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106 Commits

Author SHA1 Message Date
Kayne Ruse be4ec0349b Updated README.md 2016-03-22 07:06:28 +11:00
Kayne Ruse 1ed4f85d62 Tweaked debug map generator scripts 2016-03-22 07:04:11 +11:00
Kayne Ruse 12f86f22de Apparently it was the #45 fix that broke collisions 2016-03-22 00:47:38 +11:00
Kayne Ruse 30aa11c083 Brought client into line with server
Also added a new config file for developing over multiple machines.
2016-03-21 22:06:25 +11:00
Kayne Ruse b89f6f2ece Moved and renamed terminal_error.* to fatal_error.* 2016-03-21 21:10:12 +11:00
Kayne Ruse 5f0cf826d4 Updated networking 2016-03-21 20:57:13 +11:00
Kayne Ruse c2197d5e71 Removed some empty methods 2016-03-21 20:12:44 +11:00
Kayne Ruse 13e67746b4 Renamed monsters to creatures in the code 2016-03-21 19:49:41 +11:00
Kayne Ruse a86a41ad46 Renamed monster files to creatures 2016-03-21 19:28:49 +11:00
Kayne Ruse fd11f4e0e6 Moved server/server_utilities up one directory
Also modified makefiles to account for the change.
2016-03-21 19:07:09 +11:00
Kayne Ruse 19792f8aec Merged server files into server_application.cpp 2016-03-21 17:14:40 +11:00
Kayne Ruse 0666c69680 Moved scenes into one folder 2016-03-20 04:27:58 +11:00
Kayne Ruse 16f7f043fc Merged World source code into world.cpp 2016-03-20 04:06:39 +11:00
Kayne Ruse bd9d969f8e Merge remote-tracking branch 'origin/libcommon' 2016-03-19 06:47:03 +11:00
Kayne Ruse 41626328c9 Checked out common/* 2016-03-19 06:46:18 +11:00
Kayne Ruse bbd468af1a Removed common as a submodule 2016-03-19 06:40:05 +11:00
Kayne Ruse 49b15f4710 Moved all folders into common/ 2016-03-19 06:10:32 +11:00
Kayne Ruse ff67b62792 Found a bug 2016-03-19 05:52:43 +11:00
Kayne Ruse 3a23ba93af Updated Copyright information 2016-03-18 21:13:08 +11:00
Kayne Ruse 15cd3648a3 Fixed minor networking issue 2016-03-18 21:09:02 +11:00
Kayne Ruse fe7bbbbb3d Tweaked button graphics 2015-12-25 22:53:05 +11:00
Kayne Ruse e6e2421ba0 This is now building on Mum's laptop 2015-12-15 22:54:32 +11:00
Kayne Ruse f2119f77a9 HOTFIX: User reported a segfault in Wine 2015-11-11 16:00:46 +11:00
Kayne Ruse 50f3a9e74e Committing changes to libcommon 2015-09-03 15:42:40 +10:00
Kayne Ruse 3eafb57403 Fixed magic numbers for default screen size 2015-09-03 14:47:03 +10:00
Kayne Ruse 47d464ed3a Merge remote-tracking branch 'commondir/libcommon' into libcommon 2015-09-03 14:25:59 +10:00
Kayne Ruse f83f5f76c7 tweaked .gitignore 2015-09-03 14:23:59 +10:00
Kayne Ruse fd98749995 Added the scene template framework 2015-09-03 14:19:57 +10:00
Kayne Ruse 4b4814e89a Tweaked windows build script 2015-08-26 14:09:47 +10:00
Kayne Ruse c0bbadb0bf Merge branch 'upgrade', updated to SDL 2.0, among many other improvements 2015-08-24 14:45:43 +10:00
Kayne Ruse c6bc8c24fb Removed some debugging code 2015-08-24 14:40:33 +10:00
Kayne Ruse e7d3205a96 Comment tweak 2015-08-24 14:38:59 +10:00
Kayne Ruse ffe5c80117 Comment tweaks, build tweaks, bugfixes
I've also disabled the "screen trick". It was ugly as hell.
2015-08-24 14:34:54 +10:00
Kayne Ruse a083cce5da Merge remote-tracking branch 'refs/remotes/origin/libcommon' into libcommon 2015-08-24 14:26:47 +10:00
Kayne Ruse 37fadc6567 Resolved bug #45 2015-08-24 14:26:32 +10:00
Kayne Ruse 188a6805bf Found the culprit for bug #45 2015-08-24 03:37:44 +10:00
Kayne Ruse 626435974e Tweaked the packaging script to source from bin 2015-08-24 03:04:55 +10:00
Kayne Ruse b6c9361876 Added .dll files in a submodule for windows build only 2015-08-24 02:52:05 +10:00
Kayne Ruse 45f67476b8 Fixed a graphical bug 2015-08-24 02:03:00 +10:00
Kayne Ruse 0c1232ae3b Fixed a graphical bug 2015-08-24 02:01:46 +10:00
Kayne Ruse dfa8683c47 Tweaks for windows 2015-08-23 19:41:01 +10:00
Kayne Ruse c36c5210ab Splash screen fits to the new logo on startup, before reverting 2015-08-23 05:56:42 +10:00
Kayne Ruse 57a4fc8380 Messing with buttons & fonts 2015-08-23 04:55:50 +10:00
Kayne Ruse 540f646209 Added color macros for buttons 2015-08-23 04:54:51 +10:00
Kayne Ruse caf6403a76 Added platform & version detection 2015-08-23 03:44:19 +10:00
Kayne Ruse f585b8adda Added some admin tools 2015-08-23 02:59:33 +10:00
Kayne Ruse 3e42371e02 Fixed character movement by ignoring key repeats 2015-08-23 02:48:58 +10:00
Kayne Ruse 93a955caf9 Removed commented code 2015-08-23 02:47:59 +10:00
Kayne Ruse 563a217237 Changed the formats of the graphical assets 2015-08-23 02:20:38 +10:00
Kayne Ruse 41d601ab06 Re-enabled FPS display, fix other display issues 2015-08-23 01:53:13 +10:00
Kayne Ruse 2dd2aead13 Tweaked FPS implementation 2015-08-23 01:52:03 +10:00
Kayne Ruse 915660da0e Server runs, but it's far off from being stable again 2015-08-20 23:24:20 +10:00
Kayne Ruse 3d6509b5a5 Client builds & runs, can't test the gameplay without the server
SDL_ttf is now being initialized, and all usages of fonts are now checked for nullptr.
A bug where the renderer's logical size was not properly set has been fixed.
The FPS counter is disabled for now.
2015-08-20 20:45:13 +10:00
Kayne Ruse 03e643a17a Updated network version tag 2015-08-20 20:42:19 +10:00
Kayne Ruse dc5b09a9b4 world_logic.cpp builds, disabled FPS display 2015-08-20 02:36:42 +10:00
Kayne Ruse 345980af5e Changed an inclusion path
I've also modified my local SDL_net install to ensure that it built with the correct version of
SDL. Long story short: This worked me up way too much.
2015-08-20 02:32:00 +10:00
Kayne Ruse 371ca4a22c Updated libcommon 2015-08-18 04:08:26 +10:00
Kayne Ruse 6bcaf460b9 Reversed the display order of the lines 2015-08-18 03:59:17 +10:00
Kayne Ruse 00fe2263d5 This will take getting used to 2015-08-14 22:43:41 +10:00
Kayne Ruse 68eddcfcbb Fixed a makefile 2015-08-14 22:42:48 +10:00
Kayne Ruse f2ee1e8b24 Testing submodules 2015-08-14 22:33:35 +10:00
Kayne Ruse dd50287bdd Deleted common directory 2015-08-14 22:25:57 +10:00
Kayne Ruse b33fb66d2a Created a new branch to act as a submodule of common classes 2015-08-14 22:14:26 +10:00
Kayne Ruse 2f86511254 lobby_menu.cpp builds, as does all of client/menu_scenes
This is great progress, but I think I should turn the common directory into a subnmodule, since
I've been constantly tabbing back and forward between this folder, and the debug folder, making
and committing identical edits to both.

 Scene list:
        > disconnected_screen.*pp
        > lobby_menu.*pp
        > main_menu.*pp
        > options_menu.*pp
        > splash_screen.*pp
        * world*.*pp

        * unfinished
        > building
2015-08-14 21:47:04 +10:00
Kayne Ruse e8347cb9fb Reverted templated TextBox; too much unnecessary complexity 2015-08-14 20:52:05 +10:00
Kayne Ruse 8c3f7913f6 Converted TextBox into a template class 2015-08-14 19:42:45 +10:00
Kayne Ruse a7ce7a0e9b main_menu.*pp is building
Scene list:
    > disconnected_screen.*pp
    * lobby_menu.*pp
    > main_menu.*pp
    > options_menu.*pp
    > splash_screen.*pp
    * world*.*pp

    * unfinished
    > building
2015-08-14 18:49:37 +10:00
Kayne Ruse a4d3a356c3 Some menu scenes compiling; replaced KR Studios logo file
Scene list:
> disconnected_screen.*pp
* lobby_menu.*pp
* main_menu.*pp
> options_menu.*pp
> splash_screen.*pp
* world*.*pp

* unfinished
> building
2015-08-14 18:18:21 +10:00
Kayne Ruse fedc420c19 Merged common/ui into common/graphics 2015-08-14 18:02:39 +10:00
Kayne Ruse b10572ccaf Imported TextLine and TextBox, added Image::CopyTexture 2015-08-13 23:47:32 +10:00
Kayne Ruse ca67bf3bdd Closed the font 2015-08-02 04:17:01 +10:00
Kayne Ruse f0ab1dfef8 One menu scene works, but I need some more UI widgets
Namely, I need a text box widget, which can display text without having to
re-create and destroy the texture every frame.
2015-08-02 04:13:54 +10:00
Kayne Ruse 8838fcd14e client/entities and client/client_utilities build 2015-08-02 04:12:22 +10:00
Kayne Ruse 0150dbb929 Began work on the client 2015-08-02 03:20:59 +10:00
Kayne Ruse aa9081d9cf Imported new Button class, deleted menu_bar.*pp 2015-08-02 01:45:46 +10:00
Kayne Ruse 48f5512e1a Fixed a mistyped variable name 2015-07-20 17:14:24 +10:00
Kayne Ruse d2e75e02c5 Imported updates to the map system 2015-07-20 13:35:10 +10:00
Kayne Ruse 4ced681c76 Working on the ui, incomplete 2015-07-08 03:09:50 +10:00
Kayne Ruse e08e34b677 Updated README.md 2015-07-07 20:00:38 +10:00
Kayne Ruse af17bd2800 Updated common/graphics, client/base_scene.*pp to SDL2 2015-07-07 19:51:27 +10:00
Kayne Ruse 24eb730c72 Switched to the #pragma once system 2015-07-07 17:36:14 +10:00
Kayne Ruse f82b0a8843 Merge branch 'develop', read more
* moved network_api.*pp
* Added copyright notices to scripts
* Changed SQL table names (including hardcoded usage)
* Added monster tables to the database
* Made updates.sql (unneeded, and deleted)
* Added ForEachMonster() to the room API (incomplete)
* Created class MonsterData (incomplete)
* Created class MonsterManager (incomplete)
* Created MonsterManager API (incomplete)
2015-07-07 12:52:46 +10:00
Kayne Ruse 210bccbe0d Pruned the usage of the incomplete monster system 2015-07-07 12:41:57 +10:00
Kayne Ruse 68429806d1 Merge branch 'master' into develop 2015-05-18 21:29:15 +10:00
Kayne Ruse a8cf0a6947 Updated .gitignore 2015-05-18 21:28:55 +10:00
Kayne Ruse 822d0636cc Merge branch 'master' into develop 2015-05-17 12:38:44 +10:00
Kayne Ruse 164a3e18d9 Fixed formatting 2015-05-17 12:36:43 +10:00
Kayne Ruse 3498b5d154 Merge branch 'ubuntu-build'
Conflicts:
	README.md

After setting up my new PC's build environment, I've made some changes to make
both setups compatible.
2015-05-17 12:33:31 +10:00
Kayne Ruse 96c10da527 Tweaked README.md 2015-05-17 09:48:49 +10:00
Kayne Ruse 3856b3cdd2 DELETE ME: temporary commit 2015-05-17 09:36:37 +10:00
Kayne Ruse 661f6db82c Added the linux release to README.md 2015-05-17 09:28:37 +10:00
Kayne Ruse 99b35483f8 Tenative port for Linux 2015-05-17 09:18:46 +10:00
Kayne Ruse 102ba18b7b Finally wrote the monster manager API 2015-05-08 23:17:35 +10:00
Kayne Ruse 07faf1b96b Moved a file 2015-05-08 22:33:46 +10:00
Kayne Ruse 1d70e271b6 Merge branch 'master' into develop 2015-04-28 11:03:58 +10:00
Kayne Ruse 0bf5ccee4d Spelling correction 2015-04-28 11:03:44 +10:00
Kayne Ruse 35e7d0cf61 Tweaked scripts, added ForEachMonster()
(cherry picked from commit 0cf6a3dceb56a85969e8248e19f9143364b75c68)
2015-04-28 10:25:12 +10:00
Kayne Ruse 27fd810cfd Added a simple database update script, and comment headers
I don't know why it took me this long to add those headers in the first
place.

(cherry picked from commit 3c28b6c3bf75c4bdb42e5ea9d9864efaa855620c)
2015-04-28 10:24:47 +10:00
Kayne Ruse 8903b1e28d Began marking changes for monsters
These changes include storing monsters on shutdown, storing dead
characters and monsters, etc. Also fleshed out the MonsterManager's
internals a bit.

(cherry picked from commit af982710f6de050c09ef503cf2f8e1c9fdd34979)
2015-04-28 10:24:17 +10:00
Kayne Ruse c1ace69e19 Merge branch 'bug-hunting' 2015-04-28 06:04:06 +10:00
Kayne Ruse 5c404c572e Patched bug #45 without resolving it 2015-04-28 06:01:58 +10:00
Kayne Ruse 878d502b8b Looking for the bug 2015-04-27 01:35:14 +10:00
Kayne Ruse 2a1ee4acbf tmp 2015-04-26 03:29:33 +10:00
Kayne Ruse 0e149acc62 Pointless tweak 2015-04-26 03:24:25 +10:00
Kayne Ruse 63e4394583 I can't seem to pinpoint the cause 2015-04-26 03:11:00 +10:00
Kayne Ruse 7aeabf0d14 Hunting a strange networking bug 2015-04-26 02:14:26 +10:00
210 changed files with 5000 additions and 4264 deletions
+3
View File
@@ -9,6 +9,9 @@
Release/ Release/
Debug/ Debug/
Out/ Out/
release/
debug/
out/
#Project generated files #Project generated files
*.db *.db
+3
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@@ -0,0 +1,3 @@
[submodule "bin"]
path = bin
url = https://github.com/Ratstail91/Tortuga.git
+23 -9
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@@ -1,28 +1,37 @@
## Outline ## Outline
Tortuga is a 2D multiplayer JRPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers. Tortuga is a 2D MMORPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes amd MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community. This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes and MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
## Releases ## Releases
The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar). * The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-win.rar).
* The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-linux.tar).
## Documentation ## Documentation
* [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation * [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation (incomplete)
* [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues * [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues
## External Dependencies ## External Dependencies
* [SDL 1.2](http://www.libsdl.org/) - Simple DirectMedia Layer API * [SDL 2.0](http://www.libsdl.org/) - Simple DirectMedia Layer API
* [SDL_net 1.2](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension * [SDL_image 2.0](https://www.libsdl.org/projects/SDL_image/) - An SDL Extension for loading multiple image file formats
* [SDL_net 2.0](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
* [SDL_ttf 2.0](https://www.libsdl.org/projects/SDL_ttf/) - An SDL extention for rendering fonts
* [lua 5.2](http://www.lua.org/) - The lua programming language * [lua 5.2](http://www.lua.org/) - The lua programming language
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine * [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
## Tools ## Tools
* [WinRAR](http://www.rarlab.com/) - The best compression tool available IMO; only needed for distribution * [WinRAR](http://www.rarlab.com/) - A free archive tool; needed for Windows distribution
* [tar](http://www.gnu.org/software/tar/manual/) - The GNU archive tool; needed for Linux distribution
* [Dropbox](https://www.dropbox.com/) - For hosting and distribution
## Using and Including
* [Coolvetica Typeface](http://typodermicfonts.com/coolvetica/)
## Copyright ## Copyright
@@ -30,7 +39,7 @@ The most recent stable build for Windows can be found [here](https://dl.dropboxu
The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License). The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
Copyright (c) 2013-2015 Kayne Ruse Copyright (c) 2013-2016 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
@@ -38,4 +47,9 @@ Permission is granted to anyone to use this software for any purpose, including
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
### Items not made by me
* [Coolvetica Font](http://typodermicfonts.com/coolvetica/)
* Creative Commons Artwork from [Artsader](http://www.moosader.com/artsader/)
Submodule
+1
Submodule bin added at c653980193
+68 -103
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@@ -21,120 +21,85 @@
*/ */
#include "base_scene.hpp" #include "base_scene.hpp"
#include <stdexcept> SDL_Renderer* BaseScene::rendererHandle = nullptr;
//-------------------------
//Static declarations
//-------------------------
SDL_Surface* BaseScene::screen = nullptr;
//-------------------------
//Public access members
//-------------------------
BaseScene::BaseScene() { BaseScene::BaseScene() {
// //EMPTY
} }
BaseScene::~BaseScene() { BaseScene::~BaseScene() {
// //EMPTY
}
void BaseScene::RenderFrame(SDL_Renderer* renderer) {
//EMPTY
}
void BaseScene::SetRenderer(SDL_Renderer* r) {
rendererHandle = r;
}
SDL_Renderer* BaseScene::GetRenderer() {
return rendererHandle;
}
void BaseScene::SetSceneSignal(SceneSignal signal) {
sceneSignal = signal;
}
SceneSignal BaseScene::GetSceneSignal() {
return sceneSignal;
} }
//------------------------- //-------------------------
//Program control //frame phases
//------------------------- //-------------------------
SDL_Surface* BaseScene::SetScreen(int w, int h, int bpp, Uint32 flags) { void BaseScene::FrameStart() {
if (!bpp) { //EMPTY
bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel; }
void BaseScene::Update() {
//EMPTY
}
void BaseScene::FrameEnd() {
//EMPTY
}
//-------------------------
//input events
//-------------------------
void BaseScene::QuitEvent() {
sceneSignal = SceneSignal::QUIT;
}
void BaseScene::MouseMotion(SDL_MouseMotionEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseWheel(SDL_MouseWheelEvent const& event) {
//EMPTY
}
void BaseScene::KeyDown(SDL_KeyboardEvent const& event) {
//preference as a default
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
} }
screen = SDL_SetVideoMode(w, h, bpp, flags);
if (!screen) {
throw(std::runtime_error("Failed to create the screen surface"));
}
return screen;
} }
SDL_Surface* BaseScene::GetScreen() { void BaseScene::KeyUp(SDL_KeyboardEvent const& event) {
return screen; //EMPTY
}
SceneList BaseScene::SetNextScene(SceneList sceneIndex) {
return nextScene = sceneIndex;
}
SceneList BaseScene::GetNextScene() const {
return nextScene;
}
//-------------------------
//Frame loop
//-------------------------
void BaseScene::RunFrame() {
FrameStart();
HandleEvents();
Update();
FrameEnd();
}
void BaseScene::RenderFrame() {
SDL_FillRect(screen, 0, 0);
Render(screen);
SDL_Flip(screen);
SDL_Delay(10);
}
//-------------------------
//Event handlers
//-------------------------
void BaseScene::HandleEvents() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
QuitEvent();
break;
case SDL_VIDEORESIZE:
SetScreen(event.resize.w, event.resize.h, 0, screen->flags);
break;
case SDL_MOUSEMOTION:
MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
MouseButtonUp(event.button);
break;
case SDL_KEYDOWN:
KeyDown(event.key);
break;
case SDL_KEYUP:
KeyUp(event.key);
break;
#ifdef USE_EVENT_JOYSTICK
//EMPTY
#endif
#ifdef USE_EVENT_UNKNOWN
default:
UnknownEvent(event);
break;
#endif
}//switch
}//while
} }
+26 -39
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@@ -19,56 +19,43 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef BASESCENE_HPP_ #pragma once
#define BASESCENE_HPP_
#include "scene_list.hpp" #include "scene_signal.hpp"
#include "SDL/SDL.h" #include "SDL2/SDL.h"
class BaseScene { class BaseScene {
public: public:
//Public access members
BaseScene(); BaseScene();
virtual ~BaseScene(); virtual ~BaseScene();
//Program control virtual void RenderFrame(SDL_Renderer*);
static SDL_Surface* SetScreen(int w, int h, int bpp = 0, Uint32 flags = SDL_HWSURFACE|SDL_DOUBLEBUF); static void SetRenderer(SDL_Renderer*);
static SDL_Surface* GetScreen(); SceneSignal GetSceneSignal();
SceneList SetNextScene(SceneList sceneIndex); //frame phases
SceneList GetNextScene() const; virtual void FrameStart();
virtual void Update();
virtual void FrameEnd();
//Frame loop //input events
virtual void RunFrame(); virtual void QuitEvent();
virtual void RenderFrame(); virtual void MouseMotion(SDL_MouseMotionEvent const& event);
virtual void MouseButtonDown(SDL_MouseButtonEvent const& event);
virtual void MouseButtonUp(SDL_MouseButtonEvent const& event);
virtual void MouseWheel(SDL_MouseWheelEvent const& event);
virtual void KeyDown(SDL_KeyboardEvent const& event);
virtual void KeyUp(SDL_KeyboardEvent const& event);
//TODO: (9) joystick and controller events
protected: protected:
virtual void FrameStart() {} //control
virtual void HandleEvents(); static SDL_Renderer* GetRenderer();
virtual void Update() {} void SetSceneSignal(SceneSignal);
virtual void FrameEnd() {}
virtual void Render(SDL_Surface* const screen) {}
//Event handlers
virtual void QuitEvent() { SetNextScene(SceneList::QUIT); }
virtual void MouseMotion(SDL_MouseMotionEvent const&) {}
virtual void MouseButtonDown(SDL_MouseButtonEvent const&) {}
virtual void MouseButtonUp(SDL_MouseButtonEvent const&) {}
virtual void KeyDown(SDL_KeyboardEvent const&) {}
virtual void KeyUp(SDL_KeyboardEvent const&) {}
#ifdef USE_EVENT_JOYSTICK
//EMPTY
#endif
#ifdef USE_EVENT_UNKNOWN
virtual void UnknownEvent(SDL_Event const&) {}
#endif
private: private:
static SDL_Surface* screen; static SDL_Renderer* rendererHandle;
SceneList nextScene = SceneList::CONTINUE; SceneSignal sceneSignal = SceneSignal::CONTINUE;
}; };
#endif
+1 -4
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@@ -19,11 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef CHANNELS_HPP_ #pragma once
#define CHANNELS_HPP_
enum Channels { enum Channels {
SERVER = 0 SERVER = 0
}; };
#endif
+245 -90
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@@ -24,21 +24,14 @@
#include "serial_packet.hpp" #include "serial_packet.hpp"
#include "config_utility.hpp" #include "config_utility.hpp"
#include <stdexcept> //for handling platforms
#include "SDL2/SDL_syswm.h"
#include "SDL2/SDL_version.h"
#include <chrono> #include <chrono>
#include <iostream> #include <iostream>
#include <sstream>
//------------------------- #include <stdexcept>
//Scene headers
//-------------------------
//Add the custom scene headers here
#include "splash_screen.hpp"
#include "main_menu.hpp"
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "world.hpp"
#include "disconnected_screen.hpp"
//------------------------- //-------------------------
//Public access members //Public access members
@@ -51,56 +44,149 @@ void ClientApplication::Init(int argc, char* argv[]) {
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
config.Load("rsc/config.cfg", false, argc, argv); config.Load("rsc/config.cfg", false, argc, argv);
//-------------------------
//Initialize SDL
//-------------------------
if (SDL_Init(0)) {
std::ostringstream msg;
msg << "Failed to initialize SDL: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//-------------------------
//create and check the window
//-------------------------
//get the config values
int w = config.Int("client.screen.w");
int h = config.Int("client.screen.h");
int f = config.Boolean("client.screen.f") ? SDL_WINDOW_FULLSCREEN : 0;
//BUG: fullscreen is disabled
f = 0;
//default sizes
w = w ? w : 800;
h = h ? h : 600;
window = SDL_CreateWindow(argv[0], SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, f);
if (!window) {
std::ostringstream msg;
msg << "Failed to create the window: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
std::cout << "Initialized the window" << std::endl;
//-------------------------
//DEBUG: detecting platforms, versions & appropriate fonts
//-------------------------
SDL_SysWMinfo windowInfo;
SDL_VERSION(&windowInfo.version);
if (SDL_GetWindowWMInfo(window, &windowInfo)) {
//
std::string platform;
std::string fontPath;
//get the info
switch(windowInfo.subsystem) {
case SDL_SYSWM_WINDOWS:
platform = "Microsoft Windows";
break;
case SDL_SYSWM_X11:
platform = "X Window System";
break;
//NOTE: OS X is currently unsupported, but it could be
case SDL_SYSWM_COCOA:
platform = "Apple OS X";
break;
default:
platform = "an unsupported platform";
}
//final output
std::cout << "SDL Version ";
std::cout << (int)windowInfo.version.major << ".";
std::cout << (int)windowInfo.version.minor << ".";
std::cout << (int)windowInfo.version.patch << " on ";
std::cout << platform << std::endl;
}
else {
std::ostringstream msg;
msg << "Failed to retrieve window info: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//-------------------------
//create and check the renderer
//-------------------------
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
std::ostringstream msg;
msg << "Failed to create the renderer: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//screen scaling
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
SDL_RenderSetLogicalSize(renderer, w, h);
//set the hook for the renderer
BaseScene::SetRenderer(renderer);
std::cout << "Initialized the renderer" << std::endl;
//------------------------- //-------------------------
//Initialize the APIs //Initialize the APIs
