Kayne Ruse
36ba3fa132
Updated GUI library
2016-04-17 02:10:08 +10:00
Kayne Ruse
905af46731
Adjusted file names for case sensitivity
2016-04-15 00:17:13 +10:00
Kayne Ruse
cc6981e35f
Refined culling logic, added periodic query
2016-04-14 22:56:15 +10:00
Kayne Ruse
7c88392cf3
The server is updating the barrier display
2016-04-12 19:11:57 +10:00
Kayne Ruse
20b121766a
Expanded creature & barrier API
2016-04-11 02:18:13 +10:00
Kayne Ruse
752f8f82f9
Unit tested CompositeImage, BaseBarrier::CorrectSprite working correctly
2016-04-10 00:12:27 +10:00
Kayne Ruse
420d39d467
Barriers are being drawn
2016-04-08 23:30:17 +10:00
Kayne Ruse
5d0f9e1bb8
Barriers are created in client-side BarrierManager
...
Still need to hookup a barrier query, and get them drawn to the screen.
2016-04-08 10:48:01 +10:00
Kayne Ruse
8749d1fd93
Barriers are queried, created when colliding with creatures
2016-04-04 02:41:14 +10:00
Kayne Ruse
7205d6692c
Threaded barriers into the client, not yet queried
...
I've also refactored the rooms slightly.
2016-04-04 01:05:32 +10:00
Kayne Ruse
48b9a9b264
Added combat scene
2016-04-03 15:24:20 +10:00
Kayne Ruse
a751531e18
Added distance based creature culling
2016-03-30 12:54:59 +11:00
Kayne Ruse
4794965166
The rabbit is moving on it's own
2016-03-29 20:19:13 +11:00
Kayne Ruse
8778bfdc4b
Creatures are visible
2016-03-29 03:19:17 +11:00
Kayne Ruse
42b37be6f5
Creatures are nearly ready
2016-03-27 14:06:47 +11:00
Kayne Ruse
a8bbbeabb7
Minor name tweak
2016-03-26 17:56:16 +11:00
Kayne Ruse
ba384c182a
Updated the copyright in the file headers
2016-03-22 13:40:26 +11:00
Kayne Ruse
284009baa7
Config tweaks for linux
2016-03-22 07:58:37 +11:00
Kayne Ruse
12f86f22de
Apparently it was the #45 fix that broke collisions
2016-03-22 00:47:38 +11:00
Kayne Ruse
30aa11c083
Brought client into line with server
...
Also added a new config file for developing over multiple machines.
2016-03-21 22:06:25 +11:00
Kayne Ruse
b89f6f2ece
Moved and renamed terminal_error.* to fatal_error.*
2016-03-21 21:10:12 +11:00
Kayne Ruse
0666c69680
Moved scenes into one folder
2016-03-20 04:27:58 +11:00
Kayne Ruse
9b2e78a68e
Split the scenes directory into gameplay_scenes and menu_scenes
2015-01-17 16:57:04 +11:00
Kayne Ruse
be90694234
Added network tweaks to client; project builds cleanly
2015-01-15 23:32:04 +11:00
Kayne Ruse
9f3721247d
Replaced a block of code in setup_server.lua with one line
2015-01-11 20:12:50 +11:00
Kayne Ruse
0344fe0d6d
Added a link to the github page to the main menu
2015-01-02 08:49:06 +11:00
Kayne Ruse
6704944105
Updated the map system & APIs
2014-12-31 06:01:03 +11:00
Kayne Ruse
f9c19a630d
Added trigger reference to WaypointData, unused
...
WaypointData also inherits from Entity now, so I could alias Entity's API
for it too. I've also made a number of comment tweaks.
2014-12-31 03:34:06 +11:00
Kayne Ruse
8708cfbee0
I give up, I'm just using the stop-dead system for now.
2014-12-27 23:16:48 +11:00
Kayne Ruse
b67e85e87b
Moved some messy code from InWorld::Update() to utility methods
2014-12-27 21:00:00 +11:00
Kayne Ruse
f6e90d7e39
Fixed controls & hotkeys interferring; smoother logouts
2014-12-27 19:25:49 +11:00
Kayne Ruse
ee0b7884a8
Partial collision (box prep) complete; untested
2014-12-27 15:05:34 +11:00
Kayne Ruse
7e5a7f8183
Updated the copyright headers about a week ahead
2014-12-27 13:29:16 +11:00
Kayne Ruse
f2d517df9d
BUGFIX: Infinitely small motion on an axis after repeated key release;
...
read more
I've patched this issue by setting motion's elements to
CHARACTER_WALKING_SPEED or negative CHARACTER_WALKING_SPEED if they're
above or below zero, respectively.
2014-12-27 12:33:51 +11:00
Kayne Ruse
6c11aa0927
Characters are moving around in the world
2014-12-27 02:26:44 +11:00
Kayne Ruse
398f1c8bfd
Added a room check to the character query
2014-12-27 01:33:10 +11:00
Kayne Ruse
3e2d1a5a56
Implemented client-side HandleCharacterSet*(); untested
2014-12-22 23:09:28 +11:00
Kayne Ruse
900f623f3b
Camera centering and client drop message
2014-12-19 20:33:09 +11:00
Kayne Ruse
2ae2c48819
Added LocalCharacter, removed entityIndex
2014-12-19 19:44:34 +11:00
Kayne Ruse
07af05712b
Implemented client-side query
2014-12-19 18:33:41 +11:00
Kayne Ruse
7962692641
Implemented client-side character delete; untested
2014-12-19 14:21:05 +11:00
Kayne Ruse
015631a73d
Implemented client-side HandleCharacterCreate
2014-12-18 09:14:11 +11:00
Kayne Ruse
ae046977f0
Server state query works, client doesn't use the result yet
...
Both sides of this message uses QUERY_CHARACTER_EXISTS because I'm just
trying to push forward, without worrying about mistakes I might be making.
I just want to merge this back into the main branch so I can say that I've
actually done something over the last few months.
2014-12-11 08:02:38 +11:00
Kayne Ruse
72f641bf63
Server sends character create & delete messages
2014-12-11 07:12:16 +11:00
Kayne Ruse
0e666d3203
Server accepts and creates the character's data
2014-12-02 23:11:08 +11:00
Kayne Ruse
cc167180f6
Added support for cleaning up after rejection messages
2014-12-01 22:33:15 +11:00
Kayne Ruse
822ff5827e
Map protocol works in theory
2014-12-01 00:13:46 +11:00
Kayne Ruse
8579d7e0d6
Implemented client-side HandleRegionContent()
2014-11-30 23:29:46 +11:00
Kayne Ruse
e5abd51f76
Two-step login system works perfectly; can't shut the server down
...
I've also removed a large amount of commented and uncommented code from
in_world.cpp, simply because so much code was dummied out. I can readd
this code as I reimeplement various features.
2014-11-26 10:14:26 +11:00
Kayne Ruse
9329274866
Project builds, but with a lot of logic dummied out
2014-11-16 23:16:21 +11:00