Working on the ui, incomplete
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@@ -4,5 +4,5 @@ all:
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$(MAKE) -C graphics
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$(MAKE) -C map
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$(MAKE) -C network
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# $(MAKE) -C ui #TODO: reenable this
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$(MAKE) -C ui
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$(MAKE) -C utilities
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+21
-54
@@ -21,71 +21,38 @@
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*/
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#pragma once
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#include "bounding_box.hpp"
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#include "image.hpp"
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#include "raster_font.hpp"
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#include "SDL2/SDL_ttf.h"
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#include <string>
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/* 3-phases, no toggle, centred text
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* This class uses the size of the provided image as its bounds. Also,
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* The provided image should be formatted correctly.
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*
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* The button's image should be divided into 3 sections virtucally,
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* which act as the different button images. The clip width & height of the
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* Image should be set manually, and the height should be 1/3 of the total
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* graphical data.
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*/
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class Button {
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public:
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enum State {
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NORMAL = 0, HOVER = 1, PRESSED = 2
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//states available
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enum class State {
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NORMAL, HOVER, PRESSED
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};
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//methods
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Button() = default;
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~Button() = default;
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//handle input
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State MouseMotion(SDL_MouseMotionEvent const&);
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State MouseButtonDown(SDL_MouseButtonEvent const&);
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State MouseButtonUp(SDL_MouseButtonEvent const&);
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void RenderText(std::string s);
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bool CaptureInput(int x, int y, bool pressed);
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void DrawTo(SDL_Renderer*, int camX, int camY);
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//yet another draw function
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void DrawTo(SDL_Surface* const);
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//accessors & mutators
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int SetX(int x) { return posX = x; }
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int SetY(int y) { return posY = y; }
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int GetX() { return posX; }
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int GetY() { return posY; }
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Image* GetImage() { return ℑ }
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BoundingBox* GetBoundingBox() { return &boundingBox; }
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//accessors and mutators
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Image* SetImage(Image* const ptr) { return image = ptr; }
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Image* GetImage() { return image; }
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RasterFont* SetFont(RasterFont* const ptr) { return font = ptr; }
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RasterFont* GetFont() { return font; }
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Sint16 SetX(Sint16 i) { return x = i; }
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Sint16 SetY(Sint16 i) { return y = i; }
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Sint16 GetX() const { return x; }
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Sint16 GetY() const { return y; }
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Sint16 SetTextX(Sint16 i) { return textX = i; }
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Sint16 SetTextY(Sint16 i) { return textY = i; }
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Sint16 GetTextX() const { return textX; }
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Sint16 GetTextY() const { return textY; }
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State SetState(State s) { return state = s; }
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State GetState() const { return state; }
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std::string SetText(std::string);
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std::string GetText() const { return text; }
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private:
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State CalcState(Sint16 x, Sint16 y, bool leftPressed);
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//point to the provided external objects
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Image* image = nullptr;
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RasterFont* font = nullptr;
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//positions
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Sint16 x = 0, y = 0;
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Sint16 textX = 0, textY = 0;
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//
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State state = State::NORMAL;
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std::string text;
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protected:
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Image image;
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BoundingBox boundingBox;
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int posX = 0, posY = 0;
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};
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@@ -22,7 +22,6 @@
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#pragma once
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#include "image.hpp"
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#include "raster_font.hpp"
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#include "button.hpp"
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#include <string>
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@@ -1,60 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "raster_font.hpp"
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#include <stdexcept>
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/* It might be more efficient to render to a different surface (like an Image)
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* rather than calling this function with all of it's '%' and '/'.
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*/
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void RasterFont::DrawStringTo(std::string s, SDL_Surface* const dest, Sint16 x, Sint16 y) {
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if (!image.GetSurface()) {
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throw(std::runtime_error("RasterFont not loaded"));
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}
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const Uint16 w = image.GetClipW();
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const Uint16 h = image.GetClipH();
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for (int i = 0; i < s.size(); i++) {
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image.SetClipX(s[i] % 16 * w);
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image.SetClipY(s[i] / 16 * h);
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image.DrawTo(dest, x + i * w, y);
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}
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}
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/* Note: This class can only take a raster font with 16*16 characters, and the
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* indevidual characters must have the same dimensions. Overall this class is too
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* restrictive; I suggest using a 3rd party library.
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*/
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SDL_Surface* RasterFont::LoadSurface(std::string fname) {
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image.LoadSurface(fname);
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image.SetClipW(image.GetSurface()->w/16);
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image.SetClipH(image.GetSurface()->h/16);
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return image.GetSurface();
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}
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SDL_Surface* RasterFont::SetSurface(SDL_Surface* p) {
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image.SetSurface(p);
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image.SetClipW(image.GetSurface()->w/16);
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image.SetClipH(image.GetSurface()->h/16);
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return image.GetSurface();
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}
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@@ -1,51 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#pragma once
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#include "image.hpp"
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class RasterFont {
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public:
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RasterFont() = default;
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RasterFont(RasterFont const& rhs) { *this = rhs; }
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RasterFont(RasterFont&& rhs) { *this = std::move(rhs); }
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RasterFont(std::string fname) { LoadSurface(fname); }
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RasterFont(SDL_Surface* p) { SetSurface(p); }
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~RasterFont() = default;
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RasterFont& operator=(RasterFont const& rhs) { image = rhs.image; }
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RasterFont& operator=(RasterFont&& rhs) { image = std::move(rhs.image); }
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void DrawStringTo(std::string, SDL_Surface* const, Sint16 x, Sint16 y);
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//Accessors and Mutators
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SDL_Surface* LoadSurface(std::string);
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SDL_Surface* SetSurface(SDL_Surface*);
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SDL_Surface* GetSurface() const { return image.GetSurface(); }
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void FreeSurface() { image.FreeSurface(); }
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Uint16 GetCharW() const { return image.GetClipW(); }
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Uint16 GetCharH() const { return image.GetClipH(); }
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private:
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Image image;
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};
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