//------------------------- //-------------------------
//initialize SDL
if (SDL_Init(SDL_INIT_VIDEO)) {
throw(std::runtime_error("Failed to initialize SDL"));
}
std::cout << "Initialized SDL" << std::endl;
//initialize SDL_net //initialize SDL_net
if (SDLNet_Init()) { if (SDLNet_Init()) {
throw(std::runtime_error("Failed to initialize SDL_net")); std::ostringstream msg;
msg << "Failed to initialize SDL_net 2.0: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
} }
UDPNetworkUtility::GetSingleton().Open(0); UDPNetworkUtility::GetSingleton().Open(0);
std::cout << "Initialized SDL_net" << std::endl;
//------------------------- std::cout << "Initialized SDL_net 2.0" << std::endl;
//Setup the screen
//-------------------------
int w = config.Int("client.screen.w"); //setting up SDL2_ttf
int h = config.Int("client.screen.h"); if (TTF_Init()) {
int f = config.Bool("client.screen.f") ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF; std::ostringstream msg;
msg << "Failed to initialize SDL_ttf 2.0: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f); std::cout << "Initialized SDL_ttf 2.0" << std::endl;
std::cout << "Initialized the screen" << std::endl;
//------------------------- //-------------------------
//debug output //debug output
//------------------------- //-------------------------
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl; #define DEBUG_INTERNAL_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
std::cout << "Internal sizes:" << std::endl; std::cout << "Internal sizes:" << std::endl;
DEBUG_OUTPUT_VAR(NETWORK_VERSION); DEBUG_INTERNAL_VAR(NETWORK_VERSION);
DEBUG_OUTPUT_VAR(sizeof(Region::type_t)); DEBUG_INTERNAL_VAR(sizeof(Region::type_t));
DEBUG_OUTPUT_VAR(sizeof(Region)); DEBUG_INTERNAL_VAR(sizeof(Region));
DEBUG_OUTPUT_VAR(REGION_WIDTH); DEBUG_INTERNAL_VAR(REGION_WIDTH);
DEBUG_OUTPUT_VAR(REGION_HEIGHT); DEBUG_INTERNAL_VAR(REGION_HEIGHT);
DEBUG_OUTPUT_VAR(REGION_DEPTH); DEBUG_INTERNAL_VAR(REGION_DEPTH);
DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT); DEBUG_INTERNAL_VAR(REGION_TILE_FOOTPRINT);
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT); DEBUG_INTERNAL_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_OUTPUT_VAR(PACKET_STRING_SIZE); DEBUG_INTERNAL_VAR(PACKET_STRING_SIZE);
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE); DEBUG_INTERNAL_VAR(PACKET_BUFFER_SIZE);
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE); DEBUG_INTERNAL_VAR(MAX_PACKET_SIZE);
DEBUG_OUTPUT_VAR(static_cast<int>(SerialPacketType::LAST)); DEBUG_INTERNAL_VAR(static_cast<int>(SerialPacketType::LAST));
#undef DEBUG_OUTPUT_VAR
//------------------------- //-------------------------
//finalize the startup //finalize the startup
@@ -116,88 +202,157 @@ void ClientApplication::Init(int argc, char* argv[]) {
} }
void ClientApplication::Proc() { void ClientApplication::Proc() {
LoadScene(SceneList::FIRST); //load the first scene
ProcessSceneSignal(SceneSignal::FIRST);
//prepare the time system //fixed frame rate
typedef std::chrono::steady_clock Clock; typedef std::chrono::steady_clock Clock;
Clock::time_point simTime = Clock::now(); Clock::time_point simTime = Clock::now();
Clock::time_point realTime; Clock::time_point realTime;
constexpr std::chrono::duration<int, std::milli> frameDelay(16); //~60FPS
//The main loop //the game loop continues until the scenes signal QUIT
while(activeScene->GetNextScene() != SceneList::QUIT) { while(activeScene->GetSceneSignal() != SceneSignal::QUIT) {
//switch scenes when necessary //switch scenes if necessary
if (activeScene->GetNextScene() != SceneList::CONTINUE) { if(activeScene->GetSceneSignal() != SceneSignal::CONTINUE) {
LoadScene(activeScene->GetNextScene()); ProcessSceneSignal(activeScene->GetSceneSignal());
continue; continue;
} }
//update the current time //update the current time
realTime = Clock::now(); realTime = Clock::now();
//simulate game time //simulate the game or give the machine a break
if (simTime < realTime) { if (simTime < realTime) {
while (simTime < realTime) { while(simTime < realTime) {
//call each user defined function //call the user defined functions
activeScene->RunFrame(); activeScene->FrameStart();
//~60 FPS ProcessEvents();
simTime += std::chrono::duration<int, std::milli>(16); activeScene->Update();
activeScene->FrameEnd();
//step to the next frame
simTime += frameDelay;
} }
} }
else { else {
//give the machine a break SDL_Delay(1);
SDL_Delay(10);
} }
//draw the game to the screen SDL_RenderClear(renderer);
activeScene->RenderFrame(); activeScene->RenderFrame(renderer);
SDL_RenderPresent(renderer);
} }
UnloadScene(); //cleanup
ClearScene();
} }
void ClientApplication::Quit() { void ClientApplication::Quit() {
//clean up after the program
std::cout << "Shutting down" << std::endl; std::cout << "Shutting down" << std::endl;
UDPNetworkUtility::GetSingleton().Close(); UDPNetworkUtility::GetSingleton().Close();
TTF_Quit();
SDLNet_Quit(); SDLNet_Quit();
BaseScene::SetRenderer(nullptr);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit(); SDL_Quit();
std::cout << "Clean exit" << std::endl; std::cout << "Clean exit" << std::endl;
} }
//------------------------- //-------------------------
//Private access members //Scene management
//------------------------- //-------------------------
void ClientApplication::LoadScene(SceneList sceneIndex) { void ClientApplication::ProcessEvents() {
//BUG: #16 Resources are being reloaded between scenes SDL_Event event;
UnloadScene(); while(SDL_PollEvent(&event)) {
switch(sceneIndex) { switch(event.type) {
//add scene creation calls here case SDL_QUIT:
case SceneList::FIRST: activeScene->QuitEvent();
case SceneList::SPLASHSCREEN: break;
activeScene = new SplashScreen();
break; case SDL_MOUSEMOTION:
case SceneList::MAINMENU: activeScene->MouseMotion(event.motion);
activeScene = new MainMenu(); break;
break;
case SceneList::OPTIONSMENU: case SDL_MOUSEBUTTONDOWN:
activeScene = new OptionsMenu(); activeScene->MouseButtonDown(event.button);
break; break;
case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&clientIndex, &accountIndex); case SDL_MOUSEBUTTONUP:
break; activeScene->MouseButtonUp(event.button);
case SceneList::WORLD: break;
activeScene = new World(&clientIndex, &accountIndex);
break; case SDL_MOUSEWHEEL:
case SceneList::DISCONNECTEDSCREEN: activeScene->MouseWheel(event.wheel);
activeScene = new DisconnectedScreen(); break;
break;
default: case SDL_KEYDOWN:
throw(std::logic_error("Failed to recognize the scene index")); activeScene->KeyDown(event.key);
break;
case SDL_KEYUP:
activeScene->KeyUp(event.key);
break;
//TODO: (9) joystick and controller events
//window events are handled internally
case SDL_WINDOWEVENT:
switch(event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
SDL_RenderSetLogicalSize(renderer, event.window.data1, event.window.data2);
break;
}
break;
}
} }
} }
void ClientApplication::UnloadScene() { //Add the custom scene headers here
#include "splash_screen.hpp"
#include "main_menu.hpp"
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "world.hpp"
#include "disconnected_screen.hpp"
void ClientApplication::ProcessSceneSignal(SceneSignal signal) {
//BUG: #16 Resources are being reloaded between scenes
ClearScene();
switch(signal) {
//add scene creation calls here
case SceneSignal::FIRST:
case SceneSignal::SPLASHSCREEN:
activeScene = new SplashScreen(window);
break;
case SceneSignal::MAINMENU:
activeScene = new MainMenu();
break;
case SceneSignal::OPTIONSMENU:
activeScene = new OptionsMenu();
break;
case SceneSignal::LOBBYMENU:
activeScene = new LobbyMenu(&clientIndex, &accountIndex);
break;
case SceneSignal::WORLD:
activeScene = new World(&clientIndex, &accountIndex);
break;
case SceneSignal::DISCONNECTEDSCREEN:
activeScene = new DisconnectedScreen();
break;
default: {
std::ostringstream msg;
msg << "Failed to recognize the scene signal: " << signal;
throw(std::logic_error(msg.str()));
}
}
}
void ClientApplication::ClearScene() {
delete activeScene; delete activeScene;
activeScene = nullptr; activeScene = nullptr;
} }
+16 -15
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@@ -19,21 +19,19 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef CLIENTAPPLICATION_HPP_ #pragma once
#define CLIENTAPPLICATION_HPP_
#include "scene_list.hpp"
#include "base_scene.hpp" #include "base_scene.hpp"
#include "scene_signal.hpp"
#include "singleton.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "singleton.hpp" #include "SDL2/SDL.h"
#include "SDL2/SDL_net.h"
#include <map> #include "SDL2/SDL_ttf.h"
class ClientApplication: public Singleton<ClientApplication> { class ClientApplication: public Singleton<ClientApplication> {
public: public:
//public methods
void Init(int argc, char* argv[]); void Init(int argc, char* argv[]);
void Proc(); void Proc();
void Quit(); void Quit();
@@ -44,15 +42,18 @@ private:
ClientApplication() = default; ClientApplication() = default;
~ClientApplication() = default; ~ClientApplication() = default;
//Private access members //scene management
void LoadScene(SceneList sceneIndex); void ProcessEvents();
void UnloadScene(); void ProcessSceneSignal(SceneSignal);
void ClearScene();
BaseScene* activeScene = nullptr; BaseScene* activeScene = nullptr;
//shared parameters //TODO: (9) build a "window" class?
SDL_Window* window = nullptr;
SDL_Renderer* renderer = nullptr;
//global scene parameters
int clientIndex = -1; int clientIndex = -1;
int accountIndex = -1; int accountIndex = -1;
}; };
#endif
+8 -7
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@@ -21,6 +21,7 @@
*/ */
#include "base_character.hpp" #include "base_character.hpp"
//TODO: (3) remove this
#include "config_utility.hpp" #include "config_utility.hpp"
//------------------------- //-------------------------
@@ -30,16 +31,16 @@
void BaseCharacter::CorrectSprite() { void BaseCharacter::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use //NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) { if (motion.y > 0) {
sprite.SetYIndex(0); sprite.SetIndexY(0);
} }
else if (motion.y < 0) { else if (motion.y < 0) {
sprite.SetYIndex(1); sprite.SetIndexY(1);
} }
else if (motion.x > 0) { else if (motion.x > 0) {
sprite.SetYIndex(3); sprite.SetIndexY(3);
} }
else if (motion.x < 0) { else if (motion.x < 0) {
sprite.SetYIndex(2); sprite.SetIndexY(2);
} }
//animation //animation
@@ -48,7 +49,7 @@ void BaseCharacter::CorrectSprite() {
} }
else { else {
sprite.SetDelay(0); sprite.SetDelay(0);
sprite.SetXIndex(0); sprite.SetIndexX(0);
} }
} }
@@ -72,9 +73,9 @@ std::string BaseCharacter::GetHandle() const {
return handle; return handle;
} }
std::string BaseCharacter::SetAvatar(std::string s) { std::string BaseCharacter::SetAvatar(SDL_Renderer* const renderer, std::string s) {
avatar = s; avatar = s;
sprite.LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y); sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y);
return avatar; return avatar;
} }
+2 -5
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@@ -19,8 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef BASECHARACTER_HPP_ #pragma once
#define BASECHARACTER_HPP_
//components //components
#include "character_defines.hpp" #include "character_defines.hpp"
@@ -42,7 +41,7 @@ public:
int GetOwner(); int GetOwner();
std::string SetHandle(std::string s); std::string SetHandle(std::string s);
std::string GetHandle() const; std::string GetHandle() const;
std::string SetAvatar(std::string s); std::string SetAvatar(SDL_Renderer* const, std::string s);
std::string GetAvatar() const; std::string GetAvatar() const;
protected: protected:
@@ -51,5 +50,3 @@ protected:
std::string handle; std::string handle;
std::string avatar; std::string avatar;
}; };
#endif
@@ -19,28 +19,28 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "base_monster.hpp" #include "base_creature.hpp"
#include "config_utility.hpp" #include "config_utility.hpp"
void BaseMonster::CorrectSprite() { void BaseCreature::CorrectSprite() {
//TODO: (9) BaseMonster::CorrectSprite() //TODO: (9) BaseCreature::CorrectSprite()
} }
std::string BaseMonster::SetHandle(std::string s) { std::string BaseCreature::SetHandle(std::string s) {
return handle = s; return handle = s;
} }
std::string BaseMonster::GetHandle() const { std::string BaseCreature::GetHandle() const {
return handle; return handle;
} }
std::string BaseMonster::SetAvatar(std::string s) { std::string BaseCreature::SetAvatar(SDL_Renderer* const renderer, std::string s) {
avatar = s; avatar = s;
sprite.LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + avatar, 4, 1); sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, 4, 1);
return avatar; return avatar;
} }
std::string BaseMonster::GetAvatar() const { std::string BaseCreature::GetAvatar() const {
return avatar; return avatar;
} }
@@ -19,21 +19,20 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef BASEMONSTER_HPP_ #pragma once
#define BASEMONSTER_HPP_
#include "entity.hpp" #include "entity.hpp"
class BaseMonster: public Entity { class BaseCreature: public Entity {
public: public:
BaseMonster() = default; BaseCreature() = default;
virtual ~BaseMonster() = default; virtual ~BaseCreature() = default;
void CorrectSprite(); void CorrectSprite();
std::string SetHandle(std::string s); std::string SetHandle(std::string s);
std::string GetHandle() const; std::string GetHandle() const;
std::string SetAvatar(std::string s); std::string SetAvatar(SDL_Renderer* const, std::string s);
std::string GetAvatar() const; std::string GetAvatar() const;
protected: protected:
@@ -41,5 +40,3 @@ protected:
std::string handle; std::string handle;
std::string avatar; std::string avatar;
}; };
#endif
+2 -2
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@@ -26,8 +26,8 @@ void Entity::Update() {
sprite.Update(0.016); sprite.Update(0.016);
} }
void Entity::DrawTo(SDL_Surface* const dest, int camX, int camY) { void Entity::DrawTo(SDL_Renderer* const renderer, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY); sprite.DrawTo(renderer, origin.x - camX, origin.y - camY);
} }
SpriteSheet* Entity::GetSprite() { SpriteSheet* Entity::GetSprite() {
+3 -5
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@@ -19,18 +19,18 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef ENTITY_HPP_ #pragma once
#define ENTITY_HPP_
#include "bounding_box.hpp" #include "bounding_box.hpp"
#include "sprite_sheet.hpp" #include "sprite_sheet.hpp"
#include "vector2.hpp" #include "vector2.hpp"
//The base class for all objects in the world //The base class for all objects in the world
//TODO: (9) write a better hierarchy
class Entity { class Entity {
public: public:
virtual void Update(); virtual void Update();
virtual void DrawTo(SDL_Surface* const, int camX, int camY); virtual void DrawTo(SDL_Renderer* const, int camX, int camY);
SpriteSheet* GetSprite(); SpriteSheet* GetSprite();
@@ -52,5 +52,3 @@ protected:
Vector2 motion; Vector2 motion;
BoundingBox bounds; BoundingBox bounds;
}; };
#endif
+1
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@@ -26,6 +26,7 @@
bool LocalCharacter::ProcessCollisionGrid(std::list<BoundingBox> boxList) { bool LocalCharacter::ProcessCollisionGrid(std::list<BoundingBox> boxList) {
for(auto& box : boxList) { for(auto& box : boxList) {
if (box.CheckOverlap(origin + bounds)) { if (box.CheckOverlap(origin + bounds)) {
//TODO: (9) write a better collision system
origin -= motion; origin -= motion;
motion = {0, 0}; motion = {0, 0};
return true; return true;
+1 -4
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@@ -19,8 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef LOCALCHARACTER_HPP_ #pragma once
#define LOCALCHARACTER_HPP_
#include "base_character.hpp" #include "base_character.hpp"
#include "bounding_box.hpp" #include "bounding_box.hpp"
@@ -38,5 +37,3 @@ public:
private: private:
//NOTE: NO MEMBERS //NOTE: NO MEMBERS
}; };
#endif
-5
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@@ -30,8 +30,3 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -19,5 +19,6 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "terminal_error.hpp" #include "fatal_error.hpp"
//DOCS: This empty file is used to force an object file
@@ -19,16 +19,13 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef TERMINALERROR_HPP_ #pragma once
#define TERMINALERROR_HPP_
#include <stdexcept> #include <stdexcept>
#include <string> #include <string>
class terminal_error: public std::runtime_error { class fatal_error: public std::runtime_error {
public: public:
explicit terminal_error(const std::string& str): runtime_error(str) {} explicit fatal_error(const std::string& str): runtime_error(str) {}
explicit terminal_error(const char* cstr): runtime_error(cstr) {} explicit fatal_error(const char* cstr): runtime_error(cstr) {}
}; };
#endif
-239
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@@ -1,239 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
#include <iostream>
#include <sstream>
#include <stdexcept>
//-------------------------
//character management
//-------------------------
//DOCS: preexisting characters will result in query responses
//DOCS: new characters will result in create messages
//DOCS: this client's character will exist in both (skipped)
void World::hCharacterUpdate(CharacterPacket* const argPacket) {
//TODO: (1) Authentication
//NOTE: applies to the local character too
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//update the origin and motion, if there's a difference
if (characterIt->second.GetOrigin() != argPacket->origin) {
characterIt->second.SetOrigin(argPacket->origin);
}
if (characterIt->second.GetMotion() != argPacket->motion) {
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite(); //only correct the sprite if the motion changes
}
}
}
void World::hCharacterCreate(CharacterPacket* const argPacket) {
//prevent double message
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
std::ostringstream msg;
msg << "Double character creation event; ";
msg << "Index: " << argPacket->characterIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//implicity create and retrieve the entity
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//fill the character's info
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds(argPacket->bounds);
character->CorrectSprite();
//check for this player's character
if (character->GetOwner() == accountIndex) {
localCharacter = static_cast<LocalCharacter*>(character);
//focus the camera on this character's sprite
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
//focus on this character's info
characterIndex = argPacket->characterIndex;
roomIndex = argPacket->roomIndex;
//query the world state (room)
CharacterPacket newPacket;
memset(&newPacket, 0, MAX_PACKET_SIZE);
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
newPacket.roomIndex = roomIndex;
network.SendTo(Channels::SERVER, &newPacket);
newPacket.type = SerialPacketType::QUERY_MONSTER_EXISTS;
network.SendTo(Channels::SERVER, &newPacket);
}
//debug
std::cout << "Character Create, total: " << characterMap.size() << std::endl;
}
void World::hCharacterDelete(CharacterPacket* const argPacket) {
//ignore if this character doesn't exist
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt == characterMap.end()) {
return;
}
//check for this player's character
if ((*characterIt).second.GetOwner() == accountIndex) {
localCharacter = nullptr;
//clear the camera
camera.marginX = 0;
camera.marginY = 0;
//clear the room
roomIndex = -1;
regionPager.UnloadAll();
characterMap.clear();
monsterMap.clear();
}
else {
//remove this character
characterMap.erase(characterIt);
}
//debug
std::cout << "Character Delete, total: " << characterMap.size() << std::endl;
}
void World::hQueryCharacterExists(CharacterPacket* const argPacket) {
//prevent a double message about this player's character
// if (argPacket->accountIndex == accountIndex) {
// return;
// }
//ignore characters in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly construct the character if it doesn't exist
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//set/update the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//debug
std::cout << "Character Query, total: " << characterMap.size() << std::endl;
}
void World::hQueryCharacterStats(CharacterPacket* const argPacket) {
//TODO: (9) World::hQueryCharacterStats()
}
void World::hQueryCharacterLocation(CharacterPacket* const argPacket) {
//TODO: (9) World::hQueryCharacterLocation()
}
void World::hCharacterMovement(CharacterPacket* const argPacket) {
//TODO: (1) Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
void World::hCharacterAttack(CharacterPacket* const argPacket) {
//TODO: (9) World::hCharacterAttack()
}
void World::hCharacterDamage(CharacterPacket* const argPacket) {
//TODO: (9) World::hCharacterDamage()
}
//-------------------------
//player movement & collision
//-------------------------
void World::SendLocalCharacterMovement() {
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_MOVEMENT;
newPacket.accountIndex = accountIndex;
newPacket.characterIndex = characterIndex;
newPacket.roomIndex = roomIndex;
newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion();
network.SendTo(Channels::SERVER, &newPacket);
}
std::list<BoundingBox> World::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
//prepare for collisions
BoundingBox wallBounds = {0, 0, tileWidth, tileHeight};
std::list<BoundingBox> boxList;
//NOTE: for loops were too dense to work with, so I've just used while loops
//outer loop
wallBounds.x = snapToBase((double)wallBounds.w, ptr->GetOrigin().x);
while(wallBounds.x < (ptr->GetOrigin() + ptr->GetBounds()).x + ptr->GetBounds().w) {
//inner loop
wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y);
while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) {
//check to see if this tile is solid
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
//push onto the box set
boxList.push_front(wallBounds);
}
//increment
wallBounds.y += wallBounds.h;
}
//increment
wallBounds.x += wallBounds.w;
}
return std::move(boxList);
}
@@ -1,134 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
#include "ip_operators.hpp"
#include <chrono>
#include <sstream>
#include <stdexcept>
//-------------------------
//heartbeat system
//-------------------------
void World::hPing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void World::hPong(ServerPacket* const argPacket) {
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
throw(std::runtime_error("Heartbeat message received from an unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
void World::CheckHeartBeat() {
//check the connection (heartbeat)
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
//escape to the disconnect screen
SendDisconnectRequest();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
else {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
}
//-------------------------
//Connection control
//-------------------------
void World::SendLogoutRequest() {
ClientPacket newPacket;
//send a logout request
newPacket.type = SerialPacketType::LOGOUT_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void World::SendDisconnectRequest() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void World::SendAdminDisconnectForced() {
//TODO: (9) World::SendAdminDisconnectForced()
}
void World::SendAdminShutdownRequest() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::ADMIN_SHUTDOWN_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void World::hLogoutResponse(ClientPacket* const argPacket) {
if (localCharacter) {
characterMap.erase(characterIndex);
localCharacter = nullptr;
}
accountIndex = -1;
characterIndex = -1;
//reset the camera
camera.marginX = camera.marginY = 0;
//because, why not? I guess...
