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Author SHA1 Message Date
Kayne Ruse ac1098fa86 Merge branch 'develop', Major API expansion 2014-06-24 02:46:39 +10:00
141 changed files with 3948 additions and 2739 deletions
@@ -75,10 +75,10 @@ SceneList BaseScene::GetNextScene() const {
//Frame loop //Frame loop
//------------------------- //-------------------------
void BaseScene::RunFrame() { void BaseScene::RunFrame(double delta) {
FrameStart(); FrameStart();
HandleEvents(); HandleEvents();
Update(); Update(delta);
FrameEnd(); FrameEnd();
} }
@@ -86,7 +86,6 @@ void BaseScene::RenderFrame() {
SDL_FillRect(screen, 0, 0); SDL_FillRect(screen, 0, 0);
Render(screen); Render(screen);
SDL_Flip(screen); SDL_Flip(screen);
SDL_Delay(10);
} }
//------------------------- //-------------------------
@@ -40,13 +40,13 @@ public:
SceneList GetNextScene() const; SceneList GetNextScene() const;
//Frame loop //Frame loop
virtual void RunFrame(); virtual void RunFrame(double delta);
virtual void RenderFrame(); virtual void RenderFrame();
protected: protected:
virtual void FrameStart() {} virtual void FrameStart() {}
virtual void HandleEvents(); virtual void HandleEvents();
virtual void Update() {} virtual void Update(double delta) {}
virtual void FrameEnd() {} virtual void FrameEnd() {}
virtual void Render(SDL_Surface* const screen) {} virtual void Render(SDL_Surface* const screen) {}
-95
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@@ -1,95 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTER_HPP_
#define CHARACTER_HPP_
//components
#include "character_defines.hpp"
#include "vector2.hpp"
#include "bounding_box.hpp"
#include "statistics.hpp"
//graphics
#include "sprite_sheet.hpp"
//std namespace
#include <string>
#include <cmath>
class Character {
public:
Character() = default;
~Character() = default;
void Update();
//graphics
void DrawTo(SDL_Surface* const, int camX, int camY);
void CorrectSprite();
SpriteSheet* GetSprite() { return &sprite; }
//gameplay
Statistics* GetStats() { return &stats; }
//accessors and mutators
//metadata
int SetOwner(int i) { return owner = i; }
int GetOwner() { return owner; }
std::string SetHandle(std::string s) { return handle = s; }
std::string GetHandle() const { return handle; }
std::string SetAvatar(std::string s) { return avatar = s; }
std::string GetAvatar() const { return avatar; }
//position
Vector2 SetOrigin(Vector2 v) { return origin = v; }
Vector2 GetOrigin() const { return origin; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
Vector2 GetMotion() const { return motion; }
BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
BoundingBox GetBounds() { return bounds; }
private:
//graphics
SpriteSheet sprite;
//base statistics
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
//metadata
int owner;
std::string handle;
std::string avatar;
//position
Vector2 origin = {0.0,0.0};
Vector2 motion = {0.0,0.0};
BoundingBox bounds;
};
//tmp
#include <map>
typedef std::map<int, Character> CharacterMap;
#endif
@@ -22,7 +22,6 @@
#include "clean_up.hpp" #include "clean_up.hpp"
#include "channels.hpp" #include "channels.hpp"
#include "config_utility.hpp"
#include <stdexcept> #include <stdexcept>
@@ -31,18 +30,24 @@
//------------------------- //-------------------------
CleanUp::CleanUp( CleanUp::CleanUp(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex, int* const argClientIndex,
int* const argAccountIndex, int* const argAccountIndex,
int* const argCharacterIndex, int* const argCharacterIndex,
CharacterMap* argCharacterMap std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap,
std::map<int, EnemyData>* argEnemyMap
): ):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex), clientIndex(*argClientIndex),
accountIndex(*argAccountIndex), accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex), characterIndex(*argCharacterIndex),
characterMap(*argCharacterMap) combatMap(*argCombatMap),
characterMap(*argCharacterMap),
enemyMap(*argEnemyMap)
{ {
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects //setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3); image.SetClipH(image.GetClipH()/3);
@@ -64,9 +69,9 @@ CleanUp::CleanUp(
clientIndex = -1; clientIndex = -1;
accountIndex = -1; accountIndex = -1;
characterIndex = -1; characterIndex = -1;
// combatMap.clear(); combatMap.clear();
characterMap.clear(); characterMap.clear();
// enemyMap.clear(); enemyMap.clear();
//auto return //auto return
startTick = std::chrono::steady_clock::now(); startTick = std::chrono::steady_clock::now();
@@ -80,15 +85,22 @@ CleanUp::~CleanUp() {
//Frame loop //Frame loop
//------------------------- //-------------------------
void CleanUp::Update() { void CleanUp::Update(double delta) {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) { if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
SetNextScene(SceneList::MAINMENU); QuitEvent();
} }
//BUGFIX: Eat incoming packets //BUGFIX: Eat incoming packets
while(network.Receive()); while(network.Receive());
} }
void CleanUp::RenderFrame() {
SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void CleanUp::Render(SDL_Surface* const screen) { void CleanUp::Render(SDL_Surface* const screen) {
backButton.DrawTo(screen); backButton.DrawTo(screen);
font.DrawStringTo("You have been disconnected.", screen, 50, 30); font.DrawStringTo("You have been disconnected.", screen, 50, 30);
@@ -117,11 +129,7 @@ void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) {
} }
void CleanUp::KeyDown(SDL_KeyboardEvent const& key) { void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) { //
case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU);
break;
}
} }
void CleanUp::KeyUp(SDL_KeyboardEvent const& key) { void CleanUp::KeyUp(SDL_KeyboardEvent const& key) {
@@ -30,8 +30,15 @@
#include "raster_font.hpp" #include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
//common
#include "config_utility.hpp"
#include "frame_rate.hpp"
#include "combat_data.hpp"
#include "character_data.hpp"
#include "enemy_data.hpp"
//client //client
#include "character.hpp"
#include "base_scene.hpp" #include "base_scene.hpp"
//std namespace //std namespace
@@ -41,16 +48,21 @@ class CleanUp : public BaseScene {
public: public:
//Public access members //Public access members
CleanUp( CleanUp(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex, int* const argClientIndex,
int* const argAccountIndex, int* const argAccountIndex,
int* const argCharacterIndex, int* const argCharacterIndex,
CharacterMap* argCharacterMap std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap,
std::map<int, EnemyData>* argEnemyMap
); );
~CleanUp(); ~CleanUp();
protected: protected:
//Frame loop //Frame loop
void Update(); void Update(double delta);
void RenderFrame();
void Render(SDL_Surface* const); void Render(SDL_Surface* const);
//Event handlers //Event handlers
@@ -62,11 +74,14 @@ protected:
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//shared parameters //shared parameters
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton(); ConfigUtility& config;
UDPNetworkUtility& network;
int& clientIndex; int& clientIndex;
int& accountIndex; int& accountIndex;
int& characterIndex; int& characterIndex;
CharacterMap& characterMap; std::map<int, CombatData>& combatMap;
std::map<int, CharacterData>& characterMap;
std::map<int, EnemyData>& enemyMap;
//graphics //graphics
Image image; Image image;
@@ -74,6 +89,7 @@ protected:
//UI //UI
Button backButton; Button backButton;
FrameRate fps;
//auto return //auto return
std::chrono::steady_clock::time_point startTick; std::chrono::steady_clock::time_point startTick;
+20 -71
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@@ -21,11 +21,10 @@
*/ */
#include "client_application.hpp" #include "client_application.hpp"
#include "config_utility.hpp" #include "serial.hpp"
#include <stdexcept> #include <stdexcept>
#include <chrono> #include <chrono>
#include <iostream>
//------------------------- //-------------------------
//Scene headers //Scene headers
@@ -37,7 +36,7 @@
#include "options_menu.hpp" #include "options_menu.hpp"
#include "lobby_menu.hpp" #include "lobby_menu.hpp"
#include "in_world.hpp" #include "in_world.hpp"
//#include "in_combat.hpp" #include "in_combat.hpp"
#include "clean_up.hpp" #include "clean_up.hpp"
//------------------------- //-------------------------
@@ -45,72 +44,24 @@
//------------------------- //-------------------------
void ClientApplication::Init(int argc, char** argv) { void ClientApplication::Init(int argc, char** argv) {
std::cout << "Beginning " << argv[0] << std::endl;
//load the prerequisites //load the prerequisites
ConfigUtility& config = ConfigUtility::GetSingleton();
config.Load("rsc\\config.cfg"); config.Load("rsc\\config.cfg");
//-------------------------
//Initialize the APIs
//-------------------------
//initialize SDL //initialize SDL
if (SDL_Init(SDL_INIT_VIDEO)) { if (SDL_Init(SDL_INIT_VIDEO)) {
throw(std::runtime_error("Failed to initialize SDL")); throw(std::runtime_error("Failed to initialize SDL"));
} }
std::cout << "Initialized SDL" << std::endl;
//initialize SDL_net
if (SDLNet_Init()) {
throw(std::runtime_error("Failed to initialize SDL_net"));
}
UDPNetworkUtility::GetSingleton().Open(0);
std::cout << "Initialized SDL_net" << std::endl;
//-------------------------
//Setup the screen
//-------------------------
int w = config.Int("client.screen.w"); int w = config.Int("client.screen.w");
int h = config.Int("client.screen.h"); int h = config.Int("client.screen.h");
int f = config.Bool("client.screen.f") ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF; int f = config.Bool("client.screen.f") ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF;
BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f); BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f);
std::cout << "Initialized the screen" << std::endl;
//------------------------- //initialize SDL_net
//debug output if (SDLNet_Init()) {
//------------------------- throw(std::runtime_error("Failed to initialize SDL_net"));
}
//TODO: enable/disable these with a switch network.Open(0);
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
std::cout << "Internal sizes:" << std::endl;
DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
DEBUG_OUTPUT_VAR(sizeof(Region));
DEBUG_OUTPUT_VAR(REGION_WIDTH);
DEBUG_OUTPUT_VAR(REGION_HEIGHT);
DEBUG_OUTPUT_VAR(REGION_DEPTH);
DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
#undef DEBUG_OUTPUT_VAR
//-------------------------
//finalize the startup
//-------------------------
std::cout << "Startup completed successfully" << std::endl;
//-------------------------
//debugging
//-------------------------
//...
} }
void ClientApplication::Proc() { void ClientApplication::Proc() {
@@ -119,6 +70,7 @@ void ClientApplication::Proc() {
//prepare the time system //prepare the time system
typedef std::chrono::steady_clock Clock; typedef std::chrono::steady_clock Clock;
std::chrono::duration<int, std::milli> delta(16);
Clock::time_point simTime = Clock::now(); Clock::time_point simTime = Clock::now();
Clock::time_point realTime; Clock::time_point realTime;
@@ -136,9 +88,8 @@ void ClientApplication::Proc() {
//simulate game time //simulate game time
while (simTime < realTime) { while (simTime < realTime) {
//call each user defined function //call each user defined function
activeScene->RunFrame(); activeScene->RunFrame(double(delta.count()) / std::chrono::duration<int, std::milli>::period::den);
//~60 FPS simTime += delta;
simTime += std::chrono::duration<int, std::milli>(16);
} }
//draw the game to the screen //draw the game to the screen
@@ -149,11 +100,9 @@ void ClientApplication::Proc() {
} }
void ClientApplication::Quit() { void ClientApplication::Quit() {
std::cout << "Shutting down" << std::endl; network.Close();
UDPNetworkUtility::GetSingleton().Close();
SDLNet_Quit(); SDLNet_Quit();
SDL_Quit(); SDL_Quit();
std::cout << "Clean exit" << std::endl;
} }
//------------------------- //-------------------------
@@ -166,25 +115,25 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
//add scene creation calls here //add scene creation calls here
case SceneList::FIRST: case SceneList::FIRST:
case SceneList::SPLASHSCREEN: case SceneList::SPLASHSCREEN:
activeScene = new SplashScreen(); activeScene = new SplashScreen(&config);
break; break;
case SceneList::MAINMENU: case SceneList::MAINMENU:
activeScene = new MainMenu(); activeScene = new MainMenu(&config);
break; break;
case SceneList::OPTIONSMENU: case SceneList::OPTIONSMENU:
activeScene = new OptionsMenu(); activeScene = new OptionsMenu(&config);
break; break;
case SceneList::LOBBYMENU: case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&clientIndex, &accountIndex); activeScene = new LobbyMenu(&config, &network, &clientIndex, &accountIndex);
break; break;
case SceneList::INWORLD: case SceneList::INWORLD:
activeScene = new InWorld(&clientIndex, &accountIndex, &characterIndex, &characterMap); activeScene = new InWorld(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap);
break;
case SceneList::INCOMBAT:
activeScene = new InCombat(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap);
break; break;
// case SceneList::INCOMBAT:
// activeScene = new InCombat(&clientIndex, &accountIndex, &characterIndex, &characterMap);
// break;
case SceneList::CLEANUP: case SceneList::CLEANUP:
activeScene = new CleanUp(&clientIndex, &accountIndex, &characterIndex, &characterMap); activeScene = new CleanUp(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap);
break; break;
default: default:
throw(std::logic_error("Failed to recognize the scene index")); throw(std::logic_error("Failed to recognize the scene index"));
+13 -11
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@@ -25,26 +25,24 @@
#include "scene_list.hpp" #include "scene_list.hpp"
#include "base_scene.hpp" #include "base_scene.hpp"
#include "config_utility.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "character.hpp" #include "character_data.hpp"
#include "combat_data.hpp"
#include "singleton.hpp" #include "enemy_data.hpp"
#include <map> #include <map>
class ClientApplication: public Singleton<ClientApplication> { class ClientApplication {
public: public:
//public methods ClientApplication() = default;
~ClientApplication() = default;
void Init(int argc, char** argv); void Init(int argc, char** argv);
void Proc(); void Proc();
void Quit(); void Quit();
private: private:
friend Singleton<ClientApplication>;
ClientApplication() = default;
~ClientApplication() = default;
//Private access members //Private access members
void LoadScene(SceneList sceneIndex); void LoadScene(SceneList sceneIndex);
void UnloadScene(); void UnloadScene();
@@ -52,11 +50,15 @@ private:
BaseScene* activeScene = nullptr; BaseScene* activeScene = nullptr;
//shared parameters //shared parameters
ConfigUtility config;
UDPNetworkUtility network;
int clientIndex = -1; int clientIndex = -1;
int accountIndex = -1; int accountIndex = -1;
int characterIndex = -1; int characterIndex = -1;
CharacterMap characterMap; std::map<int, CombatData> combatMap;
std::map<int, CharacterData> characterMap;
std::map<int, EnemyData> enemyMap;
}; };
#endif #endif
+225
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@@ -0,0 +1,225 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_combat.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
InCombat::InCombat(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap,
std::map<int, EnemyData>* argEnemyMap
):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
combatMap(*argCombatMap),
characterMap(*argCharacterMap),
enemyMap(*argEnemyMap)
{
/* //setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
backButton.SetImage(&buttonImage);
backButton.SetFont(&font);
//set the button positions
backButton.SetX(50);
backButton.SetY(50 + buttonImage.GetClipH() * 0);
//set the button texts
backButton.SetText("Back");
//request a sync
RequestSynchronize();
*/
//debug
//
}
InCombat::~InCombat() {
//
}
//-------------------------
//Frame loop
//-------------------------
void InCombat::FrameStart() {
//
}
void InCombat::Update(double delta) {
//suck in and process all waiting packets
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
free(static_cast<void*>(packetBuffer));
//TODO: more
}
void InCombat::FrameEnd() {
//
}
void InCombat::RenderFrame() {
SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InCombat::Render(SDL_Surface* const screen) {
//TODO: draw the background
//TODO: draw the characters
//TODO: draw the enemies
//TODO: draw the UI
}
//-------------------------
//Event handlers
//-------------------------
void InCombat::QuitEvent() {
//exit the game AND the server
RequestDisconnect();
SetNextScene(SceneList::QUIT);
}
void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) {
//
}
void InCombat::MouseButtonDown(SDL_MouseButtonEvent const& button) {
//
}
void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//
}
void InCombat::KeyDown(SDL_KeyboardEvent const& key) {
//
}
void InCombat::KeyUp(SDL_KeyboardEvent const& key) {
//
}
//-------------------------
//Network handlers
//-------------------------
void InCombat::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
case SerialPacketType::DISCONNECT:
HandleDisconnect(argPacket);
break;
//handle errors
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InCombat: " + to_string_custom(static_cast<int>(argPacket->type)) ));
break;
}
}
void InCombat::HandleDisconnect(SerialPacket* const) {
SetNextScene(SceneList::CLEANUP);
}
//TODO: more network handlers
//-------------------------
//Server control
//-------------------------
void InCombat::RequestSynchronize() {
ClientPacket newPacket;
//request a sync
newPacket.type = SerialPacketType::SYNCHRONIZE;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InCombat::SendPlayerUpdate() {
CharacterPacket newPacket;
//pack the packet
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
newPacket.characterIndex = characterIndex;
//handle, avatar
newPacket.accountIndex = accountIndex;
// newPacket.roomIndex = localCharacter->roomIndex;
// newPacket.origin = localCharacter->origin;
// newPacket.motion = localCharacter->motion;
// newPacket.stats = localCharacter->stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
network.SendTo(Channels::SERVER, &newPacket);
}
void InCombat::RequestDisconnect() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InCombat::RequestShutdown() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::SHUTDOWN;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
+105
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@@ -0,0 +1,105 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef INCOMBAT_HPP_
#define INCOMBAT_HPP_
//network
#include "udp_network_utility.hpp"
//graphics
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
//common
#include "config_utility.hpp"
#include "frame_rate.hpp"
#include "combat_data.hpp"
#include "character_data.hpp"
#include "enemy_data.hpp"
//client
#include "base_scene.hpp"
class InCombat : public BaseScene {
public:
//Public access members
InCombat(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap,
std::map<int, EnemyData>* argEnemyMap
);
~InCombat();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void RenderFrame();
void Render(SDL_Surface* const);
//Event handlers
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//Network handlers
void HandlePacket(SerialPacket* const);
void HandleDisconnect(SerialPacket* const);
//TODO: more network handlers
//Server control
void RequestSynchronize();
void SendPlayerUpdate();
void RequestDisconnect();
void RequestShutdown();
//TODO: more
//shared parameters
ConfigUtility& config;
UDPNetworkUtility& network;
int& clientIndex;
int& accountIndex;
int& characterIndex;
std::map<int, CombatData>& combatMap;
std::map<int, CharacterData>& characterMap;
std::map<int, EnemyData>& enemyMap;
//graphics
//TODO: graphics
//UI
//TODO: UI
FrameRate fps;
};
#endif
+119 -148
View File
@@ -23,30 +23,32 @@
#include "channels.hpp" #include "channels.hpp"
#include "utility.hpp" #include "utility.hpp"
#include "config_utility.hpp"
#include <stdexcept>
#include <algorithm> #include <algorithm>
#include <cmath> #include <cmath>
#include <iostream> #include <stdexcept>
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
InWorld::InWorld( InWorld::InWorld(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex, int* const argClientIndex,
int* const argAccountIndex, int* const argAccountIndex,
int* const argCharacterIndex, int* const argCharacterIndex,
CharacterMap* argCharacterMap std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap
): ):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex), clientIndex(*argClientIndex),
accountIndex(*argAccountIndex), accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex), characterIndex(*argCharacterIndex),
combatMap(*argCombatMap),
characterMap(*argCharacterMap) characterMap(*argCharacterMap)
{ {
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects //setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp"); buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3); buttonImage.SetClipH(buttonImage.GetClipH()/3);
@@ -70,8 +72,7 @@ InWorld::InWorld(
//load the tilesheet //load the tilesheet
//TODO: add the tilesheet to the map system? //TODO: add the tilesheet to the map system?
