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Author SHA1 Message Date
Kayne Ruse ac1098fa86 Merge branch 'develop', Major API expansion 2014-06-24 02:46:39 +10:00
95 changed files with 1539 additions and 1170 deletions
-1
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@@ -15,7 +15,6 @@ Out/
*.o
*.a
*.exe
*.diff
#Shell files
*.bat
-86
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@@ -1,86 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTER_HPP_
#define CHARACTER_HPP_
//components
#include "character_defines.hpp"
#include "vector2.hpp"
#include "bounding_box.hpp"
//graphics
#include "sprite_sheet.hpp"
//std namespace
#include <string>
#include <cmath>
class Character {
public:
Character() = default;
~Character() = default;
void Update(double delta);
//graphics
void DrawTo(SDL_Surface* const, int camX, int camY);
void CorrectSprite();
SpriteSheet* GetSprite() { return &sprite; }
//accessors and mutators
//metadata
int SetOwner(int i) { return owner = i; }
int GetOwner() { return owner; }
std::string SetHandle(std::string s) { return handle = s; }
std::string GetHandle() const { return handle; }
std::string SetAvatar(std::string s) { return avatar = s; }
std::string GetAvatar() const { return avatar; }
//position
Vector2 SetOrigin(Vector2 v) { return origin = v; }
Vector2 GetOrigin() const { return origin; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
Vector2 GetMotion() const { return motion; }
BoundingBox SetBoundingBox(BoundingBox b) { return bounds = b; }
BoundingBox GetBoundingBox() const { return bounds; }
private:
//graphics
SpriteSheet sprite;
//metadata
int owner;
std::string handle;
std::string avatar;
//position
Vector2 origin = {0.0,0.0};
Vector2 motion = {0.0,0.0};
BoundingBox bounds;
};
//tmp
#include <map>
typedef std::map<int, Character> CharacterMap;
#endif
@@ -29,43 +29,29 @@
//Public access members
//-------------------------
CleanUp::CleanUp(lua_State* L, UDPNetworkUtility& aNetwork, CharacterMap& aCharacterMap):
lua(L),
network(aNetwork),
characterMap(aCharacterMap)
CleanUp::CleanUp(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap,
std::map<int, EnemyData>* argEnemyMap
):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
combatMap(*argCombatMap),
characterMap(*argCharacterMap),
enemyMap(*argEnemyMap)
{
//get the config table
lua_getglobal(lua, "config");
//TODO: I need to figure out an alternative to loading these over and over again
//get the directories
lua_getfield(lua, -1, "dir");
lua_getfield(lua, -1, "interface");
lua_getfield(lua, -2, "fonts");
std::string interfaceDir = lua_tostring(lua, -2);
std::string fontsDir = lua_tostring(lua, -1);
lua_pop(lua, 3);
//clear the indicies
lua_getfield(lua, -1, "client");
lua_pushnil(lua);
lua_pushnil(lua);
lua_pushnil(lua);
lua_setfield(lua, -4, "clientIndex");
lua_setfield(lua, -3, "accountIndex");
lua_setfield(lua, -2, "characterIndex");
//pop the remaining objects from the stack
lua_pop(lua, 2);
//setup the utility objects
image.LoadSurface(interfaceDir + "button_menu.bmp");
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(fontsDir + "pk_white_8.bmp");
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
backButton.SetImage(&image);
@@ -80,7 +66,12 @@ CleanUp::CleanUp(lua_State* L, UDPNetworkUtility& aNetwork, CharacterMap& aChara
//full reset
network.Unbind(Channels::SERVER);
clientIndex = -1;
accountIndex = -1;
characterIndex = -1;
combatMap.clear();
characterMap.clear();
enemyMap.clear();
//auto return
startTick = std::chrono::steady_clock::now();
@@ -96,7 +87,7 @@ CleanUp::~CleanUp() {
void CleanUp::Update(double delta) {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
SetNextScene(SceneList::MAINMENU);
QuitEvent();
}
//BUGFIX: Eat incoming packets
@@ -132,8 +123,7 @@ void CleanUp::MouseButtonDown(SDL_MouseButtonEvent const& button) {
}
void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER &&
button.button & SDL_BUTTON_LMASK) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
}
}
@@ -25,18 +25,21 @@
//network
#include "udp_network_utility.hpp"
//graphics & ui
//graphics
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
//common
#include "config_utility.hpp"
#include "frame_rate.hpp"
#include "combat_data.hpp"
#include "character_data.hpp"
#include "enemy_data.hpp"
//client
#include "base_scene.hpp"
#include "character.hpp"
//APIs
#include "lua/lua.hpp"
//std namespace
#include <chrono>
@@ -44,7 +47,16 @@
class CleanUp : public BaseScene {
public:
//Public access members
CleanUp(lua_State*, UDPNetworkUtility&, CharacterMap&);
CleanUp(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap,
std::map<int, EnemyData>* argEnemyMap
);
~CleanUp();
protected:
@@ -62,13 +74,20 @@ protected:
void KeyUp(SDL_KeyboardEvent const&);
//shared parameters
lua_State* lua = nullptr;
ConfigUtility& config;
UDPNetworkUtility& network;
CharacterMap& characterMap;
int& clientIndex;
int& accountIndex;
int& characterIndex;
std::map<int, CombatData>& combatMap;
std::map<int, CharacterData>& characterMap;
std::map<int, EnemyData>& enemyMap;
//graphics & ui
//graphics
Image image;
RasterFont font;
//UI
Button backButton;
FrameRate fps;
+15 -101
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@@ -25,7 +25,6 @@
#include <stdexcept>
#include <chrono>
#include <iostream>
//-------------------------
//Scene headers
@@ -45,106 +44,24 @@
//-------------------------
void ClientApplication::Init(int argc, char** argv) {
std::cout << "Beginning " << argv[0] << std::endl;
//-------------------------
//Initialize the APIs
//-------------------------
//load the prerequisites
config.Load("rsc\\config.cfg");
//initialize SDL
if (SDL_Init(SDL_INIT_VIDEO)) {
throw(std::runtime_error("Failed to initialize SDL"));
}
std::cout << "Initialized SDL" << std::endl;
int w = config.Int("client.screen.w");
int h = config.Int("client.screen.h");
int f = config.Bool("client.screen.f") ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF;
BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f);
//initialize SDL_net
if (SDLNet_Init()) {
throw(std::runtime_error("Failed to initialize SDL_net"));
}
network.Open(0);
std::cout << "Initialized SDL_net" << std::endl;
//initialize lua
lua = luaL_newstate();
if (!lua) {
throw(std::runtime_error("Failed to initialize lua"));
}
luaL_openlibs(lua);
std::cout << "Initialized lua" << std::endl;
//run the setup script
if (luaL_dofile(lua, "rsc\\setup.lua")) {
throw(std::runtime_error("Failed to initialize lua's startup script"));
}
std::cout << "Initialized lua's setup script" << std::endl;
//place the config table onto the stack
lua_getglobal(lua, "config");
//-------------------------
//Setup the screen
//-------------------------
//get each field
lua_getfield(lua, -1, "client");
lua_getfield(lua, -1, "screen");
lua_getfield(lua, -1, "width");
lua_getfield(lua, -2, "height");
lua_getfield(lua, -3, "fullscreen");
int w = lua_tointeger(lua, -3);
int h = lua_tointeger(lua, -2);
int f = lua_toboolean(lua, -1);
//pop the screen members
lua_pop(lua, 5);
BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f ?
SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN :
SDL_HWSURFACE|SDL_DOUBLEBUF);
std::cout << "Initialized the screen" << std::endl;
//-------------------------
//debug output
//-------------------------
lua_getfield(lua, -1, "debug");
if (lua_toboolean(lua, -1)) {
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
std::cout << "Internal sizes:" << std::endl;
DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
DEBUG_OUTPUT_VAR(sizeof(Region));
DEBUG_OUTPUT_VAR(REGION_WIDTH);
DEBUG_OUTPUT_VAR(REGION_HEIGHT);
DEBUG_OUTPUT_VAR(REGION_DEPTH);
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_OUTPUT_VAR(REGION_FOOTPRINT);
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
#undef DEBUG_OUTPUT_VAR
}
//pop the debug value
lua_pop(lua, 1);
//-------------------------
//finalize the startup
//-------------------------
//pop the config table
lua_pop(lua, 1);
std::cout << "Startup completed successfully" << std::endl;
//-------------------------
//debugging
//-------------------------
//...
