I've dummied out the player code, so only the client connection code is
working. Otherwise the protocol hasn't changed.
I've also made a few other tweaks as I went along, but nothing really
major.
Remember: anything with "manager" in its name organizes a number of other
objects, as far as I'm concerned.
I'll eventually have a database connection in the PlayerManager class;
this'll make it easier to manage the database.
I've created a project for client & editor programs, by simply copying one
to the other. Right now, the client still has the editor scene, but I'll
switch that out soon.
I've also added a license header to the server's source. I don't remember
what else I did, but at this point it should theoretically build out of
the box.