Updated Gameplay Overview (markdown)
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**NOT DONE YET**
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The game takes place in a procedurally generated world, consisting of a single “overworld”, and a series of “dungeons”. Different areas of the overworld have different difficulty levels, which scale the types and strengths of the enemies that are found there, and subsequently the rewards for defeating them. These difficulty levels also extend to the dungeons, whose entrances are found scattered around the overworld.
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Each player can create a set of player characters (PCs) that are connected to their account on the server; however they can only play as one at a time. Each character has standard metadata, including name, sprite, etc. that make that character unique. In addition to this, each character also has a set of statistics (used for combat purposes and progression) and an inventory (their personal items). Each PC’s stats can be increased either by levelling up, or by using certain items.
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