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36 Commits

Author SHA1 Message Date
Kayne Ruse 4f5b87d0f7 Updated network version, instructions 2016-12-09 22:50:28 +11:00
Kayne Ruse b844f35e95 Added GUI trick 2016-12-09 22:43:00 +11:00
Kayne Ruse 9c9f30790e Added character validation 2016-12-09 22:38:11 +11:00
Kayne Ruse 55abdfc7d0 Added error checking for character handles 2016-12-09 19:26:53 +11:00
Kayne Ruse e8ad19f267 Avoid crashes from duplicate usernames 2016-12-09 19:11:09 +11:00
Kayne Ruse 44b9bb2cd1 Merge branch 'master' into drunk 2016-12-09 18:36:00 +11:00
Kayne Ruse 377bb36ce2 Merge branch 'CentOS7' 2016-12-06 01:20:52 +11:00
Kayne Ruse b95f08f62e Modified instructions 2016-12-05 16:04:55 +11:00
Kayne Ruse 6a4399934c Added a kick message when clients are dropped, just in case 2016-12-05 15:38:18 +11:00
Kayne Ruse 3a2d28022b Trying to sidestep the issue 2016-12-05 15:16:52 +11:00
Kayne Ruse d3be16ab38 Merge branch 'trigger-patch' into CentOS7 2016-12-05 14:53:52 +11:00
Kayne Ruse 19ccd823ef temporary patch for the door system 2016-12-05 01:20:02 +11:00
Kayne Ruse 81aa469595 Merge branch 'master' into drunk 2016-12-04 06:55:05 +11:00
Kayne Ruse 9ea52db3d5 Merge branch 'master' into CentOS7 2016-12-04 06:54:52 +11:00
Kayne Ruse 398ccd5b3f Fixed an overflow bug 2016-12-04 06:54:29 +11:00
Kayne Ruse c48389d97f Merge branch 'hotfix' into CentOS7 2016-12-04 02:35:08 +11:00
Kayne Ruse c553d79439 Merge branch 'hotfix' into drunk 2016-12-04 02:34:58 +11:00
Kayne Ruse 5c144c2099 Merge branch 'hotfix' 2016-12-04 02:34:44 +11:00
Kayne Ruse dae5b667a8 HOTFIX: replacing a make command I deleted without thinking 2016-12-04 02:33:59 +11:00
Kayne Ruse 4161dbfaf2 Merge commit 'ed5bcc97' 2016-12-03 23:48:21 +11:00
Kayne Ruse 55d0b2b361 Added ability to change username, handle & avatar in lobby 2016-12-03 23:26:24 +11:00
Kayne Ruse 61a7a991a8 Removed duplicate files 2016-12-03 23:06:59 +11:00
Kayne Ruse ed5bcc9706 Users now automatically connect to home server 2016-12-03 22:27:43 +11:00
Kayne Ruse b51c4b4f30 Removed a strange clause from the release build 2016-12-02 23:46:20 +11:00
Kayne Ruse e1bea5e571 Entire project builds on CentOS7, server runs 2016-12-02 23:25:39 +11:00
Kayne Ruse ec7908b010 Merge branch 'CentOS7' 2016-12-02 22:51:07 +11:00
Kayne Ruse afa869f4e6 Merge branch 'CentOS7' 2016-12-02 22:34:59 +11:00
Kayne Ruse 3ddb63700c Merge branch 'refactor' 2016-11-27 22:40:06 +11:00
Kayne Ruse a9ba4bb759 Updated TurtleMap 2016-11-27 22:30:31 +11:00
Kayne Ruse a2f5e367b2 Project builds, don't run it 2016-11-27 21:55:21 +11:00
Kayne Ruse 1826baa48d The submodules and common/ compiles
Please note that there are duplicate copies of vector2.hpp and
bounding_box.hpp
2016-11-26 16:16:37 +11:00
Kayne Ruse baf9492026 Cloned some repos into submodules
These repos are:
* bin
* TurtleGUI
* TurtleGit
2016-11-26 16:05:16 +11:00
Kayne Ruse 131b0b433a Renamed some folders 2016-11-26 16:02:45 +11:00
Kayne Ruse 00b7f27829 Deleted a number of files, doesn't compile
List of deleted files include:
* bin/
* common/frameworks/
* common/graphics/
* common/map

These components will be replaced with external submodules.
2016-11-26 15:46:24 +11:00
Kayne Ruse dd63efb355 Added cover photo for various things 2016-09-14 18:40:55 +10:00
Kayne Ruse 0b631e006c Added patreon link 2016-08-28 20:29:34 +10:00
100 changed files with 342 additions and 3185 deletions
+7 -1
View File
@@ -1,3 +1,9 @@
[submodule "bin"]
path = bin
url = https://github.com/Ratstail91/Tortuga.git
url = https://github.com/krgamestudios/bin.git
[submodule "TurtleGUI"]
path = TurtleGUI
url = https://github.com/krgamestudios/TurtleGUI.git
[submodule "TurtleMap"]
path = TurtleMap
url = https://github.com/krgamestudios/TurtleMap.git
+6
View File
@@ -9,6 +9,12 @@ This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), a
* The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-win.rar).
* The most recent stable build for Linux can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-linux.tar).
## Patreon
If you would like to support the development of Tortuga, please consider becoming a patron below.
* [My Patreon Page](https://patreon.com/user?u=2811779)
## Documentation
* [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation (incomplete)
Submodule
+1
Submodule TurtleGUI added at 13e810df0a
Submodule
+1
Submodule TurtleMap added at d6672e59d0
+1 -1
Submodule bin updated: c653980193...08e1382e66
+4
View File
@@ -103,3 +103,7 @@ void BaseScene::KeyDown(SDL_KeyboardEvent const& event) {
void BaseScene::KeyUp(SDL_KeyboardEvent const& event) {
//EMPTY
}
void BaseScene::TextInput(SDL_TextInputEvent const& event) {
//EMPTY
}
+2 -1
View File
@@ -47,8 +47,9 @@ public:
virtual void MouseWheel(SDL_MouseWheelEvent const& event);
virtual void KeyDown(SDL_KeyboardEvent const& event);
virtual void KeyUp(SDL_KeyboardEvent const& event);
virtual void TextInput(SDL_TextInputEvent const& event);
//TODO: (9) joystick and controller events
//TODO: joystick and controller events
protected:
//control
+10
View File
@@ -188,6 +188,12 @@ void ClientApplication::Init(int argc, char* argv[]) {
DEBUG_INTERNAL_VAR(MAX_PACKET_SIZE);
DEBUG_INTERNAL_VAR(static_cast<int>(SerialPacketType::LAST));
//-------------------------
//BUGFIX
//-------------------------
SDL_StopTextInput();
//-------------------------
//finalize the startup
//-------------------------
@@ -298,6 +304,10 @@ void ClientApplication::ProcessEvents() {
activeScene->KeyUp(event.key);
break;
case SDL_TEXTINPUT:
activeScene->TextInput(event.text);
break;
//TODO: (9) joystick and controller events
//window events are handled internally
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/utilities
INCLUDES+=. .. ../../common/global_defines ../../common/utilities ../../TurtleGUI
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+2 -2
View File
@@ -1,9 +1,9 @@
#include directories
INCLUDES+=. entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
INCLUDES+=. entities scenes ../common/debugging ../common/global_defines ../common/network ../common/network/packet_types ../common/utilities ../TurtleGUI ../TurtleMap
#libraries
#the order of the $(LIBS) is important, at least for MinGW
LIBS+=client.a ../common/libcommon.a -lSDL2_net
LIBS+=client.a ../libcommon.a ../libturtlegui.a ../libturtlemap.a -lSDL2_net
ifeq ($(OS),Windows_NT)
LIBS+=-lwsock32 -liphlpapi -lmingw32
endif
+106 -4
View File
@@ -68,6 +68,26 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
backButton.SetX(50);
backButton.SetY(90);
//setup the text fields
username.SetText(GetRenderer(), font, WHITE, config["client.username"]);
password.SetText(GetRenderer(), font, WHITE, config["client.password"]);
handle.SetText(GetRenderer(), font, WHITE, config["client.handle"]);
avatar.SetText(GetRenderer(), font, WHITE, config["client.avatar"]);
username.SetBounds(BoundingBox{0, 0, 300, 20});
password.SetBounds(BoundingBox{0, 0, 300, 20});
handle.SetBounds(BoundingBox{0, 0, 300, 20});
avatar.SetBounds(BoundingBox{0, 0, 300, 20});
username.SetX(50);
username.SetY(110);
password.SetX(50);
password.SetY(130);
handle.SetX(50);
handle.SetY(150);
avatar.SetX(50);
avatar.SetY(170);
//pseudo-list selection
//TODO: move this into the UI library?
