135 Commits

Author SHA1 Message Date
Kayne Ruse e8ad19f267 Avoid crashes from duplicate usernames 2016-12-09 19:11:09 +11:00
Kayne Ruse 3a2d28022b Trying to sidestep the issue 2016-12-05 15:16:52 +11:00
Kayne Ruse 19ccd823ef temporary patch for the door system 2016-12-05 01:20:02 +11:00
Kayne Ruse ed5bcc9706 Users now automatically connect to home server 2016-12-03 22:27:43 +11:00
Kayne Ruse dd63efb355 Added cover photo for various things 2016-09-14 18:40:55 +10:00
Kayne Ruse 7c6468c1dd Multiple changes, read more
* Implemented HeartbeatUtility
* simplified the SQL files
* Added a dummy inventory button
2016-04-25 22:10:11 +10:00
Kayne Ruse 5285397101 I really hate SQL 2016-04-22 20:00:31 +10:00
Kayne Ruse ba295099f3 Experimenting with SQL 2016-04-22 18:14:07 +10:00
Kayne Ruse 754fb71850 Updated SQL script 2016-04-22 08:26:19 +10:00
Kayne Ruse 5d3d82bf3f Added a new button graphic 2016-04-17 02:15:23 +10:00
Kayne Ruse 905af46731 Adjusted file names for case sensitivity 2016-04-15 00:17:13 +10:00
Kayne Ruse 8b0bc76a9f Fixed a script 2016-04-14 23:42:11 +10:00
Kayne Ruse fb2d49f1e0 Added respawning rabbits 2016-04-14 23:33:39 +10:00
Kayne Ruse b74a5aabcd Comment tweaks 2016-04-14 04:17:49 +10:00
Kayne Ruse 7c88392cf3 The server is updating the barrier display 2016-04-12 19:11:57 +10:00
Kayne Ruse 20b121766a Expanded creature & barrier API 2016-04-11 02:18:13 +10:00
Kayne Ruse 8e7af9ce88 Fixed the table inheritance which was backwards 2016-04-11 00:08:42 +10:00
Kayne Ruse ec409c8177 Reduced a graphical artifact, but it's still visible 2016-04-08 23:50:52 +10:00
Kayne Ruse 957458d489 Renamed some of Get() methods to Find(), read more
From now on, ideally any function with "get" in the name should always
return a valid value. A function with "find" in the name, however, does
the same thing, but may also return an invalid result such as an error
code.
2016-04-03 02:17:02 +11:00
Kayne Ruse 3b24aae422 Added barrier graphics 2016-04-01 01:31:14 +11:00
Kayne Ruse a751531e18 Added distance based creature culling 2016-03-30 12:54:59 +11:00
Kayne Ruse 4794965166 The rabbit is moving on it's own 2016-03-29 20:19:13 +11:00
Kayne Ruse 57f92a8b2e Modified bunny sprite for proper use 2016-03-26 18:20:21 +11:00
Kayne Ruse e2f5494380 Testing the creatures via scripts
I need to find some way to ensure type safety of userdata.
2016-03-25 23:23:12 +11:00
Kayne Ruse 18f119224a Updated the copyright in the scripts 2016-03-25 21:53:41 +11:00
Kayne Ruse 284009baa7 Config tweaks for linux 2016-03-22 07:58:37 +11:00
Kayne Ruse 1ed4f85d62 Tweaked debug map generator scripts 2016-03-22 07:04:11 +11:00
Kayne Ruse 30aa11c083 Brought client into line with server
Also added a new config file for developing over multiple machines.
2016-03-21 22:06:25 +11:00
Kayne Ruse fe7bbbbb3d Tweaked button graphics 2015-12-25 22:53:05 +11:00
Kayne Ruse f2119f77a9 HOTFIX: User reported a segfault in Wine 2015-11-11 16:00:46 +11:00
Kayne Ruse ffe5c80117 Comment tweaks, build tweaks, bugfixes
I've also disabled the "screen trick". It was ugly as hell.
2015-08-24 14:34:54 +10:00
Kayne Ruse c36c5210ab Splash screen fits to the new logo on startup, before reverting 2015-08-23 05:56:42 +10:00
Kayne Ruse 57a4fc8380 Messing with buttons & fonts 2015-08-23 04:55:50 +10:00
Kayne Ruse f585b8adda Added some admin tools 2015-08-23 02:59:33 +10:00
Kayne Ruse 563a217237 Changed the formats of the graphical assets 2015-08-23 02:20:38 +10:00
Kayne Ruse a4d3a356c3 Some menu scenes compiling; replaced KR Studios logo file
Scene list:
> disconnected_screen.*pp
* lobby_menu.*pp
* main_menu.*pp
> options_menu.*pp
> splash_screen.*pp
* world*.*pp

* unfinished
> building
2015-08-14 18:18:21 +10:00
Kayne Ruse f0ab1dfef8 One menu scene works, but I need some more UI widgets
Namely, I need a text box widget, which can display text without having to
re-create and destroy the texture every frame.
2015-08-02 04:13:54 +10:00
Kayne Ruse 210bccbe0d Pruned the usage of the incomplete monster system 2015-07-07 12:41:57 +10:00
Kayne Ruse 102ba18b7b Finally wrote the monster manager API 2015-05-08 23:17:35 +10:00
Kayne Ruse 35e7d0cf61 Tweaked scripts, added ForEachMonster()
(cherry picked from commit 0cf6a3dceb56a85969e8248e19f9143364b75c68)
2015-04-28 10:25:12 +10:00
Kayne Ruse 27fd810cfd Added a simple database update script, and comment headers
I don't know why it took me this long to add those headers in the first
place.

(cherry picked from commit 3c28b6c3bf75c4bdb42e5ea9d9864efaa855620c)
2015-04-28 10:24:47 +10:00
Kayne Ruse 8903b1e28d Began marking changes for monsters
These changes include storing monsters on shutdown, storing dead
characters and monsters, etc. Also fleshed out the MonsterManager's
internals a bit.

(cherry picked from commit af982710f6de050c09ef503cf2f8e1c9fdd34979)
2015-04-28 10:24:17 +10:00
Kayne Ruse 63e4394583 I can't seem to pinpoint the cause 2015-04-26 03:11:00 +10:00
Kayne Ruse 7aeabf0d14 Hunting a strange networking bug 2015-04-26 02:14:26 +10:00
Kayne Ruse 0efb541074 Moved the door pair script to it's own file 2015-03-13 21:24:31 +11:00
Kayne Ruse 4ae58550b5 Changed SetRoomIndex() to SetRoom() 2015-03-13 21:05:24 +11:00
Kayne Ruse d82e3a8b79 Triggers now support exclusion lists 2015-03-13 20:43:47 +11:00
Kayne Ruse 954213f1ff Minor tweak to hCharacterMovement() 2015-03-13 19:36:03 +11:00
Kayne Ruse d2bb3575fc Removed initial world query
The world is queried once the client has the player's character.
2015-03-13 19:12:34 +11:00
Kayne Ruse 670ab22e96 Using an entity stack for trigger comparisons 2015-03-11 18:22:09 +11:00