Compare commits
1 Commits
| Author | SHA1 | Date | |
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| ac1098fa86 |
@@ -15,7 +15,6 @@ Out/
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*.o
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*.o
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*.a
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*.a
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*.exe
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*.exe
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*.diff
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#Shell files
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#Shell files
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*.bat
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*.bat
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@@ -1,86 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CHARACTER_HPP_
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#define CHARACTER_HPP_
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//components
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#include "character_defines.hpp"
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#include "vector2.hpp"
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#include "bounding_box.hpp"
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//graphics
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#include "sprite_sheet.hpp"
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//std namespace
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#include <string>
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#include <cmath>
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class Character {
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public:
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Character() = default;
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~Character() = default;
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void Update(double delta);
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//graphics
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void DrawTo(SDL_Surface* const, int camX, int camY);
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void CorrectSprite();
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SpriteSheet* GetSprite() { return &sprite; }
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//accessors and mutators
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//metadata
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int SetOwner(int i) { return owner = i; }
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int GetOwner() { return owner; }
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std::string SetHandle(std::string s) { return handle = s; }
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std::string GetHandle() const { return handle; }
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std::string SetAvatar(std::string s) { return avatar = s; }
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std::string GetAvatar() const { return avatar; }
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//position
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Vector2 SetOrigin(Vector2 v) { return origin = v; }
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Vector2 GetOrigin() const { return origin; }
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Vector2 SetMotion(Vector2 v) { return motion = v; }
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Vector2 GetMotion() const { return motion; }
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BoundingBox SetBoundingBox(BoundingBox b) { return bounds = b; }
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BoundingBox GetBoundingBox() const { return bounds; }
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private:
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//graphics
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SpriteSheet sprite;
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//metadata
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int owner;
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std::string handle;
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std::string avatar;
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//position
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Vector2 origin = {0.0,0.0};
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Vector2 motion = {0.0,0.0};
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BoundingBox bounds;
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};
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//tmp
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#include <map>
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typedef std::map<int, Character> CharacterMap;
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#endif
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@@ -29,43 +29,29 @@
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//Public access members
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//Public access members
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//-------------------------
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//-------------------------
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CleanUp::CleanUp(lua_State* L, UDPNetworkUtility& aNetwork, CharacterMap& aCharacterMap):
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CleanUp::CleanUp(
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lua(L),
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ConfigUtility* const argConfig,
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network(aNetwork),
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UDPNetworkUtility* const argNetwork,
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characterMap(aCharacterMap)
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int* const argClientIndex,
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int* const argAccountIndex,
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int* const argCharacterIndex,
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std::map<int, CombatData>* argCombatMap,
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std::map<int, CharacterData>* argCharacterMap,
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std::map<int, EnemyData>* argEnemyMap
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):
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config(*argConfig),
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network(*argNetwork),
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clientIndex(*argClientIndex),
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accountIndex(*argAccountIndex),
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characterIndex(*argCharacterIndex),
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combatMap(*argCombatMap),
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characterMap(*argCharacterMap),
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enemyMap(*argEnemyMap)
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{
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{
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//get the config table
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lua_getglobal(lua, "config");
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//TODO: I need to figure out an alternative to loading these over and over again
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//get the directories
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lua_getfield(lua, -1, "dir");
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lua_getfield(lua, -1, "interface");
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lua_getfield(lua, -2, "fonts");
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std::string interfaceDir = lua_tostring(lua, -2);
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std::string fontsDir = lua_tostring(lua, -1);
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lua_pop(lua, 3);
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//clear the indicies
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lua_getfield(lua, -1, "client");
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lua_pushnil(lua);
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lua_pushnil(lua);
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lua_pushnil(lua);
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lua_setfield(lua, -4, "clientIndex");
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lua_setfield(lua, -3, "accountIndex");
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lua_setfield(lua, -2, "characterIndex");
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//pop the remaining objects from the stack
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lua_pop(lua, 2);
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//setup the utility objects
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//setup the utility objects
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image.LoadSurface(interfaceDir + "button_menu.bmp");
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image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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image.SetClipH(image.GetClipH()/3);
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image.SetClipH(image.GetClipH()/3);
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font.LoadSurface(fontsDir + "pk_white_8.bmp");
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font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
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//pass the utility objects
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//pass the utility objects
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backButton.SetImage(&image);
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backButton.SetImage(&image);
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@@ -80,7 +66,12 @@ CleanUp::CleanUp(lua_State* L, UDPNetworkUtility& aNetwork, CharacterMap& aChara
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//full reset
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//full reset
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network.Unbind(Channels::SERVER);
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network.Unbind(Channels::SERVER);
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clientIndex = -1;
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accountIndex = -1;
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characterIndex = -1;
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combatMap.clear();
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characterMap.clear();
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characterMap.clear();
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enemyMap.clear();
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//auto return
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//auto return
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startTick = std::chrono::steady_clock::now();
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startTick = std::chrono::steady_clock::now();
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@@ -96,7 +87,7 @@ CleanUp::~CleanUp() {
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void CleanUp::Update(double delta) {
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void CleanUp::Update(double delta) {
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if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
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if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
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SetNextScene(SceneList::MAINMENU);
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QuitEvent();
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}
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}
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//BUGFIX: Eat incoming packets
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//BUGFIX: Eat incoming packets
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@@ -132,8 +123,7 @@ void CleanUp::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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}
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}
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void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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if (backButton.MouseButtonUp(button) == Button::State::HOVER &&
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if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
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button.button & SDL_BUTTON_LMASK) {
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SetNextScene(SceneList::MAINMENU);
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SetNextScene(SceneList::MAINMENU);
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}
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}
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}
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}
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@@ -25,18 +25,21 @@
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//network
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//network
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#include "udp_network_utility.hpp"
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#include "udp_network_utility.hpp"
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//graphics & ui
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//graphics
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#include "image.hpp"
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#include "image.hpp"
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#include "raster_font.hpp"
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#include "raster_font.hpp"
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#include "button.hpp"
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#include "button.hpp"
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//common
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#include "config_utility.hpp"
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#include "frame_rate.hpp"
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#include "frame_rate.hpp"
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#include "combat_data.hpp"
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#include "character_data.hpp"
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#include "enemy_data.hpp"
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//client
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//client
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#include "base_scene.hpp"
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#include "base_scene.hpp"
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#include "character.hpp"
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//APIs
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#include "lua/lua.hpp"
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//std namespace
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//std namespace
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#include <chrono>
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#include <chrono>
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@@ -44,7 +47,16 @@
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class CleanUp : public BaseScene {
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class CleanUp : public BaseScene {
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public:
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public:
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//Public access members
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//Public access members
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CleanUp(lua_State*, UDPNetworkUtility&, CharacterMap&);
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CleanUp(
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ConfigUtility* const argConfig,
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UDPNetworkUtility* const argNetwork,
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int* const argClientIndex,
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int* const argAccountIndex,
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int* const argCharacterIndex,
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std::map<int, CombatData>* argCombatMap,
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std::map<int, CharacterData>* argCharacterMap,
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std::map<int, EnemyData>* argEnemyMap
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);
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~CleanUp();
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~CleanUp();
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protected:
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protected:
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@@ -62,13 +74,20 @@ protected:
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void KeyUp(SDL_KeyboardEvent const&);
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void KeyUp(SDL_KeyboardEvent const&);
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//shared parameters
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//shared parameters
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lua_State* lua = nullptr;
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ConfigUtility& config;
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UDPNetworkUtility& network;
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UDPNetworkUtility& network;
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CharacterMap& characterMap;
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int& clientIndex;
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int& accountIndex;
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int& characterIndex;
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std::map<int, CombatData>& combatMap;
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std::map<int, CharacterData>& characterMap;
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std::map<int, EnemyData>& enemyMap;
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//graphics & ui
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//graphics
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Image image;
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Image image;
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RasterFont font;
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RasterFont font;
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//UI
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Button backButton;
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Button backButton;
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FrameRate fps;
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FrameRate fps;
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+15
-101
@@ -25,7 +25,6 @@
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#include <stdexcept>
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#include <stdexcept>
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#include <chrono>
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#include <chrono>
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#include <iostream>
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//-------------------------
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//-------------------------
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//Scene headers
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//Scene headers
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@@ -45,106 +44,24 @@
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//-------------------------
|
//-------------------------
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void ClientApplication::Init(int argc, char** argv) {
|
void ClientApplication::Init(int argc, char** argv) {
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std::cout << "Beginning " << argv[0] << std::endl;
|
//load the prerequisites
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|
config.Load("rsc\\config.cfg");
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//-------------------------
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//Initialize the APIs
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//-------------------------
|
|
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//initialize SDL
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//initialize SDL
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if (SDL_Init(SDL_INIT_VIDEO)) {
|
if (SDL_Init(SDL_INIT_VIDEO)) {
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throw(std::runtime_error("Failed to initialize SDL"));
|
throw(std::runtime_error("Failed to initialize SDL"));
|
||||||
}
|
}
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std::cout << "Initialized SDL" << std::endl;
|
int w = config.Int("client.screen.w");
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|
int h = config.Int("client.screen.h");
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int f = config.Bool("client.screen.f") ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF;
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BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f);
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||||||
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|
||||||
//initialize SDL_net
|
//initialize SDL_net
|
||||||
if (SDLNet_Init()) {
|
if (SDLNet_Init()) {
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throw(std::runtime_error("Failed to initialize SDL_net"));
|
throw(std::runtime_error("Failed to initialize SDL_net"));
|
||||||
}
|
}
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network.Open(0);
|
network.Open(0);
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std::cout << "Initialized SDL_net" << std::endl;
|
|
||||||
|
|
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//initialize lua
|
|
||||||
lua = luaL_newstate();
|
|
||||||
if (!lua) {
|
|
||||||
throw(std::runtime_error("Failed to initialize lua"));
|
|
||||||
}
|
|
||||||
luaL_openlibs(lua);
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|
||||||
std::cout << "Initialized lua" << std::endl;
|
|
||||||
|
|
||||||
//run the setup script
|
|
||||||
if (luaL_dofile(lua, "rsc\\setup.lua")) {
|
|
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throw(std::runtime_error("Failed to initialize lua's startup script"));
|
|
||||||
}
|
|
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std::cout << "Initialized lua's setup script" << std::endl;
|
|
||||||
|
|
||||||
//place the config table onto the stack
|
|
||||||
lua_getglobal(lua, "config");
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Setup the screen
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
//get each field
|
|
||||||
lua_getfield(lua, -1, "client");
|
|
||||||
lua_getfield(lua, -1, "screen");
|
|
||||||
lua_getfield(lua, -1, "width");
|
|
||||||
lua_getfield(lua, -2, "height");
|
|
||||||
lua_getfield(lua, -3, "fullscreen");
|
|
||||||
|
|
||||||
int w = lua_tointeger(lua, -3);
|
|
||||||
int h = lua_tointeger(lua, -2);
|
|
||||||
int f = lua_toboolean(lua, -1);
|
|
||||||
|
|
||||||
//pop the screen members
|
|
||||||
lua_pop(lua, 5);
|
|
||||||
|
|
||||||
BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f ?
|
|
||||||
SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN :
|
|
||||||
SDL_HWSURFACE|SDL_DOUBLEBUF);
|
|
||||||
std::cout << "Initialized the screen" << std::endl;
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//debug output
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
lua_getfield(lua, -1, "debug");
|
|
||||||
|
|
||||||
if (lua_toboolean(lua, -1)) {
|
|
||||||
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
|
|
||||||
|
|
||||||
std::cout << "Internal sizes:" << std::endl;
|
|
||||||
|
|
||||||
DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
|
|
||||||
DEBUG_OUTPUT_VAR(sizeof(Region));
|
|
||||||
DEBUG_OUTPUT_VAR(REGION_WIDTH);
|
|
||||||
DEBUG_OUTPUT_VAR(REGION_HEIGHT);
|
|
||||||
DEBUG_OUTPUT_VAR(REGION_DEPTH);
|
|
||||||
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
|
|
||||||
DEBUG_OUTPUT_VAR(REGION_FOOTPRINT);
|
|
||||||
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
|
|
||||||
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
|
|
||||||
|
|
||||||
#undef DEBUG_OUTPUT_VAR
|
|
||||||
}
|
|
||||||
|
|
||||||
//pop the debug value
|
|
||||||
lua_pop(lua, 1);
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//finalize the startup
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
//pop the config table
|
|
||||||
lua_pop(lua, 1);
|
|
||||||
|
|
||||||
std::cout << "Startup completed successfully" << std::endl;
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//debugging
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
//...
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ClientApplication::Proc() {
|
void ClientApplication::Proc() {
|
||||||
@@ -171,7 +88,7 @@ void ClientApplication::Proc() {
|
|||||||