SendDisconnectRequest();
}
void World::hDisconnectResponse(ClientPacket* const argPacket) {
hLogoutResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
}
void World::hAdminDisconnectForced(ClientPacket* const argPacket) {
hDisconnectResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
}
-414
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@@ -1,414 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
#include "terminal_error.hpp"
#include <stdexcept>
#include <algorithm>
#include <cmath>
#include <iostream>
#include <sstream>
//-------------------------
//Public access members
//-------------------------
World::World(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex)
{
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
disconnectButton.SetImage(&buttonImage);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&buttonImage);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
//load the tilesheet
//TODO: (2) Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
//Send the character data
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_LOAD;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
//set the camera's values
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//debug
//
}
World::~World() {
//unload the local data
characterMap.clear();
monsterMap.clear();
}
//-------------------------
//Frame loop
//-------------------------
void World::FrameStart() {
//
}
void World::Update() {
//create and zero the buffer
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
memset(packetBuffer, 0, MAX_PACKET_SIZE);
try {
//suck in and process all waiting packets
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
}
catch(terminal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
}
//free the buffer
delete reinterpret_cast<char*>(packetBuffer);
//heartbeat system
CheckHeartBeat();
//update all entities
for (auto& it : characterMap) {
it.second.Update();
}
for (auto& it : monsterMap) {
it.second.Update();
}
//update the map
UpdateMap();
//skip the rest without a local character
if (!localCharacter) {
return;
}
//get the collidable boxes
std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
//process the collisions
if (localCharacter->ProcessCollisionGrid(boxList)) {
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
//update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
}
void World::FrameEnd() {
//
}
void World::RenderFrame() {
// SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void World::Render(SDL_Surface* const screen) {
//draw the map
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
}
//draw the entities
for (auto& it : characterMap) {
//BUG: #29 Characters (and other entities) are drawn out of order
it.second.DrawTo(screen, camera.x, camera.y);
}
for (auto& it : monsterMap) {
it.second.DrawTo(screen, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
std::ostringstream msg;
msg << fps.GetFrameRate();
font.DrawStringTo(msg.str(), screen, 0, 0);
}
//-------------------------
//Event handlers
//-------------------------
void World::QuitEvent() {
//two-step logout
SendDisconnectRequest();
SetNextScene(SceneList::QUIT);
}
void World::MouseMotion(SDL_MouseMotionEvent const& motion) {
disconnectButton.MouseMotion(motion);
shutDownButton.MouseMotion(motion);
}
void World::MouseButtonDown(SDL_MouseButtonEvent const& button) {
disconnectButton.MouseButtonDown(button);
shutDownButton.MouseButtonDown(button);
}
void World::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendLogoutRequest();
}
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendAdminShutdownRequest();
}
}
void World::KeyDown(SDL_KeyboardEvent const& key) {
//hotkeys
switch(key.keysym.sym) {
case SDLK_ESCAPE:
//TODO: (3) the escape key should actually control menus and stuff
SendLogoutRequest();
return;
}
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_w:
motion.y -= CHARACTER_WALKING_SPEED;
break;
case SDLK_a:
motion.x -= CHARACTER_WALKING_SPEED;
break;
case SDLK_s:
motion.y += CHARACTER_WALKING_SPEED;
break;
case SDLK_d:
motion.x += CHARACTER_WALKING_SPEED;
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
void World::KeyUp(SDL_KeyboardEvent const& key) {
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_w:
motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
break;
case SDLK_a:
motion.x = std::min(0.0, motion.x += CHARACTER_WALKING_SPEED);
break;
case SDLK_s:
motion.y = std::max(0.0, motion.y -= CHARACTER_WALKING_SPEED);
break;
case SDLK_d:
motion.x = std::max(0.0, motion.x -= CHARACTER_WALKING_SPEED);
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//BUGFIX: reset cardinal direction speed on key release
if (motion.x > 0) {
motion.x = CHARACTER_WALKING_SPEED;
}
else if (motion.x < 0) {
motion.x = -CHARACTER_WALKING_SPEED;
}
if (motion.y > 0) {
motion.y = CHARACTER_WALKING_SPEED;
}
else if (motion.y < 0) {
motion.y = -CHARACTER_WALKING_SPEED;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
//-------------------------
//Direct incoming traffic
//-------------------------
void World::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//heartbeat system
case SerialPacketType::PING:
hPing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
hPong(static_cast<ServerPacket*>(argPacket));
break;
//game server connections
case SerialPacketType::LOGOUT_RESPONSE:
hLogoutResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_RESPONSE:
hDisconnectResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::ADMIN_DISCONNECT_FORCED:
hAdminDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
//map management
case SerialPacketType::REGION_CONTENT:
hRegionContent(static_cast<RegionPacket*>(argPacket));
break;
//character management
case SerialPacketType::CHARACTER_UPDATE:
hCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_CREATE:
hCharacterCreate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DELETE:
hCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_EXISTS:
hQueryCharacterExists(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_STATS:
hQueryCharacterStats(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_LOCATION:
hQueryCharacterLocation(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_MOVEMENT:
hCharacterMovement(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_ATTACK:
hCharacterAttack(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DAMAGE:
hCharacterDamage(static_cast<CharacterPacket*>(argPacket));
break;
//monster management
case SerialPacketType::MONSTER_CREATE:
hMonsterCreate(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_DELETE:
hMonsterDelete(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_MONSTER_EXISTS:
hQueryMonsterExists(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_MONSTER_STATS:
hQueryMonsterStats(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_MONSTER_LOCATION:
hQueryMonsterLocation(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_MOVEMENT:
hMonsterMovement(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_ATTACK:
hMonsterAttack(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_DAMAGE:
hMonsterDamage(static_cast<MonsterPacket*>(argPacket));
break;
//chat
case SerialPacketType::TEXT_BROADCAST:
hTextBroadcast(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::TEXT_SPEECH:
hTextSpeech(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::TEXT_WHISPER:
hTextWhisper(static_cast<TextPacket*>(argPacket));
break;
//general rejection messages
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::QUERY_REJECTION:
throw(terminal_error(static_cast<TextPacket*>(argPacket)->text));
break;
case SerialPacketType::SHUTDOWN_REJECTION:
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
break;
//errors
default: {
std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in World: " << static_cast<int>(argPacket->type);
throw(std::runtime_error(msg.str()));
}
break;
}
}
-79
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@@ -1,79 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
//-------------------------
//map management
//-------------------------
void World::SendRegionRequest(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
packet.type = SerialPacketType::REGION_REQUEST;
packet.roomIndex = roomIndex;
packet.x = x;
packet.y = y;
network.SendTo(Channels::SERVER, &packet);
}
void World::hRegionContent(RegionPacket* const argPacket) {
//replace existing regions
regionPager.UnloadIf([&](Region const& region) -> bool {
return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
});
regionPager.PushRegion(argPacket->region);
//clean up after the serial code
delete argPacket->region;
argPacket->region = nullptr;
}
void World::UpdateMap() {
if (roomIndex == -1) {
return;
}
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
});
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) {
SendRegionRequest(roomIndex, i, j);
}
}
}
}
-126
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@@ -1,126 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
#include <iostream>
#include <sstream>
#include <stdexcept>
//-------------------------
//monster management
//-------------------------
void World::hMonsterCreate(MonsterPacket* const argPacket) {
//check for logic errors
if (monsterMap.find(argPacket->monsterIndex) != monsterMap.end()) {
std::ostringstream msg;
msg << "Double monster creation event; ";
msg << "Index: " << argPacket->monsterIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//ignore monsters from other rooms
if (roomIndex != argPacket->roomIndex) {
//temporary error checking
std::ostringstream msg;
msg << "Monster from the wrong room received: ";
msg << "monsterIndex: " << argPacket->monsterIndex << ", roomIndex: " << argPacket->roomIndex;
throw(std::runtime_error(msg.str()));
}
//implicitly create the element
BaseMonster* monster = &monsterMap[argPacket->monsterIndex];
//fill the monster's info
monster->SetHandle(argPacket->handle);
monster->SetAvatar(argPacket->avatar);
monster->SetBounds(argPacket->bounds);
monster->SetOrigin(argPacket->origin);
monster->SetMotion(argPacket->motion);
//debug
std::cout << "Monster Create, total: " << monsterMap.size() << std::endl;
}
void World::hMonsterDelete(MonsterPacket* const argPacket) {
//ignore if this monster doesn't exist
std::map<int, BaseMonster>::iterator monsterIt = monsterMap.find(argPacket->monsterIndex);
if (monsterIt == monsterMap.end()) {
return;
}
//remove this monster
monsterMap.erase(monsterIt);
//debug
std::cout << "Monster Delete, total: " << monsterMap.size() << std::endl;
}
void World::hQueryMonsterExists(MonsterPacket* const argPacket) {
//ignore monsters in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly create the element
BaseMonster* monster = &monsterMap[argPacket->monsterIndex];
//fill the monster's info
monster->SetHandle(argPacket->handle);
monster->SetAvatar(argPacket->avatar);
monster->SetBounds(argPacket->bounds);
monster->SetOrigin(argPacket->origin);
monster->SetMotion(argPacket->motion);
//debug
std::cout << "Monster Query, total: " << monsterMap.size() << std::endl;
}
void World::hQueryMonsterStats(MonsterPacket* const argPacket) {
//TODO: (9) World::hQueryMonsterStats()
}
void World::hQueryMonsterLocation(MonsterPacket* const argPacket) {
//TODO: (9) World::hQueryMonsterLocation()
}
void World::hMonsterMovement(MonsterPacket* const argPacket) {
//ignore if this monster doesn't exist
std::map<int, BaseMonster>::iterator monsterIt = monsterMap.find(argPacket->monsterIndex);
if (monsterIt == monsterMap.end()) {
return;
}
monsterIt->second.SetOrigin(argPacket->origin);
monsterIt->second.SetOrigin(argPacket->motion);
}
void World::hMonsterAttack(MonsterPacket* const argPacket) {
//TODO: (9) World::hMonsterAttack()
}
void World::hMonsterDamage(MonsterPacket* const argPacket) {
//TODO: (9) World::hMonsterDamage()
}
+1
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@@ -44,6 +44,7 @@ int main(int argc, char* argv[]) {
app.Proc(); app.Proc();
app.Quit(); app.Quit();
//control the position of the app's destructor
ClientApplication::DeleteSingleton(); ClientApplication::DeleteSingleton();
//delete the singletons //delete the singletons
+14 -6
View File
@@ -1,16 +1,20 @@
#include directories #include directories
INCLUDES+=. client_utilities entities gameplay_scenes menu_scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities INCLUDES+=. entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
#libraries #libraries
#the order of the $(LIBS) is important, at least for MinGW #the order of the $(LIBS) is important, at least for MinGW
LIBS+=client.a ../libcommon.a -lSDL_net LIBS+=client.a ../common/libcommon.a -lSDL2_net
ifeq ($(OS),Windows_NT) ifeq ($(OS),Windows_NT)
LIBS+=-lwsock32 -liphlpapi -lmingw32 LIBS+=-lwsock32 -liphlpapi -lmingw32
endif endif
LIBS+=-lSDLmain -lSDL LIBS+=-lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf
#flags #flags
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
ifeq ($(shell uname), Linux)
#read data about the current install
CXXFLAGS+=$(shell sdl-config --cflags --static-libs)
endif
#source #source
CXXSRC=$(wildcard *.cpp) CXXSRC=$(wildcard *.cpp)
@@ -25,10 +29,8 @@ OUT=$(addprefix $(OUTDIR)/,client)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
$(MAKE) -C client_utilities
$(MAKE) -C entities $(MAKE) -C entities
$(MAKE) -C gameplay_scenes $(MAKE) -C scenes
$(MAKE) -C menu_scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS) $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
@@ -45,6 +47,12 @@ $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean: clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe $(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name *.o -exec rm -f -r -v {} \;
find . -type f -name *.a -exec rm -f -r -v {} \;
rm -f -v out/client out/server
endif
rebuild: clean all rebuild: clean all
-133
View File
@@ -1,133 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "main_menu.hpp"
#include "config_utility.hpp"
//-------------------------
//Public access members
//-------------------------
MainMenu::MainMenu() {
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
startButton.SetImage(&image);
startButton.SetFont(&font);
optionsButton.SetImage(&image);
optionsButton.SetFont(&font);
quitButton.SetImage(&image);
quitButton.SetFont(&font);
//set the button positions
startButton.SetX(50);
startButton.SetY(50 + image.GetClipH() * 0);
optionsButton.SetX(50);
optionsButton.SetY(50 + image.GetClipH() * 1);
quitButton.SetX(50);
quitButton.SetY(50 + image.GetClipH() * 2);
//set the button texts
startButton.SetText("Start");
optionsButton.SetText("Options");
quitButton.SetText("Quit");
//debug
//
}
MainMenu::~MainMenu() {
//
}
//-------------------------
//Frame loop
//-------------------------
void MainMenu::FrameStart() {
//
}
void MainMenu::Update() {
//
}
void MainMenu::FrameEnd() {
//
}
void MainMenu::Render(SDL_Surface* const screen) {
startButton.DrawTo(screen);
optionsButton.DrawTo(screen);
quitButton.DrawTo(screen);
//text
font.DrawStringTo("Thanks for playing!", screen, 50, screen->h - 50 - image.GetClipH() * 2);
font.DrawStringTo("You can get the latest version at: ", screen, 50, screen->h - 50 - image.GetClipH() * 1);
font.DrawStringTo("krgamestudios.com", screen, 50, screen->h - 50 - image.GetClipH() * 0);
}
//-------------------------
//Event handlers
//-------------------------
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
startButton.MouseMotion(motion);
optionsButton.MouseMotion(motion);
quitButton.MouseMotion(motion);
}
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
startButton.MouseButtonDown(button);
optionsButton.MouseButtonDown(button);
quitButton.MouseButtonDown(button);
}
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//TODO: (2) Buttons should only register as "selected" when the left button is used
if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::LOBBYMENU);
}
if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::OPTIONSMENU);
}
if (quitButton.MouseButtonUp(button) == Button::State::HOVER) {
QuitEvent();
}
}
void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
//
}
void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
-37
View File
@@ -1,37 +0,0 @@
#config
INCLUDES+=. .. ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -19,22 +19,19 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef SCENELIST_HPP_ #pragma once
#define SCENELIST_HPP_
enum class SceneList { enum SceneSignal {
//these are reserved //reserved members for internal use
QUIT, QUIT = -1,
CONTINUE, CONTINUE = 0,
FIRST, FIRST = 1,
//custom indexes //custom scenes
SPLASHSCREEN, SPLASHSCREEN,
MAINMENU, MAINMENU,
OPTIONSMENU, OPTIONSMENU,
LOBBYMENU, LOBBYMENU,
WORLD, WORLD,
DISCONNECTEDSCREEN, DISCONNECTEDSCREEN,
}; };
#endif
@@ -25,6 +25,7 @@
#include "config_utility.hpp" #include "config_utility.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include <sstream>
#include <stdexcept> #include <stdexcept>
//------------------------- //-------------------------
@@ -35,20 +36,27 @@ DisconnectedScreen::DisconnectedScreen() {
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects //setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); //TODO: (1) resource tool, to prevent reloading like this
image.SetClipH(image.GetClipH()/3); image.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp"); font = TTF_OpenFont(config["client.font"].c_str(), 12);
//pass the utility objects //check that the font loaded
backButton.SetImage(&image); if (!font) {
backButton.SetFont(&font); std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the button
backButton.SetBackgroundTexture(GetRenderer(), image.GetTexture());
backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
//set the button positions //set the button positions
backButton.SetX(50); backButton.SetX(50);
backButton.SetY(50 + image.GetClipH() * 0); backButton.SetY(50);
//set the button texts //set the disconnection message text
backButton.SetText("Back"); textLine.SetText(GetRenderer(), font, config["client.disconnectMessage"], {255, 255, 255, 255});
//full reset //full reset
UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER); UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER);
@@ -58,59 +66,65 @@ DisconnectedScreen::DisconnectedScreen() {
} }
DisconnectedScreen::~DisconnectedScreen() { DisconnectedScreen::~DisconnectedScreen() {
// TTF_CloseFont(font);
} }
//------------------------- //-------------------------
//Frame loop //Frame loop
//------------------------- //-------------------------
void DisconnectedScreen::FrameStart() {
//
}
void DisconnectedScreen::Update() { void DisconnectedScreen::Update() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) { if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
SetNextScene(SceneList::MAINMENU); SetSceneSignal(SceneSignal::MAINMENU);
} }
//Eat incoming packets //Eat incoming packets
while(UDPNetworkUtility::GetSingleton().Receive()); while(UDPNetworkUtility::GetSingleton().Receive());
} }
void DisconnectedScreen::Render(SDL_Surface* const screen) { void DisconnectedScreen::FrameEnd() {
ConfigUtility& config = ConfigUtility::GetSingleton(); //
}
backButton.DrawTo(screen); void DisconnectedScreen::RenderFrame(SDL_Renderer* renderer) {
font.DrawStringTo(config["client.disconnectMessage"], screen, 50, 30); backButton.DrawTo(renderer);
textLine.DrawTo(renderer, 50, 30);
} }
//------------------------- //-------------------------
//Event handlers //Event handlers
//------------------------- //-------------------------
void DisconnectedScreen::QuitEvent() { void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& event) {
SetNextScene(SceneList::QUIT); backButton.MouseMotion(event);
} }
void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& motion) { void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& event) {
backButton.MouseMotion(motion); backButton.MouseButtonDown(event);
} }
void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) { void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& event) {
backButton.MouseButtonDown(button); if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
} SetSceneSignal(SceneSignal::MAINMENU);
void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
} }
} }
void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& key) { void DisconnectedScreen::MouseWheel(SDL_MouseWheelEvent const& event) {
switch(key.keysym.sym) { //
}
void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU); SetSceneSignal(SceneSignal::MAINMENU);
break; break;
} }
} }
void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& key) { void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& event) {
// //
} }
@@ -19,18 +19,15 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef DISCONNECTEDSCREEN_HPP_ #pragma once
#define DISCONNECTEDSCREEN_HPP_
//graphics
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
//client
#include "base_scene.hpp" #include "base_scene.hpp"
#include "button.hpp"
#include "image.hpp"
#include "text_line.hpp"
#include "SDL2/SDL_ttf.h"
//std namespace
#include <chrono> #include <chrono>
class DisconnectedScreen : public BaseScene { class DisconnectedScreen : public BaseScene {
@@ -39,28 +36,28 @@ public:
DisconnectedScreen(); DisconnectedScreen();
~DisconnectedScreen(); ~DisconnectedScreen();
protected: void RenderFrame(SDL_Renderer* renderer) override;
//Frame loop
void Update();
void Render(SDL_Surface* const);
//Event handlers protected:
void QuitEvent(); //frame phases
void MouseMotion(SDL_MouseMotionEvent const&); void FrameStart() override;
void MouseButtonDown(SDL_MouseButtonEvent const&); void Update() override;
void MouseButtonUp(SDL_MouseButtonEvent const&); void FrameEnd() override;
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&); //input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//graphics //graphics
Image image; Image image;
RasterFont font; TTF_Font* font = nullptr;
//UI
Button backButton; Button backButton;
TextLine textLine;
//auto return //auto return
std::chrono::steady_clock::time_point startTick; std::chrono::steady_clock::time_point startTick;
}; };
#endif
@@ -23,6 +23,7 @@
#include "channels.hpp" #include "channels.hpp"
#include <cstring>
#include <stdexcept> #include <stdexcept>
#include <sstream> #include <sstream>
@@ -39,33 +40,37 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
accountIndex = -1; accountIndex = -1;
//setup the utility objects //setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
image.SetClipH(image.GetClipH()/3); font = TTF_OpenFont(config["client.font"].c_str(), 12);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects //check that the font loaded
search.SetImage(&image); if (!font) {
search.SetFont(&font); std::ostringstream msg;
join.SetImage(&image); msg << "Failed to load a font file; " << SDL_GetError();
join.SetFont(&font); throw(std::runtime_error(msg.str()));
back.SetImage(&image); }
back.SetFont(&font);
//set the button positions //setup the buttons
search.SetX(50); searchButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
search.SetY(50 + image.GetClipH() * 0); searchButton.SetText(GetRenderer(), font, "Search", COLOR_WHITE);
join.SetX(50); joinButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
join.SetY(50 + image.GetClipH() * 1); joinButton.SetText(GetRenderer(), font, "Join", COLOR_WHITE);
back.SetX(50); backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
back.SetY(50 + image.GetClipH() * 2); backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
//set the button texts //set the button positions (assumed)
search.SetText("Search"); searchButton.SetX(50);
join.SetText("Join"); searchButton.SetY(50);
back.SetText("Back"); joinButton.SetX(50);
joinButton.SetY(70);
backButton.SetX(50);
backButton.SetY(90);
//set the server list's position //pseudo-list selection
listBox = {300, 50, 200, font.GetCharH()}; boundingBox = {300, 50, 200, 12};
//hacked together a highlight box
highlightImage.Create(GetRenderer(), 300, 12, {49, 150, 5, 255});
//Eat incoming packets //Eat incoming packets
while(network.Receive()); while(network.Receive());
@@ -75,7 +80,7 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
} }
LobbyMenu::~LobbyMenu() { LobbyMenu::~LobbyMenu() {
// TTF_CloseFont(font);
} }
//------------------------- //-------------------------
@@ -99,39 +104,25 @@ void LobbyMenu::FrameEnd() {
// //
} }
void LobbyMenu::Render(SDL_Surface* const screen) { void LobbyMenu::RenderFrame(SDL_Renderer* renderer) {
//TODO: (2) I need a proper UI system for the entire client and the editor //TODO: (2) I need a proper UI system for the entire client and the editor
//UI //UI
search.DrawTo(screen); searchButton.DrawTo(renderer);
join.DrawTo(screen); joinButton.DrawTo(renderer);
back.DrawTo(screen); backButton.DrawTo(renderer);
//TODO: (3) draw headers for the server list //TODO: (3) draw headers for the server list
//TODO: (3) ping/delay displayed in the server list //TODO: (3) ping/delay displayed in the server list
for (int i = 0; i < serverInfo.size(); i++) { for (int i = 0; i < serverVector.size(); i++) {
//draw the selected server's highlight //draw the selected server's highlight
if (selection == &serverInfo[i]) { if (selection == &serverVector[i]) {
SDL_Rect r = { highlightImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
(Sint16)listBox.x, (Sint16)listBox.y,
(Uint16)listBox.w, (Uint16)listBox.h
};
r.y += i * listBox.h;
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 49, 150, 5));
} }
//draw the server name //draw the server's info
font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h); serverVector[i].nameImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
serverVector[i].playerCountImage.DrawTo(renderer, boundingBox.x+276, boundingBox.y + boundingBox.h * i);
//draw the player count
std::ostringstream msg;
msg << serverInfo[i].playerCount;
font.DrawStringTo(msg.str(), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
//compatible?
if (!serverInfo[i].compatible) {
font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
}
} }
} }
@@ -139,49 +130,54 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
//Event handlers //Event handlers
//------------------------- //-------------------------
void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& motion) { void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
search.MouseMotion(motion); searchButton.MouseMotion(event);
join.MouseMotion(motion); joinButton.MouseMotion(event);
back.MouseMotion(motion); backButton.MouseMotion(event);
} }
void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) { void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
search.MouseButtonDown(button); searchButton.MouseButtonDown(event);
join.MouseButtonDown(button); joinButton.MouseButtonDown(event);
back.MouseButtonDown(button); backButton.MouseButtonDown(event);
} }
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) { void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
if (search.MouseButtonUp(button) == Button::State::HOVER) { if (searchButton.MouseButtonUp(event) == Button::State::RELEASED) {
SendBroadcastRequest(); SendBroadcastRequest();
} }
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) { if (joinButton.MouseButtonUp(event) == Button::State::RELEASED && selection && selection->compatible) {
SendJoinRequest(); SendJoinRequest();
} }
else if (back.MouseButtonUp(button) == Button::State::HOVER) { if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetNextScene(SceneList::MAINMENU); SetSceneSignal(SceneSignal::MAINMENU);
} }
//has the user selected a server on the list? //has the user selected a server on the list?
