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5 Commits

Author SHA1 Message Date
Kayne Ruse 3b1841f6b7 Wrote a simple passive timer for debugging 2014-07-30 20:53:32 +10:00
Kayne Ruse b6e8b13d1b Added error checking to Vector2::Normalize() 2014-07-17 17:01:18 +10:00
Kayne Ruse a13c7cc053 Cleaned up the collision code 2014-07-10 07:10:59 +10:00
Kayne Ruse 876510bc52 The collision check is working 2014-07-09 01:01:39 +10:00
Kayne Ruse 48bf0f549d Initial commit, read more
After a few days of work, I'm committing what i've done so far. Mostly
I've cherry picked the best parts of the multiplayer branch's modules, and
adapted them for use here. I've written a few new components, and I've
learnt a few things along the way. I may continue with this branch for a
while, before moving the changes into the main branch. Alternatively, it
might turn out that this single player version is more fun. We'll see.

I've swapped the config system for a pure lua version instead. This is
actually fairly flexible. I've also changed the map system and it's API a
great deal. The tile sheet can be loaded from lua, and the save directory
isn't hard coded anymore. I think this would be a good testbed for a lot
of different systems, including the collision system, however the current
system (using vectors) is inadequate. I'll have to dig up the old BBox,
possilby.

This branch will piggy back on the main repo for a while.
2014-07-08 17:02:28 +10:00
97 changed files with 1521 additions and 4204 deletions
-21
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#Editor generated files
*.sln
*.vcproj
*.suo
*.ncb
*.user
#Directories
Release/
Debug/
Out/
#Project generated files
*.db
*.o
*.a
*.exe
#Shell files
*.bat
*.sh
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The most recent stable windows build can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
Tortuga is an open source 2D multiplayer role playing game featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, competition, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.
This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. This project is currently independently created and funded, with the goal of creating a game that will engage user's imagination and inspire a large modding community.
## External Dependencies
* [SDL 1.2](http://www.libsdl.org/) - Simple DirectMedia Layer API
* [SDL_net 1.2](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
* [lua 5.2](http://www.lua.org/) - The lua programming language
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
## Documentation
[Tortuga Game Design Document](https://github.com/Ratstail91/Tortuga/blob/docs/design%20doc.docx?raw=true)
[Tortuga Technical Document](https://github.com/Ratstail91/Tortuga/blob/docs/technical%20doc.docx?raw=true)
## Copyright
The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
Copyright (c) 2013, 2014 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
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#ifndef CHANNELS_HPP_
#define CHANNELS_HPP_
enum Channels {
SERVER = 0
};
#endif
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#config
INCLUDES+=. scenes ../common ../common/graphics ../common/map ../common/network ../common/ui
LIBS+=libclient.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=../out
OUT=$(addprefix $(OUTDIR)/,client)
#targets
all: $(OBJ) $(OUT)
$(MAKE) -C scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "player_character.hpp"
#define WALKING_SPEED 140
void PlayerCharacter::Update(double delta) {
if (diagonal) {
constexpr double d = 1.0/sqrt(2);
position += motion * delta * d;
}
else {
position += motion * delta;
}
sprite.Update(delta);
}
void PlayerCharacter::AdjustDirection(Direction direction) {
//shift the movement in this direction
switch(direction) {
case Direction::NORTH:
if (motion.y >= 0) {
motion.y -= WALKING_SPEED;
}
break;
case Direction::SOUTH:
if (motion.y <= 0) {
motion.y += WALKING_SPEED;
}
break;
case Direction::WEST:
if (motion.x >= 0) {
motion.x -= WALKING_SPEED;
}
break;
case Direction::EAST:
if (motion.x <= 0) {
motion.x += WALKING_SPEED;
}
break;
}
//face the correct direction
ResetDirection();
}
void PlayerCharacter::FaceDirection(Direction direction) {
//this function depends on the format of the sprite sheets
switch(direction) {
case Direction::NORTH:
sprite.SetYIndex(1);
break;
case Direction::SOUTH:
sprite.SetYIndex(0);
break;
case Direction::WEST:
sprite.SetYIndex(2);
break;
case Direction::EAST:
sprite.SetYIndex(3);
break;
}
}
void PlayerCharacter::ResetDirection() {
//base the direction on the character's movement
if (motion.y > 0) {
FaceDirection(Direction::SOUTH);
}
else if (motion.y < 0) {
FaceDirection(Direction::NORTH);
}
else if (motion.x > 0) {
FaceDirection(Direction::EAST);
}
else if (motion.x < 0) {
FaceDirection(Direction::WEST);
}
ResetSpeed();
}
void PlayerCharacter::ResetSpeed() {
//diagonal
if (motion.x != 0 && motion.y != 0) {
sprite.SetDelay(0.1);
diagonal = true;
}
//cardinal
else if (motion != 0) {
sprite.SetDelay(0.1);
diagonal = false;
}
//not moving
else {
sprite.SetDelay(0);
sprite.SetXIndex(0);
diagonal = false;
}
}
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_combat.hpp"
//-------------------------
//Public access members
//-------------------------
InCombat::InCombat() {
//
}
InCombat::~InCombat() {
//
}
//-------------------------
//Frame loop
//-------------------------
void InCombat::FrameStart() {
//
}
void InCombat::Update(double delta) {
//
}
void InCombat::FrameEnd() {
//
}
void InCombat::Render(SDL_Surface* const screen) {
//
}
//-------------------------
//Event handlers
//-------------------------
void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) {
//
}
void InCombat::MouseButtonDown(SDL_MouseButtonEvent const& button) {
//
}
void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//
}
void InCombat::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void InCombat::KeyUp(SDL_KeyboardEvent const& key) {
//
}
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_world.hpp"
#include "channels.hpp"
#include <algorithm>
#include <cmath>
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argAccountIndex, int* const argCharacterIndex):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex)
{
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
disconnectButton.SetImage(&buttonImage);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&buttonImage);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
//load the tilesheet
//TODO: add the tilesheet to the map system?
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
//TODO: move this into it's own function
//request a sync
SerialPacket packet;
char buffer[PACKET_STRING_SIZE];
packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
packet.clientInfo.clientIndex = clientIndex;
packet.clientInfo.accountIndex = accountIndex;
packet.clientInfo.characterIndex = characterIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
//debug
// RequestRegion(0, 0);
}
InWorld::~InWorld() {
//
}
//-------------------------
//Frame loop
//-------------------------
void InWorld::FrameStart() {
//
}
void InWorld::Update(double delta) {
SerialPacket packet;
//suck in all waiting packets
while(network.Receive()) {
deserialize(&packet, network.GetInData());
packet.meta.srcAddress = network.GetInPacket()->address;
HandlePacket(packet);
}
//update the characters
for (auto& it : playerCharacters) {
it.second.Update(delta);
}
//TODO: sort the players and entities by Y position
//update the camera
if(localCharacter) {
camera.x = localCharacter->GetPosition().x - camera.marginX;
camera.y = localCharacter->GetPosition().y - camera.marginY;
}
//check the map
UpdateMap();
}
void InWorld::FrameEnd() {
//
}
void InWorld::RenderFrame() {
// SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InWorld::Render(SDL_Surface* const screen) {
//draw the map
for (auto it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, *it, camera.x, camera.y);
}
//draw characters
for (auto& it : playerCharacters) {
it.second.DrawTo(screen, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
}
//-------------------------
//Event handlers
//-------------------------
void InWorld::QuitEvent() {
//exit the game AND the server
RequestDisconnect();
}
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
disconnectButton.MouseMotion(motion);
shutDownButton.MouseMotion(motion);
}
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
disconnectButton.MouseButtonDown(button);
shutDownButton.MouseButtonDown(button);
}
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER) {
RequestDisconnect();
}
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER) {
RequestShutDown();
}
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE: {
QuitEvent();
}
break;
//player movement
case SDLK_LEFT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
SendPlayerUpdate();
}
break;
case SDLK_RIGHT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
SendPlayerUpdate();
}
break;
case SDLK_UP:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
SendPlayerUpdate();
}
break;
case SDLK_DOWN:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
SendPlayerUpdate();
}
break;
}
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
//player movement
case SDLK_LEFT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
SendPlayerUpdate();
}
break;
case SDLK_RIGHT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
SendPlayerUpdate();
}
break;
case SDLK_UP:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
SendPlayerUpdate();
}
break;
case SDLK_DOWN:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
SendPlayerUpdate();
}
break;
}
}
//-------------------------
//Network handlers
//-------------------------
void InWorld::HandlePacket(SerialPacket packet) {
switch(packet.meta.type) {
case SerialPacket::Type::DISCONNECT:
HandleDisconnect(packet);
break;
case SerialPacket::Type::REGION_CONTENT:
HandleRegionContent(packet);
break;
case SerialPacket::Type::CHARACTER_UPDATE:
HandleCharacterUpdate(packet);
break;
case SerialPacket::Type::CHARACTER_NEW:
HandleCharacterNew(packet);
break;
case SerialPacket::Type::CHARACTER_DELETE:
HandleCharacterDelete(packet);
break;
//handle errors
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacket::Type encountered in InWorld: " + to_string_custom(int(packet.meta.type))));
break;
}
}
void InWorld::HandleDisconnect(SerialPacket packet) {
network.Unbind(Channels::SERVER);
clientIndex = -1;
accountIndex = -1;
characterIndex = -1;
SetNextScene(SceneList::MAINMENU);
}
void InWorld::HandleRegionContent(SerialPacket packet) {
//replace existing regions
if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
}
regionPager.PushRegion(packet.regionInfo.region);
packet.regionInfo.region = nullptr;
}
void InWorld::HandleCharacterUpdate(SerialPacket packet) {
if (playerCharacters.find(packet.characterInfo.characterIndex) == playerCharacters.end()) {
HandleCharacterNew(packet);
return;
}
//update only if the message didn't originate from here
if (packet.characterInfo.clientIndex != clientIndex) {
playerCharacters[packet.characterInfo.characterIndex].SetPosition(packet.characterInfo.position);
playerCharacters[packet.characterInfo.characterIndex].SetMotion(packet.characterInfo.motion);
}
playerCharacters[packet.characterInfo.characterIndex].ResetDirection();
}
void InWorld::HandleCharacterNew(SerialPacket packet) {
if (playerCharacters.find(packet.characterInfo.characterIndex) != playerCharacters.end()) {
throw(std::runtime_error("Cannot create duplicate characters"));
}
//TODO: set the player's handle
playerCharacters[packet.characterInfo.characterIndex].GetSprite()->LoadSurface(config["dir.sprites"] + packet.characterInfo.avatar, 4, 4);
playerCharacters[packet.characterInfo.characterIndex].SetPosition(packet.characterInfo.position);
playerCharacters[packet.characterInfo.characterIndex].SetMotion(packet.characterInfo.motion);
playerCharacters[packet.characterInfo.characterIndex].ResetDirection();
//catch this client's player object
if (packet.characterInfo.characterIndex == characterIndex && !localCharacter) {
localCharacter = &playerCharacters[characterIndex];
//setup the camera
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//center on the player's character
camera.marginX = (GetScreen()->w / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (GetScreen()->h / 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
}
}
void InWorld::HandleCharacterDelete(SerialPacket packet) {
//TODO: authenticate
if (playerCharacters.find(packet.characterInfo.characterIndex) == playerCharacters.end()) {
throw(std::runtime_error("Cannot delete non-existant characters"));
}
playerCharacters.erase(packet.characterInfo.characterIndex);
//catch this client's player object
if (packet.characterInfo.characterIndex == characterIndex) {
characterIndex = -1;
localCharacter = nullptr;
}
}
//-------------------------
//Server control
//-------------------------
void InWorld::SendPlayerUpdate() {
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//pack the packet
packet.meta.type = SerialPacket::Type::CHARACTER_UPDATE;
packet.characterInfo.clientIndex = clientIndex;
packet.characterInfo.accountIndex = accountIndex;
packet.characterInfo.characterIndex = characterIndex;
packet.characterInfo.position = localCharacter->GetPosition();
packet.characterInfo.motion = localCharacter->GetMotion();
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}
void InWorld::RequestDisconnect() {
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//send a disconnect request
packet.meta.type = SerialPacket::Type::DISCONNECT;
packet.clientInfo.clientIndex = clientIndex;
packet.clientInfo.accountIndex = accountIndex;
packet.clientInfo.characterIndex = characterIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}
void InWorld::RequestShutDown() {
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//send a shutdown request
packet.meta.type = SerialPacket::Type::SHUTDOWN;
packet.clientInfo.clientIndex = clientIndex;
packet.clientInfo.accountIndex = accountIndex;
packet.clientInfo.characterIndex = characterIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}
void InWorld::RequestRegion(int mapIndex, int x, int y) {
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//pack the region's data
packet.meta.type = SerialPacket::Type::REGION_REQUEST;
packet.regionInfo.mapIndex = mapIndex;
packet.regionInfo.x = x;
packet.regionInfo.y = y;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}
//-------------------------
//Utilities
//-------------------------
//TODO: convert this into a more generic function?; using parameters for the bounds
void InWorld::UpdateMap() {
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
for (auto it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
//check if the region is outside off this area
if ((*it)->GetX() < xStart || (*it)->GetX() > xEnd || (*it)->GetY() < yStart || (*it)->GetY() > yEnd) {
//clunky, but the alternative was time consuming
int tmpX = (*it)->GetX();
int tmpY = (*it)->GetY();
++it;
regionPager.UnloadRegion(tmpX, tmpY);
continue;
}
++it;
}
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) {
RequestRegion(0, i, j);
}
}
}
}
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef INWORLD_HPP_
#define INWORLD_HPP_
//maps
#include "map_allocator.hpp"
#include "map_file_format.hpp"
#include "region_pager.hpp"
//networking
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "serial.hpp"
//graphics
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "tile_sheet.hpp"
//common
#include "config_utility.hpp"
#include "frame_rate.hpp"
//client
#include "base_scene.hpp"
#include "player_character.hpp"
//STL
#include <map>
class InWorld : public BaseScene {
public:
//Public access members
InWorld(ConfigUtility* const, UDPNetworkUtility* const, int* const, int* const, int* const);
~InWorld();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void RenderFrame();
void Render(SDL_Surface* const);
//Event handlers
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//Network handlers
void HandlePacket(SerialPacket);
void HandleDisconnect(SerialPacket);
void HandleCharacterNew(SerialPacket);
void HandleCharacterDelete(SerialPacket);
void HandleCharacterUpdate(SerialPacket);
void HandleRegionContent(SerialPacket);
//Server control
void SendPlayerUpdate();
void RequestDisconnect();
void RequestShutDown();
void RequestRegion(int mapIndex, int x, int y);
//utilities
void UpdateMap();
//shared parameters
ConfigUtility& config;
UDPNetworkUtility& network;
int& clientIndex;
int& accountIndex;
int& characterIndex;
//graphics
Image buttonImage;
RasterFont font;
TileSheet tileSheet;
//map
RegionPager<BlankAllocator, DummyFormat> regionPager;
//UI
Button disconnectButton;
Button shutDownButton;
//TODO: Fix the camera
struct {
int x = 0, y = 0;
int width = 0, height = 0;
int marginX = 0, marginY = 0;
} camera;
FrameRate fps;
//game
std::map<int, PlayerCharacter> playerCharacters;
PlayerCharacter* localCharacter = nullptr;
};
#endif
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "lobby_menu.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argAccountIndex, int* const argCharacterIndex):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex)
{
//setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
search.SetImage(&image);
search.SetFont(&font);
join.SetImage(&image);
join.SetFont(&font);
back.SetImage(&image);
back.SetFont(&font);
//set the button positions
search.SetX(50);
search.SetY(50 + image.GetClipH() * 0);
join.SetX(50);
join.SetY(50 + image.GetClipH() * 1);
back.SetX(50);
back.SetY(50 + image.GetClipH() * 2);
//set the button texts
search.SetText("Search");
join.SetText("Join");
back.SetText("Back");
//set the server list's position
listBox = {300, 50, 200, font.GetCharH()};
}
LobbyMenu::~LobbyMenu() {
//
}
//-------------------------
//Frame loop
//-------------------------
void LobbyMenu::FrameStart() {
//
}
void LobbyMenu::Update(double delta) {
//suck in all waiting packets
SerialPacket packet;
while(network.Receive()) {
deserialize(&packet, network.GetInData());
packet.meta.srcAddress = network.GetInPacket()->address;
HandlePacket(packet);
}
}
void LobbyMenu::FrameEnd() {
//
}
void LobbyMenu::Render(SDL_Surface* const screen) {
//TODO: I need a proper UI system for the entire client and the editor
//UI
search.DrawTo(screen);
join.DrawTo(screen);
back.DrawTo(screen);
//TODO: draw headers for the server list
for (int i = 0; i < serverInfo.size(); i++) {
//draw the selected server's highlight
if (selection == &serverInfo[i]) {
SDL_Rect r = listBox;
r.y += i * listBox.h;
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
}
//draw the server name
font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
//draw the player count
font.DrawStringTo(to_string_custom(serverInfo[i].playerCount), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
//compatible?
if (!serverInfo[i].compatible) {
font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
}
//ping?
