From 52a0af7c83993ae66140d88e6ee6aa3c4b3d42b3 Mon Sep 17 00:00:00 2001 From: Ratstail91 Date: Mon, 15 Sep 2014 02:24:44 -0700 Subject: [PATCH] Updated Gameplay Overview (markdown) --- Gameplay-Overview.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Gameplay-Overview.md b/Gameplay-Overview.md index 194b068..6ca070a 100644 --- a/Gameplay-Overview.md +++ b/Gameplay-Overview.md @@ -1,3 +1,5 @@ +**NOT DONE YET** + The game takes place in a procedurally generated world, consisting of a single “overworld”, and a series of “dungeons”. Different areas of the overworld have different difficulty levels, which scale the types and strengths of the enemies that are found there, and subsequently the rewards for defeating them. These difficulty levels also extend to the dungeons, whose entrances are found scattered around the overworld. Each player can create a set of player characters (PCs) that are connected to their account on the server; however they can only play as one at a time. Each character has standard metadata, including name, sprite, etc. that make that character unique. In addition to this, each character also has a set of statistics (used for combat purposes and progression) and an inventory (their personal items). Each PC’s stats can be increased either by levelling up, or by using certain items.