//TODO: Tile size and tile sheet should be loaded elsewhere tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 32, 32);
//request a sync //request a sync
RequestSynchronize(); RequestSynchronize();
@@ -92,54 +93,27 @@ void InWorld::FrameStart() {
// //
} }
void InWorld::Update() { void InWorld::Update(double delta) {
//suck in and process all waiting packets //suck in and process all waiting packets
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]); SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
while(network.Receive(packetBuffer)) { while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer); HandlePacket(packetBuffer);
} }
delete reinterpret_cast<char*>(packetBuffer); free(static_cast<void*>(packetBuffer));
//update the characters //update the characters
for (auto& it : characterMap) { for (auto& it : characterMap) {
it.second.Update(); it.second.Update(delta);
}
//update the camera
if(localCharacter) {
camera.x = localCharacter->origin.x - camera.marginX;
camera.y = localCharacter->origin.y - camera.marginY;
} }
//check the map //check the map
UpdateMap(); UpdateMap();
//skip the rest
if (!localCharacter) {
return;
}
//check for collisions with the map
BoundingBox wallBounds = {0, 0, tileSheet.GetTileW(), tileSheet.GetTileH()};
const int xCount = localCharacter->GetBounds().w / wallBounds.w + 1;
const int yCount = localCharacter->GetBounds().h / wallBounds.h + 1;
for (int i = -1; i <= xCount; ++i) {
for (int j = -1; j <= yCount; ++j) {
//set the wall's position
wallBounds.x = wallBounds.w * i + snapToBase((double)wallBounds.w, localCharacter->GetOrigin().x);
wallBounds.y = wallBounds.h * j + snapToBase((double)wallBounds.h, localCharacter->GetOrigin().y);
if (!regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
continue;
}
if ((localCharacter->GetOrigin() + localCharacter->GetBounds()).CheckOverlap(wallBounds)) {
localCharacter->SetOrigin(localCharacter->GetOrigin() - (localCharacter->GetMotion()));
localCharacter->SetMotion({0,0});
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
}
}
//update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
} }
void InWorld::FrameEnd() { void InWorld::FrameEnd() {
@@ -201,67 +175,77 @@ void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
} }
void InWorld::KeyDown(SDL_KeyboardEvent const& key) { void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
if (!localCharacter) {
return;
}
//hotkeys
switch(key.keysym.sym) {
case SDLK_ESCAPE:
RequestDisconnect();
break;
}
//player movement
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) { switch(key.keysym.sym) {
//player movement
case SDLK_LEFT: case SDLK_LEFT:
motion.x -= CHARACTER_WALKING_SPEED; if (localCharacter) {
localCharacter->motion.x -= CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break; break;
case SDLK_RIGHT: case SDLK_RIGHT:
motion.x += CHARACTER_WALKING_SPEED; if (localCharacter) {
localCharacter->motion.x += CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break; break;
case SDLK_UP: case SDLK_UP:
motion.y -= CHARACTER_WALKING_SPEED; if (localCharacter) {
localCharacter->motion.y -= CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break; break;
case SDLK_DOWN: case SDLK_DOWN:
motion.y += CHARACTER_WALKING_SPEED; if (localCharacter) {
localCharacter->motion.y += CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break; break;
default:
return;
} }
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendPlayerUpdate();
} }
void InWorld::KeyUp(SDL_KeyboardEvent const& key) { void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
if (!localCharacter) {
return;
}
//player movement
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) { switch(key.keysym.sym) {
//NOTE: The use of min/max here are to prevent awkward movements //player movement
case SDLK_LEFT: case SDLK_LEFT:
motion.x = std::min(motion.x + CHARACTER_WALKING_SPEED, 0.0); if (localCharacter) {
localCharacter->motion.x += CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break; break;
case SDLK_RIGHT: case SDLK_RIGHT:
motion.x = std::max(motion.x - CHARACTER_WALKING_SPEED, 0.0); if (localCharacter) {
localCharacter->motion.x -= CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break; break;
case SDLK_UP: case SDLK_UP:
motion.y = std::min(motion.y + CHARACTER_WALKING_SPEED, 0.0); if (localCharacter) {
localCharacter->motion.y += CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break; break;
case SDLK_DOWN: case SDLK_DOWN:
motion.y = std::max(motion.y - CHARACTER_WALKING_SPEED, 0.0); if (localCharacter) {
localCharacter->motion.y -= CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break; break;
default:
return;
} }
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendPlayerUpdate();
} }
//------------------------- //-------------------------
@@ -269,7 +253,7 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
//------------------------- //-------------------------
void InWorld::HandlePacket(SerialPacket* const argPacket) { void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->GetType()) { switch(argPacket->type) {
case SerialPacketType::DISCONNECT: case SerialPacketType::DISCONNECT:
HandleDisconnect(argPacket); HandleDisconnect(argPacket);
break; break;
@@ -287,7 +271,7 @@ void InWorld::HandlePacket(SerialPacket* const argPacket) {
break; break;
//handle errors //handle errors
default: default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->GetType())) )); throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->type)) ));
break; break;
} }
} }
@@ -297,86 +281,75 @@ void InWorld::HandleDisconnect(SerialPacket* const argPacket) {
} }
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) { void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->GetCharacterIndex()) != characterMap.end()) { if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
throw(std::runtime_error("Cannot create duplicate characters")); throw(std::runtime_error("Cannot create duplicate characters"));
} }
//create the character object //create the character object
Character& newCharacter = characterMap[argPacket->GetCharacterIndex()]; CharacterData& character = characterMap[argPacket->characterIndex];
//fill out the character's members //set the members
newCharacter.SetHandle(argPacket->GetHandle()); character.handle = argPacket->handle;
newCharacter.SetAvatar(argPacket->GetAvatar()); character.avatar = argPacket->avatar;
character.sprite.LoadSurface(config["dir.sprites"] + character.avatar, 4, 4);
character.roomIndex = argPacket->roomIndex;
character.origin = argPacket->origin;
character.motion = argPacket->motion;
character.stats = argPacket->stats;
newCharacter.GetSprite()->LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + newCharacter.GetAvatar(), 4, 4); character.CorrectSprite();
newCharacter.SetOrigin(argPacket->GetOrigin());
newCharacter.SetMotion(argPacket->GetMotion());
newCharacter.SetBounds({
CHARACTER_BOUNDS_X,
CHARACTER_BOUNDS_Y,
CHARACTER_BOUNDS_WIDTH,
CHARACTER_BOUNDS_HEIGHT
});
*newCharacter.GetStats() = *argPacket->GetStatistics();
//bookkeeping code
newCharacter.CorrectSprite();
//catch this client's player object //catch this client's player object
if (argPacket->GetAccountIndex() == accountIndex && !localCharacter) { if (argPacket->accountIndex == accountIndex && !localCharacter) {
characterIndex = argPacket->GetCharacterIndex(); characterIndex = argPacket->characterIndex;
localCharacter = &newCharacter; localCharacter = &character;
//setup the camera //setup the camera
//TODO: move this?
camera.width = GetScreen()->w; camera.width = GetScreen()->w;
camera.height = GetScreen()->h; camera.height = GetScreen()->h;
//center on the player's character //center on the player's character
camera.marginX = (GetScreen()->w / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2); camera.marginX = (GetScreen()->w / 2 - localCharacter->sprite.GetImage()->GetClipW() / 2);
camera.marginY = (GetScreen()->h / 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2); camera.marginY = (GetScreen()->h / 2 - localCharacter->sprite.GetImage()->GetClipH() / 2);
} }
} }
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) { void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//TODO: authenticate when own character is being deleted (linked to a TODO in the server) //TODO: authenticate when own character is being deleted (linked to a TODO in the server)
//catch this client's player object //catch this client's player object
if (argPacket->GetCharacterIndex() == characterIndex) { if (argPacket->characterIndex == characterIndex) {
characterIndex = -1; characterIndex = -1;
localCharacter = nullptr; localCharacter = nullptr;
} }
characterMap.erase(argPacket->GetCharacterIndex()); characterMap.erase(argPacket->characterIndex);
} }
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) { void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->GetCharacterIndex()) == characterMap.end()) { if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
std::cout << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
HandleCharacterNew(argPacket); HandleCharacterNew(argPacket);
return; return;
} }
Character& character = characterMap[argPacket->GetCharacterIndex()]; CharacterData& character = characterMap[argPacket->characterIndex];
//other characters moving //other characters moving
if (argPacket->GetCharacterIndex() != characterIndex) { if (argPacket->characterIndex != characterIndex) {
character.SetOrigin(argPacket->GetOrigin()); character.roomIndex = argPacket->roomIndex;
character.SetMotion(argPacket->GetMotion()); character.origin = argPacket->origin;
character.motion = argPacket->motion;
character.CorrectSprite(); character.CorrectSprite();
} }
} }
void InWorld::HandleRegionContent(RegionPacket* const argPacket) { void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions //replace existing regions
regionPager.UnloadRegion(argPacket->GetX(), argPacket->GetY()); regionPager.UnloadRegion(argPacket->x, argPacket->y);
regionPager.PushRegion(argPacket->GetRegion()); regionPager.PushRegion(argPacket->region);
//clean up after the serial code //clean up after the serial code
delete argPacket->GetRegion(); delete argPacket->region;
argPacket->SetRegion(nullptr); argPacket->region = nullptr;
} }
//------------------------- //-------------------------
@@ -387,11 +360,9 @@ void InWorld::RequestSynchronize() {
ClientPacket newPacket; ClientPacket newPacket;
//request a sync //request a sync
newPacket.SetType(SerialPacketType::SYNCHRONIZE); newPacket.type = SerialPacketType::SYNCHRONIZE;
newPacket.SetClientIndex(clientIndex); newPacket.clientIndex = clientIndex;
newPacket.SetAccountIndex(accountIndex); newPacket.accountIndex = accountIndex;
//TODO: location, range for sync request
network.SendTo(Channels::SERVER, &newPacket); network.SendTo(Channels::SERVER, &newPacket);
} }
@@ -400,15 +371,15 @@ void InWorld::SendPlayerUpdate() {
CharacterPacket newPacket; CharacterPacket newPacket;
//pack the packet //pack the packet
newPacket.SetType(SerialPacketType::CHARACTER_UPDATE); newPacket.type = SerialPacketType::CHARACTER_UPDATE;
newPacket.SetCharacterIndex(characterIndex); newPacket.characterIndex = characterIndex;
//NOTE: omitting the handle and avatar here //handle, avatar
newPacket.SetAccountIndex(accountIndex); newPacket.accountIndex = accountIndex;
newPacket.SetRoomIndex(0); //TODO: room index newPacket.roomIndex = localCharacter->roomIndex;
newPacket.SetOrigin(localCharacter->GetOrigin()); newPacket.origin = localCharacter->origin;
newPacket.SetMotion(localCharacter->GetMotion()); newPacket.motion = localCharacter->motion;
*newPacket.GetStatistics() = *localCharacter->GetStats(); newPacket.stats = localCharacter->stats;
//TODO: gameplay components: equipment, items, buffs, debuffs //TODO: gameplay components: equipment, items, buffs, debuffs
@@ -419,9 +390,9 @@ void InWorld::RequestDisconnect() {
ClientPacket newPacket; ClientPacket newPacket;
//send a disconnect request //send a disconnect request
newPacket.SetType(SerialPacketType::DISCONNECT); newPacket.type = SerialPacketType::DISCONNECT;
newPacket.SetClientIndex(clientIndex); newPacket.clientIndex = clientIndex;
newPacket.SetAccountIndex(accountIndex); newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket); network.SendTo(Channels::SERVER, &newPacket);
} }
@@ -430,9 +401,9 @@ void InWorld::RequestShutDown() {
ClientPacket newPacket; ClientPacket newPacket;
//send a shutdown request //send a shutdown request
newPacket.SetType(SerialPacketType::SHUTDOWN); newPacket.type = SerialPacketType::SHUTDOWN;
newPacket.SetClientIndex(clientIndex); newPacket.clientIndex = clientIndex;
newPacket.SetAccountIndex(accountIndex); newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket); network.SendTo(Channels::SERVER, &newPacket);
} }
@@ -441,10 +412,10 @@ void InWorld::RequestRegion(int roomIndex, int x, int y) {
RegionPacket packet; RegionPacket packet;
//pack the region's data //pack the region's data
packet.SetType(SerialPacketType::REGION_REQUEST); packet.type = SerialPacketType::REGION_REQUEST;
packet.SetRoomIndex(roomIndex); packet.roomIndex = roomIndex;
packet.SetX(x); packet.x = x;
packet.SetY(y); packet.y = y;
network.SendTo(Channels::SERVER, &packet); network.SendTo(Channels::SERVER, &packet);
} }
@@ -464,7 +435,7 @@ void InWorld::UpdateMap() {
//prune distant regions //prune distant regions
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) { for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
//check if the region is outside of this area //check if the region is outside off this area
if (it->GetX() < xStart || it->GetX() > xEnd || it->GetY() < yStart || it->GetY() > yEnd) { if (it->GetX() < xStart || it->GetX() > xEnd || it->GetY() < yStart || it->GetY() > yEnd) {
//clunky, but the alternative was time consuming //clunky, but the alternative was time consuming
@@ -35,9 +35,11 @@
#include "tile_sheet.hpp" #include "tile_sheet.hpp"
//common //common
#include "config_utility.hpp"
#include "frame_rate.hpp" #include "frame_rate.hpp"
#include "character.hpp" #include "combat_data.hpp"
#include "character_data.hpp"
//client //client
#include "base_scene.hpp" #include "base_scene.hpp"
@@ -49,17 +51,20 @@ class InWorld : public BaseScene {
public: public:
//Public access members //Public access members
InWorld( InWorld(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex, int* const argClientIndex,
int* const argAccountIndex, int* const argAccountIndex,
int* const argCharacterIndex, int* const argCharacterIndex,
CharacterMap* argCharacterMap std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap
); );
~InWorld(); ~InWorld();
protected: protected:
//Frame loop //Frame loop
void FrameStart(); void FrameStart();
void Update(); void Update(double delta);
void FrameEnd(); void FrameEnd();
void RenderFrame(); void RenderFrame();
void Render(SDL_Surface* const); void Render(SDL_Surface* const);
@@ -91,11 +96,13 @@ protected:
void UpdateMap(); void UpdateMap();
//shared parameters //shared parameters
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton(); ConfigUtility& config;
UDPNetworkUtility& network;
int& clientIndex; int& clientIndex;
int& accountIndex; int& accountIndex;
int& characterIndex; int& characterIndex;
CharacterMap& characterMap; std::map<int, CombatData>& combatMap;
std::map<int, CharacterData>& characterMap;
//graphics //graphics
Image buttonImage; Image buttonImage;
@@ -117,7 +124,7 @@ protected:
FrameRate fps; FrameRate fps;
//game //game
Character* localCharacter = nullptr; CharacterData* localCharacter = nullptr;
}; };
#endif #endif
@@ -30,7 +30,14 @@
//Public access members //Public access members
//------------------------- //-------------------------
LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex): LobbyMenu::LobbyMenu(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex
):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex), clientIndex(*argClientIndex),
accountIndex(*argAccountIndex) accountIndex(*argAccountIndex)
{ {
@@ -65,9 +72,6 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
//BUGFIX: Eat incoming packets //BUGFIX: Eat incoming packets
while(network.Receive()); while(network.Receive());
//Initial broadcast
SendBroadcastRequest();
} }
LobbyMenu::~LobbyMenu() { LobbyMenu::~LobbyMenu() {
@@ -82,13 +86,13 @@ void LobbyMenu::FrameStart() {
// //
} }
void LobbyMenu::Update() { void LobbyMenu::Update(double delta) {
//suck in and process all waiting packets //suck in and process all waiting packets
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]); SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
while(network.Receive(packetBuffer)) { while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer); HandlePacket(packetBuffer);
} }
delete reinterpret_cast<char*>(packetBuffer); free(static_cast<void*>(packetBuffer));
} }
void LobbyMenu::FrameEnd() { void LobbyMenu::FrameEnd() {
@@ -107,10 +111,7 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
for (int i = 0; i < serverInfo.size(); i++) { for (int i = 0; i < serverInfo.size(); i++) {
//draw the selected server's highlight //draw the selected server's highlight
if (selection == &serverInfo[i]) { if (selection == &serverInfo[i]) {
SDL_Rect r = { SDL_Rect r = listBox;
(Sint16)listBox.x, (Sint16)listBox.y,
(Uint16)listBox.w, (Uint16)listBox.h
};
r.y += i * listBox.h; r.y += i * listBox.h;
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39)); SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
} }
@@ -148,19 +149,39 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) { void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (search.MouseButtonUp(button) == Button::State::HOVER) { if (search.MouseButtonUp(button) == Button::State::HOVER) {
SendBroadcastRequest(); //broadcast to the network, or a specific server
SerialPacket packet;
packet.type = SerialPacketType::BROADCAST_REQUEST;
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
//reset the server list
serverInfo.clear();
selection = nullptr;
} }
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) { else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
SendJoinRequest(); //pack the packet
ClientPacket packet;
packet.type = SerialPacketType::JOIN_REQUEST;
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
//join the selected server
network.SendTo(&selection->address, &packet);
selection = nullptr;
} }
else if (back.MouseButtonUp(button) == Button::State::HOVER) { else if (back.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU); SetNextScene(SceneList::MAINMENU);
} }
//has the user selected a server on the list? else if (
BoundingBox tmpBox = listBox; //has the user selected a server on the list?
