Updated common/graphics, client/base_scene.*pp to SDL2
This commit is contained in:
+107
-68
@@ -21,8 +21,10 @@
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*/
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#include "image.hpp"
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#include <stdexcept>
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#include "SDL2/SDL_image.h"
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#include <sstream>
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#include <stdexcept>
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Image& Image::operator=(Image const& rhs) {
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//don't screw yourself
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@@ -30,10 +32,10 @@ Image& Image::operator=(Image const& rhs) {
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return *this;
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}
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FreeSurface();
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Free();
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//Copy the other Image's stuff
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surface = rhs.surface;
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texture = rhs.texture;
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clip = rhs.clip;
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local = false;
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}
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@@ -44,102 +46,139 @@ Image& Image::operator=(Image&& rhs) {
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return *this;
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}
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FreeSurface();
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Free();
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//Steal the other Image's stuff
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surface = rhs.surface;
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texture = rhs.texture;
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clip = rhs.clip;
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local = rhs.local;
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rhs.surface = nullptr;
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rhs.texture = nullptr;
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rhs.clip = {0, 0, 0, 0};
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rhs.local = false;
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}
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SDL_Surface* Image::LoadSurface(std::string fname) {
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FreeSurface();
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SDL_Surface* p = SDL_LoadBMP(fname.c_str());
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if (!p) {
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std::ostringstream os;
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os << "Failed to load file: " << fname;
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throw(std::runtime_error(os.str()));
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SDL_Texture* Image::Load(SDL_Renderer* renderer, std::string fname) {
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Free();
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//load the file into a surface
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SDL_Surface* surface = IMG_Load(fname.c_str());
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if (!surface) {
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std::ostringstream msg;
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msg << "Failed to load an image file: " << fname;
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msg << "; " << IMG_GetError();
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throw(std::runtime_error(msg.str()));
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}
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//create a texture from this surface
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texture = SDL_CreateTextureFromSurface(renderer, surface);
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if (!texture) {
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std::ostringstream msg;
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msg << "Failed to convert a newly loaded image file: " << fname;
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msg << "; " << SDL_GetError();
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throw(std::runtime_error(msg.str()));
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}
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//set the metadata
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clip.x = 0;
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clip.y = 0;
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if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
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std::ostringstream msg;
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msg << "Failed to record metadata for a newly loaded image file: " << fname;
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msg << "; " << SDL_GetError();
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throw(std::runtime_error(msg.str()));
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}
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surface = p;
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clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
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local = true;
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SetTransparentColor(255, 0, 255); //default
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return surface;
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//free the surface & return
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SDL_FreeSurface(surface);
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return texture;
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}
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SDL_Surface* Image::CreateSurface(Uint16 w, Uint16 h) {