boundingBox = {300, 50, 200, 12};
@@ -115,6 +135,11 @@ void LobbyMenu::RenderFrame(SDL_Renderer* renderer) {
joinButton.DrawTo(renderer);
backButton.DrawTo(renderer);
username.DrawTo(renderer);
password.DrawTo(renderer);
handle.DrawTo(renderer);
avatar.DrawTo(renderer);
//TODO: (3) draw headers for the server list
//TODO: (3) ping/delay displayed in the server list
for (int i = 0; i < serverVector.size(); i++) {
@@ -148,6 +173,35 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
searchButton.MouseButtonDown(event);
joinButton.MouseButtonDown(event);
backButton.MouseButtonDown(event);
if (username.MouseButtonDown(event)) {
//GUI trick
if (!username.GetText().compare(config["client.username"])) {
username.SetText(GetRenderer(), font, WHITE, "");
}
SDL_StartTextInput();
}
if (password.MouseButtonDown(event)) {
//GUI trick
if (!password.GetText().compare(config["client.password"])) {
password.SetText(GetRenderer(), font, WHITE, "");
}
SDL_StartTextInput();
}
if (handle.MouseButtonDown(event)) {
//GUI trick
if (!handle.GetText().compare(config["client.handle"])) {
handle.SetText(GetRenderer(), font, WHITE, "");
}
SDL_StartTextInput();
}
if (avatar.MouseButtonDown(event)) {
//GUI trick
if (!avatar.GetText().compare(config["client.avatar"])) {
avatar.SetText(GetRenderer(), font, WHITE, "");
}
SDL_StartTextInput();
}
}
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
@@ -182,6 +236,22 @@ void LobbyMenu::KeyDown(SDL_KeyboardEvent const& event) {
case SDLK_ESCAPE:
SetSceneSignal(SceneSignal::MAINMENU);
break;
case SDLK_BACKSPACE:
//easier than mucking about with SDL_TextEditEvent
if (username.GetFocus()) {
username.PopChars(GetRenderer(), font, WHITE, 1);
}
if (password.GetFocus()) {
password.PopChars(GetRenderer(), font, WHITE, 1);
}
if (handle.GetFocus()) {
handle.PopChars(GetRenderer(), font, WHITE, 1);
}
if (avatar.GetFocus()) {
avatar.PopChars(GetRenderer(), font, WHITE, 1);
}
break;
}
}
@@ -189,6 +259,21 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& event) {
//
}
void LobbyMenu::TextInput(SDL_TextInputEvent const& event) {
if (username.GetFocus()) {
username.PushText(GetRenderer(), font, WHITE, std::string(event.text));
}
if (password.GetFocus()) {
password.PushText(GetRenderer(), font, WHITE, std::string(event.text));
}
if (handle.GetFocus()) {
handle.PushText(GetRenderer(), font, WHITE, std::string(event.text));
}
if (avatar.GetFocus()) {
avatar.PushText(GetRenderer(), font, WHITE, std::string(event.text));
}
}
//-------------------------
//Network handlers
//-------------------------
@@ -278,11 +363,19 @@ void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
}
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
//TODO: (9) LobbyMenu::HandleJoinRejection()
//NOTE: NEVER HAPPENS
throw(std::runtime_error("HandleJoinRejection"));
}
void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
//TODO: (9) LobbyMenu::HandleLoginRejection
config["client.disconnectMessage"] = std::string() + "Join request rejected: " + argPacket->text;
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
//avoid crashes from the heartbeat system
ClientPacket newPacket;
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex;
network.SendTo(argPacket->srcAddress, &newPacket);
}
//-------------------------
@@ -290,9 +383,11 @@ void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
//-------------------------
void LobbyMenu::SendBroadcastRequest() {
//broadcast to the network, or a specific server
//broadcast to the home server, and to the LAN
ClientPacket packet;
packet.type = SerialPacketType::BROADCAST_REQUEST;
network.SendTo(config["server.home"].c_str(), config.Int("server.port"), &packet);
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
//reset the server list
@@ -301,6 +396,7 @@ void LobbyMenu::SendBroadcastRequest() {
}
void LobbyMenu::SendJoinRequest() {
//BUG: 101 received in LobbyMenu on failed join
//pack the packet
ClientPacket packet;
packet.type = SerialPacketType::JOIN_REQUEST;
@@ -316,7 +412,13 @@ void LobbyMenu::SendLoginRequest() {
ClientPacket packet;
packet.type = SerialPacketType::LOGIN_REQUEST;
packet.clientIndex = clientIndex;
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE+1);
strncpy(packet.username, username.GetText().c_str(), PACKET_STRING_SIZE+1);
network.SendTo(Channels::SERVER, &packet);
//TODO: remove
config["client.username"] = username.GetText();
config["client.password"] = password.GetText();
config["client.handle"] = handle.GetText();
config["client.avatar"] = avatar.GetText();
}
+6
View File
@@ -25,6 +25,7 @@
#include "image.hpp"
#include "button.hpp"
#include "bounding_box.hpp"
#include "text_field.hpp"
#include "text_line.hpp"
#include "SDL2/SDL_ttf.h"
@@ -61,6 +62,7 @@ protected:
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
void TextInput(SDL_TextInputEvent const& event) override;
//Network handlers
void HandlePacket(SerialPacket* const);
@@ -102,6 +104,10 @@ protected:
Button searchButton;
Button joinButton;
Button backButton;
TextField username;
TextField password;
TextField handle;
TextField avatar;
std::vector<ServerInfo> serverVector;
ServerInfo* selection = nullptr;
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. .. ../client_utilities ../entities ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
INCLUDES+=. .. ../entities ../../common/debugging ../../common/global_defines ../../common/network ../../common/network/packet_types ../../common/utilities ../../TurtleGUI ../../TurtleMap
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+17 -2
View File
@@ -154,7 +154,7 @@ void World::Update() {
throw(e);
}
catch(std::exception& e) {
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
std::cerr << "HandlePacket Error (" << (int)(reinterpret_cast<SerialPacket*>(packetBuffer)->type) << "): " << e.what() << std::endl;
}
//free the buffer
@@ -458,6 +458,10 @@ void World::HandlePacket(SerialPacket* const argPacket) {
hCharacterMovement(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_REJECTION:
hCharacterRejection(static_cast<TextPacket*>(argPacket));
break;
//creature management
case SerialPacketType::CREATURE_UPDATE:
hCreatureUpdate(static_cast<CreaturePacket*>(argPacket));
@@ -507,7 +511,6 @@ void World::HandlePacket(SerialPacket* const argPacket) {
//general rejection messages
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::QUERY_REJECTION:
throw(fatal_error(static_cast<TextPacket*>(argPacket)->text));
break;
@@ -810,6 +813,18 @@ void World::hCharacterMovement(CharacterPacket* const argPacket) {
}
}
void World::hCharacterRejection(TextPacket* const argPacket) {
//NOTE: simply crap out
config["client.disconnectMessage"] = std::string() + "Character rejected: " + argPacket->text;
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
//avoid crashes from the heartbeat system
ClientPacket newPacket;
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex;
network.SendTo(argPacket->srcAddress, &newPacket);
}
//-------------------------
//creature management
//-------------------------
+1
View File
@@ -102,6 +102,7 @@ private:
void hCharacterUnload(CharacterPacket* const);
void hQueryCharacterExists(CharacterPacket* const);
void hCharacterMovement(CharacterPacket* const);
void hCharacterRejection(TextPacket* const);
//creature management
void hCreatureUpdate(CreaturePacket* const);
-29
View File
@@ -1,29 +0,0 @@
#config
INCLUDES+=. packet_types ../gameplay ../map ../utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(MAKE) -C packet_types
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
-188
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@@ -1,188 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "application.hpp"
#include <chrono>
#include <sstream>
#include <stdexcept>
void Application::Init(int argc, char* argv[]) {
//create and check the window
window = SDL_CreateWindow(
"Example Caption",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
screenWidth,
screenHeight,
SDL_WINDOW_RESIZABLE);
if (!window) {
std::ostringstream msg;
msg << "Failed to create the window: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//create and check the renderer
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
std::ostringstream msg;
msg << "Failed to create the renderer: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//screen scaling
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
SDL_RenderSetLogicalSize(renderer, screenWidth, screenHeight);
//set the hook for the renderer
BaseScene::SetRenderer(renderer);
}
void Application::Proc() {
//load the first scene
ProcessSceneSignal(SceneSignal::FIRST);
//fixed frame rate
typedef std::chrono::steady_clock Clock;
Clock::time_point simTime = Clock::now();
Clock::time_point realTime;
constexpr std::chrono::duration<int, std::milli> frameDelay(16); //~60FPS
//the game loop continues until the scenes signal QUIT
while(activeScene->GetSceneSignal() != SceneSignal::QUIT) {
//switch scenes if necessary
if(activeScene->GetSceneSignal() != SceneSignal::CONTINUE) {
ProcessSceneSignal(activeScene->GetSceneSignal());
continue;
}
//update the current time
realTime = Clock::now();
//simulate the game or give the machine a break
if (simTime < realTime) {
while(simTime < realTime) {
//call the user defined functions
activeScene->FrameStart();
ProcessEvents();
activeScene->Update();
activeScene->FrameEnd();
//step to the next frame
simTime += frameDelay;
}
}
else {
SDL_Delay(1);
}
SDL_RenderClear(renderer);
activeScene->RenderFrame(renderer);
SDL_RenderPresent(renderer);
}
//cleanup
ClearScene();
}
void Application::Quit() {
//clean up after the program
BaseScene::SetRenderer(nullptr);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
}
//-------------------------
//Scene management
//-------------------------
void Application::ProcessEvents() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
activeScene->QuitEvent();
break;
case SDL_MOUSEMOTION:
activeScene->MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
activeScene->MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
activeScene->MouseButtonUp(event.button);
break;
case SDL_MOUSEWHEEL:
activeScene->MouseWheel(event.wheel);
break;
case SDL_KEYDOWN:
activeScene->KeyDown(event.key);
break;
case SDL_KEYUP:
activeScene->KeyUp(event.key);
break;
//TODO: joystick and controller events
//window events are handled internally
case SDL_WINDOWEVENT:
switch(event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
SDL_RenderSetLogicalSize(renderer, event.window.data1, event.window.data2);
break;
}
break;
}
}
}
//Add the custom scene headers here
#include "example_scene.hpp"
void Application::ProcessSceneSignal(SceneSignal signal) {
ClearScene();
switch(signal) {
case SceneSignal::FIRST:
case SceneSignal::EXAMPLE_SCENE:
activeScene = new ExampleScene();
break;
default: {
std::ostringstream msg;
msg << "Failed to recognize the scene signal: " << signal;
throw(std::logic_error(msg.str()));
}
}
}
void Application::ClearScene() {
delete activeScene;
activeScene = nullptr;
}
-54
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@@ -1,54 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "base_scene.hpp"
#include "scene_signal.hpp"
#include "SDL2/SDL.h"
//TODO: do something with these
constexpr int screenWidth = 800;
constexpr int screenHeight = 600;
//DOCS: The Application class handles scene switching, utilizing only one window
class Application {
public:
Application() = default;
~Application() = default;
void Init(int argc, char* argv[]);
void Proc();
void Quit();
private:
//scene management
void ProcessEvents();
void ProcessSceneSignal(SceneSignal);
void ClearScene();
BaseScene* activeScene = nullptr;
//TODO: build a "window" class?
