This commit is contained in:
Kayne Ruse 2024-04-23 18:04:21 +10:00
parent 00ca64aa16
commit d3ef47223a

View File

@ -32,13 +32,13 @@ Sorry this isn't more fleshed out, honestly this is my first stab at defining th
7th region - Chained Apex
6th region - Frigid Plateau
5th region - Kingdom of Failures
4th region - Mycelium Jungles
3rd region - Gambler's Bluff
2nd region - Dotted Caves
1st region - Foothills and Forests
7th region - Chained Apex
6th region - Frigid Plateau
5th region - Kingdom of Failures
4th region - Mycelium Jungles
3rd region - Gambler's Bluff
2nd region - Dotted Caves
1st region - Foothills and Forests
Foothills and Forests - A dense, but navigable forest that covers the lowest parts of the ascent. The flora here seems to grow unnaturally fast, so any attempt at establishing a permanent road has met with failure. The average angle of the slope is about 60 degrees, which also impedes all but the simplest of construction efforts.
@ -57,7 +57,17 @@ Chained Apex - Visibility on the plateau is nearly non-existent, but for those f
...
crit ranges could be a skill?
crit ranges could be a skill? - no, they're too useful
I need to start transplanting old text into the new rules file.
I need to start transplanting old text into the new rules file.
---
Fate stones?
My D&D group uses 3 plastic gems/stones to represent inspiration, and they're quite liberal with it.
Today, following lady luck's "fuck you", I realized it created an awesome story....
So what if there was an artifact called "fate stones"?
You could essentially "consume" one to try and twist fate in your favour, by buying a reroll?
The trick is, these are in-game artifacts, and need to be found.