BoundingBox tmpBox = listBox; BoundingBox tmpBox = boundingBox;
tmpBox.h *= serverInfo.size(); tmpBox.h *= serverVector.size(); //within the list bounds
if (tmpBox.CheckOverlap({button.x, button.y})) { if (tmpBox.CheckOverlap({event.x, event.y})) {
selection = &serverInfo[(button.y - listBox.y)/listBox.h]; //NOTE: this memory trick requires a vector
selection = &serverVector[(event.y - boundingBox.y)/boundingBox.h];
} }
else { else {
selection = nullptr; selection = nullptr;
} }
} }
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) { void LobbyMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
switch(key.keysym.sym) { //
}
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU); SetSceneSignal(SceneSignal::MAINMENU);
break; break;
} }
} }
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) { void LobbyMenu::KeyUp(SDL_KeyboardEvent const& event) {
// //
} }
@@ -222,17 +218,38 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) { void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
//extract the data //extract the data
ServerInformation server; ServerInfo newServer;
server.address = argPacket->srcAddress;
server.name = argPacket->name;
server.playerCount = argPacket->playerCount;
server.version = argPacket->version;
//Checking compatibility newServer.address = argPacket->srcAddress;
server.compatible = server.version == NETWORK_VERSION; newServer.name = argPacket->name;
newServer.playerCount = argPacket->playerCount;
newServer.version = argPacket->version;
newServer.compatible = newServer.version == NETWORK_VERSION;
//push //push
serverInfo.push_back(server); serverVector.push_back(newServer);
//BUGFIX: since TextLine lacks the memory management of Image, I'll wait until after the line is in the vector to handle these
//fancy colors
SDL_Color color;
if (newServer.compatible) {
color = {255, 255, 255, 255};
}
else {
color = {255, 0, 0, 255};
}
//fancy itoa
auto itoa_base10 = [](int i) -> std::string {
char str[20];
sprintf(str, "%d", i);
return std::string(str);
};
//text graphics
serverVector.back().nameImage.SetText(GetRenderer(), font, newServer.name, color);
serverVector.back().playerCountImage.SetText(GetRenderer(), font, itoa_base10(newServer.playerCount), color);
} }
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) { void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
@@ -249,7 +266,7 @@ void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
throw(std::runtime_error("Client index invalid during login")); throw(std::runtime_error("Client index invalid during login"));
} }
accountIndex = argPacket->accountIndex; accountIndex = argPacket->accountIndex;
SetNextScene(SceneList::WORLD); SetSceneSignal(SceneSignal::WORLD);
} }
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) { void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
@@ -271,7 +288,7 @@ void LobbyMenu::SendBroadcastRequest() {
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet); network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
//reset the server list //reset the server list
serverInfo.clear(); serverVector.clear();
selection = nullptr; selection = nullptr;
} }
@@ -287,10 +304,11 @@ void LobbyMenu::SendJoinRequest() {
void LobbyMenu::SendLoginRequest() { void LobbyMenu::SendLoginRequest() {
//NOTE: high cohesion //NOTE: high cohesion
//TODO: (9) have a separate login screen
ClientPacket packet; ClientPacket packet;
packet.type = SerialPacketType::LOGIN_REQUEST; packet.type = SerialPacketType::LOGIN_REQUEST;
packet.clientIndex = clientIndex; packet.clientIndex = clientIndex;
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE); strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE+1);
network.SendTo(Channels::SERVER, &packet); network.SendTo(Channels::SERVER, &packet);
} }
@@ -19,14 +19,15 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef LOBBYMENU_HPP_ #pragma once
#define LOBBYMENU_HPP_
//graphics & ui //graphics & ui
#include "image.hpp" #include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
#include "bounding_box.hpp" #include "bounding_box.hpp"
#include "text_line.hpp"
#include "SDL2/SDL_ttf.h"
//utilities //utilities
#include "config_utility.hpp" #include "config_utility.hpp"
@@ -45,19 +46,21 @@ public:
LobbyMenu(int* const argClientIndex, int* const argAccountIndex); LobbyMenu(int* const argClientIndex, int* const argAccountIndex);
~LobbyMenu(); ~LobbyMenu();
protected: void RenderFrame(SDL_Renderer* renderer) override;
//Frame loop
void FrameStart();
void Update();
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers protected:
void MouseMotion(SDL_MouseMotionEvent const&); //frame phases
void MouseButtonDown(SDL_MouseButtonEvent const&); void FrameStart() override;
void MouseButtonUp(SDL_MouseButtonEvent const&); void Update() override;
void KeyDown(SDL_KeyboardEvent const&); void FrameEnd() override;
void KeyUp(SDL_KeyboardEvent const&);
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//Network handlers //Network handlers
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
@@ -78,15 +81,13 @@ protected:
int& clientIndex; int& clientIndex;
int& accountIndex; int& accountIndex;
//members //define the list object
Image image; struct ServerInfo {
RasterFont font; //graphics
Button search; TextLine nameImage;
Button join; TextLine playerCountImage;
Button back;
//server list //networking
struct ServerInformation {
IPaddress address; IPaddress address;
std::string name; std::string name;
int playerCount; int playerCount;
@@ -94,12 +95,16 @@ protected:
bool compatible; bool compatible;
}; };
std::vector<ServerInformation> serverInfo; //members
Image buttonImage;
Image highlightImage;
TTF_Font* font = nullptr;
Button searchButton;
Button joinButton;
Button backButton;
//NOTE: a terrible hack std::vector<ServerInfo> serverVector;
//I'd love a proper gui system for this ServerInfo* selection = nullptr;
BoundingBox listBox;
ServerInformation* selection = nullptr; BoundingBox boundingBox;
}; };
#endif
+146
View File
@@ -0,0 +1,146 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "main_menu.hpp"
#include "config_utility.hpp"
#include <sstream>
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
MainMenu::MainMenu() {
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
font = TTF_OpenFont(config["client.font"].c_str(), 12);
//check that the font loaded
if (!font) {
std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the buttons
startButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
startButton.SetText(GetRenderer(), font, "Start", COLOR_WHITE);
optionsButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
optionsButton.SetText(GetRenderer(), font, "Options", COLOR_WHITE);
quitButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
quitButton.SetText(GetRenderer(), font, "Quit", COLOR_WHITE);
//set the button positions
startButton.SetX(50);
startButton.SetY(50 + 20 * 0);
optionsButton.SetX(50);
optionsButton.SetY(50 + 20 * 1);
quitButton.SetX(50);
quitButton.SetY(50 + 20 * 2);
//text box
textBox.PushLine(GetRenderer(), font, "Thanks for playing!", {255, 255, 255, 255});
textBox.PushLine(GetRenderer(), font, "You can get the latest version at: ", {255, 255, 255, 255});
textBox.PushLine(GetRenderer(), font, "krgamestudios.com", {255, 255, 255, 255}); //TODO: (9) click to open the website/update
//debug
//
}
MainMenu::~MainMenu() {
TTF_CloseFont(font);
}
//-------------------------
//Frame loop
//-------------------------
void MainMenu::FrameStart() {
//
}
void MainMenu::Update() {
//
}
void MainMenu::FrameEnd() {
//
}
void MainMenu::RenderFrame(SDL_Renderer* renderer) {
startButton.DrawTo(renderer);
optionsButton.DrawTo(renderer);
quitButton.DrawTo(renderer);
int h = -1;
SDL_RenderGetLogicalSize(GetRenderer(), nullptr, &h);
textBox.DrawTo(renderer, 50, h-50, -12);
}
//-------------------------
//Event handlers
//-------------------------
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
startButton.MouseMotion(event);
optionsButton.MouseMotion(event);
quitButton.MouseMotion(event);
}
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
startButton.MouseButtonDown(event);
optionsButton.MouseButtonDown(event);
quitButton.MouseButtonDown(event);
}
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//TODO: (2) Buttons should only register as "selected" when the left button is used
if (startButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetSceneSignal(SceneSignal::LOBBYMENU);
}
if (optionsButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetSceneSignal(SceneSignal::OPTIONSMENU);
}
if (quitButton.MouseButtonUp(event) == Button::State::RELEASED) {
QuitEvent();
}
}
void MainMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void MainMenu::KeyDown(SDL_KeyboardEvent const& event) {
//
}
void MainMenu::KeyUp(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
@@ -19,14 +19,14 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef MAINMENU_HPP_ #pragma once
#define MAINMENU_HPP_
#include "base_scene.hpp" #include "base_scene.hpp"
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
#include "image.hpp"
#include "text_box.hpp"
#include "SDL2/SDL_ttf.h"
class MainMenu : public BaseScene { class MainMenu : public BaseScene {
public: public:
@@ -34,26 +34,27 @@ public:
MainMenu(); MainMenu();
~MainMenu(); ~MainMenu();
protected: void RenderFrame(SDL_Renderer* renderer) override;
//Frame loop
void FrameStart();
void Update();
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers protected:
void MouseMotion(SDL_MouseMotionEvent const&); //frame phases
void MouseButtonDown(SDL_MouseButtonEvent const&); void FrameStart() override;
void MouseButtonUp(SDL_MouseButtonEvent const&); void Update() override;
void KeyDown(SDL_KeyboardEvent const&); void FrameEnd() override;
void KeyUp(SDL_KeyboardEvent const&);
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//members //members
Image image; Image buttonImage;
RasterFont font; TTF_Font* font = nullptr;
Button startButton; Button startButton;
Button optionsButton; Button optionsButton;
Button quitButton; Button quitButton;
TextBox textBox;
}; };
#endif
@@ -30,8 +30,3 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -23,6 +23,9 @@
#include "config_utility.hpp" #include "config_utility.hpp"
#include <sstream>
#include <stdexcept>
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
@@ -31,24 +34,30 @@ OptionsMenu::OptionsMenu() {
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects //setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
image.SetClipH(image.GetClipH()/3); font = TTF_OpenFont(config["client.font"].c_str(), 12);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects //check that the font loaded
backButton.SetImage(&image); if (!font) {
backButton.SetFont(&font); std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the button
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
//set the button positions //set the button positions
backButton.SetX(50); backButton.SetX(50);
backButton.SetY(50 + image.GetClipH() * 0); backButton.SetY(50);
//set the button texts //text line
backButton.SetText("Back"); textLine.SetText(GetRenderer(), font, "This code is fucking hard to refactor.", {255, 255, 255, 255});
} }
OptionsMenu::~OptionsMenu() { OptionsMenu::~OptionsMenu() {
// TTF_CloseFont(font);
} }
//------------------------- //-------------------------
@@ -67,38 +76,41 @@ void OptionsMenu::FrameEnd() {
// //
} }
void OptionsMenu::Render(SDL_Surface* const screen) { void OptionsMenu::RenderFrame(SDL_Renderer* renderer) {
backButton.DrawTo(screen); backButton.DrawTo(renderer);
textLine.DrawTo(renderer, 50, 30);
font.DrawStringTo("Oh, were you looking for the options screen?", screen, 50, 30);
} }
//------------------------- //-------------------------
//Event handlers //Event handlers
//------------------------- //-------------------------
void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& motion) { void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
backButton.MouseMotion(motion); backButton.MouseMotion(event);
} }
void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) { void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
backButton.MouseButtonDown(button); backButton.MouseButtonDown(event);
} }
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) { void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) { if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetNextScene(SceneList::MAINMENU); SetSceneSignal(SceneSignal::MAINMENU);
} }
} }
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) { void OptionsMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
switch(key.keysym.sym) { //
}
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU); SetSceneSignal(SceneSignal::MAINMENU);
break; break;
} }
} }
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) { void OptionsMenu::KeyUp(SDL_KeyboardEvent const& event) {
// //
} }
@@ -19,15 +19,14 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef OPTIONSMENU_HPP_ #pragma once
#define OPTIONSMENU_HPP_
#include "button.hpp"
#include "image.hpp"
#include "text_line.hpp"
#include "base_scene.hpp" #include "base_scene.hpp"
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
//NOTE: The options screen needs to be USED //NOTE: The options screen needs to be USED
class OptionsMenu : public BaseScene { class OptionsMenu : public BaseScene {
public: public:
@@ -35,24 +34,25 @@ public:
OptionsMenu(); OptionsMenu();
~OptionsMenu(); ~OptionsMenu();
protected: void RenderFrame(SDL_Renderer* renderer) override;
//Frame loop
void FrameStart();
void Update();
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers private:
void MouseMotion(SDL_MouseMotionEvent const&); //frame phases
void MouseButtonDown(SDL_MouseButtonEvent const&); void FrameStart() override;
void MouseButtonUp(SDL_MouseButtonEvent const&); void Update() override;
void KeyDown(SDL_KeyboardEvent const&); void FrameEnd() override;
void KeyUp(SDL_KeyboardEvent const&);
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//members //members
Image image; Image buttonImage;
RasterFont font; TTF_Font* font = nullptr;
Button backButton; Button backButton;
TextLine textLine;
}; };
#endif
@@ -27,8 +27,14 @@
//Public access members //Public access members
//------------------------- //-------------------------
SplashScreen::SplashScreen() { SplashScreen::SplashScreen(SDL_Window* w) {
logo.LoadSurface(ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.bmp"); //fit the screen to the logo
//NOTE: not using this window trick
window = w;
SDL_GetWindowSize(window, &windowWidth, &windowHeight);
logo.Load(GetRenderer(), ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.png");
startTick = std::chrono::steady_clock::now(); startTick = std::chrono::steady_clock::now();
} }
@@ -40,12 +46,16 @@ SplashScreen::~SplashScreen() {
//Frame loop //Frame loop
//------------------------- //-------------------------
void SplashScreen::Update() { void SplashScreen::FrameStart() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) { //TODO: (0) config flag to change the delay
SetNextScene(SceneList::MAINMENU); if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(3)) {
SetSceneSignal(SceneSignal::MAINMENU);
} }
} }
void SplashScreen::Render(SDL_Surface* const screen) { void SplashScreen::RenderFrame(SDL_Renderer* renderer) {
logo.DrawTo(screen, (screen->w - logo.GetClipW()) / 2, (screen->h - logo.GetClipH()) / 2); //TODO: version information
int w = 0, h = 0;
SDL_RenderGetLogicalSize(renderer, &w, &h);
logo.DrawTo(renderer, (w - logo.GetClipW()) / 2, (h - logo.GetClipH()) / 2);
} }
@@ -19,11 +19,9 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef SPLASHSCREEN_HPP_ #pragma once
#define SPLASHSCREEN_HPP_
#include "base_scene.hpp" #include "base_scene.hpp"
#include "image.hpp" #include "image.hpp"
#include <chrono> #include <chrono>
@@ -31,17 +29,20 @@
class SplashScreen : public BaseScene { class SplashScreen : public BaseScene {
public: public:
//Public access members //Public access members
SplashScreen(); SplashScreen(SDL_Window*);
~SplashScreen(); ~SplashScreen();
protected: void RenderFrame(SDL_Renderer* renderer) override;
private:
//Frame loop //Frame loop
void Update(); void FrameStart() override;
void Render(SDL_Surface* const);
//members //members
std::chrono::steady_clock::time_point startTick; std::chrono::steady_clock::time_point startTick;
Image logo; Image logo;
};
#endif //screws with the window
SDL_Window* window = nullptr;
int windowWidth, windowHeight;
};
+925
View File
@@ -0,0 +1,925 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
#include "ip_operators.hpp"
#include "fatal_error.hpp"
#include <algorithm>
#include <chrono>
#include <cmath>
#include <cstring>
#include <iostream>
#include <sstream>
#include <stdexcept>
//-------------------------
//static functions
//-------------------------
//TODO: (3) proper checksum
static int regionChecksum(Region* const region) {
int sum = 0;
for(int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) {
sum |= region->GetTile(i, j, k);
}
}
}
return sum;
}
//-------------------------
//Public access members
//-------------------------
World::World(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex)
{
//setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
font = TTF_OpenFont(config["client.font"].c_str(), 12);
//check that the font loaded
if (!font) {
std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the buttons
disconnectButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
disconnectButton.SetText(GetRenderer(), font, "Disconnect", COLOR_WHITE);
shutdownButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
shutdownButton.SetText(GetRenderer(), font, "Shutdown", COLOR_WHITE);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50);
shutdownButton.SetX(50);
shutdownButton.SetY(70);
//load the tilesheet
//TODO: (2) Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(GetRenderer(), config["dir.tilesets"] + "overworld.png", 32, 32);
//Send the character data
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_LOAD;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
//set the camera's values
SDL_RenderGetLogicalSize(GetRenderer(), &camera.width, &camera.height);
//debug
//
}
World::~World() {
//unload the local data
TTF_CloseFont(font);
characterMap.clear();
creatureMap.clear();
}
//-------------------------
//Frame loop
//-------------------------
void World::FrameStart() {
//
}
void World::Update() {
//create and zero the buffer
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
memset(packetBuffer, 0, MAX_PACKET_SIZE);
try {
//suck in and process all waiting packets
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
}
catch(fatal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
}
//free the buffer
delete reinterpret_cast<char*>(packetBuffer);
//heartbeat system
CheckHeartBeat();
//update all entities
for (auto& it : characterMap) {
it.second.Update();
}
for (auto& it : creatureMap) {
it.second.Update();
}
try {
//update the map
UpdateMap();
}
catch(fatal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "UpdateMap Error: " << e.what() << std::endl;
}
//skip the rest without a local character
if (!localCharacter) {
return;
}
//get the collidable boxes
std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
//process the collisions
//BUG: Collisions not working
if (localCharacter->ProcessCollisionGrid(boxList)) {
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
//update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
}
void World::FrameEnd() {
//
}
void World::RenderFrame(SDL_Renderer* renderer) {
//draw the map
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(renderer, &(*it), camera.x, camera.y);
//debugging
// std::ostringstream msg;
// msg << it->GetX() << ", " << it->GetY();
// font.DrawStringTo(msg.str(), screen, it->GetX() * tileSheet.GetImage()->GetClipW() - camera.x, it->GetY() * tileSheet.GetImage()->GetClipH() - camera.y);
}
//draw the entities
for (auto& it : characterMap) {
//BUG: #29 Characters (and other entities) are drawn out of order
it.second.DrawTo(renderer, camera.x, camera.y);
}
for (auto& it : creatureMap) {
it.second.DrawTo(renderer, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(renderer);
shutdownButton.DrawTo(renderer);
//FPS
fpsTextLine.DrawTo(renderer, 0, 0);
int fpsRet = fps.Calculate();
if (fpsRet != -1) {
std::ostringstream msg;
msg << "FPS: " << fpsRet;
fpsTextLine.SetText(renderer, font, msg.str(), {255, 255, 255, 255});
}
}
//-------------------------
//Event handlers
//-------------------------
void World::QuitEvent() {
//two-step logout
SendDisconnectRequest();
SetSceneSignal(SceneSignal::QUIT);
}
void World::MouseMotion(SDL_MouseMotionEvent const& event) {
disconnectButton.MouseMotion(event);
shutdownButton.MouseMotion(event);
}
void World::MouseButtonDown(SDL_MouseButtonEvent const& event) {
disconnectButton.MouseButtonDown(event);
shutdownButton.MouseButtonDown(event);
}
void World::MouseButtonUp(SDL_MouseButtonEvent const& event) {
if (disconnectButton.MouseButtonUp(event) == Button::State::RELEASED) {
SendLogoutRequest();
}
if (shutdownButton.MouseButtonUp(event) == Button::State::RELEASED) {
SendAdminShutdownRequest();
}
}
void World::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void World::KeyDown(SDL_KeyboardEvent const& event) {
//BUGFIX: SDL2 introduced key repeats, so I need to ignore it
if (event.repeat) {
return;
}
//hotkeys
switch(event.keysym.sym) {
case SDLK_ESCAPE:
//TODO: (3) the escape key should actually control menus and stuff
SendLogoutRequest();
return;
}
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(event.keysym.sym) {
case SDLK_w:
motion.y -= CHARACTER_WALKING_SPEED;
break;
case SDLK_a:
motion.x -= CHARACTER_WALKING_SPEED;
break;
case SDLK_s:
motion.y += CHARACTER_WALKING_SPEED;
break;
case SDLK_d:
motion.x += CHARACTER_WALKING_SPEED;
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
void World::KeyUp(SDL_KeyboardEvent const& event) {
//BUGFIX: SDL2 introduced key repeats, so I need to ignore it
if (event.repeat) {
return;
}
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(event.keysym.sym) {
case SDLK_w:
motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
break;
case SDLK_a:
motion.x = std::min(0.0, motion.x += CHARACTER_WALKING_SPEED);
break;
case SDLK_s:
motion.y = std::max(0.0, motion.y -= CHARACTER_WALKING_SPEED);
break;
case SDLK_d:
motion.x = std::max(0.0, motion.x -= CHARACTER_WALKING_SPEED);
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//BUGFIX: reset cardinal direction speed on key release
if (motion.x > 0) {
motion.x = CHARACTER_WALKING_SPEED;
}
else if (motion.x < 0) {
motion.x = -CHARACTER_WALKING_SPEED;
}
if (motion.y > 0) {
motion.y = CHARACTER_WALKING_SPEED;
}
else if (motion.y < 0) {
motion.y = -CHARACTER_WALKING_SPEED;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
//-------------------------
//Direct incoming traffic
//-------------------------
void World::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//heartbeat system
case SerialPacketType::PING:
hPing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
hPong(static_cast<ServerPacket*>(argPacket));
break;
//game server connections
case SerialPacketType::LOGOUT_RESPONSE:
hLogoutResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_RESPONSE:
hDisconnectResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::ADMIN_DISCONNECT_FORCED:
hAdminDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
//map management
case SerialPacketType::REGION_CONTENT:
hRegionContent(static_cast<RegionPacket*>(argPacket));
break;
//character management
case SerialPacketType::CHARACTER_UPDATE:
hCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_CREATE:
hCharacterCreate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_UNLOAD:
hCharacterUnload(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_EXISTS:
hQueryCharacterExists(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_MOVEMENT:
hCharacterMovement(static_cast<CharacterPacket*>(argPacket));
break;
//creature management
case SerialPacketType::CREATURE_CREATE:
hCreatureCreate(static_cast<CreaturePacket*>(argPacket));
break;
case SerialPacketType::CREATURE_UNLOAD:
hCreatureUnload(static_cast<CreaturePacket*>(argPacket));
break;
case SerialPacketType::QUERY_CREATURE_EXISTS:
hQueryCreatureExists(static_cast<CreaturePacket*>(argPacket));
break;
case SerialPacketType::CREATURE_MOVEMENT:
hCreatureMovement(static_cast<CreaturePacket*>(argPacket));
break;
//chat
case SerialPacketType::TEXT_BROADCAST:
hTextBroadcast(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::TEXT_SPEECH:
hTextSpeech(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::TEXT_WHISPER:
hTextWhisper(static_cast<TextPacket*>(argPacket));
break;
//general rejection messages
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::QUERY_REJECTION:
throw(fatal_error(static_cast<TextPacket*>(argPacket)->text));
break;
case SerialPacketType::SHUTDOWN_REJECTION:
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
break;
//errors
default: {
std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in World: " << static_cast<int>(argPacket->type);
throw(std::runtime_error(msg.str()));
}
break;
}
}
//-------------------------
//heartbeat system
//-------------------------
void World::hPing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void World::hPong(ServerPacket* const argPacket) {
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
throw(std::runtime_error("Heartbeat message received from an unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
void World::CheckHeartBeat() {
//check the connection (heartbeat)
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
//escape to the disconnect screen
SendDisconnectRequest();
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
else {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
}
//-------------------------
//Connection control
//-------------------------
void World::SendLogoutRequest() {
ClientPacket newPacket;
//send a logout request
newPacket.type = SerialPacketType::LOGOUT_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void World::SendDisconnectRequest() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void World::SendAdminDisconnectForced() {
//TODO: (9) World::SendAdminDisconnectForced()
}
void World::SendAdminShutdownRequest() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::ADMIN_SHUTDOWN_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void World::hLogoutResponse(ClientPacket* const argPacket) {
if (localCharacter) {
characterMap.erase(characterIndex);
localCharacter = nullptr;
}
accountIndex = -1;
characterIndex = -1;
//reset the camera
camera.marginX = camera.marginY = 0;
//because, why not? I guess...
