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11 Commits

Author SHA1 Message Date
Ratstail91 1064b69d04 BUGFIX: Integer and float comparisons always return true 2023-02-26 01:27:21 +11:00
Ratstail91 e9b347acb6 MSVC + Box Engine are dumber than a bag of rocks 2023-02-25 04:40:12 +11:00
Ratstail91 071c8da2aa Visual Studio broke itself - fixed 2023-02-25 04:28:07 +11:00
Ratstail91 d6538812bf Merge branch 'main' of https://github.com/Ratstail91/Toy 2023-02-25 04:18:03 +11:00
Ratstail91 3aeddff736 Tweaks to dictionary for performance 2023-02-24 22:13:50 +11:00
Ratstail91 c88c1b125d Merge remote-tracking branch 'refs/remotes/origin/main' 2023-02-24 21:53:42 +11:00
Kayne Ruse 1513ba9878 tweaked scripts folder 2023-02-23 22:45:38 +11:00
Kayne Ruse bc0289c3f4 tweaked scripts folder 2023-02-23 20:23:10 +11:00
Kayne Ruse 92c71a374d Implemented a basic random library 2023-02-23 19:19:17 +11:00
Kayne Ruse e0547474b8 Merge remote-tracking branch 'refs/remotes/origin/main' 2023-02-23 18:37:11 +11:00
Kayne Ruse 3e6d21afbb Added abs(), hash() to libstandard 2023-02-23 18:36:12 +11:00
21 changed files with 415 additions and 289 deletions
+10 -5
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@@ -115,16 +115,14 @@
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)/source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)/source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard_C>stdc17</LanguageStandard_C> <LanguageStandard_C>stdc17</LanguageStandard_C>
<PreprocessorDefinitions> <PreprocessorDefinitions>LIB_RUNNER_EXPORT</PreprocessorDefinitions>
</PreprocessorDefinitions>
</ClCompile> </ClCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile> <ClCompile>
<LanguageStandard_C>stdc17</LanguageStandard_C> <LanguageStandard_C>stdc17</LanguageStandard_C>
<PreprocessorDefinitions> <PreprocessorDefinitions>LIB_RUNNER_EXPORT</PreprocessorDefinitions>
</PreprocessorDefinitions> <AdditionalIncludeDirectories>$(SolutionDir)/source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>C:\Users\kayne\Desktop\Toy\source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalLibraryDirectories>$(SolutionDir)out\$(Configuration)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>$(SolutionDir)out\$(Configuration)</AdditionalLibraryDirectories>
@@ -133,6 +131,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="repl\lib_about.c" /> <ClCompile Include="repl\lib_about.c" />
<ClCompile Include="repl\lib_random.c" />
<ClCompile Include="repl\lib_runner.c" /> <ClCompile Include="repl\lib_runner.c" />
<ClCompile Include="repl\lib_standard.c" /> <ClCompile Include="repl\lib_standard.c" />
<ClCompile Include="repl\repl_main.c" /> <ClCompile Include="repl\repl_main.c" />
@@ -140,10 +139,16 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="repl\lib_about.h" /> <ClInclude Include="repl\lib_about.h" />
<ClInclude Include="repl\lib_random.h" />
<ClInclude Include="repl\lib_runner.h" /> <ClInclude Include="repl\lib_runner.h" />
<ClInclude Include="repl\lib_standard.h" /> <ClInclude Include="repl\lib_standard.h" />
<ClInclude Include="repl\repl_tools.h" /> <ClInclude Include="repl\repl_tools.h" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<ProjectReference Include="Toy.vcxproj">
<Project>{26360002-cc2a-469a-9b28-ba0c1af41657}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>
+196
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@@ -0,0 +1,196 @@
#include "lib_random.h"
#include "toy_memory.h"
static int hashInt(int x) {
x = ((x >> 16) ^ x) * 0x45d9f3b;
x = ((x >> 16) ^ x) * 0x45d9f3b;
x = ((x >> 16) ^ x) * 0x45d9f3b;
x = (x >> 16) ^ x;
return x;
}
typedef struct Toy_RandomGenerator {
int seed; //mutated with each call
} Toy_RandomGenerator;
//Toy native functions
static int nativeCreateRandomGenerator(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) {