tmpBox.h *= serverInfo.size(); //TODO: replace with regular collision checker
if (tmpBox.CheckOverlap({button.x, button.y})) { button.x > listBox.x &&
button.x < listBox.x + listBox.w &&
button.y > listBox.y &&
button.y < listBox.y + listBox.h * serverInfo.size()
) {
selection = &serverInfo[(button.y - listBox.y)/listBox.h]; selection = &serverInfo[(button.y - listBox.y)/listBox.h];
} }
else { else {
@@ -169,11 +190,7 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
} }
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) { void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) { //
case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU);
break;
}
} }
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) { void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
@@ -185,7 +202,7 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
//------------------------- //-------------------------
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) { void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->GetType()) { switch(argPacket->type) {
case SerialPacketType::BROADCAST_RESPONSE: case SerialPacketType::BROADCAST_RESPONSE:
HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket)); HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
break; break;
@@ -194,7 +211,7 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
break; break;
//handle errors //handle errors
default: default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->GetType())) )); throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
break; break;
} }
} }
@@ -202,10 +219,10 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) { void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
//extract the data //extract the data
ServerInformation server; ServerInformation server;
server.address = argPacket->GetAddress(); server.address = argPacket->srcAddress;
server.name = argPacket->GetName(); server.name = argPacket->name;
server.playerCount = argPacket->GetPlayerCount(); server.playerCount = argPacket->playerCount;
server.version = argPacket->GetVersion(); server.version = argPacket->version;
//Checking compatibility //Checking compatibility
server.compatible = server.version == NETWORK_VERSION; server.compatible = server.version == NETWORK_VERSION;
@@ -215,42 +232,16 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
} }
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) { void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
clientIndex = argPacket->GetClientIndex(); clientIndex = argPacket->clientIndex;
accountIndex = argPacket->GetAccountIndex(); accountIndex = argPacket->accountIndex;
network.Bind(argPacket->GetAddressPtr(), Channels::SERVER); network.Bind(&argPacket->srcAddress, Channels::SERVER);
SetNextScene(SceneList::INWORLD); SetNextScene(SceneList::INWORLD);
//send this player's character info //send this player's character info
CharacterPacket newPacket; CharacterPacket newPacket;
newPacket.SetType(SerialPacketType::CHARACTER_NEW); newPacket.type = SerialPacketType::CHARACTER_NEW;
newPacket.SetHandle(config["client.handle"].c_str()); strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
newPacket.SetAvatar(config["client.avatar"].c_str()); strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.SetAccountIndex(accountIndex); newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket); network.SendTo(Channels::SERVER, &newPacket);
} }
//-------------------------
//server control
//-------------------------
void LobbyMenu::SendBroadcastRequest() {
//broadcast to the network, or a specific server
ServerPacket packet;
packet.SetType(SerialPacketType::BROADCAST_REQUEST);
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
//reset the server list
serverInfo.clear();
selection = nullptr;
}
void LobbyMenu::SendJoinRequest() {
//pack the packet
ClientPacket packet;
packet.SetType(SerialPacketType::JOIN_REQUEST);
packet.SetUsername(config["client.username"].c_str());
//join the selected server
network.SendTo(&selection->address, &packet);
selection = nullptr;
}
@@ -26,7 +26,6 @@
#include "image.hpp" #include "image.hpp"
#include "raster_font.hpp" #include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
#include "bounding_box.hpp"
//utilities //utilities
#include "config_utility.hpp" #include "config_utility.hpp"
@@ -41,13 +40,18 @@
class LobbyMenu : public BaseScene { class LobbyMenu : public BaseScene {
public: public:
//Public access members //Public access members
LobbyMenu(int* const argClientIndex, int* const argAccountIndex); LobbyMenu(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex
);
~LobbyMenu(); ~LobbyMenu();
protected: protected:
//Frame loop //Frame loop
void FrameStart(); void FrameStart();
void Update(); void Update(double delta);
void FrameEnd(); void FrameEnd();
void Render(SDL_Surface* const); void Render(SDL_Surface* const);
@@ -63,13 +67,9 @@ protected:
void HandleBroadcastResponse(ServerPacket* const); void HandleBroadcastResponse(ServerPacket* const);
void HandleJoinResponse(ClientPacket* const); void HandleJoinResponse(ClientPacket* const);
//server control
void SendBroadcastRequest();
void SendJoinRequest();
//shared parameters //shared parameters
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config;
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton(); UDPNetworkUtility& network;
int& clientIndex; int& clientIndex;
int& accountIndex; int& accountIndex;
@@ -91,9 +91,9 @@ protected:
std::vector<ServerInformation> serverInfo; std::vector<ServerInformation> serverInfo;
//NOTE: a terrible hack //a terrible hack, forgive me
//I'd love a proper gui system for this //I'd love a proper gui system for this
BoundingBox listBox; SDL_Rect listBox;
ServerInformation* selection = nullptr; ServerInformation* selection = nullptr;
}; };
+4 -19
View File
@@ -21,38 +21,23 @@
*/ */
#include "client_application.hpp" #include "client_application.hpp"
//singletons
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include <stdexcept> #include <stdexcept>
#include <iostream> #include <iostream>
using namespace std; using namespace std;
int main(int argc, char** argv) { int main(int argc, char** argv) {
cout << "Beginning client" << endl;
try { try {
//create the singletons ClientApplication app;
ConfigUtility::Create();
UDPNetworkUtility::Create();
//call the server's routines
ClientApplication::Create();
ClientApplication& app = ClientApplication::GetSingleton();
app.Init(argc, argv); app.Init(argc, argv);
app.Proc(); app.Proc();
app.Quit(); app.Quit();
ClientApplication::Delete();
//delete the singletons
ConfigUtility::Delete();
UDPNetworkUtility::Delete();
} }
catch(exception& e) { catch(exception& e) {
cerr << "Fatal exception thrown: " << e.what() << endl; cerr << "Fatal exception thrown: " << e.what() << endl;
return 1; return 1;
} }
cout << "Clean exit" << endl;
return 0; return 0;
} }
@@ -21,15 +21,13 @@
*/ */
#include "main_menu.hpp" #include "main_menu.hpp"
#include "config_utility.hpp"
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
MainMenu::MainMenu() { MainMenu::MainMenu(ConfigUtility* const argConfig):
ConfigUtility& config = ConfigUtility::GetSingleton(); config(*argConfig)
{
//setup the utility objects //setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3); image.SetClipH(image.GetClipH()/3);
@@ -72,7 +70,7 @@ void MainMenu::FrameStart() {
// //
} }
void MainMenu::Update() { void MainMenu::Update(double delta) {
// //
} }
@@ -103,7 +101,6 @@ void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
} }
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) { void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//TODO: Buttons should only register as "selected" when the left button is used
if (startButton.MouseButtonUp(button) == Button::State::HOVER) { if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::LOBBYMENU); SetNextScene(SceneList::LOBBYMENU);
} }
@@ -24,6 +24,7 @@
#include "base_scene.hpp" #include "base_scene.hpp"
#include "config_utility.hpp"
#include "image.hpp" #include "image.hpp"
#include "raster_font.hpp" #include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
@@ -31,13 +32,13 @@
class MainMenu : public BaseScene { class MainMenu : public BaseScene {
public: public:
//Public access members //Public access members
MainMenu(); MainMenu(ConfigUtility* const);
~MainMenu(); ~MainMenu();
protected: protected:
//Frame loop //Frame loop
void FrameStart(); void FrameStart();
void Update(); void Update(double delta);
void FrameEnd(); void FrameEnd();
void Render(SDL_Surface* const); void Render(SDL_Surface* const);
@@ -48,6 +49,9 @@ protected:
void KeyDown(SDL_KeyboardEvent const&); void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//shared parameters
ConfigUtility& config;
//members //members
Image image; Image image;
RasterFont font; RasterFont font;
+3 -4
View File
@@ -1,7 +1,7 @@
#config #config
INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities INCLUDES+=. ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/ui ../common/utilities
LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua LIBS+=../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) -DGRAPHICS
#source #source
CXXSRC=$(wildcard *.cpp) CXXSRC=$(wildcard *.cpp)
@@ -16,7 +16,6 @@ OUT=$(addprefix $(OUTDIR)/,client)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
$(MAKE) -C scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS) $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
@@ -21,15 +21,13 @@
*/ */
#include "options_menu.hpp" #include "options_menu.hpp"
#include "config_utility.hpp"
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
OptionsMenu::OptionsMenu() { OptionsMenu::OptionsMenu(ConfigUtility* const argConfig):
ConfigUtility& config = ConfigUtility::GetSingleton(); config(*argConfig)
{
//setup the utility objects //setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3); image.SetClipH(image.GetClipH()/3);
@@ -59,7 +57,7 @@ void OptionsMenu::FrameStart() {
// //
} }
void OptionsMenu::Update() { void OptionsMenu::Update(double delta) {
// //
} }
@@ -92,11 +90,7 @@ void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
} }
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) { void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) { //
case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU);
break;
}
} }
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) { void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
@@ -24,6 +24,7 @@
#include "base_scene.hpp" #include "base_scene.hpp"
#include "config_utility.hpp"
#include "image.hpp" #include "image.hpp"
#include "raster_font.hpp" #include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
@@ -32,13 +33,13 @@
class OptionsMenu : public BaseScene { class OptionsMenu : public BaseScene {
public: public:
//Public access members //Public access members
OptionsMenu(); OptionsMenu(ConfigUtility* const);
~OptionsMenu(); ~OptionsMenu();
protected: protected:
//Frame loop //Frame loop
void FrameStart(); void FrameStart();
void Update(); void Update(double delta);
void FrameEnd(); void FrameEnd();
void Render(SDL_Surface* const); void Render(SDL_Surface* const);
@@ -49,6 +50,9 @@ protected:
void KeyDown(SDL_KeyboardEvent const&); void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//shared parameters
ConfigUtility& config;
//members //members
Image image; Image image;
RasterFont font; RasterFont font;
@@ -21,14 +21,14 @@
*/ */
#include "splash_screen.hpp" #include "splash_screen.hpp"
#include "config_utility.hpp"
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
SplashScreen::SplashScreen() { SplashScreen::SplashScreen(ConfigUtility* const argConfig):
logo.LoadSurface(ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.bmp"); config(*argConfig)
{
logo.LoadSurface(config["dir.logos"] + "krstudios.bmp");
startTick = std::chrono::steady_clock::now(); startTick = std::chrono::steady_clock::now();
} }
@@ -40,7 +40,7 @@ SplashScreen::~SplashScreen() {
//Frame loop //Frame loop
//------------------------- //-------------------------
void SplashScreen::Update() { void SplashScreen::Update(double delta) {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) { if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) {
SetNextScene(SceneList::MAINMENU); SetNextScene(SceneList::MAINMENU);
} }
@@ -24,6 +24,7 @@
#include "base_scene.hpp" #include "base_scene.hpp"
#include "config_utility.hpp"
#include "image.hpp" #include "image.hpp"
#include <chrono> #include <chrono>
@@ -31,14 +32,17 @@
class SplashScreen : public BaseScene { class SplashScreen : public BaseScene {
public: public:
//Public access members //Public access members
SplashScreen(); SplashScreen(ConfigUtility* const);
~SplashScreen(); ~SplashScreen();
protected: protected:
//Frame loop //Frame loop
void Update(); void Update(double delta);
void Render(SDL_Surface* const); void Render(SDL_Surface* const);
//shared parameters
ConfigUtility& config;
//members //members
std::chrono::steady_clock::time_point startTick; std::chrono::steady_clock::time_point startTick;
Image logo; Image logo;
@@ -19,23 +19,27 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "character.hpp" #include "character_data.hpp"
void Character::Update() { void CharacterData::Update(double delta) {
if (motion.x && motion.y) { if (motion.x && motion.y) {
origin += motion * CHARACTER_WALKING_MOD; origin += motion * delta * CHARACTER_WALKING_MOD;
} }
else if (motion != 0) { else if (motion != 0) {
origin += motion; origin += motion * delta;
} }
sprite.Update(0.016); #ifdef GRAPHICS
sprite.Update(delta);
#endif
} }
void Character::DrawTo(SDL_Surface* const dest, int camX, int camY) { #ifdef GRAPHICS
void CharacterData::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY); sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
} }
void Character::CorrectSprite() { void CharacterData::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use //NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) { if (motion.y > 0) {
sprite.SetYIndex(0); sprite.SetYIndex(0);
@@ -59,3 +63,5 @@ void Character::CorrectSprite() {
sprite.SetXIndex(0); sprite.SetXIndex(0);
} }
} }
#endif
@@ -22,50 +22,54 @@
#ifndef CHARACTERDATA_HPP_ #ifndef CHARACTERDATA_HPP_
#define CHARACTERDATA_HPP_ #define CHARACTERDATA_HPP_
//components
#include "character_defines.hpp"
#include "vector2.hpp" #include "vector2.hpp"
#include "statistics.hpp" #include "statistics.hpp"
//graphics
#ifdef GRAPHICS
#include "sprite_sheet.hpp"
#endif
//std namespace //std namespace
#include <string> #include <string>
#include <cmath> #include <cmath>
class CharacterData { //the speeds that the characters move
public: constexpr double CHARACTER_WALKING_SPEED = 140.0;
CharacterData() = default; constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
~CharacterData() = default;
//location and movement struct CharacterData {
int SetRoomIndex(int i) { return roomIndex = i; } //metadata
Vector2 SetOrigin(Vector2 v) { return origin = v; } int owner;
Vector2 SetMotion(Vector2 v) { return motion = v; } std::string handle;
std::string avatar;
int GetRoomIndex() { return roomIndex; }
Vector2 GetOrigin() { return origin; }
Vector2 GetMotion() { return motion; }
//accessors and mutators
Statistics* GetBaseStats() { return &baseStats; }
//database stuff
int GetOwner() { return owner; }
std::string GetHandle() { return handle; }
std::string GetAvatar() { return avatar; }
private:
friend class CharacterManager;
//world position //world position
int roomIndex = 0; int roomIndex = 0;
Vector2 origin = {0.0,0.0}; Vector2 origin = {0.0,0.0};
Vector2 motion = {0.0,0.0}; Vector2 motion = {0.0,0.0};
Vector2 bounds = {0.0,0.0};
Statistics baseStats; //base statistics