SDL_Window* window = nullptr;
SDL_Renderer* renderer = nullptr;
};
-105
View File
@@ -1,105 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_scene.hpp"
SDL_Renderer* BaseScene::rendererHandle = nullptr;
BaseScene::BaseScene() {
//EMPTY
}
BaseScene::~BaseScene() {
//EMPTY
}
void BaseScene::RenderFrame(SDL_Renderer* renderer) {
//EMPTY
}
void BaseScene::SetRenderer(SDL_Renderer* r) {
rendererHandle = r;
}
SDL_Renderer* BaseScene::GetRenderer() {
return rendererHandle;
}
void BaseScene::SetSceneSignal(SceneSignal signal) {
sceneSignal = signal;
}
SceneSignal BaseScene::GetSceneSignal() {
return sceneSignal;
}
//-------------------------
//frame phases
//-------------------------
void BaseScene::FrameStart() {
//EMPTY
}
void BaseScene::Update() {
//EMPTY
}
void BaseScene::FrameEnd() {
//EMPTY
}
//-------------------------
//input events
//-------------------------
void BaseScene::QuitEvent() {
sceneSignal = SceneSignal::QUIT;
}
void BaseScene::MouseMotion(SDL_MouseMotionEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseWheel(SDL_MouseWheelEvent const& event) {
//EMPTY
}
void BaseScene::KeyDown(SDL_KeyboardEvent const& event) {
//preference as a default
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void BaseScene::KeyUp(SDL_KeyboardEvent const& event) {
//EMPTY
}
-61
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@@ -1,61 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "scene_signal.hpp"
#include "SDL2/SDL.h"
class BaseScene {
public:
BaseScene();
virtual ~BaseScene();
virtual void RenderFrame(SDL_Renderer*);
static void SetRenderer(SDL_Renderer*);
SceneSignal GetSceneSignal();
//frame phases
virtual void FrameStart();
virtual void Update();
virtual void FrameEnd();
//input events
virtual void QuitEvent();
virtual void MouseMotion(SDL_MouseMotionEvent const& event);
virtual void MouseButtonDown(SDL_MouseButtonEvent const& event);
virtual void MouseButtonUp(SDL_MouseButtonEvent const& event);
virtual void MouseWheel(SDL_MouseWheelEvent const& event);
virtual void KeyDown(SDL_KeyboardEvent const& event);
virtual void KeyUp(SDL_KeyboardEvent const& event);
//TODO: joystick and controller events
protected:
//control
static SDL_Renderer* GetRenderer();
void SetSceneSignal(SceneSignal);
private:
static SDL_Renderer* rendererHandle;
SceneSignal sceneSignal = SceneSignal::CONTINUE;
};
@@ -1,83 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "example_scene.hpp"
ExampleScene::ExampleScene() {
//
}
ExampleScene::~ExampleScene() {
//
}
//-------------------------
//frame phases
//-------------------------
void ExampleScene::FrameStart() {
//
}
void ExampleScene::Update() {
//
}
void ExampleScene::FrameEnd() {
//
}
void ExampleScene::RenderFrame(SDL_Renderer* renderer) {
//
}
//-------------------------
//input events
//-------------------------
void ExampleScene::MouseMotion(SDL_MouseMotionEvent const& event) {
//
}
void ExampleScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//
}
void ExampleScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//
}
void ExampleScene::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void ExampleScene::KeyDown(SDL_KeyboardEvent const& event) {
//preference as a default
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void ExampleScene::KeyUp(SDL_KeyboardEvent const& event) {
//
}
@@ -1,46 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "base_scene.hpp"
class ExampleScene : public BaseScene {
public:
ExampleScene();
~ExampleScene();
void RenderFrame(SDL_Renderer* renderer) override;
private:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
};
-43
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@@ -1,43 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "application.hpp"
#include "SDL2/SDL.h"
#include <iostream>
#include <stdexcept>
int main(int argc, char** argv) {
std::cout << "Beginning " << argv[0] << std::endl;
try {
Application app;
app.Init(argc, argv);
app.Proc();
app.Quit();
}
catch(std::exception& e) {
std::cerr << "Fatal Error: " << e.what() << std::endl;
return 1;
}
std::cout << "Clean exit from " << argv[0] << std::endl;
return 0;
}
-56
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@@ -1,56 +0,0 @@
#include directories
INCLUDES+=.
#libraries
#the order of the $(LIBS) is important, at least for MinGW
LIBS+=
ifeq ($(OS),Windows_NT)
LIBS+=-lmingw32
endif
LIBS+=-lSDL2main -lSDL2
#flags
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
ifeq ($(shell uname), Linux)
#read data about the current install
CXXFLAGS+=$(shell sdl-config --cflags --static-libs)
endif
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=out
OUT=$(addprefix $(OUTDIR)/,scenes)
#targets
all: $(OBJ) $(OUT)
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name '*.o' -exec rm -f -r -v {} \;
find . -type f -name '*.a' -exec rm -f -r -v {} \;
rm -f -v $(OUT)
endif
rebuild: clean all
-32
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@@ -1,32 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
enum SceneSignal {
//reserved members for internal use
QUIT = -1,
CONTINUE = 0,
FIRST = 1,
//custom scenes
EXAMPLE_SCENE
};
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@@ -1,167 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "button.hpp"
#include "render_text_texture.hpp"
#include <stdexcept>
void Button::DrawTo(SDL_Renderer* renderer) {
image.SetClipY(image.GetClipH() * state);
image.DrawTo(renderer, posX, posY);
}
void Button::SetBackgroundTexture(SDL_Renderer* renderer, SDL_Texture* texture) {
//copy the given texture
image.Free();
//a null texture can simply free the image
if (!texture) {
return;
}
//get the w & h, & create
int w = 0, h = 0;
SDL_QueryTexture(texture, nullptr, nullptr, &w, &h);
image.Create(renderer, w, h);
//copy
SDL_SetRenderTarget(renderer, image.GetTexture());
SDL_RenderCopy(renderer, texture, nullptr, nullptr);
SDL_SetRenderTarget(renderer, nullptr);
//prune
image.SetClipH(image.GetClipH() / 3);
}
void Button::SetText(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string s) {
//convert to texture
SDL_Texture* text = renderTextTexture(renderer, font, color, s);
//get the dimensions & rects
int x, y, w, h;
SDL_QueryTexture(text, nullptr, nullptr, &w, &h);
x = (image.GetClipW() - w) / 2;
y = (image.GetClipH() - h) / 2;
SDL_Rect src = {0, 0, w, h};
SDL_Rect dst;
//draw the text to the background
SDL_SetRenderTarget(renderer, image.GetTexture());
for (int i = 0; i < 3; i++) {
dst = {x, y + image.GetClipH() * i, w, h};
SDL_RenderCopy(renderer, text, &src, &dst);
}
SDL_SetRenderTarget(renderer, nullptr);
//free the texture
SDL_DestroyTexture(text);
}
Button::State Button::MouseMotion(SDL_MouseMotionEvent const& event) {
//if out of bounds, exit
if (!CheckBounds(event.x, event.y)) {
return state = State::IDLE;
}
//if in bounds, check button
if (event.state & SDL_BUTTON_LMASK && state == State::PRESSED) {
//stay pressed
// state = State::PRESSED;
}
else {
state = State::HOVER;
}
return state;
}
Button::State Button::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//if out of bounds, exit
if (!CheckBounds(event.x, event.y)) {
return state = State::IDLE;
}
//if in bounds, check button
if (event.button == SDL_BUTTON_LEFT) {
return state = State::PRESSED;
}
//NOTE: if not left button down, ignore
return State::HOVER;
}
Button::State Button::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//if out of bounds, exit
if (!CheckBounds(event.x, event.y)) {
return state = State::IDLE;
}
//if not left button up, ignore
if (event.button != SDL_BUTTON_LEFT) {
return state;
}
//if in bounds and left button up, send release signal
if (state == State::PRESSED) {
state = State::HOVER;
return State::RELEASED;
}
return state;
}
void Button::SetState(State s) {
state = s;
}
Button::State Button::GetState() {
return state;
}
int Button::SetX(int i) {
return posX = i;
}
int Button::SetY(int i) {
return posY = i;
}
int Button::GetX() const {
return posX;
}
int Button::GetY() const {
return posY;
}
bool Button::CheckBounds(int x, int y) {
//return if true (x, y) is within bounds, otherwise return false
return !(
x < posX ||
y < posY ||
x > posX + image.GetClipW() ||
y > posY + image.GetClipH()
);
}
-67
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@@ -1,67 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "image.hpp"
#include "SDL2/SDL_ttf.h"
#include <string>
class Button {
public:
enum State {
IDLE = 0, HOVER = 1, PRESSED = 2, RELEASED = 3
};
//methods
Button() = default;
~Button() = default;
void DrawTo(SDL_Renderer*);
//setup
void SetBackgroundTexture(SDL_Renderer*, SDL_Texture*);
void SetText(SDL_Renderer*, TTF_Font*, SDL_Color, std::string);
//capture input
State MouseMotion(SDL_MouseMotionEvent const&);
State MouseButtonDown(SDL_MouseButtonEvent const&);
State MouseButtonUp(SDL_MouseButtonEvent const&);
//states
void SetState(State); //TODO: idle, busy or disabled
State GetState();
//accessors & mutators
int SetX(int x);
int SetY(int y);
int GetX() const;
int GetY() const;
protected:
bool CheckBounds(int x, int y);
Image image;
State state = State::IDLE;
int posX = 0, posY = 0;
};
-211
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@@ -1,211 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "image.hpp"
#include "SDL2/SDL_image.h"
#include <sstream>
#include <stdexcept>
Image& Image::operator=(Image const& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Copy the other Image's stuff
texture = rhs.texture;
clip = rhs.clip;
local = false;
}
Image& Image::operator=(Image&& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Steal the other Image's stuff
texture = rhs.texture;
clip = rhs.clip;
local = rhs.local;
rhs.texture = nullptr;
rhs.clip = {0, 0, 0, 0};
rhs.local = false;
}
SDL_Texture* Image::Load(SDL_Renderer* renderer, std::string fname) {
Free();
//load the file into a surface
SDL_Surface* surface = IMG_Load(fname.c_str());
if (!surface) {
std::ostringstream msg;
msg << "Failed to load an image file: " << fname;
msg << "; " << IMG_GetError();
throw(std::runtime_error(msg.str()));
}
//create a texture from this surface
texture = SDL_CreateTextureFromSurface(renderer, surface);
if (!texture) {
std::ostringstream msg;
msg << "Failed to convert a newly loaded image file: " << fname;
msg << "; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//set the metadata
clip.x = 0;
clip.y = 0;
if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
std::ostringstream msg;
msg << "Failed to record metadata for a newly loaded image file: " << fname;
msg << "; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
local = true;
//free the surface & return
SDL_FreeSurface(surface);
return texture;
}
SDL_Texture* Image::Create(SDL_Renderer* renderer, Uint16 w, Uint16 h, SDL_Color blank) {
Free();
