Kayne Ruse
553f8dbfa5
Fixed some framerate issues
2014-04-06 20:53:51 +10:00
Kayne Ruse
2bacdcdab7
The basic server map is being displayed in the client
2014-04-06 03:38:58 +10:00
Kayne Ruse
99aecbfdbb
The client->server->client region protocol is working
2014-04-06 02:48:43 +11:00
Kayne Ruse
27bda5dc28
Working on the client side map code (read more)
...
I've also added in some debug code to the map classes, because I was
hunting down a std::bad_alloc beingthrown. Turns out I forgot to set the
map sizes in the client's InWorld constructor. I'm committing the fix, and
the debug code.
2014-04-06 02:25:55 +11:00
Kayne Ruse
962f3f5dd0
Added "camera"
2014-04-05 01:56:05 +11:00
Kayne Ruse
e4bfbfb906
Minor code tweaks, this needs a lot of forethought
2014-03-16 00:28:19 +11:00
Kayne Ruse
9db86c19f6
Implemented a macro for the serial buffer size
2014-03-15 23:36:31 +11:00
Kayne Ruse
60c31ff56d
Slight code tweak
2014-03-07 20:27:34 +11:00
Kayne Ruse
6a204643f6
Serialization is finally functional
2014-03-07 20:17:11 +11:00
Kayne Ruse
a850d6b1af
Added dummy serialization functions
2014-03-06 00:20:31 +11:00
Kayne Ruse
a494bfbb38
Fixed horrible naming convention
2013-12-25 22:09:59 +11:00
Kayne Ruse
de1a6a050f
Fixed jittery lag and client closing issues
2013-12-07 03:24:39 +11:00
Kayne Ruse
49c9abe91b
Added controls, it's now MP capable
2013-12-07 02:36:48 +11:00
Kayne Ruse
3b05476689
Connections and disconnections are working across different clients
2013-12-07 01:33:27 +11:00
Kayne Ruse
1c032bfc47
Implemented client-side player creation; incomplete
2013-12-06 23:03:46 +11:00
Kayne Ruse
e640eda771
Moved client scenes to a sub directory, reworked build process
2013-12-06 20:22:55 +11:00