Kayne Ruse
7c6468c1dd
Multiple changes, read more
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* Implemented HeartbeatUtility
* simplified the SQL files
* Added a dummy inventory button
2016-04-25 22:10:11 +10:00
Kayne Ruse
754fb71850
Updated SQL script
2016-04-22 08:26:19 +10:00
Kayne Ruse
36ba3fa132
Updated GUI library
2016-04-17 02:10:08 +10:00
Kayne Ruse
3002afa1e9
Moved a file
2016-04-17 01:35:34 +10:00
Kayne Ruse
ccb7adbd10
Fixed copying pointer to/from packet
2016-04-11 01:01:22 +10:00
Kayne Ruse
1f2d0b8e76
Barriers are created at the correct location
2016-04-09 00:02:39 +10:00
Kayne Ruse
420d39d467
Barriers are being drawn
2016-04-08 23:30:17 +10:00
Kayne Ruse
8749d1fd93
Barriers are queried, created when colliding with creatures
2016-04-04 02:41:14 +10:00
Kayne Ruse
7205d6692c
Threaded barriers into the client, not yet queried
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I've also refactored the rooms slightly.
2016-04-04 01:05:32 +10:00
Kayne Ruse
7b9c016082
Threaded the barriers through the networking system
2016-04-03 22:32:39 +10:00
Kayne Ruse
a751531e18
Added distance based creature culling
2016-03-30 12:54:59 +11:00
Kayne Ruse
57f92a8b2e
Modified bunny sprite for proper use
2016-03-26 18:20:21 +11:00
Kayne Ruse
a8bbbeabb7
Minor name tweak
2016-03-26 17:56:16 +11:00
Kayne Ruse
ba384c182a
Updated the copyright in the file headers
2016-03-22 13:40:26 +11:00
Kayne Ruse
1ed4f85d62
Tweaked debug map generator scripts
2016-03-22 07:04:11 +11:00
Kayne Ruse
12f86f22de
Apparently it was the #45 fix that broke collisions
2016-03-22 00:47:38 +11:00
Kayne Ruse
30aa11c083
Brought client into line with server
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Also added a new config file for developing over multiple machines.
2016-03-21 22:06:25 +11:00
Kayne Ruse
5f0cf826d4
Updated networking
2016-03-21 20:57:13 +11:00
Kayne Ruse
41626328c9
Checked out common/*
2016-03-19 06:46:18 +11:00
Kayne Ruse
bbd468af1a
Removed common as a submodule
2016-03-19 06:40:05 +11:00
Kayne Ruse
3a23ba93af
Updated Copyright information
2016-03-18 21:13:08 +11:00
Kayne Ruse
50f3a9e74e
Committing changes to libcommon
2015-09-03 15:42:40 +10:00
Kayne Ruse
c6bc8c24fb
Removed some debugging code
2015-08-24 14:40:33 +10:00
Kayne Ruse
ffe5c80117
Comment tweaks, build tweaks, bugfixes
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I've also disabled the "screen trick". It was ugly as hell.
2015-08-24 14:34:54 +10:00
Kayne Ruse
45f67476b8
Fixed a graphical bug
2015-08-24 02:03:00 +10:00
Kayne Ruse
57a4fc8380
Messing with buttons & fonts
2015-08-23 04:55:50 +10:00
Kayne Ruse
3e42371e02
Fixed character movement by ignoring key repeats
2015-08-23 02:48:58 +10:00
Kayne Ruse
41d601ab06
Re-enabled FPS display, fix other display issues
2015-08-23 01:53:13 +10:00
Kayne Ruse
3d6509b5a5
Client builds & runs, can't test the gameplay without the server
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SDL_ttf is now being initialized, and all usages of fonts are now checked for nullptr.
A bug where the renderer's logical size was not properly set has been fixed.
The FPS counter is disabled for now.
2015-08-20 20:45:13 +10:00
Kayne Ruse
dc5b09a9b4
world_logic.cpp builds, disabled FPS display
2015-08-20 02:36:42 +10:00
Kayne Ruse
371ca4a22c
Updated libcommon
2015-08-18 04:08:26 +10:00
Kayne Ruse
00fe2263d5
This will take getting used to
2015-08-14 22:43:41 +10:00
Kayne Ruse
f2ee1e8b24
Testing submodules
2015-08-14 22:33:35 +10:00
Kayne Ruse
dd50287bdd
Deleted common directory
2015-08-14 22:25:57 +10:00
Kayne Ruse
2f86511254
lobby_menu.cpp builds, as does all of client/menu_scenes
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This is great progress, but I think I should turn the common directory into a subnmodule, since
I've been constantly tabbing back and forward between this folder, and the debug folder, making
and committing identical edits to both.
Scene list:
> disconnected_screen.*pp
> lobby_menu.*pp
> main_menu.*pp
> options_menu.*pp
> splash_screen.*pp
* world*.*pp
* unfinished
> building
2015-08-14 21:47:04 +10:00
Kayne Ruse
e8347cb9fb
Reverted templated TextBox; too much unnecessary complexity
2015-08-14 20:52:05 +10:00
Kayne Ruse
8c3f7913f6
Converted TextBox into a template class
2015-08-14 19:42:45 +10:00
Kayne Ruse
fedc420c19
Merged common/ui into common/graphics
2015-08-14 18:02:39 +10:00
Kayne Ruse
b10572ccaf
Imported TextLine and TextBox, added Image::CopyTexture
2015-08-13 23:47:32 +10:00
Kayne Ruse
aa9081d9cf
Imported new Button class, deleted menu_bar.*pp
2015-08-02 01:45:46 +10:00
Kayne Ruse
48f5512e1a
Fixed a mistyped variable name
2015-07-20 17:14:24 +10:00
Kayne Ruse
d2e75e02c5
Imported updates to the map system
2015-07-20 13:35:10 +10:00
Kayne Ruse
4ced681c76
Working on the ui, incomplete
2015-07-08 03:09:50 +10:00
Kayne Ruse
af17bd2800
Updated common/graphics, client/base_scene.*pp to SDL2
2015-07-07 19:51:27 +10:00
Kayne Ruse
24eb730c72
Switched to the #pragma once system
2015-07-07 17:36:14 +10:00
Kayne Ruse
99b35483f8
Tenative port for Linux
2015-05-17 09:18:46 +10:00
Kayne Ruse
5c404c572e
Patched bug #45 without resolving it
2015-04-28 06:01:58 +10:00
Kayne Ruse
878d502b8b
Looking for the bug
2015-04-27 01:35:14 +10:00
Kayne Ruse
2a1ee4acbf
tmp
2015-04-26 03:29:33 +10:00
Kayne Ruse
0e149acc62
Pointless tweak
2015-04-26 03:24:25 +10:00