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Tortuga/server/server.cpp
T

76 lines
1.6 KiB
C++

#include "server.hpp"
#include <stdexcept>
#include <iostream>
using namespace std;
void Server::Init() {
if (SDLNet_Init()) {
throw(runtime_error("Failed to initialize SDL_net"));
}
configUtil.Load("config.cfg");
netUtil.Open(configUtil.Integer("port"), sizeof(Packet));
running = true;
}
void Server::Proc() {
while(running) {
HandleInput();
UpdateWorld();
HandleOutput();
//debug
// running = false;
}
}
void Server::Quit() {
netUtil.Close();
SDLNet_Quit();
}
void Server::HandleInput() {
//accept new connections
//accept updates from the clients
//read the updates from the clients into internal containers
Packet packet;
while(netUtil.Receive()) {
memcpy(reinterpret_cast<void*>(&packet), netUtil.GetInData(), sizeof(Packet));
switch(packet.type) {
case PacketList::PING:
//respond to pings with the server name
cout << "responding to ping..." << endl;
packet.type = PacketList::PONG;
sprintf(packet.pong.buffer, "%s",configUtil.CString("servername"));
netUtil.Send(&netUtil.GetInPacket()->address, reinterpret_cast<void*>(&packet), sizeof(Packet));
break;
case PacketList::JOINREQUEST:
//
break;
case PacketList::NEWPLAYER:
//
break;
case PacketList::DELETEPLAYER:
//
break;
case PacketList::MOTIONUPDATE:
//
break;
}
}
}
void Server::UpdateWorld() {
//update internals ie.
// ai
// loot drops
delta.Calculate();
playerMgr.UpdateAll(delta.GetDelta());
}
void Server::HandleOutput() {
//send all information to new connections
//selective updates to existing connectons
}