//arguments
if (arguments->count != 1) {
interpreter->errorOutput("Incorrect number of arguments to createRandomGenerator\n");
return -1;
}
//get the seed argument
Toy_Literal seedLiteral = Toy_popLiteralArray(arguments);
Toy_Literal seedLiteralIdn = seedLiteral;
if (TOY_IS_IDENTIFIER(seedLiteral) && Toy_parseIdentifierToValue(interpreter, &seedLiteral)) {
Toy_freeLiteral(seedLiteralIdn);
}
if (TOY_IS_IDENTIFIER(seedLiteral)) {
Toy_freeLiteral(seedLiteral);
return -1;
}
if (!TOY_IS_INTEGER(seedLiteral)) {
interpreter->errorOutput("Incorrect literal type passed to createRandomGenerator");
Toy_freeLiteral(seedLiteral);
return -1;
}
//generate the generator object
Toy_RandomGenerator* generator = TOY_ALLOCATE(Toy_RandomGenerator, 1);
generator->seed = TOY_AS_INTEGER(seedLiteral);
Toy_Literal generatorLiteral = TOY_TO_OPAQUE_LITERAL(generator, TOY_OPAQUE_TAG_RANDOM);
//return and cleanup
Toy_pushLiteralArray(&interpreter->stack, generatorLiteral);
Toy_freeLiteral(seedLiteral);
Toy_freeLiteral(generatorLiteral);
return 1;
}
static int nativeGenerateRandomNumber(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) {
//no arguments
if (arguments->count != 1) {
interpreter->errorOutput("Incorrect number of arguments to generateRandomNumber\n");
return -1;
}
//get the runner object
Toy_Literal generatorLiteral = Toy_popLiteralArray(arguments);
Toy_Literal generatorLiteralIdn = generatorLiteral;
if (TOY_IS_IDENTIFIER(generatorLiteral) && Toy_parseIdentifierToValue(interpreter, &generatorLiteral)) {
Toy_freeLiteral(generatorLiteralIdn);
}
if (TOY_IS_IDENTIFIER(generatorLiteral)) {
Toy_freeLiteral(generatorLiteral);
return -1;
}
if (TOY_GET_OPAQUE_TAG(generatorLiteral) != TOY_OPAQUE_TAG_RANDOM) {
interpreter->errorOutput("Unrecognized opaque literal in generateRandomNumber\n");
return -1;
}
Toy_RandomGenerator* generator = TOY_AS_OPAQUE(generatorLiteral);
//generate the new value and package up the return
generator->seed = hashInt(generator->seed);
Toy_Literal resultLiteral = TOY_TO_INTEGER_LITERAL(generator->seed);
Toy_pushLiteralArray(&interpreter->stack, resultLiteral);
//cleanup
Toy_freeLiteral(generatorLiteral);
Toy_freeLiteral(resultLiteral);
return 0;
}
static int nativeFreeRandomGenerator(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) {
//no arguments
if (arguments->count != 1) {
interpreter->errorOutput("Incorrect number of arguments to freeRandomGenerator\n");
return -1;
}
//get the runner object
Toy_Literal generatorLiteral = Toy_popLiteralArray(arguments);
Toy_Literal generatorLiteralIdn = generatorLiteral;
if (TOY_IS_IDENTIFIER(generatorLiteral) && Toy_parseIdentifierToValue(interpreter, &generatorLiteral)) {
Toy_freeLiteral(generatorLiteralIdn);
}
if (TOY_IS_IDENTIFIER(generatorLiteral)) {
Toy_freeLiteral(generatorLiteral);
return -1;
}
if (TOY_GET_OPAQUE_TAG(generatorLiteral) != TOY_OPAQUE_TAG_RANDOM) {
interpreter->errorOutput("Unrecognized opaque literal in freeRandomGenerator\n");
return -1;
}
Toy_RandomGenerator* generator = TOY_AS_OPAQUE(generatorLiteral);
//clear out the runner object
TOY_FREE(Toy_RandomGenerator, generator);
Toy_freeLiteral(generatorLiteral);
return 0;
}
//call the hook
typedef struct Natives {
const char* name;
Toy_NativeFn fn;
} Natives;
int Toy_hookRandom(Toy_Interpreter* interpreter, Toy_Literal identifier, Toy_Literal alias) {
//build the natives list
Natives natives[] = {
{"createRandomGenerator", nativeCreateRandomGenerator},
{"generateRandomNumber", nativeGenerateRandomNumber},
{"freeRandomGenerator", nativeFreeRandomGenerator},
{NULL, NULL}
};
//store the library in an aliased dictionary
if (!TOY_IS_NULL(alias)) {
//make sure the name isn't taken
if (Toy_isDelcaredScopeVariable(interpreter->scope, alias)) {
interpreter->errorOutput("Can't override an existing variable\n");
