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Author SHA1 Message Date
Kayne Ruse fdaae0e8f2 Problems with lambdas and references 2014-11-26 04:21:30 +11:00
Kayne Ruse bd3838a04e IDK what the fuck is going on, too tired to think
OK, so I think I was working on the parameters for CreateRoom() in lua,
but then shit just got ot of control. IDK, I'm probably going about this
all wrong anyway. I just want to finish this stage, and reach the high
water mark again.
2014-11-24 05:43:38 +11:00
173 changed files with 2014 additions and 3997 deletions
+1 -5
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@@ -20,17 +20,13 @@ The most recent stable build for Windows can be found [here](https://dl.dropboxu
* [lua 5.2](http://www.lua.org/) - The lua programming language
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
## Tools
* [WinRAR](http://www.rarlab.com/) - The best compression tool available IMO; only needed for distribution
## Copyright
(Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).)
The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
Copyright (c) 2013-2015 Kayne Ruse
Copyright (c) 2013, 2014 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
+6 -7
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@@ -14,10 +14,9 @@ Both a game server and game client are included in this package.
Instructions For Setup
-------------------------
1. To create a server, simply run server.exe
(a public server is provided by default)
2. To join a server, your player information must be input into rsc/config.cfg
(NOTE: This process will be streamlined later)
1. To create a server, simply run server.exe.
2. To join that server, run client.exe with config settings not already in use.
(Note: This process will be streamlined later).
3. To change the config settings, open rsc/config.cfg
4. These settings must be unique for each player:
@@ -29,7 +28,7 @@ Instructions For Setup
* client.avatar = elliot2.bmp #male
* client.avatar = coa2.bmp #female
6. When you've correctly set these values, run client.exe, and select 'Start'
from the main menu; this displays the list of available servers.
7. Select the name of a server (default is 'Public') and select 'Join'.
6. When you've correctly set these values (good luck), select 'Start' from the
main menu; this displays the list of available servers.
7. Select the name of your server (default is 'local') and select 'Join'.
8. Welcome to Tortuga, enjoy your stay.
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+13 -18
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@@ -1,11 +1,11 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* including commercial ClientApplications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
@@ -37,7 +37,7 @@
#include "main_menu.hpp"
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "world.hpp"
#include "in_world.hpp"
#include "disconnected_screen.hpp"
//-------------------------
@@ -49,7 +49,7 @@ void ClientApplication::Init(int argc, char* argv[]) {
//load the prerequisites
ConfigUtility& config = ConfigUtility::GetSingleton();
config.Load("rsc/config.cfg", false, argc, argv);
config.Load("rsc/config.cfg", argc, argv);
//-------------------------
//Initialize the APIs
@@ -83,6 +83,7 @@ void ClientApplication::Init(int argc, char* argv[]) {
//debug output
//-------------------------
//TODO: enable/disable these with a switch
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
std::cout << "Internal sizes:" << std::endl;
@@ -136,17 +137,11 @@ void ClientApplication::Proc() {
realTime = Clock::now();
//simulate game time
if (simTime < realTime) {
while (simTime < realTime) {
//call each user defined function
activeScene->RunFrame();
//~60 FPS
simTime += std::chrono::duration<int, std::milli>(16);
}
}
else {
//give the machine a break
SDL_Delay(10);
while (simTime < realTime) {
//call each user defined function
activeScene->RunFrame();
//~60 FPS
simTime += std::chrono::duration<int, std::milli>(16);
}
//draw the game to the screen
@@ -183,10 +178,10 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
activeScene = new OptionsMenu();
break;
case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&clientIndex, &accountIndex);
activeScene = new LobbyMenu(&clientIndex, &accountIndex); //TODO: can I use the ConfigUtility for these parameters?
break;
case SceneList::WORLD:
activeScene = new World(&clientIndex, &accountIndex);
case SceneList::INWORLD:
activeScene = new InWorld(&clientIndex, &accountIndex);
break;
case SceneList::DISCONNECTEDSCREEN:
activeScene = new DisconnectedScreen();
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,23 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "terminal_error.hpp"
@@ -1,34 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TERMINALERROR_HPP_
#define TERMINALERROR_HPP_
#include <stdexcept>
#include <string>
class terminal_error: public std::runtime_error {
public:
explicit terminal_error(const std::string& str): runtime_error(str) {}
explicit terminal_error(const char* cstr): runtime_error(cstr) {}
};
#endif
+1 -37
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -21,12 +21,6 @@
*/
#include "base_character.hpp"
#include "config_utility.hpp"
//-------------------------
//graphics
//-------------------------
void BaseCharacter::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) {
@@ -51,33 +45,3 @@ void BaseCharacter::CorrectSprite() {
sprite.SetXIndex(0);
}
}
//-------------------------
//metadata
//-------------------------
int BaseCharacter::SetOwner(int i) {
return owner = i;
}
int BaseCharacter::GetOwner() {
return owner;
}
std::string BaseCharacter::SetHandle(std::string s) {
return handle = s;
}
std::string BaseCharacter::GetHandle() const {
return handle;
}
std::string BaseCharacter::SetAvatar(std::string s) {
avatar = s;
sprite.LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y);
return avatar;
}
std::string BaseCharacter::GetAvatar() const {
return avatar;
}
+9 -9
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -29,7 +29,7 @@
//std namespace
#include <string>
class BaseCharacter: public Entity {
class BaseCharacter : public Entity {
public:
BaseCharacter() = default;
virtual ~BaseCharacter() = default;
@@ -38,14 +38,14 @@ public:
void CorrectSprite();
//metadata
int SetOwner(int i);
int GetOwner();
std::string SetHandle(std::string s);
std::string GetHandle() const;
std::string SetAvatar(std::string s);
std::string GetAvatar() const;
int SetOwner(int i) { return owner = i; }
int GetOwner() { return owner; }
std::string SetHandle(std::string s) { return handle = s; }
std::string GetHandle() const { return handle; }
std::string SetAvatar(std::string s) { return avatar = s; }
std::string GetAvatar() const { return avatar; }
protected:
private:
//metadata
int owner;
std::string handle;
+1 -24
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -21,26 +21,3 @@
*/
#include "base_monster.hpp"
#include "config_utility.hpp"
void BaseMonster::CorrectSprite() {
//TODO: (9) empty
}
std::string BaseMonster::SetHandle(std::string s) {
return handle = s;
}
std::string BaseMonster::GetHandle() const {
return handle;
}
std::string BaseMonster::SetAvatar(std::string s) {
avatar = s;
sprite.LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + avatar, 4, 1);
return avatar;
}
std::string BaseMonster::GetAvatar() const {
return avatar;
}
+4 -13
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -24,22 +24,13 @@
#include "entity.hpp"
class BaseMonster: public Entity {
class BaseMonster : public Entity {
public:
BaseMonster() = default;
virtual ~BaseMonster() = default;
void CorrectSprite();
std::string SetHandle(std::string s);
std::string GetHandle() const;
std::string SetAvatar(std::string s);
std::string GetAvatar() const;
protected:
//metadata
std::string handle;
std::string avatar;
private:
//
};
#endif
+11 -12
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -30,13 +30,13 @@ void Entity::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
SpriteSheet* Entity::GetSprite() {
return &sprite;
int Entity::SetEntityIndex(int i) {
return entityIndex = i;
}
//-------------------------
//accessors & mutators
//-------------------------
int Entity::SetRoomIndex(int i) {
return roomIndex = i;
}
Vector2 Entity::SetOrigin(Vector2 v) {
return origin = v;
@@ -45,9 +45,12 @@ Vector2 Entity::SetOrigin(Vector2 v) {
Vector2 Entity::SetMotion(Vector2 v) {
return motion = v;
}
int Entity::GetEntityIndex() {
return entityIndex;
}
BoundingBox Entity::SetBounds(BoundingBox b) {
return bounds = b;
int Entity::GetRoomIndex() {
return roomIndex;
}
Vector2 Entity::GetOrigin() {
@@ -56,8 +59,4 @@ Vector2 Entity::GetOrigin() {
Vector2 Entity::GetMotion() {
return motion;
}
BoundingBox Entity::GetBounds() {
return bounds;
}
+11 -5
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -32,22 +32,28 @@ public:
virtual void Update();
virtual void DrawTo(SDL_Surface* const, int camX, int camY);
SpriteSheet* GetSprite();
SpriteSheet* GetSprite() { return &sprite; }
//accessors & mutators
int SetEntityIndex(int i);
int SetRoomIndex(int i);
Vector2 SetOrigin(Vector2 v);
Vector2 SetMotion(Vector2 v);
BoundingBox SetBounds(BoundingBox b);
BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
int GetEntityIndex();
int GetRoomIndex();
Vector2 GetOrigin();
Vector2 GetMotion();
BoundingBox GetBounds();
BoundingBox GetBounds() { return bounds; }
protected:
Entity() = default;
virtual ~Entity() = default;
~Entity() = default;
SpriteSheet sprite;
int entityIndex = -1;
int roomIndex = -1;
Vector2 origin;
Vector2 motion;
BoundingBox bounds;
-35
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@@ -1,35 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "local_character.hpp"
#include <iostream>
bool LocalCharacter::ProcessCollisionGrid(std::list<BoundingBox> boxList) {
for(auto& box : boxList) {
if (box.CheckOverlap(origin + bounds)) {
origin -= motion;
motion = {0, 0};
return true;
}
}
return false;
}
-37
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@@ -1,37 +0,0 @@
#config
