Play test notes
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@ -206,3 +206,42 @@ Divided on character backgrounds - joining the mountaineer's guild
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Combat example
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Combat example
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# Tabletopper Playtest Results (sessions 1 & 2)
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Troy said it was really good, really enjoyed it. Other players wanted to play again.
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Exploration & crafting brought forward compared to Dnd.
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Geared towards long term play.
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Explains the world and setup, then lets you go.
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The vagueness of "what's there" is a major advantage.
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10 groups with 10 diverging outcomes.
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TODO: Guide for creating new areas on the mountain - hidden vaults, or training camps, or local markets, etc.
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TODO: Guide for creating and balancing new monsters.
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Goldrush-era vibe / Ghibli++ vibe / you don't get anything for free, you earn your keep
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Town is a respite of sorts, like Ponyo, and the mountain is like Mononoke.
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Unmet gamedev & unmet anime fan both wanna play.
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Dust Ants were done really clever - the "dust" was crushed carapace + crushed bone and rock.
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Vorland could have decicated districts like market, etc.
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There was an "angel" made of artifacts in a hidden vault. First kingdom was white pearl and marble.
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Multiple different answers to the secrets? Guides for building the secrets of the mountain.
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St. Bernard's Refill.
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