SendDisconnectRequest();
}
void World::hDisconnectResponse(ClientPacket* const argPacket) {
hLogoutResponse(argPacket);//shortcut
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
}
void World::hAdminDisconnectForced(ClientPacket* const argPacket) {
hDisconnectResponse(argPacket);//shortcut
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
}
//-------------------------
//map management
//-------------------------
void World::SendRegionRequest(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
packet.type = SerialPacketType::REGION_REQUEST;
packet.roomIndex = roomIndex;
packet.x = x;
packet.y = y;
network.SendTo(Channels::SERVER, &packet);
}
void World::hRegionContent(RegionPacket* const argPacket) {
//checksum
if (regionChecksum(argPacket->region) == 0) {
std::ostringstream msg;
msg << "Received region checksum failed: " << argPacket->x << ", " << argPacket->y;
throw(std::runtime_error(msg.str()));
}
//replace existing regions
regionPager.UnloadIf([&](Region const& region) -> bool {
if (region.GetX() == argPacket->x && region.GetY() == argPacket->y) {
std::cout << "Region Overwrite: " << region.GetX() << ", " << region.GetY();
std::cout << "\t" << region.GetSolid(1,1) << "\t" << argPacket->region->GetSolid(1,1) << std::endl;
return true;
}
else {
return false;
}
});
regionPager.PushRegion(argPacket->region);
//clean up after the serial code
delete argPacket->region;
argPacket->region = nullptr;
}
void World::UpdateMap() {
if (roomIndex == -1) {
return;
}
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
});
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
Region* region = regionPager.FindRegion(i, j);
if (!region) {
//request absent region
SendRegionRequest(roomIndex, i, j);
}
else if (regionChecksum(region) == 0) {
//checksum failed
regionPager.UnloadIf([region](Region const& ref) -> bool {
//remove the erroneous region
return region == &ref;
});
SendRegionRequest(roomIndex, i, j);
std::ostringstream msg;
msg << "Existing region checksum failed: " << roomIndex << ", " << i << ", " << j;
throw(std::runtime_error(msg.str()));
}
}
}
}
//-------------------------
//character management
//-------------------------
//DOCS: preexisting characters will result in query responses
//DOCS: new characters will result in create messages
//DOCS: this client's character will exist in both (skipped)
void World::hCharacterUpdate(CharacterPacket* const argPacket) {
//TODO: (1) Authentication
//NOTE: applies to the local character too
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//update the origin and motion, if there's a difference
if (characterIt->second.GetOrigin() != argPacket->origin) {
characterIt->second.SetOrigin(argPacket->origin);
}
if (characterIt->second.GetMotion() != argPacket->motion) {
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite(); //only correct the sprite if the motion changes
}
}
}
void World::hCharacterCreate(CharacterPacket* const argPacket) {
//prevent double message
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
std::ostringstream msg;
msg << "Double character creation event; ";
msg << "Index: " << argPacket->characterIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//implicity create and retrieve the entity
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//fill the character's info
character->SetHandle(argPacket->handle);
character->SetAvatar(GetRenderer(), argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds(argPacket->bounds);
character->CorrectSprite();
//check for this player's character
if (character->GetOwner() == accountIndex) {
localCharacter = static_cast<LocalCharacter*>(character);
//focus the camera on this character's sprite
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetClipW() / 2);
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetClipH() / 2);
//focus on this character's info
characterIndex = argPacket->characterIndex;
roomIndex = argPacket->roomIndex;
//query the world state (room)
CharacterPacket newPacket;
memset(&newPacket, 0, MAX_PACKET_SIZE);
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
newPacket.roomIndex = roomIndex;
network.SendTo(Channels::SERVER, &newPacket);
newPacket.type = SerialPacketType::QUERY_CREATURE_EXISTS;
network.SendTo(Channels::SERVER, &newPacket);
}
//debug
std::cout << "Character Create, total: " << characterMap.size() << std::endl;
}
void World::hCharacterUnload(CharacterPacket* const argPacket) {
//ignore if this character doesn't exist
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt == characterMap.end()) {
return;
}
//check for this player's character
if ((*characterIt).second.GetOwner() == accountIndex) {
localCharacter = nullptr;
//clear the camera
camera.marginX = 0;
camera.marginY = 0;
//clear the room
roomIndex = -1;
regionPager.UnloadAll();
characterMap.clear();
creatureMap.clear();
}
else {
//remove this character
characterMap.erase(characterIt);
}
//debug
std::cout << "Character Unload, total: " << characterMap.size() << std::endl;
}
void World::hQueryCharacterExists(CharacterPacket* const argPacket) {
//prevent a double message about this player's character
//TODO: why is this commented out?
// if (argPacket->accountIndex == accountIndex) {
// return;
// }
//ignore characters in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly construct the character if it doesn't exist
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//set/update the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(GetRenderer(), argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//debug
std::cout << "Character Query, total: " << characterMap.size() << std::endl;
}
void World::hCharacterMovement(CharacterPacket* const argPacket) {
//TODO: (1) Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
//-------------------------
//creature management
//-------------------------
void World::hCreatureCreate(CreaturePacket* const argPacket) {
//check for logic errors
if (creatureMap.find(argPacket->creatureIndex) != creatureMap.end()) {
std::ostringstream msg;
msg << "Double creature creation event; ";
msg << "Index: " << argPacket->creatureIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//ignore creatures from other rooms
if (roomIndex != argPacket->roomIndex) {
//temporary error checking
std::ostringstream msg;
msg << "Creature from the wrong room received: ";
msg << "creatureIndex: " << argPacket->creatureIndex << ", roomIndex: " << argPacket->roomIndex;
throw(std::runtime_error(msg.str()));
}
//implicitly create the element
BaseCreature* creature = &creatureMap[argPacket->creatureIndex];
//fill the creature's info
creature->SetHandle(argPacket->handle);
creature->SetAvatar(GetRenderer(), argPacket->avatar);
creature->SetBounds(argPacket->bounds);
creature->SetOrigin(argPacket->origin);
creature->SetMotion(argPacket->motion);
//debug
std::cout << "Creature Create, total: " << creatureMap.size() << std::endl;
}
void World::hCreatureUnload(CreaturePacket* const argPacket) {
//ignore if this creature doesn't exist
std::map<int, BaseCreature>::iterator creatureIt = creatureMap.find(argPacket->creatureIndex);
if (creatureIt == creatureMap.end()) {
return;
}
//remove this creature
creatureMap.erase(creatureIt);
//debug
std::cout << "Creature Unload, total: " << creatureMap.size() << std::endl;
}
void World::hQueryCreatureExists(CreaturePacket* const argPacket) {
//ignore creatures in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly create the element
BaseCreature* creature = &creatureMap[argPacket->creatureIndex];
//fill the creature's info
creature->SetHandle(argPacket->handle);
creature->SetAvatar(GetRenderer(), argPacket->avatar);
creature->SetBounds(argPacket->bounds);
creature->SetOrigin(argPacket->origin);
creature->SetMotion(argPacket->motion);
//debug
std::cout << "Creature Query, total: " << creatureMap.size() << std::endl;
}
void World::hCreatureMovement(CreaturePacket* const argPacket) {
//ignore if this creature doesn't exist
std::map<int, BaseCreature>::iterator creatureIt = creatureMap.find(argPacket->creatureIndex);
if (creatureIt == creatureMap.end()) {
return;
}
creatureIt->second.SetOrigin(argPacket->origin);
creatureIt->second.SetMotion(argPacket->motion);
}
//-------------------------
//chat
//-------------------------
void World::hTextBroadcast(TextPacket* const argPacket) {
//TODO: (9) World::hTextBroadcast()
}
void World::hTextSpeech(TextPacket* const argPacket) {
//TODO: (9) World::hTextSpeech()
}
void World::hTextWhisper(TextPacket* const argPacket) {
//TODO: (9) World::hTextWhisper()
}
//-------------------------
//player movement & collision
//-------------------------
void World::SendLocalCharacterMovement() {
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_MOVEMENT;
newPacket.accountIndex = accountIndex;
newPacket.characterIndex = characterIndex;
newPacket.roomIndex = roomIndex;
newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion();
network.SendTo(Channels::SERVER, &newPacket);
}
std::list<BoundingBox> World::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
//prepare for collisions
BoundingBox wallBounds = {0, 0, tileWidth, tileHeight};
std::list<BoundingBox> boxList;
//NOTE: for loops were too dense to work with, so I've just used while loops
//outer loop
wallBounds.x = snapToBase((double)wallBounds.w, ptr->GetOrigin().x);
while(wallBounds.x < (ptr->GetOrigin() + ptr->GetBounds()).x + ptr->GetBounds().w) {
//inner loop
wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y);
while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) {
//check to see if this tile is solid (non-existant tiles are always false)
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
//push onto the box set
boxList.push_front(wallBounds);
}
//increment
wallBounds.y += wallBounds.h;
}
//increment
wallBounds.x += wallBounds.w;
}
return std::move(boxList);
}
@@ -19,8 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef INWORLD_HPP_ #pragma once
#define INWORLD_HPP_
//maps //maps
#include "region_pager_base.hpp" #include "region_pager_base.hpp"
@@ -32,18 +31,22 @@
//graphics //graphics
#include "image.hpp" #include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
#include "tile_sheet.hpp" #include "tile_sheet.hpp"
#include "text_line.hpp"
//common //common
#include "frame_rate.hpp" #include "frame_rate.hpp"
//client //client
#include "base_scene.hpp" #include "base_scene.hpp"
#include "base_monster.hpp" #include "base_creature.hpp"
#include "local_character.hpp" #include "local_character.hpp"
#include "SDL2/SDL.h"
#include "SDL2/SDL_net.h"
#include "SDL2/SDL_ttf.h"
//STL //STL
#include <map> #include <map>
@@ -55,21 +58,22 @@ public:
World(int* const argClientIndex, int* const argAccountIndex); World(int* const argClientIndex, int* const argAccountIndex);
~World(); ~World();
protected: void RenderFrame(SDL_Renderer* renderer) override;
//Frame loop
void FrameStart();
void Update();
void FrameEnd();
void RenderFrame();
void Render(SDL_Surface* const);
//Event handlers private:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//input events
void QuitEvent(); void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const&); void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const&); void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const&); void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const&); void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const&); void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//handle incoming traffic //handle incoming traffic
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
@@ -98,25 +102,18 @@ protected:
//character management //character management
void hCharacterUpdate(CharacterPacket* const); void hCharacterUpdate(CharacterPacket* const);
void hCharacterCreate(CharacterPacket* const); void hCharacterCreate(CharacterPacket* const);
void hCharacterDelete(CharacterPacket* const); void hCharacterUnload(CharacterPacket* const);
void hQueryCharacterExists(CharacterPacket* const); void hQueryCharacterExists(CharacterPacket* const);
void hQueryCharacterStats(CharacterPacket* const);
void hQueryCharacterLocation(CharacterPacket* const);
void hCharacterMovement(CharacterPacket* const); void hCharacterMovement(CharacterPacket* const);
void hCharacterAttack(CharacterPacket* const);
void hCharacterDamage(CharacterPacket* const);
//monster management //creature management
void hMonsterCreate(MonsterPacket* const); void hCreatureCreate(CreaturePacket* const);
void hMonsterDelete(MonsterPacket* const); void hCreatureUnload(CreaturePacket* const);
void hQueryMonsterExists(MonsterPacket* const); void hQueryCreatureExists(CreaturePacket* const);
void hQueryMonsterStats(MonsterPacket* const); void hCreatureMovement(CreaturePacket* const);
void hQueryMonsterLocation(MonsterPacket* const);
void hMonsterMovement(MonsterPacket* const);
void hMonsterAttack(MonsterPacket* const);
void hMonsterDamage(MonsterPacket* const);
//chat //chat
//TODO: ui chat engine
void hTextBroadcast(TextPacket* const); void hTextBroadcast(TextPacket* const);
void hTextSpeech(TextPacket* const); void hTextSpeech(TextPacket* const);
void hTextWhisper(TextPacket* const); void hTextWhisper(TextPacket* const);
@@ -132,17 +129,18 @@ protected:
int roomIndex = -1; int roomIndex = -1;
//graphics //graphics
Image buttonImage;
RasterFont font;
TileSheet tileSheet; TileSheet tileSheet;
//map //map
RegionPagerBase regionPager; RegionPagerBase regionPager;
//UI //UI
Image buttonImage;
TTF_Font* font = nullptr;
Button disconnectButton; Button disconnectButton;
Button shutDownButton; Button shutdownButton;
FrameRate fps; FrameRate fps;
TextLine fpsTextLine;
//the camera structure //the camera structure
struct { struct {
@@ -153,7 +151,7 @@ protected:
//entities //entities
std::map<int, BaseCharacter> characterMap; std::map<int, BaseCharacter> characterMap;
std::map<int, BaseMonster> monsterMap; std::map<int, BaseCreature> creatureMap;
LocalCharacter* localCharacter = nullptr; LocalCharacter* localCharacter = nullptr;
//heartbeat //heartbeat
@@ -166,5 +164,3 @@ protected:
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton(); UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
}; };
#endif
-9
View File
@@ -10,10 +10,6 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
@@ -30,8 +26,3 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+1 -4
View File
@@ -19,8 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef TIMER_HPP_ #pragma once
#define TIMER_HPP_
#include <chrono> #include <chrono>
#include <string> #include <string>
@@ -50,5 +49,3 @@ private:
}; };
std::ostream& operator<<(std::ostream& os, Timer& t); std::ostream& operator<<(std::ostream& os, Timer& t);
#endif
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../graphics INCLUDES+=. packet_types ../gameplay ../map ../utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -10,13 +10,10 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
$(MAKE) -C packet_types
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
@@ -30,8 +27,3 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+188
View File
@@ -0,0 +1,188 @@
/* Copyright: (c) Kayne Ruse 2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "application.hpp"
#include <chrono>
#include <sstream>
#include <stdexcept>
void Application::Init(int argc, char* argv[]) {
//create and check the window
window = SDL_CreateWindow(
"Example Caption",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
screenWidth,
screenHeight,
SDL_WINDOW_RESIZABLE);
if (!window) {
std::ostringstream msg;
msg << "Failed to create the window: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//create and check the renderer
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
std::ostringstream msg;
msg << "Failed to create the renderer: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//screen scaling
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
SDL_RenderSetLogicalSize(renderer, screenWidth, screenHeight);
//set the hook for the renderer
BaseScene::SetRenderer(renderer);
}
void Application::Proc() {
//load the first scene
ProcessSceneSignal(SceneSignal::FIRST);
//fixed frame rate
typedef std::chrono::steady_clock Clock;
Clock::time_point simTime = Clock::now();
Clock::time_point realTime;
constexpr std::chrono::duration<int, std::milli> frameDelay(16); //~60FPS
//the game loop continues until the scenes signal QUIT
while(activeScene->GetSceneSignal() != SceneSignal::QUIT) {
//switch scenes if necessary
if(activeScene->GetSceneSignal() != SceneSignal::CONTINUE) {
ProcessSceneSignal(activeScene->GetSceneSignal());
continue;
}
//update the current time
realTime = Clock::now();
//simulate the game or give the machine a break
if (simTime < realTime) {
while(simTime < realTime) {
//call the user defined functions
activeScene->FrameStart();
ProcessEvents();
activeScene->Update();
activeScene->FrameEnd();
//step to the next frame
simTime += frameDelay;
}
}
else {
SDL_Delay(1);
}
SDL_RenderClear(renderer);
activeScene->RenderFrame(renderer);
SDL_RenderPresent(renderer);
}
//cleanup
ClearScene();
}
void Application::Quit() {
//clean up after the program
BaseScene::SetRenderer(nullptr);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
}
//-------------------------
//Scene management
//-------------------------
void Application::ProcessEvents() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
activeScene->QuitEvent();
break;
case SDL_MOUSEMOTION:
activeScene->MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
activeScene->MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
activeScene->MouseButtonUp(event.button);
break;
case SDL_MOUSEWHEEL:
activeScene->MouseWheel(event.wheel);
break;
case SDL_KEYDOWN:
activeScene->KeyDown(event.key);
break;
case SDL_KEYUP:
activeScene->KeyUp(event.key);
break;
//TODO: joystick and controller events
//window events are handled internally
case SDL_WINDOWEVENT:
switch(event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
SDL_RenderSetLogicalSize(renderer, event.window.data1, event.window.data2);
break;
}
break;
}
}
}
//Add the custom scene headers here
#include "example_scene.hpp"
void Application::ProcessSceneSignal(SceneSignal signal) {
ClearScene();
switch(signal) {
case SceneSignal::FIRST:
case SceneSignal::EXAMPLE_SCENE:
activeScene = new ExampleScene();
break;
default: {
std::ostringstream msg;
msg << "Failed to recognize the scene signal: " << signal;
throw(std::logic_error(msg.str()));
}
}
}
void Application::ClearScene() {
delete activeScene;
activeScene = nullptr;
}
+54
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@@ -0,0 +1,54 @@
/* Copyright: (c) Kayne Ruse 2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "base_scene.hpp"
#include "scene_signal.hpp"
#include "SDL2/SDL.h"
//TODO: do something with these
constexpr int screenWidth = 800;
constexpr int screenHeight = 600;
//DOCS: The Application class handles scene switching, utilizing only one window
class Application {
public:
Application() = default;
~Application() = default;
void Init(int argc, char* argv[]);
void Proc();
void Quit();
private:
//scene management
void ProcessEvents();
void ProcessSceneSignal(SceneSignal);
void ClearScene();
BaseScene* activeScene = nullptr;
//TODO: build a "window" class?
