/* Copyright: (c) Kayne Ruse 2013-2016 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "battle_data.hpp" #include BattleData::BattleData() { for (int i = 0; i < BATTLE_SIZE; i++) { characterArray[i] = nullptr; creatureArray[i] = nullptr; } } BattleData::~BattleData() { for (int i = 0; i < BATTLE_SIZE; i++) { if (characterArray[i] != nullptr || creatureArray[i] != nullptr) { //breaking a cardinal sin throw(std::runtime_error("BattleData not empty on destruction")); } } } void BattleData::Update() { //TODO: (0) EMPTY } //accessors and mutators int BattleData::PushCharacter(CharacterData* const characterData) { //push the character into the battle object for (int i = 0; i < BATTLE_SIZE; i++) { if (characterArray[i] == nullptr) { characterArray[i] = characterData; return 1; } } return 0; } int BattleData::PopCharacter(CharacterData const * const characterData) { //pop the character from the battle object for (int i = 0; i < BATTLE_SIZE; i++) { if (characterArray[i] == characterData) { characterArray[i] = nullptr; return 1; } } return 0; } int BattleData::PushCreature(CreatureData* const creatureData) { //TODO: (0) EMPTY } int BattleData::PopCreature(CreatureData const * const creatureData) { //TODO: (0) EMPTY }