//make the texture
texture = SDL_CreateTexture(renderer,
SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_TARGET,
w, h);
//check
if (!texture) {
std::ostringstream msg;
msg << "Failed to create a texture; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//set the metadata
clip.x = 0;
clip.y = 0;
if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
std::ostringstream msg;
msg << "Failed to record metadata for a newly created image";
msg << "; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
local = true;
//blank (black) texture
SDL_SetRenderTarget(renderer, texture);
SDL_SetRenderDrawColor(renderer, blank.r, blank.g, blank.b, blank.a);
SDL_RenderFillRect(renderer, nullptr);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_SetRenderTarget(renderer, nullptr);
return texture;
}
SDL_Texture* Image::CopyTexture(SDL_Renderer* renderer, SDL_Texture* ptr) {
Free();
int w = 0, h = 0;
//get the info
SDL_QueryTexture(ptr, nullptr, nullptr, &w, &h);
//create a texture of (w, h) size (also sets the metadata)
Create(renderer, w, h);
//copy the argument texture to the local texture
SDL_SetRenderTarget(renderer, texture);
SDL_RenderCopy(renderer, ptr, nullptr, nullptr);
SDL_SetRenderTarget(renderer, nullptr);
//return the local texture
return texture;
}
SDL_Texture* Image::SetTexture(SDL_Texture* ptr) {
Free();
texture = ptr;
//set the metadata
clip.x = 0;
clip.y = 0;
if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
std::ostringstream msg;
msg << "Failed to record metadata for a newly set image";
msg << "; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
local = false;
return texture;
}
SDL_Texture* Image::GetTexture() const {
return texture;
}
void Image::Free() {
if (local) {
SDL_DestroyTexture(texture);
local = false;
}
texture = nullptr;
clip = {0, 0, 0, 0};
}
void Image::DrawTo(SDL_Renderer* const renderer, Sint16 x, Sint16 y, double scaleX, double scaleY) {
if (!texture) {
throw(std::logic_error("No image texture to draw"));
}
SDL_Rect sclip = clip;
SDL_Rect dclip = {x, y, Uint16(clip.w * scaleX), Uint16(clip.h * scaleY)};
SDL_RenderCopy(renderer, texture, &sclip, &dclip);
}
void Image::SetAlpha(Uint8 a) {
if (SDL_SetTextureAlphaMod(texture, a)) {
std::ostringstream msg;
msg << "Failed to set alpha; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
}
Uint8 Image::GetAlpha() {
Uint8 ret = 0;
if (SDL_GetTextureAlphaMod(texture, &ret)) {
std::ostringstream msg;
msg << "Failed to get alpha; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
return ret;
}
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@@ -1,73 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "SDL2/SDL.h"
#include <string>
class Image {
public:
Image() = default;
Image(Image const& rhs) { *this = rhs; }
Image(Image&& rhs) { *this = std::move(rhs); }
Image(SDL_Renderer* r, std::string fname) { Load(r, fname); }
Image(SDL_Renderer* r, Uint16 w, Uint16 h) { Create(r, w, h); }
Image(SDL_Texture* p) { SetTexture(p); }
virtual ~Image() { Free(); }
Image& operator=(Image const&);
Image& operator=(Image&&);
SDL_Texture* Load(SDL_Renderer* renderer, std::string fname);
SDL_Texture* Create(SDL_Renderer* renderer, Uint16 w, Uint16 h, SDL_Color blank = {0, 0, 0, 255});
SDL_Texture* CopyTexture(SDL_Renderer* renderer, SDL_Texture* ptr);
SDL_Texture* SetTexture(SDL_Texture*);
SDL_Texture* GetTexture() const;
virtual void Free();
void DrawTo(SDL_Renderer* const, Sint16 x, Sint16 y, double scaleX = 1.0, double scaleY = 1.0);
void SetAlpha(Uint8 a);
Uint8 GetAlpha();
//Clip handlers
SDL_Rect SetClip(SDL_Rect r) { return clip = r; }
SDL_Rect GetClip() const { return clip; }
Sint16 SetClipX(Sint16 x) { return clip.x = x; }
Sint16 SetClipY(Sint16 y) { return clip.y = y; }
Uint16 SetClipW(Uint16 w) { return clip.w = w; }
Uint16 SetClipH(Uint16 h) { return clip.h = h; }
Sint16 GetClipX() const { return clip.x; }
Sint16 GetClipY() const { return clip.y; }
Uint16 GetClipW() const { return clip.w; }
Uint16 GetClipH() const { return clip.h; }
bool GetLocal() const { return local; }
protected:
SDL_Texture* texture = nullptr;
SDL_Rect clip = {0, 0, 0, 0};
bool local = false;
};
-28
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@@ -1,28 +0,0 @@
#config
INCLUDES+=. ../utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
-29
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@@ -1,29 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "SDL2/SDL.h"
#include "SDL2/SDL_ttf.h"
#include <string>
SDL_Texture* renderTextTexture(SDL_Renderer*, TTF_Font*, SDL_Color color, std::string);
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@@ -1,75 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "text_box.hpp"
#include <stdexcept>
TextBox::TextBox() {
//
}
TextBox::~TextBox() {
//
}
void TextBox::DrawTo(SDL_Renderer* renderer) {
int renderY = posY;
for (std::list<TextLine>::iterator it = lineList.begin(); it != lineList.end(); it++) {
it->SetX(posX);
it->SetY(renderY);
it->DrawTo(renderer);
renderY += it->GetPointHeight();
}
}
void TextBox::PushLine(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string str) {
lineList.emplace_back(renderer, font, color, str, 0, 0);
}
void TextBox::PopLine(int num) {
//prevent underflow
num < lineList.size() ? num : lineList.size();
for (int i = 0; i < num; ++i) {
lineList.pop_front();
}
}
void TextBox::ClearLines() {
lineList.clear();
}
int TextBox::SetX(int i) {
return posX = i;
}
int TextBox::SetY(int i) {
return posY = i;
}
int TextBox::GetX() const {
return posX;
}
int TextBox::GetY() const {
return posY;
}
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/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "text_line.hpp"
#include "SDL2/SDL.h"
#include "SDL2/SDL_ttf.h"
#include <string>
#include <list>
class TextBox {
public:
TextBox();
~TextBox();
void DrawTo(SDL_Renderer*);
void PushLine(SDL_Renderer*, TTF_Font*, SDL_Color color, std::string);
void PopLine(int num = 1);
void ClearLines();
int SetX(int i);
int SetY(int i);
int GetX() const;
int GetY() const;
private:
std::list<TextLine> lineList;
int posX = 0, posY = 0;
};
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/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "text_field.hpp"
#include "render_text_texture.hpp"
TextField::TextField() {
//
}
TextField::~TextField() {
SDL_DestroyTexture(texture);
}
void TextField::DrawTo(SDL_Renderer* renderer) {
if (!texture) {
return;
}
SDL_Rect dclip = {posX, posY, 0, 0};
SDL_QueryTexture(texture, nullptr, nullptr, &dclip.w, &dclip.h);
SDL_RenderCopy(renderer, texture, nullptr, &dclip);
}
std::string TextField::PushText(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string s) {
text += s;
return SetText(renderer, font, color, text);
}
std::string TextField::SetText(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string s) {
text = s;
SDL_DestroyTexture(texture);
if (text.size()) {
texture = renderTextTexture(renderer, font, color, text);
}
else {
texture = nullptr;
}
return text;
}
std::string TextField::PopChars(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, int i) {
if (text.size() > 0) {
text.erase(text.size() - i);
}
return SetText(renderer, font, color, text);
}
std::string TextField::GetText() {
return text;
}
bool TextField::MouseButtonDown(SDL_MouseButtonEvent const& event) {
BoundingBox cursorBox = {event.x, event.y, 0, 0};
BoundingBox fieldBox = bounds;
fieldBox.x += posX;
fieldBox.y += posY;
return focus = fieldBox.CheckOverlap(cursorBox);
}
BoundingBox TextField::SetBounds(BoundingBox b) {
return bounds = b;
}
BoundingBox TextField::GetBounds() {
return bounds;
}
bool TextField::SetFocus(bool b) {
return focus = b;
}
bool TextField::GetFocus() {
return focus;
}
int TextField::SetX(int i) {
return posX = i;
}
int TextField::SetY(int i) {
return posY = i;
}
int TextField::GetX() const {
return posX;
}
int TextField::GetY() const {
return posY;
}
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/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "bounding_box.hpp"
#include "SDL2/SDL.h"
#include "SDL2/SDL_ttf.h"
#include <string>
class TextField {
public:
TextField();
~TextField();
void DrawTo(SDL_Renderer*);
//input
std::string PushText(SDL_Renderer*, TTF_Font*, SDL_Color color, std::string);
std::string SetText(SDL_Renderer*, TTF_Font*, SDL_Color color, std::string);
std::string PopChars(SDL_Renderer*, TTF_Font*, SDL_Color color, int i);
std::string GetText();
bool MouseButtonDown(SDL_MouseButtonEvent const& event);
BoundingBox SetBounds(BoundingBox b);
BoundingBox GetBounds();
bool SetFocus(bool b);
bool GetFocus();
//accessors & mutators
int SetX(int i);
int SetY(int i);
int GetX() const;
int GetY() const;
private:
SDL_Texture* texture = nullptr;
std::string text;
BoundingBox bounds;
bool focus = false;
int posX = 0, posY = 0;
};
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/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "text_line.hpp"
#include "render_text_texture.hpp"
#include <stdexcept>
TextLine::TextLine() {
//
}
TextLine::TextLine(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string str, int x, int y) {
SetText(renderer, font, color, str);
posX = x;
posY = y;
}
TextLine::~TextLine() {
ClearText();
}
void TextLine::DrawTo(SDL_Renderer* renderer) {
SDL_Rect dclip = {posX, posY, 0, 0};
SDL_QueryTexture(texture, nullptr, nullptr, &dclip.w, &dclip.h);
SDL_RenderCopy(renderer, texture, nullptr, &dclip);
}
void TextLine::SetText(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string str) {
//just use the above global function
SDL_DestroyTexture(texture);
texture = renderTextTexture(renderer, font, color, str);
pointHeight = TTF_FontHeight(font);
}
void TextLine::ClearText() {
SDL_DestroyTexture(texture);
pointHeight = 0;
}
int TextLine::SetX(int i) {
return posX = i;
}
int TextLine::SetY(int i) {
return posY = i;
}
int TextLine::GetX() const {
return posX;
}
int TextLine::GetY() const {
return posY;
}
int TextLine::GetPointHeight() {
return pointHeight;
}
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/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "SDL2/SDL.h"
#include "SDL2/SDL_ttf.h"
#include <string>
class TextLine {
public:
TextLine();
TextLine(SDL_Renderer*, TTF_Font*, SDL_Color, std::string, int x, int y);
virtual ~TextLine();
void DrawTo(SDL_Renderer*);
void SetText(SDL_Renderer*, TTF_Font*, SDL_Color, std::string);
void ClearText();
//accessors & mutators
int SetX(int i);
int SetY(int i);
int GetX() const;
int GetY() const;
//utility
int GetPointHeight();
protected:
SDL_Texture* texture = nullptr;
int posX = 0, posY = 0;
int pointHeight = 0; //internal use for TextBox
};
+2 -4
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@@ -1,12 +1,10 @@
#output
export OUTDIR=..
export OUTDIR=../..
