From a9ee08e0052f3ec1b9228904918abf61aa0c221b Mon Sep 17 00:00:00 2001 From: Kayne Ruse Date: Thu, 12 Mar 2015 22:22:57 +1100 Subject: [PATCH] Experimenting with TOC --- networking-formats.md | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/networking-formats.md b/networking-formats.md index bf41dde..b4bb573 100644 --- a/networking-formats.md +++ b/networking-formats.md @@ -1,6 +1,20 @@ This page is supposed to define the members of SerialPacketType, as of network version 20150304, last written on 11/3/2015. +## Table of Contents + +* [SerialPacketType](##SerialPacketType) + * [SerialPacketType::NONE](#SerialPacketType::NONE) + * [SerialPacketType::LAST](#SerialPacketType::LAST) + * [FORMAT_* and FORMAT_END_*](#FORMAT_* and FORMAT_END_*) +* [SerialPacketBase](#SerialPacketBase) + * [PACKET_STRING_SIZE](#PACKET_STRING_SIZE) +* [ServerPacket](#ServerPacket) +* [ClientPacket](#ClientPacket) +* [RegionPacket](#RegionPacket) +* [CharacterPacket](CharacterPacket) +* **WIP** + There are currently 6 packet formats used by the server and client. These formats are: @@ -149,4 +163,5 @@ over the game's network. In addition to it's inherited members, it has: * motion * bounds -***WIP*** \ No newline at end of file +**WIP** +