76 lines
2.1 KiB
C++
76 lines
2.1 KiB
C++
/* Copyright: (c) Kayne Ruse 2013-2016
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "battle_data.hpp"
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#include <algorithm>
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BattleData::BattleData() {
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for (int i = 0; i < BATTLE_SIZE; i++) {
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characterArray[i] = nullptr;
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creatureArray[i] = nullptr;
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}
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}
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BattleData::~BattleData() {
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for (int i = 0; i < BATTLE_SIZE; i++) {
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if (characterArray[i] != nullptr || creatureArray[i] != nullptr) {
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//breaking a cardinal sin
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throw(std::runtime_error("BattleData not empty on destruction"));
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}
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}
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}
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void BattleData::Update() {
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//TODO: (0) EMPTY
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}
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//accessors and mutators
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int BattleData::PushCharacter(CharacterData* const characterData) {
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//push the character into the battle object
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for (int i = 0; i < BATTLE_SIZE; i++) {
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if (characterArray[i] == nullptr) {
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characterArray[i] = characterData;
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return 1;
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}
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}
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return 0;
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}
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int BattleData::PopCharacter(CharacterData const * const characterData) {
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//pop the character from the battle object
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for (int i = 0; i < BATTLE_SIZE; i++) {
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if (characterArray[i] == characterData) {
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characterArray[i] = nullptr;
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return 1;
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}
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}
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return 0;
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}
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int BattleData::PushCreature(CreatureData* const creatureData) {
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//TODO: (0) EMPTY
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}
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int BattleData::PopCreature(CreatureData const * const creatureData) {
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//TODO: (0) EMPTY
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}
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