mirror of
https://github.com/krgamestudios/Toy.git
synced 2026-04-15 14:54:07 +10:00
333 lines
9.1 KiB
C
333 lines
9.1 KiB
C
#include "toy_scope.h"
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#include "toy_memory.h"
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//run up the ancestor chain, freeing anything with 0 references left
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static void freeAncestorChain(Toy_Scope* scope) {
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scope->references--;
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//free scope chain
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if (scope->ancestor != NULL) {
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freeAncestorChain(scope->ancestor);
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}
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if (scope->references > 0) {
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return;
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}
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Toy_freeLiteralDictionary(&scope->variables);
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Toy_freeLiteralDictionary(&scope->types);
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TOY_FREE(Toy_Scope, scope);
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}
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//return false if invalid type
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static bool checkType(Toy_Literal typeLiteral, Toy_Literal original, Toy_Literal value, bool constCheck) {
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//for constants, fail if original != value
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if (constCheck && TOY_AS_TYPE(typeLiteral).constant && !Toy_literalsAreEqual(original, value)) {
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return false;
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}
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//for any types
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if (TOY_AS_TYPE(typeLiteral).typeOf == TOY_LITERAL_ANY) {
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return true;
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}
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//don't allow null types
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if (TOY_AS_TYPE(typeLiteral).typeOf == TOY_LITERAL_NULL) {
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return false;
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}
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//always allow null values
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if (TOY_IS_NULL(value)) {
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return true;
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}
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//for each type, if a mismatch is found, return false
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if (TOY_AS_TYPE(typeLiteral).typeOf == TOY_LITERAL_BOOLEAN && !TOY_IS_BOOLEAN(value)) {
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return false;
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}
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if (TOY_AS_TYPE(typeLiteral).typeOf == TOY_LITERAL_INTEGER && !TOY_IS_INTEGER(value)) {
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return false;
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}
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if (TOY_AS_TYPE(typeLiteral).typeOf == TOY_LITERAL_FLOAT && !TOY_IS_FLOAT(value)) {
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return false;
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}
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if (TOY_AS_TYPE(typeLiteral).typeOf == TOY_LITERAL_STRING && !TOY_IS_STRING(value)) {
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return false;
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}
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if (TOY_AS_TYPE(typeLiteral).typeOf == TOY_LITERAL_ARRAY && !TOY_IS_ARRAY(value)) {
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return false;
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}
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if (TOY_IS_ARRAY(value)) {
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//check value's type
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if (TOY_AS_TYPE(typeLiteral).typeOf != TOY_LITERAL_ARRAY) {
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return false;
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}
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//if null, assume it's a new array variable that needs checking
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if (TOY_IS_NULL(original)) {
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for (int i = 0; i < TOY_AS_ARRAY(value)->count; i++) {
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if (!checkType( ((Toy_Literal*)(TOY_AS_TYPE(typeLiteral).subtypes))[0], TOY_TO_NULL_LITERAL, TOY_AS_ARRAY(value)->literals[i], constCheck)) {
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return false;
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}
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}
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return true;
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}
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//check children
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for (int i = 0; i < TOY_AS_ARRAY(value)->count; i++) {
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if (TOY_AS_ARRAY(original)->count <= i) {
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return true; //assume new entry pushed
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}
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if (!checkType(((Toy_Literal*)(TOY_AS_TYPE(typeLiteral).subtypes))[0], TOY_AS_ARRAY(original)->literals[i], TOY_AS_ARRAY(value)->literals[i], constCheck)) {
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return false;
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}
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}
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}
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if (TOY_AS_TYPE(typeLiteral).typeOf == TOY_LITERAL_DICTIONARY && !TOY_IS_DICTIONARY(value)) {
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return false;
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}
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if (TOY_IS_DICTIONARY(value)) {
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//check value's type
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if (TOY_AS_TYPE(typeLiteral).typeOf != TOY_LITERAL_DICTIONARY) {
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return false;
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}
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//if null, assume it's a new dictionary variable that needs checking
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if (TOY_IS_NULL(original)) {
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for (int i = 0; i < TOY_AS_DICTIONARY(value)->capacity; i++) {
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//check the type of key and value
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if (!checkType(((Toy_Literal*)(TOY_AS_TYPE(typeLiteral).subtypes))[0], TOY_TO_NULL_LITERAL, TOY_AS_DICTIONARY(value)->entries[i].key, constCheck)) {