export OUT=$(addprefix $(OUTDIR)/,libcommon.a)
all: $(OUTDIR)
$(MAKE) -C debugging
$(MAKE) -C gameplay
$(MAKE) -C graphics
$(MAKE) -C map
$(MAKE) -C global_defines
$(MAKE) -C network
$(MAKE) -C utilities
-28
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#config
INCLUDES+=. ../graphics
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
-82
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/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region.hpp"
#include <cmath>
#include <cstring>
#include <stdexcept>
int snapToBase(int base, int x) {
return floor((double)x / base) * base;
}
Region::Region(int argX, int argY): x(argX), y(argY) {
if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) {
throw(std::invalid_argument("Region location is off grid"));
}
memset(tiles, 0, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
}
Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
solid = rhs.solid;
}
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
throw(std::out_of_range("Region::SetTile() argument out of range"));
}
return tiles[x][y][z] = v;
}
Region::type_t Region::GetTile(int x, int y, int z) const {
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
throw(std::out_of_range("Region::GetTile() argument out of range"));
}
return tiles[x][y][z];
}
bool Region::SetSolid(int x, int y, bool b) {
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
throw(std::out_of_range("Region::SetSolid() argument out of range"));
}
return solid[x * REGION_WIDTH + y] = b;
}
bool Region::GetSolid(int x, int y) const {
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
throw(std::out_of_range("Region::GetSolid() argument out of range"));
}
return solid[x * REGION_WIDTH + y];
}
int Region::GetX() const {
return x;
}
int Region::GetY() const {
return y;
}
std::bitset<REGION_WIDTH*REGION_HEIGHT>* Region::GetSolidBitset() {
return &solid;
}
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/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include <bitset>
//the region's storage format
constexpr int REGION_WIDTH = 20;
constexpr int REGION_HEIGHT = 20;
constexpr int REGION_DEPTH = 3;
//utility function
int snapToBase(int base, int x);
class Region {
public:
typedef unsigned char type_t;
Region() = delete;
Region(int x, int y);
Region(Region const&);
~Region() = default;
type_t SetTile(int x, int y, int z, type_t v);
type_t GetTile(int x, int y, int z) const;
bool SetSolid(int x, int y, bool b);
bool GetSolid(int x, int y) const;
//accessors
int GetX() const;
int GetY() const;
std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset();
private:
friend class TileSheet;
const int x;
const int y;
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
};
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/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_api.hpp"
#include "region.hpp"
static int setTile(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
int ret = region->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5));
lua_pushinteger(L, ret);
return 1;
}
static int getTile(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
int ret = region->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1);
lua_pushinteger(L, ret);
return 1;
}
static int setSolid(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
bool ret = region->SetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_toboolean(L, 4));
lua_pushboolean(L, ret);
return 1;
}
static int getSolid(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
bool ret = region->GetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1);
lua_pushboolean(L, ret);
return 1;
}
static int getX(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
lua_pushinteger(L, region->GetX());
return 1;
}
static int getY(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
lua_pushinteger(L, region->GetY());
return 1;
}
static int getWidth(lua_State* L) {
lua_pushinteger(L, REGION_WIDTH);
return 1;
}
static int getHeight(lua_State* L) {
lua_pushinteger(L, REGION_HEIGHT);
return 1;
}
static int getDepth(lua_State* L) {
lua_pushinteger(L, REGION_DEPTH);
return 1;
}
static const luaL_Reg regionLib[] = {
{"SetTile",setTile},
{"GetTile",getTile},
{"SetSolid",setSolid},
{"GetSolid",getSolid},
{"GetX",getX},
{"GetY",getY},
//the global macros
{"GetWidth",getWidth},
{"GetHeight",getHeight},
{"GetDepth",getDepth},
{nullptr, nullptr}
};
LUAMOD_API int openRegionAPI(lua_State* L) {
luaL_newlib(L, regionLib);
return 1;
}
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/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_pager_api.hpp"
#include "region_pager_lua.hpp"
#include "region.hpp"
//DOCS: These glue functions simply wrap RegionPagerLua's methods
//NOTE: zero indexing is used here, but not in the region API
static int setTile(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
int ret = pager->SetTile(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4), lua_tointeger(L, 5));
lua_pushinteger(L, ret);
return 1;
}
static int getTile(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
int ret = pager->GetTile(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
lua_pushinteger(L, ret);
return 1;
}
static int setSolid(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
bool ret = pager->SetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_toboolean(L, 4));
lua_pushboolean(L, ret);
return 1;
}
static int getSolid(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
bool ret = pager->GetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushboolean(L, ret);
return 1;
}
static int getRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int loadRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->LoadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int saveRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->SaveRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int createRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->CreateRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int unloadRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
//two argument types: coords & the region itself
switch(lua_type(L, 2)) {
case LUA_TNUMBER:
pager->UnloadIf([&](Region const& region) -> bool {
int x = lua_tointeger(L, 2);
int y = lua_tointeger(L, 3);
return region.GetX() == x && region.GetY() == y;
});
break;
case LUA_TLIGHTUSERDATA:
pager->UnloadIf([&](Region const& region) -> bool {
return (&region) == lua_touserdata(L, 2);
});
break;
}
return 0;
}
static int setOnLoad(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetLoadReference());
pager->SetLoadReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int setOnSave(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetSaveReference());
pager->SetSaveReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int setOnCreate(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetCreateReference());
pager->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int setOnUnload(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetUnloadReference());
pager->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
//debugging
static int containerSize(lua_State* L) {
RegionPagerLua* pager = static_cast<RegionPagerLua*>(lua_touserdata(L, 1));
lua_pushinteger(L, pager->GetContainer()->size());
return 1;
}
static const luaL_Reg regionPagerLib[] = {
//curry
{"SetTile", setTile},
{"GetTile", getTile},
{"SetSolid", setSolid},
{"GetSolid", getSolid},
//access and control
{"GetRegion", getRegion},
{"LoadRegion", loadRegion},
{"SaveRegion", saveRegion},
{"CreateRegion", createRegion},
{"UnloadRegion", unloadRegion},
//triggers
{"SetOnLoad",setOnLoad},
{"SetOnSave",setOnSave},
{"SetOnCreate",setOnCreate},
{"SetOnUnload",setOnUnload},
//debugging
{"ContainerSize", containerSize},
//sentinel
{nullptr, nullptr}
};
LUAMOD_API int openRegionPagerAPI(lua_State* L) {
luaL_newlib(L, regionPagerLib);
return 1;
}
-27
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@@ -1,27 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "lua.hpp"
#define TORTUGA_REGION_PAGER_API "region_pager"
LUAMOD_API int openRegionPagerAPI(lua_State* L);
-106
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@@ -1,106 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_pager_base.hpp"
#include <stdexcept>
#include <algorithm>
RegionPagerBase::~RegionPagerBase() {
UnloadAll();
};
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
Region* ptr = GetRegion(x, y);
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
}
//Bug Origin?
Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
Region* ptr = GetRegion(x, y);
return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z);
}
bool RegionPagerBase::SetSolid(int x, int y, int b) {
Region* ptr = GetRegion(x, y);
return ptr->SetSolid(x - ptr->GetX(), y - ptr->GetY(), b);
}
bool RegionPagerBase::GetSolid(int x, int y) {
Region* ptr = GetRegion(x, y);
return ptr->GetSolid(x - ptr->GetX(), y - ptr->GetY());
}
Region* RegionPagerBase::GetRegion(int x, int y) {
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//get the region by various means
Region* ptr = nullptr;
ptr = FindRegion(x, y);
if (ptr) return ptr;
ptr = LoadRegion(x, y);
if (ptr) return ptr;
return CreateRegion(x, y);
}
Region* RegionPagerBase::FindRegion(int x, int y) {
//find the region
std::list<Region>::iterator it = find_if(regionList.begin(), regionList.end(), [x, y](Region& region) -> bool {
return region.GetX() == x && region.GetY() == y;
});
return it != regionList.end() ? &(*it) : nullptr;
}
Region* RegionPagerBase::PushRegion(Region* const ptr) {
regionList.push_front(*ptr);
return &regionList.front();
}
Region* RegionPagerBase::LoadRegion(int x, int y) {
//EMPTY, intended for override
return nullptr;
}
Region* RegionPagerBase::SaveRegion(int x, int y) {
//EMPTY, intended for override
return nullptr;
}
Region* RegionPagerBase::CreateRegion(int x, int y) {
if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region"));
}
regionList.emplace_front(x, y);
return &regionList.front();
}
void RegionPagerBase::UnloadIf(std::function<bool(Region const&)> fn) {
regionList.remove_if(fn);
}
void RegionPagerBase::UnloadAll() {
regionList.clear();
}
std::list<Region>* RegionPagerBase::GetContainer() {
return &regionList;
}
-58
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@@ -1,58 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "region.hpp"
#include <functional>
#include <list>
class RegionPagerBase {
public:
RegionPagerBase() = default;
virtual ~RegionPagerBase();
//tile manipulation
virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
virtual Region::type_t GetTile(int x, int y, int z);
//solid manipulation
virtual bool SetSolid(int x, int y, int b);
virtual bool GetSolid(int x, int y);
//region manipulation
virtual Region* GetRegion(int x, int y);
virtual Region* FindRegion(int x, int y);
virtual Region* PushRegion(Region* const);
virtual Region* LoadRegion(int x, int y);
virtual Region* SaveRegion(int x, int y);
virtual Region* CreateRegion(int x, int y);
virtual void UnloadIf(std::function<bool(Region const&)> fn);
virtual void UnloadAll();
//accessors & mutators
std::list<Region>* GetContainer();
protected:
std::list<Region> regionList;
};
-208
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@@ -1,208 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_pager_lua.hpp"
#include <stdexcept>
RegionPagerLua::~RegionPagerLua() {
//unload all regions
UnloadAll();
//clear any stored functions
luaL_unref(lua, LUA_REGISTRYINDEX, loadRef);
luaL_unref(lua, LUA_REGISTRYINDEX, saveRef);
luaL_unref(lua, LUA_REGISTRYINDEX, createRef);
luaL_unref(lua, LUA_REGISTRYINDEX, unloadRef);
}
//return the loaded region, or nullptr on failure
Region* RegionPagerLua::LoadRegion(int x, int y) {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, loadRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
//signal that there is no load function
return nullptr;
}
//something to work on
Region tmpRegion(x, y);
lua_pushlightuserdata(lua, &tmpRegion);
//call the funtion, 1 arg, 1 return
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
//check the return value, success or failure
if (lua_isboolean(lua, -1) && lua_toboolean(lua, -1)) {
lua_pop(lua, 1);
//push and return the loaded region
regionList.push_front(tmpRegion);
return &regionList.front();
}
else {
lua_pop(lua, 1);
//signal a failure
return nullptr;
}
}
//NOTE: this return value seems strange; could replace it with a boolean
//return the saved region, or nullptr on failure
Region* RegionPagerLua::SaveRegion(int x, int y) {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, saveRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
//signal that the region wasn't saved
return nullptr;
}
//find the specified region
Region* ptr = FindRegion(x, y);
if (!ptr) {
lua_pop(lua, 1);
//signal that there is no save function
return nullptr;
}
lua_pushlightuserdata(lua, ptr);
//call the function, 1 arg, 1 return
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
//check the return value, success or failure
if (lua_isboolean(lua, -1) && lua_toboolean(lua, -1)) {
lua_pop(lua, 1);
//return the specified region that was saved
return ptr;
}
else {
lua_pop(lua, 1);
//signal a failure
return nullptr;
}
}
//DOCS: since this method is the last ditch call from GetRegion, it must return a valid region object, even if the create function hasn't been set.