//simulate game time
|
//simulate game time
|
||||||
while (simTime < realTime) {
|
while (simTime < realTime) {
|
||||||
//call each user defined function
|
//call each user defined function
|
||||||
activeScene->RunFrame(constexpr(double(delta.count()) / std::chrono::duration<int, std::milli>::period::den));
|
activeScene->RunFrame(double(delta.count()) / std::chrono::duration<int, std::milli>::period::den);
|
||||||
simTime += delta;
|
simTime += delta;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -183,12 +100,9 @@ void ClientApplication::Proc() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ClientApplication::Quit() {
|
void ClientApplication::Quit() {
|
||||||
std::cout << "Shutting down" << std::endl;
|
|
||||||
lua_close(lua);
|
|
||||||
network.Close();
|
network.Close();
|
||||||
SDLNet_Quit();
|
SDLNet_Quit();
|
||||||
SDL_Quit();
|
SDL_Quit();
|
||||||
std::cout << "Clean exit" << std::endl;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -201,25 +115,25 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
|
|||||||
//add scene creation calls here
|
//add scene creation calls here
|
||||||
case SceneList::FIRST:
|
case SceneList::FIRST:
|
||||||
case SceneList::SPLASHSCREEN:
|
case SceneList::SPLASHSCREEN:
|
||||||
activeScene = new SplashScreen(lua);
|
activeScene = new SplashScreen(&config);
|
||||||
break;
|
break;
|
||||||
case SceneList::MAINMENU:
|
case SceneList::MAINMENU:
|
||||||
activeScene = new MainMenu(lua);
|
activeScene = new MainMenu(&config);
|
||||||
break;
|
break;
|
||||||
case SceneList::OPTIONSMENU:
|
case SceneList::OPTIONSMENU:
|
||||||
activeScene = new OptionsMenu(lua);
|
activeScene = new OptionsMenu(&config);
|
||||||
break;
|
break;
|
||||||
case SceneList::LOBBYMENU:
|
case SceneList::LOBBYMENU:
|
||||||
activeScene = new LobbyMenu(lua, network, characterMap);
|
activeScene = new LobbyMenu(&config, &network, &clientIndex, &accountIndex);
|
||||||
break;
|
break;
|
||||||
case SceneList::INWORLD:
|
case SceneList::INWORLD:
|
||||||
activeScene = new InWorld(lua, network, characterMap);
|
activeScene = new InWorld(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap);
|
||||||
break;
|
break;
|
||||||
case SceneList::INCOMBAT:
|
case SceneList::INCOMBAT:
|
||||||
activeScene = new InCombat(lua, network, characterMap);
|
activeScene = new InCombat(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap);
|
||||||
break;
|
break;
|
||||||
case SceneList::CLEANUP:
|
case SceneList::CLEANUP:
|
||||||
activeScene = new CleanUp(lua, network, characterMap);
|
activeScene = new CleanUp(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw(std::logic_error("Failed to recognize the scene index"));
|
throw(std::logic_error("Failed to recognize the scene index"));
|
||||||
|
|||||||
@@ -25,10 +25,11 @@
|
|||||||
#include "scene_list.hpp"
|
#include "scene_list.hpp"
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
|
#include "config_utility.hpp"
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
#include "character.hpp"
|
#include "character_data.hpp"
|
||||||
|
#include "combat_data.hpp"
|
||||||
#include "lua/lua.hpp"
|
#include "enemy_data.hpp"
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
@@ -49,13 +50,15 @@ private:
|
|||||||
BaseScene* activeScene = nullptr;
|
BaseScene* activeScene = nullptr;
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
lua_State* lua = nullptr;
|
ConfigUtility config;
|
||||||
UDPNetworkUtility network;
|
UDPNetworkUtility network;
|
||||||
int clientIndex = -1;
|
int clientIndex = -1;
|
||||||
int accountIndex = -1;
|
int accountIndex = -1;
|
||||||
int characterIndex = -1;
|
int characterIndex = -1;
|
||||||
|
|
||||||
CharacterMap characterMap;
|
std::map<int, CombatData> combatMap;
|
||||||
|
std::map<int, CharacterData> characterMap;
|
||||||
|
std::map<int, EnemyData> enemyMap;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -36,14 +36,18 @@ InCombat::InCombat(
|
|||||||
int* const argClientIndex,
|
int* const argClientIndex,
|
||||||
int* const argAccountIndex,
|
int* const argAccountIndex,
|
||||||
int* const argCharacterIndex,
|
int* const argCharacterIndex,
|
||||||
CharacterMap* argCharacterMap
|
std::map<int, CombatData>* argCombatMap,
|
||||||
|
std::map<int, CharacterData>* argCharacterMap,
|
||||||
|
std::map<int, EnemyData>* argEnemyMap
|
||||||
):
|
):
|
||||||
config(*argConfig),
|
config(*argConfig),
|
||||||
network(*argNetwork),
|
network(*argNetwork),
|
||||||
clientIndex(*argClientIndex),
|
clientIndex(*argClientIndex),
|
||||||
accountIndex(*argAccountIndex),
|
accountIndex(*argAccountIndex),
|
||||||
characterIndex(*argCharacterIndex),
|
characterIndex(*argCharacterIndex),
|
||||||
characterMap(*argCharacterMap)
|
combatMap(*argCombatMap),
|
||||||
|
characterMap(*argCharacterMap),
|
||||||
|
enemyMap(*argEnemyMap)
|
||||||
{
|
{
|
||||||
/* //setup the utility objects
|
/* //setup the utility objects
|
||||||
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||||
@@ -34,7 +34,9 @@
|
|||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
#include "frame_rate.hpp"
|
#include "frame_rate.hpp"
|
||||||
|
|
||||||
#include "character.hpp"
|
#include "combat_data.hpp"
|
||||||
|
#include "character_data.hpp"
|
||||||
|
#include "enemy_data.hpp"
|
||||||
|
|
||||||
//client
|
//client
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
@@ -48,7 +50,9 @@ public:
|
|||||||
int* const argClientIndex,
|
int* const argClientIndex,
|
||||||
int* const argAccountIndex,
|
int* const argAccountIndex,
|
||||||
int* const argCharacterIndex,
|
int* const argCharacterIndex,
|
||||||
CharacterMap* argCharacterMap
|
std::map<int, CombatData>* argCombatMap,
|
||||||
|
std::map<int, CharacterData>* argCharacterMap,
|
||||||
|
std::map<int, EnemyData>* argEnemyMap
|
||||||
);
|
);
|
||||||
~InCombat();
|
~InCombat();
|
||||||
|
|
||||||
@@ -71,12 +75,14 @@ protected:
|
|||||||
//Network handlers
|
//Network handlers
|
||||||
void HandlePacket(SerialPacket* const);
|
void HandlePacket(SerialPacket* const);
|
||||||
void HandleDisconnect(SerialPacket* const);
|
void HandleDisconnect(SerialPacket* const);
|
||||||
|
//TODO: more network handlers
|
||||||
|
|
||||||
//Server control
|
//Server control
|
||||||
void RequestSynchronize();
|
void RequestSynchronize();
|
||||||
void SendPlayerUpdate();
|
void SendPlayerUpdate();
|
||||||
void RequestDisconnect();
|
void RequestDisconnect();
|
||||||
void RequestShutdown();
|
void RequestShutdown();
|
||||||
|
//TODO: more
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
ConfigUtility& config;
|
ConfigUtility& config;
|
||||||
@@ -84,7 +90,9 @@ protected:
|
|||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
int& accountIndex;
|
int& accountIndex;
|
||||||
int& characterIndex;
|
int& characterIndex;
|
||||||
CharacterMap& characterMap;
|
std::map<int, CombatData>& combatMap;
|
||||||
|
std::map<int, CharacterData>& characterMap;
|
||||||
|
std::map<int, EnemyData>& enemyMap;
|
||||||
|
|
||||||
//graphics
|
//graphics
|
||||||
//TODO: graphics
|
//TODO: graphics
|
||||||
@@ -24,10 +24,9 @@
|
|||||||
#include "channels.hpp"
|
#include "channels.hpp"
|
||||||
#include "utility.hpp"
|
#include "utility.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <iostream>
|
#include <stdexcept>
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Public access members
|
//Public access members
|
||||||
@@ -39,69 +38,17 @@ InWorld::InWorld(
|
|||||||
int* const argClientIndex,
|
int* const argClientIndex,
|
||||||
int* const argAccountIndex,
|
int* const argAccountIndex,
|
||||||
int* const argCharacterIndex,
|
int* const argCharacterIndex,
|
||||||
CharacterMap* argCharacterMap
|
std::map<int, CombatData>* argCombatMap,
|
||||||
|
std::map<int, CharacterData>* argCharacterMap
|
||||||
):
|
):
|
||||||
config(*argConfig),
|
config(*argConfig),
|
||||||
network(*argNetwork),
|
network(*argNetwork),
|
||||||
clientIndex(*argClientIndex),
|
clientIndex(*argClientIndex),
|
||||||
accountIndex(*argAccountIndex),
|
accountIndex(*argAccountIndex),
|
||||||
characterIndex(*argCharacterIndex),
|
characterIndex(*argCharacterIndex),
|
||||||
|
combatMap(*argCombatMap),
|
||||||
characterMap(*argCharacterMap)
|
characterMap(*argCharacterMap)
|
||||||
{
|
{
|
||||||
//register the pager
|
|
||||||
lua_pushstring(lua, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
|
|
||||||
lua_pushlightuserdata(lua, &pager);
|
|
||||||
lua_settable(L, LUA_REGISTRYINDEX);
|
|
||||||
|
|
||||||
//register the tilesheet
|
|
||||||
lua_pushstring(lua, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
|
|
||||||
lua_pushlightuserdata(lua, &tileSheet);
|
|
||||||
lua_settable(L, LUA_REGISTRYINDEX);
|
|
||||||
|
|
||||||
//setup the component objecrs
|
|
||||||
pager.SetLuaState(lua);
|
|
||||||
|
|
||||||
//get the config info
|
|
||||||
lua_getglobal(lua, "config");
|
|
||||||
lua_getfield(lua, -1, "dir");
|
|
||||||
lua_getfield(lua, -1, "fonts");
|
|
||||||
std::string fonts = lua_tostring(lua, -1);
|
|
||||||
lua_getfield(lua, -2, "interface");
|
|
||||||
std::string interface = lua_tostring(lua, -1);
|
|
||||||
lua_getfield(lua, -3, "sprites");
|
|
||||||
std::string sprites = lua_tostring(lua, -1);
|
|
||||||
lua_getfield(lua, -4, "scripts");
|
|
||||||
std::string scripts = lua_tostring(lua, -1);
|
|
||||||
lua_pop(lua, 6);
|
|
||||||
|
|
||||||
//run the additional scripts
|
|
||||||
if (luaL_dofile(lua, (scripts + "in_world.lua").c_str())) {
|
|
||||||
throw(std::runtime_error(std::string() + "Failed to run in_world.lua: " + lua_tostring(lua, -1) ));
|
|
||||||
}
|
|
||||||
|
|
||||||
//setup the utility objects
|
|
||||||
buttonImage.LoadSurface(interface + "button_menu.bmp");
|
|
||||||
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
|
||||||
font.LoadSurface(fonts + "pk_white_8.bmp");
|
|
||||||
|
|
||||||
//pass the utility objects
|
|
||||||
backButton.SetImage(&buttonImage);
|
|
||||||
backButton.SetFont(&font);
|
|
||||||
|
|
||||||
//set the button positions
|
|
||||||
backButton.SetX(50);
|
|
||||||
backButton.SetY(50 + buttonImage.GetClipH() * 0);
|
|
||||||
|
|
||||||
//set the button texts
|
|
||||||
backButton.SetText("Back");
|
|
||||||
|
|
||||||
//entities
|
|
||||||
character.GetSprite()->LoadSurface(sprites + "elliot2.bmp", 4, 4);
|
|
||||||
character.SetBoundingBox({0, 0,
|
|
||||||
character.GetSprite()->GetImage()->GetClipW(),
|
|
||||||
character.GetSprite()->GetImage()->GetClipH()
|
|
||||||
});
|
|
||||||
//-------------------------
|
|
||||||
//setup the utility objects
|
//setup the utility objects
|
||||||
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||||
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
||||||
@@ -135,13 +82,7 @@ InWorld::InWorld(
|
|||||||
}
|
}
|
||||||
|
|
||||||
InWorld::~InWorld() {
|
InWorld::~InWorld() {
|
||||||
//unregister the map components
|
//
|
||||||
lua_pushstring(lua, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
|
|
||||||
lua_pushstring(lua, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
|
|
||||||
lua_pushnil(lua);
|
|
||||||
lua_settable(lua, LUA_REGISTRYINDEX);
|
|
||||||
lua_pushnil(lua);
|
|
||||||
lua_settable(lua, LUA_REGISTRYINDEX);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -165,34 +106,10 @@ void InWorld::Update(double delta) {
|
|||||||
it.second.Update(delta);
|
it.second.Update(delta);
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO: Check collisions here
|
|
||||||
//check for collisions with the map
|
|
||||||
BoundingBox wallBounds = {0, 0, tileSheet.GetTileW(), tileSheet.GetTileH()};
|
|
||||||
const int xCount = character.GetBoundingBox().w / wallBounds.w + 1;
|
|
||||||
const int yCount = character.GetBoundingBox().h / wallBounds.h + 1;
|
|
||||||
|
|
||||||
for (int i = -1; i <= xCount; ++i) {
|
|
||||||
for (int j = -1; j <= yCount; ++j) {
|
|
||||||
//set the wall's position
|
|
||||||
wallBounds.x = wallBounds.w * i + snapToBase((double)wallBounds.w, character.GetOrigin().x);
|
|
||||||
wallBounds.y = wallBounds.h * j + snapToBase((double)wallBounds.h, character.GetOrigin().y);
|
|
||||||
|
|
||||||
if (!pager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((character.GetOrigin() + character.GetBoundingBox()).CheckOverlap(wallBounds)) {
|
|
||||||
character.SetOrigin(character.GetOrigin() - (character.GetMotion() * delta));
|
|
||||||
character.SetMotion({0,0});
|
|
||||||
character.CorrectSprite();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//update the camera
|
//update the camera
|
||||||
if(localCharacter) {
|
if(localCharacter) {
|
||||||
camera.x = localCharacter->GetOrigin().x - camera.marginX;
|
camera.x = localCharacter->origin.x - camera.marginX;
|
||||||
camera.y = localCharacter->GetOrigin().y - camera.marginY;
|
camera.y = localCharacter->origin.y - camera.marginY;
|
||||||
}
|
}
|
||||||
|
|
||||||
//check the map
|
//check the map
|
||||||
@@ -258,60 +175,77 @@ void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
|
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
|
||||||
if (!localCharacter) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//player movement
|
|
||||||
Vector2 motion = localCharacter->GetMotion();
|
|
||||||
switch(key.keysym.sym) {
|
switch(key.keysym.sym) {
|
||||||
|
//player movement
|
||||||
case SDLK_LEFT:
|
case SDLK_LEFT:
|
||||||
motion.x -= CHARACTER_WALKING_SPEED;
|
if (localCharacter) {
|
||||||
|
localCharacter->motion.x -= CHARACTER_WALKING_SPEED;
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
|
SendPlayerUpdate();
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDLK_RIGHT:
|
case SDLK_RIGHT:
|
||||||
motion.x += CHARACTER_WALKING_SPEED;
|
if (localCharacter) {
|
||||||
|
localCharacter->motion.x += CHARACTER_WALKING_SPEED;
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
|
SendPlayerUpdate();
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDLK_UP:
|
case SDLK_UP:
|
||||||
motion.y -= CHARACTER_WALKING_SPEED;
|
if (localCharacter) {
|
||||||
|
localCharacter->motion.y -= CHARACTER_WALKING_SPEED;
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
|
SendPlayerUpdate();
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDLK_DOWN:
|
case SDLK_DOWN:
|
||||||
motion.y += CHARACTER_WALKING_SPEED;
|
if (localCharacter) {
|
||||||
|
localCharacter->motion.y += CHARACTER_WALKING_SPEED;
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
|
SendPlayerUpdate();
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
localCharacter->SetMotion(motion);
|
|
||||||
localCharacter->CorrectSprite();
|
|
||||||
SendPlayerUpdate();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
||||||
if (!localCharacter) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//player movement
|
|
||||||
Vector2 motion = localCharacter->GetMotion();
|
|
||||||
switch(key.keysym.sym) {
|
switch(key.keysym.sym) {
|
||||||
//NOTE: The use of min/max here are to prevent awkward movements
|
//player movement
|
||||||
case SDLK_LEFT:
|
case SDLK_LEFT:
|
||||||
motion.x = std::min(motion.x + CHARACTER_WALKING_SPEED, 0.0);
|
if (localCharacter) {
|
||||||
|
localCharacter->motion.x += CHARACTER_WALKING_SPEED;
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
|
SendPlayerUpdate();
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDLK_RIGHT:
|
case SDLK_RIGHT:
|
||||||
motion.x = std::max(motion.x - CHARACTER_WALKING_SPEED, 0.0);
|
if (localCharacter) {
|
||||||
|
localCharacter->motion.x -= CHARACTER_WALKING_SPEED;
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
|
SendPlayerUpdate();
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDLK_UP:
|
case SDLK_UP:
|
||||||
motion.y = std::min(motion.y + CHARACTER_WALKING_SPEED, 0.0);
|
if (localCharacter) {
|
||||||
|
localCharacter->motion.y += CHARACTER_WALKING_SPEED;
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
|
SendPlayerUpdate();
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDLK_DOWN:
|
case SDLK_DOWN:
|
||||||
motion.y = std::max(motion.y - CHARACTER_WALKING_SPEED, 0.0);
|
if (localCharacter) {
|
||||||
|
localCharacter->motion.y -= CHARACTER_WALKING_SPEED;
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
|
SendPlayerUpdate();
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
localCharacter->SetMotion(motion);
|
|
||||||
localCharacter->CorrectSprite();
|
|
||||||
SendPlayerUpdate();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -352,41 +286,36 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//create the character object
|
//create the character object
|
||||||
Character& newCharacter = characterMap[argPacket->characterIndex];
|
CharacterData& character = characterMap[argPacket->characterIndex];
|
||||||
|
|
||||||
//fill out the character's members
|
//set the members
|
||||||
newCharacter.SetHandle(argPacket->handle);
|
character.handle = argPacket->handle;
|
||||||
newCharacter.SetAvatar(argPacket->avatar);
|
character.avatar = argPacket->avatar;
|
||||||
|
character.sprite.LoadSurface(config["dir.sprites"] + character.avatar, 4, 4);
|
||||||
|
character.roomIndex = argPacket->roomIndex;
|
||||||
|
character.origin = argPacket->origin;
|
||||||
|
character.motion = argPacket->motion;
|
||||||
|
character.stats = argPacket->stats;
|
||||||
|
|
||||||
newCharacter.GetSprite()->LoadSurface(config["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
|
character.CorrectSprite();
|
||||||
|
|
||||||
newCharacter.SetOrigin(argPacket->origin);
|
|
||||||
newCharacter.SetMotion(argPacket->motion);
|
|
||||||
|
|
||||||
(*newCharacter.GetStats()) = argPacket->stats;
|
|
||||||
|
|
||||||
//bookkeeping code
|
|
||||||
newCharacter.CorrectSprite();
|
|
||||||
|
|
||||||
//catch this client's player object
|
//catch this client's player object
|
||||||
if (argPacket->accountIndex == accountIndex && !localCharacter) {
|
if (argPacket->accountIndex == accountIndex && !localCharacter) {
|
||||||
characterIndex = argPacket->characterIndex;
|
characterIndex = argPacket->characterIndex;
|
||||||
localCharacter = &newCharacter;
|
localCharacter = &character;
|
||||||
|
|
||||||
//setup the camera
|
//setup the camera
|
||||||
//TODO: move this?
|
|
||||||
camera.width = GetScreen()->w;
|
camera.width = GetScreen()->w;
|
||||||
camera.height = GetScreen()->h;
|
camera.height = GetScreen()->h;
|
||||||
|
|
||||||
//center on the player's character
|
//center on the player's character
|
||||||
camera.marginX = (GetScreen()->w / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
|
camera.marginX = (GetScreen()->w / 2 - localCharacter->sprite.GetImage()->GetClipW() / 2);
|
||||||
camera.marginY = (GetScreen()->h / 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
|
camera.marginY = (GetScreen()->h / 2 - localCharacter->sprite.GetImage()->GetClipH() / 2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
|
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
|
||||||
//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
|
//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
|
||||||
|
|
||||||
//catch this client's player object
|
//catch this client's player object
|
||||||
if (argPacket->characterIndex == characterIndex) {
|
if (argPacket->characterIndex == characterIndex) {
|
||||||
characterIndex = -1;
|
characterIndex = -1;
|
||||||
@@ -398,17 +327,17 @@ void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
|
|||||||
|
|
||||||
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
|
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
|
||||||
if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
|
if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
|
||||||
std::cout << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
|
|
||||||
HandleCharacterNew(argPacket);
|
HandleCharacterNew(argPacket);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Character& character = characterMap[argPacket->characterIndex];
|
CharacterData& character = characterMap[argPacket->characterIndex];
|
||||||
|
|
||||||
//other characters moving
|
//other characters moving
|
||||||
if (argPacket->characterIndex != characterIndex) {
|
if (argPacket->characterIndex != characterIndex) {
|
||||||
character.SetOrigin(argPacket->origin);
|
character.roomIndex = argPacket->roomIndex;
|
||||||
character.SetMotion(argPacket->motion);
|
character.origin = argPacket->origin;
|
||||||
|
character.motion = argPacket->motion;
|
||||||
character.CorrectSprite();
|
character.CorrectSprite();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -435,8 +364,6 @@ void InWorld::RequestSynchronize() {
|
|||||||
newPacket.clientIndex = clientIndex;
|
newPacket.clientIndex = clientIndex;
|
||||||
newPacket.accountIndex = accountIndex;
|
newPacket.accountIndex = accountIndex;
|
||||||
|
|
||||||
//TODO: location, range for sync request
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -447,12 +374,12 @@ void InWorld::SendPlayerUpdate() {
|
|||||||
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
|
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
|
||||||
|
|
||||||
newPacket.characterIndex = characterIndex;
|
newPacket.characterIndex = characterIndex;
|
||||||
//NOTE: omitting the handle and avatar here
|
//handle, avatar
|
||||||
newPacket.accountIndex = accountIndex;
|
newPacket.accountIndex = accountIndex;
|
||||||
newPacket.roomIndex = 0; //TODO: room index
|
newPacket.roomIndex = localCharacter->roomIndex;
|
||||||
newPacket.origin = localCharacter->GetOrigin();
|
newPacket.origin = localCharacter->origin;
|
||||||
newPacket.motion = localCharacter->GetMotion();
|
newPacket.motion = localCharacter->motion;
|
||||||
newPacket.stats = *localCharacter->GetStats();
|
newPacket.stats = localCharacter->stats;
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||||
|
|
||||||
@@ -508,7 +435,7 @@ void InWorld::UpdateMap() {
|
|||||||
|
|
||||||
//prune distant regions
|
//prune distant regions
|
||||||
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
|
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
|
||||||
//check if the region is outside of this area
|
//check if the region is outside off this area
|
||||||
if (it->GetX() < xStart || it->GetX() > xEnd || it->GetY() < yStart || it->GetY() > yEnd) {
|
if (it->GetX() < xStart || it->GetX() > xEnd || it->GetY() < yStart || it->GetY() > yEnd) {
|
||||||
|
|
||||||
//clunky, but the alternative was time consuming
|
//clunky, but the alternative was time consuming
|
||||||
@@ -22,28 +22,27 @@
|
|||||||
#ifndef INWORLD_HPP_
|
#ifndef INWORLD_HPP_
|
||||||
#define INWORLD_HPP_
|
#define INWORLD_HPP_
|
||||||
|
|
||||||
//map stuff
|
//maps
|
||||||
#include "tile_sheet.hpp"
|
#include "region_pager_base.hpp"
|
||||||
#include "region_pager_lua.hpp"
|
|
||||||
|
|
||||||
//networking
|
//networking
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
|
|
||||||
//graphics & ui
|
//graphics
|
||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
#include "raster_font.hpp"
|
#include "raster_font.hpp"
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
|
#include "tile_sheet.hpp"
|
||||||
|
|
||||||
//utilities
|
//common
|
||||||
|
#include "config_utility.hpp"
|
||||||
#include "frame_rate.hpp"
|
#include "frame_rate.hpp"
|
||||||
#include "timer.hpp"
|
|
||||||
|
#include "combat_data.hpp"
|
||||||
|
#include "character_data.hpp"
|
||||||
|
|
||||||
//client
|
//client
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
#include "character.hpp"
|
|
||||||
|
|
||||||
//APIs
|
|
||||||
#include "lua/lua.hpp"
|
|
||||||
|
|
||||||
//STL
|
//STL
|
||||||
#include <map>
|
#include <map>
|
||||||
@@ -57,7 +56,8 @@ public:
|
|||||||
int* const argClientIndex,
|
int* const argClientIndex,
|
||||||
int* const argAccountIndex,
|
int* const argAccountIndex,
|
||||||
int* const argCharacterIndex,
|
int* const argCharacterIndex,
|
||||||
CharacterMap* argCharacterMap
|
std::map<int, CombatData>* argCombatMap,
|
||||||
|
std::map<int, CharacterData>* argCharacterMap
|
||||||
);
|
);
|
||||||
~InWorld();
|
~InWorld();
|
||||||
|
|
||||||
@@ -95,14 +95,14 @@ protected:
|
|||||||
//utilities
|
//utilities
|
||||||
void UpdateMap();
|
void UpdateMap();
|
||||||
|
|
||||||
//TODO: Streamline this with lua
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
ConfigUtility& config;
|
ConfigUtility& config;
|
||||||
UDPNetworkUtility& network;
|
UDPNetworkUtility& network;
|
||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
int& accountIndex;
|
int& accountIndex;
|
||||||
int& characterIndex;
|
int& characterIndex;
|
||||||
CharacterMap& characterMap;
|
std::map<int, CombatData>& combatMap;
|
||||||
|
std::map<int, CharacterData>& characterMap;
|
||||||
|
|
||||||
//graphics
|
//graphics
|
||||||
Image buttonImage;
|
Image buttonImage;
|
||||||
@@ -117,15 +117,14 @@ protected:
|
|||||||
Button shutDownButton;
|
Button shutDownButton;
|
||||||
//TODO: Review the camera
|
//TODO: Review the camera
|
||||||
struct {
|
struct {
|
||||||
struct {
|
int x = 0, y = 0;
|
||||||
int x, y;
|
int width = 0, height = 0;
|
||||||
}origin, margin;
|
int marginX = 0, marginY = 0;
|
||||||
}camera;
|
} camera;
|
||||||
|
|
||||||
FrameRate fps;
|
FrameRate fps;
|
||||||
|
|
||||||
//game
|
//game
|
||||||
Character* localCharacter = nullptr;
|
CharacterData* localCharacter = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,85 +0,0 @@
|
|||||||
/* $Id: linit.c,v 1.32, modified
|
|
||||||
* Initialization of libraries for lua.c and other clients
|
|
||||||
* See Copyright Notice in lua.h
|
|
||||||
*
|
|
||||||
* If you embed Lua in your program and need to open the standard
|
|
||||||
* libraries, call luaL_openlibs in your program. If you need a
|
|
||||||
* different set of libraries, copy this file to your project and edit
|
|
||||||
* it to suit your needs.
