Added trigger commands

This commit is contained in:
2017-02-26 07:24:17 +11:00
parent a9833aea3b
commit 10bc2feb5e
3 changed files with 15 additions and 3 deletions
+1 -2
View File
@@ -1,8 +1,7 @@
Card Name;Cost;Type;Effect / Reminder Text;Power;Durability
Hidden Cache;;Command;If you discard this card, draw three cards.;;
EMP Blast;;Command;Destroy all towers (including mecha towers).;;
Drone Strike;;Trigger Command;Deal 2 damage to any target unit (including radio towers).;;
Sabotage;;Command;Sacrifice a tower you control. Destroy one target mecha.;;
Heavy Fire;;Command;Remove all Armour counters from target mecha.;;
Reparations;;Command;If a mecha you control is destroyed, destroy one target mecha.;;
Mortar Rain;;Command;Destroy one target Mecha.;;
Preparations;;Command;You may start the game with this card in your hand. Destroy one target mecha.;;
1 Card Name Cost Type Effect / Reminder Text Power Durability
2 Hidden Cache Command If you discard this card, draw three cards.
3 EMP Blast Command Destroy all towers (including mecha towers).
Drone Strike Trigger Command Deal 2 damage to any target unit (including radio towers).
4 Sabotage Command Sacrifice a tower you control. Destroy one target mecha.
Heavy Fire Command Remove all Armour counters from target mecha.
5 Reparations Command If a mecha you control is destroyed, destroy one target mecha.
6 Mortar Rain Command Destroy one target Mecha.
7 Preparations Command You may start the game with this card in your hand. Destroy one target mecha.
+5
View File
@@ -29,3 +29,8 @@ Cruiser;3;Mecha;Haste (this mecha can move and attack on the same turn it's play
Corvette;4;Mecha;Haste (this mecha can move and attack on the same turn it's played).;4;4
Cruise Missle;1;Mecha;Haste (this mecha can move and attack on the same turn it's played). After this mecha attacks, destroy it.;4;1
Preparations;;Command;One target mecha you control gains haste this turn (that mecha can move and attack as normal if you played it this turn).;;
Weapons Cache;;Trigger Command;Draw two cards.;;
Drone Strike;;Trigger Command;Deal 2 damage to any target unit (including radio towers).;;
Jury Rigging;;Trigger Command;You may play a mecha that costs 2 or less from your hand in your entry zone (it can't move or attack this turn).;;
Heavy Fire;;Trigger Command;Remove all Armour counters from one target mecha.;;
Recall;;Trigger Command;Return one target mecha to it's owner's hand.;;
1 Card Name Cost Type Effect / Reminder Text Power Durability
29 Corvette 4 Mecha Haste (this mecha can move and attack on the same turn it's played). 4 4
30 Cruise Missle 1 Mecha Haste (this mecha can move and attack on the same turn it's played). After this mecha attacks, destroy it. 4 1
31 Preparations Command One target mecha you control gains haste this turn (that mecha can move and attack as normal if you played it this turn).
32 Weapons Cache Trigger Command Draw two cards.
33 Drone Strike Trigger Command Deal 2 damage to any target unit (including radio towers).
34 Jury Rigging Trigger Command You may play a mecha that costs 2 or less from your hand in your entry zone (it can't move or attack this turn).
35 Heavy Fire Trigger Command Remove all Armour counters from one target mecha.
36 Recall Trigger Command Return one target mecha to it's owner's hand.
+9 -1
View File
@@ -13,7 +13,11 @@ Mechas are cards which act as playing pieces. A mecha card has three numbers dow
Command cards are cards with miscellaneous abilities, and they can be played at any time, before being placed in the discard pile. Some commands may have unique requirements, such as being placed on the battlefield. If this is the case, they can occupy the same space as a unit, and they do not count as a unit.
When combat between mechas is initiated, the attacker's power is subtracted from the defender's durability. When a mecha's durability reaches zero, it is destroyed and discarded. A unit cannot move or attack in the same turn it was played, unless it has haste.
Trigger commands are a unique type of command. If a trigger command is placed into a player's damage zone, it's ability takes effect immediately. Otherwise they can be played from a player's hand like a normal command.
When combat between mechas is initiated, the attacker's power is subtracted from the defender's durability. When a mecha's durability reaches zero, it is destroyed and discarded.
A unit cannot move or attack in the same turn it was played, unless it has haste.
Phases of a Turn
===
@@ -96,3 +100,7 @@ Mulligans
When you first draw five cards at the beginning of the game, you have the option to "mulligan", where you set aside your hand, draw five new cards, and shuffle your original hand into your deck. You can only do this once, if you are unhappy with your opening hand.
Hand Size
---
At the end of your turn, if you have more than five cards in hand, you must discard cards, one at a time, until you are left with five cards in hand.