From d3ef47223ad4b1a1c6d01aacfca60d22c72b6978 Mon Sep 17 00:00:00 2001 From: Ratstail91 Date: Tue, 23 Apr 2024 18:04:21 +1000 Subject: [PATCH] Tweak --- notes.md | 28 +++++++++++++++++++--------- 1 file changed, 19 insertions(+), 9 deletions(-) diff --git a/notes.md b/notes.md index 69edc32..88829e1 100644 --- a/notes.md +++ b/notes.md @@ -32,13 +32,13 @@ Sorry this isn't more fleshed out, honestly this is my first stab at defining th -7th region - Chained Apex -6th region - Frigid Plateau -5th region - Kingdom of Failures -4th region - Mycelium Jungles -3rd region - Gambler's Bluff -2nd region - Dotted Caves -1st region - Foothills and Forests +7th region - Chained Apex +6th region - Frigid Plateau +5th region - Kingdom of Failures +4th region - Mycelium Jungles +3rd region - Gambler's Bluff +2nd region - Dotted Caves +1st region - Foothills and Forests Foothills and Forests - A dense, but navigable forest that covers the lowest parts of the ascent. The flora here seems to grow unnaturally fast, so any attempt at establishing a permanent road has met with failure. The average angle of the slope is about 60 degrees, which also impedes all but the simplest of construction efforts. @@ -57,7 +57,17 @@ Chained Apex - Visibility on the plateau is nearly non-existent, but for those f ... -crit ranges could be a skill? +crit ranges could be a skill? - no, they're too useful -I need to start transplanting old text into the new rules file. \ No newline at end of file +I need to start transplanting old text into the new rules file. + +--- + +Fate stones? +My D&D group uses 3 plastic gems/stones to represent inspiration, and they're quite liberal with it. +Today, following lady luck's "fuck you", I realized it created an awesome story.... +So what if there was an artifact called "fate stones"? +You could essentially "consume" one to try and twist fate in your favour, by buying a reroll? +The trick is, these are in-game artifacts, and need to be found. +