Toy_freeLiteral(alias);
return -1;
}
//create the dictionary to load up with functions
Toy_LiteralDictionary* dictionary = TOY_ALLOCATE(Toy_LiteralDictionary, 1);
Toy_initLiteralDictionary(dictionary);
//load the dict with functions
for (int i = 0; natives[i].name; i++) {
Toy_Literal name = TOY_TO_STRING_LITERAL(Toy_createRefString(natives[i].name));
Toy_Literal func = TOY_TO_FUNCTION_NATIVE_LITERAL(natives[i].fn);
Toy_setLiteralDictionary(dictionary, name, func);
Toy_freeLiteral(name);
Toy_freeLiteral(func);
}
//build the type
Toy_Literal type = TOY_TO_TYPE_LITERAL(TOY_LITERAL_DICTIONARY, true);
Toy_Literal strType = TOY_TO_TYPE_LITERAL(TOY_LITERAL_STRING, true);
Toy_Literal fnType = TOY_TO_TYPE_LITERAL(TOY_LITERAL_FUNCTION_NATIVE, true);
TOY_TYPE_PUSH_SUBTYPE(&type, strType);
TOY_TYPE_PUSH_SUBTYPE(&type, fnType);
//set scope
Toy_Literal dict = TOY_TO_DICTIONARY_LITERAL(dictionary);
Toy_declareScopeVariable(interpreter->scope, alias, type);
Toy_setScopeVariable(interpreter->scope, alias, dict, false);
//cleanup
Toy_freeLiteral(dict);
Toy_freeLiteral(type);
return 0;
}
//default
for (int i = 0; natives[i].name; i++) {
Toy_injectNativeFn(interpreter, natives[i].name, natives[i].fn);
}
return 0;
}
+7
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@@ -0,0 +1,7 @@
#pragma once
#include "toy_interpreter.h"
int Toy_hookRandom(Toy_Interpreter* interpreter, Toy_Literal identifier, Toy_Literal alias);
#define TOY_OPAQUE_TAG_RANDOM 200
+25 -6
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@@ -5,12 +5,31 @@
int Toy_hookRunner(Toy_Interpreter* interpreter, Toy_Literal identifier, Toy_Literal alias); int Toy_hookRunner(Toy_Interpreter* interpreter, Toy_Literal identifier, Toy_Literal alias);
//file system API - these need to be set by the host
TOY_API void Toy_initDriveDictionary();
TOY_API void Toy_freeDriveDictionary();
TOY_API Toy_LiteralDictionary* Toy_getDriveDictionary();
#define TOY_OPAQUE_TAG_RUNNER 100 #define TOY_OPAQUE_TAG_RUNNER 100
//platform/compiler-specific instructions - because MSVC + Box Engine are dumber than a bag of rocks
#if defined(__linux__) || defined(__MINGW32__) || defined(__GNUC__)
#define LIB_RUNNER_API extern
#elif defined(_MSC_VER)
#ifndef LIB_RUNNER_EXPORT
#define LIB_RUNNER_API __declspec(dllimport)
#else
#define LIB_RUNNER_API __declspec(dllexport)
#endif
#else
#define LIB_RUNNER_API extern
#endif
//file system API - these need to be set by the host
LIB_RUNNER_API void Toy_initDriveDictionary();
LIB_RUNNER_API void Toy_freeDriveDictionary();
LIB_RUNNER_API Toy_LiteralDictionary* Toy_getDriveDictionary();
//file system API - for use with other libs //file system API - for use with other libs
Toy_Literal Toy_getFilePathLiteral(Toy_Interpreter* interpreter, Toy_Literal* drivePathLiteral); LIB_RUNNER_API Toy_Literal Toy_getFilePathLiteral(Toy_Interpreter* interpreter, Toy_Literal* drivePathLiteral);
+75
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@@ -7,6 +7,49 @@
#include <time.h> #include <time.h>
#include <ctype.h> #include <ctype.h>
static int nativeAbs(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) {
if (arguments->count != 1) {
interpreter->errorOutput("Incorrect number of arguments to abs\n");
return -1;
}
//get the self
Toy_Literal selfLiteral = Toy_popLiteralArray(arguments);
//parse to value if needed
Toy_Literal selfLiteralIdn = selfLiteral;
if (TOY_IS_IDENTIFIER(selfLiteral) && Toy_parseIdentifierToValue(interpreter, &selfLiteral)) {
Toy_freeLiteral(selfLiteralIdn);
}
if (TOY_IS_IDENTIFIER(selfLiteral)) {
Toy_freeLiteral(selfLiteral);
return -1;
}
if (!(TOY_IS_INTEGER(selfLiteral) || TOY_IS_FLOAT(selfLiteral))) {
interpreter->errorOutput("Incorrect argument type passed to abs\n");
Toy_freeLiteral(selfLiteral);
return -1;
}
Toy_Literal result;
if (TOY_IS_INTEGER(selfLiteral)) {
