I'm planning on giving each room it's own waypoint manager, so it can
compare it's waypoints against the characters in that room alone. If it
turns out to be a good pattern, I'll do thae same for monsters.
This merge covers mostly back-end refactoring, including splitting
Character into Renderable and BaseCharacter, as well as creating the
manager interface.
This will allow the to be reused elsewhere, as well as cleaning up big
blocks of code in the manager's source.
BUGFIX: The config's key-value pair overrides now work without requiring a
config file specification.
You can set the file to read as the config file via the command line, like
this, assuming the program supports it:
prog -config=file.cfg
You can also override indevidual key-value pairs in the config system
using this syntax:
prog -Ckey=value
Both commands can be used together, and you can override multiple
key-value pairs at once. To use this feature of the ConfigUtility, it must
receive argc and argv as parameters to the Load() method.
I've also adjusted the TODO file, which really shouldn't be committed.
Still, it's there now, so it stays. I don't think the logger is going to
be possible any time soon, so I'll probably look into the disconnection
handler.
Deleted in the merge:
* combat_management.cpp
* todo.txt
Amended in the merge:
* server/enemy_factory_interface.hpp
* server/server_application.hpp
* server/server_internals.cpp
That version of combat_management.cpp was not what I was looking for. I'll
try again, this time by working my way down from SerialPacket. It's worked
in the past as far as establishing a standard goes.
todo.txt was deleted in this commit, but will be carried over into the
next develop branch.
I'll release a new demo build without changing the version number, since
there are no functional changes.