Statistics stats;
int owner; //TODO: gameplay components: equipment, items, buffs, debuffs
std::string handle;
std::string avatar; //methods
void Update(double delta);
#ifdef GRAPHICS
void DrawTo(SDL_Surface* const, int camX, int camY);
void CorrectSprite();
#endif
//active gameplay members
//NOTE: these are lost when unloaded
#ifdef GRAPHICS
SpriteSheet sprite;
#endif
bool inCombat = false;
int atbGauge = 0;
//TODO: stored command
}; };
#endif #endif
+70
View File
@@ -0,0 +1,70 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef COMBATDATA_HPP_
#define COMBATDATA_HPP_
#include "vector2.hpp"
//gameplay members
#include "character_data.hpp"
#include "enemy_data.hpp"
//graphics
#ifdef GRAPHICS
#include "sprite_sheet.hpp"
#endif
//std namespace
#include <chrono>
#include <array>
#include <utility>
#define COMBAT_MAX_CHARACTERS 12
#define COMBAT_MAX_ENEMIES 12
struct CombatData {
enum class Terrain {
//TODO: types of combat terrains
NONE = 0,
GRASSLANDS,
};
typedef std::chrono::steady_clock Clock;
std::array<CharacterData, COMBAT_MAX_CHARACTERS> characterArray;
std::array<EnemyData, COMBAT_MAX_ENEMIES> enemyArray;
//world interaction
int mapIndex = 0;
Vector2 origin = {0.0,0.0};
Vector2 bounds = {0.0,0.0};
//time interval
Clock::time_point lastTick = Clock::now();
//graphics
#ifdef GRAPHICS
SpriteSheet sprite;
#endif
};
#endif
@@ -19,36 +19,39 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef TIMER_HPP_ #ifndef ENEMYDATA_HPP_
#define TIMER_HPP_ #define ENEMYDATA_HPP_
#include <chrono> #include "vector2.hpp"
#include "statistics.hpp"
//graphics
#ifdef GRAPHICS
#include "sprite_sheet.hpp"
#endif
//std namespace
#include <string> #include <string>
#include <ostream>
class Timer { struct EnemyData {
public: //metadata
typedef std::chrono::high_resolution_clock Clock; std::string handle;
std::string avatar;
Timer(); //gameplay
Timer(std::string s); Statistics stats;
~Timer() = default;
inline void Start(); //TODO: gameplay components: equipment, items, buffs, debuffs, rewards
inline void Stop();
//accessors and mutators //active gameplay members
Clock::duration GetTime() { return timeSpan; } //NOTE: these are lost when unloaded
#ifdef GRAPHICS
std::string SetName(std::string s) { return name = s; } SpriteSheet sprite;
std::string GetName() { return name; } Vector2 origin = {0.0,0.0};
Vector2 bounds = {0.0,0.0};
private: #endif
std::string name; int tableIndex;
Clock::time_point start; int atbGauge = 0;
Clock::duration timeSpan;
}; };
std::ostream& operator<<(std::ostream& os, Timer& t);
#endif #endif
+2 -2
View File
@@ -1,7 +1,7 @@
#config #config
INCLUDES+=. INCLUDES+=. ../utilities ../graphics
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) -DGRAPHICS
#source #source
CXXSRC=$(wildcard *.cpp) CXXSRC=$(wildcard *.cpp)
+31
View File
@@ -0,0 +1,31 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "character_data.hpp"
#include "combat_data.hpp"
#include "enemy_data.hpp"
#include "statistics.hpp"
/* DOCS: Sanity check, read more
* Since most/all of the files in this directory are header files, I've created
* this source file as a "sanity check", to ensure that the above header files
* are written correctly via make.
*/
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. INCLUDES+=. ../map
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -21,24 +21,24 @@
*/ */
#include "tile_sheet.hpp" #include "tile_sheet.hpp"
void TileSheet::Load(std::string fname, int tileWidth, int tileHeight) { void TileSheet::Load(std::string fname, int xc, int yc) {
XCount = xc;
YCount = yc;
image.LoadSurface(fname); image.LoadSurface(fname);
image.SetClipW(tileWidth); image.SetClipW(image.GetClipW()/XCount);
image.SetClipH(tileHeight); image.SetClipH(image.GetClipH()/YCount);
xCount = image.GetSurface()->w / image.GetClipW();
yCount = image.GetSurface()->h / image.GetClipH();
} }
void TileSheet::Unload() { void TileSheet::Unload() {
image.FreeSurface(); image.FreeSurface();
xCount = yCount = 0; XCount = YCount = 0;
} }
void TileSheet::DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) { void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
//0 is invisible //0 is invisible
if (tile == 0) return; if (tile == 0) return;
image.SetClipX((tile-1) % xCount * image.GetClipW()); image.SetClipX((tile-1) % XCount * image.GetClipW());
image.SetClipY((tile-1) / xCount * image.GetClipH()); image.SetClipY((tile-1) / XCount * image.GetClipH());
image.DrawTo(dest, x, y); image.DrawTo(dest, x, y);
} }
@@ -50,8 +50,8 @@ void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int
tile = region->GetTile(i, j, k); tile = region->GetTile(i, j, k);
//0 is invisible //0 is invisible
if (tile == 0) continue; if (tile == 0) continue;
image.SetClipX((tile-1) % xCount * image.GetClipW()); image.SetClipX((tile-1) % XCount * image.GetClipW());
image.SetClipY((tile-1) / xCount * image.GetClipH()); image.SetClipY((tile-1) / XCount * image.GetClipH());
image.DrawTo(dest, image.DrawTo(dest,
(region->GetX() + i) * image.GetClipW() - camX, (region->GetX() + i) * image.GetClipW() - camX,
(region->GetY() + j) * image.GetClipH() - camY); (region->GetY() + j) * image.GetClipH() - camY);
@@ -31,24 +31,24 @@
class TileSheet { class TileSheet {
public: public:
TileSheet() = default; TileSheet() = default;
TileSheet(std::string f, int w, int h) { Load(f, w, h); } TileSheet(std::string f, int x, int y) { Load(f, x, y); }
~TileSheet() = default; ~TileSheet() = default;
void Load(std::string fname, int tileWidth, int tileHeight); void Load(std::string fname, int XCount, int YCount);
void Unload(); void Unload();
void DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile); void DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY); void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
//accessors //accessors
Image* GetImage() { return &image; } Image* GetImage() { return &image; }
int GetXCount() { return xCount; } int GetXCount() { return XCount; }
int GetYCount() { return yCount; } int GetYCount() { return YCount; }
int GetTileW() { return image.GetClipW(); } int GetTileW() { return image.GetClipW(); }
int GetTileH() { return image.GetClipH(); } int GetTileH() { return image.GetClipH(); }
private: private:
Image image; Image image;
int xCount = 0, yCount = 0; int XCount = 0, YCount = 0;
}; };
#endif #endif
-1
View File
@@ -1,5 +1,4 @@
all: all:
$(MAKE) -C debugging
$(MAKE) -C gameplay $(MAKE) -C gameplay
$(MAKE) -C graphics $(MAKE) -C graphics
$(MAKE) -C map $(MAKE) -C map
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../graphics ../utilities INCLUDES+=. ../utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+3 -15
View File
@@ -21,13 +21,10 @@
*/ */
#include "region.hpp" #include "region.hpp"
#include <stdexcept> #include "utility.hpp"
#include <cmath>
#include <cstring>
int snapToBase(int base, int x) { #include <stdexcept>
return floor((double)x / base) * base; #include <cstring>
}
Region::Region(int argX, int argY): x(argX), y(argY) { Region::Region(int argX, int argY): x(argX), y(argY) {
if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) { if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) {
@@ -38,7 +35,6 @@ Region::Region(int argX, int argY): x(argX), y(argY) {
Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) { Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t)); memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
solid = rhs.solid;
} }
Region::type_t Region::SetTile(int x, int y, int z, type_t v) { Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
@@ -48,11 +44,3 @@ Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
Region::type_t Region::GetTile(int x, int y, int z) { Region::type_t Region::GetTile(int x, int y, int z) {
return tiles[x][y][z]; return tiles[x][y][z];
} }
bool Region::SetSolid(int x, int y, bool b) {
return solid[x * REGION_WIDTH + y] = b;
}
bool Region::GetSolid(int x, int y) {
return solid[x * REGION_WIDTH + y];
}
-12
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@@ -22,16 +22,10 @@
#ifndef REGION_HPP_ #ifndef REGION_HPP_
#define REGION_HPP_ #define REGION_HPP_
#include <bitset>
//the region's storage format
constexpr int REGION_WIDTH = 20; constexpr int REGION_WIDTH = 20;
constexpr int REGION_HEIGHT = 20; constexpr int REGION_HEIGHT = 20;
constexpr int REGION_DEPTH = 3; constexpr int REGION_DEPTH = 3;
//utility function
int snapToBase(int base, int x);
class Region { class Region {
public: public:
typedef unsigned char type_t; typedef unsigned char type_t;
@@ -44,20 +38,14 @@ public:
type_t SetTile(int x, int y, int z, type_t v); type_t SetTile(int x, int y, int z, type_t v);
type_t GetTile(int x, int y, int z); type_t GetTile(int x, int y, int z);
bool SetSolid(int x, int y, bool b);
bool GetSolid(int x, int y);
//accessors //accessors
int GetX() const { return x; } int GetX() const { return x; }
int GetY() const { return y; } int GetY() const { return y; }
std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset() { return &solid; }
private: private:
const int x; const int x;
const int y; const int y;
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH]; type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
}; };
#endif #endif
+25 -16
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@@ -37,20 +37,6 @@ static int getTile(lua_State* L) {
return 1; return 1;
} }
static int setSolid(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
bool ret = region->SetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_toboolean(L, 4));
lua_pushboolean(L, ret);
return 1;
}
static int getSolid(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
bool ret = region->GetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1);
lua_pushboolean(L, ret);
return 1;
}
static int getX(lua_State* L) { static int getX(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1)); Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
lua_pushinteger(L, region->GetX()); lua_pushinteger(L, region->GetX());
@@ -78,16 +64,39 @@ static int getDepth(lua_State* L) {
return 1; return 1;
} }
static int onLoad(lua_State* L) {
//TODO: onLoad()
lua_pushboolean(L, false);
return 1;
}
static int onSave(lua_State* L) {
//TODO: onSave()
return 0;
}
static int onCreate(lua_State* L) {
//TODO: onCreate()
return 0;
}
static int onUnload(lua_State* L) {
//TODO: onUnload()
return 0;
}
static const luaL_Reg regionLib[] = { static const luaL_Reg regionLib[] = {
{"SetTile",setTile}, {"SetTile",setTile},
{"GetTile",getTile}, {"GetTile",getTile},
{"SetSolid",setSolid},
{"GetSolid",getSolid},
{"GetX",getX}, {"GetX",getX},
{"GetY",getY}, {"GetY",getY},
{"GetWidth",getWidth}, {"GetWidth",getWidth},
{"GetHeight",getHeight}, {"GetHeight",getHeight},
{"GetDepth",getDepth}, {"GetDepth",getDepth},
{"OnLoad",onLoad},
{"OnSave",onSave},
{"OnCreate",onCreate},
{"OnUnload",onUnload},
{nullptr, nullptr} {nullptr, nullptr}
}; };
+22 -58
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@@ -24,7 +24,10 @@
#include "region_pager_lua.hpp" #include "region_pager_lua.hpp"
#include "region.hpp" #include "region.hpp"
//DOCS: These glue functions simply wrap RegionPagerLua's methods #include <stdexcept>
#include <string>
//DOCS: These functions are just wrappers for the RegionPagerLua class
static int setTile(lua_State* L) { static int setTile(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1)); RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
@@ -40,20 +43,6 @@ static int getTile(lua_State* L) {
return 1; return 1;
} }
static int setSolid(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
bool ret = pager->SetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_toboolean(L, 4));
lua_pushboolean(L, ret);
return 1;
}
static int getSolid(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
bool ret = pager->GetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushboolean(L, ret);
return 1;
}
static int getRegion(lua_State* L) { static int getRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1)); RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3)); Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
@@ -61,6 +50,20 @@ static int getRegion(lua_State* L) {
return 1; return 1;
} }
static int setDirectory(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
std::string s = pager->SetDirectory(lua_tostring(L, 2));
lua_pushstring(L, s.c_str());
return 1;
}
static int getDirectory(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
std::string s = pager->GetDirectory();
lua_pushstring(L, s.c_str());
return 1;
}
static int loadRegion(lua_State* L) { static int loadRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1)); RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->LoadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3)); Region* region = pager->LoadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
@@ -88,59 +91,20 @@ static int unloadRegion(lua_State* L) {
return 0; return 0;
} }
static int setOnLoad(lua_State* L) { static const luaL_Reg pagerlib[] = {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetLoadReference());
pager->SetLoadReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int setOnSave(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetSaveReference());
pager->SetSaveReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int setOnCreate(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetCreateReference());
pager->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int setOnUnload(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetUnloadReference());
pager->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static const luaL_Reg regionPagerLib[] = {
//curry
{"SetTile", setTile}, {"SetTile", setTile},
{"GetTile", getTile}, {"GetTile", getTile},
{"SetSolid", setSolid},
{"GetSolid", getSolid},
//access and control
{"GetRegion", getRegion}, {"GetRegion", getRegion},
{"SetDirectory", setDirectory},
{"GetDirectory", getDirectory},
{"LoadRegion", loadRegion}, {"LoadRegion", loadRegion},
{"SaveRegion", saveRegion}, {"SaveRegion", saveRegion},
{"CreateRegion", createRegion}, {"CreateRegion", createRegion},
{"UnloadRegion", unloadRegion}, {"UnloadRegion", unloadRegion},
//triggers
{"SetOnLoad",setOnLoad},
{"SetOnSave",setOnSave},
{"SetOnCreate",setOnCreate},
{"SetOnUnload",setOnUnload},
//sentinel
{nullptr, nullptr} {nullptr, nullptr}
}; };
LUAMOD_API int openRegionPagerAPI(lua_State* L) { LUAMOD_API int openRegionPagerAPI(lua_State* L) {
luaL_newlib(L, regionPagerLib); luaL_newlib(L, pagerlib);
return 1; return 1;
} }
+2 -2
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@@ -19,8 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef REGIONPAGERAPI_HPP_ #ifndef PAGERAPI_HPP_
#define REGIONPAGERAPI_HPP_ #define PAGERAPI_HPP_
#include "lua/lua.hpp" #include "lua/lua.hpp"
+6 -18
View File
@@ -21,6 +21,8 @@
*/ */
#include "region_pager_base.hpp" #include "region_pager_base.hpp"
#include "utility.hpp"
#include <stdexcept> #include <stdexcept>
#include <algorithm> #include <algorithm>
@@ -34,20 +36,7 @@ Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z); return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z);
} }
bool RegionPagerBase::SetSolid(int x, int y, int b) {
Region* ptr = GetRegion(x, y);
return ptr->SetSolid(x - ptr->GetX(), y - ptr->GetY(), b);
}
bool RegionPagerBase::GetSolid(int x, int y) {
Region* ptr = GetRegion(x, y);
return ptr->GetSolid(x - ptr->GetX(), y - ptr->GetY());
}
Region* RegionPagerBase::GetRegion(int x, int y) { Region* RegionPagerBase::GetRegion(int x, int y) {
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//get the region by various means //get the region by various means
Region* ptr = nullptr; Region* ptr = nullptr;
ptr = FindRegion(x, y); ptr = FindRegion(x, y);