//return a new region, throwing an error on failure
Region* RegionPagerLua::CreateRegion(int x, int y) {
if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region"));
}
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, createRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
//return an empty region object
regionList.emplace_front(x, y);
return &regionList.front();
}
//something to work on
Region tmpRegion(x, y);
lua_pushlightuserdata(lua, &tmpRegion);
//call the function, 1 arg, 0 return
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
//return the new region
regionList.push_front(tmpRegion);
return &regionList.front();
}
//no return
void RegionPagerLua::UnloadIf(std::function<bool(Region const&)> fn) {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
//remove the regions anyway
regionList.remove_if(fn);
return;
}
//run each region through this lambda
regionList.remove_if([&](Region& region) -> bool {
if (fn(region)) {
//push a copy of the function onto the stack with the region
lua_pushvalue(lua, -1);
lua_pushlightuserdata(lua, static_cast<void*>(&region));
//call the function, 1 arg, 0 return
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
//signal to the container
return true;
}
//signal to the container
return false;
});
//pop the base copy of the function
lua_pop(lua, 1);
}
void RegionPagerLua::UnloadAll() {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
//remove the regions anyway
regionList.clear();
return;
}
for (auto& it : regionList) {
//push a copy of the function onto the stack with the region
lua_pushvalue(lua, -1);
lua_pushlightuserdata(lua, &it);
//call the function, 1 arg, 0 return
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
}
//pop the base copy of the function
lua_pop(lua, 1);
//remove from memory
regionList.clear();
}
-68
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@@ -1,68 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "region_pager_base.hpp"
#include "lua.hpp"
#include <functional>
#include <string>
//DOCS: set the lua hook before use
class RegionPagerLua : public RegionPagerBase {
public:
RegionPagerLua() = default;
~RegionPagerLua();
//region manipulation
Region* LoadRegion(int x, int y) override;
Region* SaveRegion(int x, int y) override;
Region* CreateRegion(int x, int y) override;
void UnloadIf(std::function<bool(Region const&)> fn) override;
void UnloadAll() override;
//accessors & mutators
lua_State* SetLuaState(lua_State* L) { return lua = L; }
lua_State* GetLuaState() { return lua; }
//utilities for the API
int SetLoadReference(int i) { return loadRef = i; }
int SetSaveReference(int i) { return saveRef = i; }
int SetCreateReference(int i) { return createRef = i; }
int SetUnloadReference(int i) { return unloadRef = i; }
int GetLoadReference() { return loadRef; }
int GetSaveReference() { return saveRef; }
int GetCreateReference() { return createRef; }
int GetUnloadReference() { return unloadRef; }
protected:
lua_State* lua = nullptr;
int loadRef = LUA_NOREF;
int saveRef = LUA_NOREF;
int createRef = LUA_NOREF;
int unloadRef = LUA_NOREF;
};
-124
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@@ -1,124 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet.hpp"
#include <stdexcept>
TileSheet& TileSheet::operator=(TileSheet const& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Copy the other TileSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = false;
countX = rhs.countX;
countY = rhs.countY;
}
TileSheet& TileSheet::operator=(TileSheet&& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Copy the other TileSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = false;
countX = rhs.countX;
countY = rhs.countY;
rhs.texture = nullptr;
rhs.clip = {0, 0, 0, 0};
rhs.local = false;
rhs.countX = 0;
rhs.countY = 0;
}
void TileSheet::Load(SDL_Renderer* renderer, std::string fname, int tileWidth, int tileHeight) {
Image::Load(renderer, fname);
countX = clip.w / tileWidth;
countY = clip.h / tileHeight;
clip.w = tileWidth;
clip.h = tileHeight;
}
SDL_Texture* TileSheet::SetTexture(SDL_Texture* ptr, int tileWidth, int tileHeight) {
Image::SetTexture(ptr);
countX = clip.w / tileWidth;
countY = clip.h / tileHeight;
clip.w = tileWidth;
clip.h = tileHeight;
}
void TileSheet::Free() {
Image::Free();
countX = countY = 0;
}
void TileSheet::DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX, double scaleY) {
//TODO: (2) empty
}
void TileSheet::DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX, double scaleY) {
//NOTE: TileSheet is a friend class of Region
//reimplementing DrawTo() to improve performance (less indirection)
if (!texture) {
throw(std::logic_error("No image texture to draw"));
}
//the local variables
SDL_Rect sclip = {0, 0, clip.w, clip.h};
SDL_Rect dclip = {0, 0, Uint16(clip.w * scaleX), Uint16(clip.h * scaleY)};
Region::type_t tile = 0;
//for each tile
for (register int i = 0; i < REGION_WIDTH; ++i) {
for (register int j = 0; j < REGION_HEIGHT; ++j) {
for (register int k = 0; k < REGION_DEPTH; ++k) {
//get the value to skip expensive lookups
tile = region->tiles[i][j][k];
//0 is invisible
if (tile == 0) continue;
//set the sclip
sclip.x = (tile-1) % countX * clip.h;
sclip.y = (tile-1) / countX * clip.w;
//set the dclip
dclip.x = ((region->x + i) * clip.w - camX) * scaleX;
dclip.y = ((region->y + j) * clip.h - camY) * scaleY;
//draw
SDL_RenderCopy(renderer, texture, &sclip, &dclip);
}
}
}
}
-67
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@@ -1,67 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "region.hpp"
#include "image.hpp"
#include <string>
class TileSheet : public Image {
public:
TileSheet() = default;
TileSheet(TileSheet const& rhs) { *this = rhs; }
TileSheet(TileSheet&& rhs) { *this = std::move(rhs); }
TileSheet(SDL_Renderer* r, std::string fn, int tw, int th) { Load(r, fn, tw, th); }
TileSheet(SDL_Texture* p, int tw, int th) { SetTexture(p, tw, th); }
~TileSheet() = default;
TileSheet& operator=(TileSheet const&);
TileSheet& operator=(TileSheet&&);
void Load(SDL_Renderer*, std::string fname, int tileWidth, int tileHeight);
SDL_Texture* SetTexture(SDL_Texture*, int tileWidth, int tileHeight);
void Free() override;
void DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX = 1.0, double scaleY = 1.0);
void DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX = 1.0, double scaleY = 1.0);
//accessors
//DOCS: Reuse Image::clip for tile sizes
int GetCountX() { return countX; }
int GetCountY() { return countY; }
int GetTileW() { return clip.w; }
int GetTileH() { return clip.h; }
protected:
int countX = 0, countY = 0;
using Image::Load;
using Image::Create;
using Image::SetTexture;
using Image::SetClip;
using Image::SetClipX;
using Image::SetClipY;
using Image::SetClipW;
using Image::SetClipH;
};
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. packet_types ../gameplay ../map ../utilities
INCLUDES+=. packet_types ../global_defines ../utilities ../../TurtleGUI ../../TurtleMap
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. .. ../../gameplay ../../map ../../utilities
INCLUDES+=. .. ../../global_defines ../../utilities ../../../TurtleGUI ../../../TurtleMap
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+1 -1
View File
@@ -34,7 +34,7 @@
typedef SerialPacketBase SerialPacket;
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients
constexpr int NETWORK_VERSION = 20160825;
constexpr int NETWORK_VERSION = 20161209;
union MaxPacket {
BarrierPacket a;
-75
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@@ -1,75 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include <type_traits>
#include <algorithm>
class BoundingBox {
public:
//This is explicitly a POD
int x, y;
int w, h;
BoundingBox() = default;
BoundingBox(int i, int j): x(i), y(j), w(0), h(0) {};
BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {};
~BoundingBox() = default;
BoundingBox& operator=(BoundingBox const&) = default;
int Size() {
return std::max(w*h,0);
}
bool CheckOverlap(BoundingBox rhs) {
return !(
x >= rhs.x + rhs.w ||
y >= rhs.y + rhs.h ||
rhs.x >= x + w ||
rhs.y >= y + h);
}
BoundingBox CalcOverlap(BoundingBox rhs) {
if (!CheckOverlap(rhs)) {
return {0, 0, 0, 0};
}
BoundingBox ret;
ret.x = std::max(x, rhs.x);
ret.y = std::max(y, rhs.y);
ret.w = std::min(x+w, rhs.x+rhs.w) - ret.x;
ret.h = std::min(y+h, rhs.y+rhs.h) - ret.y;
return ret;
}
};
//This is explicitly a POD
static_assert(std::is_pod<BoundingBox>::value, "BoundingBox is not a POD");
#include "vector2.hpp"
//operators
inline BoundingBox operator+(BoundingBox b, Vector2 v) {
return {b.x + (int)v.x, b.y + (int)v.y, b.w, b.h};
}
inline BoundingBox operator+(Vector2 v, BoundingBox b) {
return b + v;
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,28 +19,42 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "render_text_texture.hpp"
#include "file_hash.hpp"
#include <stdexcept>
#include <fstream>
SDL_Texture* renderTextTexture(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string str) {
//make the surface (from SDL_ttf)
SDL_Surface* surface = TTF_RenderText_Solid(font, str.c_str(), color);
if (!surface) {
throw(std::runtime_error("Failed to create a TTF surface"));
//hash a byte array into a 32-bit integer
unsigned fnv_hash_1a_32(void *key, int len) {
unsigned char *p = static_cast<unsigned char*>(key);
unsigned h = 0x811c9dc5;
for (int i = 0; i < len; i++) {
h = ( h ^ p[i] ) * 0x01000193;
}
return h;
}
//convert to texture
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
int getFileHash(std::string fname) {
std::ifstream is(fname, std::ios::in | std::ios::binary);
//if the file doesn't exist, return a hash of -1
if (!is.is_open()) {
return -1;
}
//get the file size
is.seekg(0, std::ios_base::end);
int size = is.tellg();
is.seekg(0);
//create a buffer of that size
char buffer[size];
//load the data
is.read(buffer, size);
//cleanup
SDL_FreeSurface(surface);
is.close();
//check
if (!texture) {
throw(std::runtime_error("Failed to create a TTF texture"));
}
//NOTE: free the texture yourself
return texture;
//finally, return the hash value
return fnv_hash_1a_32(buffer, size);
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -21,7 +21,6 @@
*/
#pragma once
#include "lua.hpp"
#include <string>
#define TORTUGA_REGION_API "region"
LUAMOD_API int openRegionAPI(lua_State* L);
int getFileHash(std::string fname);
-111
View File
@@ -1,111 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include <type_traits>
#include <stdexcept>
#include <cmath>
class Vector2 {
public:
double x, y;
Vector2() = default;
Vector2(double i, double j): x(i), y(j) {};
~Vector2() = default;
Vector2& operator=(Vector2 const&) = default;
double Length() const {
return sqrt(x*x+y*y);
}
double SquaredLength() const {
return x*x+y*y;
}
void Normalize() {
double l = Length();
if (l == 0)
throw(std::domain_error("Divide by zero"));
x /= l;
y /= l;
}
//Arithmetic operators
Vector2 operator+(Vector2 v) const {
Vector2 ret;
ret.x = x + v.x;
ret.y = y + v.y;
return ret;
}
Vector2 operator-(Vector2 v) const {
Vector2 ret;
ret.x = x - v.x;
ret.y = y - v.y;
return ret;
}
Vector2 operator*(Vector2 v) const {
Vector2 ret;
ret.x = x * v.x;
ret.y = y * v.y;
return ret;
}
Vector2 operator*(double d) const {
Vector2 ret;
ret.x = x * d;
ret.y = y * d;
return ret;
}
Vector2 operator/(Vector2 v) {
if (!v.x || !v.y)
throw(std::domain_error("Divide by zero"));
Vector2 ret;
ret.x = x / v.x;
ret.y = y / v.y;
return ret;
}
Vector2 operator/(double d) {
if (!d)
throw(std::domain_error("Divide by zero"));
Vector2 ret;
ret.x = x / d;
ret.y = y / d;
return ret;
}
//unary operators
Vector2 operator-() { return {-x, -y}; }
//comparison operators
bool operator==(Vector2 v) { return (x == v.x && y == v.y); }
bool operator!=(Vector2 v) { return (x != v.x || y != v.y); }
//member templates (curry the above operators)
template<typename T> Vector2 operator+=(T t) { return *this = *this + t; }
template<typename T> Vector2 operator-=(T t) { return *this = *this - t; }
template<typename T> Vector2 operator*=(T t) { return *this = *this * t; }
template<typename T> Vector2 operator/=(T t) { return *this = *this / t; }
template<typename T> bool operator==(T t) { return (x == t && y == t); }
template<typename T> bool operator!=(T t) { return (x != t || y != t); }
};
//This is explicitly a POD
static_assert(std::is_pod<Vector2>::value, "Vector2 is not a POD");
+18 -14
View File
@@ -15,21 +15,25 @@ Instructions For Setup
-------------------------
1. To create a server, simply run server.exe
(a public server is provided by default)
2. To join a server, your player information must be input into rsc/config.cfg
(NOTE: This process will be streamlined later)
3. To change the config settings, open rsc/config.cfg
4. These settings must be unique for each player:
(a public server "Island Home" is provided by default)
2. To play, run client.exe
3. Your unique information should be inputted into the lobby screen, replacing
the default values.
