This repository has been archived on 2026-04-30. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
mechaimmensewarfare.com/public_html/cards.csv
T
2017-02-26 07:24:17 +11:00

4.5 KiB

1Card NameCostTypeEffect / Reminder TextPowerDurability
2Radio TowerBasic TowerProvides 1u (1 unit of bandwidth. Play only one Tower card each turn).2
3Radio Relay0Mecha Tower(Radio Relay counts as a Mecha and a Tower. Play only one Tower card each turn.) Play this card only on a space with a Radio Tower. Destroy that tower. Provides 1u for each unit you control named Radio Relay (1 unit of bandwidth).02
4Attack Vector1Mecha(No abilities.)21
5Mega Bot2Mecha(No abilities.)32
6Class Ganon3Mecha(No abilities.)41
7Mod Bot2MechaSacrifice a neighbouring mecha you control: add that unit's durability to this mecha.12
8Cap Gun1MechaPierce (This unit ignores Armour counters). Reach (This unit may attack units with flight).11
9Shortbow1MechaPierce (This unit ignores Armour counters). Range 2 (This unit may attack any unit within two spaces).11
10Longbow2MechaPierce (This unit ignores Armour counters). Range 3 (This unit may attack any unit within three spaces).11
11Bot-a-pult2MechaReach (This unit may attack units with flight). Sacrifice a neighbouring mecha you control: this mecha gains Range 3 this turn (This unit may attack any unit within three spaces this turn).22
12Stonewall1MechaThis mecha can't attack. When this mecha moves, it can't move next turn.06
13Turtle2MechaArmour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This mecha may not attack and move in the same turn.23
14Dragon4MechaArmour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This mecha may not attack and move in the same turn.44
15Jager6MechaArmour 3 (This unit enters the battlefield with three Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Reach (This unit may attack units with flight).66
16Insect Drone2MechaFlight (This unit can't be attacked except by units with flight or reach).11
17Wasp Drone3MechaFlight (This unit can't be attacked except by units with flight or reach). When this mecha attacks, the target can't attack next turn.11
18Magpie Drone3MechaFlight (This unit can't be attacked except by units with flight or reach). When this mecha attacks, the target must move next turn if possible.11
19Attack OrdersCommandOne target mecha you control can attack an extra time this turn.
20Marching OrdersCommandOne target mecha you control can move an extra space this turn.
21Ramp OrdersCommandOne target mecha you control gains Reach this turn (That unit may attack units with flight).
22VirusCommandSacrifice a Tower you control. If you do, one target mecha an opponent controls can't attack this turn.
23Tunnel WarfareCommandDiscard another card from your hand. If you do, one target mecha you control can move an extra space this turn.
24Road WorksCommandPlay this card on the battlefield with 2 time counters on it (Remove one time counter at the beginning of each turn). At the beginning of your main phase, if there are no time counters on this card, neighbouring mechas gain Speed 3 this turn (those unit may move up to three spaces this turn).
25EspionageCommandLook at one target player's hand, then draw a card.
26IronhideCommandPut two Armour counters on one target mecha you control in your entry zone (If a unit would take damage while it has any Armour counters, prevent that damage and remove an Armour counter).
27Skipper2MechaHaste (this mecha can move and attack on the same turn it's played).22
28Cruiser3MechaHaste (this mecha can move and attack on the same turn it's played).33
29Corvette4MechaHaste (this mecha can move and attack on the same turn it's played).44
30Cruise Missle1MechaHaste (this mecha can move and attack on the same turn it's played). After this mecha attacks, destroy it.41
31PreparationsCommandOne target mecha you control gains haste this turn (that mecha can move and attack as normal if you played it this turn).
32Weapons CacheTrigger CommandDraw two cards.
33Drone StrikeTrigger CommandDeal 2 damage to any target unit (including radio towers).
34Jury RiggingTrigger CommandYou may play a mecha that costs 2 or less from your hand in your entry zone (it can't move or attack this turn).
35Heavy FireTrigger CommandRemove all Armour counters from one target mecha.
36RecallTrigger CommandReturn one target mecha to it's owner's hand.