}
}
//-------------------------
//Event handlers
//-------------------------
void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
search.MouseMotion(motion);
join.MouseMotion(motion);
back.MouseMotion(motion);
}
void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
search.MouseButtonDown(button);
join.MouseButtonDown(button);
back.MouseButtonDown(button);
}
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (search.MouseButtonUp(button) == Button::State::HOVER) {
//the vars
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//broadcast to the network, or a specific server
packet.meta.type = SerialPacket::Type::BROADCAST_REQUEST;
serialize(&packet, buffer);
network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, PACKET_BUFFER_SIZE);
//reset the server list
serverInfo.clear();
selection = nullptr;
}
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
//the vars
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//pack the packet
packet.meta.type = SerialPacket::Type::JOIN_REQUEST;
strncpy(packet.clientInfo.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
strncpy(packet.clientInfo.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(packet.clientInfo.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
//join the selected server
serialize(&packet, buffer);
network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE);
selection = nullptr;
}
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
}
else if (
//has the user selected a server on the list?
button.x > listBox.x &&
button.x < listBox.x + listBox.w &&
button.y > listBox.y &&
button.y < listBox.y + listBox.h * serverInfo.size()
) {
selection = &serverInfo[(button.y - listBox.y)/listBox.h];
}
else {
selection = nullptr;
}
}
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU);
break;
}
}
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
//
}
void LobbyMenu::HandlePacket(SerialPacket packet) {
switch(packet.meta.type) {
case SerialPacket::Type::BROADCAST_RESPONSE: {
//extract the data
ServerInformation server;
server.address = packet.meta.srcAddress;
server.networkVersion = packet.serverInfo.networkVersion;
server.name = packet.serverInfo.name;
server.playerCount = packet.serverInfo.playerCount;
//NOTE: Check compatibility here
server.compatible = server.networkVersion == NETWORK_VERSION;
//push
serverInfo.push_back(server);
}
break;
case SerialPacket::Type::JOIN_RESPONSE:
clientIndex = packet.clientInfo.clientIndex;
accountIndex = packet.clientInfo.accountIndex;
characterIndex = packet.clientInfo.characterIndex;
network.Bind(&packet.meta.srcAddress, Channels::SERVER);
SetNextScene(SceneList::INWORLD);
break;
//handle errors
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacket::Type encountered in LobbyMenu: " + to_string_custom(int(packet.meta.type))));
break;
}
}
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@@ -1,95 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef LOBBYMENU_HPP_
#define LOBBYMENU_HPP_
//graphics & utilities
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "config_utility.hpp"
//network
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "serial.hpp"
//client
#include "base_scene.hpp"
//STL
#include <vector>
class LobbyMenu : public BaseScene {
public:
//Public access members
LobbyMenu(ConfigUtility* const, UDPNetworkUtility* const, int* const, int* const, int* const);
~LobbyMenu();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
void HandlePacket(SerialPacket);
//shared parameters
ConfigUtility& config;
UDPNetworkUtility& network;
int& clientIndex;
int& accountIndex;
int& characterIndex;
//members
Image image;
RasterFont font;
Button search;
Button join;
Button back;
//server list
struct ServerInformation {
IPaddress address;
int networkVersion;
std::string name;
int playerCount;
bool compatible;
};
std::vector<ServerInformation> serverInfo;
//a terrible hack, forgive me
//I'd love a proper gui system for this
SDL_Rect listBox;
ServerInformation* selection = nullptr;
};
#endif
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#config
INCLUDES+=. .. ../../common ../../common/graphics ../../common/map ../../common/network ../../common/ui
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,libclient.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "config_utility.hpp"
#include <cstdlib>
#include <fstream>
#include <stdexcept>
using namespace std;
void ConfigUtility::Load(string fname) {
ifstream is(fname);
if (!is.is_open()) {
throw(runtime_error("Failed to open config file"));
}
string key, val;
for (;;) { //forever
//eat whitespace
while(isspace(is.peek()))
is.ignore();
//end of file
if (is.eof())
break;
//skip comment lines
if (is.peek() == '#') {
while(is.peek() != '\n' && !is.eof()) {
is.ignore();
}
continue;
}
//read in the pair
getline(is, key,'=');
getline(is, val);
//trim the strings at the start & end
while(key.size() && isspace(*key.begin())) key.erase(0, 1);
while(val.size() && isspace(*val.begin())) val.erase(0, 1);
while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1);
while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1);
//allow empty/wiped values
if (key.size() == 0) {
continue;
}
//save the pair
table[key] = val;
}
is.close();
}
std::string& ConfigUtility::String(std::string s) {
return table[s];
}
int ConfigUtility::Integer(std::string s) {
std::map<std::string, std::string>::iterator it = table.find(s);
if (it == table.end()) {
return 0;
}
return atoi(it->second.c_str());
}
double ConfigUtility::Double(std::string s) {
std::map<std::string, std::string>::iterator it = table.find(s);
if (it == table.end()) {
return 0.0;
}
return atof(it->second.c_str());
}
bool ConfigUtility::Boolean(std::string s) {
std::map<std::string, std::string>::iterator it = table.find(s);
if (it == table.end()) {
return false;
}
return it->second == "true";
}
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CONFIGUTILITY_HPP_
#define CONFIGUTILITY_HPP_
#include <map>
#include <string>
class ConfigUtility {
public:
ConfigUtility() = default;
ConfigUtility(std::string s) { Load(s); }
void Load(std::string fname);
//convert to a type
std::string& String(std::string);
int Integer(std::string);
double Double(std::string);
bool Boolean(std::string);
//shorthand
std::string& operator[](std::string s) {
return String(s);
}
int Int(std::string s) {
return Integer(s);
}
bool Bool(std::string s) {
return Boolean(s);
}
//OO breaker
std::map<std::string, std::string>* GetMap() {
return &table;
}
private:
std::map<std::string, std::string> table;
};
#endif
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "map_allocator.hpp"
#include <stdexcept>
void BlankAllocator::Create(Region** const ptr, int x, int y) {
(*ptr) = new Region(x, y);
}
void BlankAllocator::Unload(Region* const ptr) {
delete ptr;
}
void LuaAllocator::Create(Region** const ptr, int x, int y) {
//something to work on
(*ptr) = new Region(x, y);
//API hook
lua_getglobal(state, "map");
lua_getfield(state, -1, "create");
lua_pushlightuserdata(state, *ptr);
if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
}
lua_pop(state, 1);
}
void LuaAllocator::Unload(Region* const ptr) {
//API hook
lua_getglobal(state, "map");
lua_getfield(state, -1, "unload");
lua_pushlightuserdata(state, ptr);
if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
}
lua_pop(state, 1);
//clean up the memory
delete ptr;
}
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "map_file_format.hpp"
#include <stdexcept>
void DummyFormat::Load(Region** const ptr, int x, int y) {
//EMPTY
}
void DummyFormat::Save(Region* const ptr) {
//EMPTY
}
void LuaFormat::Load(Region** const ptr, int x, int y) {
//something to load into
if (!(*ptr)) {
(*ptr) = new Region(x, y);
}
//API hook
lua_getglobal(state, "map");
lua_getfield(state, -1, "load");
lua_pushlightuserdata(state, *ptr);
lua_pushstring(state, saveDir.c_str());
if (lua_pcall(state, 2, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
}
if (lua_toboolean(state, -1) == false) {
delete (*ptr);
(*ptr) = nullptr;
}
lua_pop(state, 2);
}
void LuaFormat::Save(Region* const ptr) {
//API hook
lua_getglobal(state, "map");
lua_getfield(state, -1, "save");
lua_pushlightuserdata(state, ptr);
lua_pushstring(state, saveDir.c_str());
if (lua_pcall(state, 2, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
}
lua_pop(state, 1);
}
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPAGER_HPP_
#define REGIONPAGER_HPP_
#include "region.hpp"
#include "utility.hpp"
#include <list>
class RegionPagerBase {
public:
RegionPagerBase() {};
virtual ~RegionPagerBase() {};
//tile manipulation
Region::type_t SetTile(int x, int y, int z, Region::type_t v);
Region::type_t GetTile(int x, int y, int z);
//region manipulation
Region* GetRegion(int x, int y);
Region* FindRegion(int x, int y);
Region* PushRegion(Region*);
//interface
virtual Region* LoadRegion(int x, int y) = 0;
virtual Region* SaveRegion(int x, int y) = 0;
virtual Region* CreateRegion(int x, int y) = 0;
virtual void UnloadRegion(int x, int y) = 0;
//TODO: delete existing regions
//accessors & mutators
std::list<Region*>* GetContainer() { return &regionList; }
protected:
std::list<Region*> regionList;
};
template<typename Allocator, typename FileFormat>
class RegionPager : public RegionPagerBase {
public:
RegionPager() {};
~RegionPager() {
UnloadAll();
}
Region* LoadRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//load the region if possible
Region* ptr = nullptr;
format.Load(&ptr, x, y);
if (ptr) {
return PushRegion(ptr);
}
return nullptr;
}
Region* SaveRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//find & save the region
Region* ptr = FindRegion(x, y);
if (ptr) {
format.Save(ptr);
}
return ptr;
}
Region* CreateRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//create and push the object
Region* ptr = nullptr;
allocator.Create(&ptr, x, y);
return PushRegion(ptr);
}
void UnloadRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//custom loop
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); /* EMPTY */) {
if ((*it)->GetX() == x && (*it)->GetY() == y) {
allocator.Unload(*it);
it = regionList.erase(it);
continue;
}
++it;
}
}
void UnloadAll() {
for (auto& it : regionList) {
allocator.Unload(it);
}
regionList.clear();
}
//accessors
Allocator* GetAllocator() { return &allocator; }
FileFormat* GetFormat() { return &format; }
protected:
Allocator allocator;
FileFormat format;
};
#endif
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "map_allocator.hpp"
#include <cstring>
//-------------------------
//Convenience Macros
//-------------------------
#define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer += size;
#define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer += size;
//-------------------------
//internal serialization functions
//-------------------------
void serializeType(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
}
void serializeServer(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//server info
SERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
SERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
SERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
}
void serializeClient(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//indexes
SERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
SERIALIZE(buffer, &packet->clientInfo.accountIndex, sizeof(int));
SERIALIZE(buffer, &packet->clientInfo.characterIndex, sizeof(int));
//texts
SERIALIZE(buffer, packet->clientInfo.username, PACKET_STRING_SIZE);
SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
}
void serializeRegionFormat(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//format
SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
}
void serializeRegionContent(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//format
SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
//content
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
*reinterpret_cast<Region::type_t*>(buffer) = packet->regionInfo.region->GetTile(i, j, k);
buffer += sizeof(Region::type_t);
}
}
}
}
void serializeCharacter(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//indexes
SERIALIZE(buffer, &packet->characterInfo.clientIndex, sizeof(int));
SERIALIZE(buffer, &packet->characterInfo.accountIndex, sizeof(int));
SERIALIZE(buffer, &packet->characterInfo.characterIndex, sizeof(int));
//texts
SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
//vectors
SERIALIZE(buffer, &packet->characterInfo.position.x, sizeof(double));
SERIALIZE(buffer, &packet->characterInfo.position.y, sizeof(double));
SERIALIZE(buffer, &packet->characterInfo.motion.x, sizeof(double));
SERIALIZE(buffer, &packet->characterInfo.motion.y, sizeof(double));
}
//-------------------------
//internal deserialization functions
//-------------------------
void deserializeType(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
}
void deserializeServer(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//server info
DESERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
DESERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
DESERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
}
void deserializeClient(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//indexes
DESERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
DESERIALIZE(buffer, &packet->clientInfo.accountIndex, sizeof(int));
DESERIALIZE(buffer, &packet->clientInfo.characterIndex, sizeof(int));
//texts
DESERIALIZE(buffer, packet->clientInfo.username, PACKET_STRING_SIZE);
DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
}
void deserializeRegionFormat(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//format
DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
}
void deserializeRegionContent(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//format
DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
//an object to work on
BlankAllocator().Create(
&packet->regionInfo.region,
packet->regionInfo.x,
packet->regionInfo.y
);
//content
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
packet->regionInfo.region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
buffer += sizeof(Region::type_t);
}
}
}
}
void deserializeCharacter(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//indexes
DESERIALIZE(buffer, &packet->characterInfo.clientIndex, sizeof(int));
DESERIALIZE(buffer, &packet->characterInfo.accountIndex, sizeof(int));
DESERIALIZE(buffer, &packet->characterInfo.characterIndex, sizeof(int));
//texts
DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
//vectors
DESERIALIZE(buffer, &packet->characterInfo.position.x, sizeof(double));
DESERIALIZE(buffer, &packet->characterInfo.position.y, sizeof(double));
DESERIALIZE(buffer, &packet->characterInfo.motion.x, sizeof(double));
DESERIALIZE(buffer, &packet->characterInfo.motion.y, sizeof(double));
}
//-------------------------
//the interface functions
//-------------------------
void serialize(SerialPacket* packet, void* buffer) {
switch(packet->meta.type) {
//No extra data
case SerialPacket::Type::NONE:
case SerialPacket::Type::PING:
case SerialPacket::Type::PONG:
case SerialPacket::Type::BROADCAST_REQUEST:
serializeType(packet, reinterpret_cast<char*>(buffer));
break;
//Server info
case SerialPacket::Type::BROADCAST_RESPONSE:
serializeServer(packet, reinterpret_cast<char*>(buffer));
break;
//Client info
case SerialPacket::Type::JOIN_REQUEST:
case SerialPacket::Type::JOIN_RESPONSE:
case SerialPacket::Type::SYNCHRONIZE:
case SerialPacket::Type::DISCONNECT:
case SerialPacket::Type::SHUTDOWN:
serializeClient(packet, reinterpret_cast<char*>(buffer));
break;
//region info
case SerialPacket::Type::REGION_REQUEST:
serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
break;
case SerialPacket::Type::REGION_CONTENT:
serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
break;
//Character info
case SerialPacket::Type::CHARACTER_NEW:
case SerialPacket::Type::CHARACTER_DELETE:
case SerialPacket::Type::CHARACTER_UPDATE:
serializeCharacter(packet, reinterpret_cast<char*>(buffer));
break;
}
}
void deserialize(SerialPacket* packet, void* buffer) {
//find the type, so that you can actually deserialize the packet!