SDL_Window* window = nullptr;
SDL_Renderer* renderer = nullptr;
};
+105
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@@ -0,0 +1,105 @@
/* Copyright: (c) Kayne Ruse 2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_scene.hpp"
SDL_Renderer* BaseScene::rendererHandle = nullptr;
BaseScene::BaseScene() {
//EMPTY
}
BaseScene::~BaseScene() {
//EMPTY
}
void BaseScene::RenderFrame(SDL_Renderer* renderer) {
//EMPTY
}
void BaseScene::SetRenderer(SDL_Renderer* r) {
rendererHandle = r;
}
SDL_Renderer* BaseScene::GetRenderer() {
return rendererHandle;
}
void BaseScene::SetSceneSignal(SceneSignal signal) {
sceneSignal = signal;
}
SceneSignal BaseScene::GetSceneSignal() {
return sceneSignal;
}
//-------------------------
//frame phases
//-------------------------
void BaseScene::FrameStart() {
//EMPTY
}
void BaseScene::Update() {
//EMPTY
}
void BaseScene::FrameEnd() {
//EMPTY
}
//-------------------------
//input events
//-------------------------
void BaseScene::QuitEvent() {
sceneSignal = SceneSignal::QUIT;
}
void BaseScene::MouseMotion(SDL_MouseMotionEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseWheel(SDL_MouseWheelEvent const& event) {
//EMPTY
}
void BaseScene::KeyDown(SDL_KeyboardEvent const& event) {
//preference as a default
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void BaseScene::KeyUp(SDL_KeyboardEvent const& event) {
//EMPTY
}
+61
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@@ -0,0 +1,61 @@
/* Copyright: (c) Kayne Ruse 2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "scene_signal.hpp"
#include "SDL2/SDL.h"
class BaseScene {
public:
BaseScene();
virtual ~BaseScene();
virtual void RenderFrame(SDL_Renderer*);
static void SetRenderer(SDL_Renderer*);
SceneSignal GetSceneSignal();
//frame phases
virtual void FrameStart();
virtual void Update();
virtual void FrameEnd();
//input events
virtual void QuitEvent();
virtual void MouseMotion(SDL_MouseMotionEvent const& event);
virtual void MouseButtonDown(SDL_MouseButtonEvent const& event);
virtual void MouseButtonUp(SDL_MouseButtonEvent const& event);
virtual void MouseWheel(SDL_MouseWheelEvent const& event);
virtual void KeyDown(SDL_KeyboardEvent const& event);
virtual void KeyUp(SDL_KeyboardEvent const& event);
//TODO: joystick and controller events
protected:
//control
static SDL_Renderer* GetRenderer();
void SetSceneSignal(SceneSignal);
private:
static SDL_Renderer* rendererHandle;
SceneSignal sceneSignal = SceneSignal::CONTINUE;
};
@@ -0,0 +1,83 @@
/* Copyright: (c) Kayne Ruse 2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "example_scene.hpp"
ExampleScene::ExampleScene() {
//
}
ExampleScene::~ExampleScene() {
//
}
//-------------------------
//frame phases
//-------------------------
void ExampleScene::FrameStart() {
//
}
void ExampleScene::Update() {
//
}
void ExampleScene::FrameEnd() {
//
}
void ExampleScene::RenderFrame(SDL_Renderer* renderer) {
//
}
//-------------------------
//input events
//-------------------------
void ExampleScene::MouseMotion(SDL_MouseMotionEvent const& event) {
//
}
void ExampleScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//
}
void ExampleScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//
}
void ExampleScene::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void ExampleScene::KeyDown(SDL_KeyboardEvent const& event) {
//preference as a default
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void ExampleScene::KeyUp(SDL_KeyboardEvent const& event) {
//
}
@@ -0,0 +1,46 @@
/* Copyright: (c) Kayne Ruse 2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "base_scene.hpp"
class ExampleScene : public BaseScene {
public:
ExampleScene();
~ExampleScene();
void RenderFrame(SDL_Renderer* renderer) override;
private:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
};
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,15 +19,25 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "monster_manager_api.hpp" #include "application.hpp"
#include "monster_manager.hpp" #include "SDL2/SDL.h"
static const luaL_Reg monsterManagerLib[] = { #include <iostream>
{nullptr, nullptr} #include <stdexcept>
};
LUAMOD_API int openMonsterManagerAPI(lua_State* L) { int main(int argc, char** argv) {
luaL_newlib(L, monsterManagerLib); std::cout << "Beginning " << argv[0] << std::endl;
return 1; try {
Application app;
app.Init(argc, argv);
app.Proc();
app.Quit();
}
catch(std::exception& e) {
std::cerr << "Fatal Error: " << e.what() << std::endl;
return 1;
}
std::cout << "Clean exit from " << argv[0] << std::endl;
return 0;
} }
+56
View File
@@ -0,0 +1,56 @@
#include directories
INCLUDES+=.
#libraries
#the order of the $(LIBS) is important, at least for MinGW
LIBS+=
ifeq ($(OS),Windows_NT)
LIBS+=-lmingw32
endif
LIBS+=-lSDL2main -lSDL2
#flags
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
ifeq ($(shell uname), Linux)
#read data about the current install
CXXFLAGS+=$(shell sdl-config --cflags --static-libs)
endif
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=out
OUT=$(addprefix $(OUTDIR)/,scenes)
#targets
all: $(OBJ) $(OUT)
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name '*.o' -exec rm -f -r -v {} \;
find . -type f -name '*.a' -exec rm -f -r -v {} \;
rm -f -v $(OUT)
endif
rebuild: clean all
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,12 +19,14 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef MONSTERMANAGERAPI_HPP_ #pragma once
#define MONSTERMANAGERAPI_HPP_
#include "lua.hpp" enum SceneSignal {
//reserved members for internal use
QUIT = -1,
CONTINUE = 0,
FIRST = 1,
#define TORTUGA_MONSTER_MANAGER_API "monster_manager" //custom scenes
LUAMOD_API int openMonsterManagerAPI(lua_State* L); EXAMPLE_SCENE
};
#endif
+1 -4
View File
@@ -19,8 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef CHARACTERDEFINES_HPP_ #pragma once
#define CHARACTERDEFINES_HPP_
#include <cmath> #include <cmath>
@@ -38,5 +37,3 @@ constexpr int CHARACTER_BOUNDS_HEIGHT = 32;
//the character's sprite format //the character's sprite format
constexpr int CHARACTER_CELLS_X = 4; constexpr int CHARACTER_CELLS_X = 4;
constexpr int CHARACTER_CELLS_Y = 4; constexpr int CHARACTER_CELLS_Y = 4;
#endif
-9
View File
@@ -10,10 +10,6 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
@@ -30,8 +26,3 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+167
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@@ -0,0 +1,167 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "button.hpp"
#include <stdexcept>
void Button::DrawTo(SDL_Renderer* renderer) {
image.SetClipY(image.GetClipH() * state);
image.DrawTo(renderer, posX, posY);
}
void Button::SetBackgroundTexture(SDL_Renderer* renderer, SDL_Texture* texture) {
//copy the given texture
image.Free();
//a null texture can simply free the image
if (!texture) {
return;
}
//get the w & h, & create
int w = 0, h = 0;
SDL_QueryTexture(texture, nullptr, nullptr, &w, &h);
image.Create(renderer, w, h);
//copy
SDL_SetRenderTarget(renderer, image.GetTexture());
SDL_RenderCopy(renderer, texture, nullptr, nullptr);
SDL_SetRenderTarget(renderer, nullptr);
//prune
image.SetClipH(image.GetClipH() / 3);
}
void Button::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string s, SDL_Color color) {
//make the surface (from SDL_ttf)
SDL_Surface* surf = TTF_RenderText_Solid(font, s.c_str(), color);
if (!surf) {
throw(std::runtime_error("Failed to create a TTF surface"));
}
//convert to texture
SDL_Texture* text = SDL_CreateTextureFromSurface(renderer, surf);
SDL_FreeSurface(surf);
if (!text) {
throw(std::runtime_error("Failed to create a TTF texture"));
}
//get the dimensions & rects
int x, y, w, h;
SDL_QueryTexture(text, nullptr, nullptr, &w, &h);
x = (image.GetClipW() - w) / 2;
y = (image.GetClipH() - h) / 2;
SDL_Rect src = {0, 0, w, h};
SDL_Rect dst;
//draw the text to the background
SDL_SetRenderTarget(renderer, image.GetTexture());
for (int i = 0; i < 3; i++) {
dst = {x, y + image.GetClipH() * i, w, h};
SDL_RenderCopy(renderer, text, &src, &dst);
}
SDL_SetRenderTarget(renderer, nullptr);
//free the texture
SDL_DestroyTexture(text);
}
void Button::SetX(int x) {
posX = x;
}
void Button::SetY(int y) {
posY = y;
}
Button::State Button::MouseMotion(SDL_MouseMotionEvent const& event) {
//if out of bounds, exit
if (!CheckBounds(event.x, event.y)) {
return state = State::IDLE;
}
//if in bounds, check button
if (event.state & SDL_BUTTON_LMASK && state == State::PRESSED) {
//stay pressed
// state = State::PRESSED;
}
else {
state = State::HOVER;
}
return state;
}
Button::State Button::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//if out of bounds, exit
if (!CheckBounds(event.x, event.y)) {
return state = State::IDLE;
}
//if in bounds, check button
if (event.button == SDL_BUTTON_LEFT) {
return state = State::PRESSED;
}
//NOTE: if not left button down, ignore
return State::HOVER;
}
Button::State Button::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//if out of bounds, exit
if (!CheckBounds(event.x, event.y)) {
return state = State::IDLE;
}
//if not left button up, ignore
if (event.button != SDL_BUTTON_LEFT) {
return state;
}
//if in bounds and left button up, send release signal
if (state == State::PRESSED) {
state = State::HOVER;
return State::RELEASED;
}
return state;
}
void Button::SetState(State s) {
state = s;
}
Button::State Button::GetState() {
return state;
}
bool Button::CheckBounds(int x, int y) {
//return if true (x, y) is within bounds, otherwise return false
return !(
x < posX ||
y < posY ||
x > posX + image.GetClipW() ||
y > posY + image.GetClipH()
);
}
@@ -19,36 +19,50 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef TILESHEET_HPP_ #pragma once
#define TILESHEET_HPP_
#include "region.hpp"
#include "image.hpp" #include "image.hpp"
#include "SDL2/SDL_ttf.h"
#include <string> #include <string>
class TileSheet { constexpr SDL_Color COLOR_WHITE = {255, 255, 255, 255};
constexpr SDL_Color COLOR_RED = {255, 0, 0, 255};
constexpr SDL_Color COLOR_ORANGE = {255, 127, 0, 255};
constexpr SDL_Color COLOR_BLUE = {0, 0, 255, 255};
class Button {
public: public:
TileSheet() = default; enum State {
TileSheet(std::string f, int w, int h) { Load(f, w, h); } IDLE = 0, HOVER = 1, PRESSED = 2, RELEASED = 3
~TileSheet() = default; };
void Load(std::string fname, int tileWidth, int tileHeight); //methods
void Unload(); Button() = default;
~Button() = default;
void DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile); void DrawTo(SDL_Renderer*);
void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
//setup
void SetBackgroundTexture(SDL_Renderer*, SDL_Texture*);
void SetText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color);
void SetX(int x);
void SetY(int y);
//capture input
State MouseMotion(SDL_MouseMotionEvent const&);
State MouseButtonDown(SDL_MouseButtonEvent const&);
State MouseButtonUp(SDL_MouseButtonEvent const&);
//states
void SetState(State); //TODO: idle, busy or disabled
State GetState();
protected:
bool CheckBounds(int x, int y);
//accessors
Image* GetImage() { return &image; }
int GetXCount() { return xCount; }
int GetYCount() { return yCount; }
int GetTileW() { return image.GetClipW(); }
int GetTileH() { return image.GetClipH(); }
private:
Image image; Image image;
int xCount = 0, yCount = 0; int posX = 0, posY = 0;
State state = State::IDLE;
}; };
#endif
+134 -68
View File
@@ -21,8 +21,10 @@
*/ */
#include "image.hpp" #include "image.hpp"
#include <stdexcept> #include "SDL2/SDL_image.h"
#include <sstream> #include <sstream>
#include <stdexcept>
Image& Image::operator=(Image const& rhs) { Image& Image::operator=(Image const& rhs) {
//don't screw yourself //don't screw yourself
@@ -30,10 +32,10 @@ Image& Image::operator=(Image const& rhs) {
return *this; return *this;
} }
FreeSurface(); Free();
//Copy the other Image's stuff //Copy the other Image's stuff
surface = rhs.surface; texture = rhs.texture;
clip = rhs.clip; clip = rhs.clip;
local = false; local = false;
} }
@@ -44,102 +46,166 @@ Image& Image::operator=(Image&& rhs) {
return *this; return *this;
} }
FreeSurface(); Free();
//Steal the other Image's stuff //Steal the other Image's stuff
surface = rhs.surface; texture = rhs.texture;
clip = rhs.clip; clip = rhs.clip;
local = rhs.local; local = rhs.local;
rhs.surface = nullptr; rhs.texture = nullptr;
rhs.clip = {0, 0, 0, 0}; rhs.clip = {0, 0, 0, 0};
rhs.local = false; rhs.local = false;
} }
SDL_Surface* Image::LoadSurface(std::string fname) { SDL_Texture* Image::Load(SDL_Renderer* renderer, std::string fname) {
FreeSurface(); Free();
SDL_Surface* p = SDL_LoadBMP(fname.c_str());
if (!p) { //load the file into a surface
std::ostringstream os; SDL_Surface* surface = IMG_Load(fname.c_str());
os << "Failed to load file: " << fname; if (!surface) {
throw(std::runtime_error(os.str())); std::ostringstream msg;
msg << "Failed to load an image file: " << fname;
msg << "; " << IMG_GetError();
throw(std::runtime_error(msg.str()));
}
//create a texture from this surface
texture = SDL_CreateTextureFromSurface(renderer, surface);
if (!texture) {
std::ostringstream msg;
msg << "Failed to convert a newly loaded image file: " << fname;
msg << "; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//set the metadata
clip.x = 0;
clip.y = 0;
if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
std::ostringstream msg;
msg << "Failed to record metadata for a newly loaded image file: " << fname;
msg << "; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
} }
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = true; local = true;
SetTransparentColor(255, 0, 255); //default
return surface; //free the surface & return
SDL_FreeSurface(surface);
return texture;
} }
SDL_Surface* Image::CreateSurface(Uint16 w, Uint16 h) { SDL_Texture* Image::Create(SDL_Renderer* renderer, Uint16 w, Uint16 h, SDL_Color blank) {
FreeSurface(); Free();
Uint32 rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN //make the texture
rmask = 0xff000000; texture = SDL_CreateTexture(renderer,
gmask = 0x00ff0000; SDL_PIXELFORMAT_RGBA8888,
bmask = 0x0000ff00; SDL_TEXTUREACCESS_TARGET,
amask = 0x000000ff; w, h);
#else
rmask = 0x000000ff; //check
gmask = 0x0000ff00; if (!texture) {
bmask = 0x00ff0000; std::ostringstream msg;
amask = 0xff000000; msg << "Failed to create a texture; " << SDL_GetError();
#endif throw(std::runtime_error(msg.str()));
SDL_Surface* p = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, rmask, gmask, bmask, amask); }
if (!p) {
throw(std::runtime_error("Failed to create Image surface")); //set the metadata
clip.x = 0;
clip.y = 0;
if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
std::ostringstream msg;
msg << "Failed to record metadata for a newly created image";
msg << "; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
} }
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = true; local = true;
SetTransparentColor(255, 0, 255); //default
return surface; //blank (black) texture
SDL_SetRenderTarget(renderer, texture);
SDL_SetRenderDrawColor(renderer, blank.r, blank.g, blank.b, blank.a);
SDL_RenderFillRect(renderer, nullptr);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_SetRenderTarget(renderer, nullptr);
return texture;
} }
SDL_Surface* Image::SetSurface(SDL_Surface* p) { SDL_Texture* Image::CopyTexture(SDL_Renderer* renderer, SDL_Texture* ptr) {
FreeSurface(); Free();
if (!p) { int w = 0, h = 0;
throw(std::invalid_argument("No surface pointer provided"));
//get the info
SDL_QueryTexture(ptr, nullptr, nullptr, &w, &h);
//create a texture of (w, h) size (also sets the metadata)
Create(renderer, w, h);
//copy the argument texture to the local texture
SDL_SetRenderTarget(renderer, texture);
SDL_RenderCopy(renderer, ptr, nullptr, nullptr);
SDL_SetRenderTarget(renderer, nullptr);
//return the local texture
return texture;
}
SDL_Texture* Image::SetTexture(SDL_Texture* ptr) {
Free();
texture = ptr;
//set the metadata
clip.x = 0;
clip.y = 0;
if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
std::ostringstream msg;
msg << "Failed to record metadata for a newly image image";
msg << "; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
} }
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = false; local = false;
return surface;
return texture;
} }
void Image::FreeSurface() { SDL_Texture* Image::GetTexture() const {
return texture;
}
void Image::Free() {
if (local) { if (local) {
SDL_FreeSurface(surface); SDL_DestroyTexture(texture);
local = false; local = false;
} }
surface = nullptr; texture = nullptr;
clip = {0, 0, 0, 0}; clip = {0, 0, 0, 0};
} }
void Image::DrawTo(SDL_Surface* dest, Sint16 x, Sint16 y) { void Image::DrawTo(SDL_Renderer* const renderer, Sint16 x, Sint16 y, double scaleX, double scaleY) {
if (!surface) { if (!texture) {
throw(std::logic_error("No image surface to draw")); throw(std::logic_error("No image texture to draw"));
} }
SDL_Rect sclip = clip, dclip = {x,y}; SDL_Rect sclip = clip;
SDL_BlitSurface(surface, &sclip, dest, &dclip); SDL_Rect dclip = {x, y, Uint16(clip.w * scaleX), Uint16(clip.h * scaleY)};
SDL_RenderCopy(renderer, texture, &sclip, &dclip);
} }
void Image::SetTransparentColor(Uint8 r, Uint8 g, Uint8 b) { void Image::SetAlpha(Uint8 a) {
if (!surface) { if (SDL_SetTextureAlphaMod(texture, a)) {
throw(std::logic_error("Failed to set the transparent color")); std::ostringstream msg;
msg << "Failed to set alpha; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
} }
if (!local) {
throw(std::logic_error("Cannot set the transparent color of a non-local surface"));
}
SDL_SetColorKey(surface, SDL_SRCCOLORKEY, SDL_MapRGB(surface->format, r, g, b));
} }
void Image::ClearTransparentColor() { Uint8 Image::GetAlpha() {
if (!surface) { Uint8 ret = 0;
throw(std::logic_error("Failed to clear the transparent color")); if (SDL_GetTextureAlphaMod(texture, &ret)) {
std::ostringstream msg;
msg << "Failed to get alpha; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
} }
if (!local) { return ret;
throw(std::logic_error("Cannot clear the transparent color of a non-local surface")); }
}
SDL_SetColorKey(surface, 0, 0);
}
+19 -19
View File
@@ -19,10 +19,10 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef IMAGE_HPP_ #pragma once
#define IMAGE_HPP_
#include "SDL2/SDL.h"
#include "SDL/SDL.h"
#include <string> #include <string>
class Image { class Image {
@@ -30,21 +30,25 @@ public:
Image() = default; Image() = default;
Image(Image const& rhs) { *this = rhs; } Image(Image const& rhs) { *this = rhs; }
Image(Image&& rhs) { *this = std::move(rhs); } Image(Image&& rhs) { *this = std::move(rhs); }
Image(std::string fname) { LoadSurface(fname); } Image(SDL_Renderer* r, std::string fname) { Load(r, fname); }
Image(Uint16 w, Uint16 h) { CreateSurface(w, h); } Image(SDL_Renderer* r, Uint16 w, Uint16 h) { Create(r, w, h); }
Image(SDL_Surface* p) { SetSurface(p); } Image(SDL_Texture* p) { SetTexture(p); }
~Image() { FreeSurface(); } virtual ~Image() { Free(); }
Image& operator=(Image const&); Image& operator=(Image const&);
Image& operator=(Image&&); Image& operator=(Image&&);
SDL_Surface* LoadSurface(std::string fname); SDL_Texture* Load(SDL_Renderer* renderer, std::string fname);
SDL_Surface* CreateSurface(Uint16 w, Uint16 h); SDL_Texture* Create(SDL_Renderer* renderer, Uint16 w, Uint16 h, SDL_Color blank = {0, 0, 0, 255});
SDL_Surface* SetSurface(SDL_Surface*); SDL_Texture* CopyTexture(SDL_Renderer* renderer, SDL_Texture* ptr);
SDL_Surface* GetSurface() const { return surface; } SDL_Texture* SetTexture(SDL_Texture*);
void FreeSurface(); SDL_Texture* GetTexture() const;
virtual void Free();
void DrawTo(SDL_Surface* const, Sint16 x, Sint16 y); void DrawTo(SDL_Renderer* const, Sint16 x, Sint16 y, double scaleX = 1.0, double scaleY = 1.0);
void SetAlpha(Uint8 a);
Uint8 GetAlpha();
//Clip handlers //Clip handlers
SDL_Rect SetClip(SDL_Rect r) { return clip = r; } SDL_Rect SetClip(SDL_Rect r) { return clip = r; }
@@ -62,12 +66,8 @@ public:
bool GetLocal() const { return local; } bool GetLocal() const { return local; }
void SetTransparentColor(Uint8 r, Uint8 g, Uint8 b);
void ClearTransparentColor();
protected: protected:
SDL_Surface* surface = nullptr; SDL_Texture* texture = nullptr;
SDL_Rect clip = {0, 0, 0, 0}; SDL_Rect clip = {0, 0, 0, 0};
bool local = false; bool local = false;
}; };
#endif
+1 -10
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../map INCLUDES+=.