}
void ClientApplication::Proc() {
@@ -171,7 +88,7 @@ void ClientApplication::Proc() {
//simulate game time
while (simTime < realTime) {
//call each user defined function
activeScene->RunFrame(constexpr(double(delta.count()) / std::chrono::duration<int, std::milli>::period::den));
activeScene->RunFrame(double(delta.count()) / std::chrono::duration<int, std::milli>::period::den);
simTime += delta;
}
@@ -183,12 +100,9 @@ void ClientApplication::Proc() {
}
void ClientApplication::Quit() {
std::cout << "Shutting down" << std::endl;
lua_close(lua);
network.Close();
SDLNet_Quit();
SDL_Quit();
std::cout << "Clean exit" << std::endl;
}
//-------------------------
@@ -201,25 +115,25 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
//add scene creation calls here
case SceneList::FIRST:
case SceneList::SPLASHSCREEN:
activeScene = new SplashScreen(lua);
activeScene = new SplashScreen(&config);
break;
case SceneList::MAINMENU:
activeScene = new MainMenu(lua);
activeScene = new MainMenu(&config);
break;
case SceneList::OPTIONSMENU:
activeScene = new OptionsMenu(lua);
activeScene = new OptionsMenu(&config);
break;
case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(lua, network, characterMap);
activeScene = new LobbyMenu(&config, &network, &clientIndex, &accountIndex);
break;
case SceneList::INWORLD:
activeScene = new InWorld(lua, network, characterMap);
activeScene = new InWorld(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap);
break;
case SceneList::INCOMBAT:
activeScene = new InCombat(lua, network, characterMap);
activeScene = new InCombat(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap);
break;
case SceneList::CLEANUP:
activeScene = new CleanUp(lua, network, characterMap);
activeScene = new CleanUp(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap);
break;
default:
throw(std::logic_error("Failed to recognize the scene index"));
+8 -5
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@@ -25,10 +25,11 @@
#include "scene_list.hpp"
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include "character.hpp"
#include "lua/lua.hpp"
#include "character_data.hpp"
#include "combat_data.hpp"
#include "enemy_data.hpp"
#include <map>
@@ -49,13 +50,15 @@ private:
BaseScene* activeScene = nullptr;
//shared parameters
lua_State* lua = nullptr;
ConfigUtility config;
UDPNetworkUtility network;
int clientIndex = -1;
int accountIndex = -1;
int characterIndex = -1;
CharacterMap characterMap;
std::map<int, CombatData> combatMap;
std::map<int, CharacterData> characterMap;
std::map<int, EnemyData> enemyMap;
};
#endif
@@ -36,14 +36,18 @@ InCombat::InCombat(
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap,
std::map<int, EnemyData>* argEnemyMap
):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
characterMap(*argCharacterMap)
combatMap(*argCombatMap),
characterMap(*argCharacterMap),
enemyMap(*argEnemyMap)
{
/* //setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
@@ -34,7 +34,9 @@
#include "config_utility.hpp"
#include "frame_rate.hpp"
#include "character.hpp"
#include "combat_data.hpp"
#include "character_data.hpp"
#include "enemy_data.hpp"
//client
#include "base_scene.hpp"
@@ -48,7 +50,9 @@ public:
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap,
std::map<int, EnemyData>* argEnemyMap
);
~InCombat();
@@ -71,12 +75,14 @@ protected:
//Network handlers
void HandlePacket(SerialPacket* const);
void HandleDisconnect(SerialPacket* const);
//TODO: more network handlers
//Server control
void RequestSynchronize();
void SendPlayerUpdate();
void RequestDisconnect();
void RequestShutdown();
//TODO: more
//shared parameters
ConfigUtility& config;
@@ -84,7 +90,9 @@ protected:
int& clientIndex;
int& accountIndex;
int& characterIndex;
CharacterMap& characterMap;
std::map<int, CombatData>& combatMap;
std::map<int, CharacterData>& characterMap;
std::map<int, EnemyData>& enemyMap;
//graphics
//TODO: graphics
@@ -24,10 +24,9 @@
#include "channels.hpp"
#include "utility.hpp"
#include <stdexcept>
#include <algorithm>
#include <cmath>
#include <iostream>
#include <stdexcept>
//-------------------------
//Public access members
@@ -39,69 +38,17 @@ InWorld::InWorld(
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap
):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
combatMap(*argCombatMap),
characterMap(*argCharacterMap)
{
//register the pager
lua_pushstring(lua, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
lua_pushlightuserdata(lua, &pager);
lua_settable(L, LUA_REGISTRYINDEX);
//register the tilesheet
lua_pushstring(lua, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
lua_pushlightuserdata(lua, &tileSheet);
lua_settable(L, LUA_REGISTRYINDEX);
//setup the component objecrs
pager.SetLuaState(lua);
//get the config info
lua_getglobal(lua, "config");
lua_getfield(lua, -1, "dir");
lua_getfield(lua, -1, "fonts");
std::string fonts = lua_tostring(lua, -1);
lua_getfield(lua, -2, "interface");
std::string interface = lua_tostring(lua, -1);
lua_getfield(lua, -3, "sprites");
std::string sprites = lua_tostring(lua, -1);
lua_getfield(lua, -4, "scripts");
std::string scripts = lua_tostring(lua, -1);
lua_pop(lua, 6);
//run the additional scripts
if (luaL_dofile(lua, (scripts + "in_world.lua").c_str())) {
throw(std::runtime_error(std::string() + "Failed to run in_world.lua: " + lua_tostring(lua, -1) ));
}
//setup the utility objects
buttonImage.LoadSurface(interface + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(fonts + "pk_white_8.bmp");
//pass the utility objects
backButton.SetImage(&buttonImage);
backButton.SetFont(&font);
//set the button positions
backButton.SetX(50);
backButton.SetY(50 + buttonImage.GetClipH() * 0);
//set the button texts
backButton.SetText("Back");
//entities
character.GetSprite()->LoadSurface(sprites + "elliot2.bmp", 4, 4);
character.SetBoundingBox({0, 0,
character.GetSprite()->GetImage()->GetClipW(),
character.GetSprite()->GetImage()->GetClipH()
});
//-------------------------
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
@@ -135,13 +82,7 @@ InWorld::InWorld(
}
InWorld::~InWorld() {
//unregister the map components
lua_pushstring(lua, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
lua_pushstring(lua, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
lua_pushnil(lua);
lua_settable(lua, LUA_REGISTRYINDEX);
lua_pushnil(lua);
lua_settable(lua, LUA_REGISTRYINDEX);
//
}
//-------------------------
@@ -165,34 +106,10 @@ void InWorld::Update(double delta) {
it.second.Update(delta);
}
//TODO: Check collisions here
//check for collisions with the map
BoundingBox wallBounds = {0, 0, tileSheet.GetTileW(), tileSheet.GetTileH()};
const int xCount = character.GetBoundingBox().w / wallBounds.w + 1;
const int yCount = character.GetBoundingBox().h / wallBounds.h + 1;
for (int i = -1; i <= xCount; ++i) {
for (int j = -1; j <= yCount; ++j) {
//set the wall's position
wallBounds.x = wallBounds.w * i + snapToBase((double)wallBounds.w, character.GetOrigin().x);
wallBounds.y = wallBounds.h * j + snapToBase((double)wallBounds.h, character.GetOrigin().y);
if (!pager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
continue;
}
if ((character.GetOrigin() + character.GetBoundingBox()).CheckOverlap(wallBounds)) {
character.SetOrigin(character.GetOrigin() - (character.GetMotion() * delta));
character.SetMotion({0,0});
character.CorrectSprite();
}
}
}
//update the camera
if(localCharacter) {
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
camera.x = localCharacter->origin.x - camera.marginX;
camera.y = localCharacter->origin.y - camera.marginY;
}
//check the map
@@ -258,60 +175,77 @@ void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
if (!localCharacter) {
return;
}
//player movement
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
//player movement
case SDLK_LEFT:
motion.x -= CHARACTER_WALKING_SPEED;
if (localCharacter) {
localCharacter->motion.x -= CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
case SDLK_RIGHT:
motion.x += CHARACTER_WALKING_SPEED;
if (localCharacter) {
localCharacter->motion.x += CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
case SDLK_UP:
motion.y -= CHARACTER_WALKING_SPEED;
if (localCharacter) {
localCharacter->motion.y -= CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
case SDLK_DOWN:
motion.y += CHARACTER_WALKING_SPEED;
if (localCharacter) {
localCharacter->motion.y += CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
default:
return;
}
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
if (!localCharacter) {
return;
}
//player movement
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
//NOTE: The use of min/max here are to prevent awkward movements
//player movement
case SDLK_LEFT:
motion.x = std::min(motion.x + CHARACTER_WALKING_SPEED, 0.0);
if (localCharacter) {
localCharacter->motion.x += CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
case SDLK_RIGHT:
motion.x = std::max(motion.x - CHARACTER_WALKING_SPEED, 0.0);
if (localCharacter) {
localCharacter->motion.x -= CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
case SDLK_UP:
motion.y = std::min(motion.y + CHARACTER_WALKING_SPEED, 0.0);
if (localCharacter) {
localCharacter->motion.y += CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
case SDLK_DOWN:
motion.y = std::max(motion.y - CHARACTER_WALKING_SPEED, 0.0);
if (localCharacter) {
localCharacter->motion.y -= CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
default:
return;
}
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
//-------------------------
@@ -352,41 +286,36 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
}
//create the character object
Character& newCharacter = characterMap[argPacket->characterIndex];
CharacterData& character = characterMap[argPacket->characterIndex];
//fill out the character's members
newCharacter.SetHandle(argPacket->handle);
newCharacter.SetAvatar(argPacket->avatar);
//set the members
character.handle = argPacket->handle;
character.avatar = argPacket->avatar;
character.sprite.LoadSurface(config["dir.sprites"] + character.avatar, 4, 4);
character.roomIndex = argPacket->roomIndex;
character.origin = argPacket->origin;
character.motion = argPacket->motion;
character.stats = argPacket->stats;
newCharacter.GetSprite()->LoadSurface(config["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
newCharacter.SetOrigin(argPacket->origin);
newCharacter.SetMotion(argPacket->motion);
(*newCharacter.GetStats()) = argPacket->stats;
//bookkeeping code
newCharacter.CorrectSprite();
character.CorrectSprite();
//catch this client's player object
if (argPacket->accountIndex == accountIndex && !localCharacter) {
characterIndex = argPacket->characterIndex;
localCharacter = &newCharacter;
localCharacter = &character;
//setup the camera
//TODO: move this?
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//center on the player's character
camera.marginX = (GetScreen()->w / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (GetScreen()->h / 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
camera.marginX = (GetScreen()->w / 2 - localCharacter->sprite.GetImage()->GetClipW() / 2);
camera.marginY = (GetScreen()->h / 2 - localCharacter->sprite.GetImage()->GetClipH() / 2);
}
}
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
//catch this client's player object
if (argPacket->characterIndex == characterIndex) {
characterIndex = -1;
@@ -398,17 +327,17 @@ void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
std::cout << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
HandleCharacterNew(argPacket);
return;
}
Character& character = characterMap[argPacket->characterIndex];
CharacterData& character = characterMap[argPacket->characterIndex];
//other characters moving
if (argPacket->characterIndex != characterIndex) {
character.SetOrigin(argPacket->origin);
character.SetMotion(argPacket->motion);
character.roomIndex = argPacket->roomIndex;
character.origin = argPacket->origin;
character.motion = argPacket->motion;
character.CorrectSprite();
}
}
@@ -435,8 +364,6 @@ void InWorld::RequestSynchronize() {
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
//TODO: location, range for sync request
network.SendTo(Channels::SERVER, &newPacket);
}
@@ -447,12 +374,12 @@ void InWorld::SendPlayerUpdate() {
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
newPacket.characterIndex = characterIndex;
//NOTE: omitting the handle and avatar here
//handle, avatar
newPacket.accountIndex = accountIndex;
newPacket.roomIndex = 0; //TODO: room index
newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion();
newPacket.stats = *localCharacter->GetStats();
newPacket.roomIndex = localCharacter->roomIndex;
newPacket.origin = localCharacter->origin;
newPacket.motion = localCharacter->motion;
newPacket.stats = localCharacter->stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
@@ -508,7 +435,7 @@ void InWorld::UpdateMap() {
//prune distant regions
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
//check if the region is outside of this area
//check if the region is outside off this area
if (it->GetX() < xStart || it->GetX() > xEnd || it->GetY() < yStart || it->GetY() > yEnd) {
//clunky, but the alternative was time consuming
@@ -22,28 +22,27 @@
#ifndef INWORLD_HPP_
#define INWORLD_HPP_
//map stuff
#include "tile_sheet.hpp"
#include "region_pager_lua.hpp"
//maps
#include "region_pager_base.hpp"
//networking
#include "udp_network_utility.hpp"
//graphics & ui
//graphics
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "tile_sheet.hpp"
//utilities
//common
#include "config_utility.hpp"
#include "frame_rate.hpp"
#include "timer.hpp"
#include "combat_data.hpp"
#include "character_data.hpp"
//client
#include "base_scene.hpp"
#include "character.hpp"
//APIs
#include "lua/lua.hpp"
//STL
#include <map>
@@ -57,7 +56,8 @@ public:
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap
);
~InWorld();
@@ -95,14 +95,14 @@ protected:
//utilities
void UpdateMap();
//TODO: Streamline this with lua
//shared parameters
ConfigUtility& config;
UDPNetworkUtility& network;
int& clientIndex;
int& accountIndex;
int& characterIndex;
CharacterMap& characterMap;
std::map<int, CombatData>& combatMap;
std::map<int, CharacterData>& characterMap;
//graphics
Image buttonImage;
@@ -117,15 +117,14 @@ protected:
Button shutDownButton;
//TODO: Review the camera
struct {
struct {
int x, y;
}origin, margin;
}camera;
int x = 0, y = 0;
int width = 0, height = 0;
int marginX = 0, marginY = 0;
} camera;
FrameRate fps;
//game
Character* localCharacter = nullptr;
CharacterData* localCharacter = nullptr;
};
#endif
-85
View File
@@ -1,85 +0,0 @@
/* $Id: linit.c,v 1.32, modified
* Initialization of libraries for lua.c and other clients
* See Copyright Notice in lua.h
*
* If you embed Lua in your program and need to open the standard
* libraries, call luaL_openlibs in your program. If you need a
* different set of libraries, copy this file to your project and edit
* it to suit your needs.