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return false;
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}
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if (!checkType(((Toy_Literal*)(TOY_AS_TYPE(typeLiteral).subtypes))[1], TOY_TO_NULL_LITERAL, TOY_AS_DICTIONARY(value)->entries[i].value, constCheck)) {
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return false;
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}
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}
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return true;
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}
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//check each child of value against the child of original
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for (int i = 0; i < TOY_AS_DICTIONARY(value)->capacity; i++) {
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if (TOY_IS_NULL(TOY_AS_DICTIONARY(value)->entries[i].key)) { //only non-tombstones
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continue;
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}
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//find the internal child of original that matches this child of value
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Toy_private_dictionary_entry* ptr = NULL;
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for (int j = 0; j < TOY_AS_DICTIONARY(original)->capacity; j++) {
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if (Toy_literalsAreEqual(TOY_AS_DICTIONARY(original)->entries[j].key, TOY_AS_DICTIONARY(value)->entries[i].key)) {
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ptr = &TOY_AS_DICTIONARY(original)->entries[j];
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break;
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}
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}
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//if not found, assume it's a new entry
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if (!ptr) {
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continue;
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}
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//check the type of key and value
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if (!checkType(((Toy_Literal*)(TOY_AS_TYPE(typeLiteral).subtypes))[0], ptr->key, TOY_AS_DICTIONARY(value)->entries[i].key, constCheck)) {
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return false;
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}
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if (!checkType(((Toy_Literal*)(TOY_AS_TYPE(typeLiteral).subtypes))[1], ptr->value, TOY_AS_DICTIONARY(value)->entries[i].value, constCheck)) {
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return false;
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}
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}
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}
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if (TOY_AS_TYPE(typeLiteral).typeOf == TOY_LITERAL_FUNCTION && !TOY_IS_FUNCTION(value)) {
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return false;
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}
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if (TOY_AS_TYPE(typeLiteral).typeOf == TOY_LITERAL_TYPE && !TOY_IS_TYPE(value)) {
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return false;
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}
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if (TOY_AS_TYPE(typeLiteral).typeOf == TOY_LITERAL_OPAQUE && !TOY_IS_OPAQUE(value)) {
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return false;
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}
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return true;
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}
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//exposed functions
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Toy_Scope* Toy_pushScope(Toy_Scope* ancestor) {
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Toy_Scope* scope = TOY_ALLOCATE(Toy_Scope, 1);
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scope->ancestor = ancestor;
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Toy_initLiteralDictionary(&scope->variables);
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Toy_initLiteralDictionary(&scope->types);
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//tick up all scope reference counts
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scope->references = 0;
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for (Toy_Scope* ptr = scope; ptr != NULL; ptr = ptr->ancestor) {
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ptr->references++;
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}
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return scope;
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}
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Toy_Scope* Toy_popScope(Toy_Scope* scope) {
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if (scope == NULL) { //CAN pop a null
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return NULL;
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}
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Toy_Scope* ret = scope->ancestor;
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//BUGFIX: when freeing a scope, free the functions' scopes manually - I *think* this is related to the closure hack-in
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for (int i = 0; i < scope->variables.capacity; i++) {
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//handle keys, just in case
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if (TOY_IS_FUNCTION(scope->variables.entries[i].key)) {
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Toy_popScope(TOY_AS_FUNCTION(scope->variables.entries[i].key).scope);
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TOY_AS_FUNCTION(scope->variables.entries[i].key).scope = NULL;
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}
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if (TOY_IS_FUNCTION(scope->variables.entries[i].value)) {
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Toy_popScope(TOY_AS_FUNCTION(scope->variables.entries[i].value).scope);
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TOY_AS_FUNCTION(scope->variables.entries[i].value).scope = NULL;
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}
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}
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freeAncestorChain(scope);
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return ret;
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}
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Toy_Scope* Toy_copyScope(Toy_Scope* original) {
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if (original == NULL) {
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return NULL;
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}
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Toy_Scope* scope = TOY_ALLOCATE(Toy_Scope, 1);
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scope->ancestor = original->ancestor;
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Toy_initLiteralDictionary(&scope->variables);
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Toy_initLiteralDictionary(&scope->types);
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//tick up all scope reference counts
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scope->references = 0;
