Experimenting with TOC
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This page is supposed to define the members of SerialPacketType, as of network
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This page is supposed to define the members of SerialPacketType, as of network
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version 20150304, last written on 11/3/2015.
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version 20150304, last written on 11/3/2015.
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## Table of Contents
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* [SerialPacketType](##SerialPacketType)
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* [SerialPacketType::NONE](#SerialPacketType::NONE)
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* [SerialPacketType::LAST](#SerialPacketType::LAST)
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* [FORMAT_* and FORMAT_END_*](#FORMAT_* and FORMAT_END_*)
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* [SerialPacketBase](#SerialPacketBase)
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* [PACKET_STRING_SIZE](#PACKET_STRING_SIZE)
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* [ServerPacket](#ServerPacket)
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* [ClientPacket](#ClientPacket)
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* [RegionPacket](#RegionPacket)
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* [CharacterPacket](CharacterPacket)
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* **WIP**
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There are currently 6 packet formats used by the server and client. These
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There are currently 6 packet formats used by the server and client. These
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formats are:
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formats are:
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@@ -149,4 +163,5 @@ over the game's network. In addition to it's inherited members, it has:
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* motion
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* motion
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* bounds
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* bounds
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***WIP***
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**WIP**
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