INCLUDES+=. .. ../client_utilities ../entities ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-207
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@@ -1,207 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
#include <iostream>
#include <sstream>
#include <stdexcept>
//-------------------------
//character management
//-------------------------
//DOCS: preexisting characters will result in query responses
//DOCS: new characters will result in create messages
//DOCS: this client's character will exist in both (skipped)
void World::hCharacterCreate(CharacterPacket* const argPacket) {
//prevent double message
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
std::ostringstream msg;
msg << "Double character creation event; ";
msg << "Index: " << argPacket->characterIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//implicity create and retrieve the entity
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//fill the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT}); //TODO: (1) send the bounds from the server
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//check for this player's character
if (character->GetOwner() == accountIndex) {
localCharacter = static_cast<LocalCharacter*>(character);
//focus the camera on this character
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
//focus on this character's info
characterIndex = argPacket->characterIndex;
roomIndex = argPacket->roomIndex;
}
//debug
std::cout << "Character Create, total: " << characterMap.size() << std::endl;
}
void World::hCharacterDelete(CharacterPacket* const argPacket) {
//ignore if this character doesn't exist
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt == characterMap.end()) {
return;
}
//check for this player's character
if ((*characterIt).second.GetOwner() == accountIndex) {
localCharacter = nullptr;
//clear the camera
camera.marginX = 0;
camera.marginY = 0;
//clear the room
roomIndex = -1;
}
//remove this character
characterMap.erase(characterIt);
//debug
std::cout << "Character Delete, total: " << characterMap.size() << std::endl;
}
void World::hQueryCharacterExists(CharacterPacket* const argPacket) {
//prevent a double message about this player's character
if (argPacket->accountIndex == accountIndex) {
return;
}
//ignore characters in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly construct the character if it doesn't exist
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//set/update the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//debug
std::cout << "Character Query, total: " << characterMap.size() << std::endl;
}
void World::hQueryCharacterStats(CharacterPacket* const argPacket) {
//TODO: (9) empty
}
void World::hQueryCharacterLocation(CharacterPacket* const argPacket) {
//TODO: (9) empty
}
void World::hCharacterMovement(CharacterPacket* const argPacket) {
//TODO: (1) Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
void World::hCharacterAttack(CharacterPacket* const argPacket) {
//TODO: (9) empty
}
void World::hCharacterDamage(CharacterPacket* const argPacket) {
//TODO: (9) empty
}
//-------------------------
//player movement & collision
//-------------------------
void World::SendLocalCharacterMovement() {
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_MOVEMENT;
newPacket.accountIndex = accountIndex;
newPacket.characterIndex = characterIndex;
newPacket.roomIndex = roomIndex;
newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion();
network.SendTo(Channels::SERVER, &newPacket);
}
std::list<BoundingBox> World::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
//prepare for collisions
BoundingBox wallBounds = {0, 0, tileWidth, tileHeight};
std::list<BoundingBox> boxList;
//NOTE: for loops were too dense to work with, so I've just used while loops
//outer loop
wallBounds.x = snapToBase((double)wallBounds.w, ptr->GetOrigin().x);
while(wallBounds.x < (ptr->GetOrigin() + ptr->GetBounds()).x + ptr->GetBounds().w) {
//inner loop
wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y);
while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) {
//check to see if this tile is solid
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
//push onto the box set
boxList.push_front(wallBounds);
}
//increment
wallBounds.y += wallBounds.h;
}
//increment
wallBounds.x += wallBounds.w;
}
return std::move(boxList);
}
@@ -1,135 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
#include "ip_operators.hpp"
#include <chrono>
#include <sstream>
#include <stdexcept>
//-------------------------
//heartbeat system
//-------------------------
void World::hPing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void World::hPong(ServerPacket* const argPacket) {
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
throw(std::runtime_error("Heartbeat message received from an unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
void World::CheckHeartBeat() {
//check the connection (heartbeat)
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
//escape to the disconnect screen
SendDisconnectRequest();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
else {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
}
//-------------------------
//Connection control
//-------------------------
void World::SendLogoutRequest() {
ClientPacket newPacket;
//send a logout request
newPacket.type = SerialPacketType::LOGOUT_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void World::SendDisconnectRequest() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void World::SendAdminDisconnectForced() {
//TODO: (9) empty
}
void World::SendAdminShutdownRequest() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::ADMIN_SHUTDOWN_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void World::hLogoutResponse(ClientPacket* const argPacket) {
if (localCharacter) {
characterMap.erase(characterIndex);
localCharacter = nullptr;
}
accountIndex = -1;
characterIndex = -1;
//reset the camera
camera.marginX = camera.marginY = 0;
//because, why not? I guess...
SendDisconnectRequest();
}
void World::hDisconnectResponse(ClientPacket* const argPacket) {
hLogoutResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
}
void World::hAdminDisconnectForced(ClientPacket* const argPacket) {
hDisconnectResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
}
-418
View File
@@ -1,418 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
#include "terminal_error.hpp"
#include <stdexcept>
#include <algorithm>
#include <cmath>
#include <iostream>
#include <sstream>
//-------------------------
//Public access members
//-------------------------
World::World(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex)
{
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
disconnectButton.SetImage(&buttonImage);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&buttonImage);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
//load the tilesheet
//TODO: (1) Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
//Send the character data
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_LOAD;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
//query the world state
memset(&newPacket, 0, MAX_PACKET_SIZE);
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
network.SendTo(Channels::SERVER, &newPacket);
newPacket.type = SerialPacketType::QUERY_MONSTER_EXISTS;
network.SendTo(Channels::SERVER, &newPacket);
//set the camera's values
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//debug
//
}
World::~World() {
//unload the local data
characterMap.clear();
monsterMap.clear();
}
//-------------------------
//Frame loop
//-------------------------
void World::FrameStart() {
//
}
void World::Update() {
//create and zero the buffer
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
memset(packetBuffer, 0, MAX_PACKET_SIZE);
try {
//suck in and process all waiting packets
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
}
catch(terminal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
}
//free the buffer
delete reinterpret_cast<char*>(packetBuffer);
//heartbeat system
CheckHeartBeat();
//update all entities
for (auto& it : characterMap) {
it.second.Update();
}
for (auto& it : monsterMap) {
it.second.Update();
}
//update the map
UpdateMap();
//skip the rest without a local character
if (!localCharacter) {
return;
}
//get the collidable boxes
std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
//process the collisions
if (localCharacter->ProcessCollisionGrid(boxList)) {
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
//update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
}
void World::FrameEnd() {
//
}
void World::RenderFrame() {
// SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void World::Render(SDL_Surface* const screen) {
//draw the map
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
}
//draw the entities
for (auto& it : characterMap) {
//TODO: (1) depth ordering
it.second.DrawTo(screen, camera.x, camera.y);
}
for (auto& it : monsterMap) {
it.second.DrawTo(screen, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
std::ostringstream msg;
msg << fps.GetFrameRate();
font.DrawStringTo(msg.str(), screen, 0, 0);
}
//-------------------------
//Event handlers
//-------------------------
void World::QuitEvent() {
//two-step logout
SendDisconnectRequest();
SetNextScene(SceneList::QUIT);
}
void World::MouseMotion(SDL_MouseMotionEvent const& motion) {
disconnectButton.MouseMotion(motion);
shutDownButton.MouseMotion(motion);
}
void World::MouseButtonDown(SDL_MouseButtonEvent const& button) {
disconnectButton.MouseButtonDown(button);
shutDownButton.MouseButtonDown(button);
}
void World::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendLogoutRequest();
}
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendAdminShutdownRequest();
}
}
void World::KeyDown(SDL_KeyboardEvent const& key) {
//hotkeys
switch(key.keysym.sym) {
case SDLK_ESCAPE:
//TODO: (1) the escape key should actually control menus and stuff
SendLogoutRequest();
return;
}
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_w:
motion.y -= CHARACTER_WALKING_SPEED;
break;
case SDLK_a:
motion.x -= CHARACTER_WALKING_SPEED;
break;
case SDLK_s:
motion.y += CHARACTER_WALKING_SPEED;
break;
case SDLK_d:
motion.x += CHARACTER_WALKING_SPEED;
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
void World::KeyUp(SDL_KeyboardEvent const& key) {
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_w:
motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
break;
case SDLK_a:
motion.x = std::min(0.0, motion.x += CHARACTER_WALKING_SPEED);
break;
case SDLK_s:
motion.y = std::max(0.0, motion.y -= CHARACTER_WALKING_SPEED);
break;
case SDLK_d:
motion.x = std::max(0.0, motion.x -= CHARACTER_WALKING_SPEED);
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//BUGFIX: reset cardinal direction speed on key release
if (motion.x > 0) {
motion.x = CHARACTER_WALKING_SPEED;
}
else if (motion.x < 0) {
motion.x = -CHARACTER_WALKING_SPEED;
}
if (motion.y > 0) {
motion.y = CHARACTER_WALKING_SPEED;
}
else if (motion.y < 0) {
motion.y = -CHARACTER_WALKING_SPEED;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
//-------------------------
//Direct incoming traffic
//-------------------------
void World::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//heartbeat system
case SerialPacketType::PING:
hPing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
hPong(static_cast<ServerPacket*>(argPacket));
break;
//game server connections
case SerialPacketType::LOGOUT_RESPONSE:
hLogoutResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_RESPONSE:
hDisconnectResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::ADMIN_DISCONNECT_FORCED:
hAdminDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
//map management
case SerialPacketType::REGION_CONTENT:
hRegionContent(static_cast<RegionPacket*>(argPacket));
break;
//character management
case SerialPacketType::CHARACTER_CREATE:
hCharacterCreate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DELETE:
hCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_EXISTS:
hQueryCharacterExists(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_STATS:
hQueryCharacterStats(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_LOCATION:
hQueryCharacterLocation(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_MOVEMENT:
hCharacterMovement(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_ATTACK:
hCharacterAttack(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DAMAGE:
hCharacterDamage(static_cast<CharacterPacket*>(argPacket));
break;
//monster management
case SerialPacketType::MONSTER_CREATE:
hMonsterCreate(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_DELETE:
hMonsterDelete(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_MONSTER_EXISTS:
hQueryMonsterExists(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_MONSTER_STATS:
hQueryMonsterStats(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_MONSTER_LOCATION:
hQueryMonsterLocation(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_MOVEMENT:
hMonsterMovement(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_ATTACK:
hMonsterAttack(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_DAMAGE:
hMonsterDamage(static_cast<MonsterPacket*>(argPacket));
break;
//chat
case SerialPacketType::TEXT_BROADCAST:
hTextBroadcast(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::TEXT_SPEECH:
hTextSpeech(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::TEXT_WHISPER:
hTextWhisper(static_cast<TextPacket*>(argPacket));
break;
//general rejection messages
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::QUERY_REJECTION:
throw(terminal_error(static_cast<TextPacket*>(argPacket)->text));
break;
case SerialPacketType::SHUTDOWN_REJECTION:
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
break;
//errors
default: {
std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in World: " << static_cast<int>(argPacket->type);
throw(std::runtime_error(msg.str()));
}
break;
}
}
-79
View File
@@ -1,79 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
//-------------------------
//map management
//-------------------------
void World::SendRegionRequest(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
packet.type = SerialPacketType::REGION_REQUEST;
packet.roomIndex = roomIndex;
packet.x = x;
packet.y = y;
network.SendTo(Channels::SERVER, &packet);
}
void World::hRegionContent(RegionPacket* const argPacket) {
//replace existing regions
regionPager.UnloadIf([&](Region const& region) -> bool {
return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
});
regionPager.PushRegion(argPacket->region);
//clean up after the serial code
delete argPacket->region;
argPacket->region = nullptr;
}
void World::UpdateMap() {
if (roomIndex == -1) {
return;
}
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
});
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) {
SendRegionRequest(roomIndex, i, j);
}
}
}
}
-126
View File
@@ -1,126 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
#include <iostream>
#include <sstream>
#include <stdexcept>
//-------------------------
//monster management
//-------------------------
void World::hMonsterCreate(MonsterPacket* const argPacket) {
//check for logic errors
if (monsterMap.find(argPacket->monsterIndex) != monsterMap.end()) {
std::ostringstream msg;
msg << "Double monster creation event; ";
msg << "Index: " << argPacket->monsterIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//ignore monsters from other rooms
if (roomIndex != argPacket->roomIndex) {
//temporary error checking
std::ostringstream msg;
msg << "Monster from the wrong room received: ";
msg << "monsterIndex: " << argPacket->monsterIndex << ", roomIndex: " << argPacket->roomIndex;
throw(std::runtime_error(msg.str()));
}
//implicitly create the element
BaseMonster* monster = &monsterMap[argPacket->monsterIndex];
//fill the monster's info
monster->SetHandle(argPacket->handle);
monster->SetAvatar(argPacket->avatar);
monster->SetBounds(argPacket->bounds);
monster->SetOrigin(argPacket->origin);
monster->SetMotion(argPacket->motion);
//debug
std::cout << "Monster Create, total: " << monsterMap.size() << std::endl;
}
void World::hMonsterDelete(MonsterPacket* const argPacket) {
//ignore if this monster doesn't exist
std::map<int, BaseMonster>::iterator monsterIt = monsterMap.find(argPacket->monsterIndex);
if (monsterIt == monsterMap.end()) {
return;
}
//remove this monster
monsterMap.erase(monsterIt);
//debug
std::cout << "Monster Delete, total: " << monsterMap.size() << std::endl;
}
void World::hQueryMonsterExists(MonsterPacket* const argPacket) {
//ignore monsters in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly create the element
BaseMonster* monster = &monsterMap[argPacket->monsterIndex];
//fill the monster's info
monster->SetHandle(argPacket->handle);
monster->SetAvatar(argPacket->avatar);
monster->SetBounds(argPacket->bounds);
monster->SetOrigin(argPacket->origin);
monster->SetMotion(argPacket->motion);
//debug
std::cout << "Monster Query, total: " << monsterMap.size() << std::endl;
}
void World::hQueryMonsterStats(MonsterPacket* const argPacket) {
//TODO: (9) empty
}
void World::hQueryMonsterLocation(MonsterPacket* const argPacket) {
//TODO: (9) empty
}
void World::hMonsterMovement(MonsterPacket* const argPacket) {
//ignore if this monster doesn't exist
std::map<int, BaseMonster>::iterator monsterIt = monsterMap.find(argPacket->monsterIndex);
if (monsterIt == monsterMap.end()) {
return;
}
monsterIt->second.SetOrigin(argPacket->origin);
monsterIt->second.SetOrigin(argPacket->motion);
}
void World::hMonsterAttack(MonsterPacket* const argPacket) {
//TODO: (9) empty
}
void World::hMonsterDamage(MonsterPacket* const argPacket) {
//TODO: (9) empty
}
+2 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -36,7 +36,7 @@ int main(int argc, char* argv[]) {
ConfigUtility::CreateSingleton();
UDPNetworkUtility::CreateSingleton();
//call the client's routines
//call the server's routines
ClientApplication::CreateSingleton();
ClientApplication& app = ClientApplication::GetSingleton();
+2 -4
View File
@@ -1,5 +1,5 @@
#include directories
INCLUDES+=. client_utilities entities gameplay_scenes menu_scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
INCLUDES+=. entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
#libraries
#the order of the $(LIBS) is important, at least for MinGW
@@ -25,10 +25,8 @@ OUT=$(addprefix $(OUTDIR)/,client)
#targets
all: $(OBJ) $(OUT)
$(MAKE) -C client_utilities
$(MAKE) -C entities
$(MAKE) -C gameplay_scenes
$(MAKE) -C menu_scenes
$(MAKE) -C scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR)
-37
View File
@@ -1,37 +0,0 @@
#config
INCLUDES+=. .. ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+2 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -33,7 +33,7 @@ enum class SceneList {
MAINMENU,
OPTIONSMENU,
LOBBYMENU,
WORLD,
INWORLD,
DISCONNECTEDSCREEN,
};
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -127,7 +127,7 @@ void BaseScene::HandleEvents() {
break;
#ifdef USE_EVENT_JOYSTICK
//EMPTY
//TODO: joystick/gamepad support
#endif
#ifdef USE_EVENT_UNKNOWN
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -59,7 +59,7 @@ protected:
virtual void KeyUp(SDL_KeyboardEvent const&) {}
#ifdef USE_EVENT_JOYSTICK
//EMPTY
//TODO: joystick/gamepad support
#endif
#ifdef USE_EVENT_UNKNOWN
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+558
View File
@@ -0,0 +1,558 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_world.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include "config_utility.hpp"
#include <stdexcept>
#include <algorithm>
#include <cmath>
#include <iostream>
//-------------------------
//Public access members
//-------------------------
InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex)
{
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
disconnectButton.SetImage(&buttonImage);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&buttonImage);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
//load the tilesheet
//TODO: add the tilesheet to the map system?