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for (Toy_Scope* ptr = scope; ptr != NULL; ptr = ptr->ancestor) {
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ptr->references++;
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}
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//copy the contents of the dictionaries
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for (int i = 0; i < original->variables.capacity; i++) {
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if (!TOY_IS_NULL(original->variables.entries[i].key)) {
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Toy_setLiteralDictionary(&scope->variables, original->variables.entries[i].key, original->variables.entries[i].value);
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}
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}
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for (int i = 0; i < original->types.capacity; i++) {
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if (!TOY_IS_NULL(original->types.entries[i].key)) {
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Toy_setLiteralDictionary(&scope->types, original->types.entries[i].key, original->types.entries[i].value);
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}
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}
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return scope;
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}
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//returns false if error
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bool Toy_declareScopeVariable(Toy_Scope* scope, Toy_Literal key, Toy_Literal type) {
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//don't redefine a variable within this scope
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if (Toy_existsLiteralDictionary(&scope->variables, key)) {
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return false;
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}
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if (!TOY_IS_TYPE(type)) {
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return false;
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}
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//store the type, for later checking on assignment
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Toy_setLiteralDictionary(&scope->types, key, type);
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Toy_setLiteralDictionary(&scope->variables, key, TOY_TO_NULL_LITERAL);
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return true;
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}
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bool Toy_isDelcaredScopeVariable(Toy_Scope* scope, Toy_Literal key) {
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if (scope == NULL) {
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return false;
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}
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//if it's not in this scope, keep searching up the chain
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if (!Toy_existsLiteralDictionary(&scope->variables, key)) {
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return Toy_isDelcaredScopeVariable(scope->ancestor, key);
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}
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return true;
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}
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//return false if undefined, or can't be assigned
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bool Toy_setScopeVariable(Toy_Scope* scope, Toy_Literal key, Toy_Literal value, bool constCheck) {
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//dead end
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if (scope == NULL) {
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return false;
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}
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//if it's not in this scope, keep searching up the chain
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if (!Toy_existsLiteralDictionary(&scope->variables, key)) {
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return Toy_setScopeVariable(scope->ancestor, key, value, constCheck);
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}
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//type checking
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Toy_Literal typeLiteral = Toy_getLiteralDictionary(&scope->types, key);
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Toy_Literal original = Toy_getLiteralDictionary(&scope->variables, key);
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if (!checkType(typeLiteral, original, value, constCheck)) {
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Toy_freeLiteral(typeLiteral);
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Toy_freeLiteral(original);
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return false;
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}
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//actually assign
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Toy_setLiteralDictionary(&scope->variables, key, value); //key & value are copied here
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Toy_freeLiteral(typeLiteral);
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Toy_freeLiteral(original);
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return true;
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}
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bool Toy_getScopeVariable(Toy_Scope* scope, Toy_Literal key, Toy_Literal* valueHandle) {
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//dead end
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if (scope == NULL) {
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return false;
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}
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//if it's not in this scope, keep searching up the chain
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if (!Toy_existsLiteralDictionary(&scope->variables, key)) {
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return Toy_getScopeVariable(scope->ancestor, key, valueHandle);
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}
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*valueHandle = Toy_getLiteralDictionary(&scope->variables, key);
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return true;
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}
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Toy_Literal Toy_getScopeType(Toy_Scope* scope, Toy_Literal key) {
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//dead end
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if (scope == NULL) {
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return TOY_TO_NULL_LITERAL;
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}
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//if it's not in this scope, keep searching up the chain
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if (!Toy_existsLiteralDictionary(&scope->types, key)) {
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return Toy_getScopeType(scope->ancestor, key);
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}
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return Toy_getLiteralDictionary(&scope->types, key);
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}
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