*
* Modified for use in Tortuga, renamed to linit.cpp
* Modifications are released under the zlib license:
*
* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#define linit_c
#define LUA_LIB
#include "lua/lua.hpp"
#include "region_api.hpp"
#include "region_pager_api.hpp"
#include "tile_sheet_api.hpp"
//these libs are loaded by lua.c and are readily available to any Lua program
static const luaL_Reg loadedlibs[] = {
//Standard libs
{"_G", luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_COLIBNAME, luaopen_coroutine},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_BITLIBNAME, luaopen_bit32},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_DBLIBNAME, luaopen_debug},
//Tortuga's API
{TORTUGA_REGION_NAME, openRegionAPI},
{TORTUGA_REGION_PAGER_NAME, openRegionPagerAPI},
{TORTUGA_TILE_SHEET_NAME, openTileSheetAPI},
{NULL, NULL}
};
//these libs are preloaded and must be required before used
static const luaL_Reg preloadedlibs[] = {
{NULL, NULL}
};
LUALIB_API void luaL_openlibs (lua_State *L) {
const luaL_Reg *lib;
//call open functions from 'loadedlibs' and set results to global table
for (lib = loadedlibs; lib->func; lib++) {
luaL_requiref(L, lib->name, lib->func, 1);
lua_pop(L, 1); //remove lib
}
//add open functions from 'preloadedlibs' into 'package.preload' table
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
for (lib = preloadedlibs; lib->func; lib++) {
lua_pushcfunction(L, lib->func);
lua_setfield(L, -2, lib->name);
}
lua_pop(L, 1); //remove _PRELOAD table
}
@@ -30,25 +30,21 @@
//Public access members
//-------------------------
LobbyMenu::LobbyMenu(lua_State* L, UDPNetworkUtility& aNetwork):
lua(L),
network(aNetwork)
LobbyMenu::LobbyMenu(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex
):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex)
{
//get the config info
lua_getglobal(lua, "config");
lua_getfield(lua, -1, "dir");
lua_getfield(lua, -1, "interface");
lua_getfield(lua, -2, "fonts");
std::string interfaceDir = lua_tostring(lua, -2);
std::string fontsDir = lua_tostring(lua, -1);
lua_pop(lua, 4);
//setup the utility objects
image.LoadSurface(interfaceDir + "button_menu.bmp");
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(fontsDir + "pk_white_8.bmp");
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
search.SetImage(&image);
@@ -92,11 +88,11 @@ void LobbyMenu::FrameStart() {
void LobbyMenu::Update(double delta) {
//suck in and process all waiting packets
SerialPacket* packetBuffer = new SerialPacket();
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
delete packetBuffer;
free(static_cast<void*>(packetBuffer));
}
void LobbyMenu::FrameEnd() {
@@ -152,44 +148,26 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
}
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//prep
lua_getglobal(lua, "config");
if (search.MouseButtonUp(button) == Button::State::HOVER) {
//get the set parameters
lua_getfield(lua, -1, "server");
lua_getfield(lua, -1, "host");
lua_getfield(lua, -2, "port");
//broadcast to the network, or a specific server
SerialPacket packet;
packet.type = SerialPacketType::BROADCAST_REQUEST;
network.SendTo(lua_tostring(lua, -2), lua_tointeger(lua, -1), &packet);
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
//reset the server list
serverInfo.clear();
selection = nullptr;
//clear the parameters
lua_pop(lua, 3);
}
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
//get the parameters
lua_getfield(lua, -1, "client");
lua_getfield(lua, -1, "username");
//pack the packet
ClientPacket packet;
packet.type = SerialPacketType::JOIN_REQUEST;
strncpy(packet.username, lua_tostring(lua, -1), PACKET_STRING_SIZE);
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
//join the selected server
network.SendTo(&selection->address, &packet);
selection = nullptr;
//clear the parameters
lua_pop(lua, 2);
}
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
@@ -209,9 +187,6 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
else {
selection = nullptr;
}
//clear the parameters
lua_pop(lua, 1);
}
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
@@ -229,10 +204,10 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
case SerialPacketType::BROADCAST_RESPONSE:
HandleBroadcastResponse(dynamic_cast<ServerPacket*>(argPacket));
HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::JOIN_RESPONSE:
HandleJoinResponse(dynamic_cast<ClientPacket*>(argPacket));
HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
break;
//handle errors
default:
@@ -257,25 +232,16 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
}
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
lua_getglobal(lua, "config");
lua_getfield(lua, -1, "client");
lua_getfield(lua, -1, "handle");
lua_getfield(lua, -2, "avatar");
lua_pushinteger(lua, argPacket->clientIndex);
lua_pushinteger(lua, argPacket->accountIndex);
lua_setfield(lua, -5, "accountIndex");
lua_setfield(lua, -4, "clientIndex");
clientIndex = argPacket->clientIndex;
accountIndex = argPacket->accountIndex;
network.Bind(&argPacket->srcAddress, Channels::SERVER);
SetNextScene(SceneList::INWORLD);
//send this player's character info
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_NEW;
strncpy(newPacket.handle, lua_tostring(lua, -2), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, lua_tostring(lua, -1), PACKET_STRING_SIZE);
newPacket.accountIndex = argPacket->accountIndex;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
lua_pop(lua, 4);
}
@@ -28,21 +28,24 @@
#include "button.hpp"
//utilities
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
//client
#include "base_scene.hpp"
//APIs
#include "lua/lua.hpp"
//STL
#include <vector>
class LobbyMenu : public BaseScene {
public:
//Public access members
LobbyMenu(lua_State*, UDPNetworkUtility&);
LobbyMenu(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex
);
~LobbyMenu();
protected:
@@ -65,8 +68,10 @@ protected:
void HandleJoinResponse(ClientPacket* const);
//shared parameters
lua_State* lua = nullptr;
ConfigUtility& config;
UDPNetworkUtility& network;
int& clientIndex;
int& accountIndex;
//members
Image image;
@@ -87,7 +92,7 @@ protected:
std::vector<ServerInformation> serverInfo;
//a terrible hack, forgive me
//TODO: I'd love a proper gui system for this
//I'd love a proper gui system for this
SDL_Rect listBox;
ServerInformation* selection = nullptr;
};
+2
View File
@@ -27,6 +27,7 @@
using namespace std;
int main(int argc, char** argv) {
cout << "Beginning client" << endl;
try {
ClientApplication app;
app.Init(argc, argv);
@@ -37,5 +38,6 @@ int main(int argc, char** argv) {
cerr << "Fatal exception thrown: " << e.what() << endl;
return 1;
}
cout << "Clean exit" << endl;
return 0;
}
@@ -25,22 +25,13 @@
//Public access members
//-------------------------
MainMenu::MainMenu(lua_State* L): lua(L) {
//get the config info
lua_getglobal(lua, "config");
lua_getfield(lua, -1, "dir");
lua_getfield(lua, -1, "interface");
lua_getfield(lua, -2, "fonts");
std::string interfaceDir = lua_tostring(lua, -2);
std::string fontsDir = lua_tostring(lua, -1);
lua_pop(lua, 4);
MainMenu::MainMenu(ConfigUtility* const argConfig):
config(*argConfig)
{
//setup the utility objects
image.LoadSurface(interfaceDir + "button_menu.bmp");
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(fontsDir + "pk_white_8.bmp");
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
startButton.SetImage(&image);
@@ -111,13 +102,12 @@ void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::INWORLD);
SetNextScene(SceneList::LOBBYMENU);
}
if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::OPTIONSMENU);
}
if (quitButton.MouseButtonUp(button) == Button::State::HOVER &&
button.button & SDL_BUTTON_LMASK) {
if (quitButton.MouseButtonUp(button) == Button::State::HOVER) {
QuitEvent();
}
}
@@ -24,16 +24,15 @@
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "lua/lua.hpp"
class MainMenu : public BaseScene {
public:
//Public access members
MainMenu(lua_State* L);
MainMenu(ConfigUtility* const);
~MainMenu();
protected:
@@ -51,7 +50,7 @@ protected:
void KeyUp(SDL_KeyboardEvent const&);
//shared parameters
lua_State* lua = nullptr;
ConfigUtility& config;
//members
Image image;
+3 -4
View File
@@ -1,7 +1,7 @@
#config
INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/ui ../common/utilities
LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
INCLUDES+=. ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/ui ../common/utilities
LIBS+=../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) -DGRAPHICS
#source
CXXSRC=$(wildcard *.cpp)
@@ -16,7 +16,6 @@ OUT=$(addprefix $(OUTDIR)/,client)
#targets
all: $(OBJ) $(OUT)
$(MAKE) -C scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR)
@@ -25,22 +25,13 @@
//Public access members
//-------------------------
OptionsMenu::OptionsMenu(lua_State* L): lua(L) {
//get the config info
lua_getglobal(lua, "config");
lua_getfield(lua, -1, "dir");
lua_getfield(lua, -1, "interface");
lua_getfield(lua, -2, "fonts");
std::string interfaceDir = lua_tostring(lua, -2);
std::string fontsDir = lua_tostring(lua, -1);
lua_pop(lua, 4);
OptionsMenu::OptionsMenu(ConfigUtility* const argConfig):
config(*argConfig)
{
//setup the utility objects
image.LoadSurface(interfaceDir + "button_menu.bmp");
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(fontsDir + "pk_white_8.bmp");
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
backButton.SetImage(&image);
@@ -93,8 +84,7 @@ void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
}
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER &&
button.button & SDL_BUTTON_LMASK) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
}
}
@@ -24,17 +24,16 @@
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "lua/lua.hpp"
//TODO: The options screen needs to be USED
class OptionsMenu : public BaseScene {
public:
//Public access members
OptionsMenu(lua_State* L);
OptionsMenu(ConfigUtility* const);
~OptionsMenu();
protected:
@@ -52,7 +51,7 @@ protected:
void KeyUp(SDL_KeyboardEvent const&);
//shared parameters
lua_State* lua = nullptr;
ConfigUtility& config;
//members
Image image;
@@ -21,21 +21,14 @@
*/
#include "splash_screen.hpp"
#include <string>
//-------------------------
//Public access members
//-------------------------
SplashScreen::SplashScreen(lua_State* L): lua(L) {
//get the config info
lua_getglobal(lua, "config");
lua_getfield(lua, -1, "dir");
lua_getfield(lua, -1, "logos");
std::string logos = lua_tostring(lua, -1);
lua_pop(lua, 3);
logo.LoadSurface(logos + "krstudios.bmp");
SplashScreen::SplashScreen(ConfigUtility* const argConfig):
