/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef PLAYERENTRY_HPP_ #define PLAYERENTRY_HPP_ //POD members #include "bbox.hpp" #include "vector2.hpp" #include struct PlayerEntry { //metadata int clientIndex; std::string player; std::string handle; std::string avatar; //world position int mapIndex; Vector2 position; Vector2 motion; BBox bbox; //statistics int level; int exp; int maxHP; int health; int maxMP; int mana; int attack; int defence; int intelligence; int resistance; float accuracy; float evasion; float luck; //uid static int uidCounter; }; #endif