Ratstail91
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3fba4e9b48
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Updated Toy
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2023-06-12 00:37:45 +10:00 |
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Ratstail91
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58763001fe
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Added some debugging tools
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2023-03-18 02:15:47 +11:00 |
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Ratstail91
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a04c506811
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Updated Toy
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2023-03-15 06:40:34 +11:00 |
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Ratstail91
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c4bd1f20d2
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Updated Toy
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2023-03-11 18:13:38 +11:00 |
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Ratstail91
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b58c1afa42
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Added lejana's kick animation
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2023-03-08 07:58:02 +11:00 |
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Ratstail91
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3052b2a265
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Added water-based step counter
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2023-03-07 21:28:16 +11:00 |
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Ratstail91
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25dadb9bfd
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Implemented text for nodes, updated Toy
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2023-03-07 07:03:10 +11:00 |
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Ratstail91
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14524c261b
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Linked against SDL ttf
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2023-03-05 23:27:07 +11:00 |
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Ratstail91
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f42ee8b655
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tweaked framerate
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2023-03-05 19:40:18 +11:00 |
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Ratstail91
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b1ee485905
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Grid-based movement and collisions working
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2023-03-05 05:13:53 +11:00 |
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Ratstail91
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7e275f0607
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Tilemap is working, in theory
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2023-03-04 22:59:12 +11:00 |
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Ratstail91
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3df788e69a
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Got character walking around, fixed leak
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2023-03-04 08:19:18 +11:00 |
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Ratstail91
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b89f73ac9e
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Moved the demo scripts into a directory
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2023-03-03 23:57:02 +11:00 |
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Ratstail91
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08ce7b5536
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Added MSVC debugging tool, discovered globals feature
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2023-03-03 17:20:56 +11:00 |
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Ratstail91
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f9d0a27408
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Added scene reloading & switching
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2023-03-03 16:05:48 +11:00 |
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Ratstail91
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4965cd492d
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Added onLoad() lifecycle function
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2023-03-03 00:50:45 +11:00 |
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Ratstail91
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5800341ac6
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Added a debugging print for HW acceleration
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2023-02-28 14:13:23 +11:00 |
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Ratstail91
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14602b0750
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All of a sudden, it's lagging like hell
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2023-02-28 05:59:44 +11:00 |
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Ratstail91
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d3a3896efe
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Moved more polyfill code into the engine proper
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2023-02-28 04:22:37 +11:00 |
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Ratstail91
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479e38d492
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Stress-testing and working on issues
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2023-02-27 23:43:56 +11:00 |
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Ratstail91
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f9b154c12e
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Moved polyfills into standard library
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2023-02-27 22:09:46 +11:00 |
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Ratstail91
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22ab705903
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Whoops, how did that not break stuff?
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2023-02-27 09:40:20 +11:00 |
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Ratstail91
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2c16c10558
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Added animations to node
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2023-02-27 09:28:21 +11:00 |
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Ratstail91
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09f7a479f2
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Box engine now builds without dll linkage issues
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2023-02-25 04:45:15 +11:00 |
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Ratstail91
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aabbf41dd6
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Playing around with scripts
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2023-02-24 22:20:40 +11:00 |
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Kayne Ruse
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3fca594209
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Tweaks from repl_tools
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2023-02-23 03:35:05 +11:00 |
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Ratstail91
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5e0268f519
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Fixed misplaced prebuild step
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2023-02-23 03:26:51 +11:00 |
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Ratstail91
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34c3cbbe8e
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Updated Toy, reworked project files for different machines
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2023-02-22 23:58:12 +11:00 |
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Kayne Ruse
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b59bb18ce2
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Engine now builds under MSVC
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2023-02-16 22:05:48 +00:00 |
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Kayne Ruse
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57b545e517
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Changed to using clock_t for timing
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2023-02-16 21:01:22 +00:00 |
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Kayne Ruse
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f854979f4c
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Updated Toy, fixed build process
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2023-02-16 20:19:42 +00:00 |
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Kayne Ruse
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9a1d81b7fb
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Updated Toy, tweaked code to match new API
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2023-02-14 22:19:08 +00:00 |
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Kayne Ruse
|
e41fe81044
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Updated Toy
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2023-02-10 16:24:22 +00:00 |
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Kayne Ruse
|
c23502537f
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Updated Toy
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2023-02-10 09:02:47 +00:00 |
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Kayne Ruse
|
bc3013b48b
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Updated Toy
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2023-01-28 12:33:16 +00:00 |
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Kayne Ruse
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b755920100
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Fixed xrel, yrel having the wrong value
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2023-01-28 02:31:40 +00:00 |
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Kayne Ruse
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194a52394d
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Added mouse events
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2023-01-27 12:52:37 +00:00 |
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Kayne Ruse
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3b5b399f4f
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Tweaks while I sort stuff out
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2023-01-27 07:04:21 +00:00 |
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Kayne Ruse
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5251579e70
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Moved guard
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2023-01-27 06:33:04 +00:00 |
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Kayne Ruse
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fcefc4c5b0
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Hooked runner's drive system into the engine paths
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2023-01-27 06:24:31 +00:00 |
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Kayne Ruse
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894861aaf1
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Added version macros
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2023-01-26 21:26:13 +00:00 |
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Kayne Ruse
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f7f9e75ad9
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Renamed everything to fit the new naming scheme
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2023-01-26 21:12:44 +00:00 |
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Kayne Ruse
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3e18baeec0
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Renamed files
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2023-01-26 20:41:23 +00:00 |
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