Kayne Ruse
8708cfbee0
I give up, I'm just using the stop-dead system for now.
2014-12-27 23:16:48 +11:00
Kayne Ruse
b67e85e87b
Moved some messy code from InWorld::Update() to utility methods
2014-12-27 21:00:00 +11:00
Kayne Ruse
33c3143de9
Added unary negative to Vector2
...
This is the only fragment I'm bothering to salvage from the collisions
branch.
2014-12-27 20:31:09 +11:00
Kayne Ruse
ce16fc6969
Merge branch 'develop' into high-water-mark
...
Conflicts:
server/server_logic.cpp
Finally merging the changes to develop. This is only the ConfigUtility
skipping missing files, and something with the Timer class, that I'll need
to test the collisions.
2014-12-27 19:28:02 +11:00
Kayne Ruse
f6e90d7e39
Fixed controls & hotkeys interferring; smoother logouts
2014-12-27 19:25:49 +11:00
Kayne Ruse
ee0b7884a8
Partial collision (box prep) complete; untested
2014-12-27 15:05:34 +11:00
Kayne Ruse
7e5a7f8183
Updated the copyright headers about a week ahead
2014-12-27 13:29:16 +11:00
Kayne Ruse
f2d517df9d
BUGFIX: Infinitely small motion on an axis after repeated key release;
...
read more
I've patched this issue by setting motion's elements to
CHARACTER_WALKING_SPEED or negative CHARACTER_WALKING_SPEED if they're
above or below zero, respectively.
2014-12-27 12:33:51 +11:00
Kayne Ruse
6c11aa0927
Characters are moving around in the world
2014-12-27 02:26:44 +11:00
Kayne Ruse
398f1c8bfd
Added a room check to the character query
2014-12-27 01:33:10 +11:00
Kayne Ruse
3e2d1a5a56
Implemented client-side HandleCharacterSet*(); untested
2014-12-22 23:09:28 +11:00
Kayne Ruse
f52eafdf55
Implemented server-side HandleSetCharacter*(); untested
2014-12-22 22:13:42 +11:00
Kayne Ruse
dff04b5b69
Moved server_util.cpp methods; created server_character_methods.cpp
2014-12-21 08:07:55 +11:00
Kayne Ruse
900f623f3b
Camera centering and client drop message
2014-12-19 20:33:09 +11:00
Kayne Ruse
44a1edac30
HOTFIX: Patched the stupid auto& for loop with the jenky pattern
2014-12-19 20:11:22 +11:00
Kayne Ruse
2ae2c48819
Added LocalCharacter, removed entityIndex
2014-12-19 19:44:34 +11:00
Kayne Ruse
07af05712b
Implemented client-side query
2014-12-19 18:33:41 +11:00
Kayne Ruse
15ea360b8a
Replaced lambda implementations with calls to the 'full unload' methods
...
IT should be noted that ClientManager::CheckConnections() no longer
removes a client; instead, it returns a client index that needs to be
removed via another means. This allows ServerApplication to use the 'full
unload' method.
2014-12-19 17:58:50 +11:00
Kayne Ruse
0d9dfad4a5
Implemented 'full unload' methods, not used yet
2014-12-19 15:52:05 +11:00
Kayne Ruse
7962692641
Implemented client-side character delete; untested
2014-12-19 14:21:05 +11:00
Kayne Ruse
4d1bb17382
Comment tweaks
2014-12-18 09:28:24 +11:00
Kayne Ruse
015631a73d
Implemented client-side HandleCharacterCreate
2014-12-18 09:14:11 +11:00
Kayne Ruse
3399053e64
Added an option to skip missing config files
2014-12-16 21:49:50 +11:00
Kayne Ruse
ae046977f0
Server state query works, client doesn't use the result yet
...
Both sides of this message uses QUERY_CHARACTER_EXISTS because I'm just
trying to push forward, without worrying about mistakes I might be making.
I just want to merge this back into the main branch so I can say that I've
actually done something over the last few months.
2014-12-11 08:02:38 +11:00
Kayne Ruse
72f641bf63
Server sends character create & delete messages
2014-12-11 07:12:16 +11:00
Kayne Ruse
dbd1289ced
Moved map and character management to server_data.cpp
2014-12-09 00:41:09 +11:00
Kayne Ruse
de4e539449
Moved the connection code to server_connections.cpp
2014-12-03 00:46:38 +11:00
Kayne Ruse
61f462a882
Server-side HandleCharacterUnload()
2014-12-03 00:06:07 +11:00
Kayne Ruse
5607f76ce7
Server-side HandleCharacterDelete()
2014-12-02 23:41:08 +11:00
Kayne Ruse
0e666d3203
Server accepts and creates the character's data
2014-12-02 23:11:08 +11:00
Kayne Ruse
f50406d69f
Code tweak
2014-12-01 22:59:26 +11:00
Kayne Ruse
cc167180f6
Added support for cleaning up after rejection messages
2014-12-01 22:33:15 +11:00
Kayne Ruse
c89f94b681
Missed the map system's nested API table
2014-12-01 00:26:47 +11:00
Kayne Ruse
822ff5827e
Map protocol works in theory
2014-12-01 00:13:46 +11:00
Kayne Ruse
8579d7e0d6
Implemented client-side HandleRegionContent()
2014-11-30 23:29:46 +11:00
Kayne Ruse
06eb1f2e9e
Minor tweak to the Timer class; kind of pointless
2014-11-30 23:04:54 +11:00
Kayne Ruse
b59cd0fe87
Server-side HandleRegionRequest() reimplemented
...
Note that this locally handles bug #35 , and adds a new packet type:
REGION_REJECTION
2014-11-30 22:23:46 +11:00
Kayne Ruse
bac8bc2b41
Fixed a misspelled method call
2014-11-26 10:28:57 +11:00
Kayne Ruse
e5abd51f76
Two-step login system works perfectly; can't shut the server down
...
I've also removed a large amount of commented and uncommented code from
in_world.cpp, simply because so much code was dummied out. I can readd
this code as I reimeplement various features.
2014-11-26 10:14:26 +11:00
Kayne Ruse
584b6ea303
Fixed a bug in deserializePacket()
2014-11-26 07:51:24 +11:00
Kayne Ruse
01461deaa5
Set the values for packets, and added getRoom()
2014-11-26 07:11:27 +11:00
Kayne Ruse
fa0d232727
Removed one parameter from RoomManager::Create()
2014-11-26 06:41:29 +11:00
Kayne Ruse
6485839dcf
Replaced RoomData's hooks with Initialize API function
2014-11-26 06:33:02 +11:00
Kayne Ruse
81a3a92603
Simplified setup_server.lua
2014-11-26 06:12:01 +11:00
Kayne Ruse
9ba76c8987
Added RegionPagerLua destructor
2014-11-26 06:11:27 +11:00
Kayne Ruse
5eeda8235d
Fixed the scripts struggling with nested API tables
...
I actually don't remember what the RoomData's lua references where for,
but I'm pretty srue it wasn't this. I'll figure something out when I've
had a sleep.
2014-11-23 06:40:31 +11:00
Kayne Ruse
20d40d5b81
Implemented two-step logins, basic connections build
2014-11-23 05:47:21 +11:00
Kayne Ruse
5e11077c7a
Merge branch 'develop' into server-expansion
2014-11-23 04:13:11 +11:00
Kayne Ruse
ba81bcba69
Added a README for the demo build
2014-11-22 04:21:15 +11:00
Kayne Ruse
9329274866
Project builds, but with a lot of logic dummied out
2014-11-16 23:16:21 +11:00