//TODO: Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
//send this player's character info
// CharacterPacket newPacket;
// newPacket.type = SerialPacketType::CHARACTER_NEW;
// strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
// strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
// newPacket.accountIndex = accountIndex;
// network.SendTo(Channels::SERVER, &newPacket);
//request a sync
// RequestSynchronize();
//debug
//
}
InWorld::~InWorld() {
//
}
//-------------------------
//Frame loop
//-------------------------
void InWorld::FrameStart() {
//
}
void InWorld::Update() {
//suck in and process all waiting packets
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
delete reinterpret_cast<char*>(packetBuffer);
//update the characters
for (auto& it : characterMap) {
it.second.Update();
}
//check the map
UpdateMap();
//skip the rest
if (!localCharacter) {
return;
}
//check for collisions with the map
BoundingBox wallBounds = {0, 0, tileSheet.GetTileW(), tileSheet.GetTileH()};
const int xCount = localCharacter->GetBounds().w / wallBounds.w + 1;
const int yCount = localCharacter->GetBounds().h / wallBounds.h + 1;
for (int i = -1; i <= xCount; ++i) {
for (int j = -1; j <= yCount; ++j) {
//set the wall's position
wallBounds.x = wallBounds.w * i + snapToBase((double)wallBounds.w, localCharacter->GetOrigin().x);
wallBounds.y = wallBounds.h * j + snapToBase((double)wallBounds.h, localCharacter->GetOrigin().y);
if (!regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
continue;
}
if ((localCharacter->GetOrigin() + localCharacter->GetBounds()).CheckOverlap(wallBounds)) {
localCharacter->SetOrigin(localCharacter->GetOrigin() - (localCharacter->GetMotion()));
localCharacter->SetMotion({0,0});
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
}
}
//update the camera (following the player)
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
//check the connection
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
RequestDisconnect();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
void InWorld::FrameEnd() {
//
}
void InWorld::RenderFrame() {
// SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InWorld::Render(SDL_Surface* const screen) {
//draw the map
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
}
//draw characters
for (auto& it : characterMap) {
//BUG: #29 drawing order according to Y origin
//TODO: use a list of renderable objects
it.second.DrawTo(screen, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
}
//-------------------------
//Event handlers
//-------------------------
void InWorld::QuitEvent() {
//exit the game AND the server
RequestDisconnect();
SetNextScene(SceneList::QUIT);
}
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
disconnectButton.MouseMotion(motion);
shutDownButton.MouseMotion(motion);
}
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
disconnectButton.MouseButtonDown(button);
shutDownButton.MouseButtonDown(button);
}
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
RequestDisconnect();
}
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
RequestShutDown();
}
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
if (!localCharacter) {
return;
}
//hotkeys
switch(key.keysym.sym) {
case SDLK_ESCAPE:
RequestDisconnect();
break;
}
//player movement
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_LEFT:
motion.x -= CHARACTER_WALKING_SPEED;
break;
case SDLK_RIGHT:
motion.x += CHARACTER_WALKING_SPEED;
break;
case SDLK_UP:
motion.y -= CHARACTER_WALKING_SPEED;
break;
case SDLK_DOWN:
motion.y += CHARACTER_WALKING_SPEED;
break;
default:
return;
}
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
if (!localCharacter) {
return;
}
//player movement
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
//NOTE: The use of min/max here are to prevent awkward movements
case SDLK_LEFT:
motion.x = std::min(motion.x + CHARACTER_WALKING_SPEED, 0.0);
break;
case SDLK_RIGHT:
motion.x = std::max(motion.x - CHARACTER_WALKING_SPEED, 0.0);
break;
case SDLK_UP:
motion.y = std::min(motion.y + CHARACTER_WALKING_SPEED, 0.0);
break;
case SDLK_DOWN:
motion.y = std::max(motion.y - CHARACTER_WALKING_SPEED, 0.0);
break;
default:
return;
}
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
//-------------------------
//Network handlers
//-------------------------
void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//heartbeat system
case SerialPacketType::PING: {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
break;
case SerialPacketType::PONG:
// HandlePong(static_cast<ServerPacket*>(argPacket));
break;
//game server connections
case SerialPacketType::LOGOUT_RESPONSE:
// HandleLogoutResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_REQUEST:
// HandleDisconnectRequest(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_FORCED:
// HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
//data management
case SerialPacketType::REGION_CONTENT:
// HandleRegionContent(static_cast<RegionPacket*>(argPacket));
break;
// case SerialPacketType::QUERY_CHARACTER_EXISTS:
// case SerialPacketType::QUERY_CHARACTER_STATS:
// case SerialPacketType::QUERY_CHARACTER_LOCATION:
//character management
// case SerialPacketType::CHARACTER_NEW:
// HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
// break;
// case SerialPacketType::CHARACTER_DELETE:
// HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
// break;
// case SerialPacketType::CHARACTER_UPDATE:
// HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
// break;
// case SerialPacketType::CHARACTER_REJECTION:
// HandleCharacterRejection(static_cast<TextPacket*>(argPacket));
// break;
//enemy management
//TODO: enemy management
//TODO: text
//handle errors
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->type)) ));
break;
}
}
void InWorld::HandlePong(ServerPacket* const argPacket) {
if (network.GetIPAddress(Channels::SERVER)->host != argPacket->srcAddress.host) {
throw(std::runtime_error("Heartbeat message received from an unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
void InWorld::HandleDisconnect(ClientPacket* const argPacket) {
//TODO: More needed in the disconnection
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been disconnected";
}
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
throw(std::runtime_error("Cannot create duplicate characters"));
}
//create the character object
BaseCharacter& newCharacter = characterMap[argPacket->characterIndex];
//fill out the character's members
newCharacter.SetHandle(argPacket->handle);
newCharacter.SetAvatar(argPacket->avatar);
newCharacter.GetSprite()->LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
newCharacter.SetOrigin(argPacket->origin);
newCharacter.SetMotion(argPacket->motion);
newCharacter.SetBounds({
CHARACTER_BOUNDS_X,
CHARACTER_BOUNDS_Y,
CHARACTER_BOUNDS_WIDTH,
CHARACTER_BOUNDS_HEIGHT
});
// (*newCharacter.GetBaseStats()) = argPacket->stats;
//bookkeeping code
newCharacter.CorrectSprite();
//catch this client's player object
if (argPacket->accountIndex == accountIndex && !localCharacter) {
characterIndex = argPacket->characterIndex;
localCharacter = &newCharacter;
//setup the camera
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//center on the player's character
camera.marginX = (GetScreen()->w / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (GetScreen()->h / 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
}
}
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
//catch this client's player object
if (argPacket->characterIndex == characterIndex) {
characterIndex = -1;
localCharacter = nullptr;
}
characterMap.erase(argPacket->characterIndex);
}
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
HandleCharacterNew(argPacket);
return;
}
BaseCharacter& character = characterMap[argPacket->characterIndex];
//other characters moving
if (argPacket->characterIndex != characterIndex) {
character.SetOrigin(argPacket->origin);
character.SetMotion(argPacket->motion);
character.CorrectSprite();
}
}
void InWorld::HandleCharacterRejection(TextPacket* const argPacket) {
RequestDisconnect();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility& config = ConfigUtility::GetSingleton();
config["client.disconnectMessage"] = "Error: ";
config["client.disconnectMessage"] += argPacket->text;
}
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions
regionPager.UnloadRegion(argPacket->x, argPacket->y);
regionPager.PushRegion(argPacket->region);
//clean up after the serial code
delete argPacket->region;
argPacket->region = nullptr;
}
//-------------------------
//Server control
//-------------------------
void InWorld::RequestSynchronize() {
// ClientPacket newPacket;
//request a sync
// newPacket.type = SerialPacketType::SYNCHRONIZE;
// newPacket.clientIndex = clientIndex;
// newPacket.accountIndex = accountIndex;
//TODO: location, range for sync request
// network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendPlayerUpdate() {
CharacterPacket newPacket;
//pack the packet
// newPacket.type = SerialPacketType::CHARACTER_UPDATE;
newPacket.characterIndex = characterIndex;
//NOTE: omitting the handle and avatar here
newPacket.accountIndex = accountIndex;
newPacket.roomIndex = 0; //TODO: room index
newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion();
// newPacket.stats = *localCharacter->GetBaseStats();
//TODO: gameplay components: equipment, items, buffs, debuffs
