Experimenting with TOC

Kayne Ruse
2015-03-12 22:22:57 +11:00
parent 626b0c0d86
commit a9ee08e005
+16 -1
@@ -1,6 +1,20 @@
This page is supposed to define the members of SerialPacketType, as of network This page is supposed to define the members of SerialPacketType, as of network
version 20150304, last written on 11/3/2015. version 20150304, last written on 11/3/2015.
## Table of Contents
* [SerialPacketType](##SerialPacketType)
* [SerialPacketType::NONE](#SerialPacketType::NONE)
* [SerialPacketType::LAST](#SerialPacketType::LAST)
* [FORMAT_* and FORMAT_END_*](#FORMAT_* and FORMAT_END_*)
* [SerialPacketBase](#SerialPacketBase)
* [PACKET_STRING_SIZE](#PACKET_STRING_SIZE)
* [ServerPacket](#ServerPacket)
* [ClientPacket](#ClientPacket)
* [RegionPacket](#RegionPacket)
* [CharacterPacket](CharacterPacket)
* **WIP**
There are currently 6 packet formats used by the server and client. These There are currently 6 packet formats used by the server and client. These
formats are: formats are:
@@ -149,4 +163,5 @@ over the game's network. In addition to it's inherited members, it has:
* motion * motion
* bounds * bounds
***WIP*** **WIP**