Rearrenged the directory tree
I just _had_ to get rid of that horrible libs/ directory. Now most of the graphical stuff is in client/, but I'll create more subdirectories so that they're not getting in the way.
This commit is contained in:
@@ -23,27 +23,15 @@
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#include <stdexcept>
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Button::Button(Sint16 i, Sint16 j, SDL_Surface* imageSurface, SDL_Surface* fontSurface, std::string s) {
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Setup(i, j, imageSurface, fontSurface, s);
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}
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void Button::Setup(Sint16 i, Sint16 j, SDL_Surface* imageSurface, SDL_Surface* fontSurface, std::string s) {
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void Button::Setup(Sint16 i, Sint16 j, SDL_Surface* bg, SDL_Surface* fg, std::string t) {
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x = i;
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y = j;
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SetSurfaces(imageSurface, fontSurface);
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SetText(s);
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SetSurfaces(bg, fg);
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SetText(t);
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}
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Button::State Button::MouseMotion(SDL_MouseMotionEvent const& motion) {
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if (motion.state & SDL_BUTTON_LMASK) {
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return CalcState(motion.x, motion.y, true);
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}
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else {
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return CalcState(motion.x, motion.y, false);
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}
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return state;
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return CalcState(motion.x, motion.y, motion.state & SDL_BUTTON_LMASK);
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}
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Button::State Button::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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@@ -65,19 +53,19 @@ void Button::DrawTo(SDL_Surface* const dest) {
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font.DrawStringTo(text, dest, textX + x, textY + y);
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}
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void Button::SetSurfaces(SDL_Surface* imageSurface, SDL_Surface* fontSurface) {
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void Button::SetSurfaces(SDL_Surface* bg, SDL_Surface* fg) {
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//graphical stuff
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image.SetSurface(imageSurface);
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image.SetClipH(image.GetClipH() / 3); //3 phases
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font.SetSurface(fontSurface);
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image.SetSurface(bg);
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image.SetClipH(image.GetClipH() / 3); //3 phases, horizontal storage
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font.SetSurface(fg);
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//reset textX & textY
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SetText(text);
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}
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std::string Button::SetText(std::string s) {
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//one line
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text = s;
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std::string Button::SetText(std::string t) {
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//one line, cache the position
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text = t;
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textX = (image.GetClipW() / 2) - (font.GetCharW() * text.size() / 2);
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textY = (image.GetClipH() / 2) - (font.GetCharH() / 2);
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return text;
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@@ -35,17 +35,15 @@ public:
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};
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Button() = default;
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Button(Sint16 x, Sint16 y, SDL_Surface* imageSurface, SDL_Surface* fontSurface, std::string text = "");
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Button(Sint16 x, Sint16 y, SDL_Surface* bg, SDL_Surface* fg, std::string t = "") { Setup(x, y, bg, fg, t); }
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void Setup(Sint16 x, Sint16 y, SDL_Surface* imageSurface, SDL_Surface* fontSurface, std::string text = "");
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void Setup(Sint16 x, Sint16 y, SDL_Surface* bg, SDL_Surface* fg, std::string text = "");
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//return the current state
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State MouseMotion(SDL_MouseMotionEvent const&);
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State MouseButtonDown(SDL_MouseButtonEvent const&);
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State MouseButtonUp(SDL_MouseButtonEvent const&);
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State GetState() const {
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return state;
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}
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State GetState() const { return state; }
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//yet another draw function
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void DrawTo(SDL_Surface* const);
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@@ -56,9 +54,9 @@ public:
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Sint16 GetX() const { return x; }
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Sint16 GetY() const { return y; }
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void SetSurfaces(SDL_Surface* image, SDL_Surface* font);
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void SetSurfaces(SDL_Surface* bg, SDL_Surface* fg);
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std::string SetText(std::string s);
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std::string SetText(std::string t);
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std::string GetText() const { return text; }
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//raw access, be careful
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@@ -29,7 +29,7 @@ static int frameCount = 0;
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static int lastFrameRate = 0;
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static Clock::time_point tick = Clock::now();
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int ClockFrameRate() {
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int clockFrameRate() {
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frameCount++;
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if (Clock::now() - tick >= std::chrono::duration<int>(1)) {
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lastFrameRate = frameCount;
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@@ -39,6 +39,6 @@ int ClockFrameRate() {
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return lastFrameRate;
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}
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int GetFrameRate() {
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int getFrameRate() {
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return lastFrameRate;
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}
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@@ -22,7 +22,7 @@
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#ifndef FRAMERATE_HPP_
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#define FRAMERATE_HPP_
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int ClockFrameRate();
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int GetFrameRate();
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int clockFrameRate();
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int getFrameRate();