@@ -71,12 +60,12 @@ Region* RegionPagerBase::PushRegion(Region* const ptr) {
} }
Region* RegionPagerBase::LoadRegion(int x, int y) { Region* RegionPagerBase::LoadRegion(int x, int y) {
//EMPTY, intended for override //TODO: load the region if possible
return nullptr; return nullptr;
} }
Region* RegionPagerBase::SaveRegion(int x, int y) { Region* RegionPagerBase::SaveRegion(int x, int y) {
//EMPTY, intended for override //TODO: find & save the region
return nullptr; return nullptr;
} }
@@ -89,9 +78,8 @@ Region* RegionPagerBase::CreateRegion(int x, int y) {
} }
void RegionPagerBase::UnloadRegion(int x, int y) { void RegionPagerBase::UnloadRegion(int x, int y) {
regionList.remove_if([x, y](Region& region) -> bool { //custom loop, not FindRegion()
return region.GetX() == x && region.GetY() == y; regionList.remove_if([x, y](Region& region) -> bool { return region.GetX() == x && region.GetY() == y; });
});
} }
void RegionPagerBase::UnloadAll() { void RegionPagerBase::UnloadAll() {
-4
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@@ -35,10 +35,6 @@ public:
virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v); virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
virtual Region::type_t GetTile(int x, int y, int z); virtual Region::type_t GetTile(int x, int y, int z);
//solid manipulation
virtual bool SetSolid(int x, int y, int b);
virtual bool GetSolid(int x, int y);
//region manipulation //region manipulation
virtual Region* GetRegion(int x, int y); virtual Region* GetRegion(int x, int y);
virtual Region* FindRegion(int x, int y); virtual Region* FindRegion(int x, int y);
+52 -104
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@@ -21,71 +21,49 @@
*/ */
#include "region_pager_lua.hpp" #include "region_pager_lua.hpp"
#include "utility.hpp"
#include <stdexcept> #include <stdexcept>
Region* RegionPagerLua::LoadRegion(int x, int y) { Region* RegionPagerLua::LoadRegion(int x, int y) {
//get the pager's function from the registry //load the region if possible
lua_rawgeti(lua, LUA_REGISTRYINDEX, loadRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return nullptr;
}
//something to work on //something to work on
Region tmpRegion(x, y); Region tmpRegion(x, y);
lua_pushlightuserdata(lua, &tmpRegion);
//call the funtion, 1 arg, 1 return //API hook
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) { lua_getglobal(luaState, "Region");
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) )); lua_getfield(luaState, -1, "OnLoad");
lua_pushlightuserdata(luaState, &tmpRegion);
lua_pushstring(luaState, directory.c_str());
if (lua_pcall(luaState, 2, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
} }
//success or failure
//check the return value, success or failure if (!lua_toboolean(luaState, -1)) {
if (lua_toboolean(lua, -1)) { lua_pop(luaState, 2);
lua_pop(lua, 1);
regionList.push_front(tmpRegion);
return &regionList.front();
}
else {
lua_pop(lua, 1);
return nullptr; return nullptr;
} }
lua_pop(luaState, 2);
regionList.push_front(tmpRegion);
return &regionList.front();
} }
Region* RegionPagerLua::SaveRegion(int x, int y) { Region* RegionPagerLua::SaveRegion(int x, int y) {
//get the pager's function from the registry //find & save the region
lua_rawgeti(lua, LUA_REGISTRYINDEX, saveRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return nullptr;
}
//find the specified region
Region* ptr = FindRegion(x, y); Region* ptr = FindRegion(x, y);
if (!ptr) { if (ptr) {
lua_pop(lua, 1); //API hook
return nullptr; lua_getglobal(luaState, "Region");
} lua_getfield(luaState, -1, "OnSave");
lua_pushlightuserdata(lua, ptr); lua_pushlightuserdata(luaState, ptr);
lua_pushstring(luaState, directory.c_str());
//call the function, 1 arg, 1 return if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) { throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) )); }
} lua_pop(luaState, 1);
//check the return value, success or failure
if (lua_toboolean(lua, -1)) {
lua_pop(lua, 1);
return ptr;
}
else {
lua_pop(lua, 1);
return nullptr;
} }
return ptr;
} }
Region* RegionPagerLua::CreateRegion(int x, int y) { Region* RegionPagerLua::CreateRegion(int x, int y) {
@@ -93,87 +71,57 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
throw(std::logic_error("Cannot overwrite an existing region")); throw(std::logic_error("Cannot overwrite an existing region"));
} }
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, createRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return nullptr;
}
//something to work on //something to work on
Region tmpRegion(x, y); Region tmpRegion(x, y);
lua_pushlightuserdata(lua, &tmpRegion);
//call the function, 1 arg, 0 return //API hook
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) { lua_getglobal(luaState, "Region");
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) )); lua_getfield(luaState, -1, "OnCreate");
lua_pushlightuserdata(luaState, &tmpRegion);
//TODO: parameters
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
} }
lua_pop(luaState, 1);
//return the new region
regionList.push_front(tmpRegion); regionList.push_front(tmpRegion);
return &regionList.front(); return &regionList.front();
} }
void RegionPagerLua::UnloadRegion(int x, int y) { void RegionPagerLua::UnloadRegion(int x, int y) {
//get the pager's function from the registry lua_getglobal(luaState, "Region");
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return;
}
//run each region through this lambda
regionList.remove_if([&](Region& region) -> bool { regionList.remove_if([&](Region& region) -> bool {
if (region.GetX() == x && region.GetY() == y) { if (region.GetX() == x && region.GetY() == y) {
//push a copy of the function onto the stack with the region //API hook
lua_pushvalue(lua, -1); lua_getfield(luaState, -1, "OnUnload");
lua_pushlightuserdata(lua, &region); lua_pushlightuserdata(luaState, &region);
lua_pushstring(luaState, directory.c_str());
//call the function, 1 arg, 0 return if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) { throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
} }
//signal to the container
return true; return true;
} }
//signal to the container
return false; return false;
}); });
//pop the base copy of the function lua_pop(luaState, 1);
lua_pop(lua, 1);
} }
void RegionPagerLua::UnloadAll() { void RegionPagerLua::UnloadAll() {
//get the pager's function from the registry lua_getglobal(luaState, "Region");
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return;
}
for (auto& it : regionList) { for (auto& it : regionList) {
//push a copy of the function onto the stack with the region //API hook
lua_pushvalue(lua, -1); lua_getfield(luaState, -1, "OnUnload");
lua_pushlightuserdata(lua, &it); lua_pushlightuserdata(luaState, &it);
lua_pushstring(luaState, directory.c_str());
//call the function, 1 arg, 0 return if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) { throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
} }
} }
//pop the base copy of the function lua_pop(luaState, 1);
lua_pop(lua, 1);
//remove from memory
regionList.clear(); regionList.clear();
} }
+6 -19
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@@ -42,27 +42,14 @@ public:
void UnloadAll() override; void UnloadAll() override;
//accessors & mutators //accessors & mutators
lua_State* SetLuaState(lua_State* L) { return lua = L; } std::string SetDirectory(std::string s) { return directory = s; }
lua_State* GetLuaState() { return lua; } std::string GetDirectory() { return directory; }
//utilities for the API
int SetLoadReference(int i) { return loadRef = i; }
int SetSaveReference(int i) { return saveRef = i; }
int SetCreateReference(int i) { return createRef = i; }
int SetUnloadReference(int i) { return unloadRef = i; }
int GetLoadReference() { return loadRef; }
int GetSaveReference() { return saveRef; }
int GetCreateReference() { return createRef; }
int GetUnloadReference() { return unloadRef; }
lua_State* SetLuaState(lua_State* L) { return luaState = L; }
lua_State* GetLuaState() { return luaState; }
protected: protected:
lua_State* lua = nullptr; std::string directory;
lua_State* luaState = nullptr;
int loadRef = LUA_NOREF;
int saveRef = LUA_NOREF;
int createRef = LUA_NOREF;
int unloadRef = LUA_NOREF;
}; };
#endif #endif
-75
View File
@@ -1,75 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet_api.hpp"
#include "tile_sheet.hpp"
static int load(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Load(lua_tostring(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
return 0;
}
static int unload(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Unload();
return 0;
}
static int getXCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetXCount());
return 1;
}
static int getYCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetYCount());
return 1;
}
static int getTileW(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileW());
return 1;
}
static int getTileH(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileH());
return 1;
}
static const luaL_Reg tileSheetLib[] = {
{"Load",load},
{"Unload",unload},
{"GetXCount",getXCount},
{"GetYCount",getYCount},
{"GetTileW",getTileW},
{"GetTileH",getTileH},
{nullptr, nullptr}
};
LUAMOD_API int openTileSheetAPI(lua_State* L) {
luaL_newlib(L, tileSheetLib);
return 1;
}
+3 -2
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. packet_types ../gameplay ../map ../utilities INCLUDES+=. packet serial ../gameplay ../map ../utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -17,7 +17,8 @@ OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
$(MAKE) -C packet_types $(MAKE) -C packet
$(MAKE) -C serial
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
@@ -0,0 +1,50 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTERPACKET_HPP_
#define CHARACTERPACKET_HPP_
#include "serial_packet_base.hpp"
#include "vector2.hpp"
#include "statistics.hpp"
struct CharacterPacket : SerialPacketBase {
//identify the character
int characterIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
//the owner
int accountIndex;
//location
int roomIndex;
Vector2 origin;
Vector2 motion;
//gameplay
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
};
#endif
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/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CLIENTPACKET_HPP_
#define CLIENTPACKET_HPP_
#include "serial_packet_base.hpp"
struct ClientPacket : SerialPacketBase {
int clientIndex;
int accountIndex;
char username[PACKET_STRING_SIZE];
// char password[PACKET_STRING_SIZE]; //hashed, not currently used
};
#endif
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@@ -0,0 +1,46 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef COMBATPACKET_HPP_
#define COMBATPACKET_HPP_
#include "serial_packet_base.hpp"
#include "combat_data.hpp"
struct CombatPacket : SerialPacketBase {
//identify the combat instance
int combatIndex;
int difficulty;
CombatData::Terrain terrainType;
//combatants
int characterArray[COMBAT_MAX_CHARACTERS];
int enemyArray[COMBAT_MAX_ENEMIES];
//location
int mapIndex;
Vector2 origin;
//TODO: gameplay components: rewards
};
#endif
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@@ -0,0 +1,39 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef ENEMYPACKET_HPP_
#define ENEMYPACKET_HPP_
#include "serial_packet_base.hpp"
struct EnemyPacket : SerialPacketBase {
//identify the enemy
int enemyIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
//gameplay
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
};
#endif
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. .. ../../gameplay ../../map ../../utilities INCLUDES+=. ../../gameplay ../../map ../../utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+38
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@@ -0,0 +1,38 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPACKET_HPP_
#define REGIONPACKET_HPP_
#include "serial_packet_base.hpp"
#include "region.hpp"
struct RegionPacket : SerialPacketBase {
//location/identify the region
int roomIndex;
int x, y;
//the data
Region* region;
};
#endif
+28
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@@ -0,0 +1,28 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial_packet.hpp"
/* DOCS: Sanity check, read more
* Since most/all of the files in this directory are header files, I've created
* this source file as a "sanity check", to ensure that the above header files
* are written correctly via make.
*/
+44
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@@ -0,0 +1,44 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKET_HPP_
#define SERIALPACKET_HPP_
#include "character_packet.hpp"
#include "client_packet.hpp"
#include "combat_packet.hpp"
#include "enemy_packet.hpp"
#include "region_packet.hpp"
#include "server_packet.hpp"
//NOTE: SerialPacket is defined in serial_packet_base.hpp
union MaxPacket {
CharacterPacket a;
ClientPacket b;
CombatPacket c;
EnemyPacket d;
RegionPacket e;
ServerPacket f;
};
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
#endif
@@ -22,32 +22,25 @@
#ifndef SERIALPACKETBASE_HPP_ #ifndef SERIALPACKETBASE_HPP_
#define SERIALPACKETBASE_HPP_ #define SERIALPACKETBASE_HPP_
#ifndef SERIALPACKET_HPP_
#error Cannot include this file without 'serial_packet.hpp'
#endif
#include "serial_packet_type.hpp" #include "serial_packet_type.hpp"
#include "SDL/SDL_net.h" #include "SDL/SDL_net.h"
//The packets use a char array for string storage constexpr int NETWORK_VERSION = 20140607;
constexpr int PACKET_STRING_SIZE = 100; constexpr int PACKET_STRING_SIZE = 100;
class SerialPacketBase { struct SerialPacketBase {
public: //members
SerialPacketType SetType(SerialPacketType t) { return type = t; }
SerialPacketType GetType() { return type; }
IPaddress GetAddress() { return srcAddress; }
IPaddress* GetAddressPtr() { return &srcAddress; }
SerialPacketBase() {};
virtual ~SerialPacketBase() {};
virtual void Serialize(void* buffer) = 0;
virtual void Deserialize(void* buffer) = 0;
protected:
friend class UDPNetworkUtility;
SerialPacketType type; SerialPacketType type;
IPaddress srcAddress; IPaddress srcAddress;
virtual ~SerialPacketBase() {};
}; };
typedef SerialPacketBase SerialPacket;
#endif #endif
@@ -0,0 +1,113 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKETTYPE_HPP_
#define SERIALPACKETTYPE_HPP_
/* Key for the comments:
* request => response
*/
enum class SerialPacketType {
//default: there is something wrong
NONE = 0,
//keep alive
//ping => pong
PING = 1,
PONG = 2,
//search for the server list
//none => server name, player count, version info (and source address)
BROADCAST_REQUEST = 3,
BROADCAST_RESPONSE = 4,
//try to join the server
//username, and password => client index, account index
JOIN_REQUEST = 5,
JOIN_RESPONSE = 6,
JOIN_REJECTION = 7,
//mass update of all surrounding content
//character.x, character.y => packet barrage
SYNCHRONIZE = 8,
//disconnect from the server
//autentication, account index => disconnect that account
DISCONNECT = 9,
//shut down the server
//autentication => disconnect, shutdown
SHUTDOWN = 10,
//map data
//room index, region.x, region.y => room index, region.x, region.y, region content
REGION_REQUEST = 11,
REGION_CONTENT = 12,
//combat data
//TODO: system incomplete
COMBAT_NEW = 13,
COMBAT_DELETE = 14,
COMBAT_UPDATE = 15,
COMBAT_ENTER_REQUEST = 16,
COMBAT_ENTER_RESPONSE = 17,
COMBAT_EXIT_REQUEST = 18,
COMBAT_EXIT_RESPONSE = 19,
//TODO: COMBAT info
COMBAT_REJECTION = 20,
//character data
//character data => etc.
CHARACTER_NEW = 21,
CHARACTER_DELETE = 22,
CHARACTER_UPDATE = 23,
//authentication, character index => character stats
CHARACTER_STATS_REQUEST= 24,
CHARACTER_STATS_RESPONSE = 25,
//character new => character rejection, disconnect?
CHARACTER_REJECTION = 26,
//enemy data
//enemy data => etc.