4. There are currently two options for avatars:
* client.username
* client.handle
* character1.png #male
* character2.png #female
5. There are currently two options for 'client.avatar':
5. Select a server, and click join.
-------------------------
Linux Users
-------------------------
Before running this on linux, you may need to run the following commands:
sudo apt-get install libsdl2-net-2.0-0
sudo apt-get install libsdl2-image-2.0-0
sudo apt-get install libsdl2-ttf-2.0-0
* client.avatar = character1.png #male
* client.avatar = character2.png #female
6. When you've correctly set these values, run client.exe, and select 'Start'
from the main menu; this displays the list of available servers.
7. Select the name of a server (default is 'Public') and select 'Join'.
8. Welcome to Tortuga, enjoy your stay.
+6 -2
View File
@@ -7,7 +7,9 @@
OUTDIR=out
BINDIR=bin
all: $(OUTDIR) binary
all: $(OUTDIR) dll
$(MAKE) -C TurtleGUI
$(MAKE) -C TurtleMap
$(MAKE) -C common
$(MAKE) -C server
$(MAKE) -C client
@@ -15,7 +17,9 @@ all: $(OUTDIR) binary
debug: export CXXFLAGS+=-g
debug: clean all
ifeq ($(OS),Windows_NT)
release: export CXXFLAGS+=-static-libgcc -static-libstdc++
endif
release: clean all package
#For use on my machine ONLY
@@ -27,7 +31,7 @@ else ifeq ($(shell uname), Linux)
tar -C $(OUTDIR) -zcvf Tortuga-linux.tar client server ../rsc ../copyright.txt ../instructions.txt
endif
binary: $(OUTDIR)
dll: $(OUTDIR)
ifeq ($(OS),Windows_NT)
xcopy /Y $(BINDIR)\\*.dll $(OUTDIR)
endif
+2
View File
@@ -2,6 +2,7 @@
#TODO: (9) split this file in two, one for each program
#server specific settings
server.home = island.krgamestudios.com
server.host = 255.255.255.255
server.port = 21795
server.name = local
@@ -14,6 +15,7 @@ server.dbname = database.db
#client.screen.f = false #NOTE: fullscreen option is currently disabled
client.username = username
client.password = password
client.handle = handle
client.avatar = character2.png
Binary file not shown.

After

Width:  |  Height:  |  Size: 39 KiB

+10 -2
View File
@@ -60,12 +60,16 @@ function doorUtility.CreateDoorPair(handle, roomOne, Xone, Yone, roomTwo, Xtwo,
--move the character
characterAPI.SetRoom(entity, roomTwo)
characterAPI.SetOrigin(entity, Xtwo, Ytwo-16)
characterAPI.SetOrigin(entity, Xtwo, Ytwo+16)
networkAPI.PumpCharacterUpdate(entity)
--disable the other trigger
local triggerTwo = triggerManagerAPI.FindTrigger(roomAPI.GetTriggerMgr(roomTwo), handle)
triggerAPI.PushExclusionEntity(triggerTwo, entity)
--bookkeeping: remove from the original trigger's exclusion list
local triggerOne = triggerManagerAPI.FindTrigger(roomAPI.GetTriggerMgr(roomOne), handle)
triggerAPI.RemoveExclusionEntity(triggerOne, entity)
end
local function scriptTwo(entity)
@@ -73,12 +77,16 @@ function doorUtility.CreateDoorPair(handle, roomOne, Xone, Yone, roomTwo, Xtwo,
--move the character
characterAPI.SetRoom(entity, roomOne)
characterAPI.SetOrigin(entity, Xone, Yone-16) --NOTE: the 16 pixel margin for presentation
characterAPI.SetOrigin(entity, Xone, Yone+16) --NOTE: +16 should prevent double collision issues
networkAPI.PumpCharacterUpdate(entity)
--disable the other trigger
local triggerOne = triggerManagerAPI.FindTrigger(roomAPI.GetTriggerMgr(roomOne), handle)
triggerAPI.PushExclusionEntity(triggerOne, entity)
--bookkeeping: remove from the original trigger's exclusion list
local triggerTwo = triggerManagerAPI.FindTrigger(roomAPI.GetTriggerMgr(roomTwo), handle)
triggerAPI.RemoveExclusionEntity(triggerTwo, entity)
end
--create the triggers proper
+1
View File
@@ -62,6 +62,7 @@ int BarrierData::Update(lua_State* L) {
}
ret += lua_tonumber(L, -1);
lua_pop(L, 1);
}
Entity::Update();
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. .. ../characters ../creatures ../entities ../inventory ../../common/gameplay ../../common/utilities
INCLUDES+=. .. ../characters ../creatures ../entities ../inventory ../../common/global_defines ../../common/utilities ../../TurtleGUI
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+11 -35
View File
@@ -21,55 +21,31 @@
*/
#include "battle_data.hpp"
#include <algorithm>
BattleData::BattleData() {
for (int i = 0; i < BATTLE_SIZE; i++) {
characterArray[i] = nullptr;
creatureArray[i] = nullptr;
}
//
}
BattleData::~BattleData() {
for (int i = 0; i < BATTLE_SIZE; i++) {
if (characterArray[i] != nullptr || creatureArray[i] != nullptr) {
//breaking a cardinal sin
throw(std::runtime_error("BattleData not empty on destruction"));
}
}
//
}
void BattleData::Update() {
//TODO: (0) EMPTY
//
}
//accessors and mutators
int BattleData::PushCharacter(CharacterData* const characterData) {
//push the character into the battle object
for (int i = 0; i < BATTLE_SIZE; i++) {
if (characterArray[i] == nullptr) {
characterArray[i] = characterData;
return 1;
}
}
return 0;
void BattleData::PushCharacter(CharacterData* const characterData) {
//
}
int BattleData::PopCharacter(CharacterData const * const characterData) {
//pop the character from the battle object
for (int i = 0; i < BATTLE_SIZE; i++) {
if (characterArray[i] == characterData) {
characterArray[i] = nullptr;
return 1;
}
}
return 0;
void BattleData::PopCharacter(CharacterData* const characterData) {
//
}
int BattleData::PushCreature(CreatureData* const creatureData) {
//TODO: (0) EMPTY
void BattleData::PushCreature(CreatureData* const creatureData) {
//
}
int BattleData::PopCreature(CreatureData const * const creatureData) {
//TODO: (0) EMPTY
void BattleData::PopCreature(CreatureData* const creatureData) {
//
}
+6 -8
View File
@@ -28,21 +28,19 @@
class BattleData {
public:
constexpr static int BATTLE_SIZE = 8;
BattleData();
~BattleData();
void Update();
//accessors and mutators
int PushCharacter(CharacterData* const characterData);
int PopCharacter(CharacterData const * const characterData);
void PushCharacter(CharacterData* const characterData);
void PopCharacter(CharacterData* const characterData);
int PushCreature(CreatureData* const creatureData);
int PopCreature(CreatureData const * const creatureData);
void PushCreature(CreatureData* const creatureData);
void PopCreature(CreatureData* const creatureData);
private:
std::array<CharacterData*, BATTLE_SIZE> characterArray;
std::array<CreatureData*, BATTLE_SIZE> creatureArray;
std::array<CharacterData*, 8> characterArray;
std::array<CreatureData*, 8> creatureArray;
};
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. .. ../characters ../creatures ../entities ../inventory ../../common/gameplay ../../common/utilities
INCLUDES+=. .. ../characters ../creatures ../entities ../inventory ../../common/global_defines ../../common/utilities ../../TurtleGUI
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
-7
View File
@@ -67,12 +67,6 @@ static int setRoom(lua_State* L) {
return 0;
}
static int getIndex(lua_State* L) {
CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
lua_pushinteger(L, character->GetIndex());
return 1;
}
static int getOwner(lua_State* L) {
CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
lua_pushinteger(L, character->GetOwner());
@@ -93,7 +87,6 @@ static int getAvatar(lua_State* L) {
static const luaL_Reg characterLib[] = {
{"SetRoom", setRoom},
{"GetIndex", getIndex},
// {"GetOwner", getOwner}, //unusable without account API
{"GetHandle", getHandle},
{"GetAvatar", getAvatar},
-4
View File
@@ -30,10 +30,6 @@ CharacterData::CharacterData(): Entity("character") {
});
}
//-------------------------
//database stuff
//-------------------------
int CharacterData::GetIndex() {
return index;
}
-1
View File
@@ -45,7 +45,6 @@ public:
private:
friend class CharacterManager;
//database stuff
int index = -1;
int owner = -1;
std::string handle;
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. .. ../barriers ../battles ../creatures ../entities ../monsters ../inventory ../rooms ../triggers ../../common/gameplay ../../common/map ../../common/network ../../common/network/packet_types ../../common/utilities
INCLUDES+=. .. ../barriers ../battles ../creatures ../entities ../monsters ../inventory ../rooms ../triggers ../../common/global_defines ../../common/network ../../common/network/packet_types ../../common/utilities ../../TurtleGUI ../../TurtleMap
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+5
View File
@@ -43,6 +43,11 @@ std::list<int> ClientManager::CheckConnections() {
for (auto& it : elementMap) {
if (it.second.GetAttempts() > 2) {
returnList.push_back(it.first);
//send the drop message
ServerPacket newPacket;
newPacket.type = SerialPacketType::ADMIN_DISCONNECT_FORCED;
UDPNetworkUtility::GetSingleton().SendTo(it.second.GetAddress(), &newPacket);
}
}
+1
View File
@@ -55,6 +55,7 @@ int CreatureData::Update(lua_State* L) {
}
ret += lua_tonumber(L, -1);
lua_pop(L, 1);
}
Entity::Update();
