Kayne Ruse
ca67bf3bdd
Closed the font
2015-08-02 04:17:01 +10:00
Kayne Ruse
f0ab1dfef8
One menu scene works, but I need some more UI widgets
...
Namely, I need a text box widget, which can display text without having to
re-create and destroy the texture every frame.
2015-08-02 04:13:54 +10:00
Kayne Ruse
0150dbb929
Began work on the client
2015-08-02 03:20:59 +10:00
Kayne Ruse
24eb730c72
Switched to the #pragma once system
2015-07-07 17:36:14 +10:00
Kayne Ruse
99b35483f8
Tenative port for Linux
2015-05-17 09:18:46 +10:00
Kayne Ruse
cb63c9b07c
Minor comment tweaks
2015-02-27 05:43:20 +11:00
Kayne Ruse
3e6a05307e
Minor TODO tweaks
2015-02-27 03:36:47 +11:00
Kayne Ruse
c45bda645b
Switched TODO: empty to TODO: *function name*
2015-02-27 03:27:37 +11:00
Kayne Ruse
87af4f1a1e
Comment tweaks, updated network version
2015-02-14 23:54:18 +11:00
Kayne Ruse
18b144fa46
Updated client, read more
...
It seems like the project as a whole is fairly stable now. I'm prepping to
merge this into master, despite the lack of monsters ATM. Hopefully this
break hasn't affected the stability too much.
2015-02-14 23:39:56 +11:00
Kayne Ruse
ca2d4c9217
Expanded network protocol, read more
...
Not really doing much, just busywork with the server's handlers.
I've tweaked the TODO tags as well.
2015-02-13 02:05:10 +11:00
Kayne Ruse
2a86a09693
Merge branch 'monsters' into develop
...
Conflicts:
client/scenes/in_world.cpp
2015-01-20 05:04:08 +11:00
Kayne Ruse
9b2e78a68e
Split the scenes directory into gameplay_scenes and menu_scenes
2015-01-17 16:57:04 +11:00