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -10,10 +10,6 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
@@ -30,8 +26,3 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+135 -51
View File
@@ -21,82 +21,166 @@
*/ */
#include "sprite_sheet.hpp" #include "sprite_sheet.hpp"
#include <stdexcept>
#include <sstream> #include <sstream>
#include <stdexcept>
SpriteSheet& SpriteSheet::operator=(SpriteSheet const& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Copy the other SpriteSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = false;
countX = rhs.countX;
countY = rhs.countY;
indexX = rhs.indexX;
indexY = rhs.indexY;
delay = rhs.delay;
tick = rhs.tick;
}
SpriteSheet& SpriteSheet::operator=(SpriteSheet&& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Steal the other SpriteSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = rhs.local;
countX = rhs.countX;
countY = rhs.countY;
indexX = rhs.indexX;
indexY = rhs.indexY;
delay = rhs.delay;
tick = rhs.tick;
rhs.texture = nullptr;
rhs.clip = {0, 0, 0, 0};
rhs.local = false;
rhs.countX = 0;
rhs.countY = 0;
rhs.indexX = 0;
rhs.indexY = 0;
rhs.delay = 0.0;
rhs.tick = 0.0;
}
void SpriteSheet::Update(double delta) { void SpriteSheet::Update(double delta) {
//if the delay has passed
if (delay && (tick += delta) >= delay) { if (delay && (tick += delta) >= delay) {
if (++xIndex >= xCount) { //if the index is out of bounds
xIndex = 0; if (++indexX >= countX) {
indexX = 0;
} }
tick = 0; tick = 0;
} }
image.SetClipX(xIndex * image.GetClipW()); //modify area drawn
image.SetClipY(yIndex * image.GetClipH()); clip.x = indexX * clip.w;
clip.y = indexY * clip.h;
} }
SDL_Surface* SpriteSheet::LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount) { SDL_Texture* SpriteSheet::Load(SDL_Renderer* r, std::string fname, Uint16 cx, Uint16 cy) {
image.LoadSurface(fname); //call the base function
Image::Load(r, fname);
xCount = xCellCount; //set the metadata
yCount = yCellCount; countX = cx;
countY = cy;
image.SetClipW(image.GetSurface()->w / xCount); //assume clip.x and clip.y were set to the size of the texture
image.SetClipH(image.GetSurface()->h / yCount); //reduce the w & h to the size of one cell
clip.w = clip.w / countX;
clip.h = clip.h / countY;
xIndex = yIndex = 0; indexX = indexY = 0;
delay = tick = 0.0;
return texture;
}
SDL_Texture* SpriteSheet::Create(SDL_Renderer* r, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy) {
//call the base function
Image::Create(r, w, h);
//set the metadata
countX = cx;
countY = cy;
//assume clip.x and clip.y were set to the size of the texture
//reduce the w & h to the size of one cell
clip.w = clip.w / countX;
clip.h = clip.h / countY;
indexX = indexY = 0;
delay = tick = 0.0;
return texture;
}
SDL_Texture* SpriteSheet::SetTexture(SDL_Texture* ptr, Uint16 cx, Uint16 cy) {
//call the base function
Image::SetTexture(ptr);
//set the metadata
countX = cx;
countY = cy;
//assume clip.x and clip.y were set to the size of the texture
//reduce the w & h to the size of one cell
clip.w = clip.w / countX;
clip.h = clip.h / countY;
indexX = indexY = 0;
delay = tick = 0.0;
return texture;
}
void SpriteSheet::Free() {
Image::Free();
countX = countY = 0;
indexX = indexY = 0;
delay = tick = 0.0; delay = tick = 0.0;
} }
SDL_Surface* SpriteSheet::SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) { Uint16 SpriteSheet::SetCountX(Uint16 i) {
image.SetSurface(surface); indexX = 0;
return countX = i;
xCount = xCellCount;
yCount = yCellCount;
image.SetClipW(image.GetSurface()->w / xCount);
image.SetClipH(image.GetSurface()->h / yCount);
xIndex = yIndex = 0;
delay = tick = 0.0;
} }
void SpriteSheet::FreeSurface() { Uint16 SpriteSheet::SetCountY(Uint16 i) {
image.FreeSurface(); indexY = 0;
xCount = yCount = 0; return countY = i;
xIndex = yIndex = 0;
delay = tick = 0.0;
} }
Uint16 SpriteSheet::SetXCount(Uint16 i) { Uint16 SpriteSheet::SetIndexX(Uint16 i) {
xIndex = 0; if (i > countX) {
return xCount = i; std::ostringstream msg;
} msg << "Cannot set index 'x' to " << i;
throw(std::out_of_range(msg.str()));
Uint16 SpriteSheet::SetYCount(Uint16 i) {
yIndex = 0;
return yCount = i;
}
Uint16 SpriteSheet::SetXIndex(Uint16 i) {
if (i > xCount) {
std::ostringstream os;
os << "Cannot set x index to " << i;
throw(std::invalid_argument(os.str()));
} }
return xIndex = i; return indexX = i;
} }
Uint16 SpriteSheet::SetYIndex(Uint16 i) { Uint16 SpriteSheet::SetIndexY(Uint16 i) {
if (i > yCount) { if (i > countY) {
std::ostringstream os; std::ostringstream msg;
os << "Cannot set y index to " << i; msg << "Cannot set index 'y' to " << i;
throw(std::invalid_argument(os.str())); throw(std::invalid_argument(msg.str()));
} }
return yIndex = i; return indexY = i;
} }
double SpriteSheet::SetDelay(double d) { double SpriteSheet::SetDelay(double d) {
tick = 0; tick = 0;
return delay = d; return delay = d;
} }
+32 -28
View File
@@ -19,48 +19,52 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef SPRITESHEET_HPP_ #pragma once
#define SPRITESHEET_HPP_
#include "image.hpp" #include "image.hpp"
class SpriteSheet { class SpriteSheet : public Image {
public: public:
SpriteSheet() = default; SpriteSheet() = default;
SpriteSheet(std::string fname, Uint16 xCellCount, Uint16 yCellCount) { LoadSurface(fname, xCellCount, yCellCount); } SpriteSheet(SpriteSheet const& rhs) { *this = rhs; }
SpriteSheet(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) { SetSurface(surface, xCellCount, yCellCount); } SpriteSheet(SpriteSheet&& rhs) { *this = std::move(rhs); }
~SpriteSheet() { FreeSurface(); }; SpriteSheet(SDL_Renderer* r, std::string fname, Uint16 cx, Uint16 cy)
{ Load(r, fname, cx, cy); }
SpriteSheet(SDL_Renderer* r, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy)
{ Create(r, w, h, cx, cy); }
SpriteSheet(SDL_Texture* p, Uint16 cx, Uint16 cy)
{ SetTexture(p, cx, cy); }
~SpriteSheet() = default;
SpriteSheet& operator=(SpriteSheet const&);
SpriteSheet& operator=(SpriteSheet&&);
void Update(double delta); void Update(double delta);
SDL_Surface* LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount); SDL_Texture* Load(SDL_Renderer*, std::string fname, Uint16 cx, Uint16 cy);
SDL_Surface* SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount); SDL_Texture* Create(SDL_Renderer*, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy);
SDL_Surface* GetSurface() { return image.GetSurface(); } SDL_Texture* SetTexture(SDL_Texture*, Uint16 cx, Uint16 cy);
void FreeSurface(); void Free() override;
void DrawTo(SDL_Surface* const dest, Sint16 x, Sint16 y) { image.DrawTo(dest, x, y); } Uint16 SetCountX(Uint16);
Uint16 SetCountY(Uint16);
Uint16 SetIndexX(Uint16);
Uint16 SetIndexY(Uint16);
//accessors and mutators Uint16 GetCountX() const { return countX; }
Image* GetImage() { return &image; } //OO breaker Uint16 GetCountY() const { return countY; }
Uint16 GetIndexX() const { return indexX; }
Uint16 SetXCount(Uint16); Uint16 GetIndexY() const { return indexY; }
Uint16 SetYCount(Uint16);
Uint16 SetXIndex(Uint16);
Uint16 SetYIndex(Uint16);
Uint16 GetXCount() const { return xCount; }
Uint16 GetYCount() const { return yCount; }
Uint16 GetXIndex() const { return xIndex; }
Uint16 GetYIndex() const { return yIndex; }
double SetDelay(double d); double SetDelay(double d);
double GetDelay() const { return delay; } double GetDelay() const { return delay; }
private: private:
Image image; Uint16 countX = 0, countY = 0, indexX = 0, indexY = 0;
Uint16 xCount = 0, yCount = 0; //number of cells
Uint16 xIndex = 0, yIndex = 0; //current cell being drawn
double delay = 0.0, tick = 0.0; double delay = 0.0, tick = 0.0;
};
#endif //disable access
using Image::Load;
using Image::Create;
using Image::SetTexture;
};
+56
View File
@@ -0,0 +1,56 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "text_box.hpp"
#include <stdexcept>
TextBox::TextBox() {
//
}
TextBox::~TextBox() {
//
}
void TextBox::DrawTo(SDL_Renderer* renderer, int posX, int posY, int pointSize) {
for (std::list<TextLine>::iterator it = lineList.begin(); it != lineList.end(); it++) {
it->DrawTo(renderer, posX, posY);
posY += pointSize;
}
}
void TextBox::PushLine(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
lineList.emplace_front(renderer, font, str, color);
}
void TextBox::PopLine(int num) {
//prevent underflow
num < lineList.size() ? num : lineList.size();
for (int i = 0; i < num; ++i) {
lineList.pop_back();
}
}
void TextBox::ClearLines() {
lineList.clear();
}
@@ -19,24 +19,27 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "monster_data.hpp" #pragma once
MonsterData::MonsterData(): Entity("monster") { #include "text_line.hpp"
//EMPTY
}
std::string MonsterData::SetAvatar(std::string s) { #include "SDL2/SDL.h"
return avatar = s; #include "SDL2/SDL_ttf.h"
}
std::string MonsterData::GetAvatar() { #include <string>
return avatar; #include <list>
}
int MonsterData::SetScriptReference(int i) { class TextBox {
return scriptRef = i; public:
} TextBox();
~TextBox();
int MonsterData::GetScriptReference() { void DrawTo(SDL_Renderer*, int posX, int posY, int pointSize);
return scriptRef;
} void PushLine(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
void PopLine(int num = 1);
void ClearLines();
private:
std::list<TextLine> lineList;
};
+70
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@@ -0,0 +1,70 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "text_line.hpp"
#include <stdexcept>
SDL_Texture* renderTextTexture(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
//make the surface (from SDL_ttf)
SDL_Surface* surface = TTF_RenderText_Solid(font, str.c_str(), color);
if (!surface) {
throw(std::runtime_error("Failed to create a TTF surface"));
}
//convert to texture
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
//cleanup
SDL_FreeSurface(surface);
//check
if (!texture) {
throw(std::runtime_error("Failed to create a TTF texture"));
}
//NOTE: free the texture yourself
return texture;
}
TextLine::TextLine() {
//
}
TextLine::~TextLine() {
ClearText();
}
void TextLine::DrawTo(SDL_Renderer* renderer, int posX, int posY) {
SDL_Rect dclip = {posX, posY, 0, 0};
SDL_QueryTexture(texture, nullptr, nullptr, &dclip.w, &dclip.h);
SDL_RenderCopy(renderer, texture, nullptr, &dclip);
}
void TextLine::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
//just use the above global function
SDL_DestroyTexture(texture);
texture = renderTextTexture(renderer, font, str, color);
}
void TextLine::ClearText() {
SDL_DestroyTexture(texture);
}
+45
View File
@@ -0,0 +1,45 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "SDL2/SDL.h"
#include "SDL2/SDL_ttf.h"
#include <string>
SDL_Texture* renderTextTexture(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
class TextLine {
public:
TextLine();
TextLine(SDL_Renderer* r, TTF_Font* f, std::string s, SDL_Color c)
{ SetText(r, f, s, c); }
virtual ~TextLine();
void DrawTo(SDL_Renderer*, int posX, int posY);
void SetText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
void ClearText();
protected:
SDL_Texture* texture = nullptr;
};
-61
View File
@@ -1,61 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet.hpp"
void TileSheet::Load(std::string fname, int tileWidth, int tileHeight) {
image.LoadSurface(fname);
image.SetClipW(tileWidth);
image.SetClipH(tileHeight);
xCount = image.GetSurface()->w / image.GetClipW();
yCount = image.GetSurface()->h / image.GetClipH();
}
void TileSheet::Unload() {
image.FreeSurface();
xCount = yCount = 0;
}
void TileSheet::DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
//0 is invisible
if (tile == 0) return;
image.SetClipX((tile-1) % xCount * image.GetClipW());
image.SetClipY((tile-1) / xCount * image.GetClipH());
image.DrawTo(dest, x, y);
}
void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY) {
Region::type_t tile = 0;
for (register int i = 0; i < REGION_WIDTH; ++i) {
for (register int j = 0; j < REGION_HEIGHT; ++j) {
for (register int k = 0; k < REGION_DEPTH; ++k) {
tile = region->GetTile(i, j, k);
//0 is invisible
if (tile == 0) continue;
image.SetClipX((tile-1) % xCount * image.GetClipW());
image.SetClipY((tile-1) / xCount * image.GetClipH());
image.DrawTo(dest,
(region->GetX() + i) * image.GetClipW() - camX,
(region->GetY() + j) * image.GetClipH() - camY);
}
}
}
}
+17 -2
View File
@@ -1,13 +1,28 @@
all: #output
export OUTDIR=..
export OUT=$(addprefix $(OUTDIR)/,libcommon.a)
all: $(OUTDIR)
$(MAKE) -C debugging $(MAKE) -C debugging
$(MAKE) -C gameplay $(MAKE) -C gameplay
$(MAKE) -C graphics $(MAKE) -C graphics
$(MAKE) -C map $(MAKE) -C map
$(MAKE) -C network $(MAKE) -C network
$(MAKE) -C ui
$(MAKE) -C utilities $(MAKE) -C utilities
debug: export CXXFLAGS+=-g
debug: clean all
$(OUTDIR):
mkdir $(OUTDIR)
clean: clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe $(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name *.o -exec rm -f -r -v {} \;
find . -type f -name *.a -exec rm -f -r -v {} \;
rm -f -v out/client out/server
endif
rebuild: clean all rebuild: clean all
+1 -10
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../utilities INCLUDES+=. ../graphics
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -10,10 +10,6 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
@@ -30,8 +26,3 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+1 -1
View File
@@ -62,7 +62,7 @@ bool Region::SetSolid(int x, int y, bool b) {
return solid[x * REGION_WIDTH + y] = b; return solid[x * REGION_WIDTH + y] = b;
} }
bool Region::GetSolid(int x, int y) { bool Region::GetSolid(int x, int y) const {
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) { if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
throw(std::out_of_range("Region::GetSolid() argument out of range")); throw(std::out_of_range("Region::GetSolid() argument out of range"));
} }
+4 -5
View File
@@ -19,8 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef REGION_HPP_ #pragma once
#define REGION_HPP_
#include <bitset> #include <bitset>
@@ -45,7 +44,7 @@ public:
type_t GetTile(int x, int y, int z); type_t GetTile(int x, int y, int z);
bool SetSolid(int x, int y, bool b); bool SetSolid(int x, int y, bool b);
bool GetSolid(int x, int y); bool GetSolid(int x, int y) const;
//accessors //accessors
int GetX() const; int GetX() const;
@@ -53,11 +52,11 @@ public:
std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset(); std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset();
private: private:
friend class TileSheet;
const int x; const int x;
const int y; const int y;
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH]; type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
std::bitset<REGION_WIDTH*REGION_HEIGHT> solid; std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
}; };
#endif
+1 -4
View File
@@ -19,12 +19,9 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef REGIONAPI_HPP_ #pragma once
#define REGIONAPI_HPP_
#include "lua.hpp" #include "lua.hpp"
#define TORTUGA_REGION_API "region" #define TORTUGA_REGION_API "region"
LUAMOD_API int openRegionAPI(lua_State* L); LUAMOD_API int openRegionAPI(lua_State* L);
#endif
+1 -4
View File
@@ -19,12 +19,9 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef REGIONPAGERAPI_HPP_ #pragma once
#define REGIONPAGERAPI_HPP_
#include "lua.hpp" #include "lua.hpp"
#define TORTUGA_REGION_PAGER_API "region_pager" #define TORTUGA_REGION_PAGER_API "region_pager"
LUAMOD_API int openRegionPagerAPI(lua_State* L); LUAMOD_API int openRegionPagerAPI(lua_State* L);
#endif
+1 -4
View File
@@ -19,8 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef REGIONPAGERBASE_HPP_ #pragma once
#define REGIONPAGERBASE_HPP_
#include "region.hpp" #include "region.hpp"
@@ -57,5 +56,3 @@ public:
protected: protected:
std::list<Region> regionList; std::list<Region> regionList;
}; };
#endif
+15 -7
View File
@@ -23,9 +23,6 @@
#include <stdexcept> #include <stdexcept>
//DOCS: Load, Save and Create fail unless the lua function has been set
//DOCS: UnloadIf and UnloadAll will still continue without the function set
RegionPagerLua::~RegionPagerLua() { RegionPagerLua::~RegionPagerLua() {
//unload all regions //unload all regions
UnloadAll(); UnloadAll();
@@ -44,6 +41,7 @@ Region* RegionPagerLua::LoadRegion(int x, int y) {
//check if this function is available //check if this function is available
if (lua_isnil(lua, -1)) { if (lua_isnil(lua, -1)) {
lua_pop(lua, 1); lua_pop(lua, 1);
//signal that there is no load function
return nullptr; return nullptr;
} }
@@ -57,17 +55,20 @@ Region* RegionPagerLua::LoadRegion(int x, int y) {
} }
//check the return value, success or failure //check the return value, success or failure
if (lua_toboolean(lua, -1)) { if (lua_isboolean(lua, -1) && lua_toboolean(lua, -1)) {
lua_pop(lua, 1); lua_pop(lua, 1);
//push and return the loaded region
regionList.push_front(tmpRegion); regionList.push_front(tmpRegion);
return &regionList.front(); return &regionList.front();
} }
else { else {
lua_pop(lua, 1); lua_pop(lua, 1);
//signal a failure
return nullptr; return nullptr;
} }
} }
//NOTE: this return value seems strange; could replace it with a boolean
//return the saved region, or nullptr on failure //return the saved region, or nullptr on failure
Region* RegionPagerLua::SaveRegion(int x, int y) { Region* RegionPagerLua::SaveRegion(int x, int y) {
//get the pager's function from the registry //get the pager's function from the registry
@@ -76,6 +77,7 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
//check if this function is available //check if this function is available
if (lua_isnil(lua, -1)) { if (lua_isnil(lua, -1)) {
lua_pop(lua, 1); lua_pop(lua, 1);
//signal that the region wasn't saved
return nullptr; return nullptr;
} }
@@ -83,6 +85,7 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
Region* ptr = FindRegion(x, y); Region* ptr = FindRegion(x, y);
if (!ptr) { if (!ptr) {
lua_pop(lua, 1); lua_pop(lua, 1);
//signal that there is no save function
return nullptr; return nullptr;
} }
lua_pushlightuserdata(lua, ptr); lua_pushlightuserdata(lua, ptr);
@@ -93,17 +96,20 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
} }
//check the return value, success or failure //check the return value, success or failure
if (lua_toboolean(lua, -1)) { if (lua_isboolean(lua, -1) && lua_toboolean(lua, -1)) {
lua_pop(lua, 1); lua_pop(lua, 1);
//return the specified region that was saved
return ptr; return ptr;
} }
else { else {
lua_pop(lua, 1); lua_pop(lua, 1);
//signal a failure
return nullptr; return nullptr;
} }
} }
//return the created region, or nullptr on failure //DOCS: since this method is the last ditch call from GetRegion, it must return a valid region object, even if the create function hasn't been set.
