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Tortuga/server/client_manager.hpp
T
Kayne Ruse 756d4e770d Connection and disconnection are working correctly
I've dummied out the player code, so only the client connection code is
working. Otherwise the protocol hasn't changed.

I've also made a few other tweaks as I went along, but nothing really
major.
2014-03-04 02:48:47 +11:00

58 lines
1.5 KiB
C++

/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CLIENTMANAGER_HPP_
#define CLIENTMANAGER_HPP_
#include "SDL/SDL_net.h"
#include <functional>
#include <map>
struct ClientEntry {
IPaddress address;
};
class ClientManager {
public:
//clarity typedefs
typedef std::map<int, ClientEntry> Container;
typedef Container::iterator Iterator;
typedef std::function<void(Iterator)> Lambda;
//returns the internal index
int HandleConnection(IPaddress);
int HandleDisconnection(int i);
//lambdas
void ForEach(Lambda);
//accessors
ClientEntry* GetClient(int i);
ClientEntry* GetClient(IPaddress);
int Size() { return clientMap.size(); }
private:
Container clientMap;
int counter = 0;
};
#endif