Experimenting with TOC

Kayne Ruse
2015-03-12 22:22:57 +11:00
parent 626b0c0d86
commit a9ee08e005
+16 -1
@@ -1,6 +1,20 @@
This page is supposed to define the members of SerialPacketType, as of network
version 20150304, last written on 11/3/2015.
## Table of Contents
* [SerialPacketType](##SerialPacketType)
* [SerialPacketType::NONE](#SerialPacketType::NONE)
* [SerialPacketType::LAST](#SerialPacketType::LAST)
* [FORMAT_* and FORMAT_END_*](#FORMAT_* and FORMAT_END_*)
* [SerialPacketBase](#SerialPacketBase)
* [PACKET_STRING_SIZE](#PACKET_STRING_SIZE)
* [ServerPacket](#ServerPacket)
* [ClientPacket](#ClientPacket)
* [RegionPacket](#RegionPacket)
* [CharacterPacket](CharacterPacket)
* **WIP**
There are currently 6 packet formats used by the server and client. These
formats are:
@@ -149,4 +163,5 @@ over the game's network. In addition to it's inherited members, it has:
* motion
* bounds
***WIP***
**WIP**