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#endif
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+2
-2
@@ -83,14 +83,14 @@ void InWorld::FrameEnd() {
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}
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void InWorld::Render(SDL_Surface* const screen) {
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ClockFrameRate();
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clockFrameRate();
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for (auto& it : playerCharacters) {
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it.second.DrawTo(screen);
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}
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//since we're using this twice, make a tmp var
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string fps = itos(GetFrameRate());
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string fps = itos(getFrameRate());
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font.DrawStringTo(fps, screen, screen->w - fps.size() * font.GetCharW(), 0);
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}
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+2
-3
@@ -1,8 +1,7 @@
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#config
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LIBDIR=../libs
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LOCALLIBS=$(LIBDIR)/out/libCodebase.a $(LIBDIR)/out/libCommon.a
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LOCALLIBS=../lib/libCommon.a
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LIB=$(LOCALLIBS) -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL
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INCLUDES=$(LIBDIR)/SDL_net $(LIBDIR)/Codebase $(LIBDIR)/common
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INCLUDES=../common
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CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
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#source
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@@ -97,17 +97,17 @@ void PlayerCharacter::FaceDirection() {
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void PlayerCharacter::CheckSpeed() {
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//diagonal
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if (motion.x != 0 && motion.y != 0) {
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sprite.SetInterval(0.1);
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sprite.SetDelay(0.1);
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limitSpeed = true;
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}
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//cardinal
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else if (motion != 0) {
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sprite.SetInterval(0.1);
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sprite.SetDelay(0.1);
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limitSpeed = false;
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}
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//not moving
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else {
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sprite.SetInterval(0);
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sprite.SetDelay(0);
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sprite.SetCurrentFrame(0);
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limitSpeed = false;
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}
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@@ -23,10 +23,6 @@
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#include <stdexcept>
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RasterFont::RasterFont(SDL_Surface* p) {
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SetSurface(p);
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}
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void RasterFont::DrawStringTo(std::string s, SDL_Surface* const dest, Sint16 x, Sint16 y) {
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if (!image.GetSurface()) {
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throw(std::runtime_error("RasterFont not loaded"));
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@@ -29,7 +29,7 @@
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class RasterFont {
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public:
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RasterFont() = default;
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RasterFont(SDL_Surface* p);
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RasterFont(SDL_Surface* p) { SetSurface(p); }
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~RasterFont() = default;
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void DrawStringTo(std::string, SDL_Surface* const, Sint16 x, Sint16 y);
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@@ -21,12 +21,8 @@
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*/
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#include "sprite_sheet.hpp"
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SpriteSheet::SpriteSheet(SDL_Surface* s, Uint16 w, Uint16 h) {
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SetSurface(s, w, h);
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}
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void SpriteSheet::Update(double delta) {
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if (interval && (ticks += delta) >= interval) {
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if (delay && (ticks += delta) >= delay) {
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if (++currentFrame >= maxFrames) {
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currentFrame = 0;
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}
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@@ -40,5 +36,5 @@ SDL_Surface* SpriteSheet::SetSurface(SDL_Surface* const s, Uint16 w, Uint16 h) {
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image.SetSurface(s, {0, 0, w, h});
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currentFrame = 0; maxFrames = image.GetSurface()->w / image.GetClipW();
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currentStrip = 0; maxStrips = image.GetSurface()->h / image.GetClipH();
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interval = ticks = 0;
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delay = ticks = 0;
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}
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@@ -29,23 +29,19 @@
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class SpriteSheet {
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public:
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SpriteSheet() = default;
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SpriteSheet(SDL_Surface*, Uint16 w, Uint16 h);
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SpriteSheet(SDL_Surface* s, Uint16 w, Uint16 h) { SetSurface(s, w, h); }
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~SpriteSheet() = default;
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void Update(double delta);
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SDL_Surface* SetSurface(SDL_Surface* const, Uint16 w, Uint16 h);
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SDL_Surface* GetSurface() const {
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return image.GetSurface();
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}
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SDL_Surface* GetSurface() const { return image.GetSurface(); }
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void DrawTo(SDL_Surface* const dest, Sint16 x, Sint16 y) {
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image.DrawTo(dest, x, y);
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}
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void DrawTo(SDL_Surface* const dest, Sint16 x, Sint16 y) { image.DrawTo(dest, x, y); }
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//Accessors and Mutators
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double SetInterval(double i) { return interval = i; }
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double GetInterval() const { return interval; }
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double SetDelay(double i) { return delay = i; }
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double GetDelay() const { return delay; }
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int SetCurrentFrame(int i) { return currentFrame = i; }