deserializeType(packet, reinterpret_cast<char*>(buffer));
switch(packet->meta.type) {
//No extra data
case SerialPacket::Type::NONE:
case SerialPacket::Type::PING:
case SerialPacket::Type::PONG:
case SerialPacket::Type::BROADCAST_REQUEST:
//NOTHING
break;
//Server info
case SerialPacket::Type::BROADCAST_RESPONSE:
deserializeServer(packet, reinterpret_cast<char*>(buffer));
break;
//Client info
case SerialPacket::Type::JOIN_REQUEST:
case SerialPacket::Type::JOIN_RESPONSE:
case SerialPacket::Type::SYNCHRONIZE:
case SerialPacket::Type::DISCONNECT:
case SerialPacket::Type::SHUTDOWN:
deserializeClient(packet, reinterpret_cast<char*>(buffer));
break;
//region info
case SerialPacket::Type::REGION_REQUEST:
deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
break;
case SerialPacket::Type::REGION_CONTENT:
deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
break;
//Character info
case SerialPacket::Type::CHARACTER_NEW:
case SerialPacket::Type::CHARACTER_DELETE:
case SerialPacket::Type::CHARACTER_UPDATE:
deserializeCharacter(packet, reinterpret_cast<char*>(buffer));
break;
}
}
-38
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@@ -1,38 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIAL_HPP_
#define SERIAL_HPP_
#include "serial_packet.hpp"
/* NOTE: Keep the PACKET_BUFFER_SIZE up to date
* NOTE: REGION_CONTENT is currently the largest type of packet
* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
* map format: sizeof(int) * 3
* metadata: sizeof(metadata)
*/
#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 3 + sizeof(SerialPacket::Metadata)
void serialize(SerialPacket* const, void*);
void deserialize(SerialPacket* const, void*);
#endif
-131
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@@ -1,131 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKET_HPP_
#define SERIALPACKET_HPP_
#include "vector2.hpp"
#include "region.hpp"
#include "SDL/SDL_net.h"
#define NETWORK_VERSION 20140512
#define PACKET_STRING_SIZE 100
#pragma pack(push, 0)
union SerialPacket {
//types of packets
enum class Type {
//default: there is something wrong
NONE = 0,
//not used
PING = 1,
PONG = 2,
//TODO: rejection message
//Searching for a server to join
BROADCAST_REQUEST = 3,
BROADCAST_RESPONSE = 4,
//try to join the server
JOIN_REQUEST = 5,
JOIN_RESPONSE = 6,
//mass update
SYNCHRONIZE = 7,
//disconnect from the server
DISCONNECT = 8,
//shut down the server
SHUTDOWN = 9,
//map data
REGION_REQUEST = 10,
REGION_CONTENT = 11,
//Character movement, etc.
CHARACTER_NEW = 12,
CHARACTER_DELETE = 13,
CHARACTER_UPDATE = 14,
//TODO: combat packets
};
//metadata on the packet itself
struct Metadata {
Type type;
IPaddress srcAddress;
}meta;
//information about the server
struct ServerInformation {
Metadata meta;
int networkVersion;
char name[PACKET_STRING_SIZE];
int playerCount;
}serverInfo;
//information about the client
struct ClientInformation {
Metadata meta;
int clientIndex;
int accountIndex;
int characterIndex;
char username[PACKET_STRING_SIZE];
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
}clientInfo;
//map data
struct RegionInformation {
Metadata meta;
int mapIndex;
int x, y;
Region* region;
}regionInfo;
//information about a character
struct CharacterInformation {
Metadata meta;
int clientIndex;
int accountIndex;
int characterIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
int mapIndex;
Vector2 position;
Vector2 motion;
}characterInfo;
//defaults
SerialPacket() {
meta.type = Type::NONE;
meta.srcAddress = {0,0};
}
};
#pragma pack(pop)
#endif
-148
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "udp_network_utility.hpp"
#include <stdexcept>
void UDPNetworkUtility::Open(int port, int packSize) {
if (!(socket = SDLNet_UDP_Open(port))) {
Close();
throw(std::runtime_error("Failed to open a UDP socket"));
}
if (!(packOut = SDLNet_AllocPacket(packSize))) {
Close();
throw(std::runtime_error("Failed to allocate the out packet"));
}
if (!(packIn = SDLNet_AllocPacket(packSize))) {
Close();
throw(std::runtime_error("Failed to allocate the in packet"));
}
}
void UDPNetworkUtility::Close() {
SDLNet_UDP_Close(socket);
SDLNet_FreePacket(packOut);
SDLNet_FreePacket(packIn);
socket = nullptr;
packOut = nullptr;
packIn = nullptr;
}
int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
IPaddress add;
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
throw(std::runtime_error("Failed to resolve a host"));
}
return Bind(&add, channel);
}
int UDPNetworkUtility::Bind(IPaddress* add, int channel) {
int ret = SDLNet_UDP_Bind(socket, channel, add);
if (ret == -1) {
throw(std::runtime_error("Failed to bind to a channel"));
}
return ret;
}
void UDPNetworkUtility::Unbind(int channel) {
SDLNet_UDP_Unbind(socket, channel);
}
int UDPNetworkUtility::Send(const char* ip, int port, void* data, int len) {
IPaddress add;
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
throw(std::runtime_error("Failed to resolve a host"));
}
Send(&add, data, len);
}
int UDPNetworkUtility::Send(IPaddress* add, void* data, int len) {
if (len > packOut->maxlen) {
throw(std::runtime_error("Failed to copy the data into the packet"));
}
memset(packOut->data, 0, packOut->maxlen);
memcpy(packOut->data, data, len);
packOut->len = len;
packOut->address = *add;
int ret = SDLNet_UDP_Send(socket, -1, packOut);
if (ret <= 0) {
throw(std::runtime_error("Failed to send a packet"));
}
return ret;
}
int UDPNetworkUtility::Send(int channel, void* data, int len) {
if (len > packOut->maxlen) {
throw(std::runtime_error("Failed to copy the data into the packet"));
}
memset(packOut->data, 0, packOut->maxlen);
memcpy(packOut->data, data, len);
packOut->len = len;
int ret = SDLNet_UDP_Send(socket, channel, packOut);
if (ret <= 0) {
throw(std::runtime_error("Failed to send a packet"));
}
return ret;
}
int UDPNetworkUtility::SendAll(void* data, int len) {
if (len > packOut->maxlen) {
throw(std::runtime_error("Failed to copy the data into the packet"));
}
memset(packOut->data, 0, packOut->maxlen);
memcpy(packOut->data, data, len);
packOut->len = len;
int sent = 0;
//send to all bound channels
for (int i = 0; i < SDLNET_MAX_UDPCHANNELS; i++) {
if (SDLNet_UDP_GetPeerAddress(socket, i)) {
sent += SDLNet_UDP_Send(socket, i, packOut);
}
}
return sent;
}
int UDPNetworkUtility::Receive() {
memset(packIn->data, 0, packIn->maxlen);
int ret = SDLNet_UDP_Recv(socket, packIn);
if (ret < 0) {
throw(std::runtime_error("Unknown network error occured"));
}
return ret;
}
-71
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@@ -1,71 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef UDPNETWORKUTILITY_HPP_
#define UDPNETWORKUTILITY_HPP_
#include "SDL/SDL_net.h"
class UDPNetworkUtility {
public:
UDPNetworkUtility() = default;
~UDPNetworkUtility() = default;
void Open(int port, int packSize);
void Close();
//bind to a channel
int Bind(const char* ip, int port, int channel = -1);
int Bind(IPaddress* add, int channel = -1);
void Unbind(int channel);
IPaddress* GetIPAddress(int channel) {
return SDLNet_UDP_GetPeerAddress(socket, channel);
}
int Send(const char* ip, int port, void* data, int len);
int Send(IPaddress* add, void* data, int len);
int Send(int channel, void* data, int len);
int SendAll(void* data, int len);
int Receive();
void* GetOutData() const {
return reinterpret_cast<void*>(packOut->data);
};
void* GetInData() const {
return reinterpret_cast<void*>(packIn->data);
};
UDPpacket* GetOutPacket() const {
return packOut;
}
UDPpacket* GetInPacket() const {
return packIn;
}
UDPsocket GetSocket() const {
return socket;
}
private:
UDPsocket socket = nullptr;
UDPpacket* packOut = nullptr;
UDPpacket* packIn = nullptr;
};
#endif
-72
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@@ -1,72 +0,0 @@
/*
** $Id: linit.c,v 1.32 2011/04/08 19:17:36 roberto Exp $
** Initialization of libraries for lua.c and other clients
** See Copyright Notice in lua.h
*/
/* Modified for use in Tortuga, renamed to linit.cpp
*/
/*
** If you embed Lua in your program and need to open the standard
** libraries, call luaL_openlibs in your program. If you need a
** different set of libraries, copy this file to your project and edit
** it to suit your needs.
*/
#define linit_c
#define LUA_LIB
#include "lua/lua.hpp"
#include "map_api.hpp"
/*
** these libs are loaded by lua.c and are readily available to any Lua
** program
*/
static const luaL_Reg loadedlibs[] = {
/* Standard libs */
{"_G", luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_COLIBNAME, luaopen_coroutine},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_BITLIBNAME, luaopen_bit32},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_DBLIBNAME, luaopen_debug},
/* custom libs */
{LUA_MAPLIBNAME, luaopen_mapapi},
{NULL, NULL}
};
/*
** these libs are preloaded and must be required before used
*/
static const luaL_Reg preloadedlibs[] = {
{NULL, NULL}
};
LUALIB_API void luaL_openlibs (lua_State *L) {
const luaL_Reg *lib;
/* call open functions from 'loadedlibs' and set results to global table */
for (lib = loadedlibs; lib->func; lib++) {
luaL_requiref(L, lib->name, lib->func, 1);
lua_pop(L, 1); /* remove lib */
}
/* add open functions from 'preloadedlibs' into 'package.preload' table */
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
for (lib = preloadedlibs; lib->func; lib++) {
lua_pushcfunction(L, lib->func);
lua_setfield(L, -2, lib->name);
}
lua_pop(L, 1); /* remove _PRELOAD table */
}
-126
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@@ -1,126 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "map_api.hpp"
//map headers
#include "map_allocator.hpp"
#include "map_file_format.hpp"
#include "region_pager.hpp"
//NOTE: When operating on a region, setTile() & getTile() *are not* zero indexed, but when operating on the entire map they *are* zero indexed.
static int setTile(lua_State* L) {
if (lua_gettop(L) == 5) {
//operating on a region
Region* ptr = (Region*)lua_touserdata(L, 1);
ptr->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5));
}
else {
//operating on the whole map
lua_pushstring(L, "pager");
lua_gettable(L, LUA_REGISTRYINDEX);
//assume the pager is using lua
RegionPager<LuaAllocator, LuaFormat>* pager = reinterpret_cast<RegionPager<LuaAllocator, LuaFormat>*>(lua_touserdata(L, -1));
//balance the stack
lua_pop(L, 1);
pager->SetTile(lua_tointeger(L, 1), lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
}
return 0;
}
static int getTile(lua_State* L) {
if (lua_gettop(L) == 4) {
//operating on a region
Region* ptr = (Region*)lua_touserdata(L, 1);
int ret = ptr->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1);
lua_pushnumber(L, ret);
}
else {
//operating on the whole map
lua_pushstring(L, "pager");
lua_gettable(L, LUA_REGISTRYINDEX);
//assume the pager is using lua
RegionPager<LuaAllocator, LuaFormat>* pager = reinterpret_cast<RegionPager<LuaAllocator, LuaFormat>*>(lua_touserdata(L, -1));
//balance the stack
lua_pop(L, 1);
int ret = pager->GetTile(lua_tointeger(L, 1), lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushnumber(L, ret);
}
return 1;
}
static int getX(lua_State* L) {
Region* ptr = (Region*)lua_touserdata(L, 1);
lua_pushinteger(L, ptr->GetX());
return 1;
}
static int getY(lua_State* L) {
Region* ptr = (Region*)lua_touserdata(L, 1);
lua_pushinteger(L, ptr->GetY());
return 1;
}
static int getRegionWidth(lua_State* L) {
lua_pushinteger(L, REGION_WIDTH);
return 1;
}
static int getRegionHeight(lua_State* L) {
lua_pushinteger(L, REGION_HEIGHT);
return 1;
}
static int getRegionDepth(lua_State* L) {
lua_pushinteger(L, REGION_DEPTH);
return 1;
}
static int dummy(lua_State* L) {
return 0;
}
static const luaL_Reg regionlib[] = {
{"create", dummy},
{"unload", dummy},
{"load", dummy},
{"save", dummy},
{"settile",setTile},
{"gettile",getTile},
{"getx",getX},
{"gety",getY},
{"getregionwidth",getRegionWidth},
{"getregionheight",getRegionHeight},
{"getregiondepth",getRegionDepth},
{nullptr, nullptr}
};
LUAMOD_API int luaopen_mapapi(lua_State* L) {
luaL_newlib(L, regionlib);
return 1;
}
-43
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@@ -1,43 +0,0 @@
#config
INCLUDES+=. .. ../graphics
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+4 -7
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@@ -1,20 +1,17 @@
#TODO: The build process needs revising
#for use on Windows:
#MKDIR=mkdir
#RM=del /y
CXXFLAGS+=-static-libgcc -static-libstdc++
CFLAGS+=-static-libgcc
#CXXFLAGS+=-static-libgcc -static-libstdc++ -g -fno-inline-functions -Wall
#CXXFLAGS+=-static-libgcc -static-libstdc++
export
#export
OUTDIR=out
all: $(OUTDIR)
$(MAKE) -C common
$(MAKE) -C server
$(MAKE) -C client
$(MAKE) -C src
$(OUTDIR):
mkdir $(OUTDIR)
+3
View File
@@ -0,0 +1,3 @@
--reroute the program while in development
config = {debug = true}
dofile("../rsc/setup.lua")
-30
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@@ -1,30 +0,0 @@
#configuration of the programs
server.host = 255.255.255.255
server.port = 21795
server.name = local
server.dbname = database.db
screen.w = 800
screen.h = 600
screen.f = false
#directories
dir.fonts = rsc/graphics/fonts/
dir.logos = rsc/graphics/logos/
dir.sprites = rsc/graphics/sprites/
dir.tilesets = rsc/graphics/tilesets/
dir.interface = rsc/graphics/interface/
dir.scripts = rsc/scripts/
#map system
map.pager.width = 20
map.pager.height = 20
map.pager.depth = 3
#player options
client.username = Kayne Ruse
client.handle = Ratstail91
client.avatar = elliot2.bmp
#debugging
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After

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+9
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--overwriting the existing hard coded methods
function Region.Load(region)
--the return value signals if this succeeded or failed
return false
end
function Region.Save(region)
--
end
+16
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--uber lazy declarations
function math.sqr(x) return x*x end
function math.dist(x, y, i, j) return math.sqrt(math.sqr(x-i) + math.sqr(y-j)) end
--define these
function Region.Create(region)
for i = 1, Region.GetWidth() do
for j = 1, Region.GetHeight() do
Region.SetTile(region, i, j, 1, 1) --to show the basics are working
end
end
end
function Region.Unload(region)
--
end
+33
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local sheet = TileSheet.GetTileSheet()
local pager = RegionPager.GetRegionPager()
--the selected tilesheet
TileSheet.Load(sheet, config.dir.tilesets .. "terrain.bmp", 32, 32)
--tile macros, mapped to this tilesheet
local base = 14
local shift = 36
tiles = {
plains = base + shift * 0,
grass = base + shift * 1,
dirt = base + shift * 2,
sand = base + shift * 3,
water = base + shift * 4
}
--could set custom generation systems here, that differ from the global generators, etc.
function Region.Create(region)
for i = 1, Region.GetWidth() do
for j = 1, Region.GetHeight() do
local dist = math.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
if dist < 10 then
Region.SetTile(region, i, j, 1, tiles.plains)
elseif dist < 12 then
Region.SetTile(region, i, j, 1, tiles.sand)
else
Region.SetTile(region, i, j, 1, tiles.water)
Region.SetSolid(region, i, j, true)
end
end
end
end
-27
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@@ -1,27 +0,0 @@
print("Lua script check OK (./rsc)")
function map.create(region)
for i = 1, map.getregionwidth() do
for j = 1, map.getregionheight() do
if math.abs(map.getx(region) + i -1) == math.abs(map.gety(region) + j -1) then
map.settile(region, i, j, 1, 50)
else
map.settile(region, i, j, 1, 14)
end
end
end
end
function map.unload(region)
--
end
--return true if file loaded, otherwise return false
function map.load(region, dir)
--
return false
end
function map.save(region, dir)
--
end
-83
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@@ -1,83 +0,0 @@
-------------------------
--Server
-------------------------
CREATE TABLE IF NOT EXISTS UserAccounts (
uid INTEGER PRIMARY KEY AUTOINCREMENT,
username varchar(100) UNIQUE,
--TODO: server-client security
-- password varchar(100),
blacklisted BIT DEFAULT 0,
whitelisted BIT DEFAULT 1
-- TODO: moderator
);
-------------------------
--Items
-------------------------
CREATE TABLE IF NOT EXISTS MundaneItems (
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
itemID INTEGER,
stackSize INTEGER DEFAULT 0,
owner INTEGER REFERENCES PlayerCharacters(uid)
);
CREATE TABLE IF NOT EXISTS Consumables (
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
itemID INTEGER,
stackSize INTEGER DEFAULT 0,
owner INTEGER REFERENCES PlayerCharacters(uid)
--holds all consumable items info (food, potions, etc.)
