/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "player_manager.hpp" int PlayerManager::HandlePlayerCreation(std::string name, std::string avatar) { // } int PlayerManager::HandlePlayerDeletion(int uniqueID) { // } int PlayerManager::HandlePlayerLoad(int uniqueID, int clientIndex) { // } int PlayerManager::HandlePlayerUnload(int uniqueID) { // } void PlayerManager::ForEach(Lambda fn) { for(Iterator it = playerMap.begin(); it != playerMap.end(); it++) { fn(it); } } PlayerEntry* PlayerManager::GetPlayer(int uniqueID) { for (auto& it : playerMap) { if (it.first == uniqueID) { return &it.second; } } return nullptr; } void PlayerManager::Update(double delta) { for (auto& it : playerMap) { it.second.position += it.second.motion * delta; } }