//return a new region, throwing an error on failure
Region* RegionPagerLua::CreateRegion(int x, int y) { Region* RegionPagerLua::CreateRegion(int x, int y) {
if (FindRegion(x, y)) { if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region")); throw(std::logic_error("Cannot overwrite an existing region"));
@@ -115,7 +121,9 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
//check if this function is available //check if this function is available
if (lua_isnil(lua, -1)) { if (lua_isnil(lua, -1)) {
lua_pop(lua, 1); lua_pop(lua, 1);
return nullptr; //return an empty region object
regionList.emplace_front(x, y);
return &regionList.front();
} }
//something to work on //something to work on
+3 -4
View File
@@ -19,8 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef REGIONPAGERLUA_HPP_ #pragma once
#define REGIONPAGERLUA_HPP_
#include "region_pager_base.hpp" #include "region_pager_base.hpp"
@@ -29,6 +28,8 @@
#include <functional> #include <functional>
#include <string> #include <string>
//DOCS: set the lua hook before use
class RegionPagerLua : public RegionPagerBase { class RegionPagerLua : public RegionPagerBase {
public: public:
RegionPagerLua() = default; RegionPagerLua() = default;
@@ -65,5 +66,3 @@ protected:
int createRef = LUA_NOREF; int createRef = LUA_NOREF;
int unloadRef = LUA_NOREF; int unloadRef = LUA_NOREF;
}; };
#endif
+124
View File
@@ -0,0 +1,124 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet.hpp"
#include <stdexcept>
TileSheet& TileSheet::operator=(TileSheet const& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Copy the other TileSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = false;
countX = rhs.countX;
countY = rhs.countY;
}
TileSheet& TileSheet::operator=(TileSheet&& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Copy the other TileSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = false;
countX = rhs.countX;
countY = rhs.countY;
rhs.texture = nullptr;
rhs.clip = {0, 0, 0, 0};
rhs.local = false;
rhs.countX = 0;
rhs.countY = 0;
}
void TileSheet::Load(SDL_Renderer* renderer, std::string fname, int tileWidth, int tileHeight) {
Image::Load(renderer, fname);
countX = clip.w / tileWidth;
countY = clip.h / tileHeight;
clip.w = tileWidth;
clip.h = tileHeight;
}
SDL_Texture* TileSheet::SetTexture(SDL_Texture* ptr, int tileWidth, int tileHeight) {
Image::SetTexture(ptr);
countX = clip.w / tileWidth;
countY = clip.h / tileHeight;
clip.w = tileWidth;
clip.h = tileHeight;
}
void TileSheet::Free() {
Image::Free();
countX = countY = 0;
}
void TileSheet::DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX, double scaleY) {
//TODO: (2) empty
}
void TileSheet::DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX, double scaleY) {
//NOTE: TileSheet is a friend class of Region
//reimplementing DrawTo() to improve performance (less indirection)
if (!texture) {
throw(std::logic_error("No image texture to draw"));
}
//the local variables
SDL_Rect sclip = {0, 0, clip.w, clip.h};
SDL_Rect dclip = {0, 0, Uint16(clip.w * scaleX), Uint16(clip.h * scaleY)};
Region::type_t tile = 0;
//for each tile
for (register int i = 0; i < REGION_WIDTH; ++i) {
for (register int j = 0; j < REGION_HEIGHT; ++j) {
for (register int k = 0; k < REGION_DEPTH; ++k) {
//get the value to skip expensive lookups
tile = region->tiles[i][j][k];
//0 is invisible
if (tile == 0) continue;
//set the sclip
sclip.x = (tile-1) % countX * clip.h;
sclip.y = (tile-1) / countX * clip.w;
//set the dclip
dclip.x = ((region->x + i) * clip.w - camX) * scaleX;
dclip.y = ((region->y + j) * clip.h - camY) * scaleY;
//draw
SDL_RenderCopy(renderer, texture, &sclip, &dclip);
}
}
}
}
+67
View File
@@ -0,0 +1,67 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "region.hpp"
#include "image.hpp"
#include <string>
class TileSheet : public Image {
public:
TileSheet() = default;
TileSheet(TileSheet const& rhs) { *this = rhs; }
TileSheet(TileSheet&& rhs) { *this = std::move(rhs); }
TileSheet(SDL_Renderer* r, std::string fn, int tw, int th) { Load(r, fn, tw, th); }
TileSheet(SDL_Texture* p, int tw, int th) { SetTexture(p, tw, th); }
~TileSheet() = default;
TileSheet& operator=(TileSheet const&);
TileSheet& operator=(TileSheet&&);
void Load(SDL_Renderer*, std::string fname, int tileWidth, int tileHeight);
SDL_Texture* SetTexture(SDL_Texture*, int tileWidth, int tileHeight);
void Free() override;
void DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX = 1.0, double scaleY = 1.0);
void DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX = 1.0, double scaleY = 1.0);
//accessors
//DOCS: Reuse Image::clip for tile sizes
int GetCountX() { return countX; }
int GetCountY() { return countY; }
int GetTileW() { return clip.w; }
int GetTileH() { return clip.h; }
protected:
int countX = 0, countY = 0;
using Image::Load;
using Image::Create;
using Image::SetTexture;
using Image::SetClip;
using Image::SetClipX;
using Image::SetClipY;
using Image::SetClipW;
using Image::SetClipH;
};
-9
View File
@@ -10,10 +10,6 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
@@ -31,8 +27,3 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -19,8 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef CHARACTERPACKET_HPP_ #pragma once
#define CHARACTERPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
@@ -45,5 +44,3 @@ struct CharacterPacket : SerialPacketBase {
void serializeCharacter(void* buffer, CharacterPacket* packet); void serializeCharacter(void* buffer, CharacterPacket* packet);
void deserializeCharacter(void* buffer, CharacterPacket* packet); void deserializeCharacter(void* buffer, CharacterPacket* packet);
#endif
@@ -19,8 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef CLIENTPACKET_HPP_ #pragma once
#define CLIENTPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
@@ -33,5 +32,3 @@ struct ClientPacket : SerialPacketBase {
void serializeClient(void* buffer, ClientPacket* packet); void serializeClient(void* buffer, ClientPacket* packet);
void deserializeClient(void* buffer, ClientPacket* packet); void deserializeClient(void* buffer, ClientPacket* packet);
#endif
@@ -19,15 +19,15 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "monster_packet.hpp" #include "creature_packet.hpp"
#include "serial_utility.hpp" #include "serial_utility.hpp"
void serializeMonster(void* buffer, MonsterPacket* packet) { void serializeCreature(void* buffer, CreaturePacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the monster //identify the creature
serialCopy(&buffer, &packet->monsterIndex, sizeof(int)); serialCopy(&buffer, &packet->creatureIndex, sizeof(int));
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE); serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE); serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
@@ -46,11 +46,11 @@ void serializeMonster(void* buffer, MonsterPacket* packet) {
serialCopy(&buffer, &packet->motion.y, sizeof(double)); serialCopy(&buffer, &packet->motion.y, sizeof(double));
} }
void deserializeMonster(void* buffer, MonsterPacket* packet) { void deserializeCreature(void* buffer, CreaturePacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the monster //identify the creature
deserialCopy(&buffer, &packet->monsterIndex, sizeof(int)); deserialCopy(&buffer, &packet->creatureIndex, sizeof(int));
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE); deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE); deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
@@ -19,17 +19,16 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef MONSTERPACKET_HPP_ #pragma once
#define MONSTERPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include "bounding_box.hpp" #include "bounding_box.hpp"
#include "vector2.hpp" #include "vector2.hpp"
struct MonsterPacket : SerialPacketBase { struct CreaturePacket : SerialPacketBase {
//identify the monster //identify the creature
int monsterIndex; int creatureIndex;
char handle[PACKET_STRING_SIZE]; char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE]; char avatar[PACKET_STRING_SIZE];
BoundingBox bounds; BoundingBox bounds;
@@ -40,7 +39,5 @@ struct MonsterPacket : SerialPacketBase {
Vector2 motion; Vector2 motion;
}; };
void serializeMonster(void* buffer, MonsterPacket* packet); void serializeCreature(void* buffer, CreaturePacket* packet);
void deserializeMonster(void* buffer, MonsterPacket* packet); void deserializeCreature(void* buffer, CreaturePacket* packet);
#endif
+1 -10
View File
@@ -10,13 +10,9 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs ../$(OUT) $(OBJ)
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
@@ -30,8 +26,3 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -19,8 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef REGIONPACKET_HPP_ #pragma once
#define REGIONPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
@@ -44,5 +43,3 @@ struct RegionPacket : SerialPacketBase {
void serializeRegion(void* buffer, RegionPacket* packet); void serializeRegion(void* buffer, RegionPacket* packet);
void deserializeRegion(void* buffer, RegionPacket* packet); void deserializeRegion(void* buffer, RegionPacket* packet);
#endif
@@ -19,12 +19,11 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef SERIALPACKETBASE_HPP_ #pragma once
#define SERIALPACKETBASE_HPP_
#include "serial_packet_type.hpp" #include "serial_packet_type.hpp"
#include "SDL/SDL_net.h" #include "SDL2/SDL_net.h"
constexpr int PACKET_STRING_SIZE = 100; constexpr int PACKET_STRING_SIZE = 100;
@@ -35,5 +34,3 @@ struct SerialPacketBase {
virtual ~SerialPacketBase() {}; virtual ~SerialPacketBase() {};
}; };
#endif
@@ -27,16 +27,16 @@ void serializeServer(void* buffer, ServerPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the server //identify the server
serialCopy(&buffer, &packet->version, sizeof(int));
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE); serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
serialCopy(&buffer, &packet->playerCount, sizeof(int)); serialCopy(&buffer, &packet->playerCount, sizeof(int));
serialCopy(&buffer, &packet->version, sizeof(int));
} }
void deserializeServer(void* buffer, ServerPacket* packet) { void deserializeServer(void* buffer, ServerPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the server //identify the server
deserialCopy(&buffer, &packet->version, sizeof(int));
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE); deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
deserialCopy(&buffer, &packet->playerCount, sizeof(int)); deserialCopy(&buffer, &packet->playerCount, sizeof(int));
deserialCopy(&buffer, &packet->version, sizeof(int));
} }
@@ -19,8 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef SERVERPACKET_HPP_ #pragma once
#define SERVERPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
@@ -33,5 +32,3 @@ struct ServerPacket : SerialPacketBase {
void serializeServer(void* buffer, ServerPacket* packet); void serializeServer(void* buffer, ServerPacket* packet);
void deserializeServer(void* buffer, ServerPacket* packet); void deserializeServer(void* buffer, ServerPacket* packet);
#endif
+1 -4
View File
@@ -19,8 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef TEXTPACKET_HPP_ #pragma once
#define TEXTPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
@@ -36,5 +35,3 @@ struct TextPacket : SerialPacketBase {
void serializeText(void* buffer, TextPacket* packet); void serializeText(void* buffer, TextPacket* packet);
void deserializeText(void* buffer, TextPacket* packet); void deserializeText(void* buffer, TextPacket* packet);
#endif
+4 -7
View File
@@ -19,13 +19,12 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef SERIALPACKET_HPP_ #pragma once
#define SERIALPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include "character_packet.hpp" #include "character_packet.hpp"
#include "client_packet.hpp" #include "client_packet.hpp"
#include "monster_packet.hpp" #include "creature_packet.hpp"
#include "region_packet.hpp" #include "region_packet.hpp"
#include "server_packet.hpp" #include "server_packet.hpp"
#include "text_packet.hpp" #include "text_packet.hpp"
@@ -34,12 +33,12 @@
typedef SerialPacketBase SerialPacket; typedef SerialPacketBase SerialPacket;
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients //DOCS: NETWORK_VERSION is used to discern compatible servers and clients
constexpr int NETWORK_VERSION = 20150304; constexpr int NETWORK_VERSION = 20160321;
union MaxPacket { union MaxPacket {
CharacterPacket a; CharacterPacket a;
ClientPacket b; ClientPacket b;
MonsterPacket c; CreaturePacket c;
RegionPacket d; RegionPacket d;
ServerPacket e; ServerPacket e;
TextPacket f; TextPacket f;
@@ -62,5 +61,3 @@ constexpr int PACKET_BUFFER_SIZE =
REGION_METADATA_FOOTPRINT + REGION_METADATA_FOOTPRINT +
REGION_TILE_FOOTPRINT + REGION_TILE_FOOTPRINT +
REGION_SOLID_FOOTPRINT; REGION_SOLID_FOOTPRINT;
#endif
+55 -69
View File
@@ -19,8 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef SERIALPACKETTYPE_HPP_ #pragma once
#define SERIALPACKETTYPE_HPP_
/* DOCS: The headers indicate what packet type is used for each message /* DOCS: The headers indicate what packet type is used for each message
* different messages under the same header will carry different amounts of * different messages under the same header will carry different amounts of
@@ -30,66 +29,66 @@
enum class SerialPacketType { enum class SerialPacketType {
//default: there is something wrong //default: there is something wrong
NONE, NONE = 0,
//------------------------- //-------------------------
//ServerPacket //ServerPacket
// name, player count, version // name, player count, version
//------------------------- //-------------------------
FORMAT_SERVER, FORMAT_SERVER = 100,
//heartbeat //heartbeat
PING, PING = 101,
PONG, PONG = 102,
//Used for finding available servers //Used for finding available servers
BROADCAST_REQUEST, BROADCAST_REQUEST = 103,
BROADCAST_RESPONSE, BROADCAST_RESPONSE = 104,
FORMAT_END_SERVER, FORMAT_END_SERVER = 199,
//------------------------- //-------------------------
//ClientPacket //ClientPacket
// client index, account index, username // client index, account index, username
//------------------------- //-------------------------
FORMAT_CLIENT, FORMAT_CLIENT = 200,
//Connecting to a server as a client //Connecting to a server as a client
JOIN_REQUEST, JOIN_REQUEST = 201,
JOIN_RESPONSE, JOIN_RESPONSE = 202,
//disconnect from the server //disconnect from the server
DISCONNECT_REQUEST, DISCONNECT_REQUEST = 203,
DISCONNECT_RESPONSE, DISCONNECT_RESPONSE = 204,
ADMIN_DISCONNECT_FORCED, ADMIN_DISCONNECT_FORCED = 205,
//load the account //load the account
LOGIN_REQUEST, LOGIN_REQUEST = 206,
LOGIN_RESPONSE, LOGIN_RESPONSE = 207,
//unload the account //unload the account
LOGOUT_REQUEST, LOGOUT_REQUEST = 208,
LOGOUT_RESPONSE, LOGOUT_RESPONSE = 209,
//shut down the server //shut down the server
ADMIN_SHUTDOWN_REQUEST, ADMIN_SHUTDOWN_REQUEST = 210,
FORMAT_END_CLIENT, FORMAT_END_CLIENT = 299,
//------------------------- //-------------------------
//RegionPacket //RegionPacket
// room index, x, y, raw data // room index, x, y, raw data
//------------------------- //-------------------------
FORMAT_REGION, FORMAT_REGION = 300,
//map data //map data
REGION_REQUEST, REGION_REQUEST = 301,
REGION_CONTENT, REGION_CONTENT = 302,
FORMAT_END_REGION, FORMAT_END_REGION = 399,
//------------------------- //-------------------------
//CharacterPacket //CharacterPacket
@@ -99,89 +98,76 @@ enum class SerialPacketType {
// room index, origin, motion // room index, origin, motion
//------------------------- //-------------------------
FORMAT_CHARACTER, FORMAT_CHARACTER = 400,
//full data update //full data update
CHARACTER_UPDATE, CHARACTER_UPDATE = 401,
//character management //character management
CHARACTER_CREATE, CHARACTER_CREATE = 402,
CHARACTER_DELETE, CHARACTER_DELETE = 403,
CHARACTER_LOAD, CHARACTER_LOAD = 404,
CHARACTER_UNLOAD, CHARACTER_UNLOAD = 405,
//find out info from the server //find out info from the server
QUERY_CHARACTER_EXISTS, QUERY_CHARACTER_EXISTS = 406,
QUERY_CHARACTER_STATS,
QUERY_CHARACTER_LOCATION,
//actions taken //actions taken
CHARACTER_MOVEMENT, CHARACTER_MOVEMENT = 407,
CHARACTER_ATTACK,
CHARACTER_DAMAGE,
//admin control FORMAT_END_CHARACTER = 499,
// ADMIN_SET_CHARACTER_ORIGIN,
FORMAT_END_CHARACTER,
//------------------------- //-------------------------
//MonsterPacket //CreaturePacket
// monster index, // creature index,
// handle, avatar // handle, avatar
// bounds // bounds
// room index, origin, motion // room index, origin, motion
//------------------------- //-------------------------
FORMAT_MONSTER, FORMAT_CREATURE = 500,
//full data update //full data update
MONSTER_UPDATE, CREATURE_UPDATE = 501,
//character management //character management
MONSTER_CREATE, CREATURE_CREATE = 502,
MONSTER_DELETE, CREATURE_UNLOAD = 503,
//find out info from the server //find out info from the server
QUERY_MONSTER_EXISTS, QUERY_CREATURE_EXISTS = 504,
QUERY_MONSTER_STATS,
QUERY_MONSTER_LOCATION,
//actions taken //actions taken
MONSTER_MOVEMENT, CREATURE_MOVEMENT = 505,
MONSTER_ATTACK,
MONSTER_DAMAGE,
FORMAT_END_MONSTER, FORMAT_END_CREATURE = 599,
//------------------------- //-------------------------
//TextPacket //TextPacket
// name, text // name, text
//------------------------- //-------------------------
FORMAT_TEXT, FORMAT_TEXT = 600,
//general speech //general speech
TEXT_BROADCAST, TEXT_BROADCAST = 601,
TEXT_SPEECH, TEXT_SPEECH = 602,
TEXT_WHISPER, TEXT_WHISPER = 603,
//rejection/error messages //rejection/error messages
JOIN_REJECTION, JOIN_REJECTION = 604,
LOGIN_REJECTION, LOGIN_REJECTION = 605,
REGION_REJECTION, REGION_REJECTION = 606,
CHARACTER_REJECTION, CHARACTER_REJECTION = 607,
MONSTER_REJECTION, CREATURE_REJECTION = 608,
SHUTDOWN_REJECTION, SHUTDOWN_REJECTION = 609,
QUERY_REJECTION, QUERY_REJECTION = 610,
FORMAT_END_TEXT, FORMAT_END_TEXT = 699,
//------------------------- //-------------------------
//not used //not used
//------------------------- //-------------------------
LAST LAST = 700
}; };
#endif
+5 -5
View File
@@ -24,7 +24,7 @@
//packet types //packet types
#include "character_packet.hpp" #include "character_packet.hpp"
#include "client_packet.hpp" #include "client_packet.hpp"
#include "monster_packet.hpp" #include "creature_packet.hpp"
#include "region_packet.hpp" #include "region_packet.hpp"
#include "server_packet.hpp" #include "server_packet.hpp"
#include "text_packet.hpp" #include "text_packet.hpp"
@@ -65,8 +65,8 @@ void serializePacket(void* buffer, SerialPacketBase* packet) {
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet)); serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
} }
if (BOUNDS(packet->type, SerialPacketType::FORMAT_MONSTER, SerialPacketType::FORMAT_END_MONSTER)) { if (BOUNDS(packet->type, SerialPacketType::FORMAT_CREATURE, SerialPacketType::FORMAT_END_CREATURE)) {
serializeMonster(buffer, static_cast<MonsterPacket*>(packet)); serializeCreature(buffer, static_cast<CreaturePacket*>(packet));
} }
if (BOUNDS(packet->type, SerialPacketType::FORMAT_TEXT, SerialPacketType::FORMAT_END_TEXT)) { if (BOUNDS(packet->type, SerialPacketType::FORMAT_TEXT, SerialPacketType::FORMAT_END_TEXT)) {
@@ -95,8 +95,8 @@ void deserializePacket(void* buffer, SerialPacketBase* packet) {
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet)); deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
} }
if (BOUNDS(type, SerialPacketType::FORMAT_MONSTER, SerialPacketType::FORMAT_END_MONSTER)) { if (BOUNDS(type, SerialPacketType::FORMAT_CREATURE, SerialPacketType::FORMAT_END_CREATURE)) {
deserializeMonster(buffer, static_cast<MonsterPacket*>(packet)); deserializeCreature(buffer, static_cast<CreaturePacket*>(packet));
} }
if (BOUNDS(type, SerialPacketType::FORMAT_TEXT, SerialPacketType::FORMAT_END_TEXT)) { if (BOUNDS(type, SerialPacketType::FORMAT_TEXT, SerialPacketType::FORMAT_END_TEXT)) {
+1 -4
View File
@@ -19,8 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef SERIALIZEUTILITY_HPP_ #pragma once
#define SERIALIZEUTILITY_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
@@ -33,5 +32,3 @@ void deserialCopy(void** buffer, void* data, int size);
//primary functions //primary functions
void serializePacket(void* buffer, SerialPacketBase* packet); void serializePacket(void* buffer, SerialPacketBase* packet);
void deserializePacket(void* buffer, SerialPacketBase* packet); void deserializePacket(void* buffer, SerialPacketBase* packet);
#endif
+2 -5
View File
@@ -19,15 +19,14 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef UDPNETWORKUTILITY_HPP_ #pragma once
#define UDPNETWORKUTILITY_HPP_
//common //common
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include "singleton.hpp" #include "singleton.hpp"
//APIs //APIs
#include "SDL/SDL_net.h" #include "SDL2/SDL_net.h"
class UDPNetworkUtility : public Singleton<UDPNetworkUtility> { class UDPNetworkUtility : public Singleton<UDPNetworkUtility> {
public: public:
@@ -73,5 +72,3 @@ private:
UDPsocket socket = nullptr; UDPsocket socket = nullptr;
UDPpacket* packet = nullptr; UDPpacket* packet = nullptr;
}; };
#endif
-81
View File
@@ -1,81 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "button.hpp"
#include <stdexcept>
Button::State Button::MouseMotion(SDL_MouseMotionEvent const& motion) {
return CalcState(motion.x, motion.y, motion.state & SDL_BUTTON_LMASK);
}
Button::State Button::MouseButtonDown(SDL_MouseButtonEvent const& button) {
if (button.button == SDL_BUTTON_LEFT) {
return CalcState(button.x, button.y, true);
}
return state;
}
Button::State Button::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (button.button == SDL_BUTTON_LEFT) {
return CalcState(button.x, button.y, false);
}
return state;
}
void Button::DrawTo(SDL_Surface* const dest) {
if (!image || !font) {
throw(std::runtime_error("Surface not set for Button"));
}
image->SetClipY(state * image->GetClipH());
image->DrawTo(dest, x, y);
font->DrawStringTo(text, dest, textX + x, textY + y);
}
std::string Button::SetText(std::string t) {
if (!image || !font) {
throw(std::runtime_error("Surface not set for Button"));
}
//one line, cache the position
text = t;
textX = (image->GetClipW() / 2) - (font->GetCharW() * text.size() / 2);
textY = (image->GetClipH() / 2) - (font->GetCharH() / 2);
return text;
}
Button::State Button::CalcState(Sint16 i, Sint16 j, bool leftPressed) {
if (!image || !font) {
throw(std::runtime_error("Surface not set for Button"));
}
//if out of bounds
if (i < x || i >= (x + image->GetClipW()) ||
j < y || j >= (y + image->GetClipH())
) {
return state = State::NORMAL;
}
if (leftPressed) {
return state = State::PRESSED;
}
else {
return state = State::HOVER;
}
}
-94
View File
@@ -1,94 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BUTTON_HPP_
#define BUTTON_HPP_
#include "image.hpp"
#include "raster_font.hpp"
#include <string>
/* 3-phases, no toggle, centred text
* This class uses the size of the provided image as its bounds. Also,
* The provided image should be formatted correctly.
*
* The button's image should be divided into 3 sections virtucally,
* which act as the different button images. The clip width & height of the
* Image should be set manually, and the height should be 1/3 of the total
* graphical data.
*/
class Button {
public:
enum State {
NORMAL = 0, HOVER = 1, PRESSED = 2
};
Button() = default;
~Button() = default;
//handle input
State MouseMotion(SDL_MouseMotionEvent const&);
State MouseButtonDown(SDL_MouseButtonEvent const&);
State MouseButtonUp(SDL_MouseButtonEvent const&);
//yet another draw function
void DrawTo(SDL_Surface* const);
//accessors and mutators
Image* SetImage(Image* const ptr) { return image = ptr; }
Image* GetImage() { return image; }
RasterFont* SetFont(RasterFont* const ptr) { return font = ptr; }
RasterFont* GetFont() { return font; }
Sint16 SetX(Sint16 i) { return x = i; }
Sint16 SetY(Sint16 i) { return y = i; }
Sint16 GetX() const { return x; }
Sint16 GetY() const { return y; }
Sint16 SetTextX(Sint16 i) { return textX = i; }
Sint16 SetTextY(Sint16 i) { return textY = i; }
Sint16 GetTextX() const { return textX; }
Sint16 GetTextY() const { return textY; }
State SetState(State s) { return state = s; }
State GetState() const { return state; }
std::string SetText(std::string);
std::string GetText() const { return text; }
private:
State CalcState(Sint16 x, Sint16 y, bool leftPressed);
//point to the provided external objects
Image* image = nullptr;
RasterFont* font = nullptr;
//positions
Sint16 x = 0, y = 0;
Sint16 textX = 0, textY = 0;
//
State state = State::NORMAL;
std::string text;
};
#endif
-139
View File
@@ -1,139 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "menu_bar.hpp"
#include <stdexcept>
#include <sstream>
void MenuBar::DrawTo(SDL_Surface* const dest) {
for (auto& i : entries) {
i.DrawTo(dest);
}
}
void MenuBar::MouseMotion(SDL_MouseMotionEvent const& motion) {
for (auto& i : entries) {
i.MouseMotion(motion);
}
}
void MenuBar::MouseButtonDown(SDL_MouseButtonEvent const& button) {
for (auto& i : entries) {
i.MouseButtonDown(button);
}
}
void MenuBar::MouseButtonUp(SDL_MouseButtonEvent const& button, int* entry, int* butt) {
*entry = *butt = -1;
int ret = -1;
for (auto& i : entries) {
ret = i.MouseButtonUp(button);
if (ret != -1) {
*entry = (&i - entries.data());
*butt = ret;
}
}
}
void MenuBar::SetEntries(std::vector<std::vector<std::string>> info) {
if (!image || !font) {
throw(std::runtime_error("Surfaces not loaded into the menu bar"));
}
entries.clear();
for (int i = 0; i < info.size(); i++) {
//create the entry & the main button
entries.push_back(MenuBarEntry());
entries[i].mainButton.SetImage(image);
entries[i].mainButton.SetFont(font);
entries[i].mainButton.SetText(info[i][0]);
entries[i].mainButton.SetX(i * image->GetClipW());
entries[i].mainButton.SetY(0);
for (int j = 0; j < info[i].size()-1; j++) {
//create each drop button in this entry
entries[i].dropButtons.push_back(Button());
entries[i].dropButtons[j].SetImage(image);
entries[i].dropButtons[j].SetFont(font);
entries[i].dropButtons[j].SetText(info[i][j+1]);
entries[i].dropButtons[j].SetX(i * image->GetClipW());
entries[i].dropButtons[j].SetY((j+1) * image->GetClipH());
}
}
}
void MenuBar::MenuBarEntry::DrawTo(SDL_Surface* const dest) {
//only draw the dropButtons in the user has this menu open
mainButton.DrawTo(dest);
if (!open) {
return;
}
for (auto& i : dropButtons) {
i.DrawTo(dest);
}
}
void MenuBar::MenuBarEntry::MouseMotion(SDL_MouseMotionEvent const& motion) {
//open the menu
bool o = mainButton.MouseMotion(motion) == Button::State::PRESSED;
if (!(open |= o)) {
return;
}
for (auto& i : dropButtons) {
//dragging down the menu
o |= i.MouseMotion(motion) == Button::State::PRESSED;
}
open = o;
}
void MenuBar::MenuBarEntry::MouseButtonDown(SDL_MouseButtonEvent const& button) {
//open the menu
if (!(open = mainButton.MouseButtonDown(button) == Button::State::PRESSED)) {
return;
}
//update the others anyway
for (auto& i : dropButtons) {
i.MouseButtonDown(button);
}
}
int MenuBar::MenuBarEntry::MouseButtonUp(SDL_MouseButtonEvent const& button) {
int ret = -1;
mainButton.MouseButtonUp(button);
for (auto& i : dropButtons) {
//the user just released this button
if (i.GetState() != i.MouseButtonUp(button) && i.GetState() == Button::State::HOVER && open) {
//get this button's index
ret = (&i - dropButtons.data());
}
}
open = false;
return ret;
}
-92
View File
@@ -1,92 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MENUBAR_HPP_
#define MENUBAR_HPP_
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include <string>
#include <vector>
/* I've redesigned this so that the contents of the menu bar can't change during run time.
* This is more restrictive but I'm focusing on getting this working first.
* The Image and Font pointers must be set before the text data is entered.
*
* This class needs a rewrite.
*/
//TODO: This thing is fucking terrible, fix it and the button class
class MenuBar {
public:
MenuBar() = default;
~MenuBar() = default;
//yet another draw function
void DrawTo(SDL_Surface* const dest);
//user inputs
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&, int* entry, int* button);
//manage the entries & buttons
void SetEntries(std::vector<std::vector<std::string>> info);
void ClearEntries() { entries.clear(); }
//Accessors and mutators
Image* SetImage(Image* const ptr) { return image = ptr; }
Image* GetImage() { return image; }
RasterFont* SetFont(RasterFont* const ptr) { return font = ptr; }
RasterFont* GetFont() { return font; }
private:
class MenuBarEntry;
std::vector<MenuBarEntry> entries;
Image* image = nullptr;
RasterFont* font = nullptr;
};
class MenuBar::MenuBarEntry {
public:
MenuBarEntry() = default;
~MenuBarEntry() = default;
void DrawTo(SDL_Surface* const dest);
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
int MouseButtonUp(SDL_MouseButtonEvent const&);
private:
Button mainButton;
std::vector<Button> dropButtons;
bool open = false;
friend class MenuBar;
};
#endif

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