Kayne Ruse
a2f5e367b2
Project builds, don't run it
2016-11-27 21:55:21 +11:00
Kayne Ruse
6d8d7963a1
Renamed CombatInstance to Battle, for clarity
2016-07-11 10:14:07 +10:00
Kayne Ruse
4894daa273
Moved barrier system into it's own subdirectory
2016-07-09 16:56:35 +10:00
Kayne Ruse
754fb71850
Updated SQL script
2016-04-22 08:26:19 +10:00
Kayne Ruse
d7196df760
Added some files for combat system
2016-04-03 02:44:09 +11:00
Kayne Ruse
a86a41ad46
Renamed monster files to creatures
2016-03-21 19:28:49 +11:00
Kayne Ruse
fd11f4e0e6
Moved server/server_utilities up one directory
...
Also modified makefiles to account for the change.
2016-03-21 19:07:09 +11:00
Kayne Ruse
dfa8683c47
Tweaks for windows
2015-08-23 19:41:01 +10:00
Kayne Ruse
dc5b09a9b4
world_logic.cpp builds, disabled FPS display
2015-08-20 02:36:42 +10:00
Kayne Ruse
4ced681c76
Working on the ui, incomplete
2015-07-08 03:09:50 +10:00
Kayne Ruse
210bccbe0d
Pruned the usage of the incomplete monster system
2015-07-07 12:41:57 +10:00
Kayne Ruse
99b35483f8
Tenative port for Linux
2015-05-17 09:18:46 +10:00
Kayne Ruse
a00ddb3142
Updated trigger names in the server
2015-02-27 05:33:47 +11:00
Kayne Ruse
3a9fdd511b
Replaced door system with waypoint system
2014-12-30 02:38:25 +11:00
Kayne Ruse
74234684af
Started planning ServerApp refactoring
2014-11-07 00:07:19 +11:00
Kayne Ruse
f2d79225a3
Created '*_data.cpp' files, modified API files a bit
2014-11-06 01:54:27 +11:00
Kayne Ruse
fc2bc06992
Made a few tweaks to various managers
2014-11-05 23:43:36 +11:00
Kayne Ruse
e488b15acc
Corrected the libs order in the root makefiles
...
The calls to ConfigUtility::Load() also received some tweaks, to use '/'
instead of '\' for unix compatability. Also removed -llua from graphics
makefile.
2014-10-19 05:40:48 +11:00
fro_ozen
de7167e830
Added unix compatability
2014-10-18 20:10:17 +02:00
Kayne Ruse
e452f2ecfc
Moved sql_utility.*pp to server/ directory
...
Also padded setup_server.sql's formatting, for readability.
2014-09-28 03:42:16 +10:00
Kayne Ruse
094efad728
Rearranged the packet and serial code to make more sense
...
This mostly just reimplements the best parts of the discarded branch:
> discard-encapsulated-packets
There may still be some work needed.
2014-08-31 13:24:53 +10:00
Kayne Ruse
ce97245131
Project builds, and runs with no obvious differences
2014-08-15 09:39:17 +10:00
Kayne Ruse
414a0896c9
Began merging the jam branch into the development (read more)
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The list of changes committed:
* Removed SimpleRNG
* Added Timer (for debugging)
* Added BoundingBox
* Added floating point snapToBase()
* Added error check to Vector2::Normalize()
* Updated makefiles, project compiles
2014-07-30 21:10:43 +10:00
Kayne Ruse
4dd4b37fc0
It now builds cleanly, but I cut a few code stubs
2014-07-03 00:56:30 +10:00
Kayne Ruse
82c776df83
Moved the generators into a subdirectory
2014-06-21 07:00:48 +10:00
Kayne Ruse
d3bf099a98
Arranged server's source into directories
2014-06-21 05:52:27 +10:00
Kayne Ruse
a07e7418a6
Implemented a basic API for the server's rooms
2014-06-10 01:46:42 +10:00
Kayne Ruse
170096b5db
Server is nearly done, only server_application.cpp is failing
2014-06-06 23:34:38 +10:00
Kayne Ruse
a47e76845f
Removed common/ from the build process, and the DEBUG flag
...
The common/ directory is empty, only containing more directories to be
built, and the DEBUG flag isn't being used.
2014-05-26 02:21:56 +10:00
Kayne Ruse
c2eb08bd5e
Restructured the common/ directory, and simplified the build process
2014-05-26 02:10:12 +10:00
Kayne Ruse
38b603fc8f
Began working on the lua API for the map
...
The basic framework is done.
2014-03-28 03:24:14 +11:00
Kayne Ruse
e640eda771
Moved client scenes to a sub directory, reworked build process
2013-12-06 20:22:55 +11:00
Kayne Ruse
fc2b67608f
Added new graphics stuff, adjusted build process
2013-12-06 18:29:55 +11:00
Kayne Ruse
26eba2def6
Moved some common/* files into directories
2013-10-27 20:17:37 +11:00
Kayne Ruse
7e603ffa89
Moved the map systems into their own directory
2013-10-17 23:33:02 +11:00
Kayne Ruse
1dfeabf195
SDL_net is working
2013-09-09 12:15:26 +10:00
Kayne Ruse
09453cc24e
Added lua and SQL, but removed lsqlite3.c
...
lsqlite3.c looked like a good idea for connnecting SQL and lua, but I
couldn't get it to work and rather than struggle on this, I'll write my
own library later on.
2013-09-05 20:08:50 +10:00
Kayne Ruse
4b62310158
Revised build process to include the common/ directory
2013-09-04 20:49:55 +10:00
Kayne Ruse
0a0b61287e
Started working on the room system
2013-08-11 20:39:08 +10:00