config(*argConfig)
{
logo.LoadSurface(config["dir.logos"] + "krstudios.bmp");
startTick = std::chrono::steady_clock::now();
}
@@ -24,16 +24,15 @@
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "image.hpp"
#include "lua/lua.hpp"
#include <chrono>
class SplashScreen : public BaseScene {
public:
//Public access members
SplashScreen(lua_State* L);
SplashScreen(ConfigUtility* const);
~SplashScreen();
protected:
@@ -42,7 +41,7 @@ protected:
void Render(SDL_Surface* const);
//shared parameters
lua_State* lua = nullptr;
ConfigUtility& config;
//members
std::chrono::steady_clock::time_point startTick;
@@ -19,23 +19,27 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "character.hpp"
#include "character_data.hpp"
void Character::Update(double delta) {
void CharacterData::Update(double delta) {
if (motion.x && motion.y) {
origin += motion * delta * CHARACTER_WALKING_MOD;
}
else if (motion != 0) {
origin += motion * delta;
}
#ifdef GRAPHICS
sprite.Update(delta);
#endif
}
void Character::DrawTo(SDL_Surface* const dest, int camX, int camY) {
#ifdef GRAPHICS
void CharacterData::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
void Character::CorrectSprite() {
void CharacterData::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) {
sprite.SetYIndex(0);
@@ -59,3 +63,5 @@ void Character::CorrectSprite() {
sprite.SetXIndex(0);
}
}
#endif
@@ -22,15 +22,22 @@
#ifndef CHARACTERDATA_HPP_
#define CHARACTERDATA_HPP_
//components
#include "character_defines.hpp"
#include "vector2.hpp"
#include "statistics.hpp"
//graphics
#ifdef GRAPHICS
#include "sprite_sheet.hpp"
#endif
//std namespace
#include <string>
#include <cmath>
//the speeds that the characters move
constexpr double CHARACTER_WALKING_SPEED = 140.0;
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
struct CharacterData {
//metadata
int owner;
@@ -41,14 +48,25 @@ struct CharacterData {
int roomIndex = 0;
Vector2 origin = {0.0,0.0};
Vector2 motion = {0.0,0.0};
Vector2 bounds = {0.0,0.0};
//base statistics
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
//methods
void Update(double delta);
#ifdef GRAPHICS
void DrawTo(SDL_Surface* const, int camX, int camY);
void CorrectSprite();
#endif
//active gameplay members
//NOTE: these are lost when unloaded
#ifdef GRAPHICS
SpriteSheet sprite;
#endif
bool inCombat = false;
int atbGauge = 0;
//TODO: stored command
@@ -23,18 +23,31 @@
#define COMBATDATA_HPP_
#include "vector2.hpp"
#include "combat_defines.hpp"
//gameplay members
#include "character_data.hpp"
#include "enemy_data.hpp"
//graphics
#ifdef GRAPHICS
#include "sprite_sheet.hpp"
#endif
//std namespace
#include <chrono>
#include <array>
#include <utility>
#define COMBAT_MAX_CHARACTERS 12
#define COMBAT_MAX_ENEMIES 12
struct CombatData {
enum class Terrain {
//TODO: types of combat terrains
NONE = 0,
GRASSLANDS,
};
typedef std::chrono::steady_clock Clock;
std::array<CharacterData, COMBAT_MAX_CHARACTERS> characterArray;
@@ -47,6 +60,11 @@ struct CombatData {
//time interval
Clock::time_point lastTick = Clock::now();
//graphics
#ifdef GRAPHICS
SpriteSheet sprite;
#endif
};
#endif
@@ -25,6 +25,11 @@
#include "vector2.hpp"
#include "statistics.hpp"
//graphics
#ifdef GRAPHICS
#include "sprite_sheet.hpp"
#endif
//std namespace
#include <string>
@@ -40,6 +45,11 @@ struct EnemyData {
//active gameplay members
//NOTE: these are lost when unloaded
#ifdef GRAPHICS
SpriteSheet sprite;
Vector2 origin = {0.0,0.0};
Vector2 bounds = {0.0,0.0};
#endif
int tableIndex;
int atbGauge = 0;
};
+2 -2
View File
@@ -1,7 +1,7 @@
#config
INCLUDES+=.
INCLUDES+=. ../utilities ../graphics
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) -DGRAPHICS
#source
CXXSRC=$(wildcard *.cpp)
+31
View File
@@ -0,0 +1,31 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "character_data.hpp"
#include "combat_data.hpp"
#include "enemy_data.hpp"
#include "statistics.hpp"
/* DOCS: Sanity check, read more
* Since most/all of the files in this directory are header files, I've created
* this source file as a "sanity check", to ensure that the above header files
* are written correctly via make.
*/
@@ -21,24 +21,24 @@
*/
#include "tile_sheet.hpp"
void TileSheet::Load(std::string fname, int tileWidth, int tileHeight) {
void TileSheet::Load(std::string fname, int xc, int yc) {
XCount = xc;
YCount = yc;
image.LoadSurface(fname);
image.SetClipW(tileWidth);
image.SetClipH(tileHeight);
xCount = image.GetSurface()->w / image.GetClipW();
yCount = image.GetSurface()->h / image.GetClipH();
image.SetClipW(image.GetClipW()/XCount);
image.SetClipH(image.GetClipH()/YCount);
}
void TileSheet::Unload() {
image.FreeSurface();
xCount = yCount = 0;
XCount = YCount = 0;
}
void TileSheet::DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
//0 is invisible
if (tile == 0) return;
image.SetClipX((tile-1) % xCount * image.GetClipW());
image.SetClipY((tile-1) / xCount * image.GetClipH());
image.SetClipX((tile-1) % XCount * image.GetClipW());
image.SetClipY((tile-1) / XCount * image.GetClipH());
image.DrawTo(dest, x, y);
}
@@ -50,8 +50,8 @@ void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int
tile = region->GetTile(i, j, k);
//0 is invisible
if (tile == 0) continue;
image.SetClipX((tile-1) % xCount * image.GetClipW());
image.SetClipY((tile-1) / xCount * image.GetClipH());
image.SetClipX((tile-1) % XCount * image.GetClipW());
image.SetClipY((tile-1) / XCount * image.GetClipH());
image.DrawTo(dest,
(region->GetX() + i) * image.GetClipW() - camX,
(region->GetY() + j) * image.GetClipH() - camY);
@@ -31,24 +31,24 @@
class TileSheet {
public:
TileSheet() = default;
TileSheet(std::string f, int w, int h) { Load(f, w, h); }
TileSheet(std::string f, int x, int y) { Load(f, x, y); }
~TileSheet() = default;
void Load(std::string fname, int tileWidth, int tileHeight);
void Load(std::string fname, int XCount, int YCount);
void Unload();
void DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
void DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
//accessors
Image* GetImage() { return &image; }
int GetXCount() { return xCount; }
int GetYCount() { return yCount; }
int GetXCount() { return XCount; }
int GetYCount() { return YCount; }
int GetTileW() { return image.GetClipW(); }
int GetTileH() { return image.GetClipH(); }
private:
Image image;
int xCount = 0, yCount = 0;
int XCount = 0, YCount = 0;
};
#endif
-1
View File
@@ -1,5 +1,4 @@
all:
$(MAKE) -C debugging
$(MAKE) -C gameplay
$(MAKE) -C graphics
$(MAKE) -C map
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../utilities ../graphics
INCLUDES+=. ../utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
-9
View File
@@ -35,7 +35,6 @@ Region::Region(int argX, int argY): x(argX), y(argY) {
Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
solid = rhs.solid;
}
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
@@ -45,11 +44,3 @@ Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
Region::type_t Region::GetTile(int x, int y, int z) {
return tiles[x][y][z];
}
bool Region::SetSolid(int x, int y, bool b) {
return solid[x * REGION_WIDTH + y] = b;
}
bool Region::GetSolid(int x, int y) {
return solid[x * REGION_WIDTH + y];
}
-16
View File
@@ -22,17 +22,10 @@
#ifndef REGION_HPP_
#define REGION_HPP_
#include <bitset>
#include <cmath>
//the region's storage format
constexpr int REGION_WIDTH = 20;
constexpr int REGION_HEIGHT = 20;
constexpr int REGION_DEPTH = 3;
//the size of the solid map
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
class Region {
public:
typedef unsigned char type_t;
@@ -45,23 +38,14 @@ public:
type_t SetTile(int x, int y, int z, type_t v);
type_t GetTile(int x, int y, int z);
bool SetSolid(int x, int y, bool b);
bool GetSolid(int x, int y);
//accessors
int GetX() const { return x; }
int GetY() const { return y; }
std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset() { return &solid; }
private:
const int x;
const int y;
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
};
//the memory footprint of the tile and solid data; not including any metadata
constexpr int REGION_FOOTPRINT = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + REGION_SOLID_FOOTPRINT;
#endif
+12 -28
View File
@@ -37,20 +37,6 @@ static int getTile(lua_State* L) {
return 1;
}
static int setSolid(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
bool ret = region->SetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_toboolean(L, 4));
lua_pushboolean(L, ret);
return 1;
}
static int getSolid(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
bool ret = region->GetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1);
lua_pushboolean(L, ret);
return 1;
}
static int getX(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
lua_pushinteger(L, region->GetX());
@@ -78,41 +64,39 @@ static int getDepth(lua_State* L) {
return 1;
}
static int load(lua_State* L) {
//EMPTY
static int onLoad(lua_State* L) {
//TODO: onLoad()
lua_pushboolean(L, false);
return 1;
}
static int save(lua_State* L) {
//EMPTY
static int onSave(lua_State* L) {
//TODO: onSave()
return 0;
}
static int create(lua_State* L) {
//EMPTY
static int onCreate(lua_State* L) {
//TODO: onCreate()
return 0;
}
static int unload(lua_State* L) {
//EMPTY
static int onUnload(lua_State* L) {
//TODO: onUnload()
return 0;
}
static const luaL_Reg regionLib[] = {
{"SetTile",setTile},
{"GetTile",getTile},
{"SetSolid",setSolid},
{"GetSolid",getSolid},
{"GetX",getX},
{"GetY",getY},
{"GetWidth",getWidth},
{"GetHeight",getHeight},
{"GetDepth",getDepth},
{"Load",load},
{"Save",save},
{"Create",create},
{"Unload",unload},
{"OnLoad",onLoad},
{"OnSave",onSave},
{"OnCreate",onCreate},
{"OnUnload",onUnload},
{nullptr, nullptr}
};
+20 -25
View File
@@ -24,14 +24,10 @@
#include "region_pager_lua.hpp"
#include "region.hpp"
#include <stdexcept>
#include <string>
static int getRegionPager(lua_State* L) {
lua_pushstring(L, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
lua_gettable(L, LUA_REGISTRYINDEX);
}
//DOCS: These glue functions simply wrap RegionPagerLua's methods
//DOCS: These functions are just wrappers for the RegionPagerLua class
static int setTile(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
@@ -47,20 +43,6 @@ static int getTile(lua_State* L) {
return 1;
}
static int setSolid(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
bool ret = pager->SetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_toboolean(L, 4));
lua_pushboolean(L, ret);
return 1;
}
static int getSolid(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
bool ret = pager->GetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushboolean(L, ret);
