9c673928e6
I've created a separate branch for this because it's gonna be a bitch to get compiled, and then I'll still have to ensure that the client & server are work together correctly. This build does not compile.
64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef PLAYERENTRY_HPP_
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#define PLAYERENTRY_HPP_
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//POD members
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#include "bbox.hpp"
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#include "vector2.hpp"
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#include <string>
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struct PlayerEntry {
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//metadata
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int clientIndex;
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std::string player;
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std::string handle;
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std::string avatar;
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//world position
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int mapIndex;
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Vector2 position;
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Vector2 motion;
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BBox bbox;
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//statistics
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int level;
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int exp;
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int maxHP;
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int health;
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int maxMP;
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int mana;
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int attack;
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int defence;
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int intelligence;
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int resistance;
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float accuracy;
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float evasion;
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float luck;
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//uid
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static int uidCounter;
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};
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#endif
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