|
|
||||||
*
|
|
||||||
* Modified for use in Tortuga, renamed to linit.cpp
|
|
||||||
* Modifications are released under the zlib license:
|
|
||||||
*
|
|
||||||
* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#define linit_c
|
|
||||||
#define LUA_LIB
|
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
|
||||||
|
|
||||||
#include "region_api.hpp"
|
|
||||||
#include "region_pager_api.hpp"
|
|
||||||
#include "tile_sheet_api.hpp"
|
|
||||||
|
|
||||||
//these libs are loaded by lua.c and are readily available to any Lua program
|
|
||||||
static const luaL_Reg loadedlibs[] = {
|
|
||||||
//Standard libs
|
|
||||||
{"_G", luaopen_base},
|
|
||||||
{LUA_LOADLIBNAME, luaopen_package},
|
|
||||||
{LUA_COLIBNAME, luaopen_coroutine},
|
|
||||||
{LUA_TABLIBNAME, luaopen_table},
|
|
||||||
{LUA_IOLIBNAME, luaopen_io},
|
|
||||||
{LUA_OSLIBNAME, luaopen_os},
|
|
||||||
{LUA_STRLIBNAME, luaopen_string},
|
|
||||||
{LUA_BITLIBNAME, luaopen_bit32},
|
|
||||||
{LUA_MATHLIBNAME, luaopen_math},
|
|
||||||
{LUA_DBLIBNAME, luaopen_debug},
|
|
||||||
|
|
||||||
//Tortuga's API
|
|
||||||
{TORTUGA_REGION_NAME, openRegionAPI},
|
|
||||||
{TORTUGA_REGION_PAGER_NAME, openRegionPagerAPI},
|
|
||||||
{TORTUGA_TILE_SHEET_NAME, openTileSheetAPI},
|
|
||||||
|
|
||||||
{NULL, NULL}
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//these libs are preloaded and must be required before used
|
|
||||||
static const luaL_Reg preloadedlibs[] = {
|
|
||||||
{NULL, NULL}
|
|
||||||
};
|
|
||||||
|
|
||||||
LUALIB_API void luaL_openlibs (lua_State *L) {
|
|
||||||
const luaL_Reg *lib;
|
|
||||||
//call open functions from 'loadedlibs' and set results to global table
|
|
||||||
for (lib = loadedlibs; lib->func; lib++) {
|
|
||||||
luaL_requiref(L, lib->name, lib->func, 1);
|
|
||||||
lua_pop(L, 1); //remove lib
|
|
||||||
}
|
|
||||||
//add open functions from 'preloadedlibs' into 'package.preload' table
|
|
||||||
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
|
|
||||||
for (lib = preloadedlibs; lib->func; lib++) {
|
|
||||||
lua_pushcfunction(L, lib->func);
|
|
||||||
lua_setfield(L, -2, lib->name);
|
|
||||||
}
|
|
||||||
lua_pop(L, 1); //remove _PRELOAD table
|
|
||||||
}
|
|
||||||
@@ -30,25 +30,21 @@
|
|||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
LobbyMenu::LobbyMenu(lua_State* L, UDPNetworkUtility& aNetwork):
|
LobbyMenu::LobbyMenu(
|
||||||
lua(L),
|
ConfigUtility* const argConfig,
|
||||||
network(aNetwork)
|
UDPNetworkUtility* const argNetwork,
|
||||||
|
int* const argClientIndex,
|
||||||
|
int* const argAccountIndex
|
||||||
|
):
|
||||||
|
config(*argConfig),
|
||||||
|
network(*argNetwork),
|
||||||
|
clientIndex(*argClientIndex),
|
||||||
|
accountIndex(*argAccountIndex)
|
||||||
{
|
{
|
||||||
//get the config info
|
|
||||||
lua_getglobal(lua, "config");
|
|
||||||
lua_getfield(lua, -1, "dir");
|
|
||||||
lua_getfield(lua, -1, "interface");
|
|
||||||
lua_getfield(lua, -2, "fonts");
|
|
||||||
|
|
||||||
std::string interfaceDir = lua_tostring(lua, -2);
|
|
||||||
std::string fontsDir = lua_tostring(lua, -1);
|
|
||||||
|
|
||||||
lua_pop(lua, 4);
|
|
||||||
|
|
||||||
//setup the utility objects
|
//setup the utility objects
|
||||||
image.LoadSurface(interfaceDir + "button_menu.bmp");
|
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||||
image.SetClipH(image.GetClipH()/3);
|
image.SetClipH(image.GetClipH()/3);
|
||||||
font.LoadSurface(fontsDir + "pk_white_8.bmp");
|
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
||||||
|
|
||||||
//pass the utility objects
|
//pass the utility objects
|
||||||
search.SetImage(&image);
|
search.SetImage(&image);
|
||||||
@@ -92,11 +88,11 @@ void LobbyMenu::FrameStart() {
|
|||||||
|
|
||||||
void LobbyMenu::Update(double delta) {
|
void LobbyMenu::Update(double delta) {
|
||||||
//suck in and process all waiting packets
|
//suck in and process all waiting packets
|
||||||
SerialPacket* packetBuffer = new SerialPacket();
|
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
|
||||||
while(network.Receive(packetBuffer)) {
|
while(network.Receive(packetBuffer)) {
|
||||||
HandlePacket(packetBuffer);
|
HandlePacket(packetBuffer);
|
||||||
}
|
}
|
||||||
delete packetBuffer;
|
free(static_cast<void*>(packetBuffer));
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::FrameEnd() {
|
void LobbyMenu::FrameEnd() {
|
||||||
@@ -152,44 +148,26 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||||
//prep
|
|
||||||
lua_getglobal(lua, "config");
|
|
||||||
|
|
||||||
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
//get the set parameters
|
|
||||||
lua_getfield(lua, -1, "server");
|
|
||||||
lua_getfield(lua, -1, "host");
|
|
||||||
lua_getfield(lua, -2, "port");
|
|
||||||
|
|
||||||
//broadcast to the network, or a specific server
|
//broadcast to the network, or a specific server
|
||||||
SerialPacket packet;
|
SerialPacket packet;
|
||||||
packet.type = SerialPacketType::BROADCAST_REQUEST;
|
packet.type = SerialPacketType::BROADCAST_REQUEST;
|
||||||
network.SendTo(lua_tostring(lua, -2), lua_tointeger(lua, -1), &packet);
|
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
|
||||||
|
|
||||||
//reset the server list
|
//reset the server list
|
||||||
serverInfo.clear();
|
serverInfo.clear();
|
||||||
selection = nullptr;
|
selection = nullptr;
|
||||||
|
|
||||||
//clear the parameters
|
|
||||||
lua_pop(lua, 3);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
||||||
//get the parameters
|
|
||||||
lua_getfield(lua, -1, "client");
|
|
||||||
lua_getfield(lua, -1, "username");
|
|
||||||
|
|
||||||
//pack the packet
|
//pack the packet
|
||||||
ClientPacket packet;
|
ClientPacket packet;
|
||||||
packet.type = SerialPacketType::JOIN_REQUEST;
|
packet.type = SerialPacketType::JOIN_REQUEST;
|
||||||
strncpy(packet.username, lua_tostring(lua, -1), PACKET_STRING_SIZE);
|
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
|
||||||
|
|
||||||
//join the selected server
|
//join the selected server
|
||||||
network.SendTo(&selection->address, &packet);
|
network.SendTo(&selection->address, &packet);
|
||||||
selection = nullptr;
|
selection = nullptr;
|
||||||
|
|
||||||
//clear the parameters
|
|
||||||
lua_pop(lua, 2);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
|
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
@@ -209,9 +187,6 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|||||||
else {
|
else {
|
||||||
selection = nullptr;
|
selection = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
//clear the parameters
|
|
||||||
lua_pop(lua, 1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||||
@@ -229,10 +204,10 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
|||||||
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
|
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
|
||||||
switch(argPacket->type) {
|
switch(argPacket->type) {
|
||||||
case SerialPacketType::BROADCAST_RESPONSE:
|
case SerialPacketType::BROADCAST_RESPONSE:
|
||||||
HandleBroadcastResponse(dynamic_cast<ServerPacket*>(argPacket));
|
HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
|
||||||
break;
|
break;
|
||||||
case SerialPacketType::JOIN_RESPONSE:
|
case SerialPacketType::JOIN_RESPONSE:
|
||||||
HandleJoinResponse(dynamic_cast<ClientPacket*>(argPacket));
|
HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
|
||||||
break;
|
break;
|
||||||
//handle errors
|
//handle errors
|
||||||
default:
|
default:
|
||||||
@@ -257,25 +232,16 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
|
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
|
||||||
lua_getglobal(lua, "config");
|
clientIndex = argPacket->clientIndex;
|
||||||
lua_getfield(lua, -1, "client");
|
accountIndex = argPacket->accountIndex;
|
||||||
lua_getfield(lua, -1, "handle");
|
|
||||||
lua_getfield(lua, -2, "avatar");
|
|
||||||
|
|
||||||
lua_pushinteger(lua, argPacket->clientIndex);
|
|
||||||
lua_pushinteger(lua, argPacket->accountIndex);
|
|
||||||
lua_setfield(lua, -5, "accountIndex");
|
|
||||||
lua_setfield(lua, -4, "clientIndex");
|
|
||||||
network.Bind(&argPacket->srcAddress, Channels::SERVER);
|
network.Bind(&argPacket->srcAddress, Channels::SERVER);
|
||||||
SetNextScene(SceneList::INWORLD);
|
SetNextScene(SceneList::INWORLD);
|
||||||
|
|
||||||
//send this player's character info
|
//send this player's character info
|
||||||
CharacterPacket newPacket;
|
CharacterPacket newPacket;
|
||||||
newPacket.type = SerialPacketType::CHARACTER_NEW;
|
newPacket.type = SerialPacketType::CHARACTER_NEW;
|
||||||
strncpy(newPacket.handle, lua_tostring(lua, -2), PACKET_STRING_SIZE);
|
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
|
||||||
strncpy(newPacket.avatar, lua_tostring(lua, -1), PACKET_STRING_SIZE);
|
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
||||||
newPacket.accountIndex = argPacket->accountIndex;
|
newPacket.accountIndex = accountIndex;
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
|
|
||||||
lua_pop(lua, 4);
|
|
||||||
}
|
}
|
||||||
@@ -28,21 +28,24 @@
|
|||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
|
|
||||||
//utilities
|
//utilities
|
||||||
|
#include "config_utility.hpp"
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
|
|
||||||
//client
|
//client
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
//APIs
|
|
||||||
#include "lua/lua.hpp"
|
|
||||||
|
|
||||||
//STL
|
//STL
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
class LobbyMenu : public BaseScene {
|
class LobbyMenu : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
LobbyMenu(lua_State*, UDPNetworkUtility&);
|
LobbyMenu(
|
||||||
|
ConfigUtility* const argConfig,
|
||||||
|
UDPNetworkUtility* const argNetwork,
|
||||||
|
int* const argClientIndex,
|
||||||
|
int* const argAccountIndex
|
||||||
|
);
|
||||||
~LobbyMenu();
|
~LobbyMenu();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
@@ -65,8 +68,10 @@ protected:
|
|||||||
void HandleJoinResponse(ClientPacket* const);
|
void HandleJoinResponse(ClientPacket* const);
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
lua_State* lua = nullptr;
|
ConfigUtility& config;
|
||||||
UDPNetworkUtility& network;
|
UDPNetworkUtility& network;
|
||||||
|
int& clientIndex;
|
||||||
|
int& accountIndex;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
Image image;
|
Image image;
|
||||||
@@ -87,7 +92,7 @@ protected:
|
|||||||
std::vector<ServerInformation> serverInfo;
|
std::vector<ServerInformation> serverInfo;
|
||||||
|
|
||||||
//a terrible hack, forgive me
|
//a terrible hack, forgive me
|
||||||
//TODO: I'd love a proper gui system for this
|
//I'd love a proper gui system for this
|
||||||
SDL_Rect listBox;
|
SDL_Rect listBox;
|
||||||
ServerInformation* selection = nullptr;
|
ServerInformation* selection = nullptr;
|
||||||
};
|
};
|
||||||
@@ -27,6 +27,7 @@
|
|||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
int main(int argc, char** argv) {
|
int main(int argc, char** argv) {
|
||||||
|
cout << "Beginning client" << endl;
|
||||||
try {
|
try {
|
||||||
ClientApplication app;
|
ClientApplication app;
|
||||||
app.Init(argc, argv);
|
app.Init(argc, argv);
|
||||||
@@ -37,5 +38,6 @@ int main(int argc, char** argv) {
|
|||||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
cerr << "Fatal exception thrown: " << e.what() << endl;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
cout << "Clean exit" << endl;
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,22 +25,13 @@
|
|||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
MainMenu::MainMenu(lua_State* L): lua(L) {
|
MainMenu::MainMenu(ConfigUtility* const argConfig):
|
||||||
//get the config info
|
config(*argConfig)
|
||||||
lua_getglobal(lua, "config");
|
{
|
||||||
lua_getfield(lua, -1, "dir");
|
|
||||||
lua_getfield(lua, -1, "interface");
|
|
||||||
lua_getfield(lua, -2, "fonts");
|
|
||||||
|
|
||||||
std::string interfaceDir = lua_tostring(lua, -2);
|
|
||||||
std::string fontsDir = lua_tostring(lua, -1);
|
|
||||||
|
|
||||||
lua_pop(lua, 4);
|
|
||||||
|
|
||||||
//setup the utility objects
|
//setup the utility objects
|
||||||
image.LoadSurface(interfaceDir + "button_menu.bmp");
|
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||||
image.SetClipH(image.GetClipH()/3);
|
image.SetClipH(image.GetClipH()/3);
|
||||||
font.LoadSurface(fontsDir + "pk_white_8.bmp");
|
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
||||||
|
|
||||||
//pass the utility objects
|
//pass the utility objects
|
||||||
startButton.SetImage(&image);
|
startButton.SetImage(&image);
|
||||||
@@ -111,13 +102,12 @@ void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|||||||
|
|
||||||
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||||
if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
|
if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
SetNextScene(SceneList::INWORLD);
|
SetNextScene(SceneList::LOBBYMENU);
|
||||||
}
|
}
|
||||||
if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
|
if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
SetNextScene(SceneList::OPTIONSMENU);
|
SetNextScene(SceneList::OPTIONSMENU);
|
||||||
}
|
}
|
||||||
if (quitButton.MouseButtonUp(button) == Button::State::HOVER &&
|
if (quitButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
button.button & SDL_BUTTON_LMASK) {
|
|
||||||
QuitEvent();
|
QuitEvent();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -24,16 +24,15 @@
|
|||||||
|
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
|
#include "config_utility.hpp"
|
||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
#include "raster_font.hpp"
|
#include "raster_font.hpp"
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
|
||||||
|
|
||||||
class MainMenu : public BaseScene {
|
class MainMenu : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
MainMenu(lua_State* L);
|
MainMenu(ConfigUtility* const);
|
||||||
~MainMenu();
|
~MainMenu();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
@@ -51,7 +50,7 @@ protected:
|
|||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
lua_State* lua = nullptr;
|
ConfigUtility& config;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
Image image;
|
Image image;
|
||||||
+3
-4
@@ -1,7 +1,7 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/ui ../common/utilities
|
INCLUDES+=. ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/ui ../common/utilities
|
||||||
LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
|
LIBS+=../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) -DGRAPHICS
|
||||||
|
|
||||||
#source
|
#source
|
||||||
CXXSRC=$(wildcard *.cpp)
|
CXXSRC=$(wildcard *.cpp)
|
||||||
@@ -16,7 +16,6 @@ OUT=$(addprefix $(OUTDIR)/,client)
|
|||||||
|
|
||||||
#targets
|
#targets
|
||||||
all: $(OBJ) $(OUT)
|
all: $(OBJ) $(OUT)
|
||||||
$(MAKE) -C scenes
|
|
||||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
||||||
|
|
||||||
$(OBJ): | $(OBJDIR)
|
$(OBJ): | $(OBJDIR)
|
||||||
|
|||||||
@@ -25,22 +25,13 @@
|
|||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
OptionsMenu::OptionsMenu(lua_State* L): lua(L) {
|
OptionsMenu::OptionsMenu(ConfigUtility* const argConfig):
|
||||||
//get the config info
|
config(*argConfig)
|
||||||
lua_getglobal(lua, "config");
|
{
|
||||||
lua_getfield(lua, -1, "dir");
|
|
||||||
lua_getfield(lua, -1, "interface");
|
|
||||||
lua_getfield(lua, -2, "fonts");
|
|
||||||
|
|
||||||
std::string interfaceDir = lua_tostring(lua, -2);
|
|
||||||
std::string fontsDir = lua_tostring(lua, -1);
|
|
||||||
|
|
||||||
lua_pop(lua, 4);
|
|
||||||
|
|
||||||
//setup the utility objects
|
//setup the utility objects
|
||||||
image.LoadSurface(interfaceDir + "button_menu.bmp");
|
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||||
image.SetClipH(image.GetClipH()/3);
|
image.SetClipH(image.GetClipH()/3);
|
||||||
font.LoadSurface(fontsDir + "pk_white_8.bmp");
|
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
||||||
|
|
||||||
//pass the utility objects
|
//pass the utility objects
|
||||||
backButton.SetImage(&image);
|
backButton.SetImage(&image);
|
||||||
@@ -93,8 +84,7 @@ void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||||
if (backButton.MouseButtonUp(button) == Button::State::HOVER &&
|
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
button.button & SDL_BUTTON_LMASK) {
|
|
||||||
SetNextScene(SceneList::MAINMENU);
|
SetNextScene(SceneList::MAINMENU);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -24,17 +24,16 @@
|
|||||||
|
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
|
#include "config_utility.hpp"
|
||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