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FreeSurface();
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Uint32 rmask, gmask, bmask, amask;
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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rmask = 0xff000000;
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gmask = 0x00ff0000;
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bmask = 0x0000ff00;
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amask = 0x000000ff;
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#else
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rmask = 0x000000ff;
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gmask = 0x0000ff00;
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bmask = 0x00ff0000;
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amask = 0xff000000;
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#endif
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SDL_Surface* p = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, rmask, gmask, bmask, amask);
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if (!p) {
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throw(std::runtime_error("Failed to create Image surface"));
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SDL_Texture* Image::Create(SDL_Renderer* renderer, Uint16 w, Uint16 h) {
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Free();
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//make the texture
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texture = SDL_CreateTexture(renderer,
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SDL_PIXELFORMAT_RGBA8888,
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SDL_TEXTUREACCESS_STATIC,
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w, h);
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if (!texture) {
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std::ostringstream msg;
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msg << "Failed to create a texture; " << SDL_GetError();
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throw(std::runtime_error(msg.str()));
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}
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//set the metadata
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clip.x = 0;
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clip.y = 0;
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if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
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std::ostringstream msg;
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msg << "Failed to record metadata for a newly created image";
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msg << "; " << SDL_GetError();
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throw(std::runtime_error(msg.str()));
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}
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surface = p;
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clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
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local = true;
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SetTransparentColor(255, 0, 255); //default
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return surface;
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return texture;
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}
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SDL_Surface* Image::SetSurface(SDL_Surface* p) {
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FreeSurface();
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if (!p) {
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throw(std::invalid_argument("No surface pointer provided"));
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SDL_Texture* Image::SetTexture(SDL_Texture* ptr) {
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Free();
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texture = ptr;
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//set the metadata
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clip.x = 0;
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clip.y = 0;
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if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
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std::ostringstream msg;
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msg << "Failed to record metadata for a newly image image";
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msg << "; " << SDL_GetError();
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throw(std::runtime_error(msg.str()));
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}
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surface = p;
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clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
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local = false;
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return surface;
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return texture;
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}
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void Image::FreeSurface() {
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SDL_Texture* Image::GetTexture() const {
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return texture;
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}
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void Image::Free() {
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if (local) {
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SDL_FreeSurface(surface);
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SDL_DestroyTexture(texture);
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local = false;
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}
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surface = nullptr;
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texture = nullptr;
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clip = {0, 0, 0, 0};
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}