return 1;
}
static int getRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
@@ -68,6 +50,20 @@ static int getRegion(lua_State* L) {
return 1;
}
static int setDirectory(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
std::string s = pager->SetDirectory(lua_tostring(L, 2));
lua_pushstring(L, s.c_str());
return 1;
}
static int getDirectory(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
std::string s = pager->GetDirectory();
lua_pushstring(L, s.c_str());
return 1;
}
static int loadRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->LoadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
@@ -95,13 +91,12 @@ static int unloadRegion(lua_State* L) {
return 0;
}
static const luaL_Reg regionPagerLib[] = {
{"GetRegionPager", getRegionPager},
static const luaL_Reg pagerlib[] = {
{"SetTile", setTile},
{"GetTile", getTile},
{"SetSolid", setSolid},
{"GetSolid", getSolid},
{"GetRegion", getRegion},
{"SetDirectory", setDirectory},
{"GetDirectory", getDirectory},
{"LoadRegion", loadRegion},
{"SaveRegion", saveRegion},
{"CreateRegion", createRegion},
@@ -110,6 +105,6 @@ static const luaL_Reg regionPagerLib[] = {
};
LUAMOD_API int openRegionPagerAPI(lua_State* L) {
luaL_newlib(L, regionPagerLib);
luaL_newlib(L, pagerlib);
return 1;
}
+2 -3
View File
@@ -19,12 +19,11 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPAGERAPI_HPP_
#define REGIONPAGERAPI_HPP_
#ifndef PAGERAPI_HPP_
#define PAGERAPI_HPP_
#include "lua/lua.hpp"
#define TORTUGA_REGION_PAGER_PSEUDO_INDEX "RegionPagerPseudoIndex"
#define TORTUGA_REGION_PAGER_NAME "RegionPager"
LUAMOD_API int openRegionPagerAPI(lua_State* L);
-13
View File
@@ -36,20 +36,7 @@ Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z);
}
bool RegionPagerBase::SetSolid(int x, int y, int b) {
Region* ptr = GetRegion(x, y);
return ptr->SetSolid(x - ptr->GetX(), y - ptr->GetY(), b);
}
bool RegionPagerBase::GetSolid(int x, int y) {
Region* ptr = GetRegion(x, y);
return ptr->GetSolid(x - ptr->GetX(), y - ptr->GetY());
}
Region* RegionPagerBase::GetRegion(int x, int y) {
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//get the region by various means
Region* ptr = nullptr;
ptr = FindRegion(x, y);
-4
View File
@@ -35,10 +35,6 @@ public:
virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
virtual Region::type_t GetTile(int x, int y, int z);
//solid manipulation
virtual bool SetSolid(int x, int y, int b);
virtual bool GetSolid(int x, int y);
//region manipulation
virtual Region* GetRegion(int x, int y);
virtual Region* FindRegion(int x, int y);
+36 -32
View File
@@ -32,18 +32,19 @@ Region* RegionPagerLua::LoadRegion(int x, int y) {
Region tmpRegion(x, y);
//API hook
lua_getglobal(lua, "Region");
lua_getfield(lua, -1, "Load");
lua_pushlightuserdata(lua, &tmpRegion);
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
lua_getglobal(luaState, "Region");
lua_getfield(luaState, -1, "OnLoad");
lua_pushlightuserdata(luaState, &tmpRegion);
lua_pushstring(luaState, directory.c_str());
if (lua_pcall(luaState, 2, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
}
//success or failure
if (!lua_toboolean(lua, -1)) {
lua_pop(lua, 2);
if (!lua_toboolean(luaState, -1)) {
lua_pop(luaState, 2);
return nullptr;
}
lua_pop(lua, 2);
lua_pop(luaState, 2);
regionList.push_front(tmpRegion);
return &regionList.front();
}
@@ -53,13 +54,14 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
Region* ptr = FindRegion(x, y);
if (ptr) {
//API hook
lua_getglobal(lua, "Region");
lua_getfield(lua, -1, "Save");
lua_pushlightuserdata(lua, ptr);
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
lua_getglobal(luaState, "Region");
lua_getfield(luaState, -1, "OnSave");
lua_pushlightuserdata(luaState, ptr);
lua_pushstring(luaState, directory.c_str());
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
}
lua_pop(lua, 1);
lua_pop(luaState, 1);
}
return ptr;
}
@@ -73,29 +75,30 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
Region tmpRegion(x, y);
//API hook
lua_getglobal(lua, "Region");
lua_getfield(lua, -1, "Create");
lua_pushlightuserdata(lua, &tmpRegion);
lua_getglobal(luaState, "Region");
lua_getfield(luaState, -1, "OnCreate");
lua_pushlightuserdata(luaState, &tmpRegion);
//TODO: parameters
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
}
lua_pop(lua, 1);
lua_pop(luaState, 1);
regionList.push_front(tmpRegion);
return &regionList.front();
}
void RegionPagerLua::UnloadRegion(int x, int y) {
lua_getglobal(lua, "Region");
lua_getglobal(luaState, "Region");
regionList.remove_if([&](Region& region) -> bool {
if (region.GetX() == x && region.GetY() == y) {
//API hook
lua_getfield(lua, -1, "Unload");
lua_pushlightuserdata(lua, &region);
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
lua_getfield(luaState, -1, "OnUnload");
lua_pushlightuserdata(luaState, &region);
lua_pushstring(luaState, directory.c_str());
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
}
return true;
@@ -103,21 +106,22 @@ void RegionPagerLua::UnloadRegion(int x, int y) {
return false;
});
lua_pop(lua, 1);
lua_pop(luaState, 1);
}
void RegionPagerLua::UnloadAll() {
lua_getglobal(lua, "Region");
lua_getglobal(luaState, "Region");
for (auto& it : regionList) {
//API hook
lua_getfield(lua, -1, "Unload");
lua_pushlightuserdata(lua, &it);
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
lua_getfield(luaState, -1, "OnUnload");
lua_pushlightuserdata(luaState, &it);
lua_pushstring(luaState, directory.c_str());
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
}
}
lua_pop(lua, 1);
lua_pop(luaState, 1);
regionList.clear();
}
+7 -3
View File
@@ -42,10 +42,14 @@ public:
void UnloadAll() override;
//accessors & mutators
lua_State* SetLuaState(lua_State* L) { return lua = L; }
lua_State* GetLuaState() { return lua; }
std::string SetDirectory(std::string s) { return directory = s; }
std::string GetDirectory() { return directory; }
lua_State* SetLuaState(lua_State* L) { return luaState = L; }
lua_State* GetLuaState() { return luaState; }
protected:
lua_State* lua = nullptr;
std::string directory;
lua_State* luaState = nullptr;
};
#endif
-82
View File
@@ -1,82 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet_api.hpp"
#include "tile_sheet.hpp"
static int getTileSheet(lua_State* L) {
lua_pushstring(L, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
lua_gettable(L, LUA_REGISTRYINDEX);
return 1;
}
static int load(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Load(lua_tostring(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
return 0;
}
static int unload(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Unload();
return 0;
}
static int getXCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetXCount());
return 1;
}
static int getYCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetYCount());
return 1;
}
static int getTileW(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileW());
return 1;
}
static int getTileH(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileH());
return 1;
}
static const luaL_Reg tileSheetLib[] = {
{"GetTileSheet",getTileSheet},
{"Load",load},
{"Unload",unload},
{"GetXCount",getXCount},
{"GetYCount",getYCount},
{"GetTileW",getTileW},
{"GetTileH",getTileH},
{nullptr, nullptr}
};
LUAMOD_API int openTileSheetAPI(lua_State* L) {
luaL_newlib(L, tileSheetLib);
return 1;
}
+2 -2
View File
@@ -24,13 +24,13 @@
#include "serial_packet_base.hpp"
#include "combat_defines.hpp"
#include "combat_data.hpp"
struct CombatPacket : SerialPacketBase {
//identify the combat instance
int combatIndex;
int difficulty;
TerrainType terrainType;
CombatData::Terrain terrainType;
//combatants
int characterArray[COMBAT_MAX_CHARACTERS];
+1 -1
View File
@@ -30,7 +30,7 @@
#include "SDL/SDL_net.h"
constexpr int NETWORK_VERSION = 20140701;
constexpr int NETWORK_VERSION = 20140607;
constexpr int PACKET_STRING_SIZE = 100;
struct SerialPacketBase {
+6 -8
View File
@@ -53,15 +53,13 @@ void deserializeRegionContent(RegionPacket*, void*);
void deserializeServer(ServerPacket*, void*);
void deserializeStatistics(Statistics*, void*);
/* DOCS: Keep PACKET_BUFFER_SIZE up to date
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest type of packet, read more
* The metadata used are:
* SerialPacketType
* room index
* X & Y positon
* The rest is taken up by the Regions's content.
/* DOCS: Keep the PACKET_BUFFER_SIZE up to date
* DOCS: REGION_CONTENT is currently the largest type of packet, read more
* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
* map format: sizeof(int) * 3
* metadata: sizeof(SerialPacket::Type)
*/
constexpr int PACKET_BUFFER_SIZE = sizeof(SerialPacketType) + sizeof(int) * 3 + REGION_FOOTPRINT;
constexpr int PACKET_BUFFER_SIZE = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 3 + sizeof(SerialPacketType);
#endif
+2 -2
View File
@@ -29,7 +29,7 @@ void serializeCombat(CombatPacket* packet, void* buffer) {
//identify the combat instance
SERIALIZE(buffer, &packet->combatIndex, sizeof(int));
SERIALIZE(buffer, &packet->difficulty, sizeof(int));
SERIALIZE(buffer, &packet->terrainType, sizeof(TerrainType));
SERIALIZE(buffer, &packet->terrainType, sizeof(CombatData::Terrain));
//combatants
SERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
@@ -49,7 +49,7 @@ void deserializeCombat(CombatPacket* packet, void* buffer) {
//identify the combat instance
DESERIALIZE(buffer, &packet->combatIndex, sizeof(int));
DESERIALIZE(buffer, &packet->difficulty, sizeof(int));
DESERIALIZE(buffer, &packet->terrainType, sizeof(TerrainType));
DESERIALIZE(buffer, &packet->terrainType, sizeof(CombatData::Terrain));
//combatants
DESERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
+2 -8
View File
@@ -40,7 +40,7 @@ void serializeRegionContent(RegionPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->x, sizeof(int));
SERIALIZE(buffer, &packet->y, sizeof(int));
//tiles
//content
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
@@ -49,9 +49,6 @@ void serializeRegionContent(RegionPacket* packet, void* buffer) {
}
}
}
//solids
SERIALIZE(buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
}
void deserializeRegionFormat(RegionPacket* packet, void* buffer) {
@@ -74,7 +71,7 @@ void deserializeRegionContent(RegionPacket* packet, void* buffer) {
//an object to work on
packet->region = new Region(packet->x, packet->y);
//tiles
//content
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
@@ -83,7 +80,4 @@ void deserializeRegionContent(RegionPacket* packet, void* buffer) {
}
}
}
//solids
DESERIALIZE(buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
}
-1
View File
@@ -36,7 +36,6 @@
* This class needs a rewrite.