#include "raster_font.hpp"
|
#include "raster_font.hpp"
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
|
||||||
|
|
||||||
//TODO: The options screen needs to be USED
|
//TODO: The options screen needs to be USED
|
||||||
class OptionsMenu : public BaseScene {
|
class OptionsMenu : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
OptionsMenu(lua_State* L);
|
OptionsMenu(ConfigUtility* const);
|
||||||
~OptionsMenu();
|
~OptionsMenu();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
@@ -52,7 +51,7 @@ protected:
|
|||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
lua_State* lua = nullptr;
|
ConfigUtility& config;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
Image image;
|
Image image;
|
||||||
@@ -21,21 +21,14 @@
|
|||||||
*/
|
*/
|
||||||
#include "splash_screen.hpp"
|
#include "splash_screen.hpp"
|
||||||
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
SplashScreen::SplashScreen(lua_State* L): lua(L) {
|
SplashScreen::SplashScreen(ConfigUtility* const argConfig):
|
||||||
//get the config info
|
config(*argConfig)
|
||||||
lua_getglobal(lua, "config");
|
{
|
||||||
lua_getfield(lua, -1, "dir");
|
logo.LoadSurface(config["dir.logos"] + "krstudios.bmp");
|
||||||
lua_getfield(lua, -1, "logos");
|
|
||||||
std::string logos = lua_tostring(lua, -1);
|
|
||||||
lua_pop(lua, 3);
|
|
||||||
|
|
||||||
logo.LoadSurface(logos + "krstudios.bmp");
|
|
||||||
startTick = std::chrono::steady_clock::now();
|
startTick = std::chrono::steady_clock::now();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -24,16 +24,15 @@
|
|||||||
|
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
|
#include "config_utility.hpp"
|
||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
|
||||||
|
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
|
|
||||||
class SplashScreen : public BaseScene {
|
class SplashScreen : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
SplashScreen(lua_State* L);
|
SplashScreen(ConfigUtility* const);
|
||||||
~SplashScreen();
|
~SplashScreen();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
@@ -42,7 +41,7 @@ protected:
|
|||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
lua_State* lua = nullptr;
|
ConfigUtility& config;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
std::chrono::steady_clock::time_point startTick;
|
std::chrono::steady_clock::time_point startTick;
|
||||||
@@ -19,23 +19,27 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "character.hpp"
|
#include "character_data.hpp"
|
||||||
|
|
||||||
void Character::Update(double delta) {
|
void CharacterData::Update(double delta) {
|
||||||
if (motion.x && motion.y) {
|
if (motion.x && motion.y) {
|
||||||
origin += motion * delta * CHARACTER_WALKING_MOD;
|
origin += motion * delta * CHARACTER_WALKING_MOD;
|
||||||
}
|
}
|
||||||
else if (motion != 0) {
|
else if (motion != 0) {
|
||||||
origin += motion * delta;
|
origin += motion * delta;
|
||||||
}
|
}
|
||||||
|
#ifdef GRAPHICS
|
||||||
sprite.Update(delta);
|
sprite.Update(delta);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void Character::DrawTo(SDL_Surface* const dest, int camX, int camY) {
|
#ifdef GRAPHICS
|
||||||
|
|
||||||
|
void CharacterData::DrawTo(SDL_Surface* const dest, int camX, int camY) {
|
||||||
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
|
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Character::CorrectSprite() {
|
void CharacterData::CorrectSprite() {
|
||||||
//NOTE: These must correspond to the sprite sheet in use
|
//NOTE: These must correspond to the sprite sheet in use
|
||||||
if (motion.y > 0) {
|
if (motion.y > 0) {
|
||||||
sprite.SetYIndex(0);
|
sprite.SetYIndex(0);
|
||||||
@@ -59,3 +63,5 @@ void Character::CorrectSprite() {
|
|||||||
sprite.SetXIndex(0);
|
sprite.SetXIndex(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -22,15 +22,22 @@
|
|||||||
#ifndef CHARACTERDATA_HPP_
|
#ifndef CHARACTERDATA_HPP_
|
||||||
#define CHARACTERDATA_HPP_
|
#define CHARACTERDATA_HPP_
|
||||||
|
|
||||||
//components
|
|
||||||
#include "character_defines.hpp"
|
|
||||||
#include "vector2.hpp"
|
#include "vector2.hpp"
|
||||||
#include "statistics.hpp"
|
#include "statistics.hpp"
|
||||||
|
|
||||||
|
//graphics
|
||||||
|
#ifdef GRAPHICS
|
||||||
|
#include "sprite_sheet.hpp"
|
||||||
|
#endif
|
||||||
|
|
||||||
//std namespace
|
//std namespace
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
|
//the speeds that the characters move
|
||||||
|
constexpr double CHARACTER_WALKING_SPEED = 140.0;
|
||||||
|
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
|
||||||
|
|
||||||
struct CharacterData {
|
struct CharacterData {
|
||||||
//metadata
|
//metadata
|
||||||
int owner;
|
int owner;
|
||||||
@@ -41,14 +48,25 @@ struct CharacterData {
|
|||||||
int roomIndex = 0;
|
int roomIndex = 0;
|
||||||
Vector2 origin = {0.0,0.0};
|
Vector2 origin = {0.0,0.0};
|
||||||
Vector2 motion = {0.0,0.0};
|
Vector2 motion = {0.0,0.0};
|
||||||
|
Vector2 bounds = {0.0,0.0};
|
||||||
|
|
||||||
//base statistics
|
//base statistics
|
||||||
Statistics stats;
|
Statistics stats;
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||||
|
|
||||||
|
//methods
|
||||||
|
void Update(double delta);
|
||||||
|
#ifdef GRAPHICS
|
||||||
|
void DrawTo(SDL_Surface* const, int camX, int camY);
|
||||||
|
void CorrectSprite();
|
||||||
|
#endif
|
||||||
|
|
||||||
//active gameplay members
|
//active gameplay members
|
||||||
//NOTE: these are lost when unloaded
|
//NOTE: these are lost when unloaded
|
||||||
|
#ifdef GRAPHICS
|
||||||
|
SpriteSheet sprite;
|
||||||
|
#endif
|
||||||
bool inCombat = false;
|
bool inCombat = false;
|
||||||
int atbGauge = 0;
|
int atbGauge = 0;
|
||||||
//TODO: stored command
|
//TODO: stored command
|
||||||
@@ -23,18 +23,31 @@
|
|||||||
#define COMBATDATA_HPP_
|
#define COMBATDATA_HPP_
|
||||||
|
|
||||||
#include "vector2.hpp"
|
#include "vector2.hpp"
|
||||||
#include "combat_defines.hpp"
|
|
||||||
|
|
||||||
//gameplay members
|
//gameplay members
|
||||||
#include "character_data.hpp"
|
#include "character_data.hpp"
|
||||||
#include "enemy_data.hpp"
|
#include "enemy_data.hpp"
|
||||||
|
|
||||||
|
//graphics
|
||||||
|
#ifdef GRAPHICS
|
||||||
|
#include "sprite_sheet.hpp"
|
||||||
|
#endif
|
||||||
|
|
||||||
//std namespace
|
//std namespace
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
|
#define COMBAT_MAX_CHARACTERS 12
|
||||||
|
#define COMBAT_MAX_ENEMIES 12
|
||||||
|
|
||||||
struct CombatData {
|
struct CombatData {
|
||||||
|
enum class Terrain {
|
||||||
|
//TODO: types of combat terrains
|
||||||
|
NONE = 0,
|
||||||
|
GRASSLANDS,
|
||||||
|
};
|
||||||
|
|
||||||
typedef std::chrono::steady_clock Clock;
|
typedef std::chrono::steady_clock Clock;
|
||||||
|
|
||||||
std::array<CharacterData, COMBAT_MAX_CHARACTERS> characterArray;
|
std::array<CharacterData, COMBAT_MAX_CHARACTERS> characterArray;
|
||||||
@@ -47,6 +60,11 @@ struct CombatData {
|
|||||||
|
|
||||||
//time interval
|
//time interval
|
||||||
Clock::time_point lastTick = Clock::now();
|
Clock::time_point lastTick = Clock::now();
|
||||||
|
|
||||||
|
//graphics
|
||||||
|
#ifdef GRAPHICS
|
||||||
|
SpriteSheet sprite;
|
||||||
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -25,6 +25,11 @@
|
|||||||
#include "vector2.hpp"
|
#include "vector2.hpp"
|
||||||
#include "statistics.hpp"
|
#include "statistics.hpp"
|
||||||
|
|
||||||
|
//graphics
|
||||||
|
#ifdef GRAPHICS
|
||||||
|
#include "sprite_sheet.hpp"
|
||||||
|
#endif
|
||||||
|
|
||||||
//std namespace
|
//std namespace
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
@@ -40,6 +45,11 @@ struct EnemyData {
|
|||||||
|
|
||||||
//active gameplay members
|
//active gameplay members
|
||||||
//NOTE: these are lost when unloaded
|
//NOTE: these are lost when unloaded
|
||||||
|
#ifdef GRAPHICS
|
||||||
|
SpriteSheet sprite;
|
||||||
|
Vector2 origin = {0.0,0.0};
|
||||||
|
Vector2 bounds = {0.0,0.0};
|
||||||
|
#endif
|
||||||
int tableIndex;
|
int tableIndex;
|
||||||
int atbGauge = 0;
|
int atbGauge = 0;
|
||||||
};
|
};
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=.
|
INCLUDES+=. ../utilities ../graphics
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) -DGRAPHICS
|
||||||
|
|
||||||
#source
|
#source
|
||||||
CXXSRC=$(wildcard *.cpp)
|
CXXSRC=$(wildcard *.cpp)
|
||||||
|
|||||||
@@ -0,0 +1,31 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "character_data.hpp"
|
||||||
|
#include "combat_data.hpp"
|
||||||
|
#include "enemy_data.hpp"
|
||||||
|
#include "statistics.hpp"
|
||||||
|
|
||||||
|
/* DOCS: Sanity check, read more
|
||||||
|
* Since most/all of the files in this directory are header files, I've created
|
||||||
|
* this source file as a "sanity check", to ensure that the above header files
|
||||||
|
* are written correctly via make.
|
||||||
|
*/
|
||||||
@@ -21,24 +21,24 @@
|
|||||||
*/
|
*/
|
||||||
#include "tile_sheet.hpp"
|
#include "tile_sheet.hpp"
|
||||||
|
|
||||||
void TileSheet::Load(std::string fname, int tileWidth, int tileHeight) {
|
void TileSheet::Load(std::string fname, int xc, int yc) {
|
||||||
|
XCount = xc;
|
||||||
|
YCount = yc;
|
||||||
image.LoadSurface(fname);
|
image.LoadSurface(fname);
|
||||||
image.SetClipW(tileWidth);
|
image.SetClipW(image.GetClipW()/XCount);
|
||||||
image.SetClipH(tileHeight);
|
image.SetClipH(image.GetClipH()/YCount);
|
||||||
xCount = image.GetSurface()->w / image.GetClipW();
|
|
||||||
yCount = image.GetSurface()->h / image.GetClipH();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void TileSheet::Unload() {
|
void TileSheet::Unload() {
|
||||||
image.FreeSurface();
|
image.FreeSurface();
|
||||||
xCount = yCount = 0;
|
XCount = YCount = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TileSheet::DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
|
void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
|
||||||
//0 is invisible
|
//0 is invisible
|
||||||
if (tile == 0) return;
|
if (tile == 0) return;
|
||||||
image.SetClipX((tile-1) % xCount * image.GetClipW());
|
image.SetClipX((tile-1) % XCount * image.GetClipW());
|
||||||
image.SetClipY((tile-1) / xCount * image.GetClipH());
|
image.SetClipY((tile-1) / XCount * image.GetClipH());
|
||||||
image.DrawTo(dest, x, y);
|
image.DrawTo(dest, x, y);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -50,8 +50,8 @@ void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int
|
|||||||
tile = region->GetTile(i, j, k);
|
tile = region->GetTile(i, j, k);
|
||||||
//0 is invisible
|
//0 is invisible
|
||||||
if (tile == 0) continue;
|
if (tile == 0) continue;
|
||||||
image.SetClipX((tile-1) % xCount * image.GetClipW());
|
image.SetClipX((tile-1) % XCount * image.GetClipW());
|
||||||
image.SetClipY((tile-1) / xCount * image.GetClipH());
|
image.SetClipY((tile-1) / XCount * image.GetClipH());
|
||||||
image.DrawTo(dest,
|
image.DrawTo(dest,
|
||||||
(region->GetX() + i) * image.GetClipW() - camX,
|
(region->GetX() + i) * image.GetClipW() - camX,
|
||||||
(region->GetY() + j) * image.GetClipH() - camY);
|
(region->GetY() + j) * image.GetClipH() - camY);
|
||||||
@@ -31,24 +31,24 @@
|
|||||||
class TileSheet {
|
class TileSheet {
|
||||||
public:
|
public:
|
||||||
TileSheet() = default;
|
TileSheet() = default;
|
||||||
TileSheet(std::string f, int w, int h) { Load(f, w, h); }
|
TileSheet(std::string f, int x, int y) { Load(f, x, y); }
|
||||||
~TileSheet() = default;
|
~TileSheet() = default;
|
||||||
|
|
||||||
void Load(std::string fname, int tileWidth, int tileHeight);
|
void Load(std::string fname, int XCount, int YCount);
|
||||||
void Unload();
|
void Unload();
|
||||||
|
|
||||||
void DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
|
void DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
|
||||||
void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
|
void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
|
||||||
|
|
||||||
//accessors
|
//accessors
|
||||||
Image* GetImage() { return ℑ }
|
Image* GetImage() { return ℑ }
|
||||||
int GetXCount() { return xCount; }
|
int GetXCount() { return XCount; }
|
||||||
int GetYCount() { return yCount; }
|
int GetYCount() { return YCount; }
|
||||||
int GetTileW() { return image.GetClipW(); }
|
int GetTileW() { return image.GetClipW(); }
|
||||||
int GetTileH() { return image.GetClipH(); }
|
int GetTileH() { return image.GetClipH(); }
|
||||||
private:
|
private:
|
||||||
Image image;
|
Image image;
|
||||||
int xCount = 0, yCount = 0;
|
int XCount = 0, YCount = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,5 +1,4 @@
|
|||||||
all:
|
all:
|
||||||
$(MAKE) -C debugging
|
|
||||||
$(MAKE) -C gameplay
|
$(MAKE) -C gameplay
|
||||||
$(MAKE) -C graphics
|
$(MAKE) -C graphics
|
||||||
$(MAKE) -C map
|
$(MAKE) -C map
|
||||||
|
|||||||
+1
-1
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../utilities ../graphics
|
INCLUDES+=. ../utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
|||||||
@@ -35,7 +35,6 @@ Region::Region(int argX, int argY): x(argX), y(argY) {
|
|||||||
|
|
||||||
Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
|
Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
|
||||||
memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
|
memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
|
||||||
solid = rhs.solid;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
|
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
|
||||||
@@ -45,11 +44,3 @@ Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
|
|||||||
Region::type_t Region::GetTile(int x, int y, int z) {
|
Region::type_t Region::GetTile(int x, int y, int z) {
|
||||||
return tiles[x][y][z];
|
return tiles[x][y][z];
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Region::SetSolid(int x, int y, bool b) {
|
|
||||||
return solid[x * REGION_WIDTH + y] = b;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Region::GetSolid(int x, int y) {
|
|
||||||
return solid[x * REGION_WIDTH + y];
|
|
||||||
}
|
|
||||||
@@ -22,17 +22,10 @@
|
|||||||
#ifndef REGION_HPP_
|
#ifndef REGION_HPP_
|
||||||
#define REGION_HPP_
|
#define REGION_HPP_
|
||||||
|
|
||||||
#include <bitset>
|
|
||||||
#include <cmath>
|
|
||||||
|
|
||||||
//the region's storage format
|
|
||||||
constexpr int REGION_WIDTH = 20;
|
constexpr int REGION_WIDTH = 20;
|
||||||
constexpr int REGION_HEIGHT = 20;
|
constexpr int REGION_HEIGHT = 20;
|
||||||
constexpr int REGION_DEPTH = 3;
|
constexpr int REGION_DEPTH = 3;
|
||||||
|
|
||||||
//the size of the solid map
|
|
||||||
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
|
|
||||||
|
|
||||||
class Region {
|
class Region {
|
||||||
public:
|
public:
|
||||||
typedef unsigned char type_t;
|
typedef unsigned char type_t;
|
||||||
@@ -45,23 +38,14 @@ public:
|
|||||||
type_t SetTile(int x, int y, int z, type_t v);
|
type_t SetTile(int x, int y, int z, type_t v);
|
||||||
type_t GetTile(int x, int y, int z);
|
type_t GetTile(int x, int y, int z);
|
||||||
|
|
||||||
bool SetSolid(int x, int y, bool b);
|
|
||||||
bool GetSolid(int x, int y);
|
|
||||||
|
|
||||||
//accessors
|
//accessors
|
||||||
int GetX() const { return x; }
|
int GetX() const { return x; }
|
||||||
int GetY() const { return y; }
|
int GetY() const { return y; }
|
||||||
|
|
||||||
std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset() { return &solid; }
|
|
||||||
private:
|
private:
|
||||||
const int x;
|
const int x;
|
||||||
const int y;
|
const int y;
|
||||||
|
|
||||||
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
|
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
|
||||||
std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
//the memory footprint of the tile and solid data; not including any metadata
|
|
||||||
constexpr int REGION_FOOTPRINT = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + REGION_SOLID_FOOTPRINT;
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
+12
-28
@@ -37,20 +37,6 @@ static int getTile(lua_State* L) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int setSolid(lua_State* L) {
|
|
||||||
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
|
|
||||||
bool ret = region->SetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_toboolean(L, 4));
|
|
||||||
lua_pushboolean(L, ret);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getSolid(lua_State* L) {
|
|
||||||
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
|
|
||||||
bool ret = region->GetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1);
|
|
||||||
lua_pushboolean(L, ret);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getX(lua_State* L) {