ENEMY_NEW = 27,
ENEMY_DELETE = 28,
ENEMY_UPDATE = 29,
ENEMY_STATS_REQUEST = 30,
ENEMY_STATS_RESPONSE = 31,
//enemy index => enemy doens't exist
ENEMY_REJECTION= 32,
//NOTE: more packet types go here
//not used
LAST
};
#endif
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@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERVERPACKET_HPP_
#define SERVERPACKET_HPP_
#include "serial_packet_base.hpp"
struct ServerPacket : SerialPacketBase {
//identify the server
char name[PACKET_STRING_SIZE];
int playerCount;
int version;
};
#endif
@@ -1,72 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "character_packet.hpp"
#include "serial_utility.hpp"
void CharacterPacket::Serialize(void* buffer) {
serializeCopy(&buffer, &type, sizeof(SerialPacketType));
//identify the character
serializeCopy(&buffer, &characterIndex, sizeof(int));
serializeCopy(&buffer, handle, PACKET_STRING_SIZE);
serializeCopy(&buffer, avatar, PACKET_STRING_SIZE);
//the owner
serializeCopy(&buffer, &accountIndex, sizeof(int));
//location
serializeCopy(&buffer, &roomIndex, sizeof(int));
serializeCopy(&buffer, &origin.x, sizeof(double));
serializeCopy(&buffer, &origin.y, sizeof(double));
serializeCopy(&buffer, &motion.x, sizeof(double));
serializeCopy(&buffer, &motion.y, sizeof(double));
//stats structure
serializeCopyStatistics(&buffer, &stats);
//TODO: gameplay components: equipment, items, buffs, debuffs
}
void CharacterPacket::Deserialize(void* buffer) {
deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
//identify the character
deserializeCopy(&buffer, &characterIndex, sizeof(int));
deserializeCopy(&buffer, handle, PACKET_STRING_SIZE);
deserializeCopy(&buffer, avatar, PACKET_STRING_SIZE);
//the owner
deserializeCopy(&buffer, &accountIndex, sizeof(int));
//location
deserializeCopy(&buffer, &roomIndex, sizeof(int));
deserializeCopy(&buffer, &origin.x, sizeof(double));
deserializeCopy(&buffer, &origin.y, sizeof(double));
deserializeCopy(&buffer, &motion.x, sizeof(double));
deserializeCopy(&buffer, &motion.y, sizeof(double));
//stats structure
deserializeCopyStatistics(&buffer, &stats);
//TODO: gameplay components: equipment, items, buffs, debuffs
}
@@ -1,87 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTERPACKET_HPP_
#define CHARACTERPACKET_HPP_
#include "serial_packet_base.hpp"
#include "vector2.hpp"
#include "statistics.hpp"
#include <cstring>
class CharacterPacket : public SerialPacketBase {
public:
CharacterPacket() {}
~CharacterPacket() {}
//indentity
int SetCharacterIndex(int i) { return characterIndex = i; }
const char* SetHandle(const char* s)
{ return strncpy(handle, s, PACKET_STRING_SIZE); }
const char* SetAvatar(const char* s)
{ return strncpy(handle, s, PACKET_STRING_SIZE); }
int SetAccountIndex(int i) { return accountIndex = i; }
int GetCharacterIndex() { return characterIndex; }
const char* GetHandle() { return handle; }
const char* GetAvatar() { return avatar; }
int GetAccountIndex() { return accountIndex; }
//location
int SetRoomIndex(int i) { return roomIndex = i; }
Vector2 SetOrigin(Vector2 v) { return origin = v; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
int GetRoomIndex() { return roomIndex; }
Vector2 GetOrigin() { return origin; }
Vector2 GetMotion() { return motion; }
//gameplay
Statistics* GetStatistics() { return &stats; }
virtual void Serialize(void* buffer) override;
virtual void Deserialize(void* buffer) override;
private:
//identify the character
int characterIndex;
char handle[PACKET_STRING_SIZE+1];
char avatar[PACKET_STRING_SIZE+1];
//the owner
int accountIndex;
//location
int roomIndex;
Vector2 origin;
Vector2 motion;
//gameplay
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
};
#endif
@@ -1,54 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CLIENTPACKET_HPP_
#define CLIENTPACKET_HPP_
#include "serial_packet_base.hpp"
#include <cstring>
class ClientPacket : public SerialPacketBase {
public:
ClientPacket() {}
~ClientPacket() {}
//accessors & mutators
int SetClientIndex(int i) { return clientIndex = i; }
int SetAccountIndex(int i) { return accountIndex = i; }
const char* SetUsername(const char* s)
{ return strncpy(username, s, PACKET_STRING_SIZE); }
int GetClientIndex() { return clientIndex; }
int GetAccountIndex() { return accountIndex; }
const char* GetUsername() { return username; }
virtual void Serialize(void* buffer) override;
virtual void Deserialize(void* buffer) override;
private:
int clientIndex;
int accountIndex;
char username[PACKET_STRING_SIZE+1];
// char password[PACKET_STRING_SIZE]; //hashed, not currently used
};
#endif
@@ -1,79 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_packet.hpp"
#include "serial_utility.hpp"
void RegionPacket::Serialize(void* buffer) {
serializeCopy(&buffer, &type, sizeof(SerialPacketType));
//format
serializeCopy(&buffer, &roomIndex, sizeof(int));
serializeCopy(&buffer, &x, sizeof(int));
serializeCopy(&buffer, &y, sizeof(int));
if (type != SerialPacketType::REGION_CONTENT) {
return;
}
//tiles
for (int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) {
*reinterpret_cast<Region::type_t*>(buffer) = region->GetTile(i, j, k);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
//solids
serializeCopy(&buffer, region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
}
void RegionPacket::Deserialize(void* buffer) {
deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
//format
deserializeCopy(&buffer, &roomIndex, sizeof(int));
deserializeCopy(&buffer, &x, sizeof(int));
deserializeCopy(&buffer, &y, sizeof(int));
if (type != SerialPacketType::REGION_CONTENT) {
return;
}
//an object to work on
region = new Region(x, y);
//tiles
for (int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) {
region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
//solids
deserializeCopy(&buffer, region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
}
@@ -1,67 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPACKET_HPP_
#define REGIONPACKET_HPP_
#include "serial_packet_base.hpp"
#include "region.hpp"
#include <cmath>
#include <cstring>
//define the memory footprint for the region's members
constexpr int REGION_TILE_FOOTPRINT = sizeof(Region::type_t) * REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH;
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
constexpr int REGION_METADATA_FOOTPRINT = sizeof(int) * 3;
class RegionPacket : public SerialPacketBase {
public:
RegionPacket() {}
~RegionPacket() {}
//location
int SetRoomIndex(int i) { return roomIndex = i; }
int SetX(int i) { return x = i; }
int SetY(int i) { return y = i; }
int GetRoomIndex() { return roomIndex; }
int GetX() { return x; }
int GetY() { return y; }
//the region itself
Region* SetRegion(Region* r) { return region = r; }
Region* GetRegion() { return region; }
virtual void Serialize(void* buffer) override;
virtual void Deserialize(void* buffer) override;
private:
//location/identify the region
int roomIndex;
int x, y;
//the data
Region* region;
};
#endif
@@ -1,53 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERVERPACKET_HPP_
#define SERVERPACKET_HPP_
#include "serial_packet_base.hpp"
#include <cstring>
class ServerPacket : public SerialPacketBase {
public:
ServerPacket() {}
~ServerPacket() {}
const char* SetName(const char* s)
{ return strncpy(name, s, PACKET_STRING_SIZE); }
int SetPlayerCount(int i) { return playerCount = i; }
int SetVersion(int i) { return version = i; }
const char* GetName() { return name; }
int GetPlayerCount() { return playerCount; }
int GetVersion() { return version; }
virtual void Serialize(void* buffer) override;
virtual void Deserialize(void* buffer) override;
private:
//identify the server
char name[PACKET_STRING_SIZE+1];
int playerCount;
int version;
};
#endif
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@@ -0,0 +1,37 @@
#config
INCLUDES+=. ../packet ../../gameplay ../../map ../../utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
//simple type functions
void serializeType(SerialPacketBase* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
}
void deserializeType(SerialPacketBase* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
}
//main switch functions
void serializePacket(SerialPacketBase* packet, void* buffer) {
switch(packet->type) {
//no extra data
case SerialPacketType::NONE:
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
//all rejections
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::ENEMY_REJECTION:
case SerialPacketType::COMBAT_REJECTION:
serializeType(packet, buffer);
break;
//character info
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
serializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
break;
//client info
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
serializeClient(static_cast<ClientPacket*>(packet), buffer);
break;
//combat info
case SerialPacketType::COMBAT_NEW:
case SerialPacketType::COMBAT_DELETE:
case SerialPacketType::COMBAT_UPDATE:
case SerialPacketType::COMBAT_ENTER_REQUEST:
case SerialPacketType::COMBAT_ENTER_RESPONSE:
case SerialPacketType::COMBAT_EXIT_REQUEST:
case SerialPacketType::COMBAT_EXIT_RESPONSE:
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
break;
//enemy info
case SerialPacketType::ENEMY_NEW:
case SerialPacketType::ENEMY_DELETE:
case SerialPacketType::ENEMY_UPDATE:
case SerialPacketType::ENEMY_STATS_REQUEST:
case SerialPacketType::ENEMY_STATS_RESPONSE:
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
break;
//region info
case SerialPacketType::REGION_REQUEST:
serializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
break;
case SerialPacketType::REGION_CONTENT:
serializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
break;
//server info
case SerialPacketType::BROADCAST_RESPONSE:
serializeServer(static_cast<ServerPacket*>(packet), buffer);
break;
}
}
void deserializePacket(SerialPacketBase* packet, void* buffer) {
//find the type, so that you can actually deserialize the packet!
deserializeType(packet, buffer);
switch(packet->type) {
//no extra data
case SerialPacketType::NONE:
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
//all rejections
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::ENEMY_REJECTION:
case SerialPacketType::COMBAT_REJECTION:
//NOTHING
break;
//character info
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
deserializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
break;
//client info
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
deserializeClient(static_cast<ClientPacket*>(packet), buffer);
break;
//combat info
case SerialPacketType::COMBAT_NEW:
case SerialPacketType::COMBAT_DELETE:
case SerialPacketType::COMBAT_UPDATE:
case SerialPacketType::COMBAT_ENTER_REQUEST:
case SerialPacketType::COMBAT_ENTER_RESPONSE:
case SerialPacketType::COMBAT_EXIT_REQUEST:
case SerialPacketType::COMBAT_EXIT_RESPONSE:
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
break;
//enemy info
case SerialPacketType::ENEMY_NEW:
case SerialPacketType::ENEMY_DELETE:
case SerialPacketType::ENEMY_UPDATE:
case SerialPacketType::ENEMY_STATS_REQUEST:
case SerialPacketType::ENEMY_STATS_RESPONSE:
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
break;
//region info
case SerialPacketType::REGION_REQUEST:
deserializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
break;
case SerialPacketType::REGION_CONTENT:
deserializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
break;
//server info
case SerialPacketType::BROADCAST_RESPONSE:
deserializeServer(static_cast<ServerPacket*>(packet), buffer);
break;
}
}
+65
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALIZE_HPP_
#define SERIALIZE_HPP_
#include "serial_packet.hpp"
#include "region.hpp"
#include "statistics.hpp"
//Primary interface functions
void serializePacket(SerialPacketBase*, void* dest);
void deserializePacket(SerialPacketBase*, void* src);
void serializeType(SerialPacketBase*, void*);
void deserializeType(SerialPacketBase*, void*);
//utility functions, exposed
void serializeCharacter(CharacterPacket*, void*);
void serializeClient(ClientPacket*, void*);
void serializeCombat(CombatPacket*, void*);
void serializeEnemy(EnemyPacket*, void*);
void serializeRegionFormat(RegionPacket*, void*);
void serializeRegionContent(RegionPacket*, void*);
void serializeServer(ServerPacket*, void*);
void serializeStatistics(Statistics*, void*);
void deserializeCharacter(CharacterPacket*, void*);
void deserializeClient(ClientPacket*, void*);
void deserializeCombat(CombatPacket*, void*);
void deserializeEnemy(EnemyPacket*, void*);
void deserializeRegionFormat(RegionPacket*, void*);
void deserializeRegionContent(RegionPacket*, void*);
void deserializeServer(ServerPacket*, void*);
void deserializeStatistics(Statistics*, void*);
/* DOCS: Keep the PACKET_BUFFER_SIZE up to date
* DOCS: REGION_CONTENT is currently the largest type of packet, read more
* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
* map format: sizeof(int) * 3
* metadata: sizeof(SerialPacket::Type)
*/
constexpr int PACKET_BUFFER_SIZE = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 3 + sizeof(SerialPacketType);
#endif
@@ -0,0 +1,74 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeCharacter(CharacterPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
SERIALIZE(buffer, &packet->characterIndex, sizeof(int));
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//the owner
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
//location
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
SERIALIZE(buffer, &packet->motion.x, sizeof(double));
SERIALIZE(buffer, &packet->motion.y, sizeof(double));
//stats structure
serializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: gameplay components: equipment, items, buffs, debuffs
}
void deserializeCharacter(CharacterPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
DESERIALIZE(buffer, &packet->characterIndex, sizeof(int));
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//the owner
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
//location
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
DESERIALIZE(buffer, &packet->motion.x, sizeof(double));
DESERIALIZE(buffer, &packet->motion.y, sizeof(double));
//stats structure
deserializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: gameplay components: equipment, items, buffs, debuffs
}
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@@ -0,0 +1,42 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeClient(ClientPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
SERIALIZE(buffer, &packet->clientIndex, sizeof(int));
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
SERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
// SERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
}
void deserializeClient(ClientPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
DESERIALIZE(buffer, &packet->clientIndex, sizeof(int));
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
DESERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
// DESERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
}
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@@ -0,0 +1,64 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeCombat(CombatPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the combat instance
SERIALIZE(buffer, &packet->combatIndex, sizeof(int));
SERIALIZE(buffer, &packet->difficulty, sizeof(int));
SERIALIZE(buffer, &packet->terrainType, sizeof(CombatData::Terrain));
//combatants
SERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
SERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
//location
SERIALIZE(buffer, &packet->mapIndex, sizeof(int));
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
//TODO: gameplay components: rewards
}
void deserializeCombat(CombatPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the combat instance
DESERIALIZE(buffer, &packet->combatIndex, sizeof(int));
DESERIALIZE(buffer, &packet->difficulty, sizeof(int));
DESERIALIZE(buffer, &packet->terrainType, sizeof(CombatData::Terrain));
//combatants
DESERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
DESERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
//location
DESERIALIZE(buffer, &packet->mapIndex, sizeof(int));
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
//TODO: gameplay components: rewards
}
+56
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@@ -0,0 +1,56 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeEnemy(EnemyPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the enemy
SERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//gameplay
//stats structure
serializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
}
void deserializeEnemy(EnemyPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the enemy
DESERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//stats structure
deserializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
}
+83
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@@ -0,0 +1,83 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeRegionFormat(RegionPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//format
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
SERIALIZE(buffer, &packet->x, sizeof(int));
SERIALIZE(buffer, &packet->y, sizeof(int));
}
void serializeRegionContent(RegionPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//format
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
SERIALIZE(buffer, &packet->x, sizeof(int));
SERIALIZE(buffer, &packet->y, sizeof(int));
//content
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
*reinterpret_cast<Region::type_t*>(buffer) = packet->region->GetTile(i, j, k);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
}
void deserializeRegionFormat(RegionPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//format
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
DESERIALIZE(buffer, &packet->x, sizeof(int));
DESERIALIZE(buffer, &packet->y, sizeof(int));
}
void deserializeRegionContent(RegionPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//format
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
DESERIALIZE(buffer, &packet->x, sizeof(int));
DESERIALIZE(buffer, &packet->y, sizeof(int));
//an object to work on
packet->region = new Region(packet->x, packet->y);
//content
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
packet->region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
}
@@ -19,24 +19,24 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "server_packet.hpp" #include "serial.hpp"
#include "serial_utility.hpp" #include "serial_util.hpp"
void ServerPacket::Serialize(void* buffer) { void serializeServer(ServerPacket* packet, void* buffer) {
serializeCopy(&buffer, &type, sizeof(SerialPacketType)); SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the server //identify the server
serializeCopy(&buffer, name, PACKET_STRING_SIZE); SERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE);
serializeCopy(&buffer, &playerCount, sizeof(int)); SERIALIZE(buffer, &packet->playerCount, sizeof(int));
serializeCopy(&buffer, &version, sizeof(int)); SERIALIZE(buffer, &packet->version, sizeof(int));
} }
void ServerPacket::Deserialize(void* buffer) { void deserializeServer(ServerPacket* packet, void* buffer) {
deserializeCopy(&buffer, &type, sizeof(SerialPacketType)); DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the server //identify the server
deserializeCopy(&buffer, name, PACKET_STRING_SIZE); DESERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE);
deserializeCopy(&buffer, &playerCount, sizeof(int)); DESERIALIZE(buffer, &packet->playerCount, sizeof(int));
deserializeCopy(&buffer, &version, sizeof(int)); DESERIALIZE(buffer, &packet->version, sizeof(int));
} }
@@ -0,0 +1,65 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeStatistics(Statistics* stats, void* buffer) {
//integers
SERIALIZE(buffer, &stats->level, sizeof(int));
SERIALIZE(buffer, &stats->exp, sizeof(int));
SERIALIZE(buffer, &stats->maxHP, sizeof(int));
SERIALIZE(buffer, &stats->health, sizeof(int));
SERIALIZE(buffer, &stats->maxMP, sizeof(int));
SERIALIZE(buffer, &stats->mana, sizeof(int));
SERIALIZE(buffer, &stats->attack, sizeof(int));
SERIALIZE(buffer, &stats->defence, sizeof(int));
SERIALIZE(buffer, &stats->intelligence, sizeof(int));
SERIALIZE(buffer, &stats->resistance, sizeof(int));
SERIALIZE(buffer, &stats->speed, sizeof(int));
//floats
SERIALIZE(buffer, &stats->accuracy, sizeof(float));
SERIALIZE(buffer, &stats->evasion, sizeof(float));
SERIALIZE(buffer, &stats->luck, sizeof(float));
}
void deserializeStatistics(Statistics* stats, void* buffer) {
//integers
DESERIALIZE(buffer, &stats->level, sizeof(int));
DESERIALIZE(buffer, &stats->exp, sizeof(int));
DESERIALIZE(buffer, &stats->maxHP, sizeof(int));
DESERIALIZE(buffer, &stats->health, sizeof(int));
DESERIALIZE(buffer, &stats->maxMP, sizeof(int));
DESERIALIZE(buffer, &stats->mana, sizeof(int));
DESERIALIZE(buffer, &stats->attack, sizeof(int));
DESERIALIZE(buffer, &stats->defence, sizeof(int));
DESERIALIZE(buffer, &stats->intelligence, sizeof(int));
DESERIALIZE(buffer, &stats->resistance, sizeof(int));
DESERIALIZE(buffer, &stats->speed, sizeof(int));
//floats
DESERIALIZE(buffer, &stats->accuracy, sizeof(float));
DESERIALIZE(buffer, &stats->evasion, sizeof(float));
DESERIALIZE(buffer, &stats->luck, sizeof(float));
}
@@ -19,27 +19,13 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "timer.hpp" #ifndef SERIALIZEUTIL_HPP_
#define SERIALIZEUTIL_HPP_
Timer::Timer(): start(Timer::Clock::now()) { #include <cstring>
//
}
Timer::Timer(std::string s): name(s), start(Timer::Clock::now()) { //NOTE: The strange assignments here used in order to move the void* parameter
// #define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer = reinterpret_cast<char*>(buffer) + size;
} #define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer = reinterpret_cast<char*>(buffer) + size;
void Timer::Start() { #endif
start = Clock::now();
}
void Timer::Stop() {
timeSpan = Clock::now() - start;
}
std::ostream& operator<<(std::ostream& os, Timer& t) {
os << t.GetName() << ": ";
os << std::chrono::duration_cast<std::chrono::milliseconds>(t.GetTime()).count();
os << "ms";
return os;
}
-67
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@@ -1,67 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKET_HPP_
#define SERIALPACKET_HPP_
/* DOCS: serial_packet.hpp is used to define a number of required constants.
