Added and adjusted cards

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2017-03-18 21:33:25 +11:00
parent 455e37a62e
commit 3588c3e663
2 changed files with 16 additions and 11 deletions
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Card Name;Cost;Type;Effect / Reminder Text;Power;Durability
Nuclear Blast;;Singleton Command;Destroy all units (Mechas and Towers). Each player discards their hand. Each player puts the top 5 cards of their deck into their graveyard.;;
Preplanning;;Command;Search you deck for 5 Towers, and place them on the battlefield. You can't play Towers for the rest of the game.;;
Nuclear Blast;;Singleton Command;Destroy all units (Mechas and Towers). Each player discards their hand. Put the top 5 cards of your deck into your graveyard.;;
Preplanning;;Singleton Command;Search you deck for 3 Towers, and place them on the battlefield. You can't play Towers for the rest of the game.;;
Rigged to Blow;;Command;Attach this Command to one target Mecha you control in your entry zone. When that unit is destroyed, deal 2 damage to the Mecha that attacked it.;;
Interdiction;;Command;Cancel any one card. (When a player plays a card, you may play this card to prevent that from being played. That card is discarded.);;
Salvage;;Command;Return any one card from your discard pile to your hand.;;
Interdiction;;Command;Cancel any one card. (When a player plays a card, you may play this card to prevent it's effects, and that card is discarded.);;
Salvage;;Command;Sacrifice a Mecha you control. If you do, draw cards equal to it's durability.;;
Drill Mole;2;Mecha;This Mecha can't be attacked by units that cost more than 2.;3;2
Bear, The Unbreakable;;Pilot;When a Mecha piloted by Bear, The Unbreakable is destroyed, return it to your hand.;+0;+2
Demolisher;1;Mecha;This Mecha may attack your own units. This Mecha can't attack your opponents. When this Mecha destroys a unit, it gains 1 durability. This Mecha's power is equal to it's durability.;0;1
Jason "The Looks" Brannan;;Pilot;All players play with their hands revealed.;+1;-1
Donna, The Swift;;Pilot;A Mecha piloted by Donna, The Swift has Speed 2. That Mecha can't move in any direction more than once per turn.;+1;+0
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@@ -4,11 +4,11 @@ Radio Relay;0;Mecha Tower;(Radio Relay counts as a Mecha and a Tower. Play only
Attack Vector;1;Mecha;(No abilities.);2;1
Mega Bot;2;Mecha;(No abilities.);3;2
Class Ganon;3;Mecha;(No abilities.);4;1
Mod Bot;2;Mecha;Sacrifice a neighbouring Mecha you control: add that unit's durability to this Mecha.;1;2
Mod Bot;2;Mecha;Sacrifice an adjacent Mecha you control: add that unit's durability to this Mecha.;1;2
Cap Gun;1;Mecha;Pierce (This unit ignores Armour counters). Reach (This unit may attack units with Flight).;1;1
Shortbow;1;Mecha;Pierce (This unit ignores Armour counters). Range 2 (This unit may attack any unit within two spaces).;1;1
Longbow;2;Mecha;Pierce (This unit ignores Armour counters). Range 3 (This unit may attack any unit within three spaces).;1;1
Bot-a-pult;2;Mecha;Reach (This unit may attack units with Flight). Sacrifice a neighbouring Mecha you control: this Mecha gains Range 3 this turn (This unit may attack any unit within three spaces this turn).;2;2
Shortbow;1;Mecha;Pierce (This unit ignores Armour counters). Range 2 (This unit may attack any target within two spaces).;1;1
Longbow;2;Mecha;Pierce (This unit ignores Armour counters). Range 3 (This unit may attack any target within three spaces).;1;1
Bot-a-pult;2;Mecha;Reach (This unit may attack units with Flight). Sacrifice an adjacent Mecha you control: this Mecha gains Range 3 this turn (This unit may attack any target within three spaces this turn).;2;2
Stonewall;1;Mecha;This Mecha can't attack. When this Mecha moves, it can't move next turn.;0;6
Turtle;2;Mecha;Armour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn.;2;3
Dragon;4;Mecha;Armour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn.;4;4
@@ -38,11 +38,11 @@ Hidden Cache;;Command;If you discard this card, draw three cards.;;
EMP Blast;;Command;Destroy all Towers (including Mecha Towers).;;
Sabotage;;Command;Sacrifice a Tower you control. Destroy one target Mecha.;;
Reparations;;Command;If a Mecha you control is destroyed, destroy one target Mecha.;;
The Vice;3;Mecha;As long as this unit is in play, each player's maximum hand size is reduced by 2.;4;4
The Vise;3;Mecha;As long as this unit is in play, each player's maximum hand size is reduced by 2.;4;4