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int SetCurrentStrip(int i) { return currentStrip = i; }
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@@ -60,7 +56,7 @@ private:
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Image image;
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int currentFrame = 0, maxFrames = 0;
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int currentStrip = 0, maxStrips = 0;
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double interval = 0, ticks = 0;
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double delay = 0, ticks = 0;
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};
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#endif
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@@ -23,10 +23,6 @@
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#include <stdexcept>
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SurfaceManager::~SurfaceManager() noexcept {
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FreeAll();
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}
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SDL_Surface* SurfaceManager::Load(std::string key, std::string fname) {
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MapType::iterator it = surfaceMap.find(key);
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if (it != surfaceMap.end()) {
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@@ -30,7 +30,7 @@
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class SurfaceManager {
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public:
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SurfaceManager() = default;
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~SurfaceManager() noexcept;
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~SurfaceManager() noexcept { FreeAll(); }
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SDL_Surface* Load(std::string key, std::string fname);
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SDL_Surface* Reload(std::string key, std::string fname);
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@@ -1,8 +1,7 @@
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#config
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LIBDIR=..
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LOCALLIBS=
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LIB=-lSDL_net
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INCLUDES=$(LIBDIR)/Codebase
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LIB=
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INCLUDES=
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CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
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#source
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@@ -13,7 +12,7 @@ OBJDIR=obj
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OBJ=$(addprefix $(OBJDIR)/,$(SRC:.cpp=.o))
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#output
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OUTDIR=../out
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OUTDIR=../lib
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OUT=$(addprefix $(OUTDIR)/,libCommon.a)
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#targets
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@@ -1,39 +0,0 @@
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#config
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LIBDIR=..
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LOCALLIBS=
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LIB=-lSDL_net
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INCLUDES=
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CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
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#source
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SRC=$(wildcard *.cpp)
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#objects
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OBJDIR=obj
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OBJ=$(addprefix $(OBJDIR)/,$(SRC:.cpp=.o))
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#output
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OUTDIR=../out
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OUT=$(addprefix $(OUTDIR)/,libCodebase.a)
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#targets
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all: $(OBJ) $(OUT)
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ar -crs $(OUT) $(OBJ)
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$(OBJ): | $(OBJDIR)
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$(OUT): | $(OUTDIR)
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$(OBJDIR):
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mkdir $(OBJDIR)
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$(OUTDIR):
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mkdir $(OUTDIR)
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$(OBJDIR)/%.o: %.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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clean:
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$(RM) *.o *.a *.exe
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rebuild: clean all
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@@ -1,13 +0,0 @@
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OUTDIR=out
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all: $(OUTDIR)
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$(MAKE) -C Codebase
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$(MAKE) -C common
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$(OUTDIR):
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mkdir $(OUTDIR)
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clean:
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$(RM) *.o *.a *.exe
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rebuild: clean all
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@@ -1,9 +1,14 @@
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LIBDIR=lib
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OUTDIR=out
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all: $(OUTDIR)
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$(MAKE) -C libs
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all: $(LIBDIR) $(OUTDIR)
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$(MAKE) -C common
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$(MAKE) -C server
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$(MAKE) -C client
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$(MAKE) -C test
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$(LIBDIR):
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mkdir $(LIBDIR)
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$(OUTDIR):
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mkdir $(OUTDIR)
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+2
-3
@@ -1,8 +1,7 @@
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#config
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LIBDIR=../libs
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LOCALLIBS=$(LIBDIR)/out/libCodebase.a $(LIBDIR)/out/libCommon.a
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LOCALLIBS=../lib/libCommon.a
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LIB=$(LOCALLIBS) -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL
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INCLUDES=$(LIBDIR)/SDL_net $(LIBDIR)/Codebase $(LIBDIR)/common
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INCLUDES=../common
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CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
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#source
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+2
-3
@@ -1,8 +1,7 @@
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#config
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LIBDIR=../libs
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LOCALLIBS=
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LOCALLIBS=../lib/libCommon.a
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LIB=
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INCLUDES=
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INCLUDES=../common
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CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
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#source
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Reference in New Issue
Block a user