result = TOY_TO_INTEGER_LITERAL( TOY_AS_INTEGER(selfLiteral) > 0 ? TOY_AS_INTEGER(selfLiteral) : -TOY_AS_INTEGER(selfLiteral) );
}
if (TOY_IS_FLOAT(selfLiteral)) {
result = TOY_TO_FLOAT_LITERAL( TOY_AS_FLOAT(selfLiteral) > 0 ? TOY_AS_FLOAT(selfLiteral) : -TOY_AS_FLOAT(selfLiteral) );
}
Toy_pushLiteralArray(&interpreter->stack, result);
Toy_freeLiteral(result);
Toy_freeLiteral(selfLiteral);
return 1;
}
static int nativeClock(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) { static int nativeClock(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) {
//no arguments //no arguments
if (arguments->count != 0) { if (arguments->count != 0) {
@@ -702,6 +745,36 @@ static int nativeGetValues(Toy_Interpreter* interpreter, Toy_LiteralArray* argum
return 1; return 1;
} }
static int nativeHash(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) {
if (arguments->count != 1) {
interpreter->errorOutput("Incorrect number of arguments to hash\n");
return -1;
}
//get the self
Toy_Literal selfLiteral = Toy_popLiteralArray(arguments);
//parse to value if needed
Toy_Literal selfLiteralIdn = selfLiteral;
if (TOY_IS_IDENTIFIER(selfLiteral) && Toy_parseIdentifierToValue(interpreter, &selfLiteral)) {
Toy_freeLiteral(selfLiteralIdn);
}
if (TOY_IS_IDENTIFIER(selfLiteral)) {
Toy_freeLiteral(selfLiteral);
return -1;
}
Toy_Literal result = TOY_TO_INTEGER_LITERAL(Toy_hashLiteral(selfLiteral));
Toy_pushLiteralArray(&interpreter->stack, result);
Toy_freeLiteral(result);
Toy_freeLiteral(selfLiteral);
return 1;
}
static int nativeIndexOf(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) { static int nativeIndexOf(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) {
//no arguments //no arguments
if (arguments->count != 2) { if (arguments->count != 2) {
@@ -1667,6 +1740,7 @@ typedef struct Natives {
int Toy_hookStandard(Toy_Interpreter* interpreter, Toy_Literal identifier, Toy_Literal alias) { int Toy_hookStandard(Toy_Interpreter* interpreter, Toy_Literal identifier, Toy_Literal alias) {
//build the natives list //build the natives list
Natives natives[] = { Natives natives[] = {
{"abs", nativeAbs},
{"clock", nativeClock}, {"clock", nativeClock},
{"concat", nativeConcat}, //array, dictionary, string {"concat", nativeConcat}, //array, dictionary, string
{"containsKey", nativeContainsKey}, //dictionary {"containsKey", nativeContainsKey}, //dictionary
@@ -1676,6 +1750,7 @@ int Toy_hookStandard(Toy_Interpreter* interpreter, Toy_Literal identifier, Toy_L
{"forEach", nativeForEach}, //array, dictionary {"forEach", nativeForEach}, //array, dictionary
{"getKeys", nativeGetKeys}, //dictionary {"getKeys", nativeGetKeys}, //dictionary
{"getValues", nativeGetValues}, //dictionary {"getValues", nativeGetValues}, //dictionary
{"hash", nativeHash},
{"indexOf", nativeIndexOf}, //array {"indexOf", nativeIndexOf}, //array
{"map", nativeMap}, //array, dictionary {"map", nativeMap}, //array, dictionary
{"reduce", nativeReduce}, //array, dictionary {"reduce", nativeReduce}, //array, dictionary
+2
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@@ -1,6 +1,7 @@
#include "repl_tools.h" #include "repl_tools.h"
#include "lib_about.h" #include "lib_about.h"
#include "lib_standard.h" #include "lib_standard.h"
#include "lib_random.h"
#include "lib_runner.h" #include "lib_runner.h"
#include "toy_console_colors.h" #include "toy_console_colors.h"
@@ -29,6 +30,7 @@ void repl(const char* initialInput) {
//inject the libs //inject the libs
Toy_injectNativeHook(&interpreter, "about", Toy_hookAbout); Toy_injectNativeHook(&interpreter, "about", Toy_hookAbout);
Toy_injectNativeHook(&interpreter, "standard", Toy_hookStandard); Toy_injectNativeHook(&interpreter, "standard", Toy_hookStandard);
Toy_injectNativeHook(&interpreter, "random", Toy_hookRandom);