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void Image::DrawTo(SDL_Surface* dest, Sint16 x, Sint16 y) {
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if (!surface) {
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throw(std::logic_error("No image surface to draw"));
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void Image::DrawTo(SDL_Renderer* const renderer, Sint16 x, Sint16 y, double scaleX, double scaleY) {
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if (!texture) {
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throw(std::logic_error("No image texture to draw"));
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}
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SDL_Rect sclip = clip, dclip = {x,y};
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SDL_BlitSurface(surface, &sclip, dest, &dclip);
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SDL_Rect sclip = clip;
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SDL_Rect dclip = {x, y, Uint16(clip.w * scaleX), Uint16(clip.h * scaleY)};
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SDL_RenderCopy(renderer, texture, &sclip, &dclip);
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}
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void Image::SetTransparentColor(Uint8 r, Uint8 g, Uint8 b) {
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if (!surface) {
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throw(std::logic_error("Failed to set the transparent color"));
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void Image::SetAlpha(Uint8 a) {
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if (SDL_SetTextureAlphaMod(texture, a)) {
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std::ostringstream msg;
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msg << "Failed to set alpha; " << SDL_GetError();
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throw(std::runtime_error(msg.str()));
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}
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if (!local) {
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throw(std::logic_error("Cannot set the transparent color of a non-local surface"));
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}
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SDL_SetColorKey(surface, SDL_SRCCOLORKEY, SDL_MapRGB(surface->format, r, g, b));
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}
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void Image::ClearTransparentColor() {
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if (!surface) {
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throw(std::logic_error("Failed to clear the transparent color"));
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Uint8 Image::GetAlpha() {
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Uint8 ret = 0;
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if (SDL_GetTextureAlphaMod(texture, &ret)) {
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std::ostringstream msg;
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msg << "Failed to get alpha; " << SDL_GetError();
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throw(std::runtime_error(msg.str()));
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}
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if (!local) {
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throw(std::logic_error("Cannot clear the transparent color of a non-local surface"));
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}
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SDL_SetColorKey(surface, 0, 0);
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}
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return ret;
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}
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+17
-15
@@ -21,7 +21,8 @@
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*/
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#pragma once
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#include "SDL/SDL.h"
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#include "SDL2/SDL.h"
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#include <string>
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class Image {
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@@ -29,21 +30,24 @@ public:
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Image() = default;
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Image(Image const& rhs) { *this = rhs; }
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Image(Image&& rhs) { *this = std::move(rhs); }
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Image(std::string fname) { LoadSurface(fname); }
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Image(Uint16 w, Uint16 h) { CreateSurface(w, h); }
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Image(SDL_Surface* p) { SetSurface(p); }
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~Image() { FreeSurface(); }
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Image(SDL_Renderer* r, std::string fname) { Load(r, fname); }
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Image(SDL_Renderer* r, Uint16 w, Uint16 h) { Create(r, w, h); }
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Image(SDL_Texture* p) { SetTexture(p); }
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virtual ~Image() { Free(); }
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Image& operator=(Image const&);
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Image& operator=(Image&&);
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SDL_Surface* LoadSurface(std::string fname);
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SDL_Surface* CreateSurface(Uint16 w, Uint16 h);
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SDL_Surface* SetSurface(SDL_Surface*);
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SDL_Surface* GetSurface() const { return surface; }
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void FreeSurface();
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SDL_Texture* Load(SDL_Renderer* renderer, std::string fname);