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::RequestDisconnect() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::RequestShutDown() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::SHUTDOWN_REQUEST;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::RequestRegion(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
packet.type = SerialPacketType::REGION_REQUEST;
packet.roomIndex = roomIndex;
packet.x = x;
packet.y = y;
network.SendTo(Channels::SERVER, &packet);
}
//-------------------------
//Utilities
//-------------------------
//TODO: convert this into a more generic function?; using parameters for the bounds
void InWorld::UpdateMap() {
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
//check if the region is outside of this area
if (it->GetX() < xStart || it->GetX() > xEnd || it->GetY() < yStart || it->GetY() > yEnd) {
//clunky, but the alternative was time consuming
int tmpX = it->GetX();
int tmpY = it->GetY();
++it;
regionPager.UnloadRegion(tmpX, tmpY);
continue;
}
++it;
}
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) {
RequestRegion(0, i, j);
}
}
}
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -25,10 +25,9 @@
//maps
#include "region_pager_base.hpp"
//utilities
//networking
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "config_utility.hpp"
//graphics
#include "image.hpp"
@@ -39,21 +38,22 @@
//common
#include "frame_rate.hpp"
#include "base_character.hpp"
#include "base_monster.hpp"
//client
#include "base_scene.hpp"
#include "base_monster.hpp"
#include "local_character.hpp"
//STL
#include <map>
#include <chrono>
class World: public BaseScene {
class InWorld : public BaseScene {
public:
//Public access members
World(int* const argClientIndex, int* const argAccountIndex);
~World();
InWorld(int* const argClientIndex, int* const argAccountIndex);
~InWorld();
protected:
//Frame loop
@@ -71,64 +71,33 @@ protected:
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//handle incoming traffic
//Network handlers
void HandlePacket(SerialPacket* const);
void HandlePong(ServerPacket* const);
void HandleDisconnect(ClientPacket* const);
void HandleCharacterNew(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterUpdate(CharacterPacket* const);
void HandleCharacterRejection(TextPacket* const);
void HandleRegionContent(RegionPacket* const);
//heartbeat system
void hPing(ServerPacket* const);
void hPong(ServerPacket* const);
//Server control
void RequestSynchronize();
void SendPlayerUpdate();
void RequestDisconnect();
void RequestShutDown();
void RequestRegion(int roomIndex, int x, int y);
void CheckHeartBeat();
//basic connections
void SendLogoutRequest();
void SendDisconnectRequest();
void SendAdminDisconnectForced();
void SendAdminShutdownRequest();
void hLogoutResponse(ClientPacket* const);
void hDisconnectResponse(ClientPacket* const);
void hAdminDisconnectForced(ClientPacket* const);
//map management
void SendRegionRequest(int roomIndex, int x, int y);
void hRegionContent(RegionPacket* const);
//utilities
void UpdateMap();
//character management
void hCharacterCreate(CharacterPacket* const);
void hCharacterDelete(CharacterPacket* const);
void hQueryCharacterExists(CharacterPacket* const);
void hQueryCharacterStats(CharacterPacket* const);
void hQueryCharacterLocation(CharacterPacket* const);
void hCharacterMovement(CharacterPacket* const);
void hCharacterAttack(CharacterPacket* const);
void hCharacterDamage(CharacterPacket* const);
//monster management
void hMonsterCreate(MonsterPacket* const);
void hMonsterDelete(MonsterPacket* const);
void hQueryMonsterExists(MonsterPacket* const);
void hQueryMonsterStats(MonsterPacket* const);
void hQueryMonsterLocation(MonsterPacket* const);
void hMonsterMovement(MonsterPacket* const);
void hMonsterAttack(MonsterPacket* const);
void hMonsterDamage(MonsterPacket* const);
//chat
void hTextBroadcast(TextPacket* const);
void hTextSpeech(TextPacket* const);
void hTextWhisper(TextPacket* const);
//general gameplay
void SendLocalCharacterMovement();
std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
//singleton shortcut
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
//indexes
int& clientIndex;
int& accountIndex;
int characterIndex = -1;
int roomIndex = -1;
//graphics
Image buttonImage;
@@ -150,20 +119,16 @@ protected:
int marginX = 0, marginY = 0;
} camera;
//entities
//game components
BaseCharacter* localCharacter = nullptr;
std::map<int, BaseCharacter> characterMap;
std::map<int, BaseMonster> monsterMap;
LocalCharacter* localCharacter = nullptr;
//heartbeat
//TODO: (2) Heartbeat needs it's own utility
//TODO: This needs it's own utility, for both InWorld and InCombat
typedef std::chrono::steady_clock Clock;
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
//ugly references; I hate this
ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
};
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -22,9 +22,9 @@
#include "lobby_menu.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include <stdexcept>
#include <sstream>
//-------------------------
//Public access members
@@ -100,14 +100,14 @@ void LobbyMenu::FrameEnd() {
}
void LobbyMenu::Render(SDL_Surface* const screen) {
//TODO: (2) I need a proper UI system for the entire client and the editor
//TODO: I need a proper UI system for the entire client and the editor
//UI
search.DrawTo(screen);
join.DrawTo(screen);
back.DrawTo(screen);
//TODO: (1) draw headers for the server list
//TODO: draw headers for the server list
for (int i = 0; i < serverInfo.size(); i++) {
//draw the selected server's highlight
if (selection == &serverInfo[i]) {
@@ -123,14 +123,14 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
//draw the player count
std::ostringstream msg;
msg << serverInfo[i].playerCount;
font.DrawStringTo(msg.str(), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
font.DrawStringTo(to_string_custom(serverInfo[i].playerCount), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
//compatible?
if (!serverInfo[i].compatible) {
font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
}
//TODO: ping/delay?
}
}
@@ -210,11 +210,8 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
break;
//handle errors
default: {
std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in LobbyMenu: " << static_cast<int>(argPacket->type);
throw(std::runtime_error( msg.str() ));
}
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
break;
}
}
@@ -248,15 +245,15 @@ void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
throw(std::runtime_error("Client index invalid during login"));
}
accountIndex = argPacket->accountIndex;
SetNextScene(SceneList::WORLD);
SetNextScene(SceneList::INWORLD);
}
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
//TODO: (9) empty
//TODO: Better output for join rejection
}
void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
//TODO: (9) empty
//TODO: Better output for login rejection
}
//-------------------------
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -84,11 +84,6 @@ void MainMenu::Render(SDL_Surface* const screen) {
startButton.DrawTo(screen);
optionsButton.DrawTo(screen);
quitButton.DrawTo(screen);
//text
font.DrawStringTo("Thanks for playing!", screen, 50, screen->h - 50 - image.GetClipH() * 2);
font.DrawStringTo("You can get the latest version at: ", screen, 50, screen->h - 50 - image.GetClipH() * 1);
font.DrawStringTo("krgamestudios.com", screen, 50, screen->h - 50 - image.GetClipH() * 0);
}
//-------------------------
@@ -108,7 +103,7 @@ void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
}
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//TODO: (2) Buttons should only register as "selected" when the left button is used
//TODO: Buttons should only register as "selected" when the left button is used
if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::LOBBYMENU);
}
@@ -125,9 +120,5 @@ void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
}
void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
//
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,5 +1,5 @@
#config
INCLUDES+=.
INCLUDES+=. .. ../entities ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -28,7 +28,7 @@
#include "raster_font.hpp"
#include "button.hpp"
//NOTE: The options screen needs to be USED
//TODO: The options screen needs to be USED
class OptionsMenu : public BaseScene {
public:
//Public access members
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+3 -3
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -39,7 +39,7 @@ void Timer::Stop() {
std::ostream& operator<<(std::ostream& os, Timer& t) {
os << t.GetName() << ": ";
os << std::chrono::duration_cast<std::chrono::microseconds>(t.GetTime()).count();
os << "us";
os << std::chrono::duration_cast<std::chrono::milliseconds>(t.GetTime()).count();
os << "ms";
return os;
}
+3 -3
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -34,8 +34,8 @@ public:
Timer(std::string s);
~Timer() = default;
void Start();
void Stop();
inline void Start();
inline void Stop();
//accessors and mutators
Clock::duration GetTime() { return timeSpan; }
+1 -5
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -35,8 +35,4 @@ constexpr int CHARACTER_BOUNDS_Y = 16;
constexpr int CHARACTER_BOUNDS_WIDTH = 32;
constexpr int CHARACTER_BOUNDS_HEIGHT = 32;
//the character's sprite format
constexpr int CHARACTER_CELLS_X = 4;
constexpr int CHARACTER_CELLS_Y = 4;
#endif
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../map
INCLUDES+=.
