43dadcdbb8
I just _had_ to get rid of that horrible libs/ directory. Now most of the graphical stuff is in client/, but I'll create more subdirectories so that they're not getting in the way.
63 lines
2.1 KiB
C++
63 lines
2.1 KiB
C++
/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef SPRITESHEET_HPP_
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#define SPRITESHEET_HPP_
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#include "image.hpp"
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#include "SDL/SDL.h"
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class SpriteSheet {
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public:
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SpriteSheet() = default;
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SpriteSheet(SDL_Surface* s, Uint16 w, Uint16 h) { SetSurface(s, w, h); }
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~SpriteSheet() = default;
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void Update(double delta);
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SDL_Surface* SetSurface(SDL_Surface* const, Uint16 w, Uint16 h);
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SDL_Surface* GetSurface() const { return image.GetSurface(); }
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void DrawTo(SDL_Surface* const dest, Sint16 x, Sint16 y) { image.DrawTo(dest, x, y); }
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//Accessors and Mutators
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double SetDelay(double i) { return delay = i; }
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double GetDelay() const { return delay; }
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int SetCurrentFrame(int i) { return currentFrame = i; }
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int SetCurrentStrip(int i) { return currentStrip = i; }
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Uint16 GetFrameWidth() const { return image.GetClipW(); }
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Uint16 GetFrameHeight() const { return image.GetClipH(); }
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int GetCurrentFrame() const { return currentFrame; };
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int GetCurrentStrip() const { return currentStrip; };
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int GetMaxFrames() const { return maxFrames; }
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int GetMaxStrips() const { return maxStrips; }
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private:
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Image image;
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int currentFrame = 0, maxFrames = 0;
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int currentStrip = 0, maxStrips = 0;
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double delay = 0, ticks = 0;
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};
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#endif
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