|
static int getX(lua_State* L) {
|
||||||
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
|
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
|
||||||
lua_pushinteger(L, region->GetX());
|
lua_pushinteger(L, region->GetX());
|
||||||
@@ -78,41 +64,39 @@ static int getDepth(lua_State* L) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int load(lua_State* L) {
|
static int onLoad(lua_State* L) {
|
||||||
//EMPTY
|
//TODO: onLoad()
|
||||||
lua_pushboolean(L, false);
|
lua_pushboolean(L, false);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int save(lua_State* L) {
|
static int onSave(lua_State* L) {
|
||||||
//EMPTY
|
//TODO: onSave()
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int create(lua_State* L) {
|
static int onCreate(lua_State* L) {
|
||||||
//EMPTY
|
//TODO: onCreate()
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int unload(lua_State* L) {
|
static int onUnload(lua_State* L) {
|
||||||
//EMPTY
|
//TODO: onUnload()
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static const luaL_Reg regionLib[] = {
|
static const luaL_Reg regionLib[] = {
|
||||||
{"SetTile",setTile},
|
{"SetTile",setTile},
|
||||||
{"GetTile",getTile},
|
{"GetTile",getTile},
|
||||||
{"SetSolid",setSolid},
|
|
||||||
{"GetSolid",getSolid},
|
|
||||||
{"GetX",getX},
|
{"GetX",getX},
|
||||||
{"GetY",getY},
|
{"GetY",getY},
|
||||||
{"GetWidth",getWidth},
|
{"GetWidth",getWidth},
|
||||||
{"GetHeight",getHeight},
|
{"GetHeight",getHeight},
|
||||||
{"GetDepth",getDepth},
|
{"GetDepth",getDepth},
|
||||||
{"Load",load},
|
{"OnLoad",onLoad},
|
||||||
{"Save",save},
|
{"OnSave",onSave},
|
||||||
{"Create",create},
|
{"OnCreate",onCreate},
|
||||||
{"Unload",unload},
|
{"OnUnload",onUnload},
|
||||||
{nullptr, nullptr}
|
{nullptr, nullptr}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -24,14 +24,10 @@
|
|||||||
#include "region_pager_lua.hpp"
|
#include "region_pager_lua.hpp"
|
||||||
#include "region.hpp"
|
#include "region.hpp"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
static int getRegionPager(lua_State* L) {
|
//DOCS: These functions are just wrappers for the RegionPagerLua class
|
||||||
lua_pushstring(L, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
|
|
||||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
|
||||||
}
|
|
||||||
|
|
||||||
//DOCS: These glue functions simply wrap RegionPagerLua's methods
|
|
||||||
|
|
||||||
static int setTile(lua_State* L) {
|
static int setTile(lua_State* L) {
|
||||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
@@ -47,20 +43,6 @@ static int getTile(lua_State* L) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int setSolid(lua_State* L) {
|
|
||||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
|
||||||
bool ret = pager->SetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_toboolean(L, 4));
|
|
||||||
lua_pushboolean(L, ret);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getSolid(lua_State* L) {
|
|
||||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
|
||||||
bool ret = pager->GetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
|
||||||
lua_pushboolean(L, ret);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getRegion(lua_State* L) {
|
static int getRegion(lua_State* L) {
|
||||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
||||||
@@ -68,6 +50,20 @@ static int getRegion(lua_State* L) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int setDirectory(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
std::string s = pager->SetDirectory(lua_tostring(L, 2));
|
||||||
|
lua_pushstring(L, s.c_str());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getDirectory(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
std::string s = pager->GetDirectory();
|
||||||
|
lua_pushstring(L, s.c_str());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
static int loadRegion(lua_State* L) {
|
static int loadRegion(lua_State* L) {
|
||||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
Region* region = pager->LoadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
Region* region = pager->LoadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
||||||
@@ -95,13 +91,12 @@ static int unloadRegion(lua_State* L) {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static const luaL_Reg regionPagerLib[] = {
|
static const luaL_Reg pagerlib[] = {
|
||||||
{"GetRegionPager", getRegionPager},
|
|
||||||
{"SetTile", setTile},
|
{"SetTile", setTile},
|
||||||
{"GetTile", getTile},
|
{"GetTile", getTile},
|
||||||
{"SetSolid", setSolid},
|
|
||||||
{"GetSolid", getSolid},
|
|
||||||
{"GetRegion", getRegion},
|
{"GetRegion", getRegion},
|
||||||
|
{"SetDirectory", setDirectory},
|
||||||
|
{"GetDirectory", getDirectory},
|
||||||
{"LoadRegion", loadRegion},
|
{"LoadRegion", loadRegion},
|
||||||
{"SaveRegion", saveRegion},
|
{"SaveRegion", saveRegion},
|
||||||
{"CreateRegion", createRegion},
|
{"CreateRegion", createRegion},
|
||||||
@@ -110,6 +105,6 @@ static const luaL_Reg regionPagerLib[] = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
LUAMOD_API int openRegionPagerAPI(lua_State* L) {
|
LUAMOD_API int openRegionPagerAPI(lua_State* L) {
|
||||||
luaL_newlib(L, regionPagerLib);
|
luaL_newlib(L, pagerlib);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
@@ -19,12 +19,11 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef REGIONPAGERAPI_HPP_
|
#ifndef PAGERAPI_HPP_
|
||||||
#define REGIONPAGERAPI_HPP_
|
#define PAGERAPI_HPP_
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
#include "lua/lua.hpp"
|
||||||
|
|
||||||
#define TORTUGA_REGION_PAGER_PSEUDO_INDEX "RegionPagerPseudoIndex"
|
|
||||||
#define TORTUGA_REGION_PAGER_NAME "RegionPager"
|
#define TORTUGA_REGION_PAGER_NAME "RegionPager"
|
||||||
LUAMOD_API int openRegionPagerAPI(lua_State* L);
|
LUAMOD_API int openRegionPagerAPI(lua_State* L);
|
||||||
|
|
||||||
|
|||||||
@@ -36,20 +36,7 @@ Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
|
|||||||
return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z);
|
return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RegionPagerBase::SetSolid(int x, int y, int b) {
|
|
||||||
Region* ptr = GetRegion(x, y);
|
|
||||||
return ptr->SetSolid(x - ptr->GetX(), y - ptr->GetY(), b);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool RegionPagerBase::GetSolid(int x, int y) {
|
|
||||||
Region* ptr = GetRegion(x, y);
|
|
||||||
return ptr->GetSolid(x - ptr->GetX(), y - ptr->GetY());
|
|
||||||
}
|
|
||||||
|
|
||||||
Region* RegionPagerBase::GetRegion(int x, int y) {
|
Region* RegionPagerBase::GetRegion(int x, int y) {
|
||||||
x = snapToBase(REGION_WIDTH, x);
|
|
||||||
y = snapToBase(REGION_HEIGHT, y);
|
|
||||||
|
|
||||||
//get the region by various means
|
//get the region by various means
|
||||||
Region* ptr = nullptr;
|
Region* ptr = nullptr;
|
||||||
ptr = FindRegion(x, y);
|
ptr = FindRegion(x, y);
|
||||||
|
|||||||
@@ -35,10 +35,6 @@ public:
|
|||||||
virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
|
virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
|
||||||
virtual Region::type_t GetTile(int x, int y, int z);
|
virtual Region::type_t GetTile(int x, int y, int z);
|
||||||
|
|
||||||
//solid manipulation
|
|
||||||
virtual bool SetSolid(int x, int y, int b);
|
|
||||||
virtual bool GetSolid(int x, int y);
|
|
||||||
|
|
||||||
//region manipulation
|
//region manipulation
|
||||||
virtual Region* GetRegion(int x, int y);
|
virtual Region* GetRegion(int x, int y);
|
||||||
virtual Region* FindRegion(int x, int y);
|
virtual Region* FindRegion(int x, int y);
|
||||||
|
|||||||
@@ -32,18 +32,19 @@ Region* RegionPagerLua::LoadRegion(int x, int y) {
|
|||||||
Region tmpRegion(x, y);
|
Region tmpRegion(x, y);
|
||||||
|
|
||||||
//API hook
|
//API hook
|
||||||
lua_getglobal(lua, "Region");
|
lua_getglobal(luaState, "Region");
|
||||||
lua_getfield(lua, -1, "Load");
|
lua_getfield(luaState, -1, "OnLoad");
|
||||||
lua_pushlightuserdata(lua, &tmpRegion);
|
lua_pushlightuserdata(luaState, &tmpRegion);
|
||||||
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
|
lua_pushstring(luaState, directory.c_str());
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
if (lua_pcall(luaState, 2, 1, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||||
}
|
}
|
||||||
//success or failure
|
//success or failure
|
||||||
if (!lua_toboolean(lua, -1)) {
|
if (!lua_toboolean(luaState, -1)) {
|
||||||
lua_pop(lua, 2);
|
lua_pop(luaState, 2);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
lua_pop(lua, 2);
|
lua_pop(luaState, 2);
|
||||||
regionList.push_front(tmpRegion);
|
regionList.push_front(tmpRegion);
|
||||||
return ®ionList.front();
|
return ®ionList.front();
|
||||||
}
|
}
|
||||||
@@ -53,13 +54,14 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
|
|||||||
Region* ptr = FindRegion(x, y);
|
Region* ptr = FindRegion(x, y);
|
||||||
if (ptr) {
|
if (ptr) {
|
||||||
//API hook
|
//API hook
|
||||||
lua_getglobal(lua, "Region");
|
lua_getglobal(luaState, "Region");
|
||||||
lua_getfield(lua, -1, "Save");
|
lua_getfield(luaState, -1, "OnSave");
|
||||||
lua_pushlightuserdata(lua, ptr);
|
lua_pushlightuserdata(luaState, ptr);
|
||||||
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
lua_pushstring(luaState, directory.c_str());
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||||
}
|
}
|
||||||
lua_pop(lua, 1);
|
lua_pop(luaState, 1);
|
||||||
}
|
}
|
||||||
return ptr;
|
return ptr;
|
||||||
}
|
}
|
||||||
@@ -73,29 +75,30 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
|
|||||||
Region tmpRegion(x, y);
|
Region tmpRegion(x, y);
|
||||||
|
|
||||||
//API hook
|
//API hook
|
||||||
lua_getglobal(lua, "Region");
|
lua_getglobal(luaState, "Region");
|
||||||
lua_getfield(lua, -1, "Create");
|
lua_getfield(luaState, -1, "OnCreate");
|
||||||
lua_pushlightuserdata(lua, &tmpRegion);
|
lua_pushlightuserdata(luaState, &tmpRegion);
|
||||||
//TODO: parameters
|
//TODO: parameters
|
||||||
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||||
}
|
}
|
||||||
lua_pop(lua, 1);
|
lua_pop(luaState, 1);
|
||||||
regionList.push_front(tmpRegion);
|
regionList.push_front(tmpRegion);
|
||||||
return ®ionList.front();
|
return ®ionList.front();
|
||||||
}
|
}
|
||||||
|
|
||||||
void RegionPagerLua::UnloadRegion(int x, int y) {
|
void RegionPagerLua::UnloadRegion(int x, int y) {
|
||||||
lua_getglobal(lua, "Region");
|
lua_getglobal(luaState, "Region");
|
||||||
|
|
||||||
regionList.remove_if([&](Region& region) -> bool {
|
regionList.remove_if([&](Region& region) -> bool {
|
||||||
if (region.GetX() == x && region.GetY() == y) {
|
if (region.GetX() == x && region.GetY() == y) {
|
||||||
|
|
||||||
//API hook
|
//API hook
|
||||||
lua_getfield(lua, -1, "Unload");
|
lua_getfield(luaState, -1, "OnUnload");
|
||||||
lua_pushlightuserdata(lua, ®ion);
|
lua_pushlightuserdata(luaState, ®ion);
|
||||||
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
lua_pushstring(luaState, directory.c_str());
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@@ -103,21 +106,22 @@ void RegionPagerLua::UnloadRegion(int x, int y) {
|
|||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
lua_pop(lua, 1);
|
lua_pop(luaState, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RegionPagerLua::UnloadAll() {
|
void RegionPagerLua::UnloadAll() {
|
||||||
lua_getglobal(lua, "Region");
|
lua_getglobal(luaState, "Region");
|
||||||
|
|
||||||
for (auto& it : regionList) {
|
for (auto& it : regionList) {
|
||||||
//API hook
|
//API hook
|
||||||
lua_getfield(lua, -1, "Unload");
|
lua_getfield(luaState, -1, "OnUnload");
|
||||||
lua_pushlightuserdata(lua, &it);
|
lua_pushlightuserdata(luaState, &it);
|
||||||
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
lua_pushstring(luaState, directory.c_str());
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
lua_pop(lua, 1);
|
lua_pop(luaState, 1);
|
||||||
regionList.clear();
|
regionList.clear();
|
||||||
}
|
}
|
||||||
@@ -42,10 +42,14 @@ public:
|
|||||||
void UnloadAll() override;
|
void UnloadAll() override;
|
||||||
|
|
||||||
//accessors & mutators
|
//accessors & mutators
|
||||||
lua_State* SetLuaState(lua_State* L) { return lua = L; }
|
std::string SetDirectory(std::string s) { return directory = s; }
|
||||||
lua_State* GetLuaState() { return lua; }
|
std::string GetDirectory() { return directory; }
|
||||||
|
|
||||||
|
lua_State* SetLuaState(lua_State* L) { return luaState = L; }
|
||||||
|
lua_State* GetLuaState() { return luaState; }
|
||||||
protected:
|
protected:
|
||||||
lua_State* lua = nullptr;
|
std::string directory;
|
||||||
|
lua_State* luaState = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,82 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "tile_sheet_api.hpp"
|
|
||||||
|
|
||||||
#include "tile_sheet.hpp"
|
|
||||||
|
|
||||||
static int getTileSheet(lua_State* L) {
|
|
||||||
lua_pushstring(L, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
|
|
||||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int load(lua_State* L) {
|
|
||||||
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
|
||||||
sheet->Load(lua_tostring(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int unload(lua_State* L) {
|
|
||||||
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
|
||||||
sheet->Unload();
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getXCount(lua_State* L) {
|
|
||||||
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
|
||||||
lua_pushinteger(L, sheet->GetXCount());
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getYCount(lua_State* L) {
|
|
||||||
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
|
||||||
lua_pushinteger(L, sheet->GetYCount());
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getTileW(lua_State* L) {
|
|
||||||
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
|
||||||
lua_pushinteger(L, sheet->GetTileW());
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getTileH(lua_State* L) {
|
|
||||||
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
|
||||||
lua_pushinteger(L, sheet->GetTileH());
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static const luaL_Reg tileSheetLib[] = {
|
|
||||||
{"GetTileSheet",getTileSheet},
|
|
||||||
{"Load",load},
|
|
||||||
{"Unload",unload},
|
|
||||||
{"GetXCount",getXCount},
|
|
||||||
{"GetYCount",getYCount},
|
|
||||||
{"GetTileW",getTileW},
|
|
||||||
{"GetTileH",getTileH},
|
|
||||||
{nullptr, nullptr}
|
|
||||||
};
|
|
||||||
|
|
||||||
LUAMOD_API int openTileSheetAPI(lua_State* L) {
|
|
||||||
luaL_newlib(L, tileSheetLib);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
@@ -24,13 +24,13 @@
|
|||||||
|
|
||||||
#include "serial_packet_base.hpp"
|
#include "serial_packet_base.hpp"
|
||||||
|
|
||||||
#include "combat_defines.hpp"
|
#include "combat_data.hpp"
|
||||||
|
|
||||||
struct CombatPacket : SerialPacketBase {
|
struct CombatPacket : SerialPacketBase {
|
||||||
//identify the combat instance
|
//identify the combat instance
|
||||||
int combatIndex;
|
int combatIndex;
|
||||||
int difficulty;
|
int difficulty;
|
||||||
TerrainType terrainType;
|
CombatData::Terrain terrainType;
|
||||||
|
|
||||||
//combatants
|
//combatants
|
||||||
int characterArray[COMBAT_MAX_CHARACTERS];
|
int characterArray[COMBAT_MAX_CHARACTERS];
|
||||||
|
|||||||
@@ -30,7 +30,7 @@
|
|||||||
|
|
||||||
#include "SDL/SDL_net.h"
|
#include "SDL/SDL_net.h"
|
||||||
|
|
||||||
constexpr int NETWORK_VERSION = 20140701;
|
constexpr int NETWORK_VERSION = 20140607;
|
||||||
constexpr int PACKET_STRING_SIZE = 100;
|
constexpr int PACKET_STRING_SIZE = 100;
|
||||||
|
|
||||||
struct SerialPacketBase {
|
struct SerialPacketBase {
|
||||||
|
|||||||
@@ -53,15 +53,13 @@ void deserializeRegionContent(RegionPacket*, void*);
|
|||||||
void deserializeServer(ServerPacket*, void*);
|
void deserializeServer(ServerPacket*, void*);
|
||||||
void deserializeStatistics(Statistics*, void*);
|
void deserializeStatistics(Statistics*, void*);
|
||||||
|
|
||||||
/* DOCS: Keep PACKET_BUFFER_SIZE up to date
|
/* DOCS: Keep the PACKET_BUFFER_SIZE up to date
|
||||||
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest type of packet, read more
|
* DOCS: REGION_CONTENT is currently the largest type of packet, read more
|
||||||
* The metadata used are:
|
* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
|
||||||
* SerialPacketType
|
* map format: sizeof(int) * 3
|
||||||
* room index
|
* metadata: sizeof(SerialPacket::Type)
|
||||||
* X & Y positon
|
|
||||||
* The rest is taken up by the Regions's content.
