37 lines
770 B
C++
37 lines
770 B
C++
#ifndef INGAME_HPP_
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#define INGAME_HPP_
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#include "base_scene.hpp"
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#include "delta.hpp"
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#include "player.hpp"
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#include "surface_manager.hpp"
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class InGame : public BaseScene {
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public:
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//Public access members
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InGame();
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virtual ~InGame();
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protected:
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//Frame loop
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virtual void FrameStart();
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virtual void FrameEnd();
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virtual void Update();
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virtual void Render(SDL_Surface* const);
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//Event handlers
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virtual void MouseMotion (SDL_MouseMotionEvent const&);
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virtual void MouseButtonDown (SDL_MouseButtonEvent const&);
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virtual void MouseButtonUp (SDL_MouseButtonEvent const&);
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virtual void KeyDown (SDL_KeyboardEvent const&);
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virtual void KeyUp (SDL_KeyboardEvent const&);
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//members
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Delta delta;
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SurfaceManager surfaceMgr;
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Player* player;
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};
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#endif
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