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../utilities
INCLUDES+=. ../graphics ../utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+25 -3
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -24,18 +24,40 @@
//all map API headers
#include "region_api.hpp"
#include "region_pager_api.hpp"
#include "tile_sheet_api.hpp"
//macros
#include "region.hpp"
//useful "globals"
//...
static int getRegionWidth(lua_State* L) {
lua_pushinteger(L, REGION_WIDTH);
return 1;
}
static int getRegionHeight(lua_State* L) {
lua_pushinteger(L, REGION_HEIGHT);
return 1;
}
static int getRegionDepth(lua_State* L) {
lua_pushinteger(L, REGION_DEPTH);
return 1;
}
//This mimics linit.c to create a nested collection of all map modules.
static const luaL_Reg funcs[] = {
//synonyms
{"GetRegionWidth", getRegionWidth},
{"GetRegionHeight", getRegionHeight},
{"GetRegionDepth", getRegionDepth},
{nullptr, nullptr}
};
static const luaL_Reg libs[] = {
{"Region", openRegionAPI},
{"RegionPager", openRegionPagerAPI},
// {"TileSheet", openTileSheetAPI},
{nullptr, nullptr}
};
@@ -48,7 +70,7 @@ int openMapSystemAPI(lua_State* L) {
//push the substable
for (const luaL_Reg* lib = libs; lib->func; lib++) {
lib->func(L);
lua_pushcfunction(L, lib->func);
lua_setfield(L, -2, lib->name);
}
return 1;
+6 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -22,7 +22,11 @@
#ifndef MAPSYSTEMAPI_HPP_
#define MAPSYSTEMAPI_APP_
#include "lua.hpp"
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_MAP_SYSTEM_API "map_system"
LUAMOD_API int openMapSystemAPI(lua_State* L);
+2 -26
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -21,9 +21,9 @@
*/
#include "region.hpp"
#include <stdexcept>
#include <cmath>
#include <cstring>
#include <stdexcept>
int snapToBase(int base, int x) {
return floor((double)x / base) * base;
@@ -42,41 +42,17 @@ Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
}
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
throw(std::out_of_range("Region::SetTile() argument out of range"));
}
return tiles[x][y][z] = v;
}
Region::type_t Region::GetTile(int x, int y, int z) {
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
throw(std::out_of_range("Region::GetTile() argument out of range"));
}
return tiles[x][y][z];
}
bool Region::SetSolid(int x, int y, bool b) {
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
throw(std::out_of_range("Region::SetSolid() argument out of range"));
}
return solid[x * REGION_WIDTH + y] = b;
}
bool Region::GetSolid(int x, int y) {
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
throw(std::out_of_range("Region::GetSolid() argument out of range"));
}
return solid[x * REGION_WIDTH + y];
}
int Region::GetX() const {
return x;
}
int Region::GetY() const {
return y;
}
std::bitset<REGION_WIDTH*REGION_HEIGHT>* Region::GetSolidBitset() {
return &solid;
}
+4 -4
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -48,10 +48,10 @@ public:
bool GetSolid(int x, int y);
//accessors
int GetX() const;
int GetY() const;
int GetX() const { return x; }
int GetY() const { return y; }
std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset();
std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset() { return &solid; }
private:
const int x;
const int y;
+1 -3
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -85,8 +85,6 @@ static const luaL_Reg regionLib[] = {
{"GetSolid",getSolid},
{"GetX",getX},
{"GetY",getY},
//the global macros
{"GetWidth",getWidth},
{"GetHeight",getHeight},
{"GetDepth",getDepth},
+6 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -22,7 +22,11 @@
#ifndef REGIONAPI_HPP_
#define REGIONAPI_HPP_
#include "lua.hpp"
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_REGION_NAME "region"
LUAMOD_API int openRegionAPI(lua_State* L);
+2 -27
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -84,22 +84,7 @@ static int createRegion(lua_State* L) {
static int unloadRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
//two argument types: coords & the region itself
switch(lua_type(L, 2)) {
case LUA_TNUMBER:
pager->UnloadIf([&](Region const& region) -> bool {
int x = lua_tointeger(L, 2);
int y = lua_tointeger(L, 3);
return region.GetX() == x && region.GetY() == y;
});
break;
case LUA_TLIGHTUSERDATA:
pager->UnloadIf([&](Region const& region) -> bool {
return (&region) == lua_touserdata(L, 2);
});
break;
}
pager->UnloadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
return 0;
}
@@ -131,13 +116,6 @@ static int setOnUnload(lua_State* L) {
return 0;
}
//debugging
static int containerSize(lua_State* L) {
RegionPagerLua* pager = static_cast<RegionPagerLua*>(lua_touserdata(L, 1));
lua_pushinteger(L, pager->GetContainer()->size());
return 1;
}
static const luaL_Reg regionPagerLib[] = {
//curry
{"SetTile", setTile},
@@ -158,9 +136,6 @@ static const luaL_Reg regionPagerLib[] = {
{"SetOnCreate",setOnCreate},
{"SetOnUnload",setOnUnload},
//debugging
{"ContainerSize", containerSize},
//sentinel
{nullptr, nullptr}
};
+6 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -22,7 +22,11 @@
#ifndef REGIONPAGERAPI_HPP_
#define REGIONPAGERAPI_HPP_
#include "lua.hpp"
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_REGION_PAGER_NAME "region_pager"
LUAMOD_API int openRegionPagerAPI(lua_State* L);
+14 -8
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -24,9 +24,17 @@
#include <stdexcept>
#include <algorithm>
RegionPagerBase::RegionPagerBase() {
//
}
RegionPagerBase::RegionPagerBase(RegionPagerBase&& rhs) {
regionList = std::move(rhs.regionList);
}
RegionPagerBase::~RegionPagerBase() {
UnloadAll();
};
}
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
Region* ptr = GetRegion(x, y);
@@ -92,14 +100,12 @@ Region* RegionPagerBase::CreateRegion(int x, int y) {
return &regionList.front();
}
void RegionPagerBase::UnloadIf(std::function<bool(Region const&)> fn) {
regionList.remove_if(fn);
void RegionPagerBase::UnloadRegion(int x, int y) {
regionList.remove_if([x, y](Region& region) -> bool {
return region.GetX() == x && region.GetY() == y;
});
}
void RegionPagerBase::UnloadAll() {
regionList.clear();
}
std::list<Region>* RegionPagerBase::GetContainer() {
return &regionList;
}
+5 -5
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -24,12 +24,12 @@
#include "region.hpp"
#include <functional>
#include <list>
class RegionPagerBase {
public:
RegionPagerBase() = default;
RegionPagerBase();
RegionPagerBase(RegionPagerBase&&);
virtual ~RegionPagerBase();
//tile manipulation
@@ -48,12 +48,12 @@ public:
virtual Region* LoadRegion(int x, int y);
virtual Region* SaveRegion(int x, int y);
virtual Region* CreateRegion(int x, int y);
virtual void UnloadRegion(int x, int y);
virtual void UnloadIf(std::function<bool(Region const&)> fn);
virtual void UnloadAll();
//accessors & mutators
std::list<Region>* GetContainer();
std::list<Region>* GetContainer() { return &regionList; }
protected:
std::list<Region> regionList;
};
+16 -10
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -23,8 +23,17 @@
#include <stdexcept>
//DOCS: Load, Save and Create fail unless the lua function has been set
//DOCS: UnloadIf and UnloadAll will still continue without the function set
RegionPagerLua::RegionPagerLua() {
//
}
RegionPagerLua::RegionPagerLua(RegionPagerLua&& rhs) {
lua = rhs.lua;
loadRef = rhs.loadRef;
saveRef = rhs.saveRef;
createRef = rhs.createRef;
unloadRef = rhs.unloadRef;
}
RegionPagerLua::~RegionPagerLua() {
//unload all regions
@@ -133,25 +142,23 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
}
//no return
void RegionPagerLua::UnloadIf(std::function<bool(Region const&)> fn) {
void RegionPagerLua::UnloadRegion(int x, int y) {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
//remove the regions anyway
regionList.remove_if(fn);
return;
}
//run each region through this lambda
regionList.remove_if([&](Region& region) -> bool {
if (fn(region)) {
if (region.GetX() == x && region.GetY() == y) {
//push a copy of the function onto the stack with the region
lua_pushvalue(lua, -1);
lua_pushlightuserdata(lua, static_cast<void*>(&region));
lua_pushlightuserdata(lua, &region);
//call the function, 1 arg, 0 return
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
@@ -169,6 +176,7 @@ void RegionPagerLua::UnloadIf(std::function<bool(Region const&)> fn) {
lua_pop(lua, 1);
}
//no return
void RegionPagerLua::UnloadAll() {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
@@ -176,8 +184,6 @@ void RegionPagerLua::UnloadAll() {
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
//remove the regions anyway
regionList.clear();
return;
}
+9 -5
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -24,22 +24,26 @@
#include "region_pager_base.hpp"
#include "lua.hpp"
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#include <functional>
#include <string>
class RegionPagerLua : public RegionPagerBase {
public:
RegionPagerLua() = default;
RegionPagerLua();
RegionPagerLua(RegionPagerLua&&);
~RegionPagerLua();
//region manipulation
Region* LoadRegion(int x, int y) override;
Region* SaveRegion(int x, int y) override;
Region* CreateRegion(int x, int y) override;
void UnloadRegion(int x, int y) override;
void UnloadIf(std::function<bool(Region const&)> fn) override;
void UnloadAll() override;
//accessors & mutators
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+75
View File
@@ -0,0 +1,75 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet_api.hpp"
#include "tile_sheet.hpp"
static int load(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Load(lua_tostring(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
return 0;
}
static int unload(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Unload();
return 0;
}
static int getXCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetXCount());
return 1;
}
static int getYCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetYCount());
return 1;
}
static int getTileW(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileW());
return 1;
}
static int getTileH(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileH());
return 1;
}
static const luaL_Reg tileSheetLib[] = {
{"Load",load},
{"Unload",unload},
{"GetXCount",getXCount},
{"GetYCount",getYCount},
{"GetTileW",getTileW},
{"GetTileH",getTileH},
{nullptr, nullptr}
};
LUAMOD_API int openTileSheetAPI(lua_State* L) {
luaL_newlib(L, tileSheetLib);
return 1;
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,12 +19,16 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTERAPI_HPP_
#define CHARACTERAPI_HPP_
#ifndef TILESHEETAPI_HPP_
#define TILESHEETAPI_HPP_
#include "lua.hpp"
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_CHARACTER_API "character"
LUAMOD_API int openCharacterAPI(lua_State* L);
#define TORTUGA_TILE_SHEET_NAME "tile_sheet"
LUAMOD_API int openTileSheetAPI(lua_State* L);
#endif
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -34,11 +34,14 @@ struct CharacterPacket : SerialPacketBase {
//the owner
int accountIndex;
//TODO: Authentication token?