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
constexpr int PACKET_BUFFER_SIZE = sizeof(SerialPacketType) + sizeof(int) * 3 + REGION_FOOTPRINT;
|
constexpr int PACKET_BUFFER_SIZE = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 3 + sizeof(SerialPacketType);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -29,7 +29,7 @@ void serializeCombat(CombatPacket* packet, void* buffer) {
|
|||||||
//identify the combat instance
|
//identify the combat instance
|
||||||
SERIALIZE(buffer, &packet->combatIndex, sizeof(int));
|
SERIALIZE(buffer, &packet->combatIndex, sizeof(int));
|
||||||
SERIALIZE(buffer, &packet->difficulty, sizeof(int));
|
SERIALIZE(buffer, &packet->difficulty, sizeof(int));
|
||||||
SERIALIZE(buffer, &packet->terrainType, sizeof(TerrainType));
|
SERIALIZE(buffer, &packet->terrainType, sizeof(CombatData::Terrain));
|
||||||
|
|
||||||
//combatants
|
//combatants
|
||||||
SERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
|
SERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
|
||||||
@@ -49,7 +49,7 @@ void deserializeCombat(CombatPacket* packet, void* buffer) {
|
|||||||
//identify the combat instance
|
//identify the combat instance
|
||||||
DESERIALIZE(buffer, &packet->combatIndex, sizeof(int));
|
DESERIALIZE(buffer, &packet->combatIndex, sizeof(int));
|
||||||
DESERIALIZE(buffer, &packet->difficulty, sizeof(int));
|
DESERIALIZE(buffer, &packet->difficulty, sizeof(int));
|
||||||
DESERIALIZE(buffer, &packet->terrainType, sizeof(TerrainType));
|
DESERIALIZE(buffer, &packet->terrainType, sizeof(CombatData::Terrain));
|
||||||
|
|
||||||
//combatants
|
//combatants
|
||||||
DESERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
|
DESERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ void serializeRegionContent(RegionPacket* packet, void* buffer) {
|
|||||||
SERIALIZE(buffer, &packet->x, sizeof(int));
|
SERIALIZE(buffer, &packet->x, sizeof(int));
|
||||||
SERIALIZE(buffer, &packet->y, sizeof(int));
|
SERIALIZE(buffer, &packet->y, sizeof(int));
|
||||||
|
|
||||||
//tiles
|
//content
|
||||||
for (register int i = 0; i < REGION_WIDTH; i++) {
|
for (register int i = 0; i < REGION_WIDTH; i++) {
|
||||||
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
||||||
for (register int k = 0; k < REGION_DEPTH; k++) {
|
for (register int k = 0; k < REGION_DEPTH; k++) {
|
||||||
@@ -49,9 +49,6 @@ void serializeRegionContent(RegionPacket* packet, void* buffer) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//solids
|
|
||||||
SERIALIZE(buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserializeRegionFormat(RegionPacket* packet, void* buffer) {
|
void deserializeRegionFormat(RegionPacket* packet, void* buffer) {
|
||||||
@@ -74,7 +71,7 @@ void deserializeRegionContent(RegionPacket* packet, void* buffer) {
|
|||||||
//an object to work on
|
//an object to work on
|
||||||
packet->region = new Region(packet->x, packet->y);
|
packet->region = new Region(packet->x, packet->y);
|
||||||
|
|
||||||
//tiles
|
//content
|
||||||
for (register int i = 0; i < REGION_WIDTH; i++) {
|
for (register int i = 0; i < REGION_WIDTH; i++) {
|
||||||
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
||||||
for (register int k = 0; k < REGION_DEPTH; k++) {
|
for (register int k = 0; k < REGION_DEPTH; k++) {
|
||||||
@@ -83,7 +80,4 @@ void deserializeRegionContent(RegionPacket* packet, void* buffer) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//solids
|
|
||||||
DESERIALIZE(buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
|
|
||||||
}
|
}
|
||||||
@@ -36,7 +36,6 @@
|
|||||||
* This class needs a rewrite.
|
* This class needs a rewrite.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
//TODO: This thing is fucking terrible, fix it and the button class
|
|
||||||
class MenuBar {
|
class MenuBar {
|
||||||
public:
|
public:
|
||||||
MenuBar() = default;
|
MenuBar() = default;
|
||||||
|
|||||||
@@ -1,77 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef BOUNDINGBOX_HPP_
|
|
||||||
#define BOUNDINGBOX_HPP_
|
|
||||||
|
|
||||||
#include <type_traits>
|
|
||||||
#include <algorithm>
|
|
||||||
|
|
||||||
class BoundingBox {
|
|
||||||
public:
|
|
||||||
//This is explicitly a POD
|
|
||||||
int x, y;
|
|
||||||
int w, h;
|
|
||||||
|
|
||||||
BoundingBox() = default;
|
|
||||||
BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {};
|
|
||||||
~BoundingBox() = default;
|
|
||||||
BoundingBox& operator=(BoundingBox const&) = default;
|
|
||||||
|
|
||||||
int Size() {
|
|
||||||
return std::max(w*h,0);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CheckOverlap(BoundingBox rhs) {
|
|
||||||
return !(
|
|
||||||
x >= rhs.x + rhs.w ||
|
|
||||||
y >= rhs.y + rhs.h ||
|
|
||||||
rhs.x >= x + w ||
|
|
||||||
rhs.y >= y + h);
|
|
||||||
}
|
|
||||||
|
|
||||||
BoundingBox CalcOverlap(BoundingBox rhs) {
|
|
||||||
if (!CheckOverlap(rhs)) {
|
|
||||||
return {0, 0, 0, 0};
|
|
||||||
}
|
|
||||||
BoundingBox ret;
|
|
||||||
ret.x = std::max(x, rhs.x);
|
|
||||||
ret.y = std::max(y, rhs.y);
|
|
||||||
ret.w = std::min(x+w, rhs.x+rhs.w) - ret.x;
|
|
||||||
ret.h = std::min(y+h, rhs.y+rhs.h) - ret.y;
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
//This is explicitly a POD
|
|
||||||
static_assert(std::is_pod<Vector2>::value, "BoundingBox is not a POD");
|
|
||||||
|
|
||||||
#include "vector2.hpp"
|
|
||||||
|
|
||||||
//operators
|
|
||||||
inline BoundingBox operator+(BoundingBox b, Vector2 v) {
|
|
||||||
return {b.x + (int)v.x, b.y + (int)v.y, b.w, b.h};
|
|
||||||
}
|
|
||||||
inline BoundingBox operator+(Vector2 v, BoundingBox b) {
|
|
||||||
return b + v;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "check_bounds.hpp"
|
||||||
|
|
||||||
|
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point) {
|
||||||
|
return !(
|
||||||
|
point.x < origin.x ||
|
||||||
|
point.y < origin.y ||
|
||||||
|
point.x >= origin.x + bound.x ||
|
||||||
|
point.y >= origin.y + bound.y
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo) {
|
||||||
|
return !(
|
||||||
|
originOne.x >= originTwo.x + boundTwo.x ||
|
||||||
|
originOne.x + boundOne.x >= originTwo.x ||
|
||||||
|
originOne.y >= originTwo.y + boundTwo.y ||
|
||||||
|
originOne.y + boundOne.y >= originTwo.y
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef CHECKBOUNDS_HPP_
|
||||||
|
#define CHECKBOUNDS_HPP_
|
||||||
|
|
||||||
|
#include "vector2.hpp"
|
||||||
|
|
||||||
|
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point);
|
||||||
|
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo);
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,105 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
|
#include <cstdlib>
|
||||||
|
#include <fstream>
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
void ConfigUtility::Load(string fname) {
|
||||||
|
ifstream is(fname);
|
||||||
|
|
||||||
|
if (!is.is_open()) {
|
||||||
|
throw(runtime_error("Failed to open config file"));
|
||||||
|
}
|
||||||
|
|
||||||
|
string key, val;
|
||||||
|
|
||||||
|
for (;;) { //forever
|
||||||
|
//eat whitespace
|
||||||
|
while(isspace(is.peek()))
|
||||||
|
is.ignore();
|
||||||
|
|
||||||
|
//end of file
|
||||||
|
if (is.eof())
|
||||||
|
break;
|
||||||
|
|
||||||
|
//skip comment lines
|
||||||
|
if (is.peek() == '#') {
|
||||||
|
while(is.peek() != '\n' && !is.eof()) {
|
||||||
|
is.ignore();
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
//read in the pair
|
||||||
|
getline(is, key,'=');
|
||||||
|
getline(is, val);
|
||||||
|
|
||||||
|
//trim the strings at the start & end
|
||||||
|
while(key.size() && isspace(*key.begin())) key.erase(0, 1);
|
||||||
|
while(val.size() && isspace(*val.begin())) val.erase(0, 1);
|
||||||
|
|
||||||
|
while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1);
|
||||||
|
while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1);
|
||||||
|
|
||||||
|
//allow empty/wiped values
|
||||||
|
if (key.size() == 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
//save the pair
|
||||||
|
table[key] = val;
|
||||||
|
}
|
||||||
|
|
||||||
|
is.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string& ConfigUtility::String(std::string s) {
|
||||||
|
return table[s];
|
||||||
|
}
|
||||||
|
|
||||||
|
int ConfigUtility::Integer(std::string s) {
|
||||||
|
std::map<std::string, std::string>::iterator it = table.find(s);
|
||||||
|
if (it == table.end()) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return atoi(it->second.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
double ConfigUtility::Double(std::string s) {
|
||||||
|
std::map<std::string, std::string>::iterator it = table.find(s);
|
||||||
|
if (it == table.end()) {
|
||||||
|
return 0.0;
|
||||||
|
}
|
||||||
|
return atof(it->second.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ConfigUtility::Boolean(std::string s) {
|
||||||
|
std::map<std::string, std::string>::iterator it = table.find(s);
|
||||||
|
if (it == table.end()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return it->second == "true";
|
||||||
|
}
|
||||||
@@ -0,0 +1,60 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef CONFIGUTILITY_HPP_
|
||||||
|
#define CONFIGUTILITY_HPP_
|
||||||
|
|
||||||
|
#include <map>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
class ConfigUtility {
|
||||||
|
public:
|
||||||
|
ConfigUtility() = default;
|
||||||
|
ConfigUtility(std::string s) { Load(s); }
|
||||||
|
|
||||||
|
void Load(std::string fname);
|
||||||
|
|
||||||
|
//convert to a type
|
||||||
|
std::string& String(std::string);
|
||||||
|
int Integer(std::string);
|
||||||
|
double Double(std::string);
|
||||||
|
bool Boolean(std::string);
|
||||||
|
|
||||||
|
//shorthand
|
||||||
|
std::string& operator[](std::string s) {
|
||||||
|
return String(s);
|
||||||
|
}
|
||||||
|
int Int(std::string s) {
|
||||||
|
return Integer(s);
|
||||||
|
}
|
||||||
|
bool Bool(std::string s) {
|
||||||
|
return Boolean(s);
|
||||||
|
}
|
||||||
|
|
||||||
|
//OO breaker
|
||||||
|
std::map<std::string, std::string>* GetMap() {
|
||||||
|
return &table;
|
||||||
|
}
|
||||||
|
private:
|
||||||
|
std::map<std::string, std::string> table;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef SIMPLERNG_HPP_
|
||||||
|
#define SIMPLERNG_HPP_
|
||||||
|
|
||||||
|
//a simple, stateless, random number generator
|
||||||
|
class SimpleRNG {
|
||||||
|
public:
|
||||||
|
SimpleRNG() { SetSeed(8891.0); }
|
||||||
|
SimpleRNG(double x) { SetSeed(x); }
|
||||||
|
|
||||||
|
double SetSeed(double s) { return seed = s; }
|
||||||
|
double GetSeed() { return seed; }
|
||||||
|
|
||||||
|
double operator()(double x) {
|
||||||
|
return (x + seed) * 11235.0 + 81321.0;
|
||||||
|
};
|
||||||
|
|
||||||
|
private:
|
||||||
|
double seed;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -32,10 +32,6 @@ int snapToBase(int base, int x) {
|
|||||||
return x / base * base;
|
return x / base * base;
|
||||||
}
|
}
|
||||||
|
|
||||||
double snapToBase(double base, double x) {
|
|
||||||
return floor(x / base) * base;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string truncatePath(std::string pathname) {
|
std::string truncatePath(std::string pathname) {
|
||||||
return std::string(
|
return std::string(
|
||||||
std::find_if(
|
std::find_if(
|
||||||
|
|||||||
@@ -25,8 +25,6 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
int snapToBase(int base, int x);
|
int snapToBase(int base, int x);
|
||||||
double snapToBase(double base, double x);
|
|
||||||
|
|
||||||
std::string truncatePath(std::string pathname);
|
std::string truncatePath(std::string pathname);
|
||||||
|
|
||||||
//fixing known bugs in g++
|
//fixing known bugs in g++
|
||||||
|
|||||||
@@ -43,8 +43,6 @@ public:
|
|||||||
}
|
}
|
||||||
void Normalize() {
|
void Normalize() {
|
||||||
double l = Length();
|
double l = Length();
|
||||||
if (l == 0)
|
|
||||||
throw(std::domain_error("Divide by zero"));
|
|
||||||
x /= l;
|
x /= l;
|
||||||
y /= l;
|
y /= l;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,29 @@
|
|||||||
|
#configuration of the programs
|
||||||
|
|
||||||
|
#server specific settings
|
||||||
|
server.host = 255.255.255.255
|
||||||
|
server.port = 21795
|
||||||
|
server.name = local
|
||||||
|
|
||||||
|
server.dbname = database.db
|
||||||
|
|
||||||
|
#client specific settings
|
||||||
|
client.screen.f = false
|
||||||
|
|
||||||
|
client.username = Kayne Ruse
|
||||||
|
client.handle = Ratstail91
|
||||||
|
client.avatar = elliot2.bmp
|
||||||
|
|
||||||
|
#directories
|
||||||
|
dir.fonts = rsc/graphics/fonts/
|
||||||
|
dir.logos = rsc/graphics/logos/
|
||||||
|
dir.sprites = rsc/graphics/sprites/
|
||||||
|
dir.tilesets = rsc/graphics/tilesets/
|
||||||
|
dir.interface = rsc/graphics/interface/
|
||||||
|
dir.scripts = rsc/scripts/
|
||||||
|
dir.maps = rsc/maps/
|
||||||
|
|
||||||
|
#map system
|
||||||
|
map.savename = servermap
|
||||||
|
|
||||||
|
#debugging
|
||||||
@@ -1,45 +1,42 @@
|
|||||||
print("Lua script check")
|
print("Lua script check (./rsc)")
|
||||||
|
|
||||||
--uber lazy declarations
|
--uber lazy declarations
|
||||||
function math.sqr(x) return x*x end
|
function square(x) return x*x end
|
||||||
function math.dist(x, y, i, j) return math.sqrt(math.sqr(x - i) + math.sqr(y - j)) end
|
function distance(x, y, i, j) return math.sqrt(square(x - i) + square(y - j)) end
|
||||||
|
|
||||||
--objects to work on
|
--tile macros, mapped to the tilesheet
|
||||||
--TODO: sheet is not accessable in the server
|
|
||||||
local sheet = TileSheet.GetTileSheet()
|
|
||||||
local pager = RegionPager.GetRegionPager()
|
|
||||||
|
|
||||||
--the selected tilesheet
|
|
||||||
TileSheet.Load(sheet, config.dir.tilesets .. "terrain.bmp", 32, 32)
|
|
||||||
|
|
||||||
--tile macros, mapped to this tilesheet
|
|
||||||
local base = 14
|
local base = 14
|
||||||
local shift = 36
|
local shift = 36
|
||||||
tiles = {
|
plains = base + shift * 0
|
||||||
plains = base + shift * 0,
|
grass = base + shift * 1
|
||||||
grass = base + shift * 1,
|
dirt = base + shift * 2
|
||||||
dirt = base + shift * 2,
|
sand = base + shift * 3
|
||||||
sand = base + shift * 3,
|
water = base + shift * 4
|
||||||
water = base + shift * 4
|
|
||||||
}
|
|
||||||
|
|
||||||
--TODO: could set custom generation systems here, that differ from the global generators, etc.
|
--Overwrite the original OnCreate with my own version
|
||||||
--TODO: I need a way to allow for different generation algorithms for different pager objects
|
Region.hcOnCreate = Region.OnCreate
|
||||||
--TODO: This design requires only one pager, but this is not good.
|
Region.OnCreate = function(region)
|
||||||
function Region.Create(region)
|
local ret = Region.hcOnCreate(region) --best practices
|
||||||
for i = 1, Region.GetWidth() do
|
for i = 1, Region.GetWidth() do
|
||||||
for j = 1, Region.GetHeight() do
|
for j = 1, Region.GetHeight() do
|
||||||
local dist = math.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
|
if distance(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1) > 10 then
|
||||||
if dist < 10 then
|
Region.SetTile(region, i, j, 1, water)
|
||||||
Region.SetTile(region, i, j, 1, tiles.plains)
|
|
||||||
elseif dist < 12 then
|
|
||||||
Region.SetTile(region, i, j, 1, tiles.sand)
|
|
||||||
else
|
else
|
||||||
Region.SetTile(region, i, j, 1, tiles.water)
|
Region.SetTile(region, i, j, 1, plains)
|
||||||
Region.SetSolid(region, i, j, true)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
return ret
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--Get some regions
|
||||||
|
newRoom = RoomMgr.CreateRoom("overworld")
|
||||||
|
pager = Room.GetPager(newRoom)
|
||||||
|
regionTable = {
|
||||||
|
RegionPager.GetRegion(pager, 0, 0),
|
||||||
|
RegionPager.GetRegion(pager, 0, -20),
|
||||||
|
RegionPager.GetRegion(pager, -20, 0),
|
||||||
|
RegionPager.GetRegion(pager, -20, -20)
|
||||||
|
}
|
||||||
|
|
||||||
print("Finished the lua script")
|
print("Finished the lua script")
|
||||||
@@ -1,60 +0,0 @@
|
|||||||
--[[
|
|
||||||
--reroute the program while in development
|
|
||||||
config = {debug = true}
|
|
||||||
dofile("../rsc/setup.lua")
|
|
||||||
--]]
|
|
||||||
|
|
||||||
--catch the debug signal if the program was rerouted
|
|
||||||
local debug = false
|
|
||||||
if config ~= nil then
|
|
||||||
debug = config.debug
|
|
||||||
end
|
|
||||||
|
|
||||||
--the program's configuration
|
|
||||||
config = {
|
|
||||||
--common stuff
|
|
||||||
debug = debug,
|
|
||||||
dir = {
|
|
||||||
fonts = "rsc/graphics/fonts/",
|
|
||||||
logos = "rsc/graphics/logos/",
|
|
||||||
sprites = "rsc/graphics/sprites/",
|
|
||||||
tilesets = "rsc/graphics/tilesets/",
|
|
||||||
interface = "rsc/graphics/interface/",
|
|
||||||
scripts = "rsc/scripts/",
|
|
||||||
maps = "rsc/maps/"
|
|
||||||
},
|
|
||||||
|
|
||||||
--client specific stuff
|
|
||||||
client = {
|
|
||||||
screen = {
|
|
||||||
width = 800,
|
|
||||||
height = 600,
|
|
||||||
fullscreen = false
|
|
||||||
},
|
|
||||||
username = "Kayne",
|
|
||||||
handle = "Ratstail91",
|
|
||||||
avatar = "elliot2.bmp",
|
|
||||||
|
|
||||||
--NOTE: these generally go here
|
|
||||||
-- clientIndex
|
|
||||||
-- accountIndex
|
|
||||||
-- characterIndex
|
|
||||||
},
|
|
||||||
|
|
||||||
--server specific stuff
|
|
||||||
server = {
|
|
||||||
mapname = "mapsave",
|
|
||||||
host = "255.255.255.255",
|
|
||||||
port = 21795,
|
|
||||||
name = "local",
|
|
||||||
dbname = "database.db"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
--development environment
|
|
||||||
if config.debug then
|
|
||||||
for k, v in pairs(config.dir) do
|
|
||||||
config.dir[k] = string.format("../%s", v)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
@@ -26,7 +26,6 @@
|
|||||||
|
|
||||||
struct ClientData {
|
struct ClientData {
|
||||||
IPaddress address = {0,0};
|
IPaddress address = {0,0};
|
||||||
//TODO: ping system?