*/
//TODO: This thing is fucking terrible, fix it and the button class
class MenuBar {
public:
MenuBar() = default;
-77
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@@ -1,77 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BOUNDINGBOX_HPP_
#define BOUNDINGBOX_HPP_
#include <type_traits>
#include <algorithm>
class BoundingBox {
public:
//This is explicitly a POD
int x, y;
int w, h;
BoundingBox() = default;
BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {};
~BoundingBox() = default;
BoundingBox& operator=(BoundingBox const&) = default;
int Size() {
return std::max(w*h,0);
}
bool CheckOverlap(BoundingBox rhs) {
return !(
x >= rhs.x + rhs.w ||
y >= rhs.y + rhs.h ||
rhs.x >= x + w ||
rhs.y >= y + h);
}
BoundingBox CalcOverlap(BoundingBox rhs) {
if (!CheckOverlap(rhs)) {
return {0, 0, 0, 0};
}
BoundingBox ret;
ret.x = std::max(x, rhs.x);
ret.y = std::max(y, rhs.y);
ret.w = std::min(x+w, rhs.x+rhs.w) - ret.x;
ret.h = std::min(y+h, rhs.y+rhs.h) - ret.y;
return ret;
}
};
//This is explicitly a POD
static_assert(std::is_pod<Vector2>::value, "BoundingBox is not a POD");
#include "vector2.hpp"
//operators
inline BoundingBox operator+(BoundingBox b, Vector2 v) {
return {b.x + (int)v.x, b.y + (int)v.y, b.w, b.h};
}
inline BoundingBox operator+(Vector2 v, BoundingBox b) {
return b + v;
}
#endif
+40
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@@ -0,0 +1,40 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "check_bounds.hpp"
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point) {
return !(
point.x < origin.x ||
point.y < origin.y ||
point.x >= origin.x + bound.x ||
point.y >= origin.y + bound.y
);
}
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo) {
return !(
originOne.x >= originTwo.x + boundTwo.x ||
originOne.x + boundOne.x >= originTwo.x ||
originOne.y >= originTwo.y + boundTwo.y ||
originOne.y + boundOne.y >= originTwo.y
);
}
+30
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@@ -0,0 +1,30 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHECKBOUNDS_HPP_
#define CHECKBOUNDS_HPP_
#include "vector2.hpp"
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point);
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo);
#endif
+105
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@@ -0,0 +1,105 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "config_utility.hpp"
#include <cstdlib>
#include <fstream>
#include <stdexcept>
using namespace std;
void ConfigUtility::Load(string fname) {
ifstream is(fname);
if (!is.is_open()) {
throw(runtime_error("Failed to open config file"));
}
string key, val;
for (;;) { //forever
//eat whitespace
while(isspace(is.peek()))
is.ignore();
//end of file
if (is.eof())
break;
//skip comment lines
if (is.peek() == '#') {
while(is.peek() != '\n' && !is.eof()) {
is.ignore();
}
continue;
}
//read in the pair
getline(is, key,'=');
getline(is, val);
//trim the strings at the start & end
while(key.size() && isspace(*key.begin())) key.erase(0, 1);
while(val.size() && isspace(*val.begin())) val.erase(0, 1);
while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1);
while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1);
//allow empty/wiped values
if (key.size() == 0) {
continue;
}
//save the pair
table[key] = val;
}
is.close();
}
std::string& ConfigUtility::String(std::string s) {
return table[s];
}
int ConfigUtility::Integer(std::string s) {
std::map<std::string, std::string>::iterator it = table.find(s);
if (it == table.end()) {
return 0;
}
return atoi(it->second.c_str());
}
double ConfigUtility::Double(std::string s) {
std::map<std::string, std::string>::iterator it = table.find(s);
if (it == table.end()) {
return 0.0;
}
return atof(it->second.c_str());
}
bool ConfigUtility::Boolean(std::string s) {
std::map<std::string, std::string>::iterator it = table.find(s);
if (it == table.end()) {
return false;
}
return it->second == "true";
}
+60
View File
@@ -0,0 +1,60 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CONFIGUTILITY_HPP_
#define CONFIGUTILITY_HPP_
#include <map>
#include <string>
class ConfigUtility {
public:
ConfigUtility() = default;
ConfigUtility(std::string s) { Load(s); }
void Load(std::string fname);
//convert to a type
std::string& String(std::string);
int Integer(std::string);
double Double(std::string);
bool Boolean(std::string);
//shorthand
std::string& operator[](std::string s) {
return String(s);
}
int Int(std::string s) {
return Integer(s);
}
bool Bool(std::string s) {
return Boolean(s);
}
//OO breaker
std::map<std::string, std::string>* GetMap() {
return &table;
}
private:
std::map<std::string, std::string> table;
};
#endif
+42
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@@ -0,0 +1,42 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SIMPLERNG_HPP_
#define SIMPLERNG_HPP_
//a simple, stateless, random number generator
class SimpleRNG {
public:
SimpleRNG() { SetSeed(8891.0); }
SimpleRNG(double x) { SetSeed(x); }
double SetSeed(double s) { return seed = s; }
double GetSeed() { return seed; }
double operator()(double x) {
return (x + seed) * 11235.0 + 81321.0;
};
private:
double seed;
};
#endif
-4
View File
@@ -32,10 +32,6 @@ int snapToBase(int base, int x) {
return x / base * base;
}
double snapToBase(double base, double x) {
return floor(x / base) * base;
}
std::string truncatePath(std::string pathname) {
return std::string(
std::find_if(
-2
View File
@@ -25,8 +25,6 @@
#include <string>
int snapToBase(int base, int x);
double snapToBase(double base, double x);
std::string truncatePath(std::string pathname);
//fixing known bugs in g++
-2
View File
@@ -43,8 +43,6 @@ public:
}
void Normalize() {
double l = Length();
if (l == 0)
throw(std::domain_error("Divide by zero"));
x /= l;
y /= l;
}
+29
View File
@@ -0,0 +1,29 @@
#configuration of the programs
#server specific settings
server.host = 255.255.255.255
server.port = 21795
server.name = local
server.dbname = database.db
#client specific settings
client.screen.f = false
client.username = Kayne Ruse
client.handle = Ratstail91
client.avatar = elliot2.bmp
#directories
dir.fonts = rsc/graphics/fonts/
dir.logos = rsc/graphics/logos/
dir.sprites = rsc/graphics/sprites/
dir.tilesets = rsc/graphics/tilesets/
dir.interface = rsc/graphics/interface/
dir.scripts = rsc/scripts/
dir.maps = rsc/maps/
#map system
map.savename = servermap
#debugging
+27 -30
View File
@@ -1,45 +1,42 @@
print("Lua script check")
print("Lua script check (./rsc)")
--uber lazy declarations
function math.sqr(x) return x*x end
function math.dist(x, y, i, j) return math.sqrt(math.sqr(x - i) + math.sqr(y - j)) end
function square(x) return x*x end
function distance(x, y, i, j) return math.sqrt(square(x - i) + square(y - j)) end
--objects to work on
--TODO: sheet is not accessable in the server
local sheet = TileSheet.GetTileSheet()
local pager = RegionPager.GetRegionPager()
--the selected tilesheet
TileSheet.Load(sheet, config.dir.tilesets .. "terrain.bmp", 32, 32)
--tile macros, mapped to this tilesheet
--tile macros, mapped to the tilesheet
local base = 14
local shift = 36
tiles = {
plains = base + shift * 0,
grass = base + shift * 1,
dirt = base + shift * 2,
sand = base + shift * 3,
water = base + shift * 4
}
plains = base + shift * 0
grass = base + shift * 1
dirt = base + shift * 2
sand = base + shift * 3
water = base + shift * 4
--TODO: could set custom generation systems here, that differ from the global generators, etc.
--TODO: I need a way to allow for different generation algorithms for different pager objects
--TODO: This design requires only one pager, but this is not good.
function Region.Create(region)
--Overwrite the original OnCreate with my own version
Region.hcOnCreate = Region.OnCreate
Region.OnCreate = function(region)
local ret = Region.hcOnCreate(region) --best practices
for i = 1, Region.GetWidth() do
for j = 1, Region.GetHeight() do
local dist = math.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
if dist < 10 then
Region.SetTile(region, i, j, 1, tiles.plains)
elseif dist < 12 then
Region.SetTile(region, i, j, 1, tiles.sand)
if distance(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1) > 10 then
Region.SetTile(region, i, j, 1, water)
else
Region.SetTile(region, i, j, 1, tiles.water)
Region.SetSolid(region, i, j, true)
Region.SetTile(region, i, j, 1, plains)
end
end
end
return ret
end
--Get some regions
newRoom = RoomMgr.CreateRoom("overworld")
pager = Room.GetPager(newRoom)
regionTable = {
RegionPager.GetRegion(pager, 0, 0),
RegionPager.GetRegion(pager, 0, -20),
RegionPager.GetRegion(pager, -20, 0),
RegionPager.GetRegion(pager, -20, -20)
}
print("Finished the lua script")
-60
View File
@@ -1,60 +0,0 @@
--[[
--reroute the program while in development
config = {debug = true}
dofile("../rsc/setup.lua")
--]]
--catch the debug signal if the program was rerouted
local debug = false
if config ~= nil then
debug = config.debug
end
--the program's configuration
config = {
--common stuff
debug = debug,
dir = {
fonts = "rsc/graphics/fonts/",
logos = "rsc/graphics/logos/",
sprites = "rsc/graphics/sprites/",
tilesets = "rsc/graphics/tilesets/",
interface = "rsc/graphics/interface/",
scripts = "rsc/scripts/",
maps = "rsc/maps/"
},
--client specific stuff
client = {
screen = {
width = 800,
height = 600,
fullscreen = false
},
username = "Kayne",
handle = "Ratstail91",
avatar = "elliot2.bmp",
--NOTE: these generally go here
-- clientIndex
-- accountIndex
-- characterIndex
},
--server specific stuff
server = {
mapname = "mapsave",
host = "255.255.255.255",
port = 21795,
name = "local",
dbname = "database.db"
}
}
--development environment
if config.debug then
for k, v in pairs(config.dir) do
config.dir[k] = string.format("../%s", v)
end
end
-1
View File
@@ -26,7 +26,6 @@
struct ClientData {
IPaddress address = {0,0};
//TODO: ping system?