);
CREATE TABLE IF NOT EXISTS Equipment (
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
itemID INTEGER,
owner INTEGER REFERENCES PlayerCharacters(uid)
--hold all equipment info
--stat mods, special effects, etc.
);
-------------------------
--Players
-------------------------
CREATE TABLE IF NOT EXISTS PlayerCharacters (
uid INTEGER PRIMARY KEY AUTOINCREMENT,
--metadata
owner INTEGER REFERENCES UserAccounts(uid),
handle varchar(100) UNIQUE,
avatar varchar(100),
birth timestamp NOT NULL DEFAULT (datetime()),
--position
mapIndex INTEGER DEFAULT 0,
positionX INTEGER DEFAULT 0,
positionY INTEGER DEFAULT 0,
--statistics
level INTEGER DEFAULT 0,
exp INTEGER DEFAULT 0,
maxHP INTEGER DEFAULT 0,
health INTEGER DEFAULT 0,
maxMP INTEGER DEFAULT 0,
mana INTEGER DEFAULT 0,
attack INTEGER DEFAULT 0,
defence INTEGER DEFAULT 0,
intelligence INTEGER DEFAULT 0,
resistance INTEGER DEFAULT 0,
accuracy REAL DEFAULT 0.0,
evasion REAL DEFAULT 0.0,
luck REAL DEFAULT 0.0,
--equipment
weapon INTEGER REFERENCES Equipment(uid),
helmet INTEGER REFERENCES Equipment(uid),
armour INTEGER REFERENCES Equipment(uid)
--etc.
);
+42
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--[[
--reroute the program while in development
config = {debug = true}
dofile("../rsc/setup.lua")
--]]
--catch the debug signal if the program was rerouted
local debug = false
if config ~= nil then
debug = config.debug
end
--the program's configuration
config = {
debug = debug,
screen = {
width = 800,
height = 600,
fullscreen = false
},
dir = {
fonts = "rsc/graphics/fonts/",
logos = "rsc/graphics/logos/",
sprites = "rsc/graphics/sprites/",
tilesets = "rsc/graphics/tilesets/",
interface = "rsc/graphics/interface/",
scripts = "rsc/scripts/",
maps = "rsc/maps/"
},
mapname = "mapname"
}
--development environment
if config.debug then
for k, v in pairs(config.dir) do
config.dir[k] = string.format("../%s", v)
end
end
--"load" the scripted systems
dofile(config.dir.scripts .. "file_format.lua")
dofile(config.dir.scripts .. "generator.lua")
-191
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@@ -1,191 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "server_application.hpp"
#include "sqlite3/sqlite3.h"
#include <stdexcept>
//-------------------------
//Define the queries
//-------------------------
static const char* CREATE_USER_ACCOUNT = "INSERT INTO UserAccounts (username) VALUES (?);";
static const char* LOAD_USER_ACCOUNT = "SELECT * FROM UserAccounts WHERE username = ?;";
static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL UserAccounts SET blacklisted = ?2, whitelisted = ?3 WHERE uid = ?1;";
static const char* DELETE_USER_ACCOUNT = "DELETE FROM UserAccounts WHERE uid = ?;";
//-------------------------
//Define the methods
//-------------------------
int ServerApplication::CreateUserAccount(std::string username, int clientIndex) {
//create this user account, failing if it exists, leave this account in memory
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, CREATE_USER_ACCOUNT, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//parameter
if (sqlite3_bind_text(statement, 1, username.c_str(), username.size() + 1, SQLITE_STATIC) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
}
//execute
if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than this account exists
sqlite3_finalize(statement);
return -1;
}
sqlite3_finalize(statement);
//load this account into memory
return LoadUserAccount(username, clientIndex);
}
int ServerApplication::LoadUserAccount(std::string username, int clientIndex) {
//load this user account, failing if it is in memory, creating it if it doesn't exist
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, LOAD_USER_ACCOUNT, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//parameter
if (sqlite3_bind_text(statement, 1, username.c_str(), username.size() + 1, SQLITE_STATIC) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
}
//execute
int ret = sqlite3_step(statement);
//process the result
if (ret == SQLITE_ROW) {
//get the index
int uid = sqlite3_column_int(statement, 0);
//check to see if this account is already loaded
if (accountMap.find(uid) != accountMap.end()) {
sqlite3_finalize(statement);
return -1;
}
//extract the data into memory
AccountData& newAccount = accountMap[uid];
newAccount.username = reinterpret_cast<const char*>(sqlite3_column_text(statement, 1));
newAccount.blackListed = sqlite3_column_int(statement, 2);
newAccount.whiteListed = sqlite3_column_int(statement, 3);
newAccount.clientIndex = clientIndex;
//finish the routine
sqlite3_finalize(statement);
return uid;
}
sqlite3_finalize(statement);
if (ret == SQLITE_DONE) {
//create the non-existant account instead
return CreateUserAccount(username, clientIndex);
}
throw(std::runtime_error(std::string() + "Unknown SQL error in LoadUserAccount: " + sqlite3_errmsg(database) ));
}
int ServerApplication::SaveUserAccount(int uid) {
//save this user account from memory, replacing it if it exists in the database
//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
//this method fails if this account is not loaded
if (accountMap.find(uid) == accountMap.end()) {
return -1;
}
AccountData& account = accountMap[uid];
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, SAVE_USER_ACCOUNT, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//parameters
bool ret = false;
ret |= sqlite3_bind_int(statement, 1, uid) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 2, account.blackListed) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 3, account.whiteListed) != SQLITE_OK;
//check for binding errors
if (ret) {
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
}
//execute
if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than something went horribly wrong
sqlite3_finalize(statement);
throw( std::runtime_error(std::string() + "Unknown SQL error when saving an account: " + sqlite3_errmsg(database)) );
}
sqlite3_finalize(statement);
//successful execution
return 0;
}
void ServerApplication::UnloadUserAccount(int uid) {
//save this user account, and then unload it
//NOTE: the associated characters are unloaded externally
SaveUserAccount(uid);
accountMap.erase(uid);
}
void ServerApplication::DeleteUserAccount(int uid) {
//delete a user account from the database, and remove it from memory
//NOTE: the associated characters are unloaded externally
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, DELETE_USER_ACCOUNT, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//parameter
if (sqlite3_bind_int(statement, 1, uid) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
}
//execute
if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than something went horribly wrong
sqlite3_finalize(statement);
throw( std::runtime_error(std::string() + "Unknown SQL error when deleting an account: " + sqlite3_errmsg(database)) );
}
//finish the routine
sqlite3_finalize(statement);
accountMap.erase(uid);
}
-228
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@@ -1,228 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "server_application.hpp"
#include "sqlite3/sqlite3.h"
#include <stdexcept>
//-------------------------
//Define the queries
//-------------------------
static const char* CREATE_CHARACTER = "INSERT INTO PlayerCharacters (owner, handle, avatar) VALUES (?, ?, ?);";
static const char* LOAD_CHARACTER = "SELECT * FROM PlayerCharacters WHERE handle = ?;";
static const char* SAVE_CHARACTER = "UPDATE OR FAIL PlayerCharacters SET mapIndex = ?2, positionX = ?3, positionY = ?4 WHERE uid = ?1;";
static const char* DELETE_CHARACTER = "DELETE FROM PlayerCharacters WHERE uid = ?;";
//-------------------------
//Define the methods
//-------------------------
int ServerApplication::CreateCharacter(int owner, std::string handle, std::string avatar) {
//Create the character, failing if it exists
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, CREATE_CHARACTER, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//parameters
bool ret = false;
ret |= sqlite3_bind_int(statement, 1, owner);
ret |= sqlite3_bind_text(statement, 2, handle.c_str(), handle.size() + 1, SQLITE_STATIC);
ret |= sqlite3_bind_text(statement, 3, avatar.c_str(), avatar.size() + 1, SQLITE_STATIC);
//check for binding errors
if (ret) {
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
}
//execute
if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than this character exists
sqlite3_finalize(statement);
return -1;
}
sqlite3_finalize(statement);
//load this character into memory
return LoadCharacter(owner, handle, avatar);
}
int ServerApplication::LoadCharacter(int owner, std::string handle, std::string avatar) {
//load the specified character, creating it if it doesn't exist
//fail if it is already loaded, or does not belong to this account
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, LOAD_CHARACTER, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//parameter
if (sqlite3_bind_text(statement, 1, handle.c_str(), handle.size() + 1, SQLITE_STATIC) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
}
//execute
int ret = sqlite3_step(statement);
//process the result
if (ret == SQLITE_ROW) {
//get the index
int uid = sqlite3_column_int(statement, 0);
//check to see if this character is already loaded
if (characterMap.find(uid) != characterMap.end()) {
sqlite3_finalize(statement);
return -1;
}
//check the owner
if (owner != sqlite3_column_int(statement, 1)) {
sqlite3_finalize(statement);
return -2;
}
//extract the data into memory
CharacterData& newChar = characterMap[uid];
//metadata
newChar.owner = owner;
newChar.handle = reinterpret_cast<const char*>(sqlite3_column_text(statement, 2));
newChar.avatar = reinterpret_cast<const char*>(sqlite3_column_text(statement, 3));
//Don't cache the birth
//world position
newChar.mapIndex = sqlite3_column_int(statement, 5);
newChar.position.x = (double)sqlite3_column_int(statement, 6);
newChar.position.y = (double)sqlite3_column_int(statement, 7);
//statistics
newChar.level = sqlite3_column_int(statement, 8);
newChar.exp = sqlite3_column_int(statement, 9);
newChar.maxHP = sqlite3_column_int(statement, 10);
newChar.health = sqlite3_column_int(statement, 11);
newChar.maxMP = sqlite3_column_int(statement, 12);
newChar.mana = sqlite3_column_int(statement, 13);
newChar.attack = sqlite3_column_int(statement, 14);
newChar.defence = sqlite3_column_int(statement, 15);
newChar.intelligence = sqlite3_column_int(statement, 16);
newChar.resistance = sqlite3_column_int(statement, 17);
newChar.accuracy = sqlite3_column_double(statement, 18);
newChar.evasion = sqlite3_column_double(statement, 19);
newChar.luck = sqlite3_column_double(statement, 20);
//TODO: equipment
//finish the routine
sqlite3_finalize(statement);
return uid;
}
sqlite3_finalize(statement);
if (ret == SQLITE_DONE) {
//create the non-existant character instead
return CreateCharacter(owner, handle, avatar);
}
throw(std::runtime_error(std::string() + "Unknown SQL error in LoadCharacter: " + sqlite3_errmsg(database) ));
}
int ServerApplication::SaveCharacter(int uid) {
//save this character from memory, replacing it if it exists in the database
//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
//this method fails if this character is not loaded
if (characterMap.find(uid) == characterMap.end()) {
return -1;
}
CharacterData& character = characterMap[uid];
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, SAVE_CHARACTER, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//parameters
bool ret = false;
ret |= sqlite3_bind_int(statement, 1, uid) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 2, character.mapIndex) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 3, (int)character.position.x) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 4, (int)character.position.y) != SQLITE_OK;
//TODO: stats, etc.