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../../common/gameplay ../../common/utilities ../characters ../enemies
|
INCLUDES+=. ../../common/gameplay ../../common/utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,34 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "enemy_factory_generic.hpp"
|
||||||
|
|
||||||
|
EnemyFactoryGeneric::EnemyFactoryGeneric() : EnemyFactoryInterface() {
|
||||||
|
//EMPTY
|
||||||
|
}
|
||||||
|
|
||||||
|
EnemyFactoryGeneric::~EnemyFactoryGeneric() noexcept {
|
||||||
|
//EMPTY
|
||||||
|
}
|
||||||
|
|
||||||
|
void EnemyFactoryGeneric::Generate(std::list<EnemyData>* container) {
|
||||||
|
//TODO: fill this out
|
||||||
|
}
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef ENEMYFACTORYGENERIC_HPP_
|
||||||
|
#define ENEMYFACTORYGENERIC_HPP_
|
||||||
|
|
||||||
|
#include "enemy_factory_interface.hpp"
|
||||||
|
|
||||||
|
#include "enemy_data.hpp"
|
||||||
|
|
||||||
|
#include <list>
|
||||||
|
|
||||||
|
//DOCS: Not really intended for use, but rather for copying and tweaking
|
||||||
|
class EnemyFactoryGeneric : public EnemyFactoryInterface {
|
||||||
|
public:
|
||||||
|
EnemyFactoryGeneric();
|
||||||
|
~EnemyFactoryGeneric() noexcept override;
|
||||||
|
|
||||||
|
void Generate(std::list<EnemyData>* container) override;
|
||||||
|
private:
|
||||||
|
//TODO: hold the parameters specified by the room
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef ENEMYFACTORYINTERFACE_HPP_
|
||||||
|
#define ENEMYFACTORYINTERFACE_HPP_
|
||||||
|
|
||||||
|
#include "enemy_data.hpp"
|
||||||
|
#include "map_type.hpp"
|
||||||
|
|
||||||
|
#include <list>
|
||||||
|
|
||||||
|
//NOTE: Based on biome, world difficulty, etc.
|
||||||
|
class EnemyFactoryInterface {
|
||||||
|
public:
|
||||||
|
EnemyFactoryInterface() = default;
|
||||||
|
virtual ~EnemyFactoryInterface() = default;
|
||||||
|
|
||||||
|
virtual void Generate(std::list<EnemyData>* container) = 0;
|
||||||
|
|
||||||
|
//control the difficulty of the room
|
||||||
|
MapType SetType(MapType t) { return type = t; }
|
||||||
|
MapType GetType() { return type; }
|
||||||
|
|
||||||
|
int SetDifficulty(int d) { return difficulty = d; }
|
||||||
|
int GetDifficulty() { return difficulty; }
|
||||||
|
protected:
|
||||||
|
MapType type;
|
||||||
|
int difficulty = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -40,6 +40,7 @@
|
|||||||
#include "region_pager_api.hpp"
|
#include "region_pager_api.hpp"
|
||||||
#include "room_api.hpp"
|
#include "room_api.hpp"
|
||||||
#include "room_mgr_api.hpp"
|
#include "room_mgr_api.hpp"
|
||||||
|
#include "generator_api.hpp"
|
||||||
|
|
||||||
//these libs are loaded by lua.c and are readily available to any Lua program
|
//these libs are loaded by lua.c and are readily available to any Lua program
|
||||||
static const luaL_Reg loadedlibs[] = {
|
static const luaL_Reg loadedlibs[] = {
|
||||||
@@ -60,6 +61,7 @@ static const luaL_Reg loadedlibs[] = {
|
|||||||
{TORTUGA_REGION_PAGER_NAME, openRegionPagerAPI},
|
{TORTUGA_REGION_PAGER_NAME, openRegionPagerAPI},
|
||||||
{TORTUGA_ROOM_NAME, openRoomAPI},
|
{TORTUGA_ROOM_NAME, openRoomAPI},
|
||||||
{TORTUGA_ROOM_MGR_NAME, openRoomMgrAPI},
|
{TORTUGA_ROOM_MGR_NAME, openRoomMgrAPI},
|
||||||
|
{TORTUGA_GENRATOR_NAME, openGeneratorAPI},
|
||||||
|
|
||||||
{NULL, NULL}
|
{NULL, NULL}
|
||||||
};
|
};
|
||||||
|
|||||||
+5
-1
@@ -21,12 +21,15 @@
|
|||||||
*/
|
*/
|
||||||
#include "server_application.hpp"
|
#include "server_application.hpp"
|
||||||
|
|
||||||
|
#include "SDL/SDL.h"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
int main(int argc, char** argv) {
|
int main(int argc, char** argv) {
|
||||||
|
cout << "Beginning server" << endl;
|
||||||
try {
|
try {
|
||||||
ServerApplication app;
|
ServerApplication app;
|
||||||
app.Init(argc, argv);
|
app.Init(argc, argv);
|
||||||
@@ -34,8 +37,9 @@ int main(int argc, char** argv) {
|
|||||||
app.Quit();
|
app.Quit();
|
||||||
}
|
}
|
||||||
catch(exception& e) {
|
catch(exception& e) {
|
||||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
cerr << "Fatal error: " << e.what() << endl;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
cout << "Clean exit" << endl;
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
+2
-1
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. accounts characters combat enemies mapgen mapgen/generators rooms ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/utilities
|
INCLUDES+=. accounts characters combat enemies mapgen mapgen/generators rooms ../common/gameplay ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/utilities
|
||||||
LIBS+=server.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
|
LIBS+=server.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
@@ -20,6 +20,7 @@ all: $(OBJ) $(OUT)
|
|||||||
$(MAKE) -C characters
|
$(MAKE) -C characters
|
||||||
$(MAKE) -C combat
|
$(MAKE) -C combat
|
||||||
$(MAKE) -C enemies
|
$(MAKE) -C enemies
|
||||||
|
$(MAKE) -C mapgen
|
||||||
$(MAKE) -C rooms
|
$(MAKE) -C rooms
|
||||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,44 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef CHUNKDATA_HPP_
|
||||||
|
#define CHUNKDATA_HPP_
|
||||||
|
|
||||||
|
#include "terrain_type.hpp"
|
||||||
|
|
||||||
|
#include <type_traits>
|
||||||
|
|
||||||
|
struct ChunkData {
|
||||||
|
enum class Moddable {
|
||||||
|
LOCKED, //do not change
|
||||||
|
HARD, //minor changes
|
||||||
|
SOFT, //major changes
|
||||||
|
CLEAR, //untouched
|
||||||
|
};
|
||||||
|
|
||||||
|
TerrainType type;
|
||||||
|
// int fountainCount;
|
||||||
|
Moddable mod;
|
||||||
|
};
|
||||||
|
|
||||||
|
static_assert(std::is_pod<ChunkData>::value, "ChunkData is not a POD");
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,79 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "generator_api.hpp"
|
||||||
|
|
||||||
|
#include "base_generator.hpp"
|
||||||
|
|
||||||
|
static int getMapType(lua_State* L) {
|
||||||
|
BaseGenerator* ptr = reinterpret_cast<BaseGenerator*>(lua_touserdata(L, 1));
|
||||||
|
switch(ptr->GetMapType()) {
|
||||||
|
case MapType::NONE:
|
||||||
|
lua_pushstring(L, "none");
|
||||||
|
break;
|
||||||
|
case MapType::OVERWORLD:
|
||||||
|
lua_pushstring(L, "overworld");
|
||||||
|
break;
|
||||||
|
case MapType::RUINS:
|
||||||
|
lua_pushstring(L, "ruins");
|
||||||
|
break;
|
||||||
|
case MapType::TOWERS:
|
||||||
|
lua_pushstring(L, "towers");
|
||||||
|
break;
|
||||||
|
case MapType::FORESTS:
|
||||||
|
lua_pushstring(L, "forests");
|
||||||
|
break;
|
||||||
|
case MapType::CAVES:
|
||||||
|
lua_pushstring(L, "caves");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getChunk(lua_State* L) {
|
||||||
|
BaseGenerator* ptr = reinterpret_cast<BaseGenerator*>(lua_touserdata(L, 1));
|
||||||
|
ChunkData* chunk = ptr->GetChunk(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
||||||
|
lua_pushlightuserdata(L, reinterpret_cast<void*>(chunk));
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getMapWidth(lua_State* L) {
|
||||||
|
lua_pushinteger(L, MAP_WIDTH);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getMapHeight(lua_State* L) {
|
||||||
|
lua_pushinteger(L, MAP_HEIGHT);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const luaL_Reg generatorLib[] = {
|
||||||
|
{"GetMapType", getMapType},
|
||||||
|
{"GetChunk", getChunk},
|
||||||
|
{"GetMapWidth", getMapWidth},
|
||||||
|
{"GetMapHeight", getMapHeight},
|
||||||
|
{nullptr, nullptr}
|
||||||
|
};
|
||||||
|
|
||||||
|
LUAMOD_API int openGeneratorAPI(lua_State* L) {
|
||||||
|
luaL_newlib(L, generatorLib);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
@@ -19,13 +19,12 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef TILESHEETAPI_HPP_
|
#ifndef GENERATORAPI_HPP_
|
||||||
#define TILESHEETAPI_HPP_
|
#define GENERATORAPI_HPP_
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
#include "lua/lua.hpp"
|
||||||
|
|
||||||
#define TORTUGA_TILE_SHEET_PSEUDO_INDEX "TileSheetPseudoIndex"
|
#define TORTUGA_GENRATOR_NAME "Generator"
|
||||||
#define TORTUGA_TILE_SHEET_NAME "TileSheet"
|
LUAMOD_API int openGeneratorAPI(lua_State* L);
|
||||||
LUAMOD_API int openTileSheetAPI(lua_State* L);
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "base_generator.hpp"
|
||||||
|
|
||||||
|
BaseGenerator::BaseGenerator(MapType t) {
|
||||||
|
mapType = t;
|
||||||
|
for (int i = 0; i < MAP_WIDTH; i++) {
|
||||||
|
for (int j = 0; j < MAP_HEIGHT; j++) {
|
||||||
|
chunks[i][j].type = TerrainType::NONE;
|
||||||
|
chunks[i][j].mod = ChunkData::Moddable::CLEAR;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
BaseGenerator::~BaseGenerator() {
|
||||||
|
//
|
||||||
|
}
|
||||||
@@ -19,36 +19,36 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef TIMER_HPP_
|
#ifndef BASEGENERATOR_HPP_
|
||||||
#define TIMER_HPP_
|
#define BASEGENERATOR_HPP_
|
||||||
|
|
||||||
#include <chrono>
|
#include "map_type.hpp"
|
||||||
#include <string>
|
#include "chunk_data.hpp"
|
||||||
#include <ostream>
|
|
||||||
|
|
||||||
class Timer {
|
#include "lua/lua.hpp"
|
||||||
|
|
||||||
|
constexpr int MAP_WIDTH = 256;
|
||||||
|
constexpr int MAP_HEIGHT = 256;
|
||||||
|
|
||||||
|
class BaseGenerator {
|
||||||
public:
|
public:
|
||||||
typedef std::chrono::high_resolution_clock Clock;
|
virtual ~BaseGenerator();
|
||||||
|
|
||||||
Timer() = default;
|
|
||||||
Timer(std::string s) : name(s), start(Clock::now()) {};
|
|
||||||
~Timer() = default;
|
|
||||||
|
|
||||||
inline void Start() { start = Clock::now(); }
|
|
||||||
inline void Stop() { time = Clock::now() - start; }
|
|
||||||
|
|
||||||
//accessors and mutators
|
//accessors and mutators
|
||||||
Clock::duration GetTime() { return time; }
|
virtual ChunkData* GetChunk(int x, int y) { return &chunks[x][y]; }
|
||||||
|
|
||||||
std::string SetName(std::string s) { return name = s; }
|
MapType GetMapType() { return mapType; }
|
||||||
std::string GetName() { return name; }
|
|
||||||
|
|
||||||
private:
|
lua_State* SetLuaState(lua_State* L) { return luaState = L; }
|
||||||
std::string name;
|
lua_State* GetLuaState() { return luaState; }
|
||||||
Clock::time_point start;
|
|
||||||
Clock::duration time;
|
protected:
|
||||||
|
BaseGenerator() = delete;
|
||||||
|
BaseGenerator(MapType t);
|
||||||
|
|
||||||
|
ChunkData chunks[MAP_WIDTH][MAP_HEIGHT];
|
||||||
|
MapType mapType = MapType::NONE;
|
||||||
|
lua_State* luaState = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
std::ostream& operator<<(std::ostream& os, Timer& t);
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -19,11 +19,12 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "timer.hpp"
|
#include "caves_generator.hpp"
|
||||||
|
|
||||||
std::ostream& operator<<(std::ostream& os, Timer& t) {
|
CavesGenerator::CavesGenerator() : BaseGenerator(MapType::CAVES) {
|
||||||
os << t.GetName() << ": ";
|
//
|
||||||
os << std::chrono::duration_cast<std::chrono::nanoseconds>(t.GetTime()).count();
|
|
||||||
os << "ns";
|
|
||||||
return os;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CavesGenerator::~CavesGenerator() {
|
||||||
|
//
|
||||||
|
}
|
||||||
+10
-9
@@ -19,17 +19,18 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef CHARACTERDEFINES_HPP_
|
#ifndef CAVESGENERATOR_HPP_
|
||||||
#define CHARACTERDEFINES_HPP_
|
#define CAVESGENERATOR_HPP_
|
||||||
|
|
||||||
#include <cmath>
|
#include "base_generator.hpp"
|
||||||
|
|
||||||
//the speeds that the characters move
|
class CavesGenerator : public BaseGenerator {
|
||||||
constexpr double CHARACTER_WALKING_SPEED = 140.0;
|
public:
|
||||||
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
|
CavesGenerator();
|
||||||
|
~CavesGenerator();
|
||||||
|
|
||||||
//the bounding boxes for the characters
|
private:
|
||||||
constexpr double CHARACTER_BOUNDS_WIDTH = 32.0;
|
//
|
||||||
constexpr double CHARACTER_BOUNDS_HEIGHT = 32.0;
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "forests_generator.hpp"
|
||||||
|
|
||||||
|
ForestsGenerator::ForestsGenerator() : BaseGenerator(MapType::FORESTS) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
ForestsGenerator::~ForestsGenerator() {
|
||||||
|
//
|
||||||
|
}
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef FORESTSGENERATOR_HPP_
|
||||||
|
#define FORESTSGENERATOR_HPP_
|
||||||
|
|
||||||
|
#include "base_generator.hpp"
|
||||||
|
|
||||||
|
class ForestsGenerator : public BaseGenerator {
|
||||||
|
public:
|
||||||
|
ForestsGenerator();
|
||||||
|
~ForestsGenerator();
|
||||||
|
|
||||||
|
private:
|
||||||
|
//
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=.
|
INCLUDES+=. ..
