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48bf0f549d9e7d637e05fdae207b44c4e6d0ce8f
After a few days of work, I'm committing what i've done so far. Mostly I've cherry picked the best parts of the multiplayer branch's modules, and adapted them for use here. I've written a few new components, and I've learnt a few things along the way. I may continue with this branch for a while, before moving the changes into the main branch. Alternatively, it might turn out that this single player version is more fun. We'll see. I've swapped the config system for a pure lua version instead. This is actually fairly flexible. I've also changed the map system and it's API a great deal. The tile sheet can be loaded from lua, and the save directory isn't hard coded anymore. I think this would be a good testbed for a lot of different systems, including the collision system, however the current system (using vectors) is inadequate. I'll have to dig up the old BBox, possilby. This branch will piggy back on the main repo for a while.
Description
An archive of my first massive project, scuttled after three years with zero progress. The failure of this game was the direct cause of severe suicidal depression, that I nonetheless survived and recovered from.
I bare my scars with pride, so it's here for all to see.
48 MiB
Languages
C++
93.7%
Lua
3.3%
Makefile
3%