};
#endif
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../../common/gameplay ../../common/utilities ../characters ../enemies
INCLUDES+=. ../../common/gameplay ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+34
View File
@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "enemy_factory_generic.hpp"
EnemyFactoryGeneric::EnemyFactoryGeneric() : EnemyFactoryInterface() {
//EMPTY
}
EnemyFactoryGeneric::~EnemyFactoryGeneric() noexcept {
//EMPTY
}
void EnemyFactoryGeneric::Generate(std::list<EnemyData>* container) {
//TODO: fill this out
}
+42
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@@ -0,0 +1,42 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef ENEMYFACTORYGENERIC_HPP_
#define ENEMYFACTORYGENERIC_HPP_
#include "enemy_factory_interface.hpp"
#include "enemy_data.hpp"
#include <list>
//DOCS: Not really intended for use, but rather for copying and tweaking
class EnemyFactoryGeneric : public EnemyFactoryInterface {
public:
EnemyFactoryGeneric();
~EnemyFactoryGeneric() noexcept override;
void Generate(std::list<EnemyData>* container) override;
private:
//TODO: hold the parameters specified by the room
};
#endif
@@ -0,0 +1,49 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef ENEMYFACTORYINTERFACE_HPP_
#define ENEMYFACTORYINTERFACE_HPP_
#include "enemy_data.hpp"
#include "map_type.hpp"
#include <list>
//NOTE: Based on biome, world difficulty, etc.
class EnemyFactoryInterface {
public:
EnemyFactoryInterface() = default;
virtual ~EnemyFactoryInterface() = default;
virtual void Generate(std::list<EnemyData>* container) = 0;
//control the difficulty of the room
MapType SetType(MapType t) { return type = t; }
MapType GetType() { return type; }
int SetDifficulty(int d) { return difficulty = d; }
int GetDifficulty() { return difficulty; }
protected:
MapType type;
int difficulty = 0;
};
#endif
+2
View File
@@ -40,6 +40,7 @@
#include "region_pager_api.hpp"
#include "room_api.hpp"
#include "room_mgr_api.hpp"
#include "generator_api.hpp"
//these libs are loaded by lua.c and are readily available to any Lua program
static const luaL_Reg loadedlibs[] = {
@@ -60,6 +61,7 @@ static const luaL_Reg loadedlibs[] = {
{TORTUGA_REGION_PAGER_NAME, openRegionPagerAPI},
{TORTUGA_ROOM_NAME, openRoomAPI},
{TORTUGA_ROOM_MGR_NAME, openRoomMgrAPI},
{TORTUGA_GENRATOR_NAME, openGeneratorAPI},
{NULL, NULL}
};
+5 -1
View File
@@ -21,12 +21,15 @@
*/
#include "server_application.hpp"
#include "SDL/SDL.h"
#include <stdexcept>
#include <iostream>
using namespace std;
int main(int argc, char** argv) {
cout << "Beginning server" << endl;
try {
ServerApplication app;
app.Init(argc, argv);
@@ -34,8 +37,9 @@ int main(int argc, char** argv) {
app.Quit();
}
catch(exception& e) {
cerr << "Fatal exception thrown: " << e.what() << endl;
cerr << "Fatal error: " << e.what() << endl;
return 1;
}
cout << "Clean exit" << endl;
return 0;
}
+2 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. accounts characters combat enemies mapgen mapgen/generators rooms ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/utilities
INCLUDES+=. accounts characters combat enemies mapgen mapgen/generators rooms ../common/gameplay ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/utilities
LIBS+=server.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -20,6 +20,7 @@ all: $(OBJ) $(OUT)
$(MAKE) -C characters
$(MAKE) -C combat
$(MAKE) -C enemies
$(MAKE) -C mapgen
$(MAKE) -C rooms
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
+44
View File
@@ -0,0 +1,44 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHUNKDATA_HPP_
#define CHUNKDATA_HPP_
#include "terrain_type.hpp"
#include <type_traits>
struct ChunkData {
enum class Moddable {
LOCKED, //do not change
HARD, //minor changes
SOFT, //major changes
CLEAR, //untouched
};
TerrainType type;
// int fountainCount;
Moddable mod;
};
static_assert(std::is_pod<ChunkData>::value, "ChunkData is not a POD");
#endif
+79
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@@ -0,0 +1,79 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "generator_api.hpp"
#include "base_generator.hpp"
static int getMapType(lua_State* L) {
BaseGenerator* ptr = reinterpret_cast<BaseGenerator*>(lua_touserdata(L, 1));
switch(ptr->GetMapType()) {
case MapType::NONE:
lua_pushstring(L, "none");
break;
case MapType::OVERWORLD:
lua_pushstring(L, "overworld");
break;
case MapType::RUINS:
lua_pushstring(L, "ruins");
break;
case MapType::TOWERS:
lua_pushstring(L, "towers");
break;
case MapType::FORESTS:
lua_pushstring(L, "forests");
break;
case MapType::CAVES:
lua_pushstring(L, "caves");
break;
}
return 1;
}
static int getChunk(lua_State* L) {
BaseGenerator* ptr = reinterpret_cast<BaseGenerator*>(lua_touserdata(L, 1));
ChunkData* chunk = ptr->GetChunk(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, reinterpret_cast<void*>(chunk));
return 1;
}
static int getMapWidth(lua_State* L) {
lua_pushinteger(L, MAP_WIDTH);
return 1;
}
static int getMapHeight(lua_State* L) {
lua_pushinteger(L, MAP_HEIGHT);
return 1;
}
static const luaL_Reg generatorLib[] = {
{"GetMapType", getMapType},
{"GetChunk", getChunk},
{"GetMapWidth", getMapWidth},
{"GetMapHeight", getMapHeight},
{nullptr, nullptr}
};
LUAMOD_API int openGeneratorAPI(lua_State* L) {
luaL_newlib(L, generatorLib);
return 1;
}
@@ -19,13 +19,12 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TILESHEETAPI_HPP_
#define TILESHEETAPI_HPP_
#ifndef GENERATORAPI_HPP_
#define GENERATORAPI_HPP_
#include "lua/lua.hpp"
#define TORTUGA_TILE_SHEET_PSEUDO_INDEX "TileSheetPseudoIndex"
#define TORTUGA_TILE_SHEET_NAME "TileSheet"
LUAMOD_API int openTileSheetAPI(lua_State* L);
#define TORTUGA_GENRATOR_NAME "Generator"
LUAMOD_API int openGeneratorAPI(lua_State* L);
#endif
@@ -0,0 +1,36 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_generator.hpp"
BaseGenerator::BaseGenerator(MapType t) {
mapType = t;
for (int i = 0; i < MAP_WIDTH; i++) {
for (int j = 0; j < MAP_HEIGHT; j++) {
chunks[i][j].type = TerrainType::NONE;
chunks[i][j].mod = ChunkData::Moddable::CLEAR;
}
}
}
BaseGenerator::~BaseGenerator() {
//
}
@@ -19,36 +19,36 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TIMER_HPP_
#define TIMER_HPP_
#ifndef BASEGENERATOR_HPP_
#define BASEGENERATOR_HPP_
#include <chrono>
#include <string>
#include <ostream>
#include "map_type.hpp"
#include "chunk_data.hpp"
class Timer {
#include "lua/lua.hpp"
constexpr int MAP_WIDTH = 256;
constexpr int MAP_HEIGHT = 256;
class BaseGenerator {
public:
typedef std::chrono::high_resolution_clock Clock;
Timer() = default;
Timer(std::string s) : name(s), start(Clock::now()) {};
~Timer() = default;
inline void Start() { start = Clock::now(); }
inline void Stop() { time = Clock::now() - start; }
virtual ~BaseGenerator();
//accessors and mutators
Clock::duration GetTime() { return time; }
virtual ChunkData* GetChunk(int x, int y) { return &chunks[x][y]; }
std::string SetName(std::string s) { return name = s; }
std::string GetName() { return name; }
MapType GetMapType() { return mapType; }
private:
std::string name;
Clock::time_point start;
Clock::duration time;
lua_State* SetLuaState(lua_State* L) { return luaState = L; }
lua_State* GetLuaState() { return luaState; }
protected:
BaseGenerator() = delete;
BaseGenerator(MapType t);
ChunkData chunks[MAP_WIDTH][MAP_HEIGHT];
MapType mapType = MapType::NONE;
lua_State* luaState = nullptr;
};
std::ostream& operator<<(std::ostream& os, Timer& t);
#endif
@@ -19,11 +19,12 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "timer.hpp"
#include "caves_generator.hpp"
std::ostream& operator<<(std::ostream& os, Timer& t) {
os << t.GetName() << ": ";
os << std::chrono::duration_cast<std::chrono::nanoseconds>(t.GetTime()).count();
os << "ns";
return os;
CavesGenerator::CavesGenerator() : BaseGenerator(MapType::CAVES) {
//
}
CavesGenerator::~CavesGenerator() {
//
}
@@ -19,17 +19,18 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTERDEFINES_HPP_
#define CHARACTERDEFINES_HPP_
#ifndef CAVESGENERATOR_HPP_
#define CAVESGENERATOR_HPP_
#include <cmath>
#include "base_generator.hpp"
//the speeds that the characters move
constexpr double CHARACTER_WALKING_SPEED = 140.0;
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
class CavesGenerator : public BaseGenerator {
public:
CavesGenerator();
~CavesGenerator();
//the bounding boxes for the characters
constexpr double CHARACTER_BOUNDS_WIDTH = 32.0;
constexpr double CHARACTER_BOUNDS_HEIGHT = 32.0;
private:
//
};
#endif
@@ -0,0 +1,30 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "forests_generator.hpp"
ForestsGenerator::ForestsGenerator() : BaseGenerator(MapType::FORESTS) {
//
}
ForestsGenerator::~ForestsGenerator() {
//
}
@@ -0,0 +1,36 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef FORESTSGENERATOR_HPP_
#define FORESTSGENERATOR_HPP_
#include "base_generator.hpp"
class ForestsGenerator : public BaseGenerator {
public:
ForestsGenerator();
~ForestsGenerator();
private:
//
};
#endif
@@ -1,5 +1,5 @@
#config
INCLUDES+=.
INCLUDES+=. ..