* These are used extensively by the server and client
*/
#include "serial_packet_base.hpp"
#include "character_packet.hpp"
#include "client_packet.hpp"
#include "region_packet.hpp"
#include "server_packet.hpp"
//SerialPacketBase is defined in serial_packet_base.hpp
typedef SerialPacketBase SerialPacket;
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients
constexpr int NETWORK_VERSION = 20140831;
//_MaxPacket Should not be used
union _MaxPacket {
CharacterPacket a;
ClientPacket b;
RegionPacket c;
ServerPacket d;
};
constexpr int MAX_PACKET_SIZE = sizeof(_MaxPacket);
/* DOCS: PACKET_BUFFER_SIZE is the memory required to store serialized data
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest packet type
* Serialized RegionPacket structure:
* SerialPacketType
* room index (int)
* X & Y position (int)
* tile data (3 layers)
* solid data (bitset)
*/
constexpr int PACKET_BUFFER_SIZE =
sizeof(SerialPacketType) +
REGION_METADATA_FOOTPRINT +
REGION_TILE_FOOTPRINT +
REGION_SOLID_FOOTPRINT;
#endif
-98
View File
@@ -1,98 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKETTYPE_HPP_
#define SERIALPACKETTYPE_HPP_
/* DOCS: The headers indicate what packet type is used for each message
* different messages under the same header will carry different amounts of
* valid data, but it will still be carried in that packet's format.
*/
enum class SerialPacketType {
//default: there is something wrong
NONE = 0,
//-------------------------
//ServerPacket
// name, player count, version
//-------------------------
//heartbeat
PING,
PONG,
//Used for finding available servers
BROADCAST_REQUEST,
BROADCAST_RESPONSE,
//-------------------------
//ClientPacket
// client index, account index, character index
//-------------------------
//Connecting to a server as a client
JOIN_REQUEST,
JOIN_RESPONSE,
JOIN_REJECTION,
//client requests all information from the server
SYNCHRONIZE,
//disconnect from the server
DISCONNECT,
//shut down the server
SHUTDOWN,
//-------------------------
//RegionPacket
// room index, x, y, raw data
//-------------------------
//map data
REGION_REQUEST,
REGION_CONTENT,
//-------------------------
//CharacterPacket
// handle, avatar, character index, account index,
// room index, origin, motion
// statistics
//-------------------------
//controlling characters
CHARACTER_NEW,
CHARACTER_DELETE,
CHARACTER_UPDATE,
//authentication, character index => character stats
CHARACTER_STATS_REQUEST,
CHARACTER_STATS_RESPONSE,
//reject a character request
CHARACTER_REJECTION,
//not used
LAST
};
#endif
-147
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@@ -1,147 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial_utility.hpp"
#include "serial_packet_type.hpp"
#include "server_packet.hpp"
#include "client_packet.hpp"
#include "region_packet.hpp"
#include "character_packet.hpp"
#include <cstring>
void serializePacket(SerialPacketBase* packet, void* data) {
switch(packet->GetType()) {
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
case SerialPacketType::BROADCAST_RESPONSE:
static_cast<ServerPacket*>(packet)->Serialize(data);
break;
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
static_cast<ClientPacket*>(packet)->Serialize(data);
break;
case SerialPacketType::REGION_REQUEST:
case SerialPacketType::REGION_CONTENT:
static_cast<RegionPacket*>(packet)->Serialize(data);
break;
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
case SerialPacketType::CHARACTER_REJECTION:
static_cast<CharacterPacket*>(packet)->Serialize(data);
break;
}
}
void deserializePacket(SerialPacketBase* packet, void* data) {
//get the type
SerialPacketType type;
memcpy(&type, data, sizeof(SerialPacketType));
switch(type) {
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
case SerialPacketType::BROADCAST_RESPONSE:
static_cast<ServerPacket*>(packet)->Deserialize(data);
break;
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
static_cast<ClientPacket*>(packet)->Deserialize(data);
break;
case SerialPacketType::REGION_REQUEST:
case SerialPacketType::REGION_CONTENT:
static_cast<RegionPacket*>(packet)->Deserialize(data);
break;
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
case SerialPacketType::CHARACTER_REJECTION:
static_cast<CharacterPacket*>(packet)->Deserialize(data);
break;
}
}
void serializeCopy(void** bufferHead, void* data, int size) {
memcpy(*bufferHead, data, size);
(*bufferHead) = static_cast<void*>(static_cast<char*>(*bufferHead) + size);
}
void deserializeCopy(void** bufferHead, void* data, int size) {
memcpy(data, *bufferHead, size);
(*bufferHead) = static_cast<void*>(static_cast<char*>(*bufferHead) + size);
}
void serializeCopyStatistics(void** bufferHead, Statistics* stats) {
//integers
serializeCopy(bufferHead, &stats->level, sizeof(int));
serializeCopy(bufferHead, &stats->exp, sizeof(int));
serializeCopy(bufferHead, &stats->maxHP, sizeof(int));
serializeCopy(bufferHead, &stats->health, sizeof(int));
serializeCopy(bufferHead, &stats->maxMP, sizeof(int));
serializeCopy(bufferHead, &stats->mana, sizeof(int));
serializeCopy(bufferHead, &stats->attack, sizeof(int));
serializeCopy(bufferHead, &stats->defence, sizeof(int));
serializeCopy(bufferHead, &stats->intelligence, sizeof(int));
serializeCopy(bufferHead, &stats->resistance, sizeof(int));
serializeCopy(bufferHead, &stats->speed, sizeof(int));
//floats
serializeCopy(bufferHead, &stats->accuracy, sizeof(float));
serializeCopy(bufferHead, &stats->evasion, sizeof(float));
serializeCopy(bufferHead, &stats->luck, sizeof(float));
}
void deserializeCopyStatistics(void** bufferHead, Statistics* stats) {
//integers
deserializeCopy(bufferHead, &stats->level, sizeof(int));
deserializeCopy(bufferHead, &stats->exp, sizeof(int));
deserializeCopy(bufferHead, &stats->maxHP, sizeof(int));
deserializeCopy(bufferHead, &stats->health, sizeof(int));
deserializeCopy(bufferHead, &stats->maxMP, sizeof(int));
deserializeCopy(bufferHead, &stats->mana, sizeof(int));
deserializeCopy(bufferHead, &stats->attack, sizeof(int));
deserializeCopy(bufferHead, &stats->defence, sizeof(int));
deserializeCopy(bufferHead, &stats->intelligence, sizeof(int));
deserializeCopy(bufferHead, &stats->resistance, sizeof(int));
deserializeCopy(bufferHead, &stats->speed, sizeof(int));
//floats
deserializeCopy(bufferHead, &stats->accuracy, sizeof(float));
deserializeCopy(bufferHead, &stats->evasion, sizeof(float));
deserializeCopy(bufferHead, &stats->luck, sizeof(float));
}
+3 -6
View File
@@ -21,7 +21,7 @@
*/ */
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "serial_utility.hpp" #include "serial.hpp"
#include <stdexcept> #include <stdexcept>
@@ -213,11 +213,8 @@ int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
int UDPNetworkUtility::Receive(SerialPacket* serialPacket) { int UDPNetworkUtility::Receive(SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
int ret = SDLNet_UDP_Recv(socket, packet); int ret = SDLNet_UDP_Recv(socket, packet);
if (ret > 0) { deserializePacket(serialPacket, packet->data);
//BUG: This simply fails serialPacket->srcAddress = packet->address;
deserializePacket(serialPacket, packet->data);
serialPacket->srcAddress = packet->address;
}
if (ret < 0) { if (ret < 0) {
throw(std::runtime_error("Unknown network error occured")); throw(std::runtime_error("Unknown network error occured"));
+6 -11
View File
@@ -22,15 +22,15 @@
#ifndef UDPNETWORKUTILITY_HPP_ #ifndef UDPNETWORKUTILITY_HPP_
#define UDPNETWORKUTILITY_HPP_ #define UDPNETWORKUTILITY_HPP_
//common
#include "serial_packet.hpp"
#include "singleton.hpp"
//APIs
#include "SDL/SDL_net.h" #include "SDL/SDL_net.h"
class UDPNetworkUtility : public Singleton<UDPNetworkUtility> { #include "serial_packet.hpp"
class UDPNetworkUtility {
public: public:
UDPNetworkUtility() = default;
~UDPNetworkUtility() = default;
void Open(int port); void Open(int port);
void Close(); void Close();
@@ -65,11 +65,6 @@ public:
return socket; return socket;
} }
private: private:
friend Singleton<UDPNetworkUtility>;
UDPNetworkUtility() = default;
~UDPNetworkUtility() = default;
UDPsocket socket = nullptr; UDPsocket socket = nullptr;
UDPpacket* packet = nullptr; UDPpacket* packet = nullptr;
}; };
-1
View File
@@ -36,7 +36,6 @@
* This class needs a rewrite. * This class needs a rewrite.
*/ */
//TODO: This thing is fucking terrible, fix it and the button class
class MenuBar { class MenuBar {
public: public:
MenuBar() = default; MenuBar() = default;
-78
View File
@@ -1,78 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BOUNDINGBOX_HPP_
#define BOUNDINGBOX_HPP_
#include <type_traits>
#include <algorithm>
class BoundingBox {
public:
//This is explicitly a POD
int x, y;
int w, h;
BoundingBox() = default;
BoundingBox(int i, int j): x(i), y(j), w(0), h(0) {};
BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {};
~BoundingBox() = default;
BoundingBox& operator=(BoundingBox const&) = default;
int Size() {
return std::max(w*h,0);
}
bool CheckOverlap(BoundingBox rhs) {
return !(
x >= rhs.x + rhs.w ||
y >= rhs.y + rhs.h ||
rhs.x >= x + w ||
rhs.y >= y + h);
}
BoundingBox CalcOverlap(BoundingBox rhs) {
if (!CheckOverlap(rhs)) {
return {0, 0, 0, 0};
}
BoundingBox ret;
ret.x = std::max(x, rhs.x);
ret.y = std::max(y, rhs.y);
ret.w = std::min(x+w, rhs.x+rhs.w) - ret.x;
ret.h = std::min(y+h, rhs.y+rhs.h) - ret.y;
return ret;
}
};
//This is explicitly a POD
static_assert(std::is_pod<BoundingBox>::value, "BoundingBox is not a POD");
#include "vector2.hpp"
//operators
inline BoundingBox operator+(BoundingBox b, Vector2 v) {
return {b.x + (int)v.x, b.y + (int)v.y, b.w, b.h};
}
inline BoundingBox operator+(Vector2 v, BoundingBox b) {
return b + v;
}
#endif
+40
View File
@@ -0,0 +1,40 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "check_bounds.hpp"
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point) {
return !(
point.x < origin.x ||
point.y < origin.y ||
point.x >= origin.x + bound.x ||
point.y >= origin.y + bound.y
);
}
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo) {
return !(
originOne.x >= originTwo.x + boundTwo.x ||
originOne.x + boundOne.x >= originTwo.x ||
originOne.y >= originTwo.y + boundTwo.y ||
originOne.y + boundOne.y >= originTwo.y
);
}
+30
View File
@@ -0,0 +1,30 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHECKBOUNDS_HPP_
#define CHECKBOUNDS_HPP_
#include "vector2.hpp"
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point);
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo);
#endif
+17 -42
View File
@@ -25,37 +25,25 @@
#include <fstream> #include <fstream>
#include <stdexcept> #include <stdexcept>
void ConfigUtility::Load(std::string fname) { using namespace std;
//clear the stored configuration
configMap.clear();
//pass to the recursive method
configMap = Read(fname);
}
ConfigUtility::table_t ConfigUtility::Read(std::string fname) { void ConfigUtility::Load(string fname) {
//read in and return this file's data ifstream is(fname);
table_t retTable;
std::ifstream is(fname);
if (!is.is_open()) { if (!is.is_open()) {
std::string msg; throw(runtime_error("Failed to open config file"));
msg += "Failed to open a config file: ";
msg += fname;
throw(std::runtime_error(msg));
} }
std::string key, val; string key, val;
while(true) { //forever for (;;) { //forever
//eat whitespace //eat whitespace
while(isspace(is.peek())) { while(isspace(is.peek()))
is.ignore(); is.ignore();
}
//end of file //end of file
if (is.eof()) { if (is.eof())
break; break;
}
//skip comment lines //skip comment lines
if (is.peek() == '#') { if (is.peek() == '#') {
@@ -76,54 +64,41 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1); while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1);
while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1); while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1);
//disallow empty/wiped values //allow empty/wiped values
if (key.size() == 0) { if (key.size() == 0) {
continue; continue;
} }
//save the pair //save the pair
retTable[key] = val; table[key] = val;
} }
is.close(); is.close();
//load in any subordinate config files
//TODO: Possibility of nesting config levels?
