diff --git a/notes-and-comments.txt b/notes-and-comments.txt index 7825632..76a296f 100644 --- a/notes-and-comments.txt +++ b/notes-and-comments.txt @@ -206,3 +206,42 @@ Divided on character backgrounds - joining the mountaineer's guild Combat example + + + + + +# Tabletopper Playtest Results (sessions 1 & 2) + +Troy said it was really good, really enjoyed it. Other players wanted to play again. + +Exploration & crafting brought forward compared to Dnd. + +Geared towards long term play. + +Explains the world and setup, then lets you go. + +The vagueness of "what's there" is a major advantage. + +10 groups with 10 diverging outcomes. + +TODO: Guide for creating new areas on the mountain - hidden vaults, or training camps, or local markets, etc. + +TODO: Guide for creating and balancing new monsters. + +Goldrush-era vibe / Ghibli++ vibe / you don't get anything for free, you earn your keep + +Town is a respite of sorts, like Ponyo, and the mountain is like Mononoke. + +Unmet gamedev & unmet anime fan both wanna play. + +Dust Ants were done really clever - the "dust" was crushed carapace + crushed bone and rock. + +Vorland could have decicated districts like market, etc. + +There was an "angel" made of artifacts in a hidden vault. First kingdom was white pearl and marble. + +Multiple different answers to the secrets? Guides for building the secrets of the mountain. + +St. Bernard's Refill. +