//location
int roomIndex;
Vector2 origin;
Vector2 motion;
//gameplay components: equipment, items, buffs, debuffs...
};
void serializeCharacter(void* buffer, CharacterPacket* packet);
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -28,7 +28,6 @@ struct ClientPacket : SerialPacketBase {
int clientIndex;
int accountIndex;
char username[PACKET_STRING_SIZE];
//TODO: (9) password, auth token
};
void serializeClient(void* buffer, ClientPacket* packet);
@@ -1,70 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "monster_packet.hpp"
#include "serial_utility.hpp"
void serializeMonster(void* buffer, MonsterPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the monster
serialCopy(&buffer, &packet->monsterIndex, sizeof(int));
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//bounds
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double));
}
void deserializeMonster(void* buffer, MonsterPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the monster
deserialCopy(&buffer, &packet->monsterIndex, sizeof(int));
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//bounds
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
}
@@ -1,46 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MONSTERPACKET_HPP_
#define MONSTERPACKET_HPP_
#include "serial_packet_base.hpp"
#include "bounding_box.hpp"
#include "vector2.hpp"
struct MonsterPacket : SerialPacketBase {
//identify the monster
int monsterIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
BoundingBox bounds;
//location
int roomIndex;
Vector2 origin;
Vector2 motion;
};
void serializeMonster(void* buffer, MonsterPacket* packet);
void deserializeMonster(void* buffer, MonsterPacket* packet);
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -13
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -29,12 +29,6 @@ void serializeText(void* buffer, TextPacket* packet) {
//content
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->range, sizeof(int));
}
void deserializeText(void* buffer, TextPacket* packet) {
@@ -43,10 +37,4 @@ void deserializeText(void* buffer, TextPacket* packet) {
//content
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->range, sizeof(int));
}
+1 -6
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -24,14 +24,9 @@
#include "serial_packet_base.hpp"
#include "vector2.hpp"
struct TextPacket : SerialPacketBase {
char name[PACKET_STRING_SIZE];
char text[PACKET_STRING_SIZE];
int roomIndex;
Vector2 origin;
int range;
};
void serializeText(void* buffer, TextPacket* packet);
+5 -7
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -25,7 +25,6 @@
#include "serial_packet_base.hpp"
#include "character_packet.hpp"
#include "client_packet.hpp"
#include "monster_packet.hpp"
#include "region_packet.hpp"
#include "server_packet.hpp"
#include "text_packet.hpp"
@@ -34,15 +33,14 @@
typedef SerialPacketBase SerialPacket;
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients
constexpr int NETWORK_VERSION = 20150214;
constexpr int NETWORK_VERSION = -1;
union MaxPacket {
CharacterPacket a;
ClientPacket b;
MonsterPacket c;
RegionPacket d;
ServerPacket e;
TextPacket f;
RegionPacket c;
ServerPacket d;
TextPacket e;
};
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
+12 -35
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -27,9 +27,10 @@
* valid data, but it will still be carried in that packet's format.
*/
//TODO: This needs to be smoothed out
enum class SerialPacketType {
//default: there is something wrong
NONE,
NONE = 0,
//-------------------------
//ServerPacket
@@ -56,7 +57,7 @@ enum class SerialPacketType {
//disconnect from the server
DISCONNECT_REQUEST,
DISCONNECT_RESPONSE,
ADMIN_DISCONNECT_FORCED,
DISCONNECT_FORCED,
//load the account
LOGIN_REQUEST,
@@ -67,7 +68,7 @@ enum class SerialPacketType {
LOGOUT_RESPONSE,
//shut down the server
ADMIN_SHUTDOWN_REQUEST,
SHUTDOWN_REQUEST,
//-------------------------
//RegionPacket
@@ -75,7 +76,7 @@ enum class SerialPacketType {
//-------------------------
//map data
REGION_REQUEST,
REGION_REQUEST, //NOTE: technically a query
REGION_CONTENT,
//-------------------------
@@ -83,7 +84,8 @@ enum class SerialPacketType {
// character index,
// handle, avatar,
// account index (owner),
// room index, origin, motion
// room index, origin, motion,
// statistics
//-------------------------
//character management
@@ -98,31 +100,11 @@ enum class SerialPacketType {
QUERY_CHARACTER_LOCATION,
//set the info in the server
CHARACTER_MOVEMENT,
CHARACTER_ATTACK,
CHARACTER_DAMAGE,
CHARACTER_SET_ROOM,
CHARACTER_SET_ORIGIN,
CHARACTER_SET_MOTION,
//admin control
// ADMIN_SET_CHARACTER_ORIGIN,
//-------------------------
//MonsterPacket
// monster index,
// handle, avatar
// bounds
// room index, origin, motion
//-------------------------
MONSTER_CREATE,
MONSTER_DELETE,
QUERY_MONSTER_EXISTS,
QUERY_MONSTER_STATS,
QUERY_MONSTER_LOCATION,
MONSTER_MOVEMENT,
MONSTER_ATTACK,
MONSTER_DAMAGE,
//TODO: enemy management
//-------------------------
//TextPacket
@@ -131,17 +113,12 @@ enum class SerialPacketType {
//general speech
TEXT_BROADCAST,
TEXT_SPEECH,
TEXT_WHISPER,
//rejection/error messages
JOIN_REJECTION,
LOGIN_REJECTION,
REGION_REJECTION,
CHARACTER_REJECTION,
MONSTER_REJECTION,
SHUTDOWN_REJECTION,
QUERY_REJECTION,
//-------------------------
//not used
+12 -43
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -24,7 +24,6 @@
//packet types
#include "character_packet.hpp"
#include "client_packet.hpp"
#include "monster_packet.hpp"
#include "region_packet.hpp"
#include "server_packet.hpp"
#include "text_packet.hpp"
@@ -57,12 +56,12 @@ void serializePacket(void* buffer, SerialPacketBase* packet) {
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::DISCONNECT_REQUEST:
case SerialPacketType::DISCONNECT_RESPONSE:
case SerialPacketType::ADMIN_DISCONNECT_FORCED:
case SerialPacketType::DISCONNECT_FORCED:
case SerialPacketType::LOGIN_REQUEST:
case SerialPacketType::LOGIN_RESPONSE:
case SerialPacketType::LOGOUT_REQUEST:
case SerialPacketType::LOGOUT_RESPONSE:
case SerialPacketType::ADMIN_SHUTDOWN_REQUEST:
case SerialPacketType::SHUTDOWN_REQUEST:
serializeClient(buffer, static_cast<ClientPacket*>(packet));
break;
case SerialPacketType::REGION_REQUEST:
@@ -76,31 +75,16 @@ void serializePacket(void* buffer, SerialPacketBase* packet) {
case SerialPacketType::QUERY_CHARACTER_EXISTS:
case SerialPacketType::QUERY_CHARACTER_STATS:
case SerialPacketType::QUERY_CHARACTER_LOCATION:
case SerialPacketType::CHARACTER_MOVEMENT:
case SerialPacketType::CHARACTER_ATTACK:
case SerialPacketType::CHARACTER_DAMAGE:
case SerialPacketType::CHARACTER_SET_ROOM:
case SerialPacketType::CHARACTER_SET_ORIGIN:
case SerialPacketType::CHARACTER_SET_MOTION:
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break;
case SerialPacketType::MONSTER_CREATE:
case SerialPacketType::MONSTER_DELETE:
case SerialPacketType::QUERY_MONSTER_EXISTS:
case SerialPacketType::QUERY_MONSTER_STATS:
case SerialPacketType::QUERY_MONSTER_LOCATION:
case SerialPacketType::MONSTER_MOVEMENT:
case SerialPacketType::MONSTER_ATTACK:
case SerialPacketType::MONSTER_DAMAGE:
serializeMonster(buffer, static_cast<MonsterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::TEXT_SPEECH:
case SerialPacketType::TEXT_WHISPER:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::LOGIN_REJECTION:
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::MONSTER_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION:
case SerialPacketType::QUERY_REJECTION:
serializeText(buffer, static_cast<TextPacket*>(packet));
break;
}
@@ -111,7 +95,7 @@ void deserializePacket(void* buffer, SerialPacketBase* packet) {
SerialPacketType type;
memcpy(&type, buffer, sizeof(SerialPacketType));
switch(type) {
switch(packet->type) {
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
