Commit Graph

24 Commits

Author SHA1 Message Date
Kayne Ruse 618666de43 Renamed the Restart scene to CleanUp 2014-06-15 22:39:10 +10:00
Kayne Ruse 5c74ecdd72 Removed ESC key exit, and tweaked some comments 2014-06-15 22:24:50 +10:00
Kayne Ruse bd5e57401e Minor comment tweaks 2014-06-14 23:27:33 +10:00
Kayne Ruse a23fbbfb38 Characters are working correctly again 2014-06-14 23:13:11 +10:00
Kayne Ruse c021032512 The character is visible, fixed a database issue 2014-06-14 22:37:21 +10:00
Kayne Ruse b418ad713d Worked these changes into the client & server (read more)
The changes were fairly easy, and I was actually able to find and fix an
out-of-sequence bug: The destructors for the AccountManager and the
CharacterManager were using SQL code after the call to SQLite3_close_v2(),
so I added and called UnloadAll() for both of them.
2014-06-14 03:38:13 +10:00
Kayne Ruse a11867126c Fixed segfault in common, changed casting of packets to static_cast
This required that I switch from using a char array for the packet buffers
to using malloc() and free(). They make more sense anyway, and I've
learned (or relearned) something about casting.
2014-06-12 03:47:49 +10:00
Kayne Ruse 13332bf3fc in_combat.cpp builds; entire repo builds
Doesn't mean I'm done yet.
2014-06-11 21:57:34 +10:00
Kayne Ruse 955aed2224 in_world.cpp is building 2014-06-11 21:48:01 +10:00
Kayne Ruse 2c9b0fc3e7 Committing some comment tweaks 2014-06-06 21:12:46 +10:00
Kayne Ruse fb6fba9564 Removed BBox, renamed position to origin
I've replaced the BBox class with a pair of inline functions in
check_bounds.hpp. I've also renamed the 'position' variable to 'origin' in
several locations.

These changes are mostly to alleviate ambiguity.
2014-06-02 21:13:08 +10:00
Kayne Ruse 4acd350219 Added the restart scene 2014-06-02 00:45:57 +10:00
Kayne Ruse 9d83abbd38 Copied some boilerplate code from InWorld to InCombat 2014-06-01 23:42:30 +10:00
Kayne Ruse bf922ec598 Updated the license headers
It only took me 5 months.
2014-05-29 00:16:49 +10:00
Kayne Ruse de902d2d3d Bumped the network version 2014-05-28 23:39:31 +10:00
Kayne Ruse 7b3bf24e5d Refactored UDPNetworkUtility, and tied it to SerialPacket 2014-05-28 23:22:00 +10:00
Kayne Ruse de7da81102 Solved a few items on the TODO list 2014-05-28 22:16:36 +10:00
Kayne Ruse 6428b02d85 Refactored some code from InWorld into methods in CharacterData 2014-05-28 21:25:52 +10:00
Kayne Ruse 519b8a1e36 Entire project is building cleanly again, but characters are static 2014-05-28 00:50:14 +10:00
Kayne Ruse 967f0653a1 Threaded the tables through the scenes 2014-05-27 23:59:42 +10:00
Kayne Ruse b86d393571 Moved the scenes up one directory level, subdirs no longer needed 2014-05-27 23:28:29 +10:00
Kayne Ruse e640eda771 Moved client scenes to a sub directory, reworked build process 2013-12-06 20:22:55 +11:00
Kayne Ruse 6ccc874583 Implemented the log on and log off systems
This is a pretty straight forward port of the old version, including the
incredibly hacky server list. But I just need to remember that this is a
prototype.
2013-11-23 17:53:36 +11:00
Kayne Ruse 3225da6b13 Added client scenes 2013-08-31 03:27:11 +10:00