Update game-engine.md

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2023-02-07 00:47:55 +11:00
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@@ -14,5 +14,5 @@ More details, such as a name for the engine, will come eventually.
The engine uses a node-based structure, inspired by Godot's own node structure. Each node has a script attached, and can programmatically load other nodes.
The engine also uses Toy's memory model i.e. `reallocate()` wrapped in a number of macros.
The engine also uses Toy's memory model i.e. `Toy_reallocate()` wrapped in a number of macros.