Rampart;0;Mecha Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move. Adjacent Mechas you control can't be targeted by attacks.;0;2
Turret;0;Mecha Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move.;4;2
Engineered Earthquake;;Command;Deal 2 damage to all non-flying Mechas (Armour counters protect against this damage as normal).;;
Interdictor;3;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach). The cost of all enemy Mechas is increased by 1 (including Mechas in their hand).;1;1
Engineered Earthquake;;Command;Deal 2 damage to all Mechas without Flight (Armour counters protect against this damage as normal).;;
Signal Blocker;3;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach). The cost of adjacent Mechas is increased by 1.;1;1
Mineshaft;;Command;Play this card on the battlefield with 2 time counters on it (Remove one time counter at the beginning of each turn). At the beginning of your draw phase, if there are no time counters on this card, draw one additional card this turn.;;
Potshot;3;Mecha;When a Tower you control is destroyed, deal 1 damage to one target unit an opponent controls.;2;3
Gutshot;3;Mecha;When a player plays a command, they must sacrifice one Tower they control.;2;2
1 Card Name Cost Type Effect / Reminder Text Power Durability
4 Attack Vector 1 Mecha (No abilities.) 2 1
5 Mega Bot 2 Mecha (No abilities.) 3 2
6 Class Ganon 3 Mecha (No abilities.) 4 1
7 Mod Bot 2 Mecha Sacrifice a neighbouring Mecha you control: add that unit's durability to this Mecha. Sacrifice an adjacent Mecha you control: add that unit's durability to this Mecha. 1 2
8 Cap Gun 1 Mecha Pierce (This unit ignores Armour counters). Reach (This unit may attack units with Flight). 1 1
9 Shortbow 1 Mecha Pierce (This unit ignores Armour counters). Range 2 (This unit may attack any unit within two spaces). Pierce (This unit ignores Armour counters). Range 2 (This unit may attack any target within two spaces). 1 1
10 Longbow 2 Mecha Pierce (This unit ignores Armour counters). Range 3 (This unit may attack any unit within three spaces). Pierce (This unit ignores Armour counters). Range 3 (This unit may attack any target within three spaces). 1 1
11 Bot-a-pult 2 Mecha Reach (This unit may attack units with Flight). Sacrifice a neighbouring Mecha you control: this Mecha gains Range 3 this turn (This unit may attack any unit within three spaces this turn). Reach (This unit may attack units with Flight). Sacrifice an adjacent Mecha you control: this Mecha gains Range 3 this turn (This unit may attack any target within three spaces this turn). 2 2
12 Stonewall 1 Mecha This Mecha can't attack. When this Mecha moves, it can't move next turn. 0 6
13 Turtle 2 Mecha Armour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn. 2 3
14 Dragon 4 Mecha Armour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn. 4 4
38 EMP Blast Command Destroy all Towers (including Mecha Towers).
39 Sabotage Command Sacrifice a Tower you control. Destroy one target Mecha.
40 Reparations Command If a Mecha you control is destroyed, destroy one target Mecha.
41 The Vice The Vise 3 Mecha As long as this unit is in play, each player's maximum hand size is reduced by 2. 4 4
42 Rampart 0 Mecha Tower Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move. Adjacent Mechas you control can't be targeted by attacks. 0 2
43 Turret 0 Mecha Tower Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move. 4 2
44 Engineered Earthquake Command Deal 2 damage to all non-flying Mechas (Armour counters protect against this damage as normal). Deal 2 damage to all Mechas without Flight (Armour counters protect against this damage as normal).
45 Interdictor Signal Blocker 3 Mecha Flight (This unit can't be attacked except by units with Flight or Reach). The cost of all enemy Mechas is increased by 1 (including Mechas in their hand). Flight (This unit can't be attacked except by units with Flight or Reach). The cost of adjacent Mechas is increased by 1. 1 1
46 Mineshaft Command Play this card on the battlefield with 2 time counters on it (Remove one time counter at the beginning of each turn). At the beginning of your draw phase, if there are no time counters on this card, draw one additional card this turn.
47 Potshot 3 Mecha When a Tower you control is destroyed, deal 1 damage to one target unit an opponent controls. 2 3
48 Gutshot 3 Mecha When a player plays a command, they must sacrifice one Tower they control. 2 2