@@ -122,12 +106,12 @@ void deserializePacket(void* buffer, SerialPacketBase* packet) {
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::DISCONNECT_REQUEST:
case SerialPacketType::DISCONNECT_RESPONSE:
case SerialPacketType::ADMIN_DISCONNECT_FORCED:
case SerialPacketType::DISCONNECT_FORCED:
case SerialPacketType::LOGIN_REQUEST:
case SerialPacketType::LOGIN_RESPONSE:
case SerialPacketType::LOGOUT_REQUEST:
case SerialPacketType::LOGOUT_RESPONSE:
case SerialPacketType::ADMIN_SHUTDOWN_REQUEST:
case SerialPacketType::SHUTDOWN_REQUEST:
deserializeClient(buffer, static_cast<ClientPacket*>(packet));
break;
case SerialPacketType::REGION_REQUEST:
@@ -141,31 +125,16 @@ void deserializePacket(void* buffer, SerialPacketBase* packet) {
case SerialPacketType::QUERY_CHARACTER_EXISTS:
case SerialPacketType::QUERY_CHARACTER_STATS:
case SerialPacketType::QUERY_CHARACTER_LOCATION:
case SerialPacketType::CHARACTER_MOVEMENT:
case SerialPacketType::CHARACTER_ATTACK:
case SerialPacketType::CHARACTER_DAMAGE:
case SerialPacketType::CHARACTER_SET_ROOM:
case SerialPacketType::CHARACTER_SET_ORIGIN:
case SerialPacketType::CHARACTER_SET_MOTION:
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break;
case SerialPacketType::MONSTER_CREATE:
case SerialPacketType::MONSTER_DELETE:
case SerialPacketType::QUERY_MONSTER_EXISTS:
case SerialPacketType::QUERY_MONSTER_STATS:
case SerialPacketType::QUERY_MONSTER_LOCATION:
case SerialPacketType::MONSTER_MOVEMENT:
case SerialPacketType::MONSTER_ATTACK:
case SerialPacketType::MONSTER_DAMAGE:
deserializeMonster(buffer, static_cast<MonsterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::TEXT_SPEECH:
case SerialPacketType::TEXT_WHISPER:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::LOGIN_REJECTION:
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::MONSTER_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION:
case SerialPacketType::QUERY_REJECTION:
deserializeText(buffer, static_cast<TextPacket*>(packet));
break;
}
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+3 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -26,7 +26,7 @@
#include <stdexcept>
//DOCS: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
//NOTE: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
//NOTE: don't confuse SerialPacketBase with UDPpacket
void UDPNetworkUtility::Open(int port) {
@@ -140,6 +140,7 @@ int UDPNetworkUtility::SendToAllChannels(void* data, int len) {
return sent;
}
//TODO: put a void* and int* parameter list here
int UDPNetworkUtility::Receive() {
memset(packet->data, 0, packet->maxlen);
int ret = SDLNet_UDP_Recv(socket, packet);
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+7 -12
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -27,13 +27,13 @@
#include <sstream>
#include <stdexcept>
void ConfigUtility::Load(std::string fname, bool skipMissingFile, int argc, char* argv[]) {
void ConfigUtility::Load(std::string fname, int argc, char* argv[]) {
//clear the stored configuration
configMap.clear();
//use the default file
if (argc < 2) {
configMap = Read(fname, skipMissingFile);
configMap = Read(fname);
return;
}
@@ -47,9 +47,7 @@ void ConfigUtility::Load(std::string fname, bool skipMissingFile, int argc, char
for (int i = 1; i < argc; ++i) {
//read from a specified config file
if (!strncmp(argv[i], "-config=", 8)) {
//older specified files take precedence
table_t tmp = Read(argv[i] + 8, skipMissingFile);
redirectedFile.insert(tmp.begin(), tmp.end());
redirectedFile = Read(argv[i] + 8);
redirectUsed = true;
continue;
}
@@ -75,21 +73,18 @@ void ConfigUtility::Load(std::string fname, bool skipMissingFile, int argc, char
//finally, construct the final config table
if (!redirectUsed) {
redirectedFile = Read(fname, skipMissingFile);
redirectedFile = Read(fname);
}
configMap.insert(cmdLineParams.begin(), cmdLineParams.end());
configMap.insert(redirectedFile.begin(), redirectedFile.end());
}
ConfigUtility::table_t ConfigUtility::Read(std::string fname, bool skipMissingFile) {
ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
//read in and return this file's data
table_t retTable;
std::ifstream is(fname);
if (!is.is_open()) {
if (skipMissingFile) {
return {}; //empty table
}
std::ostringstream os;
os << "Failed to open a config file: " << fname;
throw(std::runtime_error( os.str() ));
@@ -148,7 +143,7 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname, bool skipMissingFi
//load in any subordinate config files
if (retTable.find("config.next") != retTable.end()) {
table_t subTable = Read(retTable["config.next"], skipMissingFile);
table_t subTable = Read(retTable["config.next"]);
retTable.insert(subTable.begin(), subTable.end());
}
+7 -4
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -27,9 +27,9 @@
#include <map>
#include <string>
class ConfigUtility: public Singleton<ConfigUtility> {
class ConfigUtility : public Singleton<ConfigUtility> {
public:
void Load(std::string fname, bool skipMissingFile = false, int argc = 0, char* argv[] = nullptr);
void Load(std::string fname, int argc = 0, char* argv[] = nullptr);
//convert to a type
std::string& String(std::string);
@@ -47,7 +47,10 @@ private:
friend Singleton<ConfigUtility>;
table_t Read(std::string fname, bool skipMissingFile);
ConfigUtility() = default;
~ConfigUtility() = default;
table_t Read(std::string fname);
table_t configMap;
};
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
-31
View File
@@ -1,31 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef IPOPERATORS_HPP_
#define IPOPERATORS_HPP_
#include "SDL/SDL_net.h"
//these should've come standard
bool operator==(IPaddress lhs, IPaddress rhs);
bool operator!=(IPaddress lhs, IPaddress rhs);
#endif
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,21 +19,30 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "utility.hpp"
//-------------------------
//chat
//-------------------------
#include <algorithm>
void World::hTextBroadcast(TextPacket* const argPacket) {
//TODO: (9) empty
std::string truncatePath(std::string pathname) {
return std::string(
std::find_if(
pathname.rbegin(),
pathname.rend(),
[](char ch) -> bool {
//windows & unix tested
return ch == '/' || ch == '\\';
}).base(),
pathname.end());
}
void World::hTextSpeech(TextPacket* const argPacket) {
//TODO: (9) empty
}
void World::hTextWhisper(TextPacket* const argPacket) {
//TODO: (9) empty
std::string to_string_custom(int i) {
char buffer[20];
snprintf(buffer, 20, "%d", i);
return std::string(buffer);
}
int to_integer_custom(std::string s) {
int ret = 0;
sscanf(s.c_str(), "%d", &ret);
return ret;
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,12 +19,16 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTERMANAGERAPI_HPP_
#define CHARACTERMANAGERAPI_HPP_
#ifndef UTILITY_HPP_
#define UTILITY_HPP_
#include "lua.hpp"
#include <string>
#define TORTUGA_CHARACTER_MANAGER_API "character_manager"
LUAMOD_API int openCharacterManagerAPI(lua_State* L);
std::string truncatePath(std::string pathname);
#endif
//fixing known bugs in g++
std::string to_string_custom(int i);
int to_integer_custom(std::string);
#endif
+1 -5
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -92,10 +92,6 @@ public:
return ret;
}
//unary operators
Vector2 operator-() { return {-x, -y}; }
//comparison operators
bool operator==(Vector2 v) { return (x == v.x && y == v.y); }
bool operator!=(Vector2 v) { return (x != v.x || y != v.y); }
+1 -1
View File
@@ -2,7 +2,7 @@ Future versions (to be determined) may be released under a modified version of t
The current version of Tortuga is released under the zlib license.
Copyright (c) 2013-2015 Kayne Ruse
Copyright (c) 2013, 2014 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

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