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
@@ -11,8 +11,8 @@ OBJDIR=obj
|
|||||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||||
|
|
||||||
#output
|
#output
|
||||||
OUTDIR=..
|
OUTDIR=../..
|
||||||
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
OUT=$(addprefix $(OUTDIR)/,server.a)
|
||||||
|
|
||||||
#targets
|
#targets
|
||||||
all: $(OBJ) $(OUT)
|
all: $(OBJ) $(OUT)
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "overworld_generator.hpp"
|
||||||
|
|
||||||
|
OverworldGenerator::OverworldGenerator() : BaseGenerator(MapType::OVERWORLD) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
OverworldGenerator::~OverworldGenerator() {
|
||||||
|
//
|
||||||
|
}
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef OVERWORLDGENERATOR_HPP_
|
||||||
|
#define OVERWORLDGENERATOR_HPP_
|
||||||
|
|
||||||
|
#include "base_generator.hpp"
|
||||||
|
|
||||||
|
class OverworldGenerator : public BaseGenerator {
|
||||||
|
public:
|
||||||
|
OverworldGenerator();
|
||||||
|
~OverworldGenerator();
|
||||||
|
|
||||||
|
private:
|
||||||
|
//
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "ruins_generator.hpp"
|
||||||
|
|
||||||
|
RuinsGenerator::RuinsGenerator() : BaseGenerator(MapType::RUINS) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
RuinsGenerator::~RuinsGenerator() {
|
||||||
|
//
|
||||||
|
}
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef RUINSGENERATOR_HPP_
|
||||||
|
#define RUINSGENERATOR_HPP_
|
||||||
|
|
||||||
|
#include "base_generator.hpp"
|
||||||
|
|
||||||
|
class RuinsGenerator : public BaseGenerator {
|
||||||
|
public:
|
||||||
|
RuinsGenerator();
|
||||||
|
~RuinsGenerator();
|
||||||
|
|
||||||
|
private:
|
||||||
|
//
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "towers_generator.hpp"
|
||||||
|
|
||||||
|
TowersGenerator::TowersGenerator() : BaseGenerator(MapType::TOWERS) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
TowersGenerator::~TowersGenerator() {
|
||||||
|
//
|
||||||
|
}
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef TOWERSGENERATOR_HPP_
|
||||||
|
#define TOWERSGENERATOR_HPP_
|
||||||
|
|
||||||
|
#include "base_generator.hpp"
|
||||||
|
|
||||||
|
class TowersGenerator : public BaseGenerator {
|
||||||
|
public:
|
||||||
|
TowersGenerator();
|
||||||
|
~TowersGenerator();
|
||||||
|
|
||||||
|
private:
|
||||||
|
//
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet ../../common/network/serial ../../common/ui ../../common/utilities
|
INCLUDES+=. generators
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
@@ -12,11 +12,12 @@ OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
|||||||
|
|
||||||
#output
|
#output
|
||||||
OUTDIR=..
|
OUTDIR=..
|
||||||
OUT=$(addprefix $(OUTDIR)/,client.a)
|
OUT=$(addprefix $(OUTDIR)/,server.a)
|
||||||
|
|
||||||
#targets
|
#targets
|
||||||
all: $(OBJ) $(OUT)
|
all: $(OBJ) $(OUT)
|
||||||
ar -crs $(OUT) $(OBJ)
|
ar -crs $(OUT) $(OBJ)
|
||||||
|
$(MAKE) -C generators
|
||||||
|
|
||||||
$(OBJ): | $(OBJDIR)
|
$(OBJ): | $(OBJDIR)
|
||||||
|
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef MAPTYPE_HPP_
|
||||||
|
#define MAPTYPE_HPP_
|
||||||
|
|
||||||
|
enum class MapType {
|
||||||
|
NONE,
|
||||||
|
OVERWORLD,
|
||||||
|
RUINS,
|
||||||
|
TOWERS,
|
||||||
|
FORESTS,
|
||||||
|
CAVES,
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -19,16 +19,22 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef COMBATDEFINES_HPP_
|
#ifndef TERRAINTYPE_HPP_
|
||||||
#define COMBATDEFINES_HPP_
|
#define TERRAINTYPE_HPP_
|
||||||
|
|
||||||
#define COMBAT_MAX_CHARACTERS 16
|
|
||||||
#define COMBAT_MAX_ENEMIES 16
|
|
||||||
|
|
||||||
enum class TerrainType {
|
enum class TerrainType {
|
||||||
|
//default: something's wrong
|
||||||
NONE = 0,
|
NONE = 0,
|
||||||
GRASSLANDS,
|
|
||||||
//etc.
|
//standard overworld
|
||||||
|
PLAINS,
|
||||||
|
GRASS,
|
||||||
|
DIRT,
|
||||||
|
SAND,
|
||||||
|
WATER,
|
||||||
|
|
||||||
|
//not used
|
||||||
|
LAST,
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -29,6 +29,12 @@ static int getPager(lua_State* L) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int getGenerator(lua_State* L) {
|
||||||
|
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||||
|
lua_pushlightuserdata(L, reinterpret_cast<void*>(room->generator));
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
static int onCreate(lua_State* L) {
|
static int onCreate(lua_State* L) {
|
||||||
//TODO: onCreate()
|
//TODO: onCreate()
|
||||||
return 0;
|
return 0;
|
||||||
@@ -43,6 +49,7 @@ static int onUnload(lua_State* L) {
|
|||||||
|
|
||||||
static const luaL_Reg roomLib[] = {
|
static const luaL_Reg roomLib[] = {
|
||||||
{"GetPager",getPager},
|
{"GetPager",getPager},
|
||||||
|
{"GetGenerator",getGenerator},
|
||||||
{"OnCreate", onCreate},
|
{"OnCreate", onCreate},
|
||||||
{"OnUnload", onUnload},
|
{"OnUnload", onUnload},
|
||||||
{nullptr, nullptr}
|
{nullptr, nullptr}
|
||||||
|
|||||||
@@ -23,11 +23,14 @@
|
|||||||
#define ROOMDATA_HPP_
|
#define ROOMDATA_HPP_
|
||||||
|
|
||||||
//map system
|
//map system
|
||||||
|
#include "map_type.hpp"
|
||||||
#include "region_pager_lua.hpp"
|
#include "region_pager_lua.hpp"
|
||||||
|
#include "base_generator.hpp"
|
||||||
|
|
||||||
struct RoomData {
|
struct RoomData {
|
||||||
//members
|
//members
|
||||||
RegionPagerLua pager;
|
RegionPagerLua pager;
|
||||||
|
BaseGenerator* generator = nullptr;
|
||||||
|
|
||||||
//TODO: collision map
|
//TODO: collision map
|
||||||
//TODO: NPCs?
|
//TODO: NPCs?
|
||||||
|
|||||||
@@ -21,19 +21,41 @@
|
|||||||
*/
|
*/
|
||||||
#include "room_manager.hpp"
|
#include "room_manager.hpp"
|
||||||
|
|
||||||
|
//the generator types
|
||||||
|
#include "overworld_generator.hpp"
|
||||||
|
#include "ruins_generator.hpp"
|
||||||
|
#include "towers_generator.hpp"
|
||||||
|
#include "forests_generator.hpp"
|
||||||
|
#include "caves_generator.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//public access methods
|
//public access methods
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
RoomData* RoomManager::CreateRoom() {
|
RoomData* RoomManager::CreateRoom(MapType mapType) {
|
||||||
//create the room
|
//create the room
|
||||||
RoomData* newRoom = new RoomData();
|
RoomData* newRoom = new RoomData();
|
||||||
|
|
||||||
|
//create the generator, use a lambda because I'm lazy
|
||||||
|
newRoom->generator = [mapType]() -> BaseGenerator* {
|
||||||
|
switch(mapType) {
|
||||||
|
//BUG: Not having a map type results in an overworld generator by default
|
||||||
|
case MapType::NONE:
|
||||||
|
case MapType::OVERWORLD: return new OverworldGenerator();
|
||||||
|
case MapType::RUINS: return new RuinsGenerator();
|
||||||
|
case MapType::TOWERS: return new TowersGenerator();
|
||||||
|
case MapType::FORESTS: return new ForestsGenerator();
|
||||||
|
case MapType::CAVES: return new CavesGenerator();
|
||||||
|
}
|
||||||
|
throw(std::runtime_error("Failed to set the room's generator"));
|
||||||
|
}();
|
||||||
|
|
||||||
//set the state
|
//set the state
|
||||||
if (luaState) {
|
if (luaState) {
|
||||||
newRoom->pager.SetLuaState(luaState);
|
newRoom->pager.SetLuaState(luaState);
|
||||||
|
newRoom->generator->SetLuaState(luaState);
|
||||||
}
|
}
|
||||||
|
|
||||||
//register the room
|
//register the room
|
||||||
@@ -69,13 +91,15 @@ void RoomManager::UnloadRoom(int uid) {
|
|||||||
lua_pop(luaState, 1);
|
lua_pop(luaState, 1);
|
||||||
|
|
||||||
//free the memory
|
//free the memory
|
||||||
|
delete room->generator;
|
||||||
delete room;
|
delete room;
|
||||||
roomMap.erase(uid);
|
roomMap.erase(uid);
|
||||||
}
|
}
|
||||||
|
|
||||||
RoomData* RoomManager::GetRoom(int uid) {
|
RoomData* RoomManager::GetRoom(int uid) {
|
||||||
return FindRoom(uid);
|
RoomData* ptr = FindRoom(uid);
|
||||||
//TODO: expand this to auto-create the room
|
if (ptr) return ptr;
|
||||||
|
return CreateRoom(MapType::NONE);
|
||||||
}
|
}
|
||||||
|
|
||||||
RoomData* RoomManager::FindRoom(int uid) {
|
RoomData* RoomManager::FindRoom(int uid) {
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ public:
|
|||||||
~RoomManager() = default;
|
~RoomManager() = default;
|
||||||
|
|
||||||
//public access methods
|
//public access methods
|
||||||
RoomData* CreateRoom();
|
RoomData* CreateRoom(MapType);
|
||||||
void UnloadRoom(int uid);
|
void UnloadRoom(int uid);
|
||||||
|
|
||||||
RoomData* GetRoom(int uid);
|
RoomData* GetRoom(int uid);
|
||||||
|
|||||||
@@ -46,8 +46,18 @@ static int createRoom(lua_State* L) {
|
|||||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
lua_gettable(L, LUA_REGISTRYINDEX);
|
||||||
RoomManager* roomMgr = reinterpret_cast<RoomManager*>(lua_touserdata(L, -1));
|
RoomManager* roomMgr = reinterpret_cast<RoomManager*>(lua_touserdata(L, -1));
|
||||||
|
|
||||||
|
//determine the specified room type
|
||||||
|
MapType mapType = [L]() -> MapType {
|
||||||
|
if (std::string("overworld") == lua_tostring(L, -2)) return MapType::OVERWORLD;
|
||||||
|
if (std::string("ruins") == lua_tostring(L, -2)) return MapType::RUINS;
|
||||||
|
if (std::string("towers") == lua_tostring(L, -2)) return MapType::TOWERS;
|
||||||
|
if (std::string("forests") == lua_tostring(L, -2)) return MapType::FORESTS;
|
||||||
|
if (std::string("caves") == lua_tostring(L, -2)) return MapType::CAVES;
|
||||||
|
return MapType::NONE;
|
||||||
|
}();
|
||||||
|
|
||||||
//create the room
|
//create the room
|
||||||
RoomData* newRoom = roomMgr->CreateRoom();
|
RoomData* newRoom = roomMgr->CreateRoom(mapType);
|
||||||
|
|
||||||
//return the new room
|
//return the new room
|
||||||
lua_pushlightuserdata(L, newRoom);
|
lua_pushlightuserdata(L, newRoom);
|
||||||
|
|||||||
@@ -21,11 +21,8 @@
|
|||||||
*/
|
*/
|
||||||
#include "server_application.hpp"
|
#include "server_application.hpp"
|
||||||
|
|
||||||
//for PACKET_BUFFER_SIZE
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
//utility functions
|
|
||||||
#include "sql_utility.hpp"
|
#include "sql_utility.hpp"
|
||||||
|
#include "serial.hpp"
|
||||||
#include "utility.hpp"
|
#include "utility.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
@@ -38,9 +35,9 @@
|
|||||||
|
|
||||||
void ServerApplication::Init(int argc, char** argv) {
|
void ServerApplication::Init(int argc, char** argv) {
|
||||||
//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
|
//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
|
||||||
std::cout << "Beginning " << argv[0] << std::endl;
|
std::cout << "Beginning startup" << std::endl;
|
||||||
|
|
||||||
//load the prerequisites
|
//initial setup
|
||||||
config.Load("rsc\\config.cfg");
|
config.Load("rsc\\config.cfg");
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -83,7 +80,9 @@ void ServerApplication::Init(int argc, char** argv) {
|
|||||||
accountMgr.SetDatabase(database);
|
accountMgr.SetDatabase(database);
|
||||||
characterMgr.SetDatabase(database);
|
characterMgr.SetDatabase(database);
|
||||||
|
|
||||||
|
combatMgr.SetLuaState(luaState);
|
||||||
roomMgr.SetLuaState(luaState);
|
roomMgr.SetLuaState(luaState);
|
||||||
|
enemyMgr.SetLuaState(luaState);
|
||||||
|
|
||||||
std::cout << "Internal managers set" << std::endl;
|
std::cout << "Internal managers set" << std::endl;
|
||||||
|
|
||||||
@@ -114,22 +113,12 @@ void ServerApplication::Init(int argc, char** argv) {
|
|||||||
//debug output
|
//debug output
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
//TODO: enable/disable these with a switch
|
|
||||||
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
|
|
||||||
|
|
||||||
std::cout << "Internal sizes:" << std::endl;
|
std::cout << "Internal sizes:" << std::endl;
|
||||||
|
std::cout << "\tTile Size: " << sizeof(Region::type_t) << std::endl;
|
||||||
DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
|
std::cout << "\tRegion Format: " << REGION_WIDTH << ", " << REGION_HEIGHT << ", " << REGION_DEPTH << std::endl;
|
||||||
DEBUG_OUTPUT_VAR(sizeof(Region));
|
std::cout << "\tRegion Content Footprint: " << REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) << std::endl;
|
||||||
DEBUG_OUTPUT_VAR(REGION_WIDTH);
|
std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
|
||||||
DEBUG_OUTPUT_VAR(REGION_HEIGHT);
|
std::cout << "\tMAX_PACKET_SIZE: " << MAX_PACKET_SIZE << std::endl;
|
||||||
DEBUG_OUTPUT_VAR(REGION_DEPTH);
|
|
||||||
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
|
|
||||||
DEBUG_OUTPUT_VAR(REGION_FOOTPRINT);
|
|
||||||
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
|
|
||||||
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
|
|
||||||
|
|
||||||
#undef DEBUG_OUTPUT_VAR
|
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//finalize the startup
|
//finalize the startup
|
||||||
@@ -152,8 +141,7 @@ void ServerApplication::Proc() {
|
|||||||
HandlePacket(packetBuffer);
|
HandlePacket(packetBuffer);
|
||||||
}
|
}
|
||||||
//update the internals
|
//update the internals
|
||||||
//BUG: #30 Update the internals i.e. player positions
|
//TODO: update the internals i.e. player positions
|
||||||
|
|
||||||
//give the computer a break
|
//give the computer a break
|
||||||
SDL_Delay(10);
|
SDL_Delay(10);
|
||||||
}
|
}
|
||||||
@@ -178,7 +166,7 @@ void ServerApplication::Quit() {
|
|||||||
SDLNet_Quit();
|
SDLNet_Quit();
|
||||||
SDL_Quit();
|
SDL_Quit();
|
||||||
|
|
||||||
std::cout << "Clean exit" << std::endl;
|
std::cout << "Shutdown finished" << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -281,16 +269,6 @@ void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
|
|||||||
|
|
||||||
void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
|
void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
|
||||||
//TODO: authenticate who is disconnecting/kicking
|
//TODO: authenticate who is disconnecting/kicking
|
||||||
/*Pseudocode:
|
|
||||||
if sender's account index -> client index -> address == sender's address then
|
|
||||||
continue
|
|
||||||
end
|
|
||||||
if sender's account index -> admin == true OR sender's account index -> mod == true then
|
|
||||||
continue
|
|
||||||
end
|
|
||||||
if neither of the above is true, then output a warning to the console, and return
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
//forward to the specified client
|
//forward to the specified client
|
||||||
network.SendTo(
|
network.SendTo(
|
||||||
@@ -318,12 +296,6 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
|
|||||||
|
|
||||||
void ServerApplication::HandleShutdown(SerialPacket* const argPacket) {
|
void ServerApplication::HandleShutdown(SerialPacket* const argPacket) {
|
||||||
//TODO: authenticate who is shutting the server down
|
//TODO: authenticate who is shutting the server down
|
||||||
/*Pseudocode:
|
|
||||||
if sender's account -> admin is not true then
|
|
||||||
print a warning
|
|
||||||
return
|
|
||||||
end
|
|
||||||
*/
|
|
||||||
|
|
||||||
//end the server
|
//end the server
|
||||||
running = false;
|
running = false;
|
||||||
@@ -355,6 +327,12 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
|
|||||||
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//combat management
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//TODO: combat management
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Character Management
|
//Character Management
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -421,7 +399,15 @@ void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
//accept client-side logic
|
/* TODO: rewrite this design flaw, read more
|
||||||
|
* Slaving the client to the server here is a terrible idea, instead there
|
||||||
|
* needs to be a utility function to update and send the server-side character
|
||||||
|
* to the clients.
|
||||||
|
*
|
||||||
|
* Other things to consider include functionality to reequip the character,
|
||||||
|
* apply status effects and to change the stats as well. These should all be
|
||||||
|
* handled server-side.
|
||||||
|
*/
|
||||||
character->roomIndex = argPacket->roomIndex;
|
character->roomIndex = argPacket->roomIndex;
|
||||||
character->origin = argPacket->origin;
|
character->origin = argPacket->origin;
|
||||||
character->motion = argPacket->motion;
|
character->motion = argPacket->motion;
|
||||||
@@ -433,6 +419,12 @@ void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket)
|
|||||||
PumpPacket(argPacket);
|
PumpPacket(argPacket);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//enemy management
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//TODO: enemy management
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//mismanagement
|
//mismanagement
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|||||||
@@ -22,10 +22,12 @@
|
|||||||
#ifndef SERVERAPPLICATION_HPP_
|
#ifndef SERVERAPPLICATION_HPP_
|
||||||
#define SERVERAPPLICATION_HPP_
|
#define SERVERAPPLICATION_HPP_
|
||||||
|
|
||||||
//server specific stuff, mostly managers
|
//server specific stuff
|
||||||
#include "client_data.hpp"
|
|
||||||
#include "account_manager.hpp"
|
#include "account_manager.hpp"
|
||||||
#include "character_manager.hpp"
|
#include "character_manager.hpp"
|
||||||
|
#include "client_data.hpp"
|
||||||
|
#include "combat_manager.hpp"
|
||||||
|
#include "enemy_manager.hpp"
|
||||||
#include "room_manager.hpp"
|
#include "room_manager.hpp"
|
||||||
|
|
||||||
//common utilities
|
//common utilities
|
||||||
@@ -65,11 +67,17 @@ private:
|
|||||||
//map management
|
//map management
|
||||||
void HandleRegionRequest(RegionPacket* const);
|
void HandleRegionRequest(RegionPacket* const);
|
||||||
|
|
||||||
|
//combat management
|
||||||
|
//TODO: combat management
|
||||||
|
|
||||||
//character management
|
//character management
|
||||||
void HandleCharacterNew(CharacterPacket* const);
|
void HandleCharacterNew(CharacterPacket* const);
|
||||||
void HandleCharacterDelete(CharacterPacket* const);
|
void HandleCharacterDelete(CharacterPacket* const);
|
||||||
void HandleCharacterUpdate(CharacterPacket* const);
|
void HandleCharacterUpdate(CharacterPacket* const);
|
||||||
|
|
||||||
|
//enemy management
|
||||||
|
//TODO: enemy management
|
||||||
|
|
||||||
//mismanagement
|
//mismanagement
|
||||||
void HandleSynchronize(ClientPacket* const);
|
void HandleSynchronize(ClientPacket* const);
|
||||||
|
|
||||||
@@ -91,6 +99,8 @@ private:
|
|||||||
//managers
|
//managers
|
||||||
AccountManager accountMgr;
|
AccountManager accountMgr;
|
||||||
CharacterManager characterMgr;
|
CharacterManager characterMgr;
|
||||||
|
CombatManager combatMgr;
|
||||||
|
EnemyManager enemyMgr;
|
||||||
RoomManager roomMgr;
|
RoomManager roomMgr;
|
||||||
|
|
||||||
//misc
|
//misc
|
||||||
|
|||||||
Reference in New Issue
Block a user