//check for binding errors
if (ret) {
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
}
//execute
if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than something went horribly wrong
sqlite3_finalize(statement);
throw( std::runtime_error(std::string() + "Unknown SQL error when saving an account: " + sqlite3_errmsg(database)) );
}
sqlite3_finalize(statement);
//successful execution
return 0;
}
void ServerApplication::UnloadCharacter(int uid) {
//save this character, then unload it
SaveCharacter(uid);
characterMap.erase(uid);
}
void ServerApplication::DeleteCharacter(int uid) {
//delete this character from the database, then remove it from memory
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, DELETE_CHARACTER, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//parameter
if (sqlite3_bind_int(statement, 1, uid) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
}
//execute
if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than something went horribly wrong
sqlite3_finalize(statement);
throw( std::runtime_error(std::string() + "Unknown SQL error when deleting an account: " + sqlite3_errmsg(database)) );
}
//finish the routine
sqlite3_finalize(statement);
characterMap.erase(uid);
}
-45
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@@ -1,45 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "server_application.hpp"
#include "SDL/SDL.h"
#include <stdexcept>
#include <iostream>
using namespace std;
int main(int argc, char** argv) {
cout << "Beginning server" << endl;
try {
ServerApplication app;
app.Init(argc, argv);
app.Proc();
app.Quit();
}
catch(exception& e) {
cerr << "Fatal error: " << e.what() << endl;
return 1;
}
cout << "Clean exit" << endl;
return 0;
}
-43
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@@ -1,43 +0,0 @@
#config
INCLUDES+=. ../common ../common/map ../common/script ../common/network
LIBS+=../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=../out
OUT=$(addprefix $(OUTDIR)/,server)
#targets
all: $(OBJ) $(OUT)
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-116
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@@ -1,116 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERVERAPPLICATION_HPP_
#define SERVERAPPLICATION_HPP_
//server specific stuff
#include "client_data.hpp"
#include "account_data.hpp"
#include "character_data.hpp"
//maps
#include "map_allocator.hpp"
#include "map_file_format.hpp"
#include "region_pager.hpp"
//networking
#include "serial_packet.hpp"
#include "udp_network_utility.hpp"
#include "serial.hpp"
//common
#include "config_utility.hpp"
#include "vector2.hpp"
//APIs
#include "lua/lua.hpp"
#include "sqlite3/sqlite3.h"
#include "SDL/SDL.h"
//STL
#include <map>
#include <string>
//The main application class
class ServerApplication {
public:
//standard functions
ServerApplication() = default;
~ServerApplication() = default;
void Init(int argc, char** argv);
void Proc();
void Quit();
private:
void HandlePacket(SerialPacket);
//handle incoming traffic
void HandleBroadcastRequest(SerialPacket);
void HandleJoinRequest(SerialPacket);
void HandleSynchronize(SerialPacket);
void HandleDisconnect(SerialPacket);
void HandleShutdown(SerialPacket);
void HandleCharacterUpdate(SerialPacket);
void HandleRegionRequest(SerialPacket);
//TODO: a function that only sends to characters in a certain proximity
void PumpPacket(SerialPacket);
void PumpCharacterUnload(int uid);
//Account management
int CreateUserAccount(std::string username, int clientIndex);
int LoadUserAccount(std::string username, int clientIndex);
int SaveUserAccount(int uid);
void UnloadUserAccount(int uid);
void DeleteUserAccount(int uid);
//TODO: character management
int CreateCharacter(int owner, std::string handle, std::string avatar);
int LoadCharacter(int owner, std::string handle, std::string avatar);
int SaveCharacter(int uid);
void UnloadCharacter(int uid);
void DeleteCharacter(int uid);
//TODO: combat systems
//APIs
UDPNetworkUtility network;
sqlite3* database = nullptr;
lua_State* luaState = nullptr;
//server tables
std::map<int, ClientData> clientMap;
std::map<int, AccountData> accountMap;
std::map<int, CharacterData> characterMap;
//maps
//TODO: I need to handle multiple map objects
//TODO: Unload regions that are distant from any characters
RegionPager<LuaAllocator, LuaFormat> regionPager;
//misc
bool running = true;
ConfigUtility config;
};
#endif
-196
View File
@@ -1,196 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "server_application.hpp"
#include <stdexcept>
#include <iostream>
//-------------------------
//Handle various network input
//-------------------------
void ServerApplication::HandleBroadcastRequest(SerialPacket packet) {
//pack the server's data
packet.meta.type = SerialPacket::Type::BROADCAST_RESPONSE;
packet.serverInfo.networkVersion = NETWORK_VERSION;
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
packet.serverInfo.playerCount = characterMap.size();
//bounce this packet
char buffer[PACKET_BUFFER_SIZE];
serialize(&packet, buffer);
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
}
void ServerApplication::HandleJoinRequest(SerialPacket packet) {
//create the new client
ClientData newClient;
newClient.address = packet.meta.srcAddress;
//load the user account
int accountIndex = LoadUserAccount(packet.clientInfo.username, ClientData::uidCounter);
if (accountIndex < 0) {
//TODO: send rejection packet
std::cerr << "Error: Account already loaded: " << accountIndex << std::endl;
return;
}
//load the new character
int characterIndex = LoadCharacter(accountIndex, packet.clientInfo.handle, packet.clientInfo.avatar);
if (characterIndex < 0) {
//TODO: send rejection packet
std::cerr << "Error: Character already loaded: " << characterIndex << std::endl;
UnloadUserAccount(accountIndex);
return;
}
//send the client their info
packet.meta.type = SerialPacket::Type::JOIN_RESPONSE;
packet.clientInfo.clientIndex = ClientData::uidCounter;
packet.clientInfo.accountIndex = accountIndex;
packet.clientInfo.characterIndex = characterIndex;
//bounce this packet
char buffer[PACKET_BUFFER_SIZE];
serialize(&packet, buffer);
network.Send(&newClient.address, buffer, PACKET_BUFFER_SIZE);
//send the new character to all clients
packet.meta.type = SerialPacket::Type::CHARACTER_NEW;
packet.characterInfo.characterIndex = characterIndex;
strncpy(packet.characterInfo.handle, characterMap[characterIndex].handle.c_str(), PACKET_STRING_SIZE);
strncpy(packet.characterInfo.avatar, characterMap[characterIndex].avatar.c_str(), PACKET_STRING_SIZE);
packet.characterInfo.position = characterMap[characterIndex].position;
packet.characterInfo.motion = characterMap[characterIndex].motion;
PumpPacket(packet);
//TODO: don't send anything to a certain client until they send the OK (the sync packet? or ignore client side?)
//finished this routine
clientMap[ClientData::uidCounter++] = newClient;
std::cout << "Connect, total: " << clientMap.size() << std::endl;
}
void ServerApplication::HandleSynchronize(SerialPacket packet) {
//TODO: compensate for large distances
//send all the server's data to this client
SerialPacket newPacket;
char buffer[PACKET_BUFFER_SIZE];
//characters
newPacket.meta.type = SerialPacket::Type::CHARACTER_UPDATE;
for (auto& it : characterMap) {
//TODO: update this for the expanded CharacterData structure
newPacket.characterInfo.characterIndex = it.first;
snprintf(newPacket.characterInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
snprintf(newPacket.characterInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
newPacket.characterInfo.mapIndex = it.second.mapIndex;
newPacket.characterInfo.position = it.second.position;
newPacket.characterInfo.motion = it.second.motion;
serialize(&newPacket, buffer);
network.Send(&clientMap[packet.clientInfo.clientIndex].address, buffer, PACKET_BUFFER_SIZE);
}
}
void ServerApplication::HandleDisconnect(SerialPacket packet) {
//TODO: authenticate who is disconnecting/kicking
//forward to the specified client
char buffer[PACKET_BUFFER_SIZE];
serialize(&packet, buffer);
network.Send(&clientMap[accountMap[packet.clientInfo.accountIndex].clientIndex].address, buffer, PACKET_BUFFER_SIZE);
//unload client and server-side characters
for (std::map<int, CharacterData>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
if (it->second.owner == packet.clientInfo.accountIndex) {
PumpCharacterUnload(it->first);
SaveCharacter(it->first);
it = characterMap.erase(it); //efficient
continue;
}
else {
++it;
}
}
//erase the in-memory stuff
clientMap.erase(accountMap[packet.clientInfo.accountIndex].clientIndex);
UnloadUserAccount(packet.clientInfo.accountIndex);
//finished this routine
std::cout << "Disconnect, total: " << clientMap.size() << std::endl;
}
void ServerApplication::HandleShutdown(SerialPacket packet) {
//TODO: authenticate who is shutting the server down
//end the server
running = false;
//disconnect all clients
packet.meta.type = SerialPacket::Type::DISCONNECT;
PumpPacket(packet);
//finished this routine
std::cout << "Shutdown signal accepted" << std::endl;
}
void ServerApplication::HandleCharacterUpdate(SerialPacket packet) {
//TODO: this should be moved elsewhere
if (characterMap.find(packet.characterInfo.characterIndex) == characterMap.end()) {
throw(std::runtime_error("Cannot update a non-existant character"));
}
//TODO: the server needs it's own movement system too
characterMap[packet.characterInfo.characterIndex].position = packet.characterInfo.position;
characterMap[packet.characterInfo.characterIndex].motion = packet.characterInfo.motion;
PumpPacket(packet);
}
void ServerApplication::HandleRegionRequest(SerialPacket packet) {
//TODO: this should be moved elsewhere
packet.meta.type = SerialPacket::Type::REGION_CONTENT;
packet.regionInfo.region = regionPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
//send the content
char buffer[PACKET_BUFFER_SIZE];
serialize(&packet, buffer);
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
}
void ServerApplication::PumpPacket(SerialPacket packet) {
//NOTE: I don't really like this, but it'll do for now
char buffer[PACKET_BUFFER_SIZE];
serialize(&packet, buffer);
for (auto& it : clientMap) {
network.Send(&it.second.address, buffer, PACKET_BUFFER_SIZE);
}
}
void ServerApplication::PumpCharacterUnload(int uid) {
//delete the client-side character(s)
SerialPacket delPacket;
delPacket.meta.type = SerialPacket::Type::CHARACTER_DELETE;
delPacket.characterInfo.characterIndex = uid;
PumpPacket(delPacket);
}
-201
View File
@@ -1,201 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "server_application.hpp"
#include "sql_utility.hpp"
#include <stdexcept>
#include <iostream>
#include <string>
//-------------------------
//Define the various UIDs
//-------------------------
int ClientData::uidCounter = 0;
//-------------------------
//Define the public members
//-------------------------
void ServerApplication::Init(int argc, char** argv) {
//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
std::cout << "Beginning startup" << std::endl;
//initial setup
config.Load("rsc\\config.cfg");
//-------------------------
//Initialize the APIs
//-------------------------
//Init SDL
if (SDL_Init(0)) {
throw(std::runtime_error("Failed to initialize SDL"));
}
std::cout << "Initialized SDL" << std::endl;
//Init SDL_net
if (SDLNet_Init()) {
throw(std::runtime_error("Failed to initialize SDL_net"));
}
network.Open(config.Int("server.port"), PACKET_BUFFER_SIZE);
std::cout << "Initialized SDL_net" << std::endl;
//Init SQL
int ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
if (ret != SQLITE_OK || !database) {
throw(std::runtime_error(std::string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
}
std::cout << "Initialized SQL" << std::endl;
//Init lua
luaState = luaL_newstate();
if (!luaState) {
throw(std::runtime_error("Failed to initialize lua"));
}
luaL_openlibs(luaState);
std::cout << "Initialized lua" << std::endl;
//-------------------------
//Setup the objects
//-------------------------
//setup the map object
regionPager.GetAllocator()->SetLuaState(luaState);
regionPager.GetFormat()->SetLuaState(luaState);
//TODO: config parameter
regionPager.GetFormat()->SetSaveDir("save/mapname/");
std::cout << "Prepared the map system" << std::endl;
//push the pager onto the lua registry
lua_pushstring(luaState, "pager");
lua_pushlightuserdata(luaState, reinterpret_cast<void*>(&regionPager));
lua_settable(luaState, LUA_REGISTRYINDEX);
std::cout << "Registered the map system in lua" << std::endl;
//-------------------------
//Run the startup scripts
//-------------------------
//setup the database
if (runSQLScript(database, config["dir.scripts"] + "setup_server.sql")) {
throw(std::runtime_error("Failed to initialize SQL's setup script"));
}
std::cout << "Completed SQL's setup script" << std::endl;
//run lua's startup script
if (luaL_dofile(luaState, (config["dir.scripts"] + "setup_server.lua").c_str())) {
throw(std::runtime_error(std::string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
}
std::cout << "Completed lua's setup script" << std::endl;
//debug output
std::cout << "Internal sizes:" << std::endl;
std::cout << "\tsizeof(SerialPacket): " << sizeof(SerialPacket) << std::endl;
std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
//finalize the startup
std::cout << "Startup completed successfully" << std::endl;
//debugging
//
}
void ServerApplication::Proc() {
SerialPacket packet;
while(running) {
//suck in the waiting packets & process them
while(network.Receive()) {
//get the packet
deserialize(&packet, network.GetInData());
//cache the source address
packet.meta.srcAddress = network.GetInPacket()->address;
//we need to go deeper
HandlePacket(packet);
}
//update the internals
//TODO: update the internals i.e. player positions
//give the computer a break
SDL_Delay(10);
}
}
void ServerApplication::Quit() {
std::cout << "Shutting down" << std::endl;
//save the server state
for (auto& it : accountMap) {
SaveUserAccount(it.first);
}
for (auto& it : characterMap) {
SaveCharacter(it.first);
}
//empty the members
accountMap.clear();
characterMap.clear();
regionPager.UnloadAll();
//APIs
lua_close(luaState);
sqlite3_close_v2(database);
network.Close();
SDLNet_Quit();
SDL_Quit();
std::cout << "Shutdown finished" << std::endl;
}
//-------------------------
//Define the uber switch
//-------------------------
void ServerApplication::HandlePacket(SerialPacket packet) {
switch(packet.meta.type) {
case SerialPacket::Type::BROADCAST_REQUEST:
HandleBroadcastRequest(packet);
break;
case SerialPacket::Type::JOIN_REQUEST:
HandleJoinRequest(packet);
break;
case SerialPacket::Type::SYNCHRONIZE:
HandleSynchronize(packet);
break;
case SerialPacket::Type::DISCONNECT:
HandleDisconnect(packet);
break;
case SerialPacket::Type::SHUTDOWN:
HandleShutdown(packet);
break;
case SerialPacket::Type::CHARACTER_UPDATE:
HandleCharacterUpdate(packet);
break;
case SerialPacket::Type::REGION_REQUEST:
HandleRegionRequest(packet);
break;
//handle errors
default:
throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
break;
}
}
@@ -1,11 +1,11 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial ClientApplications, and to alter it and redistribute it
* including commercial Applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
@@ -19,12 +19,13 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "client_application.hpp"
#include "application.hpp"
#include "serial.hpp"
#include "timer.hpp"
#include <stdexcept>
#include <chrono>
#include <iostream>
//-------------------------
//Scene headers
@@ -34,32 +35,71 @@
#include "splash_screen.hpp"
#include "main_menu.hpp"
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "in_world.hpp"
#include "in_combat.hpp"
//-------------------------
//Public access members
//-------------------------
void ClientApplication::Init(int argc, char** argv) {
//load the prerequisites
config.Load("rsc\\config.cfg");
void Application::Init(int argc, char** argv) {
std::cout << "Beginning " << argv[0] << std::endl;
//-------------------------
//Initialize the APIs
//-------------------------
//initialize SDL
if (SDL_Init(SDL_INIT_VIDEO)) {
throw(std::runtime_error("Failed to initialize SDL"));
}
BaseScene::SetScreen(config.Int("screen.w"), config.Int("screen.h"), 0, (config.Bool("screen.f")) ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF);
std::cout << "Initialized SDL" << std::endl;
//initialize SDL_net
if (SDLNet_Init()) {
throw(std::runtime_error("Failed to initialize SDL_net"));
//initialize lua
lua = luaL_newstate();
if (!lua) {
throw(std::runtime_error("Failed to initialize lua"));
}
network.Open(0, PACKET_BUFFER_SIZE);
luaL_openlibs(lua);
std::cout << "Initialized lua" << std::endl;
if (luaL_dofile(lua, "rsc\\setup.lua")) {
throw(std::runtime_error("Failed to initialize lua's startup script"));
}
std::cout << "Initialized lua's setup script" << std::endl;
//-------------------------
//Setup the screen
//-------------------------
lua_getglobal(lua, "config");
lua_getfield(lua, 1, "screen");
lua_getfield(lua, 2, "width");
lua_getfield(lua, 2, "height");
lua_getfield(lua, 2, "fullscreen");
int w = lua_tointeger(lua, 3);
int h = lua_tointeger(lua, 4);
int f = lua_toboolean(lua, 5);
lua_pop(lua, 5);
BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF);
std::cout << "Initialized the screen" << std::endl;
//-------------------------
//finalize the startup
//-------------------------
std::cout << "Startup completed successfully" << std::endl;
//-------------------------
//debugging
//-------------------------
//...