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SDL_Texture* Create(SDL_Renderer* renderer, Uint16 w, Uint16 h);
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SDL_Texture* SetTexture(SDL_Texture*);
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SDL_Texture* GetTexture() const;
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virtual void Free();
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void DrawTo(SDL_Surface* const, Sint16 x, Sint16 y);
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void DrawTo(SDL_Renderer* const, Sint16 x, Sint16 y, double scaleX = 1.0, double scaleY = 1.0);
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void SetAlpha(Uint8 a);
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Uint8 GetAlpha();
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//Clip handlers
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SDL_Rect SetClip(SDL_Rect r) { return clip = r; }
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@@ -61,10 +65,8 @@ public:
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bool GetLocal() const { return local; }
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void SetTransparentColor(Uint8 r, Uint8 g, Uint8 b);
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void ClearTransparentColor();
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protected:
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SDL_Surface* surface = nullptr;
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SDL_Texture* texture = nullptr;
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SDL_Rect clip = {0, 0, 0, 0};
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bool local = false;
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};
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};
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@@ -21,82 +21,166 @@
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*/
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#include "sprite_sheet.hpp"
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#include <stdexcept>
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#include <sstream>
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#include <stdexcept>
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SpriteSheet& SpriteSheet::operator=(SpriteSheet const& rhs) {
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//don't screw yourself
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if (this == &rhs) {
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return *this;
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}
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Free();
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//Copy the other SpriteSheet's stuff
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texture = rhs.texture;
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clip = rhs.clip;
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local = false;
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countX = rhs.countX;
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countY = rhs.countY;
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indexX = rhs.indexX;
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indexY = rhs.indexY;
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delay = rhs.delay;
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tick = rhs.tick;
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}
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SpriteSheet& SpriteSheet::operator=(SpriteSheet&& rhs) {
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//don't screw yourself
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if (this == &rhs) {
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return *this;
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}
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Free();
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//Steal the other SpriteSheet's stuff
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texture = rhs.texture;
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clip = rhs.clip;
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local = rhs.local;
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countX = rhs.countX;
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countY = rhs.countY;
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indexX = rhs.indexX;
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indexY = rhs.indexY;
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delay = rhs.delay;
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tick = rhs.tick;
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rhs.texture = nullptr;
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rhs.clip = {0, 0, 0, 0};
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rhs.local = false;
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rhs.countX = 0;
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rhs.countY = 0;
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rhs.indexX = 0;
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rhs.indexY = 0;
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rhs.delay = 0.0;
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rhs.tick = 0.0;
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}
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void SpriteSheet::Update(double delta) {
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//if the delay has passed
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if (delay && (tick += delta) >= delay) {
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if (++xIndex >= xCount) {
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xIndex = 0;
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//if the index is out of bounds
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if (++indexX >= countX) {
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indexX = 0;
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}
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tick = 0;
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}
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image.SetClipX(xIndex * image.GetClipW());
