Commit Graph

23 Commits

Author SHA1 Message Date
Kayne Ruse ff67b62792 Found a bug 2016-03-19 05:52:43 +11:00
Kayne Ruse fe7bbbbb3d Tweaked button graphics 2015-12-25 22:53:05 +11:00
Kayne Ruse c6bc8c24fb Removed some debugging code 2015-08-24 14:40:33 +10:00
Kayne Ruse 188a6805bf Found the culprit for bug #45 2015-08-24 03:37:44 +10:00
Kayne Ruse 57a4fc8380 Messing with buttons & fonts 2015-08-23 04:55:50 +10:00
Kayne Ruse 3e42371e02 Fixed character movement by ignoring key repeats 2015-08-23 02:48:58 +10:00
Kayne Ruse 563a217237 Changed the formats of the graphical assets 2015-08-23 02:20:38 +10:00
Kayne Ruse 41d601ab06 Re-enabled FPS display, fix other display issues 2015-08-23 01:53:13 +10:00
Kayne Ruse 915660da0e Server runs, but it's far off from being stable again 2015-08-20 23:24:20 +10:00
Kayne Ruse 3d6509b5a5 Client builds & runs, can't test the gameplay without the server
SDL_ttf is now being initialized, and all usages of fonts are now checked for nullptr.
A bug where the renderer's logical size was not properly set has been fixed.
The FPS counter is disabled for now.
2015-08-20 20:45:13 +10:00
Kayne Ruse dc5b09a9b4 world_logic.cpp builds, disabled FPS display 2015-08-20 02:36:42 +10:00
Kayne Ruse 99b35483f8 Tenative port for Linux 2015-05-17 09:18:46 +10:00
Kayne Ruse 5c404c572e Patched bug #45 without resolving it 2015-04-28 06:01:58 +10:00
Kayne Ruse 878d502b8b Looking for the bug 2015-04-27 01:35:14 +10:00
Kayne Ruse 7aeabf0d14 Hunting a strange networking bug 2015-04-26 02:14:26 +10:00
Kayne Ruse d2bb3575fc Removed initial world query
The world is queried once the client has the player's character.
2015-03-13 19:12:34 +11:00
Kayne Ruse ca6afb72ad Minor comment tweaks 2015-03-11 20:23:52 +11:00
Kayne Ruse 4d71d4cc40 Room transitions are working smoothly, read more
Although the room transitions are working fairly well, it is still heavy
handed, and a number of optimizations can be done. On the whole, this
needs a review.
2015-03-09 23:26:37 +11:00
Kayne Ruse cb63c9b07c Minor comment tweaks 2015-02-27 05:43:20 +11:00
Kayne Ruse 4630b7e403 PumpCharacterUpdate() works from lua to client, read more
There was a bug in the entity API, where getMotion() was pushing the
origin instead of the motion. This has been corrected. Since this is an
important bug, and because the features for this leg is finished, I'll
merge this to master.
2015-02-27 02:39:27 +11:00
Kayne Ruse d8045ae339 Minor comment tweaks 2015-02-25 21:16:03 +11:00
Kayne Ruse 87af4f1a1e Comment tweaks, updated network version 2015-02-14 23:54:18 +11:00
Kayne Ruse 18b144fa46 Updated client, read more
It seems like the project as a whole is fairly stable now. I'm prepping to
merge this into master, despite the lack of monsters ATM. Hopefully this
break hasn't affected the stability too much.
2015-02-14 23:39:56 +11:00