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. .. ../entities ../../common/gameplay ../../common/utilities
INCLUDES+=. .. ../entities ../../common/global_defines ../../common/utilities ../../TurtleGUI
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../../common/utilities
INCLUDES+=. ../../common/utilities ../../TurtleGUI
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../../common/gameplay
INCLUDES+=. ../../common/global_defines
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+2 -2
View File
@@ -77,8 +77,8 @@ static const luaL_Reg preloadedlibs[] = {
{TORTUGA_CREATURE_API, openCreatureAPI},
{TORTUGA_CREATURE_MANAGER_API, openCreatureManagerAPI},
{TORTUGA_NETWORK_API, openNetworkAPI},
{TORTUGA_REGION_API, openRegionAPI},
{TORTUGA_REGION_PAGER_API, openRegionPagerAPI},
{TURTLEMAP_REGION_API, openRegionAPI},
{TURTLEMAP_REGION_PAGER_API, openRegionPagerAPI},
{TORTUGA_ROOM_API, openRoomAPI},
{TORTUGA_ROOM_MANAGER_API, openRoomManagerAPI},
{TORTUGA_TRIGGER_API, openTriggerAPI},
+6 -4
View File
@@ -1,16 +1,18 @@
#include directories
INCLUDES+=. accounts barriers battles characters clients creatures entities inventory rooms triggers ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
INCLUDES+=. accounts barriers battles characters clients creatures entities inventory rooms triggers ../common/debugging ../common/global_defines ../common/network ../common/network/packet_types ../common/utilities ../TurtleGUI ../TurtleMap
#libraries
#the order of the $(LIBS) is important, at least for MinGW
LIBS+=server.a ../common/libcommon.a -lSDL2_net
LIBS+=server.a ../libcommon.a ../libturtlegui.a ../libturtlemap.a -lSDL2_net
ifeq ($(OS),Windows_NT)
LIBS+=-lwsock32 -liphlpapi -lmingw32
endif
LIBS+=-lSDL2main -lSDL2 -llua -lsqlite3
LIBS+=-lSDL2main -lSDL2 -lsqlite3
ifeq ($(shell uname), Linux)
#I don't know what this does, but Ubuntu needs it (dynamic linking for lua)
LIBS+=-ldl
LIBS+=/usr/local/lib/liblua.a -ldl
else
LIBS+=-llua
endif
#flags
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. .. ../barriers ../battles ../characters ../creatures ../entities ../inventory ../monsters ../triggers ../../common/gameplay ../../common/map ../../common/network ../../common/network/packet_types ../../common/utilities
INCLUDES+=. .. ../barriers ../battles ../characters ../creatures ../entities ../inventory ../monsters ../triggers ../../common/global_defines ../../common/network ../../common/network/packet_types ../../common/utilities ../../TurtleGUI ../../TurtleMap
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+8 -25
View File
@@ -205,30 +205,20 @@ void RoomData::RunFrameCharacterBarrierCollisions() {
//barrier bounds
BoundingBox barrierBox = barrierIt.second.GetBounds() + barrierIt.second.GetOrigin();
//move the character to the battle screen
if (characterBox.CheckOverlap(barrierBox)) {
//TODO: (0) What if the barrier is full?
//TODO: (0) What if the player logs in on top of a barrier?
//pump character unload
CharacterPacket charPacket;
charPacket.type = SerialPacketType::CHARACTER_UNLOAD;
charPacket.characterIndex = characterIt->GetIndex();
pumpPacketProximity(static_cast<SerialPacket*>(&charPacket), characterIt->GetRoomIndex());
std::cout << "CharacterList size: " << characterList.size() << std::endl;
//Actually move the character to a battle
BattleData* battle = battleMgr.Find(barrierIt.second.GetBattleIndex()); //TODO: barriers should hold the battle's pointer
battle->PushCharacter(characterIt);
PopCharacter(characterIt);
BattleData* battle = battleMgr.Find(barrierIt.second.GetBattleIndex());
// battle->PushCharacter(characterIt.second);
// characterList.
//DEBUG: output barrierIndex, battleIndex
std::cout << "CharacterList size: " << characterList.size() << std::endl;
// std::cout << barrierIt.first << "\t" << barrierIt.second.GetBattleIndex() << std::endl;
//Send the entry message to the client
// BarrierPacket newPacket;
// newPacket.type = SerialPacketType::BARRIER_ENTRY;
// newPacket.barrierIndex = barrierIt.first;
BarrierPacket newPacket;
newPacket.type = SerialPacketType::BARRIER_ENTRY;
newPacket.barrierIndex = barrierIt.first;
// udpNetworkUtility.Send();
@@ -295,13 +285,6 @@ void RoomData::PopCharacter(CharacterData const * const character) {
}
}
//check the battles to see if the character isn't there
for (auto& it : *battleMgr.GetContainer()) {
if (it.second.PopCharacter(character)) {
return;
}
}
throw(std::logic_error("cannot remove a non-existant instance of CharacterData in RoomData"));
}
+29 -19
View File
@@ -22,6 +22,7 @@
#include "server_application.hpp"
//utility functions
#include "file_hash.hpp"
#include "sql_tools.hpp"
//std & STL
@@ -181,7 +182,7 @@ void ServerApplication::Proc() {
HandlePacket(packetBuffer);
}
catch(std::exception& e) {
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
std::cerr << "HandlePacket Error (" << (int)(packetBuffer->type) << "): " << e.what() << std::endl;
}
//reset the buffer
memset(packetBuffer, 0, MAX_PACKET_SIZE);
@@ -596,24 +597,22 @@ void ServerApplication::hQueryCharacterExists(CharacterPacket* const argPacket)
//respond with all character data
CharacterPacket newPacket;
//retrieve all character data
if (argPacket->roomIndex == -1) {
for (auto& it : *characterMgr.GetContainer()) {
copyCharacterToPacket(&newPacket, &it.second, it.first);
if (argPacket->roomIndex != -1 && it.second.GetRoomIndex() != argPacket->roomIndex) {
continue;
}
copyCharacterToPacket(&newPacket, it.first);
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
}
return;
}
//look for the room
RoomData* room = roomMgr.Find(argPacket->roomIndex);
//room not found
if (!room) {
void ServerApplication::hCharacterCreate(CharacterPacket* const argPacket) {
//check to see of the character's files are valid
if (getFileHash(config["dir.sprites"] + argPacket->avatar) == -1) {
//build the error message
std::ostringstream msg;
msg << "Room not found: " << argPacket->roomIndex;
msg << "Character avatar is invalid on this server: " << argPacket->avatar;
//build & send the packet
TextPacket newPacket;
@@ -624,16 +623,10 @@ void ServerApplication::hQueryCharacterExists(CharacterPacket* const argPacket)
return;
}
for (auto& it : *room->GetCharacterList()) {
copyCharacterToPacket(&newPacket, it, it->GetIndex());
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
}
}
void ServerApplication::hCharacterCreate(CharacterPacket* const argPacket) {
//create the character
int characterIndex = characterMgr.Create(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
//check to see of the character already exists
if (characterIndex < 0) {
//build the error message
std::ostringstream msg;
@@ -708,8 +701,25 @@ void ServerApplication::hCharacterDelete(CharacterPacket* const argPacket) {
}
void ServerApplication::hCharacterLoad(CharacterPacket* const argPacket) {
//check to see of the character's files are valid
if (getFileHash(config["dir.sprites"] + argPacket->avatar) == -1) {
//build the error message
std::ostringstream msg;
msg << "Character avatar is invalid on this server: " << argPacket->avatar;
//build & send the packet
TextPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_REJECTION;
strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
return;
}
//load the character
int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
//check to see if the character is already loaded
if (characterIndex < 0) {
//build the error message
std::ostringstream msg;
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. .. ../entities ../../common/utilities
INCLUDES+=. .. ../entities ../../common/utilities ../../TurtleGUI
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+4 -4
View File
@@ -50,6 +50,9 @@ void TriggerManager::Compare(std::stack<Entity*> entityStack) {
continue;
}
//push to the exclusion list
triggerPair.second.GetExclusionList()->push_back(entity);
//run the trigger script
lua_rawgeti(lua, LUA_REGISTRYINDEX, triggerPair.second.GetScriptReference());
lua_pushlightuserdata(lua, entity);
@@ -58,13 +61,10 @@ void TriggerManager::Compare(std::stack<Entity*> entityStack) {
//error
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
//push to the exclusion list
triggerPair.second.GetExclusionList()->push_back(entity);
}
else {
//remove members of the exclusion list
//NOTE: characters in different rooms won't be removed, but that shouldn't be a problem
//NOTE: characters in different rooms won't be removed, which does tend to be a problem
triggerPair.second.GetExclusionList()->remove_if([entity](Entity* ptr) -> bool {
return entity == ptr;
});
+1
View File
@@ -23,3 +23,4 @@ TODO: Add a screenshot of the game to README.md
TODO: joystick/gamepad support
TODO: add the tilesheet to the map system
TODO: Better collision logic
TODO: cleaner shutdowns