Toy_injectNativeHook(&interpreter, "runner", Toy_hookRunner); Toy_injectNativeHook(&interpreter, "runner", Toy_hookRunner);
for(;;) { for(;;) {
+2
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@@ -1,6 +1,7 @@
#include "repl_tools.h" #include "repl_tools.h"
#include "lib_about.h" #include "lib_about.h"
#include "lib_standard.h" #include "lib_standard.h"
#include "lib_random.h"
#include "lib_runner.h" #include "lib_runner.h"
#include "toy_console_colors.h" #include "toy_console_colors.h"
@@ -112,6 +113,7 @@ void Toy_runBinary(const unsigned char* tb, size_t size) {
//inject the libs //inject the libs
Toy_injectNativeHook(&interpreter, "about", Toy_hookAbout); Toy_injectNativeHook(&interpreter, "about", Toy_hookAbout);
Toy_injectNativeHook(&interpreter, "standard", Toy_hookStandard); Toy_injectNativeHook(&interpreter, "standard", Toy_hookStandard);
Toy_injectNativeHook(&interpreter, "random", Toy_hookRandom);
Toy_injectNativeHook(&interpreter, "runner", Toy_hookRunner); Toy_injectNativeHook(&interpreter, "runner", Toy_hookRunner);
Toy_runInterpreter(&interpreter, tb, (int)size); Toy_runInterpreter(&interpreter, tb, (int)size);
-125
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@@ -1,125 +0,0 @@
import node;
//constants
var SPEED: int const = 10;
//variables
var parent: opaque = null;
var posX: int = 50;
var posY: int = 50;
var WIDTH: int const = 100;
var HEIGHT: int const = 100;
var xspeed: int = 0;
var yspeed: int = 0;
//accessors - variables are private, functions are public
fn getX(node: opaque) {
return posX;
}
fn getY(node: opaque) {
return posY;
}
//lifecycle functions
fn onInit(node: opaque) {
print "render.toy:onInit() called\n";
node.loadTexture("sprites:/character.png");
parent = node.getNodeParent();
}
fn onStep(node: opaque) {
posX += xspeed;
posY += yspeed;
}
fn onFree(node: opaque) {
print "render.toy:onFree() called\n";
node.freeTexture();
}
fn onDraw(node: opaque) {
// print "render.toy:onDraw() called\n";
var px = parent.callNode("getX");
var py = parent.callNode("getY");
if (px == null) {
px = 0;
}
if (py == null) {
py = 0;
}
node.drawNode(posX + px, posY + py, WIDTH, HEIGHT);
}
//event functions
fn onKeyDown(node: opaque, event: string) {
if (event == "character_up") {
yspeed -= SPEED;
return;
}
if (event == "character_down") {
yspeed += SPEED;
return;
}
if (event == "character_left") {
xspeed -= SPEED;
return;
}
if (event == "character_right") {
xspeed += SPEED;
return;
}
}
fn onKeyUp(node: opaque, event: string) {
if (event == "character_up" && yspeed < 0) {
yspeed = 0;
return;
}
if (event == "character_down" && yspeed > 0) {
yspeed = 0;
return;
}
if (event == "character_left" && xspeed < 0) {
xspeed = 0;
return;
}
if (event == "character_right" && xspeed > 0) {
xspeed = 0;
return;
}
}
fn onMouseMotion(node: opaque, x: int, y: int, xrel: int, yrel: int) {
// print "entity.toy:onMouseMotion(" + string x + ", " + string y + ", " + string xrel + ", " + string yrel + ")\n";
}
fn onMouseButtonDown(node: opaque, x: int, y: int, button: string) {
// print "entity.toy:onMouseButtonDown(" + string x + ", " + string y + ", " + button + ")\n";
//jump to pos
posX = x - WIDTH / 2;
posY = y - HEIGHT / 2;
}
fn onMouseButtonUp(node: opaque, x: int, y: int, button: string) {
// print "entity.toy:onMouseButtonUp(" + string x + ", " + string y + ", " + button + ")\n";
}
fn onMouseWheel(node: opaque, xrel: int, yrel: int) {
// print "entity.toy:onMouseWheel(" + string xrel + ", " + string yrel + ")\n";
}
-89
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@@ -1,89 +0,0 @@
//single line comment
/*
multi line comment
*/
//test primitive literals
print "hello world";
print null;
print true;
print false;
print 42;
print 3.14;
print -69;
print -4.20;
print 2 + (3 * 3);
//test operators (integers)
print 1 + 1;
print 1 - 1;
print 2 * 2;
print 1 / 2;
print 4 % 2;
//test operators (floats)