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -11,8 +11,8 @@ OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,server.a)
#targets
all: $(OBJ) $(OUT)
@@ -0,0 +1,30 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "overworld_generator.hpp"
OverworldGenerator::OverworldGenerator() : BaseGenerator(MapType::OVERWORLD) {
//
}
OverworldGenerator::~OverworldGenerator() {
//
}
@@ -0,0 +1,36 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef OVERWORLDGENERATOR_HPP_
#define OVERWORLDGENERATOR_HPP_
#include "base_generator.hpp"
class OverworldGenerator : public BaseGenerator {
public:
OverworldGenerator();
~OverworldGenerator();
private:
//
};
#endif
@@ -0,0 +1,30 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "ruins_generator.hpp"
RuinsGenerator::RuinsGenerator() : BaseGenerator(MapType::RUINS) {
//
}
RuinsGenerator::~RuinsGenerator() {
//
}
@@ -0,0 +1,36 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef RUINSGENERATOR_HPP_
#define RUINSGENERATOR_HPP_
#include "base_generator.hpp"
class RuinsGenerator : public BaseGenerator {
public:
RuinsGenerator();
~RuinsGenerator();
private:
//
};
#endif
@@ -0,0 +1,30 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "towers_generator.hpp"
TowersGenerator::TowersGenerator() : BaseGenerator(MapType::TOWERS) {
//
}
TowersGenerator::~TowersGenerator() {
//
}
@@ -0,0 +1,36 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TOWERSGENERATOR_HPP_
#define TOWERSGENERATOR_HPP_
#include "base_generator.hpp"
class TowersGenerator : public BaseGenerator {
public:
TowersGenerator();
~TowersGenerator();
private:
//
};
#endif
@@ -1,5 +1,5 @@
#config
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet ../../common/network/serial ../../common/ui ../../common/utilities
INCLUDES+=. generators
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -12,11 +12,12 @@ OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
OUT=$(addprefix $(OUTDIR)/,server.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(MAKE) -C generators
$(OBJ): | $(OBJDIR)
+34
View File
@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MAPTYPE_HPP_
#define MAPTYPE_HPP_
enum class MapType {
NONE,
OVERWORLD,
RUINS,
TOWERS,
FORESTS,
CAVES,
};
#endif
@@ -19,16 +19,22 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef COMBATDEFINES_HPP_
#define COMBATDEFINES_HPP_
#define COMBAT_MAX_CHARACTERS 16
#define COMBAT_MAX_ENEMIES 16
#ifndef TERRAINTYPE_HPP_
#define TERRAINTYPE_HPP_
enum class TerrainType {
//default: something's wrong
NONE = 0,
GRASSLANDS,
//etc.
//standard overworld
PLAINS,
GRASS,
DIRT,
SAND,
WATER,
//not used
LAST,
};
#endif
+7
View File
@@ -29,6 +29,12 @@ static int getPager(lua_State* L) {
return 1;
}
static int getGenerator(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_pushlightuserdata(L, reinterpret_cast<void*>(room->generator));
return 1;
}
static int onCreate(lua_State* L) {
//TODO: onCreate()
return 0;
@@ -43,6 +49,7 @@ static int onUnload(lua_State* L) {
static const luaL_Reg roomLib[] = {
{"GetPager",getPager},
{"GetGenerator",getGenerator},
{"OnCreate", onCreate},
{"OnUnload", onUnload},
{nullptr, nullptr}
+3
View File
@@ -23,11 +23,14 @@
#define ROOMDATA_HPP_
//map system
#include "map_type.hpp"
#include "region_pager_lua.hpp"
#include "base_generator.hpp"
struct RoomData {
//members
RegionPagerLua pager;
BaseGenerator* generator = nullptr;
//TODO: collision map
//TODO: NPCs?
+27 -3
View File
@@ -21,19 +21,41 @@
*/
#include "room_manager.hpp"
//the generator types
#include "overworld_generator.hpp"
#include "ruins_generator.hpp"
#include "towers_generator.hpp"
#include "forests_generator.hpp"
#include "caves_generator.hpp"
#include <stdexcept>
//-------------------------
//public access methods
//-------------------------
RoomData* RoomManager::CreateRoom() {
RoomData* RoomManager::CreateRoom(MapType mapType) {
//create the room
RoomData* newRoom = new RoomData();
//create the generator, use a lambda because I'm lazy
newRoom->generator = [mapType]() -> BaseGenerator* {
switch(mapType) {
//BUG: Not having a map type results in an overworld generator by default
case MapType::NONE:
case MapType::OVERWORLD: return new OverworldGenerator();
case MapType::RUINS: return new RuinsGenerator();
case MapType::TOWERS: return new TowersGenerator();
case MapType::FORESTS: return new ForestsGenerator();
case MapType::CAVES: return new CavesGenerator();
}
throw(std::runtime_error("Failed to set the room's generator"));
}();
//set the state
if (luaState) {
newRoom->pager.SetLuaState(luaState);
newRoom->generator->SetLuaState(luaState);
}
//register the room
@@ -69,13 +91,15 @@ void RoomManager::UnloadRoom(int uid) {
lua_pop(luaState, 1);
//free the memory
delete room->generator;
delete room;
roomMap.erase(uid);
}
RoomData* RoomManager::GetRoom(int uid) {
return FindRoom(uid);
//TODO: expand this to auto-create the room
RoomData* ptr = FindRoom(uid);
if (ptr) return ptr;
return CreateRoom(MapType::NONE);
}
RoomData* RoomManager::FindRoom(int uid) {
+1 -1
View File
@@ -36,7 +36,7 @@ public:
~RoomManager() = default;
//public access methods
RoomData* CreateRoom();
RoomData* CreateRoom(MapType);
void UnloadRoom(int uid);
RoomData* GetRoom(int uid);
+11 -1
View File
@@ -46,8 +46,18 @@ static int createRoom(lua_State* L) {
lua_gettable(L, LUA_REGISTRYINDEX);
RoomManager* roomMgr = reinterpret_cast<RoomManager*>(lua_touserdata(L, -1));
//determine the specified room type
MapType mapType = [L]() -> MapType {
if (std::string("overworld") == lua_tostring(L, -2)) return MapType::OVERWORLD;
if (std::string("ruins") == lua_tostring(L, -2)) return MapType::RUINS;
if (std::string("towers") == lua_tostring(L, -2)) return MapType::TOWERS;
if (std::string("forests") == lua_tostring(L, -2)) return MapType::FORESTS;
if (std::string("caves") == lua_tostring(L, -2)) return MapType::CAVES;
return MapType::NONE;
}();
//create the room
RoomData* newRoom = roomMgr->CreateRoom();
RoomData* newRoom = roomMgr->CreateRoom(mapType);
//return the new room
lua_pushlightuserdata(L, newRoom);
+33 -41
View File
@@ -21,11 +21,8 @@
*/
#include "server_application.hpp"
//for PACKET_BUFFER_SIZE
#include "serial.hpp"
//utility functions
#include "sql_utility.hpp"
#include "serial.hpp"
#include "utility.hpp"
#include <stdexcept>
@@ -38,9 +35,9 @@
void ServerApplication::Init(int argc, char** argv) {
//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
std::cout << "Beginning " << argv[0] << std::endl;
std::cout << "Beginning startup" << std::endl;
//load the prerequisites
//initial setup
config.Load("rsc\\config.cfg");
//-------------------------
@@ -83,7 +80,9 @@ void ServerApplication::Init(int argc, char** argv) {
accountMgr.SetDatabase(database);
characterMgr.SetDatabase(database);
combatMgr.SetLuaState(luaState);
roomMgr.SetLuaState(luaState);
enemyMgr.SetLuaState(luaState);
std::cout << "Internal managers set" << std::endl;
@@ -114,22 +113,12 @@ void ServerApplication::Init(int argc, char** argv) {
//debug output
//-------------------------
//TODO: enable/disable these with a switch
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
std::cout << "Internal sizes:" << std::endl;
DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
DEBUG_OUTPUT_VAR(sizeof(Region));
DEBUG_OUTPUT_VAR(REGION_WIDTH);
DEBUG_OUTPUT_VAR(REGION_HEIGHT);
DEBUG_OUTPUT_VAR(REGION_DEPTH);
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_OUTPUT_VAR(REGION_FOOTPRINT);
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
#undef DEBUG_OUTPUT_VAR
std::cout << "\tTile Size: " << sizeof(Region::type_t) << std::endl;
std::cout << "\tRegion Format: " << REGION_WIDTH << ", " << REGION_HEIGHT << ", " << REGION_DEPTH << std::endl;
std::cout << "\tRegion Content Footprint: " << REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) << std::endl;
std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
std::cout << "\tMAX_PACKET_SIZE: " << MAX_PACKET_SIZE << std::endl;
//-------------------------
//finalize the startup
@@ -152,8 +141,7 @@ void ServerApplication::Proc() {
HandlePacket(packetBuffer);
}
//update the internals
//BUG: #30 Update the internals i.e. player positions
//TODO: update the internals i.e. player positions
//give the computer a break
SDL_Delay(10);
}
@@ -178,7 +166,7 @@ void ServerApplication::Quit() {
SDLNet_Quit();
SDL_Quit();
std::cout << "Clean exit" << std::endl;
std::cout << "Shutdown finished" << std::endl;
}
//-------------------------
@@ -281,16 +269,6 @@ void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
//TODO: authenticate who is disconnecting/kicking
/*Pseudocode:
if sender's account index -> client index -> address == sender's address then
continue
end
if sender's account index -> admin == true OR sender's account index -> mod == true then
continue
end
if neither of the above is true, then output a warning to the console, and return
*/
//forward to the specified client
network.SendTo(
@@ -318,12 +296,6 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
void ServerApplication::HandleShutdown(SerialPacket* const argPacket) {
//TODO: authenticate who is shutting the server down
/*Pseudocode:
if sender's account -> admin is not true then
print a warning
return
end
*/
//end the server
running = false;
@@ -355,6 +327,12 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
}
//-------------------------
//combat management
//-------------------------
//TODO: combat management
//-------------------------
//Character Management
//-------------------------
@@ -421,7 +399,15 @@ void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket)
return;
}
//accept client-side logic
/* TODO: rewrite this design flaw, read more
* Slaving the client to the server here is a terrible idea, instead there
* needs to be a utility function to update and send the server-side character
* to the clients.
*
* Other things to consider include functionality to reequip the character,
* apply status effects and to change the stats as well. These should all be
* handled server-side.
*/
character->roomIndex = argPacket->roomIndex;
character->origin = argPacket->origin;
character->motion = argPacket->motion;
@@ -433,6 +419,12 @@ void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket)
PumpPacket(argPacket);
}
//-------------------------
//enemy management
//-------------------------
//TODO: enemy management
//-------------------------
//mismanagement
//-------------------------
+12 -2
View File
@@ -22,10 +22,12 @@
#ifndef SERVERAPPLICATION_HPP_
#define SERVERAPPLICATION_HPP_
//server specific stuff, mostly managers
#include "client_data.hpp"
//server specific stuff
#include "account_manager.hpp"
#include "character_manager.hpp"
#include "client_data.hpp"
#include "combat_manager.hpp"
#include "enemy_manager.hpp"
#include "room_manager.hpp"
//common utilities
@@ -65,11 +67,17 @@ private:
//map management
void HandleRegionRequest(RegionPacket* const);
//combat management
//TODO: combat management
//character management
void HandleCharacterNew(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterUpdate(CharacterPacket* const);
//enemy management
//TODO: enemy management
//mismanagement
void HandleSynchronize(ClientPacket* const);
@@ -91,6 +99,8 @@ private:
//managers
AccountManager accountMgr;
CharacterManager characterMgr;
CombatManager combatMgr;
EnemyManager enemyMgr;
RoomManager roomMgr;
//misc