if (retTable.find("config.next") != retTable.end()) {
table_t subTable = Read(retTable["config.next"]);
retTable.insert(subTable.begin(), subTable.end());
}
return retTable;
} }
//-------------------------
//Convert to a type
//-------------------------
std::string& ConfigUtility::String(std::string s) { std::string& ConfigUtility::String(std::string s) {
return configMap[s]; return table[s];
} }
int ConfigUtility::Integer(std::string s) { int ConfigUtility::Integer(std::string s) {
table_t::iterator it = configMap.find(s); std::map<std::string, std::string>::iterator it = table.find(s);
if (it == configMap.end()) { if (it == table.end()) {
return 0; return 0;
} }
return atoi(it->second.c_str()); return atoi(it->second.c_str());
} }
double ConfigUtility::Double(std::string s) { double ConfigUtility::Double(std::string s) {
table_t::iterator it = configMap.find(s); std::map<std::string, std::string>::iterator it = table.find(s);
if (it == configMap.end()) { if (it == table.end()) {
return 0.0; return 0.0;
} }
return atof(it->second.c_str()); return atof(it->second.c_str());
} }
bool ConfigUtility::Boolean(std::string s) { bool ConfigUtility::Boolean(std::string s) {
table_t::iterator it = configMap.find(s); std::map<std::string, std::string>::iterator it = table.find(s);
if (it == configMap.end()) { if (it == table.end()) {
return false; return false;
} }
return it->second == "true"; return it->second == "true";
+18 -16
View File
@@ -22,13 +22,14 @@
#ifndef CONFIGUTILITY_HPP_ #ifndef CONFIGUTILITY_HPP_
#define CONFIGUTILITY_HPP_ #define CONFIGUTILITY_HPP_
#include "singleton.hpp"
#include <map> #include <map>
#include <string> #include <string>
class ConfigUtility : public Singleton<ConfigUtility> { class ConfigUtility {
public: public:
ConfigUtility() = default;
ConfigUtility(std::string s) { Load(s); }
void Load(std::string fname); void Load(std::string fname);
//convert to a type //convert to a type
@@ -38,21 +39,22 @@ public:
bool Boolean(std::string); bool Boolean(std::string);
//shorthand //shorthand
inline std::string& operator[](std::string s) { return configMap[s]; } std::string& operator[](std::string s) {
inline int Int(std::string s) { return Integer(s); } return String(s);
inline bool Bool(std::string s) { return Boolean(s); } }
int Int(std::string s) {
return Integer(s);
}
bool Bool(std::string s) {
return Boolean(s);
}
//OO breaker
std::map<std::string, std::string>* GetMap() {
return &table;
}
private: private:
typedef std::map<std::string, std::string> table_t; std::map<std::string, std::string> table;
friend Singleton<ConfigUtility>;
ConfigUtility() = default;
~ConfigUtility() = default;
table_t Read(std::string fname);
table_t configMap;
}; };
#endif #endif
+42
View File
@@ -0,0 +1,42 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SIMPLERNG_HPP_
#define SIMPLERNG_HPP_
//a simple, stateless, random number generator
class SimpleRNG {
public:
SimpleRNG() { SetSeed(8891.0); }
SimpleRNG(double x) { SetSeed(x); }
double SetSeed(double s) { return seed = s; }
double GetSeed() { return seed; }
double operator()(double x) {
return (x + seed) * 11235.0 + 81321.0;
};
private:
double seed;
};
#endif
-63
View File
@@ -1,63 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SINGLETON_HPP_
#define SINGLETON_HPP_
#include <stdexcept>
template<typename T>
class Singleton {
public:
static T& GetSingleton() {
if (!ptr) {
throw(std::logic_error("This singleton has not been created"));
}
return *ptr;
}
static void Create() {
if (ptr) {
throw(std::logic_error("This singleton has already been created"));
}
ptr = new T();
}
static void Delete() {
if (!ptr) {
throw(std::logic_error("A non-existant singleton cannot be deleted"));
}
delete ptr;
ptr = nullptr;
}
protected:
Singleton() = default;
Singleton(Singleton const&) = default;
Singleton(Singleton&&) = default;
~Singleton() = default;
private:
static T* ptr;
};
template<typename T>
T* Singleton<T>::ptr = nullptr;
#endif
+9
View File
@@ -23,6 +23,15 @@
#include <algorithm> #include <algorithm>
int snapToBase(int base, int x) {
//snap to a grid
if (x < 0) {
++x;
return x / base * base - base;
}
return x / base * base;
}
std::string truncatePath(std::string pathname) { std::string truncatePath(std::string pathname) {
return std::string( return std::string(
std::find_if( std::find_if(
+1
View File
@@ -24,6 +24,7 @@
#include <string> #include <string>
int snapToBase(int base, int x);
std::string truncatePath(std::string pathname); std::string truncatePath(std::string pathname);
//fixing known bugs in g++ //fixing known bugs in g++
-2
View File
@@ -43,8 +43,6 @@ public:
} }
void Normalize() { void Normalize() {
double l = Length(); double l = Length();
if (l == 0)
throw(std::domain_error("Divide by zero"));
x /= l; x /= l;
y /= l; y /= l;
} }
-15
View File
@@ -1,15 +0,0 @@
Future versions (to be determined) may be released under a modified version of the Uplink Developer's License.
The current version of Tortuga is released under the zlib license.
Copyright (c) 2013, 2014 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
+5 -11
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@@ -3,6 +3,11 @@
#MKDIR=mkdir #MKDIR=mkdir
#RM=del /y #RM=del /y
#CXXFLAGS+=-static-libgcc -static-libstdc++ -g -fno-inline-functions -Wall
CXXFLAGS+=-static-libgcc -static-libstdc++
export
OUTDIR=out OUTDIR=out
all: $(OUTDIR) all: $(OUTDIR)
@@ -10,17 +15,6 @@ all: $(OUTDIR)
$(MAKE) -C server $(MAKE) -C server
$(MAKE) -C client $(MAKE) -C client
debug: export CXXFLAGS+=-g
debug: clean all
release: export CXXFLAGS+=-static-libgcc -static-libstdc++
release: clean all package
#For use on my machine ONLY
package:
rar a -r -ep Tortuga.rar $(OUTDIR)/*.exe $(OUTDIR)/*.dll
rar a -r Tortuga.rar rsc/* copyright.txt
$(OUTDIR): $(OUTDIR):
mkdir $(OUTDIR) mkdir $(OUTDIR)
-2
View File
@@ -8,8 +8,6 @@ server.name = local
server.dbname = database.db server.dbname = database.db
#client specific settings #client specific settings
#client.screen.w = 800
#client.screen.h = 600
client.screen.f = false client.screen.f = false
client.username = Kayne Ruse client.username = Kayne Ruse
+24 -34
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@@ -1,52 +1,42 @@
print("Lua script check") print("Lua script check (./rsc)")
--uber lazy declarations --uber lazy declarations
function math.sqr(x) return x*x end function square(x) return x*x end
function math.dist(x, y, i, j) return math.sqrt(math.sqr(x - i) + math.sqr(y - j)) end function distance(x, y, i, j) return math.sqrt(square(x - i) + square(y - j)) end
--tile macros, mapped to the tilesheet --tile macros, mapped to the tilesheet
local base = 14 local base = 14
local shift = 36 local shift = 36
tiles = { plains = base + shift * 0
plains = base + shift * 0, grass = base + shift * 1
grass = base + shift * 1, dirt = base + shift * 2
dirt = base + shift * 2, sand = base + shift * 3
sand = base + shift * 3, water = base + shift * 4
water = base + shift * 4
}
--custom generation systems here --Overwrite the original OnCreate with my own version
function islandGenerator(region) Region.hcOnCreate = Region.OnCreate
io.write("Generating (", Region.GetX(region), ", ", Region.GetY(region), ")\n") Region.OnCreate = function(region)
for i = 1, Region.GetWidth(region) do local ret = Region.hcOnCreate(region) --best practices
for j = 1, Region.GetHeight(region) do for i = 1, Region.GetWidth() do
local dist = math.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1) for j = 1, Region.GetHeight() do
if dist < 10 then if distance(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1) > 10 then
Region.SetTile(region, i, j, 1, tiles.plains) Region.SetTile(region, i, j, 1, water)
elseif dist < 12 then
Region.SetTile(region, i, j, 1, tiles.sand)
else else
Region.SetTile(region, i, j, 1, tiles.water) Region.SetTile(region, i, j, 1, plains)
Region.SetSolid(region, i, j, true)
end end
end end
end end
return ret
end end
--Get some regions --Get some regions
--BUG: The server fails without at least one room newRoom = RoomMgr.CreateRoom("overworld")
--TODO: Create rooms with names?
newRoom = RoomManager.CreateRoom()
pager = Room.GetPager(newRoom) pager = Room.GetPager(newRoom)
RegionPager.SetOnCreate(pager, islandGenerator)
--[[
regionTable = { regionTable = {
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() * 0), RegionPager.GetRegion(pager, 0, 0),
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() * 0), RegionPager.GetRegion(pager, 0, -20),
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() *-1), RegionPager.GetRegion(pager, -20, 0),
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() *-1) RegionPager.GetRegion(pager, -20, -20)
} }
]]
print("Finished the lua script") print("Finished the lua script")
+3 -23
View File
@@ -24,35 +24,15 @@
#include <string> #include <string>
class AccountData { struct AccountData {
public:
AccountData() = default;
~AccountData() = default;
//accessors and mutators
int SetClientIndex(int i) { return clientIndex = i; }
int GetClientIndex() { return clientIndex; }
std::string SetUsername(std::string s) { return username = s; }
std::string GetUsername() { return username; }
//database stuff
bool GetBlackListed() { return blackListed; }
bool GetWhiteListed() { return whiteListed; }
bool GetModerator() { return mod; }
bool GetAdministrator() { return admin; }
private:
friend class AccountManager;
int clientIndex;
std::string username; std::string username;
//TODO: password //TODO: password
bool blackListed = false; bool blackListed = false;
bool whiteListed = true; bool whiteListed = true;
bool mod = false; bool mod = false;
bool admin = false; bool admin = false;
int clientIndex;
}; };
#endif #endif
+4 -7
View File
@@ -23,14 +23,16 @@
#define ACCOUNTMANAGER_HPP_ #define ACCOUNTMANAGER_HPP_
#include "account_data.hpp" #include "account_data.hpp"
#include "singleton.hpp"
#include "sqlite3/sqlite3.h" #include "sqlite3/sqlite3.h"
#include <map> #include <map>
class AccountManager : public Singleton<AccountManager> { class AccountManager {
public: public:
AccountManager() = default;
~AccountManager() { UnloadAll(); };
//public access methods //public access methods
int CreateAccount(std::string username, int clientIndex); int CreateAccount(std::string username, int clientIndex);
int LoadAccount(std::string username, int clientIndex); int LoadAccount(std::string username, int clientIndex);
@@ -48,11 +50,6 @@ public:
sqlite3* GetDatabase(); sqlite3* GetDatabase();
private: private:
friend Singleton<AccountManager>;
AccountManager() = default;
~AccountManager() = default;
std::map<int, AccountData> accountMap; std::map<int, AccountData> accountMap;
sqlite3* database = nullptr; sqlite3* database = nullptr;
}; };
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../../common/utilities INCLUDES+=.
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+29 -29
View File
@@ -58,7 +58,7 @@ static const char* DELETE_CHARACTER = "DELETE FROM Characters WHERE uid = ?;";
//Define the methods //Define the methods
//------------------------- //-------------------------
//NOTE: default baseStats as a parameter would be good for different beggining states or multiple classes //NOTE: default stats as a parameter would be good for different beggining states or multiple classes
int CharacterManager::CreateCharacter(int owner, std::string handle, std::string avatar) { int CharacterManager::CreateCharacter(int owner, std::string handle, std::string avatar) {
//Create the character, failing if it exists //Create the character, failing if it exists
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
@@ -142,20 +142,20 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
newChar.origin.y = (double)sqlite3_column_int(statement, 7); newChar.origin.y = (double)sqlite3_column_int(statement, 7);
//statistics //statistics
newChar.baseStats.level = sqlite3_column_int(statement, 8); newChar.stats.level = sqlite3_column_int(statement, 8);
newChar.baseStats.exp = sqlite3_column_int(statement, 9); newChar.stats.exp = sqlite3_column_int(statement, 9);
newChar.baseStats.maxHP = sqlite3_column_int(statement, 10); newChar.stats.maxHP = sqlite3_column_int(statement, 10);
newChar.baseStats.health = sqlite3_column_int(statement, 11); newChar.stats.health = sqlite3_column_int(statement, 11);
newChar.baseStats.maxMP = sqlite3_column_int(statement, 12); newChar.stats.maxMP = sqlite3_column_int(statement, 12);
newChar.baseStats.mana = sqlite3_column_int(statement, 13); newChar.stats.mana = sqlite3_column_int(statement, 13);
newChar.baseStats.attack = sqlite3_column_int(statement, 14); newChar.stats.attack = sqlite3_column_int(statement, 14);
newChar.baseStats.defence = sqlite3_column_int(statement, 15); newChar.stats.defence = sqlite3_column_int(statement, 15);
newChar.baseStats.intelligence = sqlite3_column_int(statement, 16); newChar.stats.intelligence = sqlite3_column_int(statement, 16);
newChar.baseStats.resistance = sqlite3_column_int(statement, 17); newChar.stats.resistance = sqlite3_column_int(statement, 17);
newChar.baseStats.speed = sqlite3_column_int(statement, 18); newChar.stats.speed = sqlite3_column_int(statement, 18);
newChar.baseStats.accuracy = sqlite3_column_double(statement, 19); newChar.stats.accuracy = sqlite3_column_double(statement, 19);
newChar.baseStats.evasion = sqlite3_column_double(statement, 20); newChar.stats.evasion = sqlite3_column_double(statement, 20);
newChar.baseStats.luck = sqlite3_column_double(statement, 21); newChar.stats.luck = sqlite3_column_double(statement, 21);
//TODO: gameplay components: equipment, items, buffs, debuffs //TODO: gameplay components: equipment, items, buffs, debuffs
@@ -199,20 +199,20 @@ int CharacterManager::SaveCharacter(int uid) {
ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK;
//statistics //statistics
ret |= sqlite3_bind_int(statement, 5, character.baseStats.level) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 5, character.stats.level) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 6, character.baseStats.exp) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 6, character.stats.exp) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 7, character.baseStats.maxHP) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 7, character.stats.maxHP) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 8, character.baseStats.health) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 8, character.stats.health) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 9, character.baseStats.maxMP) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 9, character.stats.maxMP) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 10, character.baseStats.mana) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 10, character.stats.mana) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 11, character.baseStats.attack) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 11, character.stats.attack) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 12, character.baseStats.defence) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 12, character.stats.defence) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 13, character.baseStats.intelligence) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 13, character.stats.intelligence) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 14, character.baseStats.resistance) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 14, character.stats.resistance) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 15, character.baseStats.speed) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 15, character.stats.speed) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 16, character.baseStats.accuracy) != SQLITE_OK; ret |= sqlite3_bind_double(statement, 16, character.stats.accuracy) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 17, character.baseStats.evasion) != SQLITE_OK; ret |= sqlite3_bind_double(statement, 17, character.stats.evasion) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 18, character.baseStats.luck) != SQLITE_OK; ret |= sqlite3_bind_double(statement, 18, character.stats.luck) != SQLITE_OK;
//TODO: gameplay components: equipment, items, buffs, debuffs //TODO: gameplay components: equipment, items, buffs, debuffs
+4 -7
View File
@@ -23,15 +23,17 @@
#define CHARACTERMANAGER_HPP_ #define CHARACTERMANAGER_HPP_
#include "character_data.hpp" #include "character_data.hpp"
#include "singleton.hpp"
#include "sqlite3/sqlite3.h" #include "sqlite3/sqlite3.h"
#include <map> #include <map>
#include <functional> #include <functional>
class CharacterManager : public Singleton<CharacterManager> { class CharacterManager {
public: public:
CharacterManager() = default;
~CharacterManager() { UnloadAll(); };
//public access methods //public access methods
int CreateCharacter(int owner, std::string handle, std::string avatar); int CreateCharacter(int owner, std::string handle, std::string avatar);
int LoadCharacter(int owner, std::string handle, std::string avatar); int LoadCharacter(int owner, std::string handle, std::string avatar);
@@ -51,11 +53,6 @@ public:
sqlite3* GetDatabase(); sqlite3* GetDatabase();
private: private:
friend Singleton<CharacterManager>;
CharacterManager() = default;
~CharacterManager() = default;
std::map<int, CharacterData> characterMap; std::map<int, CharacterData> characterMap;
sqlite3* database = nullptr; sqlite3* database = nullptr;
}; };
-1
View File
@@ -26,7 +26,6 @@
struct ClientData { struct ClientData {
IPaddress address = {0,0}; IPaddress address = {0,0};
//TODO: ping system?
}; };
#endif #endif
+54
View File
@@ -0,0 +1,54 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "combat_manager.hpp"
//-------------------------
//public access methods
//-------------------------
//TODO
//-------------------------
//accessors and mutators
//-------------------------
CombatData* CombatManager::GetCombat(int uid) {
std::map<int, CombatData>::iterator it = combatMap.find(uid);
if (it == combatMap.end()) {
return nullptr;
}
return &it->second;
}
std::map<int, CombatData>* CombatManager::GetContainer() {
return &combatMap;
}
lua_State* CombatManager::SetLuaState(lua_State* L) {
return luaState = L;
}
lua_State* CombatManager::GetLuaState() {
return luaState;
}
+51
View File
@@ -0,0 +1,51 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef COMBATMANAGER_HPP_
#define COMBATMANAGER_HPP_
#include "combat_data.hpp"
#include "lua/lua.hpp"
#include <map>
class CombatManager {
public:
CombatManager() = default;
~CombatManager() = default;
//public access methods
//TODO
//accessors and mutators
CombatData* GetCombat(int uid);
std::map<int, CombatData>* GetContainer();
lua_State* SetLuaState(lua_State*);
lua_State* GetLuaState();
private:
std::map<int, CombatData> combatMap;
lua_State* luaState = nullptr;
};
#endif
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities INCLUDES+=. ../../common/gameplay ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -12,7 +12,7 @@ OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output #output
OUTDIR=.. OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a) OUT=$(addprefix $(OUTDIR)/,server.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)

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