}
void ClientApplication::Proc() {
void Application::Proc() {
LoadScene(SceneList::FIRST);
//prepare the time system
@@ -80,6 +120,8 @@ void ClientApplication::Proc() {
//update the current time
realTime = Clock::now();
Timer runTimer("run");
//simulate game time
while (simTime < realTime) {
//call each user defined function
@@ -87,52 +129,57 @@ void ClientApplication::Proc() {
simTime += delta;
}
runTimer.Stop();
Timer renderTimer("render");
//draw the game to the screen
activeScene->RenderFrame();
renderTimer.Stop();
//debugging output
// std::cout << runTimer << std::endl;
// std::cout << renderTimer << std::endl;
}
UnloadScene();
}
void ClientApplication::Quit() {
network.Close();
SDLNet_Quit();
void Application::Quit() {
std::cout << "Shutting down" << std::endl;
lua_close(lua);
SDL_Quit();
std::cout << "Clean exit" << std::endl;
}
//-------------------------
//Private access members
//-------------------------
void ClientApplication::LoadScene(SceneList sceneIndex) {
void Application::LoadScene(SceneList sceneIndex) {
UnloadScene();
switch(sceneIndex) {
//add scene creation calls here
case SceneList::FIRST:
case SceneList::SPLASHSCREEN:
activeScene = new SplashScreen(&config);
activeScene = new SplashScreen(lua);
break;
case SceneList::MAINMENU:
activeScene = new MainMenu(&config);
activeScene = new MainMenu(lua);
break;
case SceneList::OPTIONSMENU:
activeScene = new OptionsMenu(&config);
break;
case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&config, &network, &clientIndex, &accountIndex, &characterIndex);
activeScene = new OptionsMenu(lua);
break;
case SceneList::INWORLD:
activeScene = new InWorld(&config, &network, &clientIndex, &accountIndex, &characterIndex);
break;
case SceneList::INCOMBAT:
activeScene = new InCombat();
activeScene = new InWorld(lua);
break;
default:
throw(std::logic_error("Failed to recognize the scene index"));
}
}
void ClientApplication::UnloadScene() {
void Application::UnloadScene() {
delete activeScene;
activeScene = nullptr;
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,19 +19,18 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CLIENTAPPLICATION_HPP_
#define CLIENTAPPLICATION_HPP_
#ifndef APPLICATION_HPP_
#define APPLICATION_HPP_
#include "scene_list.hpp"
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include "lua/lua.hpp"
class ClientApplication {
class Application {
public:
ClientApplication() = default;
~ClientApplication() = default;
Application() = default;
~Application() = default;
void Init(int argc, char** argv);
void Proc();
@@ -44,12 +43,7 @@ private:
BaseScene* activeScene = nullptr;
//shared parameters
ConfigUtility config;
UDPNetworkUtility network;
int clientIndex = -1;
int accountIndex = -1;
int characterIndex = -1;
lua_State* lua = nullptr;
};
#endif
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+37 -26
View File
@@ -19,32 +19,43 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "sql_utility.hpp"
#include "character.hpp"
#include "utility.hpp"
#include <stdexcept>
#include <fstream>
#include <cstdlib>
int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char**,char**), void* argPtr) {
//load the file into a string
std::ifstream is(fname);
if (!is.is_open()) {
return -1;
void Character::Update(double delta) {
if (motion.x && motion.y) {
origin += motion * delta * CHARACTER_WALKING_MOD;
}
std::string script;
getline(is, script, '\0');
is.close();
//run the SQL loaded from the file
char* errmsg = nullptr;
int ret = sqlite3_exec(db, script.c_str(), callback, argPtr, &errmsg);
if (ret != SQLITE_OK) {
//handle any errors received from the SQL
std::runtime_error e(std::string() + "SQL Script Error " + to_string_custom(ret) + ": " + errmsg);
free(errmsg);
throw(e);
else if (motion != 0) {
origin += motion * delta;
}
return ret;
}
sprite.Update(delta);
}
void Character::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
void Character::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) {
sprite.SetYIndex(0);
}
else if (motion.y < 0) {
sprite.SetYIndex(1);
}
else if (motion.x > 0) {
sprite.SetYIndex(3);
}
else if (motion.x < 0) {
sprite.SetYIndex(2);
}
//animation
if (motion != 0) {
sprite.SetDelay(0.1);
}
else {
sprite.SetDelay(0);
sprite.SetXIndex(0);
}
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,49 +19,51 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef PLAYERCHARACTER_HPP_
#define PLAYERCHARACTER_HPP_
#ifndef CHARACTER_HPP_
#define CHARACTER_HPP_
//components
#include "vector2.hpp"
#include "bounding_box.hpp"
//graphics
#include "sprite_sheet.hpp"
//TODO: correct the PlayerCharacter class and it's movement system
class PlayerCharacter {
public:
enum class Direction {
NORTH, SOUTH, EAST, WEST
};
//std namespace
#include <cmath>
PlayerCharacter() = default;
~PlayerCharacter() = default;
//the speeds that the characters move
constexpr double CHARACTER_WALKING_SPEED = 140.0;
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
class Character {
public:
Character() = default;
~Character() = default;
void Update(double delta);
void DrawTo(SDL_Surface* const dest, int camX, int camY) { sprite.DrawTo(dest, position.x - camX, position.y - camY); }
//clunky code results in smooth movement and controls
void AdjustDirection(Direction);
void FaceDirection(Direction);
void ResetDirection();
void ResetSpeed();
//graphics
void DrawTo(SDL_Surface* const, int camX, int camY);
void CorrectSprite();
SpriteSheet* GetSprite() { return &sprite; }
//accessors and mutators
Vector2 SetPosition(Vector2 v) { return position = v; }
Vector2 ShiftPosition(Vector2 v) { return position += v; }
Vector2 GetPosition() { return position; }
Vector2 SetOrigin(Vector2 v) { return origin = v; }
Vector2 GetOrigin() const { return origin; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
Vector2 ShiftMotion(Vector2 v) { return motion += v; }
Vector2 GetMotion() { return motion; }
Vector2 GetMotion() const { return motion; }
BoundingBox SetBoundingBox(BoundingBox b) { return bounds = b; }
BoundingBox GetBoundingBox() const { return bounds; }
SpriteSheet* GetSprite() { return &sprite; }
private:
Vector2 position;
Vector2 motion;
//graphics
SpriteSheet sprite;
//for moving diagonally
bool diagonal = false;
//position
Vector2 origin = {0.0,0.0};
Vector2 motion = {0.0,0.0};
BoundingBox bounds;
};
#endif
@@ -1,20 +1,17 @@
#config
INCLUDES+=. .. ../map
INCLUDES+=.
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=../..
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
@@ -34,9 +31,6 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
@@ -19,14 +19,11 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CLIENTDATA_HPP_
#define CLIENTDATA_HPP_
#include "timer.hpp"
#include "SDL/SDL_net.h"
struct ClientData {
IPaddress address = {0,0};
static int uidCounter;
};
#endif
std::ostream& operator<<(std::ostream& os, Timer& t) {
os << t.GetName() << ": ";
os << std::chrono::duration_cast<std::chrono::nanoseconds>(t.GetTime()).count();
os << "ns";
return os;
}
@@ -19,41 +19,36 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTERDATA_HPP_
#define CHARACTERDATA_HPP_
//POD members
#include "bbox.hpp"
#include "vector2.hpp"
#ifndef TIMER_HPP_
#define TIMER_HPP_
#include <chrono>
#include <string>
#include <ostream>
struct CharacterData {
//metadata
int owner;
std::string handle;
std::string avatar;
class Timer {
public:
typedef std::chrono::high_resolution_clock Clock;
//world position
int mapIndex = 0;
Vector2 position = {0.0,0.0};
Vector2 motion = {0.0,0.0};
BBox bbox = {0,0,0,0};
Timer() = default;
Timer(std::string s) : name(s), start(Clock::now()) {};
~Timer() = default;
//statistics
int level = 0;
int exp = 0;
int maxHP = 0;
int health = 0;
int maxMP = 0;
int mana = 0;
int attack = 0;
int defence = 0;
int intelligence = 0;
int resistance = 0;
float accuracy = 0.0;
float evasion = 0.0;
float luck = 0.0;
inline void Start() { start = Clock::now(); }
inline void Stop() { time = Clock::now() - start; }
//accessors and mutators
Clock::duration GetTime() { return time; }
std::string SetName(std::string s) { return name = s; }
std::string GetName() { return name; }
private:
std::string name;
Clock::time_point start;
Clock::duration time;
};
std::ostream& operator<<(std::ostream& os, Timer& t);
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,20 +1,17 @@
#config
INCLUDES+=. .. ../map
INCLUDES+=.
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=../..
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
@@ -34,9 +31,6 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+257
View File
@@ -0,0 +1,257 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_world.hpp"
#include "timer.hpp"
#include "utility.hpp"
#include "region_pager_api.hpp"
#include "tile_sheet_api.hpp"
#include <iostream>
//-------------------------
//Public access members
//-------------------------
InWorld::InWorld(lua_State* L): lua(L) {
//register the pager
lua_pushstring(lua, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
lua_pushlightuserdata(lua, &pager);
lua_settable(L, LUA_REGISTRYINDEX);
//register the tilesheet
lua_pushstring(lua, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
lua_pushlightuserdata(lua, &tileSheet);
lua_settable(L, LUA_REGISTRYINDEX);
//setup the component objecrs
pager.SetLuaState(lua);
//get the config info
lua_getglobal(lua, "config");
lua_getfield(lua, -1, "dir");
lua_getfield(lua, -1, "fonts");
std::string fonts = lua_tostring(lua, -1);
lua_getfield(lua, -2, "interface");
std::string interface = lua_tostring(lua, -1);
lua_getfield(lua, -3, "sprites");
std::string sprites = lua_tostring(lua, -1);
lua_getfield(lua, -4, "scripts");
std::string scripts = lua_tostring(lua, -1);
lua_pop(lua, 6);
//run the additional scripts
if (luaL_dofile(lua, (scripts + "in_world.lua").c_str())) {
throw(std::runtime_error(std::string() + "Failed to run in_world.lua: " + lua_tostring(lua, -1) ));
}
//setup the utility objects
buttonImage.LoadSurface(interface + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(fonts + "pk_white_8.bmp");
//pass the utility objects
backButton.SetImage(&buttonImage);
backButton.SetFont(&font);
//set the button positions
backButton.SetX(50);
backButton.SetY(50 + buttonImage.GetClipH() * 0);
//set the button texts
backButton.SetText("Back");
//entities
character.GetSprite()->LoadSurface(sprites + "elliot2.bmp", 4, 4);
character.SetBoundingBox({0, 0,
character.GetSprite()->GetImage()->GetClipW(),
character.GetSprite()->GetImage()->GetClipH()
});
//setup the camera
camera.margin.x = GetScreen()->w / 2 - character.GetSprite()->GetImage()->GetClipW() / 2;
camera.margin.y = GetScreen()->h / 2 - character.GetSprite()->GetImage()->GetClipH() / 2;
//debug
//
}
InWorld::~InWorld() {
//unregister the map components
lua_pushstring(lua, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
lua_pushstring(lua, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
lua_pushnil(lua);
lua_settable(lua, LUA_REGISTRYINDEX);
lua_pushnil(lua);
lua_settable(lua, LUA_REGISTRYINDEX);
}
//-------------------------
//Frame loop
//-------------------------
void InWorld::FrameStart() {
//
}
void InWorld::Update(double delta) {
//update the entities
character.Update(delta);
//check for collisions with the map
BoundingBox wallBounds = {0, 0, tileSheet.GetTileW(), tileSheet.GetTileH()};
const int xCount = character.GetBoundingBox().w / wallBounds.w + 1;
const int yCount = character.GetBoundingBox().h / wallBounds.h + 1;
for (int i = -1; i <= xCount; ++i) {
for (int j = -1; j <= yCount; ++j) {
//set the wall's position
wallBounds.x = wallBounds.w * i + snapToBase((double)wallBounds.w, character.GetOrigin().x);
wallBounds.y = wallBounds.h * j + snapToBase((double)wallBounds.h, character.GetOrigin().y);
if (!pager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
continue;
}
if ((character.GetOrigin() + character.GetBoundingBox()).CheckOverlap(wallBounds)) {
character.SetOrigin(character.GetOrigin() - (character.GetMotion() * delta));
character.SetMotion({0,0});
character.CorrectSprite();
}
}
}
//update the camera
camera.origin.x = character.GetOrigin().x - camera.margin.x;
camera.origin.y = character.GetOrigin().y - camera.margin.y;
//TODO: prune distant regions
//summon nearby unloaded regions
const int left = snapToBase(REGION_WIDTH, camera.origin.x / tileSheet.GetTileW());
const int top = snapToBase(REGION_HEIGHT, camera.origin.y / tileSheet.GetTileH());
const int right = snapToBase(REGION_WIDTH, (camera.origin.x + GetScreen()->w) / tileSheet.GetTileW());
const int bottom = snapToBase(REGION_HEIGHT, (camera.origin.y + GetScreen()->h) / tileSheet.GetTileH());
for (int i = left - REGION_WIDTH; i <= right + REGION_WIDTH; i += REGION_WIDTH) {
for (int j = top - REGION_HEIGHT; j <= bottom + REGION_HEIGHT; j += REGION_HEIGHT) {
pager.GetRegion(i, j);
}
}
}
void InWorld::FrameEnd() {
//
}
void InWorld::RenderFrame() {
// SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InWorld::Render(SDL_Surface* const screen) {
//draw all regions
for (std::list<Region>::iterator it = pager.GetContainer()->begin(); it != pager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, &(*it), camera.origin.x, camera.origin.y);
}
//draw the characters
character.DrawTo(screen, camera.origin.x, camera.origin.y);
//draw the UI
backButton.DrawTo(screen);
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
}
//-------------------------
//Event handlers
//-------------------------
void InWorld::QuitEvent() {
//exit the game
SetNextScene(SceneList::QUIT);
}
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseMotion(motion);
}
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
backButton.MouseButtonDown(button);
}
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
}
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
//player movement
Vector2 motion = character.GetMotion();
switch(key.keysym.sym) {
case SDLK_LEFT:
motion.x -= CHARACTER_WALKING_SPEED;
break;
case SDLK_RIGHT:
motion.x += CHARACTER_WALKING_SPEED;
break;
case SDLK_UP:
motion.y -= CHARACTER_WALKING_SPEED;
break;
case SDLK_DOWN:
motion.y += CHARACTER_WALKING_SPEED;
break;
}
if (character.GetMotion() != motion) {
character.SetMotion(motion);
character.CorrectSprite();
}
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
//player movement
Vector2 motion = character.GetMotion();
switch(key.keysym.sym) {
//NOTE: The use of min/max here are to prevent awkward movements
case SDLK_LEFT:
motion.x = std::min(motion.x + CHARACTER_WALKING_SPEED, 0.0);
break;
case SDLK_RIGHT:
motion.x = std::max(motion.x - CHARACTER_WALKING_SPEED, 0.0);
break;
case SDLK_UP:
motion.y = std::min(motion.y + CHARACTER_WALKING_SPEED, 0.0);
break;
case SDLK_DOWN:
motion.y = std::max(motion.y - CHARACTER_WALKING_SPEED, 0.0);
break;
}
if (character.GetMotion() != motion) {
character.SetMotion(motion);
character.CorrectSprite();
}
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,30 +19,75 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef INCOMBAT_HPP_
#define INCOMBAT_HPP_
#ifndef INWORLD_HPP_
#define INWORLD_HPP_
//graphics & ui
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
//map stuff
#include "tile_sheet.hpp"
#include "region_pager_lua.hpp"
//entities
#include "character.hpp"
//utilities
#include "frame_rate.hpp"
//framework
#include "base_scene.hpp"
class InCombat : public BaseScene {
//APIs
#include "lua/lua.hpp"
class InWorld : public BaseScene {
public:
//Public access members
InCombat();
~InCombat();
InWorld(lua_State* L);
~InWorld();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void RenderFrame();
void Render(SDL_Surface* const);
//Event handlers
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
struct {
struct {
int x, y;
}origin, margin;
}camera;
//shared parameters
lua_State* lua = nullptr;
//graphics
Image buttonImage;
RasterFont font;
//map stuff
TileSheet tileSheet;
RegionPagerLua pager;
//entities
Character character;
//UI
Button backButton;
FrameRate fps;
};
#endif
+85
View File
@@ -0,0 +1,85 @@
/* $Id: linit.c,v 1.32, modified
* Initialization of libraries for lua.c and other clients
* See Copyright Notice in lua.h
*
* If you embed Lua in your program and need to open the standard
* libraries, call luaL_openlibs in your program. If you need a
* different set of libraries, copy this file to your project and edit
* it to suit your needs.