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image.SetClipY(yIndex * image.GetClipH());
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//modify area drawn
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clip.x = indexX * clip.w;
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clip.y = indexX * clip.y;
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}
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SDL_Surface* SpriteSheet::LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount) {
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image.LoadSurface(fname);
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SDL_Texture* SpriteSheet::Load(SDL_Renderer* r, std::string fname, Uint16 cx, Uint16 cy) {
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//call the base function
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Image::Load(r, fname);
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xCount = xCellCount;
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yCount = yCellCount;
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//set the metadata
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countX = cx;
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countY = cy;
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image.SetClipW(image.GetSurface()->w / xCount);
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image.SetClipH(image.GetSurface()->h / yCount);
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//assume clip.x and clip.y were set to the size of the texture
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//reduce the w & h to the size of one cell
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clip.w = clip.w / countX;
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clip.h = clip.h / countY;
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xIndex = yIndex = 0;
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indexX = indexY = 0;
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delay = tick = 0.0;
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return texture;
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}
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SDL_Texture* SpriteSheet::Create(SDL_Renderer* r, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy) {
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//call the base function
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Image::Create(r, w, h);
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//set the metadata
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countX = cx;
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countY = cy;
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//assume clip.x and clip.y were set to the size of the texture
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//reduce the w & h to the size of one cell
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clip.w = clip.w / countX;
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clip.h = clip.h / countY;
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indexX = indexY = 0;
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delay = tick = 0.0;
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return texture;
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}
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SDL_Texture* SpriteSheet::SetTexture(SDL_Texture* ptr, Uint16 cx, Uint16 cy) {
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//call the base function
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Image::SetTexture(ptr);
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//set the metadata
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countX = cx;
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countY = cy;
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//assume clip.x and clip.y were set to the size of the texture
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//reduce the w & h to the size of one cell
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clip.w = clip.w / countX;
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clip.h = clip.h / countY;
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indexX = indexY = 0;
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delay = tick = 0.0;
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return texture;
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}
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void SpriteSheet::Free() {
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Image::Free();
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countX = countY = 0;
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indexX = indexY = 0;
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delay = tick = 0.0;
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}
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SDL_Surface* SpriteSheet::SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) {
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image.SetSurface(surface);
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xCount = xCellCount;
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yCount = yCellCount;
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image.SetClipW(image.GetSurface()->w / xCount);
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image.SetClipH(image.GetSurface()->h / yCount);
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xIndex = yIndex = 0;
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delay = tick = 0.0;
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Uint16 SpriteSheet::SetCountX(Uint16 i) {
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indexX = 0;
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return countX = i;
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}
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void SpriteSheet::FreeSurface() {
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image.FreeSurface();
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xCount = yCount = 0;
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xIndex = yIndex = 0;
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delay = tick = 0.0;
