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Tortuga/server/player_manager.cpp
T
Kayne Ruse f17fa0f345 Added lua, added db connection to PlayerManager
I've also revised the startup process a bit.
2014-03-05 00:27:21 +11:00

60 lines
1.6 KiB
C++

/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "player_manager.hpp"
int PlayerManager::HandlePlayerCreation(std::string name, std::string avatar) {
//
}
int PlayerManager::HandlePlayerDeletion(int uniqueID) {
//
}
int PlayerManager::HandlePlayerLoad(int uniqueID, int clientIndex) {
//
}
int PlayerManager::HandlePlayerUnload(int uniqueID) {
//
}
void PlayerManager::ForEach(Lambda fn) {
for(Iterator it = playerMap.begin(); it != playerMap.end(); it++) {
fn(it);
}
}
PlayerEntry* PlayerManager::GetPlayer(int uniqueID) {
for (auto& it : playerMap) {
if (it.first == uniqueID) {
return &it.second;
}
}
return nullptr;
}
void PlayerManager::Update(double delta) {
for (auto& it : playerMap) {
it.second.position += it.second.motion * delta;
}
}