*
* Modified for use in Tortuga, renamed to linit.cpp
* Modifications are released under the zlib license:
*
* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#define linit_c
#define LUA_LIB
#include "lua/lua.hpp"
#include "region_api.hpp"
#include "region_pager_api.hpp"
#include "tile_sheet_api.hpp"
//these libs are loaded by lua.c and are readily available to any Lua program
static const luaL_Reg loadedlibs[] = {
//Standard libs
{"_G", luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_COLIBNAME, luaopen_coroutine},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_BITLIBNAME, luaopen_bit32},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_DBLIBNAME, luaopen_debug},
//Tortuga's API
{TORTUGA_REGION_NAME, openRegionAPI},
{TORTUGA_REGION_PAGER_NAME, openRegionPagerAPI},
{TORTUGA_TILE_SHEET_NAME, openTileSheetAPI},
{NULL, NULL}
};
//these libs are preloaded and must be required before used
static const luaL_Reg preloadedlibs[] = {
{NULL, NULL}
};
LUALIB_API void luaL_openlibs (lua_State *L) {
const luaL_Reg *lib;
//call open functions from 'loadedlibs' and set results to global table
for (lib = loadedlibs; lib->func; lib++) {
luaL_requiref(L, lib->name, lib->func, 1);
lua_pop(L, 1); //remove lib
}
//add open functions from 'preloadedlibs' into 'package.preload' table
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
for (lib = preloadedlibs; lib->func; lib++) {
lua_pushcfunction(L, lib->func);
lua_setfield(L, -2, lib->name);
}
lua_pop(L, 1); //remove _PRELOAD table
}
+3 -5
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,7 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "client_application.hpp"
#include "application.hpp"
#include <stdexcept>
#include <iostream>
@@ -27,9 +27,8 @@
using namespace std;
int main(int argc, char** argv) {
cout << "Beginning client" << endl;
try {
ClientApplication app;
Application app;
app.Init(argc, argv);
app.Proc();
app.Quit();
@@ -38,6 +37,5 @@ int main(int argc, char** argv) {
cerr << "Fatal exception thrown: " << e.what() << endl;
return 1;
}
cout << "Clean exit" << endl;
return 0;
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -25,13 +25,20 @@
//Public access members
//-------------------------
MainMenu::MainMenu(ConfigUtility* const argConfig):
config(*argConfig)
{
MainMenu::MainMenu(lua_State* L): lua(L) {
//get the config info
lua_getglobal(lua, "config");
lua_getfield(lua, -1, "dir");
lua_getfield(lua, -1, "interface");
std::string interface = lua_tostring(lua, -1);
lua_getfield(lua, -2, "fonts");
std::string fonts = lua_tostring(lua, -1);
lua_pop(lua, 4);
//setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.LoadSurface(interface + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
font.LoadSurface(fonts + "pk_white_8.bmp");
//pass the utility objects
startButton.SetImage(&image);
@@ -53,6 +60,9 @@ MainMenu::MainMenu(ConfigUtility* const argConfig):
startButton.SetText("Start");
optionsButton.SetText("Options");
quitButton.SetText("Quit");
//debug
//
}
MainMenu::~MainMenu() {
@@ -99,7 +109,7 @@ void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::LOBBYMENU);
SetNextScene(SceneList::INWORLD);
}
if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::OPTIONSMENU);
@@ -110,11 +120,7 @@ void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
}
void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
//
}
void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -24,15 +24,16 @@
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "lua/lua.hpp"
class MainMenu : public BaseScene {
public:
//Public access members
MainMenu(ConfigUtility* const);
MainMenu(lua_State* L);
~MainMenu();
protected:
@@ -50,7 +51,7 @@ protected:
void KeyUp(SDL_KeyboardEvent const&);
//shared parameters
ConfigUtility& config;
lua_State* lua = nullptr;
//members
Image image;
+8 -14
View File
@@ -1,30 +1,27 @@
#config
INCLUDES+=.
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
INCLUDES+=. debugging graphics map ui utilities
LIBS+=libcommon.a -lmingw32 -lSDLmain -lSDL -llua
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
OUTDIR=../out
OUT=$(addprefix $(OUTDIR)/,jam)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(MAKE) -C debugging
$(MAKE) -C graphics
$(MAKE) -C map
$(MAKE) -C script
$(MAKE) -C network
$(MAKE) -C ui
$(MAKE) -C utilities
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR)
@@ -39,9 +36,6 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
+3 -9
View File
@@ -1,20 +1,17 @@
#config
INCLUDES+=. .. ../map
INCLUDES+=. ../graphics ../utilities
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=../..
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
@@ -34,9 +31,6 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
+22 -6
View File
@@ -21,13 +21,21 @@
*/
#include "region.hpp"
Region::Region(int argX, int argY):
x(argX),
y(argY)
{
for (register int i = 0; i < REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH; ++i) {
*(reinterpret_cast<type_t*>(tiles) + i) = 0;
#include "utility.hpp"
#include <stdexcept>
#include <cstring>
Region::Region(int argX, int argY): x(argX), y(argY) {
if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) {
throw(std::invalid_argument("Region location is off grid"));
}
memset(tiles, 0, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
}
Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
solid = rhs.solid;
}
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
@@ -37,3 +45,11 @@ Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
Region::type_t Region::GetTile(int x, int y, int z) {
return tiles[x][y][z];
}
bool Region::SetSolid(int x, int y, bool b) {
return solid[x * REGION_WIDTH + y] = b;
}
bool Region::GetSolid(int x, int y) {
return solid[x * REGION_WIDTH + y];
}
+21 -4
View File
@@ -22,29 +22,46 @@
#ifndef REGION_HPP_
#define REGION_HPP_
#define REGION_WIDTH 20
#define REGION_HEIGHT 20
#define REGION_DEPTH 3
#include <bitset>
#include <cmath>
//the region's storage format
constexpr int REGION_WIDTH = 20;
constexpr int REGION_HEIGHT = 20;
constexpr int REGION_DEPTH = 3;
//the size of the solid map
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
class Region {
public:
typedef unsigned short type_t;
typedef unsigned char type_t;
Region() = delete;
Region(int x, int y);
Region(Region const&);
~Region() = default;
type_t SetTile(int x, int y, int z, type_t v);
type_t GetTile(int x, int y, int z);
bool SetSolid(int x, int y, bool b);
bool GetSolid(int x, int y);
//accessors
int GetX() const { return x; }
int GetY() const { return y; }
std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset() { return &solid; }
private:
const int x;
const int y;
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
};
//the memory footprint of the tile and solid data; not including any metadata
constexpr int REGION_FOOTPRINT = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + REGION_SOLID_FOOTPRINT;
#endif
+122
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@@ -0,0 +1,122 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_api.hpp"
#include "region.hpp"
static int setTile(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
int ret = region->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5));
lua_pushinteger(L, ret);
return 1;
}
static int getTile(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
int ret = region->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1);
lua_pushinteger(L, ret);
return 1;
}
static int setSolid(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
bool ret = region->SetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_toboolean(L, 4));
lua_pushboolean(L, ret);
return 1;
}
static int getSolid(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
bool ret = region->GetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1);
lua_pushboolean(L, ret);
return 1;
}
static int getX(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
lua_pushinteger(L, region->GetX());
return 1;
}
static int getY(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
lua_pushinteger(L, region->GetY());
return 1;
}
static int getWidth(lua_State* L) {
lua_pushinteger(L, REGION_WIDTH);
return 1;
}
static int getHeight(lua_State* L) {
lua_pushinteger(L, REGION_HEIGHT);
return 1;
}
static int getDepth(lua_State* L) {
lua_pushinteger(L, REGION_DEPTH);
return 1;
}
static int load(lua_State* L) {
//EMPTY
lua_pushboolean(L, false);
return 1;
}
static int save(lua_State* L) {
//EMPTY
return 0;
}
static int create(lua_State* L) {
//EMPTY
return 0;
}
static int unload(lua_State* L) {
//EMPTY
return 0;
}
static const luaL_Reg regionLib[] = {
{"SetTile",setTile},
{"GetTile",getTile},
{"SetSolid",setSolid},
{"GetSolid",getSolid},
{"GetX",getX},
{"GetY",getY},
{"GetWidth",getWidth},
{"GetHeight",getHeight},
{"GetDepth",getDepth},
{"Load",load},
{"Save",save},
{"Create",create},
{"Unload",unload},
{nullptr, nullptr}
};
LUAMOD_API int openRegionAPI(lua_State* L) {
luaL_newlib(L, regionLib);
return 1;
}
@@ -19,12 +19,12 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MAPAPI_HPP_
#define MAPAPI_HPP_
#ifndef REGIONAPI_HPP_
#define REGIONAPI_HPP_
#include "lua/lua.hpp"
#define LUA_MAPLIBNAME "map"
LUAMOD_API int luaopen_mapapi(lua_State* L);
#define TORTUGA_REGION_NAME "Region"
LUAMOD_API int openRegionAPI(lua_State* L);
#endif
+115
View File
@@ -0,0 +1,115 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_pager_api.hpp"
#include "region_pager_lua.hpp"
#include "region.hpp"
#include <string>
static int getRegionPager(lua_State* L) {
lua_pushstring(L, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
lua_gettable(L, LUA_REGISTRYINDEX);
}
//DOCS: These glue functions simply wrap RegionPagerLua's methods
static int setTile(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
int ret = pager->SetTile(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4), lua_tointeger(L, 5));
lua_pushinteger(L, ret);
return 1;
}
static int getTile(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
int ret = pager->GetTile(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
lua_pushinteger(L, ret);
return 1;
}
static int setSolid(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
bool ret = pager->SetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_toboolean(L, 4));
lua_pushboolean(L, ret);
return 1;
}
static int getSolid(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
bool ret = pager->GetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushboolean(L, ret);
return 1;
}
static int getRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int loadRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->LoadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int saveRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->SaveRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int createRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->CreateRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int unloadRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
pager->UnloadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
return 0;
}
static const luaL_Reg regionPagerLib[] = {
{"GetRegionPager", getRegionPager},
{"SetTile", setTile},
{"GetTile", getTile},
{"SetSolid", setSolid},
{"GetSolid", getSolid},
{"GetRegion", getRegion},
{"LoadRegion", loadRegion},
{"SaveRegion", saveRegion},
{"CreateRegion", createRegion},
{"UnloadRegion", unloadRegion},
{nullptr, nullptr}
};
LUAMOD_API int openRegionPagerAPI(lua_State* L) {
luaL_newlib(L, regionPagerLib);
return 1;
}
@@ -19,18 +19,13 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef ACCOUNTDATA_HPP_
#define ACCOUNTDATA_HPP_
#ifndef REGIONPAGERAPI_HPP_
#define REGIONPAGERAPI_HPP_
#include <string>
#include "lua/lua.hpp"
struct AccountData {
std::string username;
//TODO: password
bool blackListed = false;
bool whiteListed = true;
int clientIndex;
};
#define TORTUGA_REGION_PAGER_PSEUDO_INDEX "RegionPagerPseudoIndex"
#define TORTUGA_REGION_PAGER_NAME "RegionPager"
LUAMOD_API int openRegionPagerAPI(lua_State* L);
#endif
@@ -19,10 +19,13 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_pager.hpp"
#include "region_pager_base.hpp"
#include "utility.hpp"
#include <stdexcept>
#include <algorithm>
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
Region* ptr = GetRegion(x, y);
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
@@ -33,8 +36,17 @@ Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z);
}
bool RegionPagerBase::SetSolid(int x, int y, int b) {
Region* ptr = GetRegion(x, y);
return ptr->SetSolid(x - ptr->GetX(), y - ptr->GetY(), b);
}
bool RegionPagerBase::GetSolid(int x, int y) {
Region* ptr = GetRegion(x, y);
return ptr->GetSolid(x - ptr->GetX(), y - ptr->GetY());
}
Region* RegionPagerBase::GetRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
@@ -48,20 +60,41 @@ Region* RegionPagerBase::GetRegion(int x, int y) {
}
Region* RegionPagerBase::FindRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//find the region
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); it++) {
if ((*it)->GetX() == x && (*it)->GetY() == y) {
return *it;
}
}
std::list<Region>::iterator it = find_if(regionList.begin(), regionList.end(), [x, y](Region& region) -> bool {
return region.GetX() == x && region.GetY() == y;
});
return it != regionList.end() ? &(*it) : nullptr;
}
Region* RegionPagerBase::PushRegion(Region* const ptr) {
regionList.push_front(*ptr);
return &regionList.front();
}
Region* RegionPagerBase::LoadRegion(int x, int y) {
//TODO: load the region if possible
return nullptr;
}
Region* RegionPagerBase::PushRegion(Region* ptr) {
regionList.push_front(ptr);
return regionList.front();
Region* RegionPagerBase::SaveRegion(int x, int y) {
//TODO: find & save the region
return nullptr;
}
Region* RegionPagerBase::CreateRegion(int x, int y) {
if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region"));
}
regionList.emplace_front(x, y);
return &regionList.front();
}
void RegionPagerBase::UnloadRegion(int x, int y) {
//custom loop, not FindRegion()
regionList.remove_if([x, y](Region& region) -> bool { return region.GetX() == x && region.GetY() == y; });
}
void RegionPagerBase::UnloadAll() {
regionList.clear();
}
@@ -19,42 +19,42 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MAPFILEFORMAT_HPP_
#define MAPFILEFORMAT_HPP_
#ifndef REGIONPAGERBASE_HPP_
#define REGIONPAGERBASE_HPP_
#include "region.hpp"
#include "lua/lua.hpp"
#include <list>
#include <string>
class DummyFormat {
class RegionPagerBase {
public:
void Load(Region** const, int x, int y);
void Save(Region* const);
RegionPagerBase() = default;
virtual ~RegionPagerBase() { UnloadAll(); };
std::string SetSaveDir(std::string s) { return saveDir = s; }
std::string GetSaveDir() { return saveDir; }
private:
std::string saveDir;
};
//tile manipulation
virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
virtual Region::type_t GetTile(int x, int y, int z);
//TODO: verbose save file format
//TODO: compact save file format
//solid manipulation
virtual bool SetSolid(int x, int y, int b);
virtual bool GetSolid(int x, int y);
class LuaFormat {
public:
void Load(Region** const, int x, int y);
void Save(Region* const);
//region manipulation
virtual Region* GetRegion(int x, int y);
virtual Region* FindRegion(int x, int y);
virtual Region* PushRegion(Region* const);
std::string SetSaveDir(std::string s) { return saveDir = s; }
std::string GetSaveDir() { return saveDir; }
virtual Region* LoadRegion(int x, int y);
virtual Region* SaveRegion(int x, int y);
virtual Region* CreateRegion(int x, int y);
virtual void UnloadRegion(int x, int y);
lua_State* SetLuaState(lua_State* L) { return state = L; }
lua_State* GetLuaState() { return state; }
private:
std::string saveDir;
lua_State* state = nullptr;
virtual void UnloadAll();
//accessors & mutators
std::list<Region>* GetContainer() { return &regionList; }
protected:
std::list<Region> regionList;
};
#endif
+123
View File
