Play test notes

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Kayne Ruse 2025-03-20 14:37:30 +11:00
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Combat example Combat example
# Tabletopper Playtest Results (sessions 1 & 2)
Troy said it was really good, really enjoyed it. Other players wanted to play again.
Exploration & crafting brought forward compared to Dnd.
Geared towards long term play.
Explains the world and setup, then lets you go.
The vagueness of "what's there" is a major advantage.
10 groups with 10 diverging outcomes.
TODO: Guide for creating new areas on the mountain - hidden vaults, or training camps, or local markets, etc.
TODO: Guide for creating and balancing new monsters.
Goldrush-era vibe / Ghibli++ vibe / you don't get anything for free, you earn your keep
Town is a respite of sorts, like Ponyo, and the mountain is like Mononoke.
Unmet gamedev & unmet anime fan both wanna play.
Dust Ants were done really clever - the "dust" was crushed carapace + crushed bone and rock.
Vorland could have decicated districts like market, etc.
There was an "angel" made of artifacts in a hidden vault. First kingdom was white pearl and marble.
Multiple different answers to the secrets? Guides for building the secrets of the mountain.
St. Bernard's Refill.