print 1.0 + 1.0;
print 1.0 - 1.0;
print 2.0 * 2.0;
print 1.0 / 2.0;
//test scopes
{
print "This statement is within a scope.";
{
print "This is a deeper scope.";
}
}
print "Back to the outer scope.";
//test scope will delegate to higher scope
var a = 1;
{
a = 2;
print a;
}
print a;
//test scope will shadow higher scope on redefine
var b: int = 3;
{
var b = 4;
print b;
}
print b;
//test compounds, repeatedly
print [1, 2, 3];
print [4, 5];
print ["key":"value"];
print [1, 2, 3];
print [4, 5];
print ["key":"value"];
//test empties
print [];
print [:];
//test nested compounds
print [[1, 2, 3], [4, 5, 6], [7, 8, 9]];
//var declarations
var x = 31;
var y : int = 42;
var arr : [int] = [1, 2, 3, 42];
var dict : [string:int] = ["hello": 1, "world":2];
//printing expressions
print x;
print x + y;
print arr;
print dict;
//test asserts at the end of the file
assert x, "This won't be seen";
assert true, "This won't be seen";
assert false, "This is a failed assert, and will end execution";
print "This will not be printed because of the above assert";
+36
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@@ -0,0 +1,36 @@
/*
Since this is a pseudo-random generator, and there's no internal state to the algorithm other
than the generator opaque, there needs to be a "call counter" (current depth) to shuffle the
initial seeds, otherwise generators created from other generators will resemble their parents,
but one call greater.
*/
import standard;
import random;
var DEPTH: int const = 20;
var levels = [];
//generate the level seeds
var generator: opaque = createRandomGenerator(clock().hash());
for (var i: int = 0; i < DEPTH; i++) {
levels.push(generator.generateRandomNumber());
}
generator.freeRandomGenerator();
//generate "levels" of a roguelike
for (var i = 0; i < DEPTH; i++) {
var rng: opaque = createRandomGenerator(levels[i] + i);
print "---";
print levels[i];
print rng.generateRandomNumber();
print rng.generateRandomNumber();
print rng.generateRandomNumber();
rng.freeRandomGenerator();
}
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+2 -2
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@@ -5,8 +5,8 @@
#include <stdint.h> #include <stdint.h>
#define TOY_VERSION_MAJOR 1 #define TOY_VERSION_MAJOR 1
#define TOY_VERSION_MINOR 0 #define TOY_VERSION_MINOR 1
#define TOY_VERSION_PATCH 1 #define TOY_VERSION_PATCH 0
#define TOY_VERSION_BUILD __DATE__ " " __TIME__ #define TOY_VERSION_BUILD __DATE__ " " __TIME__
//platform/compiler-specific instructions //platform/compiler-specific instructions
+2 -2
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@@ -241,10 +241,10 @@ bool Toy_literalsAreEqual(Toy_Literal lhs, Toy_Literal rhs) {
// ints and floats are compatible // ints and floats are compatible
if ((TOY_IS_INTEGER(lhs) || TOY_IS_FLOAT(lhs)) && (TOY_IS_INTEGER(rhs) || TOY_IS_FLOAT(rhs))) { if ((TOY_IS_INTEGER(lhs) || TOY_IS_FLOAT(lhs)) && (TOY_IS_INTEGER(rhs) || TOY_IS_FLOAT(rhs))) {
if (TOY_IS_INTEGER(lhs)) { if (TOY_IS_INTEGER(lhs)) {
return TOY_AS_INTEGER(lhs) + TOY_AS_FLOAT(rhs); return TOY_AS_INTEGER(lhs) == TOY_AS_FLOAT(rhs);
} }
else { else {
return TOY_AS_FLOAT(lhs) + TOY_AS_INTEGER(rhs); return TOY_AS_FLOAT(lhs) == TOY_AS_INTEGER(rhs);
} }
} }
+2 -1
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@@ -8,6 +8,7 @@
struct Toy_Literal; struct Toy_Literal;
struct Toy_Interpreter; struct Toy_Interpreter;
struct Toy_LiteralArray; struct Toy_LiteralArray;
struct Toy_Scope;
typedef int (*Toy_NativeFn)(struct Toy_Interpreter* interpreter, struct Toy_LiteralArray* arguments); typedef int (*Toy_NativeFn)(struct Toy_Interpreter* interpreter, struct Toy_LiteralArray* arguments);
typedef int (*Toy_HookFn)(struct Toy_Interpreter* interpreter, struct Toy_Literal identifier, struct Toy_Literal alias); typedef int (*Toy_HookFn)(struct Toy_Interpreter* interpreter, struct Toy_Literal identifier, struct Toy_Literal alias);