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Uint16 SpriteSheet::SetCountY(Uint16 i) {
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indexY = 0;
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return countY = i;
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}
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Uint16 SpriteSheet::SetXCount(Uint16 i) {
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xIndex = 0;
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return xCount = i;
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}
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Uint16 SpriteSheet::SetYCount(Uint16 i) {
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yIndex = 0;
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return yCount = i;
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}
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Uint16 SpriteSheet::SetXIndex(Uint16 i) {
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if (i > xCount) {
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std::ostringstream os;
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os << "Cannot set x index to " << i;
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throw(std::invalid_argument(os.str()));
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Uint16 SpriteSheet::SetIndexX(Uint16 i) {
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if (i > countX) {
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std::ostringstream msg;
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msg << "Cannot set index 'x' to " << i;
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throw(std::out_of_range(msg.str()));
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}
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return xIndex = i;
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return indexX = i;
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}
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Uint16 SpriteSheet::SetYIndex(Uint16 i) {
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if (i > yCount) {
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std::ostringstream os;
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os << "Cannot set y index to " << i;
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||||
throw(std::invalid_argument(os.str()));
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||||
Uint16 SpriteSheet::SetIndexY(Uint16 i) {
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if (i > countY) {
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||||
std::ostringstream msg;
|
||||
msg << "Cannot set index 'y' to " << i;
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||||
throw(std::invalid_argument(msg.str()));
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}
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return yIndex = i;
|
||||
return indexY = i;
|
||||
}
|
||||
|
||||
double SpriteSheet::SetDelay(double d) {
|
||||
tick = 0;
|
||||
return delay = d;
|
||||
}
|
||||
}
|
||||
@@ -23,41 +23,48 @@
|
||||
|
||||
#include "image.hpp"
|
||||
|
||||
class SpriteSheet {
|
||||
class SpriteSheet : public Image {
|
||||
public:
|
||||
SpriteSheet() = default;
|
||||
SpriteSheet(std::string fname, Uint16 xCellCount, Uint16 yCellCount) { LoadSurface(fname, xCellCount, yCellCount); }
|
||||
SpriteSheet(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) { SetSurface(surface, xCellCount, yCellCount); }
|
||||
~SpriteSheet() { FreeSurface(); };
|
||||
SpriteSheet(SpriteSheet const& rhs) { *this = rhs; }
|
||||
SpriteSheet(SpriteSheet&& rhs) { *this = std::move(rhs); }
|
||||
SpriteSheet(SDL_Renderer* r, std::string fname, Uint16 cx, Uint16 cy)
|
||||
{ Load(r, fname, cx, cy); }
|
||||
SpriteSheet(SDL_Renderer* r, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy)
|
||||
{ Create(r, w, h, cx, cy); }
|
||||
SpriteSheet(SDL_Texture* p, Uint16 cx, Uint16 cy)
|
||||
{ SetTexture(p, cx, cy); }
|
||||
~SpriteSheet() = default;
|
||||
|
||||
SpriteSheet& operator=(SpriteSheet const&);
|
||||
SpriteSheet& operator=(SpriteSheet&&);
|
||||
|
||||
void Update(double delta);
|
||||
|
||||
SDL_Surface* LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount);
|
||||
SDL_Surface* SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount);
|
||||
SDL_Surface* GetSurface() { return image.GetSurface(); }
|
||||
void FreeSurface();
|
||||
SDL_Texture* Load(SDL_Renderer*, std::string fname, Uint16 cx, Uint16 cy);
|
||||
SDL_Texture* Create(SDL_Renderer*, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy);
|
||||
SDL_Texture* SetTexture(SDL_Texture*, Uint16 cx, Uint16 cy);
|
||||
void Free() override;
|
||||
|
||||
void DrawTo(SDL_Surface* const dest, Sint16 x, Sint16 y) { image.DrawTo(dest, x, y); }
|
||||
Uint16 SetCountX(Uint16);
|
||||
Uint16 SetCountY(Uint16);
|
||||
Uint16 SetIndexX(Uint16);
|
||||
Uint16 SetIndexY(Uint16);
|
||||
|
||||
//accessors and mutators
|
||||
Image* GetImage() { return ℑ } //OO breaker
|
||||
|
||||
Uint16 SetXCount(Uint16);
|
||||
Uint16 SetYCount(Uint16);
|
||||
Uint16 SetXIndex(Uint16);
|
||||
Uint16 SetYIndex(Uint16);
|
||||
|
||||
Uint16 GetXCount() const { return xCount; }
|
||||
Uint16 GetYCount() const { return yCount; }
|
||||
Uint16 GetXIndex() const { return xIndex; }
|
||||
Uint16 GetYIndex() const { return yIndex; }
|
||||
Uint16 GetCountX() const { return countX; }
|
||||
Uint16 GetCountY() const { return countY; }
|
||||
Uint16 GetIndexX() const { return indexX; }
|
||||
Uint16 GetIndexY() const { return indexY; }
|
||||
|
||||
double SetDelay(double d);
|
||||
double GetDelay() const { return delay; }
|
||||
|
||||
private:
|
||||
Image image;
|
||||
Uint16 xCount = 0, yCount = 0; //number of cells
|
||||
Uint16 xIndex = 0, yIndex = 0; //current cell being drawn
|
||||
Uint16 countX = 0, countY = 0, indexX = 0, indexY = 0;
|
||||
double delay = 0.0, tick = 0.0;
|
||||
};
|
||||
|
||||
//disable access
|
||||
using Image::Load;
|
||||
using Image::Create;
|
||||
using Image::SetTexture;
|
||||
};
|
||||
@@ -21,28 +21,71 @@
|
||||
*/
|
||||
#include "tile_sheet.hpp"
|
||||
|
||||
void TileSheet::Load(std::string fname, int tileWidth, int tileHeight) {
|
||||
image.LoadSurface(fname);
