Kayne Ruse
13e67746b4
Renamed monsters to creatures in the code
2016-03-21 19:49:41 +11:00
Kayne Ruse
a86a41ad46
Renamed monster files to creatures
2016-03-21 19:28:49 +11:00
Kayne Ruse
fd11f4e0e6
Moved server/server_utilities up one directory
...
Also modified makefiles to account for the change.
2016-03-21 19:07:09 +11:00
Kayne Ruse
19792f8aec
Merged server files into server_application.cpp
2016-03-21 17:14:40 +11:00
Kayne Ruse
0666c69680
Moved scenes into one folder
2016-03-20 04:27:58 +11:00
Kayne Ruse
16f7f043fc
Merged World source code into world.cpp
2016-03-20 04:06:39 +11:00
Kayne Ruse
bd9d969f8e
Merge remote-tracking branch 'origin/libcommon'
2016-03-19 06:47:03 +11:00
Kayne Ruse
41626328c9
Checked out common/*
2016-03-19 06:46:18 +11:00
Kayne Ruse
bbd468af1a
Removed common as a submodule
2016-03-19 06:40:05 +11:00
Kayne Ruse
49b15f4710
Moved all folders into common/
2016-03-19 06:10:32 +11:00
Kayne Ruse
ff67b62792
Found a bug
2016-03-19 05:52:43 +11:00
Kayne Ruse
3a23ba93af
Updated Copyright information
2016-03-18 21:13:08 +11:00
Kayne Ruse
15cd3648a3
Fixed minor networking issue
2016-03-18 21:09:02 +11:00
Kayne Ruse
fe7bbbbb3d
Tweaked button graphics
2015-12-25 22:53:05 +11:00
Kayne Ruse
e6e2421ba0
This is now building on Mum's laptop
2015-12-15 22:54:32 +11:00
Kayne Ruse
f2119f77a9
HOTFIX: User reported a segfault in Wine
2015-11-11 16:00:46 +11:00
Kayne Ruse
50f3a9e74e
Committing changes to libcommon
2015-09-03 15:42:40 +10:00
Kayne Ruse
3eafb57403
Fixed magic numbers for default screen size
2015-09-03 14:47:03 +10:00
Kayne Ruse
47d464ed3a
Merge remote-tracking branch 'commondir/libcommon' into libcommon
2015-09-03 14:25:59 +10:00
Kayne Ruse
f83f5f76c7
tweaked .gitignore
2015-09-03 14:23:59 +10:00
Kayne Ruse
fd98749995
Added the scene template framework
2015-09-03 14:19:57 +10:00
Kayne Ruse
4b4814e89a
Tweaked windows build script
2015-08-26 14:09:47 +10:00
Kayne Ruse
c0bbadb0bf
Merge branch 'upgrade', updated to SDL 2.0, among many other improvements
release-0.7
2015-08-24 14:45:43 +10:00
Kayne Ruse
c6bc8c24fb
Removed some debugging code
2015-08-24 14:40:33 +10:00
Kayne Ruse
e7d3205a96
Comment tweak
2015-08-24 14:38:59 +10:00
Kayne Ruse
ffe5c80117
Comment tweaks, build tweaks, bugfixes
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I've also disabled the "screen trick". It was ugly as hell.
2015-08-24 14:34:54 +10:00
Kayne Ruse
a083cce5da
Merge remote-tracking branch 'refs/remotes/origin/libcommon' into libcommon
2015-08-24 14:26:47 +10:00
Kayne Ruse
37fadc6567
Resolved bug #45
2015-08-24 14:26:32 +10:00
Kayne Ruse
188a6805bf
Found the culprit for bug #45
2015-08-24 03:37:44 +10:00
Kayne Ruse
626435974e
Tweaked the packaging script to source from bin
2015-08-24 03:04:55 +10:00
Kayne Ruse
b6c9361876
Added .dll files in a submodule for windows build only
2015-08-24 02:52:05 +10:00
Kayne Ruse
45f67476b8
Fixed a graphical bug
2015-08-24 02:03:00 +10:00
Kayne Ruse
0c1232ae3b
Fixed a graphical bug
2015-08-24 02:01:46 +10:00
Kayne Ruse
dfa8683c47
Tweaks for windows
2015-08-23 19:41:01 +10:00
Kayne Ruse
c36c5210ab
Splash screen fits to the new logo on startup, before reverting
2015-08-23 05:56:42 +10:00
Kayne Ruse
57a4fc8380
Messing with buttons & fonts
2015-08-23 04:55:50 +10:00
Kayne Ruse
540f646209
Added color macros for buttons
2015-08-23 04:54:51 +10:00
Kayne Ruse
caf6403a76
Added platform & version detection
2015-08-23 03:44:19 +10:00
Kayne Ruse
f585b8adda
Added some admin tools
2015-08-23 02:59:33 +10:00
Kayne Ruse
3e42371e02
Fixed character movement by ignoring key repeats
2015-08-23 02:48:58 +10:00
Kayne Ruse
93a955caf9
Removed commented code
2015-08-23 02:47:59 +10:00
Kayne Ruse
563a217237
Changed the formats of the graphical assets
2015-08-23 02:20:38 +10:00
Kayne Ruse
41d601ab06
Re-enabled FPS display, fix other display issues
2015-08-23 01:53:13 +10:00
Kayne Ruse
2dd2aead13
Tweaked FPS implementation
2015-08-23 01:52:03 +10:00
Kayne Ruse
915660da0e
Server runs, but it's far off from being stable again
2015-08-20 23:24:20 +10:00
Kayne Ruse
3d6509b5a5
Client builds & runs, can't test the gameplay without the server
...
SDL_ttf is now being initialized, and all usages of fonts are now checked for nullptr.
A bug where the renderer's logical size was not properly set has been fixed.
The FPS counter is disabled for now.
2015-08-20 20:45:13 +10:00
Kayne Ruse
03e643a17a
Updated network version tag
2015-08-20 20:42:19 +10:00
Kayne Ruse
dc5b09a9b4
world_logic.cpp builds, disabled FPS display
2015-08-20 02:36:42 +10:00
Kayne Ruse
345980af5e
Changed an inclusion path
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I've also modified my local SDL_net install to ensure that it built with the correct version of
SDL. Long story short: This worked me up way too much.
2015-08-20 02:32:00 +10:00
Kayne Ruse
371ca4a22c
Updated libcommon
2015-08-18 04:08:26 +10:00