typedef void (*Toy_PrintFn)(const char*); typedef void (*Toy_PrintFn)(const char*);
@@ -57,7 +58,7 @@ typedef struct Toy_Literal {
Toy_NativeFn native; //8 Toy_NativeFn native; //8
Toy_HookFn hook; //8 Toy_HookFn hook; //8
} inner; //8 } inner; //8
void* scope; //8 struct Toy_Scope* scope; //8
} function; //16 } function; //16
struct { //for variable names struct { //for variable names
+7 -3
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@@ -17,6 +17,10 @@ static void setEntryValues(Toy_private_dictionary_entry* entry, Toy_Literal key,
} }
static Toy_private_dictionary_entry* getEntryArray(Toy_private_dictionary_entry* array, int capacity, Toy_Literal key, unsigned int hash, bool mustExist) { static Toy_private_dictionary_entry* getEntryArray(Toy_private_dictionary_entry* array, int capacity, Toy_Literal key, unsigned int hash, bool mustExist) {
if (!capacity) {
return NULL;
}
//find "key", starting at index //find "key", starting at index
unsigned int index = hash % capacity; unsigned int index = hash % capacity;
unsigned int start = index; unsigned int start = index;
@@ -122,10 +126,10 @@ static void freeEntryArray(Toy_private_dictionary_entry* array, int capacity) {
void Toy_initLiteralDictionary(Toy_LiteralDictionary* dictionary) { void Toy_initLiteralDictionary(Toy_LiteralDictionary* dictionary) {
//HACK: because modulo by 0 is undefined, set the capacity to a non-zero value (and allocate the arrays) //HACK: because modulo by 0 is undefined, set the capacity to a non-zero value (and allocate the arrays)
dictionary->entries = NULL; dictionary->entries = NULL;
dictionary->capacity = TOY_GROW_CAPACITY(0); dictionary->capacity = 0;
dictionary->contains = 0; dictionary->contains = 0;
dictionary->count = 0; dictionary->count = 0;
adjustEntryCapacity(&dictionary->entries, 0, dictionary->capacity); dictionary->capacity = 0;
} }
void Toy_freeLiteralDictionary(Toy_LiteralDictionary* dictionary) { void Toy_freeLiteralDictionary(Toy_LiteralDictionary* dictionary) {
@@ -215,5 +219,5 @@ void Toy_removeLiteralDictionary(Toy_LiteralDictionary* dictionary, Toy_Literal
bool Toy_existsLiteralDictionary(Toy_LiteralDictionary* dictionary, Toy_Literal key) { bool Toy_existsLiteralDictionary(Toy_LiteralDictionary* dictionary, Toy_Literal key) {
//null & not tombstoned //null & not tombstoned
Toy_private_dictionary_entry* entry = getEntryArray(dictionary->entries, dictionary->capacity, key, Toy_hashLiteral(key), false); Toy_private_dictionary_entry* entry = getEntryArray(dictionary->entries, dictionary->capacity, key, Toy_hashLiteral(key), false);
return !(TOY_IS_NULL(entry->key) && TOY_IS_NULL(entry->value)); return entry != NULL && !(TOY_IS_NULL(entry->key) && TOY_IS_NULL(entry->value));
} }
+4
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@@ -209,6 +209,10 @@ Toy_Scope* Toy_popScope(Toy_Scope* scope) {
} }
Toy_Scope* Toy_copyScope(Toy_Scope* original) { Toy_Scope* Toy_copyScope(Toy_Scope* original) {
if (original == NULL) {
return NULL;
}
Toy_Scope* scope = TOY_ALLOCATE(Toy_Scope, 1); Toy_Scope* scope = TOY_ALLOCATE(Toy_Scope, 1);
scope->ancestor = original->ancestor; scope->ancestor = original->ancestor;
Toy_initLiteralDictionary(&scope->variables); Toy_initLiteralDictionary(&scope->variables);
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+17
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@@ -0,0 +1,17 @@
import standard;
import random;
var generator: opaque = createRandomGenerator(clock().hash()); //create a new generator object, from a non-determinant source
var a: int = generator.generateRandomNumber();
var b: int = generator.generateRandomNumber();
var c: int = generator.generateRandomNumber();
generator.freeRandomGenerator();
assert a != b, "random a != random b failed";