|
||||
image.SetClipW(tileWidth);
|
||||
image.SetClipH(tileHeight);
|
||||
xCount = image.GetSurface()->w / image.GetClipW();
|
||||
yCount = image.GetSurface()->h / image.GetClipH();
|
||||
TileSheet& TileSheet::operator=(TileSheet const& rhs) {
|
||||
//don't screw yourself
|
||||
if (this == &rhs) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
Free();
|
||||
|
||||
//Copy the other TileSheet's stuff
|
||||
texture = rhs.texture;
|
||||
clip = rhs.clip;
|
||||
local = false;
|
||||
countX = rhs.countX;
|
||||
countY = rhs.countY;
|
||||
}
|
||||
|
||||
void TileSheet::Unload() {
|
||||
image.FreeSurface();
|
||||
xCount = yCount = 0;
|
||||
TileSheet& TileSheet::operator=(TileSheet&& rhs) {
|
||||
//don't screw yourself
|
||||
if (this == &rhs) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
Free();
|
||||
|
||||
//Copy the other TileSheet's stuff
|
||||
texture = rhs.texture;
|
||||
clip = rhs.clip;
|
||||
local = false;
|
||||
countX = rhs.countX;
|
||||
countY = rhs.countY;
|
||||
|
||||
rhs.texture = nullptr;
|
||||
rhs.clip = {0, 0, 0, 0};
|
||||
rhs.local = false;
|
||||
rhs.countX = 0;
|
||||
rhs.countY = 0;
|
||||
}
|
||||
|
||||
void TileSheet::DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
|
||||
//0 is invisible
|
||||
if (tile == 0) return;
|
||||
image.SetClipX((tile-1) % xCount * image.GetClipW());
|
||||
image.SetClipY((tile-1) / xCount * image.GetClipH());
|
||||
image.DrawTo(dest, x, y);
|
||||
void TileSheet::Load(SDL_Renderer* renderer, std::string fname, int tileWidth, int tileHeight) {
|
||||
Image::Load(renderer, fname);
|
||||
countX = clip.w / tileWidth;
|
||||
countY = clip.h / tileHeight;
|
||||
clip.w = tileWidth;
|
||||
clip.h = tileHeight;
|
||||
}
|
||||
|
||||
void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY) {
|
||||
SDL_Texture* TileSheet::SetTexture(SDL_Texture* ptr, int tileWidth, int tileHeight) {
|
||||
Image::SetTexture(ptr);
|
||||
countX = clip.w / tileWidth;
|
||||
countY = clip.h / tileHeight;
|
||||
clip.w = tileWidth;
|
||||
clip.h = tileHeight;
|
||||
}
|
||||
|
||||
void TileSheet::Free() {
|
||||
Image::Free();
|
||||
countX = countY = 0;
|
||||
}
|
||||
|
||||
void TileSheet::DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX, double scaleY) {
|
||||
//TODO: empty
|
||||
}
|
||||
|
||||
void TileSheet::DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX, double scaleY) {
|
||||
//TODO: (2) make TileSheet a friend class of Region
|
||||
Region::type_t tile = 0;
|
||||
for (register int i = 0; i < REGION_WIDTH; ++i) {
|
||||
for (register int j = 0; j < REGION_HEIGHT; ++j) {
|
||||
@@ -50,12 +93,14 @@ void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int
|
||||
tile = region->GetTile(i, j, k);
|
||||
//0 is invisible
|
||||
if (tile == 0) continue;
|
||||
image.SetClipX((tile-1) % xCount * image.GetClipW());
|
||||
image.SetClipY((tile-1) / xCount * image.GetClipH());
|
||||
image.DrawTo(dest,
|
||||
(region->GetX() + i) * image.GetClipW() - camX,
|
||||
(region->GetY() + j) * image.GetClipH() - camY);
|
||||
clip.x = (tile-1) % countX * clip.h;
|
||||
clip.y = (tile-1) / countX * clip.w;
|
||||
//TODO: (2) raw rendering; improve preformance
|
||||
Image::DrawTo(renderer,
|
||||
(region->GetX() + i) * clip.w - camX,
|
||||
(region->GetY() + j) * clip.h - camY,
|
||||
scaleX, scaleY);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,25 +27,41 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
class TileSheet {
|
||||
class TileSheet : public Image {
|
||||
public:
|
||||
TileSheet() = default;
|
||||
TileSheet(std::string f, int w, int h) { Load(f, w, h); }
|
||||
TileSheet(TileSheet const& rhs) { *this = rhs; }
|
||||
TileSheet(TileSheet&& rhs) { *this = std::move(rhs); }
|
||||
TileSheet(SDL_Renderer* r, std::string fn, int tw, int th) { Load(r, fn, tw, th); }
|
||||
TileSheet(SDL_Texture* p, int tw, int th) { SetTexture(p, tw, th); }
|
||||
~TileSheet() = default;
|
||||
|
||||
void Load(std::string fname, int tileWidth, int tileHeight);
|
||||
void Unload();
|
||||
TileSheet& operator=(TileSheet const&);
|
||||
TileSheet& operator=(TileSheet&&);
|
||||
|
||||
void DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
|
||||
void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
|
||||
void Load(SDL_Renderer*, std::string fname, int tileWidth, int tileHeight);
|
||||
SDL_Texture* SetTexture(SDL_Texture*, int tileWidth, int tileHeight);
|
||||
void Free() override;
|
||||
|
||||
void DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX = 1.0, double scaleY = 1.0);
|
||||
void DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX = 1.0, double scaleY = 1.0);
|
||||
|
||||
//accessors
|
||||
Image* GetImage() { return ℑ }
|
||||
int GetXCount() { return xCount; }
|
||||
int GetYCount() { return yCount; }
|
||||
int GetTileW() { return image.GetClipW(); }
|
||||
int GetTileH() { return image.GetClipH(); }
|
||||
private:
|
||||
Image image;
|
||||
int xCount = 0, yCount = 0;
|
||||
//DOCS: reuse Image::clip for tile sizes
|
||||
int GetCountX() { return countX; }
|
||||
int GetCountY() { return countY; }
|
||||
int GetTileW() { return clip.w; }
|
||||
int GetTileH() { return clip.h; }
|
||||
|
||||
protected:
|
||||
int countX = 0, countY = 0;
|
||||
|
||||
using Image::Load;
|
||||
using Image::Create;
|
||||
using Image::SetTexture;
|
||||
using Image::SetClip;
|
||||
using Image::SetClipX;
|
||||
using Image::SetClipY;
|
||||
using Image::SetClipW;
|
||||
using Image::SetClipH;
|
||||
};
|
||||
|
||||
+1
-1
@@ -4,5 +4,5 @@ all:
|
||||
$(MAKE) -C graphics
|
||||
$(MAKE) -C map
|
||||
$(MAKE) -C network
|
||||
$(MAKE) -C ui
|
||||
# $(MAKE) -C ui #TODO: reenable this
|
||||
$(MAKE) -C utilities
|
||||
|
||||
@@ -61,7 +61,7 @@ void ConfigUtility::Load(std::string fname, bool skipMissingFile, int argc, char
|
||||
memset(key, 0, 256);
|
||||
|
||||
//read the key-value pair
|
||||
if (sscanf(argv[i], "-%[^=]=%[^\0]", key, val) != 2) {
|
||||
if (sscanf(argv[i], "-%[^=]=%[^\\0]", key, val) != 2) {
|
||||
std::ostringstream os;
|
||||
os << "Failed to read a command line config argument (expected -%s=%s):" << std::endl;
|
||||
os << "\targv[" << i << "]: " << argv[i] << std::endl;
|
||||
|
||||
Reference in New Issue
Block a user