@@ -0,0 +1,123 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_pager_lua.hpp"
#include "utility.hpp"
#include <stdexcept>
Region* RegionPagerLua::LoadRegion(int x, int y) {
//load the region if possible
//something to work on
Region tmpRegion(x, y);
//API hook
lua_getglobal(lua, "Region");
lua_getfield(lua, -1, "Load");
lua_pushlightuserdata(lua, &tmpRegion);
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
//success or failure
if (!lua_toboolean(lua, -1)) {
lua_pop(lua, 2);
return nullptr;
}
lua_pop(lua, 2);
regionList.push_front(tmpRegion);
return &regionList.front();
}
Region* RegionPagerLua::SaveRegion(int x, int y) {
//find & save the region
Region* ptr = FindRegion(x, y);
if (ptr) {
//API hook
lua_getglobal(lua, "Region");
lua_getfield(lua, -1, "Save");
lua_pushlightuserdata(lua, ptr);
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
lua_pop(lua, 1);
}
return ptr;
}
Region* RegionPagerLua::CreateRegion(int x, int y) {
if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region"));
}
//something to work on
Region tmpRegion(x, y);
//API hook
lua_getglobal(lua, "Region");
lua_getfield(lua, -1, "Create");
lua_pushlightuserdata(lua, &tmpRegion);
//TODO: parameters
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
lua_pop(lua, 1);
regionList.push_front(tmpRegion);
return &regionList.front();
}
void RegionPagerLua::UnloadRegion(int x, int y) {
lua_getglobal(lua, "Region");
regionList.remove_if([&](Region& region) -> bool {
if (region.GetX() == x && region.GetY() == y) {
//API hook
lua_getfield(lua, -1, "Unload");
lua_pushlightuserdata(lua, &region);
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
return true;
}
return false;
});
lua_pop(lua, 1);
}
void RegionPagerLua::UnloadAll() {
lua_getglobal(lua, "Region");
for (auto& it : regionList) {
//API hook
lua_getfield(lua, -1, "Unload");
lua_pushlightuserdata(lua, &it);
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
}
lua_pop(lua, 1);
regionList.clear();
}
@@ -19,30 +19,33 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MAPALLOCATOR_HPP_
#define MAPALLOCATOR_HPP_
#ifndef REGIONPAGERLUA_HPP_
#define REGIONPAGERLUA_HPP_
#include "region.hpp"
#include "region_pager_base.hpp"
#include "lua/lua.hpp"
class BlankAllocator {
public:
void Create(Region** const, int x, int y);
void Unload(Region* const);
private:
//
};
#include <string>
class LuaAllocator {
class RegionPagerLua : public RegionPagerBase {
public:
void Create(Region** const, int x, int y);
void Unload(Region* const);
RegionPagerLua() = default;
~RegionPagerLua() = default;
lua_State* SetLuaState(lua_State* L) { return state = L; }
lua_State* GetLuaState() { return state; }
private:
lua_State* state = nullptr;
//region manipulation
Region* LoadRegion(int x, int y) override;
Region* SaveRegion(int x, int y) override;
Region* CreateRegion(int x, int y) override;
void UnloadRegion(int x, int y) override;
void UnloadAll() override;
//accessors & mutators
lua_State* SetLuaState(lua_State* L) { return lua = L; }
lua_State* GetLuaState() { return lua; }
protected:
lua_State* lua = nullptr;
};
#endif
@@ -21,24 +21,24 @@
*/
#include "tile_sheet.hpp"
void TileSheet::Load(std::string fname, int xc, int yc) {
XCount = xc;
YCount = yc;
void TileSheet::Load(std::string fname, int tileWidth, int tileHeight) {
image.LoadSurface(fname);
image.SetClipW(image.GetClipW()/XCount);
image.SetClipH(image.GetClipH()/YCount);
image.SetClipW(tileWidth);
image.SetClipH(tileHeight);
xCount = image.GetSurface()->w / image.GetClipW();
yCount = image.GetSurface()->h / image.GetClipH();
}
void TileSheet::Unload() {
image.FreeSurface();
XCount = YCount = 0;
xCount = yCount = 0;
}
void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
void TileSheet::DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
//0 is invisible
if (tile == 0) return;
image.SetClipX((tile-1) % XCount * image.GetClipW());
image.SetClipY((tile-1) / XCount * image.GetClipH());
image.SetClipX((tile-1) % xCount * image.GetClipW());
image.SetClipY((tile-1) / xCount * image.GetClipH());
image.DrawTo(dest, x, y);
}
@@ -50,8 +50,8 @@ void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int
tile = region->GetTile(i, j, k);
//0 is invisible
if (tile == 0) continue;
image.SetClipX((tile-1) % XCount * image.GetClipW());
image.SetClipY((tile-1) / XCount * image.GetClipH());
image.SetClipX((tile-1) % xCount * image.GetClipW());
image.SetClipY((tile-1) / xCount * image.GetClipH());
image.DrawTo(dest,
(region->GetX() + i) * image.GetClipW() - camX,
(region->GetY() + j) * image.GetClipH() - camY);
@@ -31,24 +31,24 @@
class TileSheet {
public:
TileSheet() = default;
TileSheet(std::string f, int x, int y) { Load(f, x, y); }
TileSheet(std::string f, int w, int h) { Load(f, w, h); }
~TileSheet() = default;
void Load(std::string fname, int XCount, int YCount);
void Load(std::string fname, int tileWidth, int tileHeight);
void Unload();
void DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
void DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
//accessors
Image* GetImage() { return &image; }
int GetXCount() { return XCount; }
int GetYCount() { return YCount; }
int GetXCount() { return xCount; }
int GetYCount() { return yCount; }
int GetTileW() { return image.GetClipW(); }
int GetTileH() { return image.GetClipH(); }
private:
Image image;
int XCount = 0, YCount = 0;
int xCount = 0, yCount = 0;
};
#endif
+82
View File
@@ -0,0 +1,82 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet_api.hpp"
#include "tile_sheet.hpp"
static int getTileSheet(lua_State* L) {
lua_pushstring(L, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
lua_gettable(L, LUA_REGISTRYINDEX);
return 1;
}
static int load(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Load(lua_tostring(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
return 0;
}
static int unload(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Unload();
return 0;
}
static int getXCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetXCount());
return 1;
}
static int getYCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetYCount());
return 1;
}
static int getTileW(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileW());
return 1;
}
static int getTileH(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileH());
return 1;
}
static const luaL_Reg tileSheetLib[] = {
{"GetTileSheet",getTileSheet},
{"Load",load},
{"Unload",unload},
{"GetXCount",getXCount},
{"GetYCount",getYCount},
{"GetTileW",getTileW},
{"GetTileH",getTileH},
{nullptr, nullptr}
};
LUAMOD_API int openTileSheetAPI(lua_State* L) {
luaL_newlib(L, tileSheetLib);
return 1;
}
@@ -19,13 +19,13 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERVERUTILITY_HPP_
#define SERVERUTILITY_HPP_
#ifndef TILESHEETAPI_HPP_
#define TILESHEETAPI_HPP_
#include "sqlite3/sqlite3.h"
#include "lua/lua.hpp"
#include <string>
int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char**,char**) = nullptr, void* argPtr = nullptr);
#define TORTUGA_TILE_SHEET_PSEUDO_INDEX "TileSheetPseudoIndex"
#define TORTUGA_TILE_SHEET_NAME "TileSheet"
LUAMOD_API int openTileSheetAPI(lua_State* L);
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -25,13 +25,20 @@
//Public access members
//-------------------------
OptionsMenu::OptionsMenu(ConfigUtility* const argConfig):
config(*argConfig)
{
OptionsMenu::OptionsMenu(lua_State* L): lua(L) {
//get the config info
lua_getglobal(lua, "config");
lua_getfield(lua, -1, "dir");
lua_getfield(lua, -1, "interface");
std::string interface = lua_tostring(lua, -1);
lua_getfield(lua, -2, "fonts");
std::string fonts = lua_tostring(lua, -1);
lua_pop(lua, 4);
//setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.LoadSurface(interface + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
font.LoadSurface(fonts + "pk_white_8.bmp");
//pass the utility objects
backButton.SetImage(&image);
@@ -90,11 +97,7 @@ void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
}
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU);
break;
}
//
}
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -24,15 +24,17 @@
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "lua/lua.hpp"
//TODO: The options screen needs to be USED
class OptionsMenu : public BaseScene {
public:
//Public access members
OptionsMenu(ConfigUtility* const);
OptionsMenu(lua_State* L);
~OptionsMenu();
protected:
@@ -50,7 +52,7 @@ protected:
void KeyUp(SDL_KeyboardEvent const&);
//shared parameters
ConfigUtility& config;
lua_State* lua = nullptr;
//members
Image image;
+1 -3
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -32,9 +32,7 @@ enum class SceneList {
SPLASHSCREEN,
MAINMENU,
OPTIONSMENU,
LOBBYMENU,
INWORLD,
INCOMBAT,
};
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -21,14 +21,21 @@
*/
#include "splash_screen.hpp"
#include <string>
//-------------------------
//Public access members
//-------------------------
SplashScreen::SplashScreen(ConfigUtility* const argConfig):
config(*argConfig)
{
logo.LoadSurface(config["dir.logos"] + "krstudios.bmp");
SplashScreen::SplashScreen(lua_State* L): lua(L) {
//get the config info
lua_getglobal(lua, "config");
lua_getfield(lua, -1, "dir");
lua_getfield(lua, -1, "logos");
std::string logos = lua_tostring(lua, -1);
lua_pop(lua, 3);
logo.LoadSurface(logos + "krstudios.bmp");
startTick = std::chrono::steady_clock::now();
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -24,15 +24,16 @@
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "image.hpp"
#include "lua/lua.hpp"
#include <chrono>
class SplashScreen : public BaseScene {
public:
//Public access members
SplashScreen(ConfigUtility* const);
SplashScreen(lua_State* L);
~SplashScreen();
protected:
@@ -41,7 +42,7 @@ protected:
void Render(SDL_Surface* const);
//shared parameters
ConfigUtility& config;
lua_State* lua = nullptr;
//members
std::chrono::steady_clock::time_point startTick;
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+3 -9
View File
@@ -1,20 +1,17 @@
#config
INCLUDES+=. .. ../graphics
INCLUDES+=. ../graphics
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=../..
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
@@ -34,9 +31,6 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -36,6 +36,7 @@
* This class needs a rewrite.
*/
//TODO: This thing is fucking terrible, fix it and the button class
class MenuBar {
public:
MenuBar() = default;
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,57 +19,59 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BBOX_HPP_
#define BBOX_HPP_
#ifndef BOUNDINGBOX_HPP_
#define BOUNDINGBOX_HPP_
#include <type_traits>
#include <stdexcept>
#include <algorithm>
//TODO: This is supposed to interact with the vector
class BBox {
class BoundingBox {
public:
double x, y;
double w, h;
//This is explicitly a POD
int x, y;
int w, h;
BBox() = default;
BBox(double i, double j, double k, double l): x(i), y(j), w(k), h(l) {};
~BBox() = default;
BBox& operator=(BBox const&) = default;
BoundingBox() = default;
BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {};
~BoundingBox() = default;
BoundingBox& operator=(BoundingBox const&) = default;
double Size() {
return std::max(w*h,0.0);
int Size() {
return std::max(w*h,0);
}
bool IsCollision(BBox rhs) {
return not (
bool CheckOverlap(BoundingBox rhs) {
return !(
x >= rhs.x + rhs.w ||
y >= rhs.y + rhs.h ||
rhs.x >= x + w ||
rhs.y >= y + h
);
rhs.y >= y + h);
}
BBox Intersection(BBox rhs) {
if (!IsCollision(rhs)) {
BoundingBox CalcOverlap(BoundingBox rhs) {
if (!CheckOverlap(rhs)) {
return {0, 0, 0, 0};
}
BBox ret;
BoundingBox ret;
ret.x = std::max(x, rhs.x);
ret.y = std::max(y, rhs.y);
ret.w = std::min(x+w, rhs.x+rhs.w) - ret.x;
ret.h = std::min(y+h, rhs.y+rhs.h) - ret.y;
return ret;
}
double operator[](size_t i) {
if (i >= 4)
throw(std::domain_error("Out of range"));
return *(&x+i);
}
};
//This is explicitly a POD
static_assert(std::is_pod<BBox>::value, "BBox is not a POD");
static_assert(std::is_pod<Vector2>::value, "BoundingBox is not a POD");
#endif
#include "vector2.hpp"
//operators
inline BoundingBox operator+(BoundingBox b, Vector2 v) {
return {b.x + (int)v.x, b.y + (int)v.y, b.w, b.h};
}
inline BoundingBox operator+(Vector2 v, BoundingBox b) {
return b + v;
}
#endif
+37
View File
@@ -0,0 +1,37 @@
#config
INCLUDES+=.
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+42
View File
@@ -0,0 +1,42 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SIMPLERNG_HPP_
#define SIMPLERNG_HPP_
//a simple, stateless, random number generator
class SimpleRNG {
public:
SimpleRNG() { SetSeed(8891.0); }
SimpleRNG(double x) { SetSeed(x); }
double SetSeed(double s) { return seed = s; }
double GetSeed() { return seed; }
double operator()(double x) {
return (x + seed) * 11235.0 + 81321.0;
};
private:
double seed;
};
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -26,12 +26,16 @@
int snapToBase(int base, int x) {
//snap to a grid
if (x < 0) {
x++;
++x;
return x / base * base - base;
}
return x / base * base;
}
double snapToBase(double base, double x) {
return floor(x / base) * base;
}
std::string truncatePath(std::string pathname) {
return std::string(
std::find_if(
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -25,6 +25,8 @@
#include <string>
int snapToBase(int base, int x);
double snapToBase(double base, double x);
std::string truncatePath(std::string pathname);
//fixing known bugs in g++
@@ -32,17 +34,4 @@ std::string to_string_custom(int i);
int to_integer_custom(std::string);
//wow
template<typename ContainerT, typename PredicateT>
void erase_if(ContainerT& items, const PredicateT& predicate) {
for(auto it = items.begin(); it != items.end(); /* empty */) {
if(predicate(*it)) {
it = items.erase(it);
}
else {
++it;
}
}
};
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -41,11 +41,12 @@ public:
double SquaredLength() const {
return x*x+y*y;
}
double operator[](size_t i) {
if (i >= 2)
throw(std::domain_error("Out of range"));
return *(&x+i);
void Normalize() {
double l = Length();
if (l == 0)
throw(std::domain_error("Divide by zero"));
x /= l;
y /= l;
}
//Arithmetic operators
@@ -103,15 +104,6 @@ public:
template<typename T> bool operator!=(T t) { return (x != t || y != t); }
};
//non-member templates (flip the order)
template<typename T> Vector2 operator+(T t, Vector2 v) { return v + t; }
template<typename T> Vector2 operator-(T t, Vector2 v) { return v - t; }
template<typename T> Vector2 operator*(T t, Vector2 v) { return v * t; }
template<typename T> Vector2 operator/(T t, Vector2 v) { return v / t; }
template<typename T> bool operator==(T t, Vector2 v) { return v == t; }
template<typename T> bool operator!=(T t, Vector2 v) { return v != t; }
//This is explicitly a POD
static_assert(std::is_pod<Vector2>::value, "Vector2 is not a POD");
+2 -39
View File
@@ -1,39 +1,2 @@
* I need to keep the documentation up to date. Namely, the GDD is getting out of date.
* How many lookups is the map system using?
* Add the serial packet to the network utility
--Naming conventions--
I need to define the differences between several different terms i.e. naming conventions.
I may also need to rewrite some variable names.
* User: This is the individual who is playing the game
* Player: A synonym for a user
* Character: This is the actual player character in the game
* Username: This is the name of the player; ususally kept private
* Handle: This is the name of a character
* Avatar: This is the name of the sprite used by a character
--ServerApplication's methods--
These interact with the database file, making the server a persistent system.
* CreateUserAccount
* LoadUserAccount
* SaveUserAccount
* UnloadUserAccount
* DeleteUserAccount
* CreateCharacter
* LoadCharacter
* SaveCharacter
* UnloadCharacter
* DeleteCharacter
--Battle System--
CombatPortal:
x, y
list<Character>
list<Monster>
//...
Remove as many exceptions as possible; the code can handle that.
Glue functions need to check their parameter counts.