assert a != c, "random a != random c failed";
assert b != c, "random b != random c failed";
print "All good";
+20
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@@ -1,5 +1,18 @@
import standard; import standard;
//test abs
{
assert abs(-5) == 5, "abs(-integer) failed";
assert abs(-5.5) == 5.5, "abs(-float) failed";
assert abs(5) == 5, "abs(+integer) failed";
assert abs(5.5) == 5.5, "abs(+float) failed";
var x = -5;
assert x.abs() == 5, "var.abs() failed";
}
//test clock //test clock
{ {
//this depends on external factors, so only check the length //this depends on external factors, so only check the length
@@ -162,6 +175,13 @@ import standard;
} }
//test hash
{
assert typeof "Hello world".hash() == int, "typeof \"Hello world\".hash() failed";
assert "Hello world".hash() == 994097935, "\"Hello world\".hash() failed"; //NOTE: specific value based on algorithm
}
//test indexOf //test indexOf
{ {
var a = [1, 2, 42, 3]; var a = [1, 2, 42, 3];
+5 -53
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@@ -14,6 +14,7 @@
#include "../repl/repl_tools.h" #include "../repl/repl_tools.h"
#include "../repl/lib_about.h" #include "../repl/lib_about.h"
#include "../repl/lib_random.h"
#include "../repl/lib_runner.h" #include "../repl/lib_runner.h"
#include "../repl/lib_standard.h" #include "../repl/lib_standard.h"
@@ -45,25 +46,10 @@ void runBinaryWithLibrary(const unsigned char* tb, size_t size, const char* libr
Toy_setInterpreterError(&interpreter, errorWrapper); Toy_setInterpreterError(&interpreter, errorWrapper);
//inject the standard libraries into this interpreter //inject the standard libraries into this interpreter
Toy_injectNativeHook(&interpreter, library, hook); if (hook != Toy_hookStandard) {
Toy_runInterpreter(&interpreter, tb, size);
Toy_freeInterpreter(&interpreter);
}
void runBinaryQuietly(const unsigned char* tb, size_t size) {
Toy_Interpreter interpreter;
Toy_initInterpreter(&interpreter);
//NOTE: supress print output for testing
Toy_setInterpreterPrint(&interpreter, noPrintFn);
Toy_setInterpreterAssert(&interpreter, assertWrapper);
Toy_setInterpreterError(&interpreter, errorWrapper);
//inject the libs
Toy_injectNativeHook(&interpreter, "about", Toy_hookAbout);
Toy_injectNativeHook(&interpreter, "standard", Toy_hookStandard); Toy_injectNativeHook(&interpreter, "standard", Toy_hookStandard);
Toy_injectNativeHook(&interpreter, "runner", Toy_hookRunner); }
Toy_injectNativeHook(&interpreter, library, hook);
Toy_runInterpreter(&interpreter, tb, size); Toy_runInterpreter(&interpreter, tb, size);
Toy_freeInterpreter(&interpreter); Toy_freeInterpreter(&interpreter);
@@ -94,6 +80,7 @@ int main() {
{"about.toy", "about", Toy_hookAbout}, {"about.toy", "about", Toy_hookAbout},
{"standard.toy", "standard", Toy_hookStandard}, {"standard.toy", "standard", Toy_hookStandard},
{"runner.toy", "runner", Toy_hookRunner}, {"runner.toy", "runner", Toy_hookRunner},
{"random.toy", "random", Toy_hookRandom},
{NULL, NULL, NULL} {NULL, NULL, NULL}
}; };
@@ -125,41 +112,6 @@ int main() {
} }
} }
{
//run whatever, testing stuff together to check for memory leaks
char* whatever[] = {
"random-stuff.toy",
NULL
};
for (int i = 0; whatever[i]; i++) {
printf("Running %s\n", whatever[i]);
char fname[128];
snprintf(fname, 128, "scripts/lib/%s", whatever[i]);
//compile the source
size_t size = 0;
const char* source = (const char*)Toy_readFile(fname, &size);
if (!source) {
printf(TOY_CC_ERROR "Failed to load file: %s\n" TOY_CC_RESET, fname);
failedAsserts++;
continue;
}
const unsigned char* tb = Toy_compileString(source, &size);
free((void*)source);
if (!tb) {
printf(TOY_CC_ERROR "Failed to compile file: %s\n" TOY_CC_RESET, fname);
failedAsserts++;
continue;
}
runBinaryQuietly(tb, size);
}
}
//lib cleanup //lib cleanup
Toy_freeDriveDictionary(); Toy_freeDriveDictionary();